Time Nick Message 00:03 whitephoenix nevermind then 00:28 GreenDimond I want to cancel out a technic recipe and it is not working >:( 00:59 emunand wait whitephoenix, you aren't streaming? 01:01 whitephoenix emunand, everything was more broken than previously assumed 01:01 whitephoenix I'll stream in the future again though 01:02 emunand alright 01:02 minetester So theres a discussion on github about splitting MT_game into a base and seperate game? I just want to point out that many people find MT_game to be perfectly fine, either on it's own or with minimal mods. Not everyone likes online creative mode play with 50mods running :P. 01:03 emunand minetester: isn't it already split up? 01:04 minetester https://github.com/minetest/minetest_game/issues/1485 01:04 emunand you can disable and enable parts of the minetest default 01:04 Taose I'm generally one of those people that don't necessarily like 50mods... 01:04 kaeza Minetest content are mods 01:05 kaeza whether game-provided or external 01:05 Taose well okay, we prefer the stock stuff...>_> 01:05 emunand yeah, i don't think it's a good idea 01:05 minetester i realise this. the entire argument is that the base game is boring and therefore MT should provide its own full fledged game 01:05 minetester which is odd, and a waste of resources 01:06 emunand isn't MT already a full fledged game? 01:06 Taose It's 0.4... 01:06 Taose so 01:06 Taose no 01:06 rubenwardy the aim isn't to add 50 creative mods 01:06 * Taose is still waiting for the bugs though 01:06 rubenwardy we're never going to add homedecor etc 01:06 kaeza there are things that should be in the main game 01:06 rubenwardy The aim is to stop "base for modding" being a problem 01:06 kaeza speaking of homedecor, chairs and tables would be nice 01:06 minetester im not sure it is a problem? 01:07 emunand better fences are good too 01:07 minetester people can download subgames if they don't want to mod 01:07 emunand and maybe an implementation of mesecons 01:07 kaeza I can agree that coal-powered microwave ovens (wut?) may not be a good idea 01:07 rubenwardy I want to see a default game 01:07 emunand there is a default game 01:07 Taose I do think that the crafting guide should be made stock... 01:08 emunand the one without mods 01:09 minetester My basic game is MT_game + mobs + more_blocks (mainly for additional stairs/etc. - i ignore half of it), and not much else 01:10 emunand i think that the basic game is just "MT_game" 01:10 kaeza IIRC we had split survival/creative subgames in the past 01:10 kaeza with something called "common" for mods common to both modes 01:11 kaeza don't recall when that was dropped 01:11 minetester kaeza, that seems reasonable. 01:12 minetester I worry that "base" mt_game would languish after any split 01:12 minetester like the one early 01:12 kaeza https://github.com/minetest/minetest_game/commit/d6ec56811bf7df7450e7bf2d31eabea6d990f0ea 01:12 minetester lier* 01:13 kaeza 21 Mar 2013 :3 01:13 emunand so a long time ago 01:13 minetester a creative/survival split would make more sense, but still not ideal AFAIC 01:14 emunand i don't think it would be a good idea 01:14 emunand an extra download just to use creative or survival? 01:14 rubenwardy they would be bundled 01:14 emunand so like now? 01:15 rubenwardy things likely to be in MTG and not MTF would be a craft guide, mobs, weather, and other unforeseeable content 01:15 minetester Say the game is split into modbase and fullgame. New changes would be preferentially added to fullgame. While modbase would even be slower to pick up basic mods than it is already (and if you want a pure game to mod off of, there is already minimal, or "modbase" with official mods turned off as desired 01:15 rubenwardy minimal should not be used to mod off 01:16 rubenwardy it's minimal development test 01:16 emunand i still do not understand 01:16 emunand why not just use subgames then? 01:17 kaeza does anybody actually use minimal for dev test? 01:17 emunand after all, minetest game is a subgame 01:17 rubenwardy I'm not sure what you're getting at 01:17 rubenwardy kaeza: it loads faster, so some do 01:18 kaeza yes, but it does not really stress anything remotely recent in the engine 01:18 kaeza so its status as a dev game is kinda moot 01:18 whitephoenix its a good idea, but I think nyan cat doesn't really have a place in the foundation 01:19 minetester whitephoenix, you can just disable its mod AFAIK 01:19 whitephoenix I know you can disable mods, but I don't think it should be in the modding foundation pack 01:20 kaeza it's a legacy node that's there just because it's old 01:20 kaeza like MESE 01:20 minetester whitephoenix, i wouldn't care much either way personally, I've seen one in the wild in my minetest time. It's so rare i don't bother turning it of just for shiggles 01:21 whitephoenix kaeza, but mese is meant to be used for mods 01:21 whitephoenix nyan appears to be in there because why not 01:21 kaeza what 01:21 rubenwardy nyan is used by mods 01:21 rubenwardy the food mod has rainbow juice 01:21 kaeza rainbow juice :I 01:22 emunand nyan was a joke item 01:22 emunand if i remember correctly 01:24 rubenwardy Didn't we have to change the texture after the nyancat author sent us a DMCA? 01:25 whitephoenix change it to put the authors face on it 01:25 minetester The entire argument about the "base" game being boring (if that is assumed true) is kinda odd, when servers distribute required mods to clients, leaving the end-user to do nothing. Singleplayer games are never going to be one size fits all, hence a "full game" doesnt make much sense, you just mod that as you wish (or play another subgame) 01:27 emunand the nyan cat author sends DMCAs? 01:28 minetester if anything perhaps make the full MT_game experience, as long as it is entirely modular 01:32 rubenwardy base game + mods doesn't give you polish. A common feedback is that players want a complete game to start off with. The MTG + MTF is supposed to be a compromise that allows both camps to do as they wish - both have a moddable base, and a complete core-deved game. The "package multiple subgames with Minetest" has shown that there are no good third-party subgames that match the QA requirements 01:33 minetester i dunno, just seems there is an equal risk of alienating survival players, as much as bored creative players 01:33 sofar ^^ 01:33 rubenwardy that is an issue, yes 01:33 rubenwardy then again MC does well enough 01:34 emunand MC includes both survival and creative 01:34 emunand i feel like it's alright the way it is 01:34 rubenwardy do they contain different items/nodes? 01:35 whitephoenix What if the minimal dev test got updated a bit to form the foundation? 01:35 emunand for minecraft, yes 01:35 emunand minetest, i am not so sure 01:36 emunand but you can still have uncraftable items in minetest 01:38 rubenwardy what items are different in creative MC compared to survival? 01:41 rubenwardy from the wiki it seems it's only "technical blocks" (like "air" in MT) and 11 blocks/items not_in_creative_inventory 01:42 whitephoenix rubenwardy, only barrier blocks and command blocks come to mind 01:42 whitephoenix barrier blocks would be cool, only visible to creative players 01:45 minetester Its worth pointing out that mt_game carts are actually better than the unrealistic 3rd party options that ive seen. 01:45 minetester i removed whatever cart mod i had installed previously 01:45 rubenwardy that's the QA I was referring to :P 01:47 minetester so why the need for a split? 01:47 rubenwardy to satisfy people who just want a base for modding 01:48 minetester doesn't mt_game already achieve that? 01:49 minetester (sorry if i sound interrogative, just trying to understand the rationale :)) 01:49 rubenwardy mostly, not so much recently. Less so if we add mobs, weather, etc 01:50 rubenwardy "not so much recently" => additions of carts, TNT, and keys would have been considered mod things 2 years ago 01:51 minetester so, would this not still better be achieved by either disabling a handful of mods on mt_game, or providing another subgame that exists simply as a modbase (even more conservative than mt_game, ultra-basic). Users who want more need to add available mods, users who want less need to disable or use the modbase subgame) 01:52 rubenwardy the latter is my proposal 01:52 rubenwardy to add a subgame for those who want a base for modding, and then continue with MTG dev 01:53 whitephoenix mtgexit 01:53 rubenwardy the former doesn't quite work when everything is bundled into the clusterfuck that is default 01:54 minetester but that seems as if people want to jump ahead with mt_game 01:56 minetester as written currently, and the replies on github, that is 01:57 rubenwardy yes https://github.com/minetest/minetest_game/issues/515 02:00 minetester what kind of things do you see being added to mt_game 02:01 minetester maybe we aren't so far apart 02:01 rubenwardy things likely to be in MTG and not MTF would be a craft guide, mobs, weather, and other unforeseeable content 02:02 * minetester has all of them via mods already excl. weather (mainly because all the weather mods seem lowish-quality 02:03 minetester if that were it, probably not too bad 02:03 whitephoenix jordan4ibanez is making a cool weather mod 02:03 rubenwardy one of the main problems with weather is that particles are incredibly unoptimised 02:04 rubenwardy currently each particle uses its own scene node - this means that each particle is sent to the GPU individually (unless Irrlicht does some crazy optimisation, but I doubt it) 02:05 minetester ah 02:05 rubenwardy another issue is collision detection, but for weather this could be cached using a depth map 02:05 rubenwardy as particles will only fall from the sky 02:05 minetester makes sense 02:06 minetester i worry at some of the suggestions like " I want to assume full basic game with mobs, automation, machinery, etc" 02:06 rubenwardy I don't think automaton would be added 02:07 rubenwardy Well, definitely not mesecons 02:08 minetester I guess as long as the lore were late-mediaeval 02:08 minetester as i read somewhere 02:08 rubenwardy that may have been here: http://dev.minetest.net/User:Rubenwardy/Minetest_Game_Development 02:08 minetester haha 02:08 minetester hmm yep there 02:08 minetester :D 02:09 * minetester waves a tearful goodbye to tnt 02:10 rubenwardy I must say, I never realised MC had so many items http://www.minecraftinfo.com/items.htm 02:12 minetester heh, does have a fair few 02:12 * minetester guesses tnt could be scaled back to a lore-friendly gunpowder and still be of some use. 02:13 rubenwardy If you ignore all the enchantment/magic related items, there's a lot less 02:13 rubenwardy jordan4ibanez's weather mod: https://www.youtube.com/watch?v=pmjMOoqt8Ac 02:13 minetester anyway, ive got to head off for now, thank you for taking the time to alay my concerns 02:14 rubenwardy o/ 02:14 minetester adios 02:14 rubenwardy I can't actually see anything in that MC list I'd like to see in MT, apart from the mob related stuff 02:16 whitephoenix Barriers and command blocks could still be pretty cool I think 02:16 rubenwardy oh, there's an item which allows you to throw fire balls 02:17 rubenwardy that's pretty cool 02:17 kaeza command blocks would require something to activate them, so something like a mini-mesecons 02:17 rubenwardy yeah, ^ 02:18 kaeza BTW, what happened with that "wires on clientside" thingy from a while ago? 02:18 rubenwardy minimalism 02:18 kaeza abandoned I guess :/ 02:18 rubenwardy wait do you mean electronics? 02:18 rubenwardy or the ability to draw wires? 02:19 whitephoenix or maybe the command block could just have in a built in player detector style thing 02:19 kaeza no, I mean handling wired connections (like technic, mesecons, et.al) in the client side 02:19 whitephoenix e.g. player steps on it to activate 02:19 rubenwardy https://github.com/minetest/minetest/pull/1096 02:19 rubenwardy !title 02:19 MinetestBot rubenwardy: Add circuit simulator. by Selat · Pull Request #1096 · minetest/minetest · GitHub 02:19 kaeza ^ that one 02:20 rubenwardy > 2014 02:20 rubenwardy 0% chance I'm going to attempt to rebase/salvage that 02:20 kaeza heh 02:21 rubenwardy Jan 2016 was painful 02:21 rubenwardy April 2015 was awful 02:21 rubenwardy on my arbitrary painful < awful < torture scale 02:23 rubenwardy Well, time for many zzzzs 02:23 rubenwardy o/ 02:24 kaeza night 04:11 fireglow Hello 04:44 Nyarg hi folks ) is software mode in maintest workable ? (Atlon 1000 without sse2 GF 7600 GTS) 05:07 kaeza software mode? 05:09 kaeza if you mean software renderer, the "software" one is horribly broken, and the "burningsvideo" one is slow as hell 05:09 kaeza ...and horribly broken 05:10 * cheapie just finished LTC-4000 version 1.6 05:10 cheapie Traffic lights in MT can now do density control. 05:11 cheapie That, of course, refers to timing adjustments based on traffic density, not the ability to sink or float at will :P 05:12 cheapie Sure, a "busy" traffic light in MT will still usually have an AADT of less than 5, but it's fun to build traffic lights anyway. 07:16 MinetestBot 02[git] 04lhofhansl -> 03minetest/minetest: Pull occlusion check out of loop, and minor code cleanups. 137387b19 https://github.com/minetest/minetest/commit/7387b190213996e453d0a7447027a71615034f5e (152017-01-03T07:14:58Z) 09:22 JamesTait Good morning all! Happy Tuesday, Happy New Year, and happy Memento Mori! 😃 10:24 Taose How does one find out the current time? 10:25 Taose Preferably...how does one display it ingame? 10:25 Taose (as in the ingame time, I turned around and I swear it went to night in the space of a few seconds...) 10:25 rdococ in the HUD? 10:25 Taose mhm 10:25 rdococ I think I used it once in a sky recoloring mod, brb 10:26 rdococ minetest.get_timeofday() 10:27 rdococ wine insists I open .lua files with Winers Notepad :/ 10:27 Taose >.> 10:27 Taose I think I need a correction here 10:28 Taose I mean as a player, not as a developer 10:28 Taose My power of lua is weak. 10:28 rdococ well, you cooould use mesecons + digilines (plus maybe digistuff) 10:29 * rdococ wonders if he could Wine a Minetest and then open his digistuff OS in Winers Notepad.exe to copy stuff into MT 10:30 Taose None of this helps me in the game right now 10:30 IhrFussel Guys I'm moving to a root server now...I've had enough of VPS unstable performance... 10:30 Taose o.O 10:31 Amaz Taose: if you just want the time, and don't mind if it's in the HUD or not, just use the command /time 10:31 rdococ guess that works too... 10:31 Taose That's what I was looking for 10:32 IhrFussel My game has extreme lag spikes at different times and I'm just sick of it...I tried deleting old files, removing heavy mods, changing settings to a minimum...nothing helps 10:33 Taose How long have you been playing? 10:50 Taose So... do trees actually grow? 10:50 Taose (low expectations) 10:50 An0n3m0us only out of saplings 10:50 Taose I have six of them so... 10:51 Taose (because for me, that's an achievement) 10:51 rdococ saplings turn into trees, I'm pretty sure of that 10:51 rdococ don't think trees themselves grow but I might be able to whip up a lua script that makes them grow super unrealistically 10:51 Taose In reality yeah, but I'm so used to opensource games saying: You can get saplings. They do nothing, but you can get saplings! 10:51 rdococ really? 10:52 Taose saplings being a variable 10:52 rdococ minetest takes inspirations from mine$$$$$, and mine$$$$$ also has saplings that actually become trees. 10:52 rdococ idk why saplings wouldn't. 10:52 Taose Well, it is version 0.4 10:52 Taose so I'm not expecting any level of completeness here 10:53 Taose (though I'm being repeatedly and pleasantly surprised) 10:53 rdococ yeah but remember that minetest_game is different from the core 10:53 Taose ? 10:53 Taose What core? 10:54 Amaz Taose: Saplings do grow, they just take a bit of time 10:54 Taose o.o 10:54 rdococ the game itself, all the nodes and items and recipes, they are just a bunch of mods combined together into what is called a game 10:54 Taose Well as soon as I can see a few feet... I'll go plant one 10:55 rdococ then that is run by the core. you could literally build a game from the ground up if you wanted to, with just the lua api. 10:55 Taose Oki...let's set the level of my experience here: 10:55 Taose What's a lua? 10:55 Axord A programming language. 10:55 rdococ lua is a scripting language. 10:56 Amaz http://www.lua.org/ 10:56 Taose right 10:56 Taose and what's an api? 10:56 rdococ um 10:56 Taose >.> 10:56 Taose never a good sign 10:56 Axord The interface between scripts you might create and the game. 10:56 rdococ hello? I'm not google 10:56 rdococ Axord might be tho. 10:56 Taose X) 10:57 Axord Can confirm, am google. 10:57 Taose Dual point here: I'm not a dev in anyway shape or form 10:57 rdococ I do know what an API is - it's just I'm terrible at forming my words properly 10:57 Axord Yeah, you've set expectations well. 10:57 Taose :3 10:57 Taose but 10:58 Taose now I know what lua is and what an api is 10:58 Axord rdococ: yeah, it took me a bit to think of how to word it. 10:58 IhrFussel My map is 5GB...does anyone know some sort of cloud service that allows me to upload the file from my old server for FREE and download it with my new server after? My local connection is wayy too slow to do the moving 10:58 rdococ Axord: exactly. 10:59 Taose IhrFussel, I think there's some linux command that can download the map in chunks and then upload it in chunks elsewhere if you need to. 10:59 Taose Had to do that with an 2GB png... 10:59 rdococ bold makes me look mean. whoops. 11:00 Taose Might be worth looking into if you can find it. 11:00 Axord hee 11:00 IhrFussel Taose, so do you think it's easier to move the file directly from one server to another? 11:00 Axord Italics are sexy. 11:01 rdococ bold is mean italics look italic 11:01 Axord This should be a link but isn't. 11:03 rdococ 2You mean this should be a link but isn't? 11:04 Axord Heh. 11:04 rdococ 6Hey, you clicked me already! 11:08 IhrFussel scp seems to be the easiest way to copy folders between machines 11:16 Taose Wooden axe... 11:16 Taose lemme chop down this tree with another tree. 11:16 Taose ...That sounds just remotely scottish. 11:17 rdococ but it works 11:18 Axord Far more reasonable than punching trees. 11:18 rdococ exactly. 11:18 rdococ if I made mine[something or other] I'd make the first tier flint. 11:19 Taose hehe 11:19 rdococ I would also make gravel more common, perhaps 11:19 Taose Speaking of cutting down trees...is there any use for leaves? 11:19 Taose I.e can I burn 'em 11:19 Taose (seemed not to want to have anything to do with it last I tried) 11:19 rdococ what's great about minetest is you can MAKE a use for leaves 11:20 * Taose looks at Lua 11:20 Taose mmm 11:20 Taose okay... 11:20 rdococ I MADE working potions and status effects with just a lua script 11:20 * Taose waits for a competent individual to come along 11:20 rdococ and I'm not that competent. 11:21 Axord Yes you can burn leaves, and use them as furnace fuel. 11:21 rdococ can't you burn wood into charcoal or does that require a mod? 11:21 Taose huh 11:21 Taose I tried that yesterday, wanted nothing to do with it 11:22 Taose I think that requires a mod 11:22 IhrFussel That requires the "charcoal" mod xP 11:23 rdococ ye[ 11:23 rdococ yep 11:23 rdococ you can make many things with mods 11:23 IhrFussel Yes but sometimes I think you could just merge many different mods into one 11:24 Taose so I can use them as fuel 11:24 Taose awesome 11:24 IhrFussel It's kinda silly to create a new mod for each new function 11:25 Taose Not necessarily merge them but have a mod above them that incorporates them automatically. 11:25 Taose (I'm a fan of oop) 11:25 Axord Being able to choose what exactly to use and not is pretty nice. 11:26 Taose Though having to select... is a bit annoying 11:27 Axord A price indeed, but a price I'm willing to pay. 11:27 Taose I think there might be a way around it perhaps with a tag system? 11:38 rdococ can I get the group value of a node? 11:39 rdococ eg. minetest.get_node({x=0,y=0,z=0}).cracky 11:39 rdococ or do I do it a different way? 11:39 Taose (I just realized, in the snow biome...there's not a lot of food around) 11:40 rdococ no? 11:40 rdococ I'll use metadata then. 11:40 sfan5 rdococ: https://github.com/Uberi/Minetest-WorldEdit/blob/master/worldedit_commands/init.lua#L922 11:40 sfan5 then d.groups 11:41 sfan5 tl;dr read the docs 11:41 rdococ ty 11:42 * rdococ should read more docs 11:47 rdococ yay my newest attempt at developing the finite water mod is actually working 12:05 IhrFussel My hoster is EXTREMELY fast...I called them 2 hours ago and they said the server will be ready tomorrow...now I just got the text message with the server password...I said wow 12:06 sfan5 depending on what kind of server you have you can have one ready in 5 minutes 12:06 IhrFussel sfan5, it's a dedi 12:07 sfan5 oh well that differs from company to company 12:07 Taose I like this boat business... 12:08 IhrFussel I just hope Minetest runs well on a AMD Opteron 1381 12:10 IhrFussel It was the cheapest solution without having to stick with the VPS 12:13 Taose Your cheapest option is to run it from home 12:14 IhrFussel Taose, with a 16,000 Kbit/s connection? 12:14 IhrFussel The server has 1gbit/s 12:15 Taose Sure sure, but that's not a requirement 12:15 sfan5 16k is enough for minetest 12:15 Taose and 15Mebibits, isn't that shabby 12:15 sfan5 media download might be a little slow but otherwise 12:15 IhrFussel sfan5, my server has 20-30 players regularly...divide the connection by that amount... 12:15 Taose (Mebibytes*) 12:16 Taose Laaaa-g-g-g 12:16 Taose *twenty minutes later* 12:16 Taose lag 12:16 rdococ yay! my finite liquid script is working! 12:16 Taose o.O 12:17 rdococ I mean, it miiiight flood the whole place with a tiny layer of water but it works! 12:17 IhrFussel Btw do you people use Plesk on servers? Or not? 12:19 IhrFussel I chose an installation without Plesk...so I hope it won't be too difficult to create users etc 12:22 rdococ I picked 12 different levels for it because 12 is a highly composite number. tho I made it so you can change that level easily in the script 12:33 rdococ hm 12:34 rdococ how do I prompt a block update on a node eg. a node that should be falling, but is not, to make it fall? 12:34 rdococ nvm I'll read the api 12:36 rdococ core.check_for_falling()? so do I use the word "core"? or is this the wrong function? 12:36 Amaz core and minetest are the same thing 12:37 Amaz core is generally used in builtin, and minetest in mods. 12:37 rdococ oh. 12:37 rubenwardy rdococ, have you seen: 12:37 rubenwardy !title https://forum.minetest.net/viewtopic.php?t=4401 12:37 MinetestBot rubenwardy: [Mod] Finite / Realistic Water [outdated] [waterplus] - Minetest Forums 12:38 rubenwardy I'm not interested in maintaining that atm, but there may be something salvagable 12:38 rdococ I don't want the node to be walkable but I want the node not to fall on top of itself... 12:38 rdococ how would I accomplish that? 12:40 rubenwardy not walkable doesn't mean it drops 12:40 rubenwardy unless you're actually using item drop as well 12:40 rubenwardy I'd suggest copying the item drop code and making it water specific 12:40 rdococ ? 12:40 rdococ you're misinterpreting me. 12:40 rubenwardy or not using entities when dropping, and just drop immediately 12:41 rdococ item drop? 12:41 rdococ we weren't talking about item drops. 12:41 rubenwardy oops, node drop 12:41 rubenwardy eg: sand 12:41 rdococ yeah. 12:41 rdococ I just added falling_node because trying to program the fall downwards was duplicating the water. 12:42 rdococ but now when it falls on top of other finite water, instead of my code kicking in and adding it to that block, it replaces it 12:42 rubenwardy well, I suggest copying the node drop code and making it water specific 12:42 rubenwardy or not animating it for now 12:43 rdococ animating it? 12:43 rdococ if I make it replace with dirt as it falls, that doesn't duplicate it 12:43 rdococ but if I use air, it does 12:44 rubenwardy errrr.... 12:44 rubenwardy bug 12:47 rdococ in my code probably. 12:47 rdococ also, water that's higher than level 1 seems to spread out as it falls when I programmed it not to. 12:48 rubenwardy At the time I made my finite water mod, I had to use unwalkable unbuildable_to unpointable nodeboxes 12:49 rubenwardy https://github.com/rubenwardy/waterplus/blob/master/finite.lua#L26 12:49 rubenwardy It may have changed since 12:51 rdococ ok I think I fixed my bug 12:52 rubenwardy yay 12:55 rdococ sometimes it flows... questionably but if I place one level_x water down it does spread into x level_1 blocks, which means same volume 12:56 IhrFussel Problem: He didn't create ~/.minetest folder while compiling..what went wrong? 12:59 IhrFussel Ok nevermind...ls just doesn't show . folders vy default 12:59 An0n3m0us do ls -alh 13:01 IhrFussel An0n3m0us, thanks =) OMG I LOVE scp...it's so easy to use and copies all my files to the new server 13:02 An0n3m0us np 13:11 rdococ okay now I think there's absolutely no chance of a change in the volume of the water. 13:11 rdococ now to work on bucket support. 13:12 rdococ now do I have to register my finite water as a liquid for a bucket to place it, or no? 13:12 rubenwardy what about water levels? 13:13 rdococ I was thinking about having a different item for every water level. eg you could have a bucket half full with finite water. 13:13 IhrFussel The dedi is MUCH faster than the VPS it seems...it just compiled Minetest in 3 minutes o.o 13:13 rubenwardy specs/cost? 13:13 rdococ your finite water is probably better than mine but mine does function. 13:13 rdococ (and it's not outdated. there's that, too. wouldn't hold it against yours tho.) 13:14 IhrFussel AMD Opteron 1381 from 2009...2.5 Ghz quadcore I think...that's why I'm surprised it compiled so fast (RAM is 4 GB) 13:14 rubenwardy It was moved to old mods and marked as outdated when finite water was merged into the engine 13:14 rubenwardy it's just unmaintained 13:15 Calinou IhrFussel: IIRC on my i7-6700K, I can compile Minetest in 2 minutes or so, sometimes less 13:15 rdococ I haven't seen finite water in the engine recently 13:15 rubenwardy it was reverted due to instability 13:16 rubenwardy Just giving some context 13:16 rubenwardy I look forward to seeing your version 13:16 rdococ well, mine will be even more unstable 13:16 rdococ you shouldn't. 13:16 rdococ trust me. 13:16 Axord Heh. 13:16 rdococ it's terrible. 13:16 rdococ run while you can. 13:16 IhrFussel Calinou, it took almost 10 minutes on the VPS with Intel Xeon 2.8 Ghz 13:16 Calinou there's the hypervisor overhead, some are faster than others 13:16 rdococ okay, maybe it works but terribly. 13:17 rdococ imagine each number is a water level in this example of what it does terribly: 00 12 00 -> 01 10 01 -> 02 08 02 -> ... 13:18 rdococ now I initially wanted it to do something like this: 00 12 00 -> 04 04 04 instantly.. 13:19 rubenwardy that's pressure 13:19 rubenwardy like, the pressure of the water makes it spread out quickly 13:19 rdococ but each water node can flow out in 4 directions, requiring division by 5. 13:20 rdococ now, I didn't want to have to make my system have 5! nodes (for systems with 1, 2, 3 or 4 neighbours) just so it'd be even (and that's only for the maximum water level spreading out)... 13:20 rubenwardy brb 13:21 rdococ k 13:30 randomminer has anyone managed to get farm animals to stay within an a fenced area reliably? 13:31 randomminer heck, with chickens i've even roofed the fence area and they still escape. 13:31 randomminer ive figured a few tricks to minimise escapes, but nothin perfect so far 13:32 rdococ how would they escape a roofed fence area? 13:32 rdococ what does it look like when they do? 13:32 randomminer rdococ, no idea, they just appear outside the area. I know they are mine because they are tamed, and and no longer inside. 13:33 rdococ wonder if you should watch it for a while and see how they escape 13:34 rdococ eg do they clip the walls 13:34 rdococ did they grant themselves noclip somehow 13:34 rdococ jk 13:34 An0n3m0us lol 13:34 rdococ but still 13:36 randomminer ive tried, hoping someone had cracked it already. But suppose it is all i can do now. I've got it down to one escape every fifteen minutes or so. 13:39 rdococ idk 13:39 rdococ someone might have 13:39 rdococ I haven't experienced taming animals tho 13:44 * randomminer sits inside chicken hutch 13:44 rdococ how do I register a liquid with the buckets mod? 13:45 rubenwardy https://github.com/minetest/minetest_game/blob/master/game_api.txt#L17 13:45 rubenwardy rdococ ^ 13:46 rdococ docs. 13:46 rdococ once again, using the word bucket doesn't work. should I use minetest, which isn't clear to me, or something else? 13:47 rdococ at this point I think I might just register_craftitem it. 13:47 rubenwardy are you depending on the buckets mod? 13:48 rdococ yes, I was just doing it wrong 13:52 randomminer aint having much luck chicken wathcing 13:52 rdococ now when I try and grab water I get an unknown item. yay! 13:52 rubenwardy probably an entity bug 13:52 rubenwardy mobs_redo? 13:53 randomminer rubenwardy, yup + horses by the same guy 13:54 randomminer the chickens escaping isnt even that bad, easy to get more from eggs, its the other ones jumping out of their pens :P 13:54 rdococ k I think I got it now, yay 13:55 rdococ now to complete the laborious process of giving each level a different texture 13:55 rdococ wonder how I should do it tho 13:55 randomminer rdococ, what liquid are you creating? 13:55 rdococ finite water, like rubenwardy's mod but bad 13:57 randomminer ah 13:57 randomminer heh, i left the hutch, and a chicken escaped while i wasnt looking 13:57 randomminer -_- 13:57 randomminer and again 13:57 randomminer -______- 13:58 rdococ to me it sounds like it might have something to do with unloading the mapblock the hutch is in 13:58 rdococ not mapblock, but chunk 13:59 randomminer I wasnt more than 20 blocks or so from it 13:59 randomminer and the last one, i was still inside it 13:59 rdococ what did you see? 13:59 randomminer nothing, i was looking here for a sec :'( 14:00 rdococ is it a singleplayer? 14:00 randomminer yep 14:01 rdococ when focus is taken away from the window, do the mobs lag? 14:02 randomminer nope 14:02 rdococ I have no idea then. 14:04 * rdococ wonders why wine gives me the option to go on winders IE and winders ntoepad 14:06 randomminer hmmm, at some point ill probs just trawl the lua files and see if i can make the entities just jump normal 1 block jumps instead of superjumps. 14:08 randomminer it's kinda unrealistic that superjump works for them anyway 14:16 * rdococ is wondering how he will texture all 12 water buckets 14:21 rubenwardy rdococ: compatibility 14:21 rubenwardy some windoze apps may require/assume those are installed 14:21 rdococ oh 14:21 rubenwardy or at least their dlls 14:22 rdococ maybe I should just not use windoze apps when possible 14:22 rdococ they're already unpredictable 14:22 rdococ and letting them wreck havoc on my system? not a good idea. 14:22 rdococ what if they've already put a time limit on my comp 14:29 skylion randomminer i just saw a chicken noclip through the ground so that might answer your problem 14:30 randomminer skylion, hah, great 14:31 rdococ lol 14:31 rdococ rubenwardy: it still doesn't tell me why I can choose to open files that way 14:32 rdococ I mean, apparently it recommends me to open textures in IE 14:32 rdococ which makes no sense, I'd rather them open in Pinta 14:33 rdococ tho Pinta does have a few issues on my comp mostly related to selections 14:33 randomminer i was hoping it was something to do with jumpheight calculation. That being said, still probably worth testing that with animals that don't really belong in fully enclosed cages, which also escape their enclosrues :P 14:33 rdococ I knew it, they /grant themselves noclip :p 14:34 An0n3m0us lol 14:34 rdococ soon they'll be granting themselves interact like mine$$$$$'s endermen 14:35 skylion While i'm here can someone help me? Earlier today i tried registering on the forums but apparently my IP is blacklisted or something. 14:35 rdococ which forms? 14:35 rdococ forums* 14:35 skylion the minetest one 14:36 rdococ forum.minetest.net? 14:36 skylion yes 14:37 skylion and it gives me some links to spamhaus and CBL websites 14:37 sfan5 skylion: you need to talk to celeron55 about that 14:37 rdococ huh 15:11 rdococ how should I texture the buckets? 15:13 rdococ nobody has anything to say about it? :c 15:14 An0n3m0us emmm 15:14 An0n3m0us create a texture 15:15 An0n3m0us what do you mean how? 15:31 Taose rdococ: quickly? pls? ;) 15:31 rdococ no, I mean the bucket texture I'm basing it off doesn't let players see the bottom half of it, so I can't draw water for levels that low 15:47 rdococ Taose, quickly? why? 15:48 Taose Well how else do players like their content? 15:48 Taose ;) 15:48 An0n3m0us lol 15:48 rdococ old versions of Minetest had much better finite water than I could ever make. 15:48 Taose Steel 'em? 15:48 Taose Steal* 15:49 rdococ it was removed due to instabilities or something 15:49 rdococ but the even older mod version is old 15:49 Taose ...goddam steel pix wear out quickly 15:49 rdococ and outdated 15:49 rdococ hmm 15:50 * Taose looks at copper 15:50 Taose okie...what's the point of copper 15:50 Obani https://www.youtube.com/watch?v=2rDkQWi-RA4 15:50 An0n3m0us very old 15:50 An0n3m0us to eat! 15:50 rdococ I'm thinking about forking the core so I can see if I can modify the crappy water that Minetest has now 15:50 Obani A live about minetest coding 15:50 Obani rdococ, ever looked at minetest-HD ? 15:50 Taose (found the purpose) 15:50 rdococ why what's that? 15:50 Obani rdococ, it's minetest 15:50 Obani in HD 15:51 Obani And with a dead developper 15:51 rdococ scroonshet? 15:51 rdococ screenshot( 15:51 rdococ * 15:51 rdococ ** 15:51 Obani rdococ, https://github.com/RealBadAngel/minetestHD 15:51 Obani Many branches beware 15:51 rdococ **** 15:51 rdococ ugh 15:51 rdococ using asterisks to correct 15:51 rdococ hold on 15:51 Obani There are many many graphical improvements in there 15:52 Obani Including water 15:52 rdococ s/*/(s/scroonshet/screenshot) 15:52 rdococ s/**/ and s/****/ 15:52 Obani But the developper died, so the project did too 15:52 rubenwardy https://github.com/rubenwardy/minetest/tree/postprocessing 15:52 rdococ should I just wine it, Obani? 15:52 Obani rdococ, why that ? 15:52 rubenwardy I don't think water was ever merged into MTHD 15:52 Obani why would you wine it ? 15:53 Obani rubenwardy, I think it was, as long as I downloaded it and tried 15:53 rdococ because wine is tasty? 15:53 rubenwardy RBA was working on it, but he was waiting for more foundation stuff before making it final 15:53 Obani rdococ, wine is a program for windows .exe(s) 15:53 rubenwardy rdococ, this is a rebased version of MTHD https://github.com/rubenwardy/minetest/tree/postprocessing 15:53 Obani rubenwardy, with dof and all the shits ? 15:54 rubenwardy It adds bloom, deph of field, cell shading, fxaa 15:54 Obani wool 15:54 Obani cool* 15:54 Obani Well anyway just wanted to highlight this live 15:54 rdococ hm 15:54 rdococ how will I build it tho? 15:54 Obani rdococ, mkdir build && cd build && cmake .. && make 15:54 Obani ? 15:54 Obani Ok so 15:54 An0n3m0us not that easy 15:54 An0n3m0us need requirement 15:55 An0n3m0us s 15:55 Obani Well 15:55 Obani A person that talks about forking the engine 15:55 Obani Is to me someone that is capable of compiling the engine 15:55 An0n3m0us true 15:56 Obani Going now, as I still think Minetest is (antichamber of hell)(1/2) 16:00 Taose Is there any way to "prospect" for ores? 16:02 agaran Taose: technic mod has tool for that, but aside of that I don't know about any such tools, not impossible to write such tho.. 16:14 MinetestBot 02[git] 04sfan5 -> 03Uberi/Minetest-WorldEdit: Show light level with //inspect 1378e4ba8 https://github.com/Uberi/Minetest-WorldEdit/commit/78e4ba828ebe19dc80977ce53ce301d63230b8b8 (152017-01-03T16:11:38Z) 16:16 rdococ it refuses to open 16:17 rdococ it displays an empty window, flashes the screen white for a fraction of a second, then it's gone 16:17 An0n3m0us he's gone 16:18 rubenwardy rdococ: post processing? 16:18 rdococ ? 16:18 rubenwardy https://github.com/rubenwardy/minetest/tree/postprocessing ? 16:19 rdococ yes 16:20 rubenwardy any errors in console? 16:20 rubenwardy what opengl version? 16:21 rdococ uh 16:21 rubenwardy also, don't resize the window once you start the game (ie: are no longer in the main menu) 16:25 sfan5 the postprocessing brach was crashing last time i checked 16:25 Taose ? 16:25 Taose Resizing works fine for me 16:25 rubenwardy it crashes when you resize the window for me 16:25 rubenwardy but not otherwise 16:26 rdococ at least you can play it -.- 16:27 Taose for an alpha I've never seen such a stable game >_. 16:27 rdococ we're talking about /postprocessing 16:27 Taose Someone said resizing the window in game crashed it. 16:28 rdococ nah, they're talking about the postprocessing branch 16:28 rdococ minetest gets modded a lot 16:28 rdococ tho postprocessing isn't a mod in the strict sense 16:28 Taose >.> shouldn't that be in the minetest-dev channel then? 16:28 rubenwardy No 16:29 rdococ that's for the core I believe 16:29 rubenwardy we're not discussing development, but rather trying out a WIP dev patch 16:29 rubenwardy if we were discussing how to fix that patch, it would be -dev 16:55 MinetestBot 02[git] 04rubenwardy -> 03minetest/minetest_game: Make doors place when shift is held instead of calling on_rightclick 1348ab62d https://github.com/minetest/minetest_game/commit/48ab62db88ea4f79a0e13819e3981fdd37c89a1a (152017-01-03T16:54:01Z) 17:09 rdococ \/or\/ 18:10 rubenwardy Jordan4Ibanez is live now: https://www.youtube.com/watch?v=eI_mF_L5nuQ 18:10 rubenwardy programming his mob framework 18:36 whitephoenix0 found my next project 18:36 whitephoenix0 glider mod 19:32 rdococ hmm 19:32 rdococ wonder if I could do spheretest + nether mod 19:32 rdococ well of course I could but 19:42 garywhite Damned netsplit 19:51 sfan5 garywhite: freenode is doing server maintenance 19:51 garywhite Yeah, I got the message about 10 secs before they went offline 21:07 behalebabo Can I specify for minetest --server to use a different mod directory than $HOME/.minetest/mods? 21:10 An0n3m0us yea 21:10 An0n3m0us create folder worldmods in the world folder ~/.minetest/worlds/map/worldmods 21:10 An0n3m0us then add your mods in there 21:11 behalebabo Will mods placed there override mods placed in $HOME/.minetest/mods? 21:11 An0n3m0us no 21:11 An0n3m0us actually im not sure 21:11 behalebabo I'll try it 21:12 behalebabo Ok, it does seem to override, thanks 21:12 An0n3m0us np 21:29 Fixer rubenwardy: watching 21:29 Fixer i hear nice keyboard 21:38 rubenwardy Fixer, that stream is still running :O 21:38 An0n3m0us ? 21:38 Fixer rubenwardy: it is running 22:11 Calinou I like the water swimming sounds in minetest_game btw, good work on them 22:11 Calinou (thanks for surpassing Minecraft! :P) 22:12 whitephoenix class got canceled without notice, looks like I'm modding for the next few hours 23:15 Pie-jacker875 in the first world I ever generated I found a nyan cat but I didn't know how rare they were 23:15 Pie-jacker875 that world is long gone though