Time |
Nick |
Message |
00:03 |
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00:10 |
garywhite |
octacian, emunand: Would you be interested in having in the video a demo of the LTC-4000 traffic light controller to demonstrate the possibilities of the digilines? |
00:13 |
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00:29 |
Not_a_Robot |
How suggested I'm a robot? |
00:30 |
Not_a_Robot |
Well, I have to leave, I will chat later. |
00:38 |
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00:46 |
garywhite |
Would anyone be interested in working on my subgame with me? I can't keep track of maintaining the mods |
00:47 |
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01:03 |
emunand |
garywhite: sure, if you send us a link |
01:03 |
whitephoenix |
if by maintain you mean update, use git |
01:04 |
garywhite |
My subgame has a bunch of other mods (used with permission), so I have to keep the mods up to date |
01:04 |
garywhite |
https://github.com/garywhite207/minetest_life |
01:05 |
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01:06 |
Yruama_Lairba |
awsome, i start a maps by spawning inside lava (etheral mods ?) |
01:06 |
whitephoenix |
garywhite, git submodules |
01:06 |
garywhite |
I have no experience with Git, & I don't have Linux |
01:07 |
whitephoenix |
you don't need linux to use git |
01:07 |
XeonSquared |
You just posted a github link but you don't use git? |
01:07 |
whitephoenix |
github == remote host and ui for git |
01:08 |
whitephoenix |
linux makes git easier as it does with most other things but there is a windows version |
01:09 |
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01:09 |
garywhite |
I don't use Git for Win or Linux |
01:09 |
whitephoenix |
if you do any programming you should though |
01:10 |
XeonSquared |
a) doesn't using github sort of require git? |
01:10 |
garywhite |
I don't really do programming, I've written one craft recipe for a mod before, but that's it |
01:11 |
whitephoenix |
XeonSquared, eh they have their desktop program gui thing |
01:11 |
XeonSquared |
b) You're either brave or insane for doing this stuff without git |
01:11 |
XeonSquared |
whitephoenix: that's still git though? |
01:11 |
whitephoenix |
yes it runs on git but the user doesn't have to know much about git |
01:11 |
whitephoenix |
there is no cli work |
01:12 |
XeonSquared |
mmh, true |
01:12 |
emunand |
i don't use git |
01:12 |
garywhite |
If you're just gonna criticize me for not using Git, then forget it |
01:12 |
emunand |
i use baazar :^) |
01:12 |
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01:12 |
whitephoenix |
garywhite, I'm not criticizing you, I'm saying it would be insanely useful for your project |
01:13 |
whitephoenix |
you can update all of your mods in a single command |
01:13 |
emunand |
what's his project? |
01:13 |
whitephoenix |
subgame |
01:13 |
garywhite |
I don't have administrator permissions on my PC, hence why I use portable MT |
01:22 |
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01:24 |
swift110 |
wow garywhite |
01:33 |
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01:33 |
cheapie |
garywhite: If you don't have admin access to your computer, than it's not "your computer". |
01:35 |
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01:35 |
cheapie |
then* |
01:38 |
kaeza |
greetings |
01:40 |
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06:39 |
MinetestBot |
[git] ShadowNinja -> minetest/minetest: Mod security: Allow read-only access to all mod paths 59f84ca https://github.com/minetest/minetest/commit/59f84ca0a07e50dd5ce050d38ae1aeb529bd25ac (2016-12-20T06:34:04Z) |
06:44 |
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06:45 |
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07:08 |
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07:13 |
paramat |
mod security testing appreciated since we are close to release https://forum.minetest.net/viewtopic.php?f=18&t=16081 |
07:19 |
MinetestBot |
[git] ShadowNinja -> minetest/minetest: Security: Fix resolving of some relative paths 0f05021 https://git.io/v1bKM (2016-12-20T07:17:38Z) |
07:19 |
MinetestBot |
[git] ShadowNinja -> minetest/minetest: Fix RemoveRelatvePathComponents f522e73 https://git.io/v1bKD (2016-12-20T07:17:38Z) |
07:33 |
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08:28 |
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09:00 |
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09:12 |
minetester |
anyone know which mods has sloped/corner straw nodes? |
09:12 |
minetester |
mod* |
09:13 |
minetester |
i thought they were in moreblocks but apparently not |
09:22 |
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09:23 |
iska |
i think its just full straw blocks that is added in that server to moreblocks circular saw that cuts the slope pieces |
09:26 |
minetester |
the stair pieces are part of default |
09:26 |
minetester |
but theres flat slopes and corner pieces which I cant find |
09:26 |
minetester |
I remember seeing them on a server many moons ago |
09:34 |
xerox123 |
ohi iska |
09:43 |
iska |
hi xerox :) |
09:45 |
iska |
minetester: i think https://github.com/tenplus1/stairs this can do basic 45 degree slopes and blocky corners etc |
09:46 |
minetester |
iska, it does, but i was hoping for them for straw which I don't believe that one does (IIRC, it's bundled with moreblocks anyway) |
09:46 |
minetester |
thanks for the effort though :) |
09:46 |
minetester |
i'll just change my design i think |
09:48 |
iska |
maybe tenplus1's farming supports it automagically? |
09:48 |
minetester |
ooh perhaps |
09:48 |
minetester |
ill prob check later |
10:01 |
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10:35 |
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10:49 |
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11:16 |
Calinou |
hi freelikegnu, fine |
11:24 |
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11:46 |
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11:46 |
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12:04 |
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12:06 |
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13:01 |
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13:55 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Limit drawing rect of selected item to viewport size (fixes #4341) bdf8f85 https://git.io/v1NGn (2016-12-20T13:29:12Z) |
14:02 |
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14:03 |
IhrFussel |
I get this error from a mod since i updated to the Dec 18 dev: 2016-12-20 14:52:52: ERROR[Main]: ServerError: Runtime error from mod 'item_drop' in callback environment_Step(): Invalid float vector dimension range 'x' (expected -2.14748e+06 < x < 2.14748e+06 got -2.14748e+06). |
14:05 |
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14:19 |
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14:23 |
freelikegnu |
lastlog Calinou |
14:23 |
freelikegnu |
:D |
14:27 |
IhrFussel |
I disabled the mod for now and will try a newer version later even though i see nothing about a "velocity fix" in the commits |
14:30 |
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14:31 |
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14:31 |
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15:07 |
IhrFussel |
Question: if the server load is high but CPU usage low...does it mean the process is doing IO tasks right now? Cause minetestserver shows 10 % CPU, RAM goes up slowly and load is at 2,00 |
15:08 |
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15:10 |
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15:10 |
minetester |
anyone know how to tame warthogs, they dont seem to like straw? |
15:10 |
minetester |
i mean wheat |
15:16 |
* minetester |
dives into the lua instead |
15:16 |
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15:16 |
minetester |
apparently, they like apples |
15:16 |
minetester |
:D |
15:29 |
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17:01 |
swift110 |
hey all |
17:08 |
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17:08 |
jubalh |
hi |
17:08 |
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17:16 |
swift110 |
hey jubalh |
17:17 |
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18:28 |
agaran |
cheapie: I had chance to see that traffic light controller on yt today, looks great |
18:36 |
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18:55 |
swift110 |
i installed minetest on the pi 3 |
18:55 |
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19:00 |
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19:27 |
red-001 |
nice |
19:32 |
swift110 |
well I thought I did |
19:32 |
Krock |
but you didn't? |
19:35 |
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19:37 |
swift110 |
apparently not |
19:46 |
swift110 |
now it is |
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21:12 |
hoodedice |
so I got back into the minetest twitter |
21:12 |
hoodedice |
anyone has a tweet they want to send out? |
21:14 |
swift110 |
i got minetest on the pi 3 |
21:19 |
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21:24 |
hoodedice |
https://twitter.com/MinetestCommune/status/811320990999384064 |
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22:13 |
Wuzzy |
swift110: And does it work fine? |
22:16 |
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22:21 |
swift110 |
Wuzzy, haven't triedit |
22:24 |
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22:29 |
twoelk |
Wuzzy: I have been thinking about your changes on the subgame list on the wiki |
22:29 |
Wuzzy |
Nice |
22:29 |
twoelk |
I did add some server mod collections as subgames. I think they where indeed subgames |
22:30 |
twoelk |
as some had been tweaked a lot and where accessable on github |
22:31 |
Wuzzy |
modpacks are not subgames |
22:31 |
twoelk |
I have not readded anything yet, but am working on a list of games to add |
22:31 |
Wuzzy |
but if you think those are significant, you can maybe add a new wiki page |
22:31 |
twoelk |
well all games are modpacks |
22:31 |
Wuzzy |
no |
22:32 |
twoelk |
and I didn't add all server collections |
22:32 |
Wuzzy |
but they are very very similar |
22:32 |
Wuzzy |
(technically) |
22:32 |
Wuzzy |
for the user those are distinct |
22:32 |
Wuzzy |
an user always needs a subgame as a base |
22:33 |
twoelk |
was just trying to get a filter right for future additions |
22:33 |
Wuzzy |
anyways... |
22:33 |
Wuzzy |
if you have good subgames to add, go ahead :=) |
22:33 |
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22:33 |
twoelk |
he, got a years worth of subgames an good is not a filter |
22:34 |
* twoelk |
looks for lost keys |
22:34 |
Wuzzy |
now that I have added the genre into the table it becomes very obvious that most subgames are sandboxes. but its interesting to see a few competitive subgames as well |
22:34 |
Wuzzy |
please only post proven subgames which work with 0.4.14 or later. i dont care about broken subgames. ;-) |
22:35 |
twoelk |
I never was that happy with the type definition |
22:35 |
Wuzzy |
yeah, me too |
22:35 |
Wuzzy |
rather technical |
22:35 |
Wuzzy |
also arbitrary |
22:35 |
twoelk |
well the page was not intended as guide to tested games |
22:36 |
twoelk |
it was thought to as complete as possible including failed games |
22:36 |
twoelk |
+be |
22:36 |
Wuzzy |
if we include every subgame which was once started but then died off in a broken/unusable state, the list would explode |
22:36 |
twoelk |
indeed |
22:37 |
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22:37 |
twoelk |
but everything else would force a testing of every entry with every release |
22:37 |
Wuzzy |
i think there should be a minimum “barrier of effortâ€. |
22:38 |
Wuzzy |
ok maybe testing all subgames is overkill |
22:38 |
twoelk |
hm |
22:38 |
Wuzzy |
but if a subgame never even made it into alpha stage its probably safe to ignore ;) |
22:38 |
garywhite |
Wuzzy & twoelk: I propose a minetest group-maintained subgame group, like minetest-mods, where subgames that are officially considered "ready for Minetest", not WIP, are kept. If the developer does not update their game within 45 days of a new official version being released, then the subgame gets removed from the repository |
22:38 |
twoelk |
well I didn't most early stuff from OldCoders old list |
22:39 |
Wuzzy |
fun fact: I am excluded from #minetest-mods for some reason |
22:39 |
twoelk |
pff - minetest-mods does something similar |
22:40 |
Wuzzy |
someone must have grabbed that channel |
22:40 |
twoelk |
eh? |
22:40 |
garywhite |
twoelk: My point is it would be like minetest-mods, but for subgames |
22:41 |
Wuzzy |
lol |
22:41 |
Wuzzy |
I once tried to push my mods into minetest-mods but it never took off |
22:41 |
Wuzzy |
the bottom line is my mods are basically still >99% maintained by me xD |
22:41 |
twoelk |
oh, you didn't fit the standards? ;-P |
22:41 |
Wuzzy |
idk |
22:42 |
Wuzzy |
i never really made much effort to convince minetest-mods people |
22:42 |
twoelk |
iirc it was technicall issues with the repository thingie you used? |
22:42 |
Wuzzy |
ah right |
22:42 |
garywhite |
How about this: If I write up a "charter" for minetest-subgames like OldCoder did for the minetest-project IRC channel, then at least some of the devs will review it? |
22:42 |
Wuzzy |
minetest-mods is basically a GitHub thing |
22:42 |
garywhite |
(I'd still leave the final decision up to c55) |
22:43 |
Wuzzy |
if the mods go to minetest-mods, i dont know what will happen to my repo.or.cz repos |
22:43 |
twoelk |
garywhite: I fear your wishes are a little to mentainance intensive on the long run |
22:43 |
Wuzzy |
maybe its not a good idea to strongly tie a project like minetest-mods to a single repository hoster |
22:44 |
* twoelk |
knows how much time he invested in the subgame list that is pretty outdated |
22:44 |
Wuzzy |
what are the biggest achievements of minetest-project? |
22:45 |
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22:45 |
twoelk |
trying to achieve common standards? |
22:45 |
garywhite |
twoelk: What about this, throw out the 45-day rule and make it this: If a subgame does not have ANY new commits within 1 year, it will be removed from minetest-subgames? |
22:45 |
Wuzzy |
lol what? |
22:45 |
Wuzzy |
#minetest-project is an IRC channel |
22:45 |
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22:46 |
Wuzzy |
an exclusive IRC channel, i must stress |
22:46 |
twoelk |
oops |
22:46 |
twoelk |
I missread minetest-mods |
22:46 |
Wuzzy |
only “trusted/invided modders†included |
22:46 |
Wuzzy |
so. i ask again. What has this #minetest-project thing achieved so far? |
22:46 |
twoelk |
garywhite: that would exclude any historic value |
22:47 |
garywhite |
Well, I'm open to ideas. I haven't even written up anything for anyone to peruse yet |
22:47 |
twoelk |
you may notice I originally added hints to game ancestors |
22:48 |
twoelk |
I think a curated much smaller list of so called good games is the better idea |
22:49 |
twoelk |
so have one list that documents everything that tried to be a game and another that suggests what currently is considered good to play with |
22:49 |
garywhite |
New clause: If a developer deems that a subgame is significant to Minetest, then it will be considered Historic and cannot be removed from the repository |
22:49 |
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22:50 |
Wuzzy |
OK let me throw in this question? Which do you think are the current TOP subgames? |
22:50 |
Wuzzy |
and with "TOP" i mean they are good enough to be advertised outside of minetest.net |
22:50 |
twoelk |
for me still dreambuilder :-( |
22:50 |
Wuzzy |
Dreambuilder... strange it is not a subgame |
22:50 |
twoelk |
see my sad face |
22:50 |
Wuzzy |
wait |
22:51 |
Wuzzy |
iirc it WAs a subgame, right? |
22:51 |
Wuzzy |
i can recall i even have it instaled |
22:51 |
twoelk |
but Ethereal comes in second |
22:51 |
garywhite |
minetest_game (obviously), dreambuilder, carbone is pretty good, and ethereal is pretty good. I would for sure make ethereal and minetest_game historic |
22:51 |
Wuzzy |
hmm making an Ethereal-based subgame shouldnt be too hard |
22:51 |
twoelk |
yep it was and the entry was deleted ;-P |
22:52 |
Wuzzy |
the easiest way would be forking Minetest Game and adding Ethereal. :D |
22:52 |
Wuzzy |
i think combining ethereal with caverealms would make a lot of sense. |
22:52 |
Wuzzy |
i think those mods just belong to each other, dont u think? |
22:53 |
twoelk |
or rather fork the xanadu repository :-D |
22:53 |
Wuzzy |
has anyone tried this combination? |
22:53 |
garywhite |
caverealms uses a LOT of resources |
22:53 |
twoelk |
I think so |
22:53 |
Wuzzy |
twoelk: good point. there are many servers which could basically become real subgames |
22:53 |
Wuzzy |
I think Just Test 2 is just a candidate |
22:53 |
twoelk |
together with skyrealms or what it was called |
22:54 |
twoelk |
yeah, but not quit there yet |
22:54 |
Wuzzy |
maybe servers are the testgames for future subgames :) |
22:54 |
twoelk |
they have been in the past |
22:54 |
Wuzzy |
garywhite: Sadly, only Minetest Game and Carbone are actual subgames in ur list |
22:54 |
garywhite |
Crud |
22:55 |
Wuzzy |
But strange. Dreambuilder should definitely become a subgame again |
22:55 |
garywhite |
Well, I think carbone is significant enough to be considered historic... |
22:55 |
Wuzzy |
Definitely! |
22:56 |
Wuzzy |
But let's use Carbone NG, please. Carbone is dead. |
22:56 |
twoelk |
VanessaE opted out of that as updating the content from minetest_game became too cumbersom |
22:56 |
Wuzzy |
hahahah lol |
22:56 |
Wuzzy |
yea |
22:56 |
Wuzzy |
unless you only strictly stick to "stable" releases |
22:56 |
Wuzzy |
then you just need to update yearly ;-) |
22:57 |
Wuzzy |
which is acceptable IMO |
22:57 |
twoelk |
btw, I was musing on putting the column x to better use as it refers to an old discussion |
22:57 |
Wuzzy |
hmmm i think Minetest Game + ethereal NG + caverealms would already make a nice subgame |
22:57 |
Wuzzy |
any other mod ideas to add to a ethereal-base subgame? |
22:57 |
Wuzzy |
ideally, they fit the general theme |
22:58 |
twoelk |
glowing? |
22:58 |
garywhite |
I'm gonna write up this "charter" |
22:58 |
* garywhite |
goes and downloads AbiWord |
22:58 |
Wuzzy |
ah, i got an idea! simple mobs. i heard they are compatible with ethereal |
22:58 |
Wuzzy |
twoelk: what is glowing? Is this s mod |
22:59 |
Wuzzy |
i cant find glowing in http://krock-works.16mb.com/MTstuff/modSearch.php |
22:59 |
* twoelk |
is looking |
22:59 |
twoelk |
glowtest or similar |
22:59 |
Wuzzy |
https://forum.minetest.net/viewtopic.php?t=9301 |
22:59 |
Wuzzy |
? |
22:59 |
Wuzzy |
would be an interesting biome extension ,but havent tried |
23:00 |
Wuzzy |
would be challenging to combine with ethereal |
23:00 |
Wuzzy |
since the mods would certainly overlap :/ |
23:00 |
Wuzzy |
are there any good magic-using mods? |
23:02 |
twoelk |
some mobs might collide |
23:02 |
twoelk |
I also liked Skylands much |
23:03 |
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23:03 |
twoelk |
magic? as in Magichet? |
23:03 |
Wuzzy |
something like that |
23:03 |
twoelk |
I'm not a great fan of magic though, sort of cheating |
23:03 |
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23:03 |
Wuzzy |
lol |
23:04 |
Wuzzy |
depends on how it is implemented |
23:04 |
Wuzzy |
if done right, it can be a legit gameplay mechanic |
23:04 |
Wuzzy |
esp if ur enemies can use magic as well =) |
23:04 |
Wuzzy |
if only player can use magic but not mods, magic is probably too overpowered, i agree |
23:04 |
twoelk |
remember this one? https://forum.minetest.net/viewtopic.php?id=3588 |
23:05 |
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23:05 |
Wuzzy |
screenshot? |
23:05 |
twoelk |
I always wanted that tree in the last picture |
23:05 |
rdococ |
heya |
23:05 |
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23:07 |
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23:08 |
Wuzzy |
About Dreambuilder: I am not sure if it is neccessarily worth to always “hunt after†Minetest Game. |
23:09 |
Wuzzy |
another possiblity would be to make use of Git submodules |
23:11 |
Wuzzy |
ah, I got it |
23:11 |
Wuzzy |
another idea for a etheral-based subgame would be ores |
23:11 |
Wuzzy |
such a subgame definitely needs ores. lots of them. crazy ores. :D |
23:11 |
Wuzzy |
what do u think what ores mods would go well together with ethereal? |
23:12 |
twoelk |
blue and green at minimum |
23:13 |
twoelk |
aka malachit and forgotthename |
23:14 |
rdococ |
make up a random name... |
23:15 |
twoelk |
lapis (lapislazululululy) |
23:16 |
rdococ |
malantium and natanium |
23:16 |
twoelk |
bluestone if I translate correctly |
23:16 |
rdococ |
malanatium sounds like a good name for an "evil" ore actually |
23:16 |
twoelk |
there is some evil ore in dreambuilder |
23:17 |
twoelk |
you can make evil tools with it |
23:17 |
rdococ |
what makes it evil though? |
23:18 |
twoelk |
anyways; bye for now |
23:18 |
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23:22 |
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23:24 |
rdococ |
eh eh eh |
23:31 |
rdococ |
b0r3d |
23:31 |
rdococ |
who wants me to make a random ore |
23:50 |
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