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IRC log for #minetest, 2016-12-19

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All times shown according to UTC.

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01:29 redblade hi
01:29 kaeza o/
01:31 redblade anyone know where to add "not_in_creative_inventory=1" to in mobs redo animals? because i dont know where
01:31 redblade someone suggested it on the forum
01:31 redblade for a long time i've been just commenting out register_egg but then i find out the nets arent working
01:31 redblade i see no place where "groups" is, and after adding my own it still doesn't work
01:32 redblade not_in_creative_inventory=1
01:32 redblade why does _ show up as space on irc?
01:33 redblade must be a hexchat thing
01:51 redblade actually it seems youhave to add a fifth fiend with "true" to mobs:register_egg
01:51 redblade in the api documentation "true" removes it from creative
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02:26 redblade in creative mode though it leaves the animal in inventory when you place it down
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02:52 redblade ugh i just found a multicraft user complaining about ads
02:52 nm0i__ Just one user? Lucky.
02:56 redblade she can't even teleport
02:56 redblade no i've had plenty of users like that
02:57 redblade there was even a user months ago who was playing "minecraft" with banner ads and a "full version"
02:58 redblade i've been getting a ton of users lately with "NameNNN". someone here on irc told me that it's a popular fake now but i forget the name of it
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04:21 minetester hey, anyone online atm? got a weird error with the moreblocks mod...
04:22 minetester nodes.lua:14: attempt to call field 'node_sound_metal_defaults' (a nil value) <---- isnt that meant to be part of default?!
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04:25 kaeza minetester, what Minetest version are you using?
04:25 minetester 0.4.14
04:26 minetester it's weird coz it aliases a bunch of other sounds, gets to that one, and dies
04:26 swift110 hey guys'
04:28 kaeza minetester, pretty sure metal sounds were added after 0.4.14
04:29 kaeza you could try to update minetest_game or port the code/files from there
04:30 minetester oh, fair enough. i figured the mod would be fine with latest stable
04:30 kaeza otherwise you'll have to wait for 0.4.15 which should be released soon(ish)
04:30 * minetester heads to the realms of git
04:31 * minetester might also get lazy and comment the lines
04:31 minetester :D
04:31 kaeza that works too :D
04:31 kaeza here's the patch if interested: https://github.com/minetest/minetest_game/commit/fa9a34554b96d2223cce2a9a53991ebe3c5bedc0
04:32 minetester thanks
04:46 minetester @kaeza manually merged patch, now working fine, thanks for the help!
04:46 kaeza minetester, you are quite welcome. I'm doing some tests to see if moreblocks can be patched to not unnecessarily break on older releases
04:47 kaeza !next
04:47 MinetestBot Another satisfied customer. Next!
04:54 kaeza Calinou, https://github.com/minetest-mods/moreblocks/pull/62 ?
04:54 freelikegnu gah I forgot how to maek textures look pixeley instead of blended :P
04:55 freelikegnu or blury
04:59 * kaeza wonders how many mods work on everything from 0.4.3 to 0.4.14
04:59 kaeza should write some test script sometime :P
05:00 freelikegnu mmm mod validator...
05:05 freelikegnu there are so many mod api's now... I guess that's good?
05:05 freelikegnu sorry I'm being rude... Hello every one :D
05:06 kaeza greetings
05:06 minetester hi
05:08 freelikegnu all the work being done on mob api was inspiring me to return to modeling again
05:10 minetester I'd like to make a villager/hut/npc mod but, effort and time, and (re)learning lua...
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05:10 minetester village*
05:11 freelikegnu minetester: I hear that, part of what makes it hard to come back is having to relearn :D
05:11 kaeza http://xkcd.com/1742/
05:11 minetester haha
05:12 IhrFussel Now I almost got everything working EXCEPT u_skins and unified_inventory...i think sfinv blocks them, now i tried to disable sfinv but almost all mods are broken again...so the question is: how can i DISABLE the sfinv inventory and enable unified_inventory without breaking other mods
05:13 freelikegnu I've been seeing soem pretty jacked up projects in github lately.... stuff that supposedly compiles on linux but fails on all but one distro, that I happen not to have
05:15 freelikegnu at least its easy to compile minetest
05:15 minetester IhrFussel, start with unified_inventory and work your way up?
05:15 IhrFussel unified_inventory isnt the problem...it only happens since sfinv is a default mod
05:15 kaeza IhrFussel, did you update UI to latest? that was fixed
05:16 minetester oh
05:16 minetester haha
05:16 freelikegnu minetester: would the huts be premade or are you thinking of some parametrically generated dwellings?
05:16 minetester freelikegnu, probably premade
05:16 freelikegnu as the dungeons are
05:16 minetester at least initially
05:17 IhrFussel Ok so i need to update unified_inventory, alright...i hope u_skins will just work after that mod update
05:18 minetester freelikegnu, theres a few village mods around already, but they don't really mesh well with my preferences
05:19 freelikegnu what do you have in mind?
05:21 minetester Mostly just random huts, watchtowers, and tiny villages. No need for large towns, or anything that flattens large areas of map. A few NPCs at each location, maybe traders eventually. That all being said, i'll probably never get around to it :D
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05:21 minetester the fact that you are the only person in a singleplayer game has always felt weird
05:22 freelikegnu yeah, even an occasional trader standing by a fire would be nice
05:22 minetester true
05:23 freelikegnu or a finding a starving npc in a cave that you can feed and he will follow you to the surface
05:24 minetester heh, i've always thought it'd be funny down at like -5000 some NPCs just digs through the wall, and keeps going about his business
05:25 minetester "i'm just here for all your mese, don't mind me" X(
05:25 freelikegnu I started building goblins because I thought that caves needed some kind of active mobs that are not necessarily aggro
05:26 minetester nice
05:27 freelikegnu but above ground needs something too, IMHO
05:29 minetester freelikegnu, have you tried: https://forum.minetest.net/viewtopic.php?f=9&amp;t=13589 (villages modpack, Sokomine)
05:35 freelikegnu it's a great mod.
05:35 freelikegnu I've played with it before but I dont feel compelled to include it in my game
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05:36 minetester same, a little too "big" for my tastes, and does funky things with the map.
05:36 minetester looks beautiful though
05:37 freelikegnu I also find tract housing developments distateful
05:37 garywhite ?
05:38 TommyTreasure anyone know how to convert a world into a subgame?
05:39 TommyTreasure nevermind, just found a few methods on google. sorry
05:39 freelikegnu https://www.google.com/search?q=tract+housing&amp;tbm=isch
05:40 minetester garywhite, we are discussing village mods
05:41 garywhite oh ok. That'd be cool
05:43 MinetestBot [git] lhofhansl -> minetest/minetest: Fix occlusion culling, again (#4930) 24edfb7 https://git.io/v1dRG (2016-12-19T05:43:04Z)
05:44 swift110 wats a village mod
05:44 freelikegnu cliff dwellings would be cool: https://www.google.com/search?q=cliff+dwelling&amp;source=lnms&amp;tbm=isch
05:45 minetester freelikegnu, sometimes dungeons spawn like that
05:45 freelikegnu I guess i'm just obsessed with underground
05:45 freelikegnu minetester: yeah they do, I love that
05:46 minetester I usually move in when i find one :D
05:46 minetester anyway I've got to head off
05:46 freelikegnu farewell
05:46 minetester good diggings all
05:49 garywhite night minetester
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07:11 cheapie I was just looking at traffic lights in Minecraft to see what they're like... and looks like they're *really* bad.
07:13 cheapie A search on YouTube for "minecraft traffic light" pretty much just resulted in a facepalm, headdesk, and "do you even know what the MUTCD _IS_!?" all at once.
07:13 cheapie So, uh, we have MC "beat" on that one. Yay?
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07:19 est31 yeey
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07:28 cheapie I just took a video of a "state-of-the-art" Minetest traffic light, and I'll be uploading that shortly (for some definition of "shortly") if anyone wants to see.
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07:43 agaran cheapie: sounds good :)
07:53 cheapie agaran: Should be up within the next half hour or so.
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08:23 cheapie agaran: https://www.youtube.com/watch?v=y-tOfCZrrVk
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09:47 IhrFussel Guys is there a way to hide the nametag RUNTIME? I tried player:set_nametag_attributes({text=""}) and it doesnt work
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09:57 IhrFussel Or is "" wrong? Maybe it has to be nil or another value? Or can it not be empty?
10:00 kaeza maybe "" is "use default"
10:00 kaeza using a fully transparent color works for me
10:00 kaeza try player:set_nametag_attributes({text="Adolf", color=0})
10:02 kaeza (or color=0x00000000 if you want to be clearer)
10:08 IhrFussel kaeza, you can define the opacity with the color value? o.o
10:09 kaeza IhrFussel, yes, look for "ColorSpec" in the API
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10:12 kaeza {a=0, r=0, g=0, b=0} may be clearer/easier to deal with
10:13 IhrFussel kaeza, and can I make it non-transparent again too? Or do I need to define the exact color again?
10:13 kaeza you just specify a=255 for full opacity
10:13 kaeza or 0xFFFFFFFF (fully-opaque, pure white)
10:14 IhrFussel Or 0xFFFFFFFF right?
10:14 IhrFussel Is that what the standard opacity is like for nametags?
10:15 IhrFussel Cause of course i want it to look the same when the player disables "hiding"
10:15 kaeza I guess, but not sure
10:15 kaeza there's get_nametag_attributes() if you want to save the attrs
10:16 IhrFussel Hm how do i put that into a table? table[playername] = minetest.get_name_attributes(playername).color?
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10:17 kaeza something like that, yes
10:18 IhrFussel Ok ill try, thanks
10:25 kaeza great, OpenGL hangs again
10:26 kaeza reboot time!
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10:34 IhrFussel Will player:get_nametag_attributes().color work and give me just the color value?
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12:21 minetester random question, is there a (non-console) way of changing dry grass to normal grass?
12:21 minetester as in the dirt block, not the plant
12:22 Fixer minetester: redig it?
12:22 AnotherBrick dig a block with dry grass, place fresh dirt, wait a lil', there will be a normal grass
12:23 minetester oh, so that doesnt change back to dry?
12:25 minetester and if so, is there a way of changing green to dry?
12:25 Fixer minetester: dig green dirt, place it, place dry grass on it
12:25 minetester ah, cheers
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14:54 Yruama_Lairba hello, what is the mods to have hunger mecanism ?
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15:07 mootpoint there is a hud_hunger modpack, thats what we use on our server
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16:21 sofar Greetings from .nl
16:24 agaran Good afternoon
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18:18 Yruama_Lairba somebody know how works npc, animal or mob spawning with mob redo ?
18:20 Yruama_Lairba it seems that no mob are spawning in new map ?
18:20 red-001 is mob_redo enabled?
18:21 red-001 they should always spawn
18:23 Yruama_Lairba yes, mob redo enabled
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18:25 Yruama_Lairba in fact i fear bad interaction with an other mod
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18:26 red-001 what other mods do you have enabled?
18:31 Yruama_Lairba mobs_animal, mobs_monster,mobs_npc,mobs_redo
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18:32 Yruama_Lairba in fact i had enabled many mods on new map when i ecounter the problem for the first time
18:33 Yruama_Lairba so i wanted to do new maps enabling mods once by once
18:34 Yruama_Lairba but even with only this 4 mods i lamost don't have mobs spawing,
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18:42 agaran Yruama_Lairba: not sure how mobs work in singleplayer, thats might be one problem, second, have you check what conditions for spawning are? for example undergroudn they spawn above default stone nodes if there is air node(s) above..
18:50 Yruama_Lairba ok, spawnig frenquency seems very variable
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20:35 emunand is octacian active?
20:35 octacian yep
20:36 emunand when will you be able to work on the trailer?
20:36 octacian I can make time whenever :D
20:36 emunand alright, i also have a lot of time
20:36 emunand we could start wednesday
20:36 emunand i will set up a server for us
20:36 octacian sure, that'd be great.
20:37 octacian what time zone are you in?
20:38 emunand i am in the new york time zone
20:38 garywhite I can help with the trailer
20:38 octacian ok, I'm in PST
20:39 emunand so it's noon right now?
20:39 octacian yep
20:39 octacian for garywhite too
20:39 garywhite It's 12:39 PM for me
20:39 octacian same
20:41 garywhite Guys I can find out when this week that 0.4.15 goes public
20:42 emunand we could release the trailer when 4.15 releases
20:42 octacian wait, not that one.
20:42 octacian whoops, wrong channel.
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20:49 garywhite You there octacian?
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20:52 garywhite Hi whitephoenix0
20:53 whitephoenix0 hi
20:53 octacian garywhite: I'm here now.
20:54 garywhite octacian: Umm...If you want to have the trailer done for 0.4.15 you'd have to start rn...0.4.15 is scheduled to come out on Wednesday 12/21
20:55 octacian wuh? who says?
20:55 octacian paramat?
20:55 garywhite sfan5
20:55 garywhite I just checked on dev channel
20:55 octacian he's the release manager?
20:55 garywhite There's no set release manager this time IIRC
20:56 octacian Well, I'll look into it myself as well.
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21:02 garywhite emunand 0.4.15 is supposed to come out wednesday 12/21
21:02 passant hi there what was the command for saving the mod profiling file?^^
21:05 passant i mean - as i read, there should be a /profiler command, right? but it isn't available ... o.O
21:06 passant mod_profiling = true and detailed_profiling = true is aneable for sure
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21:06 passant *enabled
21:06 emunand garywhite: maybe we can upload after it comes out?
21:06 garywhite That'd work
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21:13 emunand i think that guy is a robo
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21:36 garywhite Who emunand?
21:39 emunand garywhite: not_a_robot
21:40 garywhite probably
21:47 garywhite octacian, emunand: Do you guys even know what you plan to do for the trailer?
21:48 emunand garywhite: i am thinking of something like varidie's minecraft trailer
21:49 garywhite I'm not familiar, could you explain? (I have no access to YouTube rn, so don't send a link)
21:56 emunand basically a showcase of what the game is, travelling the world and building
21:56 garywhite I see
21:56 emunand and then we will add something extra at the end about mods
21:57 emunand showcase mesecons and pipeworks
21:57 emunand maybe some others
21:57 emunand or maybe visiting other servers
21:58 garywhite Heck,if you wanted to use some more time, you could make "Minetest: The Movie". After all, they are making a M¢ movie
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21:59 emunand Soon(R)
21:59 emunand In 202020
22:10 octacian emunand: you know, really. Are we trying to make a 0.4.15 trailer, or just MT in general?
22:10 emunand MT in general
22:11 octacian ok good, so there's no rush to get it out before Wednesday.
22:11 emunand yeah'
22:11 emunand but it would be nice to have it to announce 4.15
22:12 whitephoenix Make it a normal trailer than have a short segment on the end with new features maybe?
22:15 emunand what are some new features?
22:16 whitephoenix idk I run from git
22:19 emunand i'll look at the list
22:20 emunand aka changelog
22:31 garywhite emunand, octacian: 0.4.15 may be delayed
22:31 octacian Well, ofc, it's possible.
22:32 garywhite <ShadowNinja>garywhite: AFAIK there is no release manager ATM.  The release may be delayed.  Can't the trailer just be released immediately after they see the release announcement?
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22:47 Yruama_Lairba somebody knows mynetest server ?
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23:58 freelikegnu Calinou: how are you?

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