Time |
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Message |
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01:28 |
octacian |
do light emitting nodes cause lag? also, is it possible to make an entity emit light? somebody said on one of my mods that making the node emit light could cause lag. I think he was talking about attempting to attatch a light-emitting node to an entity. |
01:35 |
Taose |
Light casts shadows. |
01:35 |
Taose |
Light takes a surprising amount of rendering >.> |
01:35 |
Taose |
Hence possible lag |
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03:04 |
randomminer |
Anyone know where the mobf thread is on the forums? I wanna see if it results in less escaping animals than mobs_redo |
03:04 |
randomminer |
(or alternatively) a mod that will keep tamed farm animals in their paddocks/cages |
03:09 |
randomminer |
also is there a way to discern between "natural" nodes (ie. the types place by mapgen) and and crafted/artificial nodes using lua? |
03:12 |
whitephoenix |
is_ground_content maybe idk its a start |
03:12 |
randomminer |
thx |
03:36 |
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03:38 |
Taose |
you know what MineTest could really use? |
03:38 |
Taose |
Some music... |
03:39 |
kaeza |
!mod ambience |
03:39 |
MinetestBot |
kaeza: Immersive Sounds [ambience] by Neuromancer - https://forum.minetest.net/viewtopic.php?t=2807 |
03:39 |
kaeza |
^ try that one |
03:40 |
kaeza |
see also: https://github.com/minetest/minetest/issues/3878 |
03:41 |
Taose |
Thank you, I'll take look |
03:41 |
Taose |
in the mean time |
03:41 |
Taose |
VLC + FTL OST |
03:43 |
Taose |
My apple trees aren't growing ._. |
03:57 |
Taose |
What can I use flint for? |
04:18 |
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04:24 |
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04:25 |
randomminer |
Taose, flint can be crafted with steel to make a firelighting thing. |
04:25 |
randomminer |
try not to burn down the local forest though :P |
04:26 |
swift110-phone |
Hey |
04:29 |
freelikegnu |
hi |
04:31 |
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04:32 |
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04:32 |
Taose |
Thanks Randomminer |
04:32 |
Taose |
actually |
04:33 |
Taose |
... I have been using it to blow up mines... |
04:33 |
Taose |
>.> |
04:33 |
randomminer |
yeah, its good for tnt |
04:33 |
Taose |
>.<; |
04:33 |
randomminer |
and permafires on coal blocks |
04:33 |
Taose |
I honestly don't see the point in tnt really. |
04:33 |
Taose |
Any point to a permafire? |
04:34 |
randomminer |
Taose, decorative mainly, looks better than torches sometimes |
04:34 |
Taose |
ah |
04:34 |
randomminer |
btw, a mod like universal inventory will give you a craft guide in the inventory window |
04:34 |
Taose |
I think it's the one I'm using |
04:34 |
Taose |
but it's not exactly complete |
04:35 |
randomminer |
it should be, excluding a handful of uncraftable blocks |
04:35 |
randomminer |
(and a few other exceptions) |
04:35 |
Taose |
What I mean is, it doesn't have the extra information of where to get half of the things |
04:36 |
randomminer |
oh, click on the item in question and it will tell you (clicking on the same item will switch between sources and products) |
04:36 |
Taose |
Mese Crystals for example. |
04:37 |
randomminer |
= 9 mese fragments, or just mine a mese ore |
04:37 |
Taose |
mhm |
04:37 |
randomminer |
some mobs drops them depending on what you have installed |
04:37 |
Taose |
Ah I don't have mob mods installed |
04:37 |
Taose |
Mostly just basic aside from the inventory mod |
04:37 |
randomminer |
mese ore starts at -100 or so IIRC |
04:39 |
Taose |
yeah just a case of getting down that far |
04:39 |
randomminer |
but yeah if u looked up mese crystal in the craft guide, it should show the 9 fragments recipe, but if u click it again it should also so what you can do with it (such as use 9 crystals to make a mese block) |
04:40 |
randomminer |
surface mines have a reasonable chance of getting low enough to get diamond - pack torches, food and some blocks to ease your path, probably a spare pickaxe or two |
04:41 |
randomminer |
diamond starts about -250ish IIRC |
04:41 |
randomminer |
you might find lava that low too |
04:41 |
randomminer |
and map gen dungeons made of cobble |
04:42 |
Taose |
hmm |
04:42 |
Taose |
nothings growing |
04:42 |
Foz |
Does anyone know how to use the player:<name> inventory location? I am getting an error: 'The selected inventory location "player:Hal" doesn't exist' unless I am logged in as Hal |
04:43 |
Foz |
I just read about minetest.get_inventory() but i'm not sure how to use that in a formspec list |
04:44 |
randomminer |
Taose, what are you trying to grow? |
04:44 |
Taose |
Wheat |
04:44 |
Taose |
It was growing just fine yesterday |
04:45 |
randomminer |
how do you know its not growing? |
04:45 |
Taose |
Because it hasn't changed form in four days (game time) |
04:45 |
randomminer |
is it a golden yellow colour? |
04:46 |
Taose |
...they're still seedlings |
04:46 |
whitephoenix |
build a shrine to rngesus |
04:46 |
Taose |
XD |
04:46 |
randomminer |
is their water source still there? |
04:46 |
Taose |
yep |
04:46 |
Taose |
...it's the ocean |
04:46 |
Taose |
so |
04:46 |
randomminer |
haha |
04:46 |
randomminer |
seedlings as in actual seeds or just small wheat |
04:47 |
Taose |
as in there are about four sprouts showing per plot |
04:48 |
randomminer |
wiki.minetest.net/Wheat_(plant) like (1) at that link? |
04:48 |
Taose |
and my conifer and apple tree saplings aren't growing either |
04:48 |
Taose |
yep |
04:49 |
randomminer |
saplings might take a few days, crops should be quick though |
04:50 |
randomminer |
are you using ver 0.4.15? i think they rejigged the growth rates (and made them faster) |
04:50 |
Taose |
yep |
04:50 |
randomminer |
odd |
04:50 |
randomminer |
maybe go for a long walk and see if anythings changed after? |
04:51 |
Taose |
Well I think that's what might be causing the no growth |
04:51 |
Taose |
I've been taking a long walk down a mine |
04:51 |
randomminer |
oh |
04:52 |
randomminer |
sunlight + water within 2 blocks + tilled land should be enough for any crop |
04:53 |
randomminer |
saplings only need sun |
04:53 |
randomminer |
and perhaps the right type of land |
04:53 |
Taose |
They're all on dirt within 3 blocks of water |
04:54 |
Taose |
(or right next to it, so water block one, block two and three are wheat) |
04:54 |
randomminer |
yep that should be fine |
04:54 |
randomminer |
well u did say they grew yesterday, so i guess do what you did then? |
04:55 |
Taose |
same as I'm doing now |
04:55 |
Taose |
I left 'em to it while I went and mined |
04:57 |
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05:01 |
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05:12 |
Taose |
Nope |
05:12 |
Taose |
still nothing |
05:14 |
* Taose |
watches the sun rise |
05:14 |
Taose |
...snow on the equator in the morning sun |
05:14 |
Taose |
hmmm |
05:15 |
Taose |
It's nice to know that I'm not walking, the planet it moving around me. >_> |
05:30 |
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06:03 |
Taose |
Is there anyway to set where you start? |
06:03 |
Taose |
Minetest seems to want to put me snow biomes all the time -_- |
06:27 |
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06:29 |
sofar |
delete map* in the world folder and start it again |
06:31 |
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08:24 |
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08:30 |
randomminer |
hey guys, is there a way to stop dirt becoming dirt_with_grass in game, say if you wanted to make a dirt path? |
08:30 |
randomminer |
(in a sunlight exposed area) |
08:31 |
lordfingle |
I use gravel |
08:32 |
lordfingle |
makes a nice sound when you walk on it too |
08:32 |
randomminer |
i dont like the texture, and i havent found any suitable substitutes |
08:32 |
randomminer |
(but if youve got one im all ears) |
08:37 |
randomminer |
this'd probs be a good idea if someone every made a salt ore (to make permadirt) |
08:37 |
randomminer |
ever* |
08:39 |
VanessaE |
randomminer: I believe in current minetest, you can avoid it becoming grass as long as there is no other grass next to it |
08:39 |
VanessaE |
(grass begets grass) |
08:39 |
randomminer |
VanessaE, hmm thats definitely helpful for some uses, thx |
08:43 |
randomminer |
if anyone also has suggestions for a good animal/mob mod, that'd also be handy. mobs_redo has me chasing my animals too often |
08:43 |
randomminer |
doubly annoying if its a horse and a long walk |
08:43 |
randomminer |
back to base |
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09:03 |
JamesTait |
Good morning all! Happy Wednesday, and happy Trivia Day! 😃 |
09:03 |
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11:13 |
IhrFussel |
Is it a bad idea to change the number of threads used for map gen if the map is already very large? |
11:21 |
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11:49 |
Taose |
Number of threads basically increase the speed. |
11:49 |
Taose |
Reducing the number of threads will reduce the speed of processing. |
11:51 |
Taose |
Now whether it'll corrupt the map... |
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An0n3m0us |
. |
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14:15 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Travis: Build server too for UNIX 8aadc62 https://github.com/minetest/minetest/commit/8aadc62856cc3789ed345ddf3870e311af60afe9 (2017-01-04T14:13:17Z) |
14:18 |
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14:18 |
Merac |
What tools can mine tar? |
14:18 |
Merac |
https://github.com/minetest-mods/homedecor_modpack/blob/master/building_blocks/init.lua#L330 |
14:19 |
Merac |
A diamond pickaxe did not want to. |
14:20 |
sfan5 |
any kind of shovel |
14:20 |
sfan5 |
as you can see here https://github.com/minetest/minetest_game/blob/fd87b04f3c510fd61797c6e79b76830f03f485b7/mods/default/tools.lua#L121 |
14:23 |
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14:27 |
Merac |
Thanks |
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rdococ |
mnietset |
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17:46 |
rdococ |
wonder if spheretest could be modified to look like a torus |
17:48 |
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17:51 |
rdococ |
well I mean duh |
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18:19 |
MinetestBot |
[git] juhdanad -> minetest/minetest: Improve getPointedThing() (#4346) 3f82618 https://github.com/minetest/minetest/commit/3f8261830e0503cd59d8713d5c9aab12fc1491db (2017-01-04T18:18:40Z) |
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19:30 |
rdococ |
is there a way to directly reposition the sun and moon? |
19:33 |
VanessaE |
you can set the time of day |
19:33 |
VanessaE |
but otherwise, no |
19:33 |
rdococ |
aw |
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20:10 |
IhrFussel |
Increasing the numbers of emerge threads would only up the performance on multiCPU systems? Or also on multiCORE systems? |
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20:38 |
sfan5 |
IhrFussel: both |
20:39 |
MinetestBot |
[git] lhofhansl -> minetest/minetest: Fixes for using std:vector in ABMHander and further perf improvements ca36296 https://github.com/minetest/minetest/commit/ca3629637cb20cea318b8811e717e2caab579dc0 (2017-01-04T20:37:29Z) |
20:39 |
MinetestBot |
[git] Rogier-5 -> minetest/minetest: Use std::vector instead of std::map in class ABMHandler ad10b8b https://git.io/vM3XH (2017-01-04T20:37:29Z) |
20:39 |
IhrFussel |
sfan5, alright and is it recommended to enable more threads while the map is already very large? |
20:39 |
sfan5 |
it shouldn't make any difference on existing maps |
20:40 |
IhrFussel |
sfan5, so the setting won't help with mapgen on my map anymore? :/ |
20:40 |
sfan5 |
that's not what i meant |
20:41 |
sfan5 |
it (in theory) just makes things go faster, it's completely irrelevant how big your map is |
20:41 |
IhrFussel |
Oh you mean it makes no difference between |
20:42 |
IhrFussel |
OOps xD ... so will it ONLY make newly generated map blocks faster load or also already generated ones? |
20:42 |
sfan5 |
lmao |
20:42 |
sfan5 |
what do you think the mapgen does |
20:42 |
sfan5 |
well hm |
20:43 |
sfan5 |
IhrFussel: it mostly helps with newly generated blocks |
20:43 |
IhrFussel |
I'm not that into the c++ code...I think I'm looking for a way to speed up loading map blocks in general |
20:43 |
sfan5 |
why? is it too slow? |
20:45 |
IhrFussel |
Well I'm on a dedi now and even though the load is pretty low (average 1.0 @ 4 cores) the map takes a moment to load so I figured it must be the speed of the loading mapblocks |
20:45 |
sfan5 |
could also be your disk |
20:46 |
asl97 |
IhrFussel: think of the threads as workers, the more workers you have, the more mapblock you can generate at any one time. afaik, it doesn't affect loading an already generated block. |
20:46 |
sfan5 |
asl97: nah actually i think the emerge thread also handles loading |
20:46 |
sfan5 |
but loading is mostly disk-bound, so more workers won't make it go faster |
20:47 |
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20:48 |
IhrFussel |
How can I see if it's the HDD? |
20:49 |
asl97 |
i guess check the process iowait amount |
20:49 |
IhrFussel |
I know there is iotop but what values are considered "bad"? |
20:50 |
IhrFussel |
I'm guessing higher IO % is worse? |
20:51 |
asl97 |
if you have plenty of ram, you could probably use a ramdisk like what the `just test` server did or use a ram base database like redis |
20:51 |
sfan5 |
not necessarily |
20:52 |
IhrFussel |
Hm..at least my dedi got a decent FS (ext4) compared to the one the VPS had (reiserfs) |
20:58 |
MinetestBot |
[git] rubenwardy -> minetest/minetest: Expose and document chatcommands as minetest.registered_chatcommands e8b7179 https://git.io/vM3Mu (2017-01-04T20:56:07Z) |
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21:53 |
GreenDimond |
I have 2 modding questions: https://forum.minetest.net/viewtopic.php?f=47&t=4668&p=245422#p245422 (both at bottom of page). |
22:10 |
whitephoenix |
going to start streaming in about five minutes |
22:12 |
* rubenwardy |
read that as screaming |
22:13 |
GreenDimond |
streaming? |
22:13 |
GreenDimond |
streaming what? whitephoenix? |
22:13 |
whitephoenix |
minetest modding |
22:14 |
GreenDimond |
:o where? |
22:14 |
whitephoenix |
twitch.tv/whitephoenix0 |
22:14 |
rubenwardy |
I would watch this, but soon I'm going to be screaming |
22:14 |
whitephoenix |
ill start in a few minutes |
22:14 |
rubenwardy |
Screaming whilst revising |
22:15 |
GreenDimond |
hm. kewl? |
22:17 |
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22:23 |
whitephoenix |
Alright I started |
22:26 |
AcidNinjaFWHR |
watching thanks whitephoenix |
22:27 |
kaeza |
greetings |
22:29 |
AcidNinjaFWHR |
I'm guessing Openbox+Tint2+Volumeicon ? Maybe Arch Linux as well? :P |
22:30 |
garywhite |
I go to play whitephoenix stream and I'm getting Amazon Prime Video ads |
22:31 |
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22:33 |
Fixer |
whitephoenix: ibanez? |
22:33 |
whitephoenix |
What? |
22:34 |
Fixer |
whitephoenix: what exactly you are streaming? |
22:34 |
AcidNinjaFWHR |
hard rock |
22:34 |
AcidNinjaFWHR |
:°) |
22:34 |
whitephoenix |
Minetest modding with metallica background music |
22:34 |
AcidNinjaFWHR |
he's making a mod, gliding wings |
22:34 |
garywhite |
FYI: isanyonethere10 is me |
22:35 |
Fixer |
whitephoenix: openai stuff? |
22:35 |
whitephoenix |
nope porting opengliders |
22:36 |
AcidNinjaFWHR |
for your information, fabienwang is me garywhite whitephoenix ^^ |
22:36 |
Fixer |
whitephoenix: are you jordach4ibanez? |
22:36 |
whitephoenix |
Fixer, nope |
22:36 |
Fixer |
so we have two minetest coding streamers? o_0 |
22:37 |
Fixer |
thats unusual |
22:37 |
AcidNinjaFWHR |
beware, i'll have optical fiber in 20 days |
22:37 |
AcidNinjaFWHR |
I may stream as well ;) |
22:38 |
rubenwardy |
I may stream |
22:38 |
rubenwardy |
MTG dev |
22:38 |
rubenwardy |
although I suck at talking whilst doing things |
22:40 |
AcidNinjaFWHR |
me I suck at doing things, always procrastinate hahahaa |
22:40 |
AcidNinjaFWHR |
I guess it could force me to actually be productive |
22:40 |
garywhite |
ok |
22:41 |
garywhite |
Again, an ad for the Grand Tour on Amazon Prime |
22:42 |
garywhite |
whitephoenix, still ~2 min lag |
22:42 |
garywhite |
Actually around 1-1.5 min |
22:42 |
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22:44 |
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22:46 |
Taose |
There's a hunger mod right? |
22:47 |
AcidNinjaFWHR |
It cuts a lot on my side (maybe my connection is too slow) |
22:48 |
garywhite |
Now a Geico ad |
22:49 |
sofar |
stamina |
22:49 |
sofar |
hunger_hud |
22:49 |
sofar |
etc. yes, many hunger mods |
22:53 |
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22:55 |
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Menche joined #minetest |
22:58 |
Fixer |
garywhite: adblock? |
22:59 |
garywhite |
Right, I only have AdBlock Plus on my Firefox, I'm using internet suck-plorer |
23:10 |
emunand |
garywhite: try uBlock origin |
23:10 |
emunand |
works well for me |
23:11 |
AcidNinjaFWHR |
hmmm is wiki down? |
23:12 |
AcidNinjaFWHR |
oh it's loading but very slow for me. |
23:12 |
Bukki |
Forum seems down as well |
23:12 |
Taose |
Thanks sofar, I'll make sure to take a look. |
23:13 |
whitephoenix |
yeah looks like it |
23:13 |
AcidNinjaFWHR |
hummm indeed, it doesn't load, I have the page title only. |
23:13 |
Fixer |
forum is down |
23:13 |
Taose |
It appears that mods can be enabled/disabled whenever is this true (assuming exiting game enabling a mod and restarting) |
23:13 |
Taose |
Also the server is just damned slow >_> |
23:14 |
Bukki |
works again |
23:14 |
Taose |
Probably load. |
23:14 |
Bukki |
but slowly |
23:14 |
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23:15 |
GreenDimond |
I have a question |
23:15 |
GreenDimond |
Where is the damage API stored? Like for when the player gets damaged the camera tilts and screen flashes red? Where is that?! help D: |
23:17 |
GreenDimond |
anyone? |
23:20 |
emunand |
check dev.minetest.net |
23:20 |
whitephoenix |
which is conveniently down |
23:20 |
whitephoenix |
oh nevermind its back |
23:20 |
kaeza |
magic |
23:20 |
emunand |
they really need to find out why the servers shut down |
23:20 |
emunand |
is it planned or anything? |
23:20 |
whitephoenix |
need some cloudflare or something |
23:21 |
GreenDimond |
where exactly might it be there? |
23:21 |
AcidNinjaFWHR |
'night |
23:24 |
kaeza |
GreenDimond, what are you trying to do? |
23:24 |
GreenDimond |
make a food item give health when eaten yet give the damage effect |
23:26 |
GreenDimond |
maybe with custom color instead of red tint effect |
23:26 |
rubenwardy |
player:sethp |
23:26 |
rubenwardy |
eg |
23:26 |
rubenwardy |
player:sethp(player:gethp() - damage) |
23:26 |
kaeza |
not possible ATM, AFAIK |
23:26 |
rubenwardy |
decreasing it will cause flashes |
23:26 |
kaeza |
(the effect) |
23:26 |
rubenwardy |
also, may be get_hp instead of gethp |
23:27 |
rubenwardy |
the API is consistent |
23:27 |
rubenwardy |
*in |
23:27 |
rubenwardy |
**inconsistent |
23:27 |
kaeza |
***incontinent |
23:27 |
kaeza |
you may get away with using a fullscreen semi-transparent image on the HUD |
23:27 |
GreenDimond |
rubenwardy: but i want to have INCREASED hp and a damage effect |
23:28 |
rubenwardy |
oh, misread |
23:28 |
GreenDimond |
kaeza: how would i do that? |
23:30 |
* Taose |
wants a bed but can't find the damned jungle -_- |
23:31 |
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23:31 |
GreenDimond |
kaeza? |
23:34 |
whitephoenix |
yeah I noticed lots of stuff in minetest_game is inconsistent as well |
23:35 |
Fixer |
breaking |
23:36 |
kaeza |
GreenDimond, something like this: http://paste.debian.net/906460/ |
23:36 |
GreenDimond |
does it support transparency? |
23:36 |
* kaeza |
would love for GeniusPaste plugin for Geany to have a Github Gist backend |
23:36 |
GreenDimond |
and how do i put that in my register code? |
23:37 |
kaeza |
GreenDimond, you should specify a semi-transparent texture |
23:37 |
GreenDimond |
? |
23:37 |
kaeza |
... |
23:37 |
GreenDimond |
so just use one or put use_alpha_texture = true |
23:38 |
kaeza |
GreenDimond, no, you would put that code in your item's on_use (and remove shortly afterwards with :hud_remove) |
23:39 |
GreenDimond |
mh...maybe an example? sorry, i am not that great at this sort of thing. |
23:41 |
GreenDimond |
yeah so put use_alpha_texture under with the code you just gave me in a on_use? |
23:45 |
rubenwardy |
whitephoenix: please report |
23:45 |
rubenwardy |
I'm trying to reduce inconsistency |
23:45 |
whitephoenix |
I'll just go through it with a lua format linter thing in a bit and make a pr |
23:46 |
rubenwardy |
big PRs correcting code style won't be merged |
23:46 |
GreenDimond |
:/ |
23:46 |
rubenwardy |
it destroys git blame |
23:47 |
whitephoenix |
add that to the list of things I dislike about git |
23:47 |
rubenwardy |
and breaks PRs, although there's only like 15 |
23:47 |
rubenwardy |
I was hoping you meant game play inconsistencies |
23:47 |
whitephoenix |
oh no its pretty much fine |
23:48 |
whitephoenix |
in fact the only mod issue I've seen in a while is computer's server has a texture offset wrong |
23:48 |
whitephoenix |
but that got fixed I think |
23:51 |
GreenDimond |
can anyone give an example of putting this (http://paste.debian.net/906460/) in a register item of food? So when I eat the food that code is run. |
23:52 |
kaeza |
https://gist.github.com/kaeza/e748b3807c45a2ef9ca7793ea905e8d0 |
23:52 |
kaeza |
now where's my money? |
23:52 |
kaeza |
:( |
23:52 |
* GreenDimond |
pays kaeza... |
23:52 |
GreenDimond |
Thankyou so much! :D |
23:53 |
kaeza |
working with HUD is real fun for the family! |
23:54 |
GreenDimond |
? |
23:54 |
kaeza |
and makes you want to kill whoever touched that code |
23:54 |
GreenDimond |
xD |
23:55 |
rubenwardy |
Both HUD and Formspecs are awful |
23:55 |
rubenwardy |
not so much the API - you can abstract away the API - but the underlying functionality |
23:55 |
rubenwardy |
ie: positioning of both suck |
23:55 |
rubenwardy |
and is inconsistent |
23:56 |
rubenwardy |
and isn't responsive |
23:56 |
kaeza |
responsive? |
23:56 |
rubenwardy |
I'm tempted to rework guiFormspecMenu.cpp/h to add a layouter / constaints (in a backwards compatible way) but not much point if it's changing soon |
23:56 |
kaeza |
oh, you mean the formspecs |
23:57 |
rubenwardy |
kaeza: web design term, means it adapts to different resolutions |
23:57 |
kaeza |
yes, I know. HUDs are kinda responsive if you know how to do it |
23:57 |
rubenwardy |
HUD isn't very good at being responsive either for more complicated HUDs |
23:57 |
rubenwardy |
but better than formspecs |
23:59 |
kaeza |
libRocket looks nice :P |