Time Nick Message 00:00 kaeza but no one has developed an Irrlicht renderer yet AFAIK 00:00 rubenwardy looks potentially bloaty 00:01 rubenwardy I love sfgui 00:01 rubenwardy although it's for sfml 00:01 Fixer o_o 00:02 kaeza that looks nice 00:03 * Fixer looks nice 00:03 rubenwardy it's layout based too 00:04 rubenwardy https://twitter.com/rubenwardy/status/765590852509065224 00:04 rubenwardy screenshot of me using it ^ 00:04 kaeza a simple packing/layout manager shouldn't be too hard to implement I guess 00:04 kaeza or maybe yes 00:04 rubenwardy my plan would be to split formspec parsing and the resultant elements 00:05 garywhite What's that rubenwardy? 00:05 rubenwardy the game? 00:05 garywhite Yeah 00:05 Fixer rubenwardy: i was expecting foto of you using it 00:05 garywhite Doesn't look like MT 00:05 kaeza nothing too complicated: just horizontal and vertical auto-layout boxes would be nice 00:05 garywhite But it looks cool 00:06 * kaeza did some crappy {V,H}Box widgets for a LÖVE library 00:06 rubenwardy so guiFormspec would use parseFormspec() to build a FormspecWindow object, which is basically drop() + a list of elements. The benefit of this is when we add client side modding, we can reuse the this class without the formspec string 00:07 rubenwardy then you could add meta elements for layouting 00:07 rubenwardy well, you could do it with the current code it would just mess up the class even move 00:08 rubenwardy I'm leaning towards not doing this as reinventing the wheel isn't good 00:08 rubenwardy it would be much better to use an existing library 00:08 garywhite Just for the hell of it I searched MT on Amazon 00:08 rubenwardy garywhite: it's a top down sandbox game with multiple floors 00:08 rubenwardy guns, doors, and an inventory 00:09 rubenwardy but no chests 00:09 rubenwardy oh, and it's multiplayer 00:09 emunand is there a test anywhere? 00:09 emunand or rather a download 00:09 rubenwardy no, there's not that much to see 00:09 rubenwardy and it's mega WIP 00:10 rubenwardy It's 9000 lines of C++, which is the biggest I've done so far 00:10 rubenwardy NBE was 6/7k, iirc 00:10 emunand the only biggest project i did was a 200 line platformer game 00:11 emunand written in javascript 00:12 rubenwardy I made a platformer in JS: https://www.youtube.com/watch?v=mBKO-rd-gkI 00:12 rubenwardy never polished though 00:13 emunand looks a lot more different than mine 00:13 emunand https://github.com/emuNAND/phi-game 00:14 emunand is it full screen? 00:14 rubenwardy btw, you can make a branch called gh-pages to make emuNAND.github.io/phi-game work 00:14 rubenwardy it is if you press f11 00:14 rubenwardy doesn't use the fullscreen API 00:14 rubenwardy but takes up the whole page 00:15 emunand i could do github pages, but i decided not to 00:15 emunand i just hosted the game in IPFS and ZeroNEt 00:15 whitephoenix I did ludum dare in pygame a while back 00:15 rubenwardy the links point to 127.0.0.1, btw 00:16 emunand rubenwardy: that is how you access ZeroNet and IPFS 00:16 emunand using the software 00:16 emunand but if you want to see it in the public gateway 00:16 emunand gateway.ipfs.io/ipfs/QmYDtgfR8NDVuULY9v3WQwYbDmr38ogbYQKyVgSZYzfgJv/phi/ 00:19 emunand it's based off of n game, if you have heard of that 00:28 kaeza the problem I have with all these games is that they insist in using the arrow keys to move :/ 00:29 emunand thats what i get for running ipfs 00:29 emunand a disconnect 00:29 kaeza I suck at using the right hand for moving and the left hand for actions 00:30 kaeza or using up for jump 00:30 emunand kaeza: for what? 00:31 kaeza the problem I have with all these games is that they insist in using the arrow keys to move :/ 00:31 kaeza my usual configuration is WASD = move, JKLIUO for actions 00:32 kaeza (assuming QWERTY keyboard, of course) 00:32 emunand i've seen games that use wasd and ijkl for multiplayer 00:33 emunand can you rebind the keys? 00:34 kaeza not sure how to do that on Linux 00:34 kaeza on Windows I used AutoHotkey 00:35 octacian emunand: have you got any progress on that trailer? 00:35 emunand nah, i have given up on it 00:35 emunand i don't have enough time to make a trailer really 00:36 octacian OK, I'll make one later :P 01:25 rubenwardy Got OBS set up, may stream tomorrow 01:25 rubenwardy depending how revision goes 02:40 whitephoenix that feeling when your most popular software is a richard stallman minetest mod 02:54 Taose >.> 02:54 * Taose breaks out the bottle of cider. 02:55 Taose I'd brew something else, but really, minetest only has apples 02:55 Taose >_> 02:55 Taose ...not sure if you can ferment mushrooms 02:55 whitephoenix do I need to make another mod? 02:56 whitephoenix was it you that suggested mushroom tools the other day? I actually made it 02:58 freelikegnu too bad no bees and honey 02:58 freelikegnu or potatos 03:02 randomminer freelikegnu, mobs_redo has bees and honey 03:03 randomminer though bees seem very rare in comparison to other mobs 03:12 Taose Well I didn't suggest the mushroom mod, but I'm pretty sure I inspired it... mushroom weapons... >.< 03:13 Taose There's no tapping trees for sap either... 03:13 Taose (We can dream) 03:13 randomminer I'd just like some permanent dirt 03:14 randomminer can't have dirt paths, unless you separate the dirt from nearby grass blocks 03:14 randomminer which is kinda weird if you just want a random path into a forest or something 03:21 Taose That's the thing about dirt, eventually all dirt will turn to grass. 03:22 Taose This is the same in forests too. 03:22 Taose Unless lots of people walk the same track repeatedly. 03:22 Taose Your best bet would be to use sandstone or some other dark block. 03:23 randomminer I guess sandstone could do, maybe 03:23 Taose ...speaking of which... I might have an idea for a new biome. 03:23 Taose Marshes. 03:23 randomminer isnt there already marshy areas? 03:23 Taose It shouldn't be that hard to make an individual sink into a block and make it tricky to get out of. 03:23 Taose I haven't seen any >.> 03:24 Taose Though... 03:24 randomminer well they dont do that, but the areas with papyrus and lilies and dirt under water seem marshy to me 03:24 Taose If I hadn't seen a jungle before in another world, I'd swear they didn't exist. 03:24 randomminer you'll have to walk a considerable distance to see all biomes 03:24 Taose >.> well ahead of you. 03:25 randomminer or get the horse mod ;) 03:25 Taose I spent four nights at sea 03:25 Taose (and no, it's not possible to navigate by the stars) 03:25 randomminer haha nope. minimap is F9, and coords are on F5. 03:26 randomminer someone made an orienteering mod too, if thats your thing 03:26 Taose F9 doesn't work so well for larger scales. 03:27 randomminer did your wheat end up growing? 03:28 Taose had to start a new world 03:28 Taose so...once it stopped, it stopped 03:28 Taose ...I hate steppes.. 03:29 randomminer they are good for building villages on 03:29 Taose >.> 03:29 Taose useless for travelling on 03:29 Taose multiple steep cliffs XD 03:30 randomminer cliffs? on a steppe? 03:30 randomminer steppes are relatively flat by definition 03:30 Taose I may have the wrong definition. 03:30 Taose Usually large flat grassy plains interspersed with gorges or rising cliffs. 03:31 Taose As if giant steps in the ground. 03:31 Taose (i.e singular stair) 03:31 randomminer im not sure the name is related to stairs 03:32 randomminer (it's not originally english) 03:32 Taose Not to my recollection, but that's how I was told to remember it. 03:32 Taose My school wasn't the best. 03:32 randomminer but in any case doesnt matter, steppes could have a few here and there anyway 03:33 randomminer i think i know the biomes you mean though, and yeah, they are a PITA 03:33 randomminer even with superjumps, they are usually impassable 03:33 Taose >.< 03:34 Taose Currently on a land based excursion to explore my locale. 03:34 Taose gotta stop for the night though 03:34 Taose because carried torches don't emit any light whatsoever 03:35 randomminer haha 03:35 randomminer crafted a bed? 03:35 Taose ...that implies cotton. 03:35 Taose and I have yet to find a jungle. 03:35 randomminer oh yeah, you don't have mobs 03:35 Taose >.< 03:35 * randomminer shears a sheep 03:35 randomminer hehe 03:36 Taose ... 03:36 Taose that's not cotton 03:36 randomminer its wool 03:36 randomminer wool is used in the bed recipe :) 03:36 randomminer u can (somehow) make wool from cotton in MT though 03:36 Taose ... 03:36 Taose da f... 03:36 whitephoenix when you sheer a sheep and don't get wool you got fleeced 03:36 randomminer whitephoenix, ba dum tish! 03:37 Taose Well it's not as if needs to be perfect. I'm happy as is 03:37 Taose ...assuming I can FIND a jungle -_- 03:38 Taose So far I have Savannah, Three types of forest, Snow (and a mix of snow and forest), ocean, beach... 03:38 randomminer heh, my current map has a nearly impenetrable jungle a almost within sight of my base... desert on the other hand is a full days ride in two directions, and only one of them has acacia trees 03:38 Taose Technically marsh if that's what we're calling it. 03:39 Taose >.> 03:39 Taose Who needs desert 03:39 randomminer sorry not desert, savannah 03:39 Taose XD 03:40 randomminer i like the red timber for roofs 03:40 Taose Ah 03:40 Taose Mines currently apple tree roof, walls, floor >.> 03:40 Taose I should probably take a sapling back with me 03:41 randomminer you might enjoy a mod with a cutting table thing. lets you make angled blocks in addition to the basic "stairs". 03:41 Taose Definitely 03:41 randomminer i *think* its in moreblocks 03:42 Taose >.> 03:42 Taose hm I think I have that mod downloaded 03:42 Taose just not activated... 03:43 Taose I can't recall whether it's moreblocks or the other one I have, but once activated, just does not mesh well with VanessaE's textures 03:43 randomminer ah 03:43 * randomminer likes it retro 03:43 Taose X) 03:43 Taose Ordinarily I would 03:43 Taose but 03:43 Taose >.> in the case of MineTest 03:43 * Taose prefers Terasology's retro graphics) 03:45 * randomminer has a look-see 03:45 randomminer not to bad 03:46 Taose The graphics are fine 03:46 Taose The game took a nosedive. 03:46 Taose (especially for me) 03:46 Taose ... 03:46 Taose I FOUND IT 03:46 Taose JUNGLE AHOY 03:46 Taose Tera has a bit a memory leak (java, who would have thought ¬_¬) 03:46 Taose and it scrambles blocks after a while. 03:47 randomminer ah ew 03:47 Taose The java's fine to be honest 03:47 Taose Not as slow as you'd think 03:48 Taose Though IntelliJ wants to destroy my system... 03:48 randomminer how far away from spawn or your base is the jungle? 03:48 Taose ... 03:48 Taose uh 03:49 Taose it's been a seven day journey 03:49 Taose ...at least 03:49 Taose By foot 03:49 randomminer theres gotta be a closer one 03:49 Taose ...I haven't seen one. 03:49 randomminer in another direction 03:50 Taose nope I already followed that rive down from where I spawned 03:50 Taose (My base is not far from the coast) 03:50 randomminer none inland then? 03:50 Taose Not that I've found 03:50 randomminer weird 03:50 randomminer but oh well, what can you do 03:51 Taose I followed the coast round to the next river and followed it up 03:51 Taose Some jungle at the top, but it's still quite the trek 03:51 Taose ...(am building a boat to get back though) 03:51 randomminer other than grab several hundred jungle wood and cotton :D 03:51 Taose That's what I'm planning on doing. 03:51 Taose Well 03:52 Taose I'll grab a sapling and about 10 cotton seeds 03:52 randomminer ah 03:53 randomminer i enforce a few rules on myself, so transferring a sapling would be against that. (the game is a bit too easy otherwise) 03:53 Taose >.> 03:53 Taose but that's real life 03:54 randomminer when i do want something easy i just play creative mode instead :D 03:54 Taose >.> 03:55 Taose Your definition of difficult, is just long winded XD 03:55 randomminer haha 03:56 randomminer so for example I also have the hunger mod, so i cant spend weeks down below (i'll run out of food) 03:56 Taose That's understandable 03:58 Taose But taking materials closer is useful. 03:58 Taose Do plants grow under torch light? 03:58 Taose (thinking hydroponics here) 03:59 randomminer yeah, lets say i found an isolated small bunch of jungle trees closer, i'd have no problems expanding that with saplings 03:59 randomminer Taose, no, but theres a whole controversy surrounding that atm, because a while back they did. 03:59 Taose (I just found this plant that smells funny in the jungle and the authorities seem to have problems) 03:59 Taose awww 03:59 randomminer and you could have underground forests 04:00 Taose Probably needs to be a mod then. The only "plant" that I know of that grows under candlelight is rhubarb. 04:00 Taose (It specifically needs low level light and candle light is the best) 04:01 randomminer I personally think they should err on the realistic side, but have a setting to adjust for those who want the old mechanics 04:01 randomminer yeah not much grows in low light IRL 04:01 Taose Speaking of which Mese Lamps... 04:02 Taose Do plants grow under Mese lamps? 04:03 randomminer i believe so 04:04 randomminer (if its already outside, it wont make it grow faster or anything AFAIK) 04:04 Taose But it should help against moonlight? 04:04 Taose huh 04:05 Taose apparently torches do have luminance still 04:05 Taose (according to the wiki, may need updating) 04:09 randomminer found an ice/glacier biome yet? 04:10 Taose erm 04:10 randomminer completely useless, but look cool :D 04:10 Taose yes, yes I think I have 04:10 Taose XD 04:11 randomminer well, unless you want to build an igloo 04:13 Taose uh oh 04:13 Taose looks like my plants have stopped growing 04:14 Taose Planted these before I left 04:14 Taose still only growth 1 stage 04:22 Taose >.> 04:22 * Taose runs away 05:10 whitephoenix Why isn't v7 the default worldgen option? 05:14 VanessaE it is. 05:14 VanessaE or it was supposed to be 05:15 whitephoenix it's always been v6 for me 05:23 VanessaE hm. I thought the devs meant to change that for 0.4.15 05:26 whitephoenix I don't know, I just compiled the git version 05:38 octacian whitephoenix: it is. 07:20 MinetestBot 02[git] 04Wayward1 -> 03minetest/minetest: Add raycast.cpp and tileanimation.cpp to Android.mk 138f22272 https://git.io/vMs8Q (152017-01-05T07:19:54Z) 09:38 JamesTait Good morning all! Happy Thursday, and happy Bird Day! 🐦 11:57 Megaf Happy Bird Day JamesTait, good morning and happy new year! 11:59 JamesTait 👋 Happy new year, Megaf! 13:14 IhrFussel My server just crashed WITHOUT any errors until i check dmesg...it mentions "seg fault at 150 ip [longhex] sp [longhex] error 4 in minetestserver" 13:15 juhdanad What is your server's version? 13:15 IhrFussel 0.4.15-dev 13:16 IhrFussel Compiled Jan 3 13:17 IhrFussel Im guessing its an error with packages? Cause of "ip" 13:17 IhrFussel Packets* 13:18 sfan5 no 13:18 sfan5 this is what it says 13:18 sfan5 a segfault 13:20 IhrFussel So its about memory 13:21 IhrFussel The last logged event was a player timeout (if that helps) 13:24 IhrFussel sfan5, are the hexcodes important? Should i post the error somewhere plus hex? 13:25 sfan5 run addr2line -pfC -e 13:30 IhrFussel sfan5, Server::SendMovePlayer(unsigned short) bei ??:? 13:31 IhrFussel bei = at 13:31 sfan5 (i'm german too :D) 13:32 IhrFussel Haha ok 13:33 IhrFussel So that is the function that caused the crash? 13:35 sfan5 yes 13:35 sfan5 at least it should be 13:40 IhrFussel I grepped through the src code...but i cant see whether or not the engine calls that function on join/leave 13:42 sfan5 it called in server steps 13:44 IhrFussel So should i open an issue about it? Or is it likely on my end? 13:45 sfan5 nah these infos do not suffice 13:47 IhrFussel So nothing the devs could do about it? Maybe i need to enable verbose stream? 13:48 sfan5 probably wouldn't help 13:48 rubenwardy can you reproduce? 13:48 sfan5 ideally you would run the debug build in a debugger 13:48 rubenwardy The best thing to do is run in gdb 13:48 rubenwardy ^^ 13:48 sfan5 but that's quite some work for a bug that probably won't happen again 13:49 IhrFussel Well i dont know...i remember that these "no error in log" crashes happened regularly on the VPS i had before but dmesg was empty (i guess the hoster disabled it for some reason) 13:51 IhrFussel Well ill just watch dmesg more closely now if it happens again...thanks everybody :) 16:20 rubenwardy !mod maid 16:20 MinetestBot rubenwardy: Maidroid [maidroid] by tig-m5 - https://forum.minetest.net/viewtopic.php?t=14808 16:23 silwol hi all 16:23 silwol couldn't find any reliable information on this: is there a shortcut/command to destroy an item either in inventory or when thrown away? 16:24 Taose When thrown away it should disappear on its own...as long as it isn't "placed" 16:24 silwol you mean after some time? 16:24 Taose yep 16:25 silwol ok thx 16:25 Taose If it's been placed...then it'll stay there. 16:25 sfan5 silwol: you can destroy the currently held item with /pulverize 16:27 silwol sfan5: that's what I wanted, thx 16:31 * Taose installs ambient mod 16:32 Taose *night falls* 16:32 * Taose flees inside home and locks door. 16:32 Taose >_> da fuq. Wolves!? 17:03 DuCake Hello - what is the performance consequence of raising the max_objects_per_block value in minetest.conf ...? I have a server which heavily relies on objects being in the world (tamed mobs on display) and wondered if it would be bad to raise the value? 17:06 sfan5 it can cause worse performance 17:07 sfan5 but that is unlikely to happen unless your routinely have lots of objects per block 17:08 DuCake OK thanks. In this case, it's rare clumps of world blocks that have high concentrations of mobs. Mostly it's just the "normal" number of objects one would expect on any given server 17:14 rdococ I'd love an aesthetic version of spheretest (no looping, just a spherical effect). 17:27 apollo11w What's spheretest? 17:33 Krock a 3d map cube as a doughnut 17:33 Taose o.o 17:33 sfan5 sphere* 17:33 Taose No no no 17:33 Taose go back 17:34 Taose I has doughnut? 17:34 Taose (typically denominated by travelling so far north on the map that you appear at the bottom 17:34 Taose ) 17:34 Taose In true Jrpg style. 17:34 rdococ the mathematical term is torus 17:34 Taose >.> 17:35 rdococ <.< 17:35 Taose There's always one 17:35 rdococ there's always Taose 17:35 Taose Oh I like 17:35 Taose Well played sir 17:36 * Taose mumbles that every time they make an extension they have to re-do the roof every time -_- 17:36 rdococ wonder if spheretest could be modified to actually display as a torus 17:37 rdococ also I'd spell it donut, not doughnut :p 17:38 Taose American 17:38 Taose ... 17:38 rdococ nope, I come from mars 17:39 rdococ hate @m3r1c@n 17:40 Krock sfan5, it looks like a sphere, yes. But actually it's a donut/doughnut 17:41 Krock jeija explains it very good in the videos he made 17:41 rdococ there's no north or south pole :c 17:43 Krock inb4 https://www.youtube.com/watch?v=s7Edq_K72Jc 17:45 rdococ where does santa live in spheretest? 17:46 Taose Well there is...but it gets far more complicated. 17:47 Taose (all planets, even tori have a magnetic field) 17:47 rdococ well, ik that 17:47 rdococ wouldn't it be in the middle tho? 17:48 Taose You'd think so, but no 17:48 rdococ ? 17:49 rdococ well, it could be somewhere on the outside surface 17:51 Taose Think about what causes the earths magnetism. 17:52 rdococ a liquid core!! 17:52 Taose According to our infallible scientists. 17:52 Taose >.> 17:52 Taose Anyway 17:52 rdococ <.< 17:52 Taose Yes 17:52 rdococ of course it's actually a colony of alien microbes but we can't tell them 17:53 Taose That generates a field to either extreme though the planet. 17:53 Taose But it wouldn't be a ball on a torus. 17:53 Taose It's be a ring. 17:53 rdococ well, if you use noclip to go to the core in spheretest, it seems to have been hollowed out. 17:53 rdococ thus, spheretest has no core. 17:53 Taose X) 17:54 Taose I'm talking about the definition of the north pole. 17:54 Taose (the entire "how it got its name") 17:54 rdococ ik 17:54 Taose The North pole then, would be the outer equator (looking at a Torus from horizontally 17:55 Taose and the South pole would be the inner 17:55 rdococ ok... 17:55 Taose ...aka. Much easier for santa to deliver presents. 17:56 rdococ if santa is a huge ring covering the outer equator of the torus. 17:56 apollo11w Is spheretest a fork of minetest? 17:56 apollo11w Wait I'm duckduckgoing it 17:57 Taose +1 17:57 Krock yes -> https://github.com/Jeija/spheretest/ 17:57 * rdococ really wants spheretest to be perfected 17:57 apollo11w So like, is the next step a minetest space simulator where you can build satellites that actually orbit? 17:57 Taose (that's a google +1, so it's pretty worthless, sorry) 17:58 apollo11w I see some pretty topnotch config settings 17:58 apollo11w >planet_centrifugal_enable = true 17:58 apollo11w Do you plan to make a PKGBUILD and put it on the AUR for Arch users? 17:59 apollo11w You know, unlike minetest 4.15 stable? 17:59 apollo11w They've still got Minetest 0.4.14 in the Arch repo 18:00 Krock compiling from Git does it 18:00 sfan5 it's a fork for some experiments 18:00 sfan5 it doesn't need to be in the AUR 18:00 sfan5 for the same reason it also doesn't need an official package 18:01 apollo11w So how are the experiments? 18:03 sfan5 well as you can see spheretest works 18:04 rdococ mobius strip test 18:06 rdococ failing that, klein bottle test 18:07 apollo11w Lol 18:07 rdococ spheres are weird 18:07 freelikegnu I would think successful moebius strip would preclude attempting klien bottle 18:07 apollo11w If the flat earth society saw this they'd be so triggered 18:08 apollo11w What would klein bottle be like? 18:08 rdococ a klein bottle is non-orientable 18:08 freelikegnu kleim botle is like a moebius toriod 18:08 freelikegnu klein 18:08 apollo11w Isn't a klein bottle four dimensional? 18:08 freelikegnu yeah 18:09 freelikegnu but even klein bottle hats have been made :D 18:09 rdococ but 3d projections of klein bottles intersect themselves 18:10 freelikegnu have you seen http://miegakure.com/ ? 18:10 rdococ either way, you might be able to become your mirror image. 18:11 rdococ yeah 18:11 rdococ but I would prefer a 4D FPS 18:11 rdococ not shooter per say, but something first person 18:11 freelikegnu would be wild to visualize 4D MT 18:12 apollo11w freelikegnu, good luck with 3d textures 18:12 apollo11w and rdococ 18:12 freelikegnu hehe we don't even have shadows 18:13 apollo11w I thought minetest had shadows of some sort 18:13 freelikegnu normal maps are 3d textures 18:13 rdococ pretty sure they're just 2d slope information but ok 18:13 apollo11w What's slope information? 18:14 apollo11w Sure normal maps are made of voxels 18:14 apollo11w This could seriously trigger the flat earth society 18:18 rdococ normal maps are a technique to make textures seem detailed by altering the lighting 20:58 cheapie https://cheapiesystems.com/media/images/screenshot_20170105_145019.png 20:58 cheapie ^ A rather complicated way to add two numbers. 21:01 rubenwardy !seen Zeno` 21:01 MinetestBot rubenwardy: zeno` was last seen at 2017-01-02 08:54:49 UTC on #minetest 21:01 rubenwardy red-001 ^ 21:09 sfan5 cheapie: looks needlessy complicated 21:10 cheapie Yep, that's exactly the point, more or less. 21:11 sfan5 cheapie: here's my adder http://i.imgur.com/yQD0O4I.png 21:11 cheapie Mine doesn't have any microcontrollers or LuaC. 21:11 cheapie LuaCs* 21:11 longerstaff13 I wonder why MT forms worlds in squares. 21:11 cheapie Mine also has a display. 21:13 emunand cheapie: what is that contraption? 21:13 emunand sorry, sfan5 21:13 cheapie emunand: 3-bit adder with a display. 21:13 emunand not cheapie 21:14 cheapie Ah, OK. 21:14 emunand an adder? 21:16 sfan5 well mine is an 8-bit adder 21:18 emunand how about doing one without luacontrollers? 21:18 emunand not all servers allow luacontrollers to be placed 21:24 Krock for the first bit, you'll need one XOR and one AND, for each further one two XOR, two AND and one OR 21:24 Krock that's quite much logic 21:40 MinetestBot 02[git] 04LNJ2 -> 03minetest/minetest: lua_api.txt: Add registered_chatcommands to global tables 13545c37f https://git.io/vMZLe (152017-01-05T21:38:43Z) 21:44 freelikegnu can't wait to see floating point processors in NT 21:44 freelikegnu can't wait to see floating point processors in MT 21:45 freelikegnu sry 21:58 sfan5 emunand: it's actually those controllers without lua 21:59 emunand so just a controller? 21:59 emunand what mod is it? i don't think it's in mesecons 21:59 MinetestBot 02[git] 04LNJ2 -> 03minetest/minetest: README.txt: Update the License to 2010-2017 13b387f95 https://git.io/vMZqg (152017-01-05T21:58:37Z) 22:38 MinetestBot 02[git] 04sfan5 -> 03minetest/minetestmapper: Fix drawing of transparent nodes without --drawalpha (fixes #41) 13d490cf0 https://git.io/vMZsP (152017-01-05T22:37:21Z) 23:58 kaeza greetings