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IRC log for #minetest, 2017-01-03

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Time Nick Message
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00:03 whitephoenix nevermind then
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00:28 GreenDimond I want to cancel out a technic recipe and it is not working >:(
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00:59 emunand wait whitephoenix, you aren't streaming?
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01:01 whitephoenix emunand, everything was more broken than previously assumed
01:01 whitephoenix I'll stream in the future again though
01:02 emunand alright
01:02 minetester So theres a discussion on github about splitting MT_game into a base and seperate game? I just want to point out that many people find MT_game to be perfectly fine, either on it's own or with minimal mods. Not everyone likes online creative mode play with 50mods running :P.
01:03 emunand minetester: isn't it already split up?
01:04 minetester https://github.com/minetest/minetest_game/issues/1485
01:04 emunand you can disable and enable parts of the minetest default
01:04 Taose I'm generally one of those people that don't necessarily like 50mods...
01:04 kaeza Minetest content are mods
01:05 kaeza whether game-provided or external
01:05 Taose well okay, we prefer the stock stuff...>_>
01:05 emunand yeah, i don't think it's a good idea
01:05 minetester i realise this. the entire argument is that the base game is boring and therefore MT should provide its own full fledged game
01:05 minetester which is odd, and a waste of resources
01:06 emunand isn't MT already a full fledged game?
01:06 Taose It's 0.4...
01:06 Taose so
01:06 Taose no
01:06 rubenwardy the aim isn't to add 50 creative mods
01:06 * Taose is still waiting for the bugs though
01:06 rubenwardy we're never going to add homedecor etc
01:06 kaeza there are things that should be in the main game
01:06 rubenwardy The aim is to stop "base for modding" being a problem
01:06 kaeza speaking of homedecor, chairs and tables would be nice
01:06 minetester im not sure it is a problem?
01:07 emunand better fences are good too
01:07 minetester people can download subgames if they don't want to mod
01:07 emunand and maybe an implementation of mesecons
01:07 kaeza I can agree that coal-powered microwave ovens (wut?) may not be a good idea
01:07 rubenwardy I want to see a default game
01:07 emunand there is a default game
01:07 Taose I do think that the crafting guide should be made stock...
01:08 emunand the one without mods
01:09 minetester My basic game is MT_game + mobs + more_blocks (mainly for additional stairs/etc. - i ignore half of it), and not much else
01:10 emunand i think that the basic game is just "MT_game"
01:10 kaeza IIRC we had split survival/creative subgames in the past
01:10 kaeza with something called "common" for mods common to both modes
01:11 kaeza don't recall when that was dropped
01:11 minetester kaeza, that seems reasonable.
01:12 minetester I worry that "base" mt_game would languish after any split
01:12 minetester like the one early
01:12 kaeza https://github.com/minetest/minetest_game/commit/d6ec56811bf7df7450e7bf2d31eabea6d990f0ea
01:12 minetester lier*
01:13 kaeza 21 Mar 2013 :3
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01:13 emunand so a long time ago
01:13 minetester a creative/survival split would make more sense, but still not ideal AFAIC
01:14 emunand i don't think it would be a good idea
01:14 emunand an extra download just to use creative or survival?
01:14 rubenwardy they would be bundled
01:14 emunand so like now?
01:15 rubenwardy things likely to be in MTG and not MTF would be a craft guide, mobs, weather, and other unforeseeable content
01:15 minetester Say the game is split into modbase and fullgame. New changes would be preferentially added to fullgame. While modbase would even be slower to pick up basic mods than it is already (and if you want a pure game to mod off of, there is already minimal, or "modbase" with official mods turned off as desired
01:15 rubenwardy minimal should not be used to mod off
01:16 rubenwardy it's minimal development test
01:16 emunand i still do not understand
01:16 emunand why not just use subgames then?
01:17 kaeza does anybody actually use minimal for dev test?
01:17 emunand after all, minetest game is a subgame
01:17 rubenwardy I'm not sure what you're getting at
01:17 rubenwardy kaeza: it loads faster, so some do
01:18 kaeza yes, but it does not really stress anything remotely recent in the engine
01:18 kaeza so its status as a dev game is kinda moot
01:18 whitephoenix its a good idea, but I think nyan cat doesn't really have a place in the foundation
01:19 minetester whitephoenix, you can just disable its mod AFAIK
01:19 whitephoenix I know you can disable mods, but I don't think it should be in the modding foundation pack
01:20 kaeza it's a legacy node that's there just because it's old
01:20 kaeza like MESE
01:20 minetester whitephoenix, i wouldn't care much either way personally, I've seen one in the wild in my minetest time. It's so rare i don't bother turning it of just for shiggles
01:21 whitephoenix kaeza, but mese is meant to be used for mods
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01:21 whitephoenix nyan appears to be in there because why not
01:21 kaeza what
01:21 rubenwardy nyan is used by mods
01:21 rubenwardy the food mod has rainbow juice
01:21 kaeza rainbow juice :I
01:22 emunand nyan was a joke item
01:22 emunand if i remember correctly
01:24 rubenwardy Didn't we have to change the texture after the nyancat author sent us a DMCA?
01:25 whitephoenix change it to put the authors face on it
01:25 minetester The entire argument about the "base" game being boring (if that is assumed true) is kinda odd, when servers distribute required mods to clients, leaving the end-user to do nothing. Singleplayer games are never going to be one size fits all, hence a "full game" doesnt make much sense, you just mod that as you wish (or play another subgame)
01:27 emunand the nyan cat author sends DMCAs?
01:28 minetester if anything perhaps make the full MT_game experience, as long as it is entirely modular
01:32 rubenwardy base game + mods doesn't give you polish. A common feedback is that players want a complete game to start off with. The MTG + MTF is supposed to be a compromise that allows both camps to do as they wish - both have a moddable base, and a complete core-deved game. The "package multiple subgames with Minetest" has shown that there are no good third-party subgames that match the QA requirements
01:33 minetester i dunno, just seems there is an equal risk of alienating survival players, as much as bored creative players
01:33 sofar ^^
01:33 rubenwardy that is an issue, yes
01:33 rubenwardy then again MC does well enough
01:34 emunand MC includes both survival and creative
01:34 emunand i feel like it's alright the way it is
01:34 rubenwardy do they contain different items/nodes?
01:35 whitephoenix What if the minimal dev test got updated a bit to form the foundation?
01:35 emunand for minecraft, yes
01:35 emunand minetest, i am not so sure
01:36 emunand but you can still have uncraftable items in minetest
01:38 rubenwardy what items are different in creative MC compared to survival?
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01:41 rubenwardy from the wiki it seems it's only "technical blocks" (like "air" in MT) and 11 blocks/items not_in_creative_inventory
01:42 whitephoenix rubenwardy, only barrier blocks and command blocks come to mind
01:42 whitephoenix barrier blocks would be cool, only visible to creative players
01:45 minetester Its worth pointing out that mt_game carts are actually better than the unrealistic 3rd party options that ive seen.
01:45 minetester i removed whatever cart mod i had installed previously
01:45 rubenwardy that's the QA I was referring to :P
01:47 minetester so why the need for a split?
01:47 rubenwardy to satisfy people who just want a base for modding
01:48 minetester doesn't mt_game already achieve that?
01:49 minetester (sorry if i sound interrogative, just trying to understand the rationale :))
01:49 rubenwardy mostly, not so much recently. Less so if we add mobs, weather, etc
01:50 rubenwardy "not so much recently" => additions of carts, TNT, and keys would have been considered mod things 2 years ago
01:51 minetester so, would this not still better be achieved by either disabling a handful of mods on mt_game, or providing another subgame that exists simply as a modbase (even more conservative than mt_game, ultra-basic). Users who want more need to add available mods, users who want less need to disable or use the modbase subgame)
01:52 rubenwardy the latter is my proposal
01:52 rubenwardy to add a subgame for those who want a base for modding, and then continue with MTG dev
01:53 whitephoenix mtgexit
01:53 rubenwardy the former doesn't quite work when everything is bundled into the clusterfuck that is default
01:54 minetester but that seems as if people want to jump ahead with mt_game
01:56 minetester as written currently, and the replies on github, that is
01:57 rubenwardy yes https://github.com/minetest/minetest_game/issues/515
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02:00 minetester what kind of things do you see being added to mt_game
02:01 minetester maybe we aren't so far apart
02:01 rubenwardy <rubenwardy> things likely to be in MTG and not MTF would be a craft guide, mobs, weather, and other unforeseeable content
02:02 * minetester has all of them via mods already excl. weather (mainly because all the weather mods seem lowish-quality
02:03 minetester if that were it, probably not too bad
02:03 whitephoenix jordan4ibanez is making a cool weather mod
02:03 rubenwardy one of the main problems with weather is that particles are incredibly unoptimised
02:04 rubenwardy currently each particle uses its own scene node - this means that each particle is sent to the GPU individually (unless Irrlicht does some crazy optimisation, but I doubt it)
02:05 minetester ah
02:05 rubenwardy another issue is collision detection, but for weather this could be cached using a depth map
02:05 rubenwardy as particles will only fall from the sky
02:05 minetester makes sense
02:06 minetester i worry at some of the suggestions like " I want to assume full basic game with mobs, automation, machinery, etc"
02:06 rubenwardy I don't think automaton would be added
02:07 rubenwardy Well, definitely not mesecons
02:08 minetester I guess as long as the lore were late-mediaeval
02:08 minetester as i read somewhere
02:08 rubenwardy that may have been here: http://dev.minetest.net/User:Rubenwardy/Minetest_Game_Development
02:08 minetester haha
02:08 minetester hmm yep there
02:08 minetester :D
02:09 * minetester waves a tearful goodbye to tnt
02:10 rubenwardy I must say, I never realised MC had so many items http://www.minecraftinfo.com/items.htm
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02:12 minetester heh, does have a fair few
02:12 * minetester guesses tnt could be scaled back to a lore-friendly gunpowder and still be of some use.
02:13 rubenwardy If you ignore all the enchantment/magic related items, there's a lot less
02:13 rubenwardy jordan4ibanez's weather mod: https://www.youtube.com/watch?v=pmjMOoqt8Ac
02:13 minetester anyway, ive got to head off for now, thank you for taking the time to alay my concerns
02:14 rubenwardy o/
02:14 minetester adios
02:14 rubenwardy I can't actually see anything in that MC list I'd like to see in MT, apart from the mob related stuff
02:16 whitephoenix Barriers and command blocks could still be pretty cool I think
02:16 rubenwardy oh, there's an item which allows you to throw fire balls
02:17 rubenwardy that's pretty cool
02:17 kaeza command blocks would require something to activate them, so something like a mini-mesecons
02:17 rubenwardy yeah, ^
02:18 kaeza BTW, what happened with that "wires on clientside" thingy from a while ago?
02:18 rubenwardy minimalism
02:18 kaeza abandoned I guess :/
02:18 rubenwardy wait do you mean electronics?
02:18 rubenwardy or the ability to draw wires?
02:19 whitephoenix or maybe the command block could just have in a built in player detector style thing
02:19 kaeza no, I mean handling wired connections (like technic, mesecons, et.al) in the client side
02:19 whitephoenix e.g. player steps on it to activate
02:19 rubenwardy https://github.com/minetest/minetest/pull/1096
02:19 rubenwardy !title
02:19 MinetestBot rubenwardy: Add circuit simulator. by Selat · Pull Request #1096 · minetest/minetest · GitHub
02:19 kaeza ^ that one
02:20 rubenwardy > 2014
02:20 rubenwardy 0% chance I'm going to attempt to rebase/salvage that
02:20 kaeza heh
02:21 rubenwardy Jan 2016 was painful
02:21 rubenwardy April 2015 was awful
02:21 rubenwardy on my arbitrary painful < awful < torture scale
02:23 rubenwardy Well, time for many zzzzs
02:23 rubenwardy o/
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02:24 kaeza night
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04:11 fireglow Hello
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04:44 Nyarg hi folks ) is software mode in maintest workable ? (Atlon 1000 without sse2 GF 7600 GTS)
05:07 kaeza software mode?
05:09 kaeza if you mean software renderer, the "software" one is horribly broken, and the "burningsvideo" one is slow as hell
05:09 kaeza ...and horribly broken
05:10 * cheapie just finished LTC-4000 version 1.6
05:10 cheapie Traffic lights in MT can now do density control.
05:11 cheapie That, of course, refers to timing adjustments based on traffic density, not the ability to sink or float at will :P
05:12 cheapie Sure, a "busy" traffic light in MT will still usually have an AADT of less than 5, but it's fun to build traffic lights anyway.
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07:16 MinetestBot [git] lhofhansl -> minetest/minetest: Pull occlusion check out of loop, and minor code cleanups. 7387b19 https://github.com/minetest/minetest/commit/7387b190213996e453d0a7447027a71615034f5e (2017-01-03T07:14:58Z)
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09:22 JamesTait Good morning all! Happy Tuesday, Happy New Year, and happy Memento Mori! 😃
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10:24 Taose How does one find out the current time?
10:25 Taose Preferably...how does one display it ingame?
10:25 Taose (as in the ingame time, I turned around and I swear it went to night in the space of a few seconds...)
10:25 rdococ in the HUD?
10:25 Taose mhm
10:25 rdococ I think I used it once in a sky recoloring mod, brb
10:26 rdococ minetest.get_timeofday()
10:27 rdococ wine insists I open .lua files with Winers Notepad :/
10:27 Taose >.>
10:27 Taose I think I need a correction here
10:28 Taose I mean as a player, not as a developer
10:28 Taose My power of lua is weak.
10:28 rdococ well, you cooould use mesecons + digilines (plus maybe digistuff)
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10:29 * rdococ wonders if he could Wine a Minetest and then open his digistuff OS in Winers Notepad.exe to copy stuff into MT
10:30 Taose None of this helps me in the game right now
10:30 IhrFussel Guys I'm moving to a root server now...I've had enough of VPS unstable performance...
10:30 Taose o.O
10:31 Amaz Taose: if you just want the time, and don't mind if it's in the HUD or not, just use the command /time
10:31 rdococ guess that works too...
10:31 Taose That's what I was looking for
10:32 IhrFussel My game has extreme lag spikes at different times and I'm just sick of it...I tried deleting old files, removing heavy mods, changing settings to a minimum...nothing helps
10:33 Taose How long have you been playing?
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10:50 Taose So... do trees actually grow?
10:50 Taose (low expectations)
10:50 An0n3m0us only out of saplings
10:50 Taose I have six of them so...
10:51 Taose (because for me, that's an achievement)
10:51 rdococ saplings turn into trees, I'm pretty sure of that
10:51 rdococ don't think trees themselves grow but I might be able to whip up a lua script that makes them grow super unrealistically
10:51 Taose In reality yeah, but I'm so used to opensource games saying: You can get saplings. They do nothing, but you can get saplings!
10:51 rdococ really?
10:52 Taose saplings being a variable
10:52 rdococ minetest takes inspirations from mine$$$$$, and mine$$$$$ also has saplings that actually become trees.
10:52 rdococ idk why saplings wouldn't.
10:52 Taose Well, it is version 0.4
10:52 Taose so I'm not expecting any level of completeness here
10:53 Taose (though I'm being repeatedly and pleasantly surprised)
10:53 rdococ yeah but remember that minetest_game is different from the core
10:53 Taose ?
10:53 Taose What core?
10:54 Amaz Taose: Saplings do grow, they just take a bit of time
10:54 Taose o.o
10:54 rdococ the game itself, all the nodes and items and recipes, they are just a bunch of mods combined together into what is called a game
10:54 Taose Well as soon as I can see a few feet... I'll go plant one
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10:55 rdococ then that is run by the core. you could literally build a game from the ground up if you wanted to, with just the lua api.
10:55 Taose Oki...let's set the level of my experience here:
10:55 Taose What's a lua?
10:55 Axord A programming language.
10:55 rdococ lua is a scripting language.
10:56 Amaz http://www.lua.org/
10:56 Taose right
10:56 Taose and what's an api?
10:56 rdococ um
10:56 Taose >.>
10:56 Taose never a good sign
10:56 Axord The interface between scripts you might create and the game.
10:56 rdococ hello? I'm not google
10:56 rdococ Axord might be tho.
10:56 Taose X)
10:57 Axord Can confirm, am google.
10:57 Taose Dual point here: I'm not a dev in anyway shape or form
10:57 rdococ I do know what an API is - it's just I'm terrible at forming my words properly
10:57 Axord Yeah, you've set expectations well.
10:57 Taose :3
10:57 Taose but
10:58 Taose now I know what lua is and what an api is
10:58 Axord rdococ: yeah, it took me a bit to think of how to word it.
10:58 IhrFussel My map is 5GB...does anyone know some sort of cloud service that allows me to upload the file from my old server for FREE and download it with my new server after? My local connection is wayy too slow to do the moving
10:58 rdococ Axord: exactly.
10:59 Taose IhrFussel, I think there's some linux command that can download the map in chunks and then upload it in chunks elsewhere if you need to.
10:59 Taose Had to do that with an 2GB png...
10:59 rdococ bold makes me look mean. whoops.
11:00 Taose Might be worth looking into if you can find it.
11:00 Axord hee
11:00 IhrFussel Taose, so do you think it's easier to move the file directly from one server to another?
11:00 Axord Italics are sexy.
11:01 rdococ bold is mean italics look italic
11:01 Axord This should be a link but isn't.
11:03 rdococ 2You mean this should be a link but isn't?
11:04 Axord Heh.
11:04 rdococ 6Hey, you clicked me already!
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11:08 IhrFussel scp seems to be the easiest way to copy folders between machines
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11:16 Taose Wooden axe...
11:16 Taose lemme chop down this tree with another tree.
11:16 Taose ...That sounds just remotely scottish.
11:17 rdococ but it works
11:18 Axord Far more reasonable than punching trees.
11:18 rdococ exactly.
11:18 rdococ if I made mine[something or other] I'd make the first tier flint.
11:19 Taose hehe
11:19 rdococ I would also make gravel more common, perhaps
11:19 Taose Speaking of cutting down trees...is there any use for leaves?
11:19 Taose I.e can I burn 'em
11:19 Taose (seemed not to want to have anything to do with it last I tried)
11:19 rdococ what's great about minetest is you can MAKE a use for leaves
11:20 * Taose looks at Lua
11:20 Taose mmm
11:20 Taose okay...
11:20 rdococ I MADE working potions and status effects with just a lua script
11:20 * Taose waits for a competent individual to come along
11:20 rdococ and I'm not that competent.
11:21 Axord Yes you can burn leaves, and use them as furnace fuel.
11:21 rdococ can't you burn wood into charcoal or does that require a mod?
11:21 Taose huh
11:21 Taose I tried that yesterday, wanted nothing to do with it
11:22 Taose I think that requires a mod
11:22 IhrFussel That requires the "charcoal" mod xP
11:23 rdococ ye[
11:23 rdococ yep
11:23 rdococ you can make many things with mods
11:23 IhrFussel Yes but sometimes I think you could just merge many different mods into one
11:24 Taose so I can use them as fuel
11:24 Taose awesome
11:24 IhrFussel It's kinda silly to create a new mod for each new function
11:25 Taose Not necessarily merge them but have a mod above them that incorporates them automatically.
11:25 Taose (I'm a fan of oop)
11:25 Axord Being able to choose what exactly to use and not is pretty nice.
11:26 Taose Though having to select... is a bit annoying
11:27 Axord A price indeed, but a price I'm willing to pay.
11:27 Taose I think there might be a way around it perhaps with a tag system?
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11:38 rdococ can I get the group value of a node?
11:39 rdococ eg. minetest.get_node({x=0,y=0,z=0}).cracky
11:39 rdococ or do I do it a different way?
11:39 Taose (I just realized, in the snow biome...there's not a lot of food around)
11:40 rdococ no?
11:40 rdococ I'll use metadata then.
11:40 sfan5 rdococ: https://github.com/Uberi/Minetest-WorldEdit/blob/master/worldedit_commands/init.lua#L922
11:40 sfan5 then d.groups
11:41 sfan5 tl;dr read the docs
11:41 rdococ ty
11:42 * rdococ should read more docs
11:47 rdococ yay my newest attempt at developing the finite water mod is actually working
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12:05 IhrFussel My hoster is EXTREMELY fast...I called them 2 hours ago and they said the server will be ready tomorrow...now I just got the text message with the server password...I said wow
12:06 sfan5 depending on what kind of server you have you can have one ready in 5 minutes
12:06 IhrFussel sfan5, it's a dedi
12:07 sfan5 oh well that differs from company to company
12:07 Taose I like this boat business...
12:08 IhrFussel I just hope Minetest runs well on a AMD Opteron 1381
12:10 IhrFussel It was the cheapest solution without having to stick with the VPS
12:13 Taose Your cheapest option is to run it from home
12:14 IhrFussel Taose, with a 16,000 Kbit/s connection?
12:14 IhrFussel The server has 1gbit/s
12:15 Taose Sure sure, but that's not a requirement
12:15 sfan5 16k is enough for minetest
12:15 Taose and 15Mebibits, isn't that shabby
12:15 sfan5 media download might be a little slow but otherwise
12:15 IhrFussel sfan5, my server has 20-30 players regularly...divide the connection by that amount...
12:15 Taose (Mebibytes*)
12:16 Taose Laaaa-g-g-g
12:16 Taose *twenty minutes later*
12:16 Taose lag
12:16 rdococ yay! my finite liquid script is working!
12:16 Taose o.O
12:17 rdococ I mean, it miiiight flood the whole place with a tiny layer of water but it works!
12:17 IhrFussel Btw do you people use Plesk on servers? Or not?
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12:19 IhrFussel I chose an installation without Plesk...so I hope it won't be too difficult to create users etc
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12:22 rdococ I picked 12 different levels for it because 12 is a highly composite number. tho I made it so you can change that level easily in the script
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12:33 rdococ hm
12:34 rdococ how do I prompt a block update on a node eg. a node that should be falling, but is not, to make it fall?
12:34 rdococ nvm I'll read the api
12:36 rdococ core.check_for_falling()? so do I use the word "core"? or is this the wrong function?
12:36 Amaz core and minetest are the same thing
12:37 Amaz core is generally used in builtin, and minetest in mods.
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12:37 rdococ oh.
12:37 rubenwardy rdococ, have you seen:
12:37 rubenwardy !title https://forum.minetest.net/viewtopic.php?t=4401
12:37 MinetestBot rubenwardy: [Mod] Finite / Realistic Water [outdated] [waterplus] - Minetest Forums
12:38 rubenwardy I'm not interested in maintaining that atm, but there may be something salvagable
12:38 rdococ I don't want the node to be walkable but I want the node not to fall on top of itself...
12:38 rdococ how would I accomplish that?
12:40 rubenwardy not walkable doesn't mean it drops
12:40 rubenwardy unless you're actually using item drop as well
12:40 rubenwardy I'd suggest copying the item drop code and making it water specific
12:40 rdococ ?
12:40 rdococ you're misinterpreting me.
12:40 rubenwardy or not using entities when dropping, and just drop immediately
12:41 rdococ item drop?
12:41 rdococ we weren't talking about item drops.
12:41 rubenwardy oops, node drop
12:41 rubenwardy eg: sand
12:41 rdococ yeah.
12:41 rdococ I just added falling_node because trying to program the fall downwards was duplicating the water.
12:42 rdococ but now when it falls on top of other finite water, instead of my code kicking in and adding it to that block, it replaces it
12:42 rubenwardy well, I suggest copying the node drop code and making it water specific
12:42 rubenwardy or not animating it for now
12:43 rdococ animating it?
12:43 rdococ if I make it replace with dirt as it falls, that doesn't duplicate it
12:43 rdococ but if I use air, it does
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12:44 rubenwardy errrr....
12:44 rubenwardy bug
12:47 rdococ in my code probably.
12:47 rdococ also, water that's higher than level 1 seems to spread out as it falls when I programmed it not to.
12:48 rubenwardy At the time I made my finite water mod, I had to use unwalkable unbuildable_to unpointable nodeboxes
12:49 rubenwardy https://github.com/rubenwardy/waterplus/blob/master/finite.lua#L26
12:49 rubenwardy It may have changed since
12:51 rdococ ok I think I fixed my bug
12:52 rubenwardy yay
12:55 rdococ sometimes it flows... questionably but if I place one level_x water down it does spread into x level_1 blocks, which means same volume
12:56 IhrFussel Problem: He didn't create ~/.minetest folder while compiling..what went wrong?
12:59 IhrFussel Ok nevermind...ls just doesn't show . folders vy default
12:59 An0n3m0us do ls -alh
13:01 IhrFussel An0n3m0us, thanks =) OMG I LOVE scp...it's so easy to use and copies all my files to the new server
13:02 An0n3m0us np
13:11 rdococ okay now I think there's absolutely no chance of a change in the volume of the water.
13:11 rdococ now to work on bucket support.
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13:12 rdococ now do I have to register my finite water as a liquid for a bucket to place it, or no?
13:12 rubenwardy what about water levels?
13:13 rdococ I was thinking about having a different item for every water level. eg you could have a bucket half full with finite water.
13:13 IhrFussel The dedi is MUCH faster than the VPS it seems...it just compiled Minetest in 3 minutes o.o
13:13 rubenwardy specs/cost?
13:13 rdococ your finite water is probably better than mine but mine does function.
13:13 rdococ (and it's not outdated. there's that, too. wouldn't hold it against yours tho.)
13:14 IhrFussel AMD Opteron 1381 from 2009...2.5 Ghz quadcore I think...that's why I'm surprised it compiled so fast (RAM is 4 GB)
13:14 rubenwardy It was moved to old mods and marked as outdated when finite water was merged into the engine
13:14 rubenwardy it's just unmaintained
13:15 Calinou IhrFussel: IIRC on my i7-6700K, I can compile Minetest in 2 minutes or so, sometimes less
13:15 rdococ I haven't seen finite water in the engine recently
13:15 rubenwardy it was reverted due to instability
13:16 rubenwardy Just giving some context
13:16 rubenwardy I look forward to seeing your version
13:16 rdococ well, mine will be even more unstable
13:16 rdococ you shouldn't.
13:16 rdococ trust me.
13:16 Axord Heh.
13:16 rdococ it's terrible.
13:16 rdococ run while you can.
13:16 IhrFussel Calinou, it took almost 10 minutes on the VPS with Intel Xeon 2.8 Ghz
13:16 Calinou there's the hypervisor overhead, some are faster than others
13:16 rdococ okay, maybe it works but terribly.
13:17 rdococ imagine each number is a water level in this example of what it does terribly: 00 12 00 -> 01 10 01 -> 02 08 02 -> ...
13:18 rdococ now I initially wanted it to do something like this: 00 12 00 -> 04 04 04 instantly..
13:19 rubenwardy that's pressure
13:19 rubenwardy like, the pressure of the water makes it spread out quickly
13:19 rdococ but each water node can flow out in 4 directions, requiring division by 5.
13:20 rdococ now, I didn't want to have to make my system have 5! nodes (for systems with 1, 2, 3 or 4 neighbours) just so it'd be even (and that's only for the maximum water level spreading out)...
13:20 rubenwardy brb
13:21 rdococ k
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13:30 randomminer has anyone managed to get farm animals to stay within an a fenced area reliably?
13:31 randomminer heck, with chickens i've even roofed the fence area and they still escape.
13:31 randomminer ive figured a few tricks to minimise escapes, but nothin perfect so far
13:32 rdococ how would they escape a roofed fence area?
13:32 rdococ what does it look like when they do?
13:32 randomminer rdococ, no idea, they just appear outside the area. I know they are mine because they are tamed, and and no longer inside.
13:33 rdococ wonder if you should watch it for a while and see how they escape
13:34 rdococ eg do they clip the walls
13:34 rdococ did they grant themselves noclip somehow
13:34 rdococ jk
13:34 An0n3m0us lol
13:34 rdococ but still
13:35 rumble joined #minetest
13:36 randomminer ive tried, hoping someone had cracked it already. But suppose it is all i can do now. I've got it down to one escape every fifteen minutes or so.
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13:39 rdococ idk
13:39 rdococ someone might have
13:39 rdococ I haven't experienced taming animals tho
13:44 * randomminer sits inside chicken hutch
13:44 rdococ how do I register a liquid with the buckets mod?
13:45 rubenwardy https://github.com/minetest/minetest_game/blob/master/game_api.txt#L17
13:45 rubenwardy rdococ ^
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13:46 rdococ docs.
13:46 rdococ once again, using the word bucket doesn't work. should I use minetest, which isn't clear to me, or something else?
13:47 rdococ at this point I think I might just register_craftitem it.
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13:47 rubenwardy are you depending on the buckets mod?
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13:48 rdococ yes, I was just doing it wrong
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13:52 randomminer aint having much luck chicken wathcing
13:52 rdococ now when I try and grab water I get an unknown item. yay!
13:52 rubenwardy probably an entity bug
13:52 rubenwardy mobs_redo?
13:53 randomminer rubenwardy, yup + horses by the same guy
13:54 randomminer the chickens escaping isnt even that bad, easy to get more from eggs, its the other ones jumping out of their pens :P
13:54 rdococ k I think I got it now, yay
13:55 rdococ now to complete the laborious process of giving each level a different texture
13:55 rdococ wonder how I should do it tho
13:55 randomminer rdococ, what liquid are you creating?
13:55 rdococ finite water, like rubenwardy's mod but bad
13:57 randomminer ah
13:57 randomminer heh, i left the hutch, and a chicken escaped while i wasnt looking
13:57 randomminer -_-
13:57 randomminer and again
13:57 randomminer -______-
13:58 rdococ to me it sounds like it might have something to do with unloading the mapblock the hutch is in
13:58 rdococ not mapblock, but chunk
13:59 randomminer I wasnt more than 20 blocks or so from it
13:59 randomminer and the last one, i was still inside it
13:59 rdococ what did you see?
13:59 randomminer nothing, i was looking here for a sec :'(
14:00 rdococ is it a singleplayer?
14:00 randomminer yep
14:01 rdococ when focus is taken away from the window, do the mobs lag?
14:02 randomminer nope
14:02 rdococ I have no idea then.
14:04 * rdococ wonders why wine gives me the option to go on winders IE and winders ntoepad
14:06 randomminer hmmm, at some point ill probs just trawl the lua files and see if i can make the entities just jump normal 1 block jumps instead of superjumps.
14:08 randomminer it's kinda unrealistic that superjump works for them anyway
14:16 * rdococ is wondering how he will texture all 12 water buckets
14:21 rubenwardy rdococ: compatibility
14:21 rubenwardy some windoze apps may require/assume those are installed
14:21 rdococ oh
14:21 rubenwardy or at least their dlls
14:22 rdococ maybe I should just not use windoze apps when possible
14:22 rdococ they're already unpredictable
14:22 rdococ and letting them wreck havoc on my system? not a good idea.
14:22 rdococ what if they've already put a time limit on my comp
14:29 skylion randomminer i just saw a chicken noclip through the ground so that might answer your problem
14:30 randomminer skylion, hah, great
14:31 rdococ lol
14:31 rdococ rubenwardy: it still doesn't tell me why I can choose to open files that way
14:32 rdococ I mean, apparently it recommends me to open textures in IE
14:32 rdococ which makes no sense, I'd rather them open in Pinta
14:33 rdococ tho Pinta does have a few issues on my comp mostly related to selections
14:33 randomminer i was hoping it was something to do with jumpheight calculation. That being said, still probably worth testing that with animals that don't really belong in fully enclosed cages, which also escape their enclosrues :P
14:33 rdococ I knew it, they /grant themselves noclip :p
14:34 An0n3m0us lol
14:34 rdococ soon they'll be granting themselves interact like mine$$$$$'s endermen
14:35 skylion While i'm here can someone help me? Earlier today i tried registering on the forums but apparently my IP is blacklisted or something.
14:35 rdococ which forms?
14:35 rdococ forums*
14:35 skylion the minetest one
14:36 rdococ forum.minetest.net?
14:36 skylion yes
14:37 skylion and it gives me some links to spamhaus and CBL websites
14:37 sfan5 skylion: you need to talk to celeron55 about that
14:37 rdococ huh
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15:11 rdococ how should I texture the buckets?
15:13 rdococ nobody has anything to say about it? :c
15:14 An0n3m0us emmm
15:14 An0n3m0us create a texture
15:15 An0n3m0us what do you mean how?
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15:31 Taose rdococ: quickly? pls? ;)
15:31 rdococ no, I mean the bucket texture I'm basing it off doesn't let players see the bottom half of it, so I can't draw water for levels that low
15:47 rdococ Taose, quickly? why?
15:48 Taose Well how else do players like their content?
15:48 Taose ;)
15:48 An0n3m0us lol
15:48 rdococ old versions of Minetest had much better finite water than I could ever make.
15:48 Taose Steel 'em?
15:48 Taose Steal*
15:49 rdococ it was removed due to instabilities or something
15:49 rdococ but the even older mod version is old
15:49 Taose ...goddam steel pix wear out quickly
15:49 rdococ and outdated
15:49 rdococ hmm
15:50 * Taose looks at copper
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15:50 Taose okie...what's the point of copper
15:50 Obani https://www.youtube.com/watch?v=2rDkQWi-RA4
15:50 An0n3m0us very old
15:50 An0n3m0us to eat!
15:50 rdococ I'm thinking about forking the core so I can see if I can modify the crappy water that Minetest has now
15:50 Obani A live about minetest coding
15:50 Obani rdococ, ever looked at minetest-HD ?
15:50 Taose (found the purpose)
15:50 rdococ why what's that?
15:50 Obani rdococ, it's minetest
15:50 Obani in HD
15:51 Obani And with a dead developper
15:51 rdococ scroonshet?
15:51 rdococ screenshot(
15:51 rdococ *
15:51 rdococ **
15:51 Obani rdococ, https://github.com/RealBadAngel/minetestHD
15:51 Obani Many branches beware
15:51 rdococ ****
15:51 rdococ ugh
15:51 rdococ using asterisks to correct
15:51 rdococ hold on
15:51 Obani There are many many graphical improvements in there
15:52 Obani Including water
15:52 rdococ s/*/(s/scroonshet/screenshot)
15:52 rdococ s/**/ and s/****/
15:52 Obani But the developper died, so the project did too
15:52 rubenwardy https://github.com/rubenwardy/minetest/tree/postprocessing
15:52 rdococ should I just wine it, Obani?
15:52 Obani rdococ, why that ?
15:52 rubenwardy I don't think water was ever merged into MTHD
15:52 Obani why would you wine it ?
15:53 Obani rubenwardy, I think it was, as long as I downloaded it and tried
15:53 rdococ because wine is tasty?
15:53 rubenwardy RBA was working on it, but he was waiting for more foundation stuff before making it final
15:53 Obani rdococ, wine is a program for windows .exe(s)
15:53 rubenwardy rdococ, this is a rebased version of MTHD https://github.com/rubenwardy/minetest/tree/postprocessing
15:53 Obani rubenwardy, with dof and all the shits ?
15:54 rubenwardy It adds bloom, deph of field, cell shading, fxaa
15:54 Obani wool
15:54 Obani cool*
15:54 Obani Well anyway just wanted to highlight this live
15:54 rdococ hm
15:54 rdococ how will I build it tho?
15:54 Obani rdococ, mkdir build && cd build && cmake .. && make
15:54 Obani ?
15:54 Obani Ok so
15:54 An0n3m0us not that easy
15:54 An0n3m0us need requirement
15:55 An0n3m0us s
15:55 Obani Well
15:55 Obani A person that talks about forking the engine
15:55 Obani Is to me someone that is capable of compiling the engine
15:55 An0n3m0us true
15:56 Obani Going now, as I still think Minetest is (antichamber of hell)(1/2)
15:57 Obani left #minetest
16:00 Taose Is there any way to "prospect" for ores?
16:02 agaran Taose: technic mod has tool for that, but aside of that I don't know about any such tools, not impossible to write such tho..
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16:14 MinetestBot [git] sfan5 -> Uberi/Minetest-WorldEdit: Show light level with //inspect 78e4ba8 https://github.com/Uberi/Minetest-WorldEdit/commit/78e4ba828ebe19dc80977ce53ce301d63230b8b8 (2017-01-03T16:11:38Z)
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16:16 rdococ it refuses to open
16:17 rdococ it displays an empty window, flashes the screen white for a fraction of a second, then it's gone
16:17 An0n3m0us he's gone
16:18 rubenwardy rdococ: post processing?
16:18 rdococ ?
16:18 rubenwardy https://github.com/rubenwardy/minetest/tree/postprocessing ?
16:19 rdococ yes
16:20 rubenwardy any errors in console?
16:20 rubenwardy what opengl version?
16:21 rdococ uh
16:21 rubenwardy also, don't resize the window once you start the game (ie: are no longer in the main menu)
16:25 sfan5 the postprocessing brach was crashing last time i checked
16:25 Taose ?
16:25 Taose Resizing works fine for me
16:25 rubenwardy it crashes when you resize the window for me
16:25 rubenwardy but not otherwise
16:26 rdococ at least you can play it -.-
16:27 Taose for an alpha I've never seen such a stable game >_.
16:27 rdococ we're talking about /postprocessing
16:27 Taose Someone said resizing the window in game crashed it.
16:28 rdococ nah, they're talking about the postprocessing branch
16:28 rdococ minetest gets modded a lot
16:28 rdococ tho postprocessing isn't a mod in the strict sense
16:28 Taose >.> shouldn't that be in the minetest-dev channel then?
16:28 rubenwardy No
16:29 rdococ that's for the core I believe
16:29 rubenwardy we're not discussing development, but rather trying out a WIP dev patch
16:29 rubenwardy if we were discussing how to fix that patch, it would be -dev
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16:55 MinetestBot [git] rubenwardy -> minetest/minetest_game: Make doors place when shift is held instead of calling on_rightclick 48ab62d https://github.com/minetest/minetest_game/commit/48ab62db88ea4f79a0e13819e3981fdd37c89a1a (2017-01-03T16:54:01Z)
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17:09 rdococ \/or\/
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18:10 rubenwardy Jordan4Ibanez is live now: https://www.youtube.com/watch?v=eI_mF_L5nuQ
18:10 rubenwardy programming his mob framework
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18:36 whitephoenix0 found my next project
18:36 whitephoenix0 glider mod
19:32 rdococ hmm
19:32 rdococ wonder if I could do spheretest + nether mod
19:32 rdococ well of course I could but
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19:42 garywhite Damned netsplit
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19:51 sfan5 garywhite: freenode is doing server maintenance
19:51 garywhite Yeah, I got the message about 10 secs before they went offline
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21:07 behalebabo Can I specify for minetest --server to use a different mod directory than $HOME/.minetest/mods?
21:10 An0n3m0us yea
21:10 An0n3m0us create folder worldmods in the world folder ~/.minetest/worlds/map/worldmods
21:10 An0n3m0us then add your mods in there
21:11 behalebabo Will mods placed there override mods placed in $HOME/.minetest/mods?
21:11 An0n3m0us no
21:11 An0n3m0us actually im not sure
21:11 behalebabo I'll try it
21:12 behalebabo Ok, it does seem to override, thanks
21:12 An0n3m0us np
21:29 Fixer rubenwardy: watching
21:29 Fixer i hear nice keyboard
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21:38 rubenwardy Fixer, that stream is still running :O
21:38 An0n3m0us ?
21:38 Fixer rubenwardy: it is running
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22:11 Calinou I like the water swimming sounds in minetest_game btw, good work on them
22:11 Calinou (thanks for surpassing Minecraft! :P)
22:12 whitephoenix class got canceled without notice, looks like I'm modding for the next few hours
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23:15 Pie-jacker875 in the first world I ever generated I found a nyan cat but I didn't know how rare they were
23:15 Pie-jacker875 that world is long gone though
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