Time |
Nick |
Message |
00:11 |
|
VaultBoy left #minetest |
00:14 |
|
swift110-phone joined #minetest |
00:30 |
|
DuCake joined #minetest |
00:36 |
|
DFeniks joined #minetest |
00:53 |
|
kaeza joined #minetest |
00:56 |
|
BBmine joined #minetest |
00:59 |
|
troller joined #minetest |
01:07 |
|
Tmanyo joined #minetest |
01:08 |
|
octacian_ joined #minetest |
01:13 |
|
lordfingle joined #minetest |
01:16 |
|
behalebabo joined #minetest |
01:28 |
|
redblade joined #minetest |
01:29 |
redblade |
hi |
01:29 |
kaeza |
o/ |
01:31 |
redblade |
anyone know where to add "not_in_creative_inventory=1" to in mobs redo animals? because i dont know where |
01:31 |
redblade |
someone suggested it on the forum |
01:31 |
redblade |
for a long time i've been just commenting out register_egg but then i find out the nets arent working |
01:31 |
redblade |
i see no place where "groups" is, and after adding my own it still doesn't work |
01:32 |
redblade |
not_in_creative_inventory=1 |
01:32 |
redblade |
why does _ show up as space on irc? |
01:33 |
redblade |
must be a hexchat thing |
01:51 |
redblade |
actually it seems youhave to add a fifth fiend with "true" to mobs:register_egg |
01:51 |
redblade |
in the api documentation "true" removes it from creative |
02:16 |
|
hmmmmm joined #minetest |
02:25 |
|
mootpoint joined #minetest |
02:25 |
|
mootpoint left #minetest |
02:25 |
|
mootpoint joined #minetest |
02:26 |
redblade |
in creative mode though it leaves the animal in inventory when you place it down |
02:51 |
|
swift110 joined #minetest |
02:52 |
redblade |
ugh i just found a multicraft user complaining about ads |
02:52 |
nm0i__ |
Just one user? Lucky. |
02:56 |
redblade |
she can't even teleport |
02:56 |
redblade |
no i've had plenty of users like that |
02:57 |
redblade |
there was even a user months ago who was playing "minecraft" with banner ads and a "full version" |
02:58 |
redblade |
i've been getting a ton of users lately with "NameNNN". someone here on irc told me that it's a popular fake now but i forget the name of it |
03:04 |
|
uroboro_ joined #minetest |
03:12 |
|
rickmcfarley left #minetest |
03:16 |
|
shymega joined #minetest |
03:25 |
|
kaeza joined #minetest |
03:31 |
|
proller joined #minetest |
03:32 |
|
Shara joined #minetest |
04:06 |
|
DI3HARD139 joined #minetest |
04:20 |
|
minetester joined #minetest |
04:21 |
minetester |
hey, anyone online atm? got a weird error with the moreblocks mod... |
04:22 |
minetester |
nodes.lua:14: attempt to call field 'node_sound_metal_defaults' (a nil value) <---- isnt that meant to be part of default?! |
04:24 |
|
TommyTreasure joined #minetest |
04:25 |
kaeza |
minetester, what Minetest version are you using? |
04:25 |
minetester |
0.4.14 |
04:26 |
minetester |
it's weird coz it aliases a bunch of other sounds, gets to that one, and dies |
04:26 |
swift110 |
hey guys' |
04:28 |
kaeza |
minetester, pretty sure metal sounds were added after 0.4.14 |
04:29 |
kaeza |
you could try to update minetest_game or port the code/files from there |
04:30 |
minetester |
oh, fair enough. i figured the mod would be fine with latest stable |
04:30 |
kaeza |
otherwise you'll have to wait for 0.4.15 which should be released soon(ish) |
04:30 |
* minetester |
heads to the realms of git |
04:31 |
* minetester |
might also get lazy and comment the lines |
04:31 |
minetester |
:D |
04:31 |
kaeza |
that works too :D |
04:31 |
kaeza |
here's the patch if interested: https://github.com/minetest/minetest_game/commit/fa9a34554b96d2223cce2a9a53991ebe3c5bedc0 |
04:32 |
minetester |
thanks |
04:46 |
minetester |
@kaeza manually merged patch, now working fine, thanks for the help! |
04:46 |
kaeza |
minetester, you are quite welcome. I'm doing some tests to see if moreblocks can be patched to not unnecessarily break on older releases |
04:47 |
kaeza |
!next |
04:47 |
MinetestBot |
Another satisfied customer. Next! |
04:54 |
kaeza |
Calinou, https://github.com/minetest-mods/moreblocks/pull/62 ? |
04:54 |
freelikegnu |
gah I forgot how to maek textures look pixeley instead of blended :P |
04:55 |
freelikegnu |
or blury |
04:59 |
* kaeza |
wonders how many mods work on everything from 0.4.3 to 0.4.14 |
04:59 |
kaeza |
should write some test script sometime :P |
05:00 |
freelikegnu |
mmm mod validator... |
05:05 |
freelikegnu |
there are so many mod api's now... I guess that's good? |
05:05 |
freelikegnu |
sorry I'm being rude... Hello every one :D |
05:06 |
kaeza |
greetings |
05:06 |
minetester |
hi |
05:08 |
freelikegnu |
all the work being done on mob api was inspiring me to return to modeling again |
05:10 |
minetester |
I'd like to make a villager/hut/npc mod but, effort and time, and (re)learning lua... |
05:10 |
|
IhrFussel joined #minetest |
05:10 |
minetester |
village* |
05:11 |
freelikegnu |
minetester: I hear that, part of what makes it hard to come back is having to relearn :D |
05:11 |
kaeza |
http://xkcd.com/1742/ |
05:11 |
minetester |
haha |
05:12 |
IhrFussel |
Now I almost got everything working EXCEPT u_skins and unified_inventory...i think sfinv blocks them, now i tried to disable sfinv but almost all mods are broken again...so the question is: how can i DISABLE the sfinv inventory and enable unified_inventory without breaking other mods |
05:13 |
freelikegnu |
I've been seeing soem pretty jacked up projects in github lately.... stuff that supposedly compiles on linux but fails on all but one distro, that I happen not to have |
05:15 |
freelikegnu |
at least its easy to compile minetest |
05:15 |
minetester |
IhrFussel, start with unified_inventory and work your way up? |
05:15 |
IhrFussel |
unified_inventory isnt the problem...it only happens since sfinv is a default mod |
05:15 |
kaeza |
IhrFussel, did you update UI to latest? that was fixed |
05:16 |
minetester |
oh |
05:16 |
minetester |
haha |
05:16 |
freelikegnu |
minetester: would the huts be premade or are you thinking of some parametrically generated dwellings? |
05:16 |
minetester |
freelikegnu, probably premade |
05:16 |
freelikegnu |
as the dungeons are |
05:16 |
minetester |
at least initially |
05:17 |
IhrFussel |
Ok so i need to update unified_inventory, alright...i hope u_skins will just work after that mod update |
05:18 |
minetester |
freelikegnu, theres a few village mods around already, but they don't really mesh well with my preferences |
05:19 |
freelikegnu |
what do you have in mind? |
05:21 |
minetester |
Mostly just random huts, watchtowers, and tiny villages. No need for large towns, or anything that flattens large areas of map. A few NPCs at each location, maybe traders eventually. That all being said, i'll probably never get around to it :D |
05:21 |
|
captpete1 joined #minetest |
05:21 |
minetester |
the fact that you are the only person in a singleplayer game has always felt weird |
05:22 |
freelikegnu |
yeah, even an occasional trader standing by a fire would be nice |
05:22 |
minetester |
true |
05:23 |
freelikegnu |
or a finding a starving npc in a cave that you can feed and he will follow you to the surface |
05:24 |
minetester |
heh, i've always thought it'd be funny down at like -5000 some NPCs just digs through the wall, and keeps going about his business |
05:25 |
minetester |
"i'm just here for all your mese, don't mind me" X( |
05:25 |
freelikegnu |
I started building goblins because I thought that caves needed some kind of active mobs that are not necessarily aggro |
05:26 |
minetester |
nice |
05:27 |
freelikegnu |
but above ground needs something too, IMHO |
05:29 |
minetester |
freelikegnu, have you tried: https://forum.minetest.net/viewtopic.php?f=9&t=13589 (villages modpack, Sokomine) |
05:35 |
freelikegnu |
it's a great mod. |
05:35 |
freelikegnu |
I've played with it before but I dont feel compelled to include it in my game |
05:36 |
|
garywhite joined #minetest |
05:36 |
minetester |
same, a little too "big" for my tastes, and does funky things with the map. |
05:36 |
minetester |
looks beautiful though |
05:37 |
freelikegnu |
I also find tract housing developments distateful |
05:37 |
garywhite |
? |
05:38 |
TommyTreasure |
anyone know how to convert a world into a subgame? |
05:39 |
TommyTreasure |
nevermind, just found a few methods on google. sorry |
05:39 |
freelikegnu |
https://www.google.com/search?q=tract+housing&tbm=isch |
05:40 |
minetester |
garywhite, we are discussing village mods |
05:41 |
garywhite |
oh ok. That'd be cool |
05:43 |
MinetestBot |
[git] lhofhansl -> minetest/minetest: Fix occlusion culling, again (#4930) 24edfb7 https://git.io/v1dRG (2016-12-19T05:43:04Z) |
05:44 |
swift110 |
wats a village mod |
05:44 |
freelikegnu |
cliff dwellings would be cool: https://www.google.com/search?q=cliff+dwelling&source=lnms&tbm=isch |
05:45 |
minetester |
freelikegnu, sometimes dungeons spawn like that |
05:45 |
freelikegnu |
I guess i'm just obsessed with underground |
05:45 |
freelikegnu |
minetester: yeah they do, I love that |
05:46 |
minetester |
I usually move in when i find one :D |
05:46 |
minetester |
anyway I've got to head off |
05:46 |
freelikegnu |
farewell |
05:46 |
minetester |
good diggings all |
05:49 |
garywhite |
night minetester |
06:07 |
|
Menche joined #minetest |
06:09 |
|
jin_xi joined #minetest |
06:33 |
|
kimitux joined #minetest |
06:39 |
|
tverrbjelke joined #minetest |
06:46 |
|
lumidify joined #minetest |
06:46 |
|
Hirato joined #minetest |
06:49 |
|
Out`Of`Control joined #minetest |
07:11 |
cheapie |
I was just looking at traffic lights in Minecraft to see what they're like... and looks like they're *really* bad. |
07:13 |
cheapie |
A search on YouTube for "minecraft traffic light" pretty much just resulted in a facepalm, headdesk, and "do you even know what the MUTCD _IS_!?" all at once. |
07:13 |
cheapie |
So, uh, we have MC "beat" on that one. Yay? |
07:16 |
|
red-001 joined #minetest |
07:19 |
est31 |
yeey |
07:22 |
|
CWz joined #minetest |
07:28 |
|
Weedy joined #minetest |
07:28 |
cheapie |
I just took a video of a "state-of-the-art" Minetest traffic light, and I'll be uploading that shortly (for some definition of "shortly") if anyone wants to see. |
07:42 |
|
eidy joined #minetest |
07:43 |
agaran |
cheapie: sounds good :) |
07:53 |
cheapie |
agaran: Should be up within the next half hour or so. |
08:06 |
|
mootpoint joined #minetest |
08:23 |
cheapie |
agaran: https://www.youtube.com/watch?v=y-tOfCZrrVk |
08:41 |
|
minetester joined #minetest |
09:19 |
|
aheinecke joined #minetest |
09:47 |
IhrFussel |
Guys is there a way to hide the nametag RUNTIME? I tried player:set_nametag_attributes({text=""}) and it doesnt work |
09:49 |
|
Szkodnix joined #minetest |
09:57 |
IhrFussel |
Or is "" wrong? Maybe it has to be nil or another value? Or can it not be empty? |
10:00 |
kaeza |
maybe "" is "use default" |
10:00 |
kaeza |
using a fully transparent color works for me |
10:00 |
kaeza |
try player:set_nametag_attributes({text="Adolf", color=0}) |
10:02 |
kaeza |
(or color=0x00000000 if you want to be clearer) |
10:08 |
IhrFussel |
kaeza, you can define the opacity with the color value? o.o |
10:09 |
kaeza |
IhrFussel, yes, look for "ColorSpec" in the API |
10:09 |
|
QwertyDragon joined #minetest |
10:12 |
kaeza |
{a=0, r=0, g=0, b=0} may be clearer/easier to deal with |
10:13 |
IhrFussel |
kaeza, and can I make it non-transparent again too? Or do I need to define the exact color again? |
10:13 |
kaeza |
you just specify a=255 for full opacity |
10:13 |
kaeza |
or 0xFFFFFFFF (fully-opaque, pure white) |
10:14 |
IhrFussel |
Or 0xFFFFFFFF right? |
10:14 |
IhrFussel |
Is that what the standard opacity is like for nametags? |
10:15 |
IhrFussel |
Cause of course i want it to look the same when the player disables "hiding" |
10:15 |
kaeza |
I guess, but not sure |
10:15 |
kaeza |
there's get_nametag_attributes() if you want to save the attrs |
10:16 |
IhrFussel |
Hm how do i put that into a table? table[playername] = minetest.get_name_attributes(playername).color? |
10:17 |
|
QwertyDragon joined #minetest |
10:17 |
kaeza |
something like that, yes |
10:18 |
IhrFussel |
Ok ill try, thanks |
10:25 |
kaeza |
great, OpenGL hangs again |
10:26 |
kaeza |
reboot time! |
10:30 |
|
SmugLeaf joined #minetest |
10:34 |
IhrFussel |
Will player:get_nametag_attributes().color work and give me just the color value? |
10:42 |
|
YuGiOhJCJ joined #minetest |
10:45 |
|
CWz joined #minetest |
10:52 |
|
PseudoNoob joined #minetest |
10:54 |
|
lumidify joined #minetest |
11:05 |
|
lumidify joined #minetest |
11:10 |
|
Markow joined #minetest |
11:13 |
|
DuCake joined #minetest |
11:20 |
|
CWz_ joined #minetest |
11:28 |
|
abruanese joined #minetest |
11:37 |
|
Fixer joined #minetest |
11:38 |
|
SylvieLorxu joined #minetest |
11:47 |
|
Jordach joined #minetest |
11:47 |
|
lumidify joined #minetest |
11:48 |
|
proller joined #minetest |
12:02 |
|
Pie-jacker875 joined #minetest |
12:19 |
|
minetester joined #minetest |
12:19 |
|
proller joined #minetest |
12:21 |
minetester |
random question, is there a (non-console) way of changing dry grass to normal grass? |
12:21 |
minetester |
as in the dirt block, not the plant |
12:22 |
Fixer |
minetester: redig it? |
12:22 |
AnotherBrick |
dig a block with dry grass, place fresh dirt, wait a lil', there will be a normal grass |
12:23 |
minetester |
oh, so that doesnt change back to dry? |
12:25 |
minetester |
and if so, is there a way of changing green to dry? |
12:25 |
Fixer |
minetester: dig green dirt, place it, place dry grass on it |
12:25 |
minetester |
ah, cheers |
12:45 |
|
iwB joined #minetest |
13:05 |
|
basxto joined #minetest |
13:39 |
|
mootpoint left #minetest |
13:39 |
|
mootpoint joined #minetest |
13:39 |
|
captpete joined #minetest |
13:43 |
|
Darcidride joined #minetest |
14:00 |
|
DI3HARD139 joined #minetest |
14:26 |
|
SylvieLorxu joined #minetest |
14:33 |
|
luizrpgluiz joined #minetest |
14:35 |
|
Yruama_Lairba joined #minetest |
14:43 |
|
est31 joined #minetest |
14:51 |
|
swift110 joined #minetest |
14:54 |
Yruama_Lairba |
hello, what is the mods to have hunger mecanism ? |
14:58 |
|
luizrpgluiz left #minetest |
15:01 |
|
DFeniks joined #minetest |
15:07 |
mootpoint |
there is a hud_hunger modpack, thats what we use on our server |
15:20 |
|
swift110 joined #minetest |
15:24 |
|
hmmmm joined #minetest |
15:33 |
|
troller joined #minetest |
15:55 |
|
jin_xi joined #minetest |
15:58 |
|
SylvieLorxu joined #minetest |
16:10 |
|
PseudoNoob joined #minetest |
16:17 |
|
whitephoenix0 joined #minetest |
16:21 |
sofar |
Greetings from .nl |
16:24 |
agaran |
Good afternoon |
16:25 |
|
Szkodnix joined #minetest |
16:25 |
|
octacian joined #minetest |
16:32 |
|
^v joined #minetest |
16:35 |
|
TommyTreasure joined #minetest |
16:49 |
|
red-001 joined #minetest |
16:54 |
|
Not_a_Robot joined #minetest |
17:02 |
|
garywhite joined #minetest |
17:08 |
|
red-001 joined #minetest |
17:24 |
|
mootpoint left #minetest |
17:27 |
|
tpe joined #minetest |
17:27 |
|
lumidify joined #minetest |
17:28 |
|
Tux[Qyou] joined #minetest |
17:29 |
|
Jordach joined #minetest |
17:41 |
|
DuCake joined #minetest |
17:44 |
|
The_Loko joined #minetest |
17:48 |
|
Telesight joined #minetest |
17:49 |
|
Krock joined #minetest |
18:02 |
|
Trustable joined #minetest |
18:18 |
Yruama_Lairba |
somebody know how works npc, animal or mob spawning with mob redo ? |
18:20 |
Yruama_Lairba |
it seems that no mob are spawning in new map ? |
18:20 |
red-001 |
is mob_redo enabled? |
18:21 |
red-001 |
they should always spawn |
18:23 |
Yruama_Lairba |
yes, mob redo enabled |
18:24 |
|
emunand joined #minetest |
18:25 |
Yruama_Lairba |
in fact i fear bad interaction with an other mod |
18:26 |
|
tpe joined #minetest |
18:26 |
red-001 |
what other mods do you have enabled? |
18:31 |
Yruama_Lairba |
mobs_animal, mobs_monster,mobs_npc,mobs_redo |
18:32 |
|
AcidNinjaFWHR joined #minetest |
18:32 |
Yruama_Lairba |
in fact i had enabled many mods on new map when i ecounter the problem for the first time |
18:33 |
Yruama_Lairba |
so i wanted to do new maps enabling mods once by once |
18:34 |
Yruama_Lairba |
but even with only this 4 mods i lamost don't have mobs spawing, |
18:35 |
|
lemonade joined #minetest |
18:42 |
agaran |
Yruama_Lairba: not sure how mobs work in singleplayer, thats might be one problem, second, have you check what conditions for spawning are? for example undergroudn they spawn above default stone nodes if there is air node(s) above.. |
18:50 |
Yruama_Lairba |
ok, spawnig frenquency seems very variable |
18:56 |
|
Void7 joined #minetest |
18:56 |
|
TheReaperKing joined #minetest |
19:01 |
|
turtleman joined #minetest |
19:30 |
|
Gael-de-Sailly joined #minetest |
19:50 |
|
aheinecke joined #minetest |
19:51 |
|
LSW joined #minetest |
19:53 |
|
proller__ joined #minetest |
19:57 |
|
fling joined #minetest |
19:59 |
|
Calinou joined #minetest |
20:15 |
|
DuCake joined #minetest |
20:17 |
|
emunand joined #minetest |
20:35 |
emunand |
is octacian active? |
20:35 |
octacian |
yep |
20:36 |
emunand |
when will you be able to work on the trailer? |
20:36 |
octacian |
I can make time whenever :D |
20:36 |
emunand |
alright, i also have a lot of time |
20:36 |
emunand |
we could start wednesday |
20:36 |
emunand |
i will set up a server for us |
20:36 |
octacian |
sure, that'd be great. |
20:37 |
octacian |
what time zone are you in? |
20:38 |
emunand |
i am in the new york time zone |
20:38 |
garywhite |
I can help with the trailer |
20:38 |
octacian |
ok, I'm in PST |
20:39 |
emunand |
so it's noon right now? |
20:39 |
octacian |
yep |
20:39 |
octacian |
for garywhite too |
20:39 |
garywhite |
It's 12:39 PM for me |
20:39 |
octacian |
same |
20:41 |
garywhite |
Guys I can find out when this week that 0.4.15 goes public |
20:42 |
emunand |
we could release the trailer when 4.15 releases |
20:42 |
octacian |
wait, not that one. |
20:42 |
octacian |
whoops, wrong channel. |
20:46 |
|
proller joined #minetest |
20:49 |
garywhite |
You there octacian? |
20:51 |
|
whitephoenix0 joined #minetest |
20:52 |
garywhite |
Hi whitephoenix0 |
20:53 |
whitephoenix0 |
hi |
20:53 |
octacian |
garywhite: I'm here now. |
20:54 |
garywhite |
octacian: Umm...If you want to have the trailer done for 0.4.15 you'd have to start rn...0.4.15 is scheduled to come out on Wednesday 12/21 |
20:55 |
octacian |
wuh? who says? |
20:55 |
octacian |
paramat? |
20:55 |
garywhite |
sfan5 |
20:55 |
garywhite |
I just checked on dev channel |
20:55 |
octacian |
he's the release manager? |
20:55 |
garywhite |
There's no set release manager this time IIRC |
20:56 |
octacian |
Well, I'll look into it myself as well. |
20:56 |
|
AcidNinjaFWHR joined #minetest |
20:56 |
|
Szkodnix joined #minetest |
20:58 |
|
Szkod joined #minetest |
21:00 |
|
Szkodnix joined #minetest |
21:02 |
|
emunand joined #minetest |
21:02 |
|
passant joined #minetest |
21:02 |
garywhite |
emunand 0.4.15 is supposed to come out wednesday 12/21 |
21:02 |
passant |
hi there what was the command for saving the mod profiling file?^^ |
21:05 |
passant |
i mean - as i read, there should be a /profiler command, right? but it isn't available ... o.O |
21:06 |
passant |
mod_profiling = true and detailed_profiling = true is aneable for sure |
21:06 |
|
Gael-de-Sailly joined #minetest |
21:06 |
passant |
*enabled |
21:06 |
emunand |
garywhite: maybe we can upload after it comes out? |
21:06 |
garywhite |
That'd work |
21:11 |
|
Not_a_Robot joined #minetest |
21:13 |
emunand |
i think that guy is a robo |
21:21 |
|
PsychoVision joined #minetest |
21:22 |
|
tverrbjelke_ joined #minetest |
21:23 |
|
PsychoVision joined #minetest |
21:35 |
|
proller joined #minetest |
21:36 |
garywhite |
Who emunand? |
21:39 |
emunand |
garywhite: not_a_robot |
21:40 |
garywhite |
probably |
21:47 |
garywhite |
octacian, emunand: Do you guys even know what you plan to do for the trailer? |
21:48 |
emunand |
garywhite: i am thinking of something like varidie's minecraft trailer |
21:49 |
garywhite |
I'm not familiar, could you explain? (I have no access to YouTube rn, so don't send a link) |
21:56 |
emunand |
basically a showcase of what the game is, travelling the world and building |
21:56 |
garywhite |
I see |
21:56 |
emunand |
and then we will add something extra at the end about mods |
21:57 |
emunand |
showcase mesecons and pipeworks |
21:57 |
emunand |
maybe some others |
21:57 |
emunand |
or maybe visiting other servers |
21:58 |
garywhite |
Heck,if you wanted to use some more time, you could make "Minetest: The Movie". After all, they are making a M¢ movie |
21:58 |
|
whitephoenix joined #minetest |
21:59 |
emunand |
Soon(R) |
21:59 |
emunand |
In 202020 |
22:10 |
octacian |
emunand: you know, really. Are we trying to make a 0.4.15 trailer, or just MT in general? |
22:10 |
emunand |
MT in general |
22:11 |
octacian |
ok good, so there's no rush to get it out before Wednesday. |
22:11 |
emunand |
yeah' |
22:11 |
emunand |
but it would be nice to have it to announce 4.15 |
22:12 |
whitephoenix |
Make it a normal trailer than have a short segment on the end with new features maybe? |
22:15 |
emunand |
what are some new features? |
22:16 |
whitephoenix |
idk I run from git |
22:19 |
emunand |
i'll look at the list |
22:20 |
emunand |
aka changelog |
22:31 |
garywhite |
emunand, octacian: 0.4.15 may be delayed |
22:31 |
octacian |
Well, ofc, it's possible. |
22:32 |
garywhite |
<ShadowNinja>garywhite: AFAIK there is no release manager ATM. The release may be delayed. Can't the trailer just be released immediately after they see the release announcement? |
22:41 |
|
fuddie joined #minetest |
22:46 |
|
eidy joined #minetest |
22:47 |
Yruama_Lairba |
somebody knows mynetest server ? |
22:49 |
|
STHGOM joined #minetest |
23:07 |
|
Menche joined #minetest |
23:17 |
|
Markow joined #minetest |
23:26 |
|
DuCake joined #minetest |
23:27 |
|
minetester joined #minetest |
23:40 |
|
Jordach joined #minetest |
23:43 |
|
mootpoint_ joined #minetest |
23:58 |
freelikegnu |
Calinou: how are you? |