Time |
Nick |
Message |
00:00 |
kaeza |
but no one has developed an Irrlicht renderer yet AFAIK |
00:00 |
rubenwardy |
looks potentially bloaty |
00:01 |
rubenwardy |
I love sfgui |
00:01 |
rubenwardy |
although it's for sfml |
00:01 |
Fixer |
o_o |
00:02 |
kaeza |
that looks nice |
00:03 |
* Fixer |
looks nice |
00:03 |
rubenwardy |
it's layout based too |
00:04 |
rubenwardy |
https://twitter.com/rubenwardy/status/765590852509065224 |
00:04 |
rubenwardy |
screenshot of me using it ^ |
00:04 |
kaeza |
a simple packing/layout manager shouldn't be too hard to implement I guess |
00:04 |
kaeza |
or maybe yes |
00:04 |
rubenwardy |
my plan would be to split formspec parsing and the resultant elements |
00:05 |
garywhite |
What's that rubenwardy? |
00:05 |
rubenwardy |
the game? |
00:05 |
garywhite |
Yeah |
00:05 |
Fixer |
rubenwardy: i was expecting foto of you using it |
00:05 |
garywhite |
Doesn't look like MT |
00:05 |
kaeza |
nothing too complicated: just horizontal and vertical auto-layout boxes would be nice |
00:05 |
garywhite |
But it looks cool |
00:06 |
* kaeza |
did some crappy {V,H}Box widgets for a LÖVE library |
00:06 |
rubenwardy |
so guiFormspec would use parseFormspec() to build a FormspecWindow object, which is basically drop() + a list of elements. The benefit of this is when we add client side modding, we can reuse the this class without the formspec string |
00:06 |
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00:07 |
rubenwardy |
then you could add meta elements for layouting |
00:07 |
rubenwardy |
well, you could do it with the current code it would just mess up the class even move |
00:08 |
rubenwardy |
I'm leaning towards not doing this as reinventing the wheel isn't good |
00:08 |
rubenwardy |
it would be much better to use an existing library |
00:08 |
garywhite |
Just for the hell of it I searched MT on Amazon |
00:08 |
rubenwardy |
garywhite: it's a top down sandbox game with multiple floors |
00:08 |
rubenwardy |
guns, doors, and an inventory |
00:09 |
rubenwardy |
but no chests |
00:09 |
rubenwardy |
oh, and it's multiplayer |
00:09 |
emunand |
is there a test anywhere? |
00:09 |
emunand |
or rather a download |
00:09 |
rubenwardy |
no, there's not that much to see |
00:09 |
rubenwardy |
and it's mega WIP |
00:10 |
rubenwardy |
It's 9000 lines of C++, which is the biggest I've done so far |
00:10 |
rubenwardy |
NBE was 6/7k, iirc |
00:10 |
emunand |
the only biggest project i did was a 200 line platformer game |
00:11 |
emunand |
written in javascript |
00:12 |
rubenwardy |
I made a platformer in JS: https://www.youtube.com/watch?v=mBKO-rd-gkI |
00:12 |
rubenwardy |
never polished though |
00:13 |
emunand |
looks a lot more different than mine |
00:13 |
emunand |
https://github.com/emuNAND/phi-game |
00:14 |
emunand |
is it full screen? |
00:14 |
rubenwardy |
btw, you can make a branch called gh-pages to make emuNAND.github.io/phi-game work |
00:14 |
rubenwardy |
it is if you press f11 |
00:14 |
rubenwardy |
doesn't use the fullscreen API |
00:14 |
rubenwardy |
but takes up the whole page |
00:15 |
emunand |
i could do github pages, but i decided not to |
00:15 |
emunand |
i just hosted the game in IPFS and ZeroNEt |
00:15 |
whitephoenix |
I did ludum dare in pygame a while back |
00:15 |
rubenwardy |
the links point to 127.0.0.1, btw |
00:16 |
emunand |
rubenwardy: that is how you access ZeroNet and IPFS |
00:16 |
emunand |
using the software |
00:16 |
emunand |
but if you want to see it in the public gateway |
00:16 |
emunand |
gateway.ipfs.io/ipfs/QmYDtgfR8NDVuULY9v3WQwYbDmr38ogbYQKyVgSZYzfgJv/phi/ |
00:19 |
emunand |
it's based off of n game, if you have heard of that |
00:28 |
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00:28 |
kaeza |
the problem I have with all these games is that they insist in using the arrow keys to move :/ |
00:29 |
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00:29 |
emunand |
thats what i get for running ipfs |
00:29 |
emunand |
a disconnect |
00:29 |
kaeza |
I suck at using the right hand for moving and the left hand for actions |
00:30 |
kaeza |
or using up for jump |
00:30 |
emunand |
kaeza: for what? |
00:31 |
kaeza |
<kaeza> the problem I have with all these games is that they insist in using the arrow keys to move :/ |
00:31 |
kaeza |
my usual configuration is WASD = move, JKLIUO for actions |
00:32 |
kaeza |
(assuming QWERTY keyboard, of course) |
00:32 |
emunand |
i've seen games that use wasd and ijkl for multiplayer |
00:33 |
emunand |
can you rebind the keys? |
00:34 |
kaeza |
not sure how to do that on Linux |
00:34 |
kaeza |
on Windows I used AutoHotkey |
00:35 |
octacian |
emunand: have you got any progress on that trailer? |
00:35 |
emunand |
nah, i have given up on it |
00:35 |
emunand |
i don't have enough time to make a trailer really |
00:36 |
octacian |
OK, I'll make one later :P |
01:06 |
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01:25 |
rubenwardy |
Got OBS set up, may stream tomorrow |
01:25 |
rubenwardy |
depending how revision goes |
01:27 |
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02:40 |
whitephoenix |
that feeling when your most popular software is a richard stallman minetest mod |
02:54 |
Taose |
>.> |
02:54 |
* Taose |
breaks out the bottle of cider. |
02:55 |
Taose |
I'd brew something else, but really, minetest only has apples |
02:55 |
Taose |
>_> |
02:55 |
Taose |
...not sure if you can ferment mushrooms |
02:55 |
whitephoenix |
do I need to make another mod? |
02:56 |
whitephoenix |
was it you that suggested mushroom tools the other day? I actually made it |
02:58 |
freelikegnu |
too bad no bees and honey |
02:58 |
freelikegnu |
or potatos |
03:02 |
randomminer |
freelikegnu, mobs_redo has bees and honey |
03:03 |
randomminer |
though bees seem very rare in comparison to other mobs |
03:05 |
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03:09 |
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03:12 |
Taose |
Well I didn't suggest the mushroom mod, but I'm pretty sure I inspired it... mushroom weapons... >.< |
03:13 |
Taose |
There's no tapping trees for sap either... |
03:13 |
Taose |
(We can dream) |
03:13 |
randomminer |
I'd just like some permanent dirt |
03:14 |
randomminer |
can't have dirt paths, unless you separate the dirt from nearby grass blocks |
03:14 |
randomminer |
which is kinda weird if you just want a random path into a forest or something |
03:21 |
Taose |
That's the thing about dirt, eventually all dirt will turn to grass. |
03:22 |
Taose |
This is the same in forests too. |
03:22 |
Taose |
Unless lots of people walk the same track repeatedly. |
03:22 |
Taose |
Your best bet would be to use sandstone or some other dark block. |
03:23 |
randomminer |
I guess sandstone could do, maybe |
03:23 |
Taose |
...speaking of which... I might have an idea for a new biome. |
03:23 |
Taose |
Marshes. |
03:23 |
randomminer |
isnt there already marshy areas? |
03:23 |
Taose |
It shouldn't be that hard to make an individual sink into a block and make it tricky to get out of. |
03:23 |
Taose |
I haven't seen any >.> |
03:24 |
Taose |
Though... |
03:24 |
randomminer |
well they dont do that, but the areas with papyrus and lilies and dirt under water seem marshy to me |
03:24 |
Taose |
If I hadn't seen a jungle before in another world, I'd swear they didn't exist. |
03:24 |
randomminer |
you'll have to walk a considerable distance to see all biomes |
03:24 |
Taose |
>.> well ahead of you. |
03:25 |
randomminer |
or get the horse mod ;) |
03:25 |
Taose |
I spent four nights at sea |
03:25 |
Taose |
(and no, it's not possible to navigate by the stars) |
03:25 |
randomminer |
haha nope. minimap is F9, and coords are on F5. |
03:26 |
randomminer |
someone made an orienteering mod too, if thats your thing |
03:26 |
Taose |
F9 doesn't work so well for larger scales. |
03:27 |
randomminer |
did your wheat end up growing? |
03:28 |
Taose |
had to start a new world |
03:28 |
Taose |
so...once it stopped, it stopped |
03:28 |
Taose |
...I hate steppes.. |
03:29 |
randomminer |
they are good for building villages on |
03:29 |
Taose |
>.> |
03:29 |
Taose |
useless for travelling on |
03:29 |
Taose |
multiple steep cliffs XD |
03:30 |
randomminer |
cliffs? on a steppe? |
03:30 |
randomminer |
steppes are relatively flat by definition |
03:30 |
Taose |
I may have the wrong definition. |
03:30 |
Taose |
Usually large flat grassy plains interspersed with gorges or rising cliffs. |
03:31 |
Taose |
As if giant steps in the ground. |
03:31 |
Taose |
(i.e singular stair) |
03:31 |
randomminer |
im not sure the name is related to stairs |
03:32 |
randomminer |
(it's not originally english) |
03:32 |
Taose |
Not to my recollection, but that's how I was told to remember it. |
03:32 |
Taose |
My school wasn't the best. |
03:32 |
randomminer |
but in any case doesnt matter, steppes could have a few here and there anyway |
03:33 |
randomminer |
i think i know the biomes you mean though, and yeah, they are a PITA |
03:33 |
randomminer |
even with superjumps, they are usually impassable |
03:33 |
Taose |
>.< |
03:34 |
Taose |
Currently on a land based excursion to explore my locale. |
03:34 |
Taose |
gotta stop for the night though |
03:34 |
Taose |
because carried torches don't emit any light whatsoever |
03:35 |
randomminer |
haha |
03:35 |
randomminer |
crafted a bed? |
03:35 |
Taose |
...that implies cotton. |
03:35 |
Taose |
and I have yet to find a jungle. |
03:35 |
randomminer |
oh yeah, you don't have mobs |
03:35 |
Taose |
>.< |
03:35 |
* randomminer |
shears a sheep |
03:35 |
randomminer |
hehe |
03:36 |
Taose |
... |
03:36 |
Taose |
that's not cotton |
03:36 |
randomminer |
its wool |
03:36 |
randomminer |
wool is used in the bed recipe :) |
03:36 |
randomminer |
u can (somehow) make wool from cotton in MT though |
03:36 |
Taose |
... |
03:36 |
Taose |
da f... |
03:36 |
whitephoenix |
when you sheer a sheep and don't get wool you got fleeced |
03:36 |
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03:36 |
randomminer |
whitephoenix, ba dum tish! |
03:37 |
Taose |
Well it's not as if needs to be perfect. I'm happy as is |
03:37 |
Taose |
...assuming I can FIND a jungle -_- |
03:38 |
Taose |
So far I have Savannah, Three types of forest, Snow (and a mix of snow and forest), ocean, beach... |
03:38 |
randomminer |
heh, my current map has a nearly impenetrable jungle a almost within sight of my base... desert on the other hand is a full days ride in two directions, and only one of them has acacia trees |
03:38 |
Taose |
Technically marsh if that's what we're calling it. |
03:39 |
Taose |
>.> |
03:39 |
Taose |
Who needs desert |
03:39 |
randomminer |
sorry not desert, savannah |
03:39 |
Taose |
XD |
03:40 |
randomminer |
i like the red timber for roofs |
03:40 |
Taose |
Ah |
03:40 |
Taose |
Mines currently apple tree roof, walls, floor >.> |
03:40 |
Taose |
I should probably take a sapling back with me |
03:41 |
randomminer |
you might enjoy a mod with a cutting table thing. lets you make angled blocks in addition to the basic "stairs". |
03:41 |
Taose |
Definitely |
03:41 |
randomminer |
i *think* its in moreblocks |
03:42 |
Taose |
>.> |
03:42 |
Taose |
hm I think I have that mod downloaded |
03:42 |
Taose |
just not activated... |
03:43 |
Taose |
I can't recall whether it's moreblocks or the other one I have, but once activated, just does not mesh well with VanessaE's textures |
03:43 |
randomminer |
ah |
03:43 |
* randomminer |
likes it retro |
03:43 |
Taose |
X) |
03:43 |
Taose |
Ordinarily I would |
03:43 |
Taose |
but |
03:43 |
Taose |
>.> in the case of MineTest |
03:43 |
* Taose |
prefers Terasology's retro graphics) |
03:45 |
* randomminer |
has a look-see |
03:45 |
randomminer |
not to bad |
03:46 |
Taose |
The graphics are fine |
03:46 |
Taose |
The game took a nosedive. |
03:46 |
Taose |
(especially for me) |
03:46 |
Taose |
... |
03:46 |
Taose |
I FOUND IT |
03:46 |
Taose |
JUNGLE AHOY |
03:46 |
Taose |
Tera has a bit a memory leak (java, who would have thought ¬_¬) |
03:46 |
Taose |
and it scrambles blocks after a while. |
03:47 |
randomminer |
ah ew |
03:47 |
Taose |
The java's fine to be honest |
03:47 |
Taose |
Not as slow as you'd think |
03:48 |
Taose |
Though IntelliJ wants to destroy my system... |
03:48 |
randomminer |
how far away from spawn or your base is the jungle? |
03:48 |
Taose |
... |
03:48 |
Taose |
uh |
03:49 |
Taose |
it's been a seven day journey |
03:49 |
Taose |
...at least |
03:49 |
Taose |
By foot |
03:49 |
randomminer |
theres gotta be a closer one |
03:49 |
Taose |
...I haven't seen one. |
03:49 |
randomminer |
in another direction |
03:50 |
Taose |
nope I already followed that rive down from where I spawned |
03:50 |
Taose |
(My base is not far from the coast) |
03:50 |
randomminer |
none inland then? |
03:50 |
Taose |
Not that I've found |
03:50 |
randomminer |
weird |
03:50 |
randomminer |
but oh well, what can you do |
03:51 |
Taose |
I followed the coast round to the next river and followed it up |
03:51 |
Taose |
Some jungle at the top, but it's still quite the trek |
03:51 |
Taose |
...(am building a boat to get back though) |
03:51 |
randomminer |
other than grab several hundred jungle wood and cotton :D |
03:51 |
Taose |
That's what I'm planning on doing. |
03:51 |
Taose |
Well |
03:52 |
Taose |
I'll grab a sapling and about 10 cotton seeds |
03:52 |
randomminer |
ah |
03:53 |
randomminer |
i enforce a few rules on myself, so transferring a sapling would be against that. (the game is a bit too easy otherwise) |
03:53 |
Taose |
>.> |
03:53 |
Taose |
but that's real life |
03:54 |
randomminer |
when i do want something easy i just play creative mode instead :D |
03:54 |
Taose |
>.> |
03:55 |
Taose |
Your definition of difficult, is just long winded XD |
03:55 |
randomminer |
haha |
03:56 |
randomminer |
so for example I also have the hunger mod, so i cant spend weeks down below (i'll run out of food) |
03:56 |
Taose |
That's understandable |
03:58 |
Taose |
But taking materials closer is useful. |
03:58 |
Taose |
Do plants grow under torch light? |
03:58 |
Taose |
(thinking hydroponics here) |
03:59 |
randomminer |
yeah, lets say i found an isolated small bunch of jungle trees closer, i'd have no problems expanding that with saplings |
03:59 |
randomminer |
Taose, no, but theres a whole controversy surrounding that atm, because a while back they did. |
03:59 |
Taose |
(I just found this plant that smells funny in the jungle and the authorities seem to have problems) |
03:59 |
Taose |
awww |
03:59 |
randomminer |
and you could have underground forests |
04:00 |
Taose |
Probably needs to be a mod then. The only "plant" that I know of that grows under candlelight is rhubarb. |
04:00 |
Taose |
(It specifically needs low level light and candle light is the best) |
04:01 |
randomminer |
I personally think they should err on the realistic side, but have a setting to adjust for those who want the old mechanics |
04:01 |
randomminer |
yeah not much grows in low light IRL |
04:01 |
Taose |
Speaking of which Mese Lamps... |
04:02 |
Taose |
Do plants grow under Mese lamps? |
04:03 |
randomminer |
i believe so |
04:04 |
randomminer |
(if its already outside, it wont make it grow faster or anything AFAIK) |
04:04 |
Taose |
But it should help against moonlight? |
04:04 |
Taose |
huh |
04:05 |
Taose |
apparently torches do have luminance still |
04:05 |
Taose |
(according to the wiki, may need updating) |
04:09 |
randomminer |
found an ice/glacier biome yet? |
04:10 |
Taose |
erm |
04:10 |
randomminer |
completely useless, but look cool :D |
04:10 |
Taose |
yes, yes I think I have |
04:10 |
Taose |
XD |
04:11 |
randomminer |
well, unless you want to build an igloo |
04:13 |
Taose |
uh oh |
04:13 |
Taose |
looks like my plants have stopped growing |
04:14 |
Taose |
Planted these before I left |
04:14 |
Taose |
still only growth 1 stage |
04:22 |
Taose |
>.> |
04:22 |
* Taose |
runs away |
04:23 |
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05:10 |
whitephoenix |
Why isn't v7 the default worldgen option? |
05:14 |
VanessaE |
it is. |
05:14 |
VanessaE |
or it was supposed to be |
05:15 |
whitephoenix |
it's always been v6 for me |
05:23 |
VanessaE |
hm. I thought the devs meant to change that for 0.4.15 |
05:23 |
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05:26 |
whitephoenix |
I don't know, I just compiled the git version |
05:38 |
octacian |
whitephoenix: it is. |
06:12 |
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07:20 |
MinetestBot |
[git] Wayward1 -> minetest/minetest: Add raycast.cpp and tileanimation.cpp to Android.mk 8f22272 https://git.io/vMs8Q (2017-01-05T07:19:54Z) |
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JamesTait |
Good morning all! Happy Thursday, and happy Bird Day! 🦠|
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Megaf |
Happy Bird Day JamesTait, good morning and happy new year! |
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JamesTait |
👋 Happy new year, Megaf! |
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13:14 |
IhrFussel |
My server just crashed WITHOUT any errors until i check dmesg...it mentions "seg fault at 150 ip [longhex] sp [longhex] error 4 in minetestserver" |
13:15 |
juhdanad |
What is your server's version? |
13:15 |
IhrFussel |
0.4.15-dev |
13:16 |
IhrFussel |
Compiled Jan 3 |
13:17 |
IhrFussel |
Im guessing its an error with packages? Cause of "ip" |
13:17 |
IhrFussel |
Packets* |
13:18 |
sfan5 |
no |
13:18 |
sfan5 |
this is what it says |
13:18 |
sfan5 |
a segfault |
13:20 |
IhrFussel |
So its about memory |
13:21 |
IhrFussel |
The last logged event was a player timeout (if that helps) |
13:24 |
IhrFussel |
sfan5, are the hexcodes important? Should i post the error somewhere plus hex? |
13:25 |
sfan5 |
run addr2line -pfC -e <path to minetestserver executable> <the long hex value after "ip"> |
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13:30 |
IhrFussel |
sfan5, Server::SendMovePlayer(unsigned short) bei ??:? |
13:31 |
IhrFussel |
bei = at |
13:31 |
sfan5 |
(i'm german too :D) |
13:32 |
IhrFussel |
Haha ok |
13:33 |
IhrFussel |
So that is the function that caused the crash? |
13:35 |
sfan5 |
yes |
13:35 |
sfan5 |
at least it should be |
13:36 |
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13:40 |
IhrFussel |
I grepped through the src code...but i cant see whether or not the engine calls that function on join/leave |
13:42 |
sfan5 |
it called in server steps |
13:44 |
IhrFussel |
So should i open an issue about it? Or is it likely on my end? |
13:45 |
sfan5 |
nah these infos do not suffice |
13:47 |
IhrFussel |
So nothing the devs could do about it? Maybe i need to enable verbose stream? |
13:48 |
sfan5 |
probably wouldn't help |
13:48 |
rubenwardy |
can you reproduce? |
13:48 |
sfan5 |
ideally you would run the debug build in a debugger |
13:48 |
rubenwardy |
The best thing to do is run in gdb |
13:48 |
rubenwardy |
^^ |
13:48 |
sfan5 |
but that's quite some work for a bug that probably won't happen again |
13:48 |
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13:49 |
IhrFussel |
Well i dont know...i remember that these "no error in log" crashes happened regularly on the VPS i had before but dmesg was empty (i guess the hoster disabled it for some reason) |
13:51 |
IhrFussel |
Well ill just watch dmesg more closely now if it happens again...thanks everybody :) |
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16:20 |
rubenwardy |
!mod maid |
16:20 |
MinetestBot |
rubenwardy: Maidroid [maidroid] by tig-m5 - https://forum.minetest.net/viewtopic.php?t=14808 |
16:22 |
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16:23 |
silwol |
hi all |
16:23 |
silwol |
couldn't find any reliable information on this: is there a shortcut/command to destroy an item either in inventory or when thrown away? |
16:24 |
Taose |
When thrown away it should disappear on its own...as long as it isn't "placed" |
16:24 |
silwol |
you mean after some time? |
16:24 |
Taose |
yep |
16:25 |
silwol |
ok thx |
16:25 |
Taose |
If it's been placed...then it'll stay there. |
16:25 |
sfan5 |
silwol: you can destroy the currently held item with /pulverize |
16:27 |
silwol |
sfan5: that's what I wanted, thx |
16:31 |
* Taose |
installs ambient mod |
16:32 |
Taose |
*night falls* |
16:32 |
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16:32 |
* Taose |
flees inside home and locks door. |
16:32 |
Taose |
>_> da fuq. Wolves!? |
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17:03 |
DuCake |
Hello - what is the performance consequence of raising the max_objects_per_block value in minetest.conf ...? I have a server which heavily relies on objects being in the world (tamed mobs on display) and wondered if it would be bad to raise the value? |
17:06 |
sfan5 |
it can cause worse performance |
17:07 |
sfan5 |
but that is unlikely to happen unless your routinely have lots of objects per block |
17:08 |
DuCake |
OK thanks. In this case, it's rare clumps of world blocks that have high concentrations of mobs. Mostly it's just the "normal" number of objects one would expect on any given server |
17:09 |
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17:14 |
rdococ |
I'd love an aesthetic version of spheretest (no looping, just a spherical effect). |
17:18 |
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17:27 |
apollo11w |
What's spheretest? |
17:33 |
Krock |
a 3d map cube as a doughnut |
17:33 |
Taose |
o.o |
17:33 |
sfan5 |
sphere* |
17:33 |
Taose |
No no no |
17:33 |
Taose |
go back |
17:34 |
Taose |
I has doughnut? |
17:34 |
Taose |
(typically denominated by travelling so far north on the map that you appear at the bottom |
17:34 |
Taose |
) |
17:34 |
Taose |
In true Jrpg style. |
17:34 |
rdococ |
the mathematical term is torus |
17:34 |
Taose |
>.> |
17:35 |
rdococ |
<.< |
17:35 |
Taose |
There's always one |
17:35 |
rdococ |
there's always Taose |
17:35 |
Taose |
Oh I like |
17:35 |
Taose |
Well played sir |
17:36 |
* Taose |
mumbles that every time they make an extension they have to re-do the roof every time -_- |
17:36 |
rdococ |
wonder if spheretest could be modified to actually display as a torus |
17:37 |
rdococ |
also I'd spell it donut, not doughnut :p |
17:38 |
Taose |
American |
17:38 |
Taose |
... |
17:38 |
rdococ |
nope, I come from mars |
17:39 |
rdococ |
hate @m3r1cn |
17:40 |
Krock |
sfan5, it looks like a sphere, yes. But actually it's a donut/doughnut |
17:41 |
Krock |
jeija explains it very good in the videos he made |
17:41 |
rdococ |
there's no north or south pole :c |
17:42 |
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17:43 |
Krock |
inb4 https://www.youtube.com/watch?v=s7Edq_K72Jc |
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17:45 |
rdococ |
where does santa live in spheretest? |
17:46 |
Taose |
Well there is...but it gets far more complicated. |
17:47 |
Taose |
(all planets, even tori have a magnetic field) |
17:47 |
rdococ |
well, ik that |
17:47 |
rdococ |
wouldn't it be in the middle tho? |
17:48 |
Taose |
You'd think so, but no |
17:48 |
rdococ |
? |
17:49 |
rdococ |
well, it could be somewhere on the outside surface |
17:51 |
Taose |
Think about what causes the earths magnetism. |
17:52 |
rdococ |
a liquid core!! |
17:52 |
Taose |
According to our infallible scientists. |
17:52 |
Taose |
>.> |
17:52 |
Taose |
Anyway |
17:52 |
rdococ |
<.< |
17:52 |
Taose |
Yes |
17:52 |
rdococ |
of course it's actually a colony of alien microbes but we can't tell them |
17:53 |
Taose |
That generates a field to either extreme though the planet. |
17:53 |
Taose |
But it wouldn't be a ball on a torus. |
17:53 |
Taose |
It's be a ring. |
17:53 |
rdococ |
well, if you use noclip to go to the core in spheretest, it seems to have been hollowed out. |
17:53 |
rdococ |
thus, spheretest has no core. |
17:53 |
Taose |
X) |
17:54 |
Taose |
I'm talking about the definition of the north pole. |
17:54 |
Taose |
(the entire "how it got its name") |
17:54 |
rdococ |
ik |
17:54 |
Taose |
The North pole then, would be the outer equator (looking at a Torus from horizontally |
17:55 |
Taose |
and the South pole would be the inner |
17:55 |
rdococ |
ok... |
17:55 |
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17:55 |
Taose |
...aka. Much easier for santa to deliver presents. |
17:56 |
rdococ |
if santa is a huge ring covering the outer equator of the torus. |
17:56 |
apollo11w |
Is spheretest a fork of minetest? |
17:56 |
apollo11w |
Wait I'm duckduckgoing it |
17:57 |
Taose |
+1 |
17:57 |
Krock |
yes -> https://github.com/Jeija/spheretest/ |
17:57 |
* rdococ |
really wants spheretest to be perfected |
17:57 |
apollo11w |
So like, is the next step a minetest space simulator where you can build satellites that actually orbit? |
17:57 |
Taose |
(that's a google +1, so it's pretty worthless, sorry) |
17:58 |
apollo11w |
I see some pretty topnotch config settings |
17:58 |
apollo11w |
>planet_centrifugal_enable = true |
17:58 |
apollo11w |
Do you plan to make a PKGBUILD and put it on the AUR for Arch users? |
17:59 |
apollo11w |
You know, unlike minetest 4.15 stable? |
17:59 |
apollo11w |
They've still got Minetest 0.4.14 in the Arch repo |
18:00 |
Krock |
compiling from Git does it |
18:00 |
sfan5 |
it's a fork for some experiments |
18:00 |
sfan5 |
it doesn't need to be in the AUR |
18:00 |
sfan5 |
for the same reason it also doesn't need an official package |
18:01 |
apollo11w |
So how are the experiments? |
18:03 |
sfan5 |
well as you can see spheretest works |
18:03 |
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18:04 |
rdococ |
mobius strip test |
18:06 |
rdococ |
failing that, klein bottle test |
18:07 |
apollo11w |
Lol |
18:07 |
rdococ |
spheres are weird |
18:07 |
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18:07 |
freelikegnu |
I would think successful moebius strip would preclude attempting klien bottle |
18:07 |
apollo11w |
If the flat earth society saw this they'd be so triggered |
18:08 |
apollo11w |
What would klein bottle be like? |
18:08 |
rdococ |
a klein bottle is non-orientable |
18:08 |
freelikegnu |
kleim botle is like a moebius toriod |
18:08 |
freelikegnu |
klein |
18:08 |
apollo11w |
Isn't a klein bottle four dimensional? |
18:08 |
freelikegnu |
yeah |
18:09 |
freelikegnu |
but even klein bottle hats have been made :D |
18:09 |
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18:09 |
rdococ |
but 3d projections of klein bottles intersect themselves |
18:10 |
freelikegnu |
have you seen http://miegakure.com/ ? |
18:10 |
rdococ |
either way, you might be able to become your mirror image. |
18:11 |
rdococ |
yeah |
18:11 |
rdococ |
but I would prefer a 4D FPS |
18:11 |
rdococ |
not shooter per say, but something first person |
18:11 |
freelikegnu |
would be wild to visualize 4D MT |
18:12 |
apollo11w |
freelikegnu, good luck with 3d textures |
18:12 |
apollo11w |
and rdococ |
18:12 |
freelikegnu |
hehe we don't even have shadows |
18:13 |
apollo11w |
I thought minetest had shadows of some sort |
18:13 |
freelikegnu |
normal maps are 3d textures |
18:13 |
rdococ |
pretty sure they're just 2d slope information but ok |
18:13 |
apollo11w |
What's slope information? |
18:14 |
apollo11w |
Sure normal maps are made of voxels |
18:14 |
apollo11w |
This could seriously trigger the flat earth society |
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18:18 |
rdococ |
normal maps are a technique to make textures seem detailed by altering the lighting |
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20:58 |
cheapie |
https://cheapiesystems.com/media/images/screenshot_20170105_145019.png |
20:58 |
cheapie |
^ A rather complicated way to add two numbers. |
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21:01 |
rubenwardy |
!seen Zeno` |
21:01 |
MinetestBot |
rubenwardy: zeno` was last seen at 2017-01-02 08:54:49 UTC on #minetest |
21:01 |
rubenwardy |
red-001 ^ |
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21:09 |
sfan5 |
cheapie: looks needlessy complicated |
21:10 |
cheapie |
Yep, that's exactly the point, more or less. |
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21:11 |
sfan5 |
cheapie: here's my adder http://i.imgur.com/yQD0O4I.png |
21:11 |
cheapie |
Mine doesn't have any microcontrollers or LuaC. |
21:11 |
cheapie |
LuaCs* |
21:11 |
longerstaff13 |
I wonder why MT forms worlds in squares. |
21:11 |
cheapie |
Mine also has a display. |
21:13 |
emunand |
cheapie: what is that contraption? |
21:13 |
emunand |
sorry, sfan5 |
21:13 |
cheapie |
emunand: 3-bit adder with a display. |
21:13 |
emunand |
not cheapie |
21:14 |
cheapie |
Ah, OK. |
21:14 |
emunand |
an adder? |
21:16 |
sfan5 |
well mine is an 8-bit adder |
21:18 |
emunand |
how about doing one without luacontrollers? |
21:18 |
emunand |
not all servers allow luacontrollers to be placed |
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21:24 |
Krock |
for the first bit, you'll need one XOR and one AND, for each further one two XOR, two AND and one OR |
21:24 |
Krock |
that's quite much logic |
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21:40 |
MinetestBot |
[git] LNJ2 -> minetest/minetest: lua_api.txt: Add registered_chatcommands to global tables 545c37f https://git.io/vMZLe (2017-01-05T21:38:43Z) |
21:44 |
freelikegnu |
can't wait to see floating point processors in NT |
21:44 |
freelikegnu |
can't wait to see floating point processors in MT |
21:45 |
freelikegnu |
sry |
21:58 |
sfan5 |
emunand: it's actually those controllers without lua |
21:59 |
emunand |
so just a controller? |
21:59 |
emunand |
what mod is it? i don't think it's in mesecons |
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21:59 |
MinetestBot |
[git] LNJ2 -> minetest/minetest: README.txt: Update the License to 2010-2017 b387f95 https://git.io/vMZqg (2017-01-05T21:58:37Z) |
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22:38 |
MinetestBot |
[git] sfan5 -> minetest/minetestmapper: Fix drawing of transparent nodes without --drawalpha (fixes #41) d490cf0 https://git.io/vMZsP (2017-01-05T22:37:21Z) |
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23:58 |
kaeza |
greetings |
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