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IRC log for #minetest, 2016-12-18

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All times shown according to UTC.

Time Nick Message
00:00 longerstaff13 Ducky: you just need to restart your app completely
00:00 kaeza you use what
00:02 IhrFussel I deleted the minetest git folder + the executable inside /usr/local/bin now...I hope it will fetch the current commit now
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00:05 Misero hey
00:08 Ducky Hey
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00:09 IhrFussel GUYS what is this?? I have no "minetestserver" executable just a "minetest" executable version 0.4.14-dev-78bf7c4
00:10 est31 IhrFussel: did you get your build from the ppa?
00:10 IhrFussel I searched for that commit but github doesn't find any results?
00:10 est31 or did you build yourself
00:11 IhrFussel est31, I'm using the one-liner and added -DENABLE_CLIENT=0 to CMake https://forum.minetest.net/viewtopic.php?f=3&t=3837
00:11 est31 did you do DENABLE_SERVER=1 =
00:11 est31 ?
00:12 IhrFussel kaeza just told me to add -DENABLE_CLIENT=0 nothing about SERVER
00:12 IhrFussel So I need both?
00:13 kaeza it's BUILD_CLIENT
00:13 kaeza or has that changed recently?
00:13 est31 no idea tbh
00:13 IhrFussel kaeza, yes sorry I typed it wrong but I copied it correctly
00:14 est31 I just know that a recent-ish refactor 1-2 years ago has required people to enable server support when building it
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00:14 IhrFussel When I start the script it works...it fetches minetest from github and compiles it...but the commit version is one that doesn't exist
00:15 kaeza IhrFussel, how are you running Minetest? `echo $PATH`? `which minetest`? `ls ~/minetest/bin`?
00:16 kaeza i.e. are you sure you don't have another version lying somewhere?
00:17 IhrFussel kaeza, I had 2 old versions of Minetest before...minetest and minetestserver I removed both executables and deleted the minetest folder that git uses to clone...
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00:18 IhrFussel Can someone tell me which version this is? "0.4.14-dev-78bf7c4"
00:18 kaeza https://github.com/minetest/minetest/commit/78bf7c4
00:19 kaeza that's pretty recent
00:20 IhrFussel kaeza, okay then I have the newest version now but I don't have a minetestserver executable only minetest
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00:20 IhrFussel So I guess maybe I have to add -DENABLE_SERVER=1
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00:23 IhrFussel I found it in the old IRC logs
00:23 IhrFussel It's -DBUILD_SERVER=1
00:23 Yruama_Lairba i'm trying to do some things with technics mods but it lacks of documentation :(
00:27 kaeza what do you need to know?
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00:29 Yruama_Lairba at the moment, i'm trying to build a nuclear reactor to be able to test the quarry
00:31 Yruama_Lairba but the mods add many object but i don't know (and can't find explanation) what they do and how to use them
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00:34 IhrFussel kaeza, I don't get it...i typed -DBUILD_CLIENT=0 and -DBUILD_SERVER=1 and it STILL doesn't install a minetestserver executable
00:35 IhrFussel There is only a "minetest" executable in bin
00:36 IhrFussel I will try without -DBUILD_CLIENT=0
00:36 kaeza Yruama_Lairba, it seems the reactor is the core surrounded by a 3³ box of water, 5³ stainless steel block box, 7³ blast-resistant concrete box, and 9³ concrete box
00:37 Yruama_Lairba yes i'have seen github documentation
00:38 kaeza what tools are you interested in? most things are more or less self-explanatory
00:39 kaeza lots of items are just used in recipes
00:40 Yruama_Lairba interested by mining laser, minig drill ...
00:40 kaeza I recommend you use unified_inventory or some other mod with a crafting guide to know what goes where
00:41 kaeza the drill is just an insta-dig pickaxe, and the laser just digs blocks in a line
00:42 kaeza see https://github.com/minetest-technic/technic/wiki/Tools
00:43 IhrFussel kaeza, I'm stupid...there was a ; before -DBUILD_SERVER=1 so it never was part of CMake -.-
00:43 Yruama_Lairba thank, i didn't see this manual
00:47 Yruama_Lairba ok, very difficult, for many tools, i need electricity.
00:55 Yruama_Lairba in fact, my mesecon + pipework mining machine is easir to build than to make a working quarry
01:01 Yruama_Lairba don't understand how to start the reactor ?
01:01 * kaeza summons cheapie
01:05 * kaeza is building all stable versions from 0.4.3 to 0.4.14 just for the heck of it
01:05 kaeza now on .13
01:08 kaeza Yruama_Lairba, put fuel on the core?
01:09 Yruama_Lairba i fact, i missed switching station
01:10 Yruama_Lairba but i don't understant how to use battery charger
01:11 Yruama_Lairba again, i don't knwo how to use the switching station
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01:12 octacian how do you create a normal formspec with tabs?
01:14 kaeza "\t"..normal_formspec? <_<
01:14 octacian >_<
01:15 octacian seriously, do you know?
01:15 kaeza I guess look at creative inventory
01:16 octacian that's what I'm doing. can't make sense out of it though.
01:17 Yruama_Lairba ok, very unobvious, the nuclear core need  uranium fuel in each slot to run
01:21 IhrFussel You guys told me no mods should break when I update the version, but I get this now "ServerError: Runtime error from mod 'compassgps' in callback environment_Step(): Attempt to access external file /usr/local/share/minetest/games/minetest_game/mods/sethome/homes with mod security on."
01:21 octacian ..seems to be done with sfinv....
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01:24 IhrFussel Can I somehow DISABLE mod security? I have many mods that need access to other files
01:24 est31 yes
01:24 est31 there is a setting for it in minetest.conf
01:24 est31 IhrFussel: we are trying to keep breakage minimal
01:25 est31 and in fact read only access to mod directories will be allowed
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01:26 IhrFussel I get lots of errors like "2016-12-18 02:19:18: ERROR[Main]: mod "3d_armor" has unsatisfied dependencies:  "unified_inventory"" even though the mods are THERE
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01:32 IhrFussel Why do my mods have unsatisfied dependencies even though mod security is off now?
01:35 est31 IhrFussel: is it a regression?
01:35 est31 can you try an older version of minetest whether the issue still exists?
01:37 IhrFussel est31, it didn't happen in 0.4.14-dev from August that's for sure...is it cause my mods are inside the worldmods folder not in mods?
01:37 est31 maybe
01:37 est31 no idea
01:37 est31 what you are experiencing sounds like a bug
01:37 est31 can you file one
01:39 IhrFussel I will try to copy the mod files to /usr/local/share/minetest/.../mods first
01:41 IhrFussel When I copy a mod to /mods it says conflict detected will not load from /mods ... and this error is weird too "2016-12-18 02:40:27: WARNING[Main]: Couldn't find a locale directory!"
01:45 est31 mhh
01:45 est31 seems there is something messed up with path discovery
01:48 IhrFussel est31, even unit test fails
01:51 IhrFussel Test assertion failed: buf.getF1000() == 53.534f at test_serialization.cpp:472 [FAIL] testBufReader - 0ms
01:51 IhrFussel I don't know if that's a major problem
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01:54 est31 the float unit test is prone to fail
01:54 est31 sadly :(
01:55 IhrFussel est31, can I see the paths Minetest will use for mods?
01:59 IhrFussel It only says "share path, user path and cache path detected"
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01:59 octacian UGH. HOW do you make a formspec with tabs...
02:00 LinuxGuy2020 I'm not sure which mod gives coal dust but I can't figure out how to make it. Anyone know how?
02:00 octacian LinuxGuy2020: technic. put coal in the grinder.
02:01 LinuxGuy2020 Thats what I figured but in order to make a LVGrinder I need coal dust. Is there some other grinder I can use or something?
02:01 LinuxGuy2020 Thats the thing I need the dust for.
02:01 octacian I think there's an alternate recipe to make it. IDK if not tho
02:01 octacian it being the grinder
02:02 LinuxGuy2020 ok ill check alternate recipe
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02:35 IhrFussel Okay now I can confirm ALL mods that require other mods "dependencies" seem to be disabled
02:38 IhrFussel Mods that don't have dependencies work (like areas)
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04:17 Misero so is this the appropriate channel for asking about mod development, or is that more suited towards #minetest-dev. #minetest-dev seems to be about the core of the game more than modding, according to its topic
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04:28 est31 yes
04:28 est31 this is for mod development
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04:40 IhrFussel est31, I have a suspicion regarding the weird behavior of my version...I noticed that the problem seems to be about minetest.get_connected_players() because whenever something is supposed to loop through the players it doesn't (join sound for example or leave sound)
04:42 IhrFussel Or another example would be /who which is supposed to display which players has player messages enabled/disabled
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04:47 Misero est31: OK, thanks.
04:48 est31 IhrFussel: how should that be the cause for the dependencies issue?
04:49 IhrFussel est31, I'm not sure maybe it's 2 issues but there definitely seems to be something wrong with the connected players function...areas mod works, external cmd works, commands without looping work
04:50 est31 weird
04:50 Misero I'm having some troublee with trying to have my node spawn into the world, I want it to randomly spawn on top of grass at x interval, and I'm aware of register_decoration, but it never seems to spawn. Here's the code I'm using: http://pastebin.com/va65EDRa
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04:50 est31 how have you got minetest
04:50 Misero *trouble
04:50 IhrFussel https://forum.minetest.net/viewtopic.php?f=3&amp;t=3837
04:51 est31 can you try the appimage?
04:51 est31 https://forum.minetest.net/viewtopic.php?f=42&amp;t=15802
04:56 kaeza http://imgur.com/a/dLF0m
04:56 kaeza my blender skills suck :(
04:57 kaeza new mese texture does too :/
04:58 cheapie kaeza: My blender skills can be basically summed up as this: http://www.ozone3d.net/~geeks3d/public/satyr/200909/gettingstartedwithblender3/images/cube_strart.jpg
04:58 kaeza heh
04:58 cheapie Rotating the cube is pushing it, moving it is pretty much out of the question.
04:59 cheapie "OK, that looks about right..." *rotates camera* "Erm, no."
04:59 IhrFussel est31, can I run it without desktop?
05:00 kaeza http://i.imgur.com/j5yJSeZ.jpg
05:02 kaeza custom wieldmesh animations would be nice
05:02 kaeza at least some option to tell "don't animate it"
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05:02 kaeza swinging a shotgun to shoot looks silly :P
05:03 cheapie Seeing as how I have no clue how to work those things, hitting stuff with the gun is probably the most effective option for me.
05:04 garywhite What r u guys talking about
05:05 kaeza http://i.imgur.com/9pO5jTr.jpg take that, dirt!
05:07 kaeza also 3d "lines" http://i.imgur.com/k4V066x.jpg
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05:14 garywhite kaeza how do I load a gun in your mod? (firearms)
05:15 kaeza shift+click
05:15 garywhite ohhh ok
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07:31 WinkingBaby I'm trying to set up a simple mod. How would I change a player's fly privilege when right clicking with an item? I
07:31 WinkingBaby *I'm a pretty big noob at this btw
07:33 kaeza WinkingBaby, search doc/lua_api.txt for "on_use", and "set_player_privs"
07:33 kaeza oh, rightclick...
07:33 WinkingBaby Yeah, I was messing with that stuff.
07:34 WinkingBaby Couldn't figure it out.
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07:36 kaeza what's causing you problems?
07:39 WinkingBaby Not really sure. It's saying there's an error near the on_use line in the .lua If i delete the on_use stuff it fixes itself though. It's probably just because I was doing the set privilege thing wrong.
07:39 Out`Of`Control hi!
07:42 Out`Of`Control Who run minetest server list?
07:43 kaeza WinkingBaby, paste your code in e.g. codepad.org and paste a link to it here
07:44 kaeza sprunge.us is giving 503 :(
07:44 kaeza "This application is temporarily over its serving quota. Please try again later.", great
07:45 WinkingBaby http://codepad.org/MW6qJwO3
07:45 WinkingBaby i think i forgot the commas
07:46 WinkingBaby If that's the issue I'm just disappointed in myself
07:46 kaeza well...
07:47 XeonSquared Something I've been wondering for a while: Is creative/survival global or player-specific?
07:48 Out`Of`Control for all players
07:49 XeonSquared Ah well, there's always spawning in items
07:50 kaeza WinkingBaby, something like this should work: http://codepad.org/EULxvvCv
07:50 kaeza but I really suggest you read Programming in Lua
07:50 kaeza !pil WinkingBaby
07:50 MinetestBot WinkingBaby, someone thinks you need to brush up on or learn Lua, please go to: http://lua.org/pil/
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07:51 WinkingBaby yeah, I should. I've just been learning from looking through files and seeing how they work.
07:54 WinkingBaby Thanks btw
07:55 kaeza sure
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09:22 MinetestBot [git] juhdanad -> minetest/minetest: Fix unnecessary block loading (#4847) 6d4e7f2 https://git.io/v150Z (2016-12-18T09:20:23Z)
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12:27 MinetestBot [git] lhofhansl -> minetest/minetest: Fix occlusing counting (#4922) e4f7ce1 https://git.io/v15wU (2016-12-18T12:25:42Z)
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14:17 Yruama_Lairba Hello, id like to know if there is a mod to have town in minetest ?
14:18 Calinou Yruama_Lairba: you mean, automatically-generated villages? probably, but I don't have names in mind
14:18 Yruama_Lairba yes
14:18 Calinou there's a whole map generator written in Lua with villages, but IIRC it's obsolete now
14:19 Yruama_Lairba at least a mod that automatically spaw some NPC ?
14:19 Yruama_Lairba i have mob redo, but it's seems to only spawn monster
14:20 Calinou I don't know any good NPC mod too that's maintained :/
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14:21 Krock how about the one from Sokomine?
14:25 Yruama_Lairba traders ?
14:29 Krock yes
14:32 Amaz !mod villages
14:32 MinetestBot Amaz: Villages modpack (contains mg_villages) by Sokomine - https://forum.minetest.net/viewtopic.php?t=13589
14:32 Amaz Try that one, Yruama_Lairba.
14:34 Yruama_Lairba it spawn npc ?
14:35 APileOfRocks !mod villages ?
14:35 MinetestBot APileOfRocks: Villages modpack (contains mg_villages) by Sokomine - https://forum.minetest.net/viewtopic.php?t=13589
14:36 APileOfRocks That looks quite nice on the pics
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14:37 Yruama_Lairba we can ask mod descript to the mintestbot ?
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14:38 Yruama_Lairba !mod advanced_train
14:38 MinetestBot Yruama_Lairba: Advanced Trains [advtrains] by orwell - https://forum.minetest.net/viewtopic.php?t=14726
14:38 Yruama_Lairba what "WIP" mean ?
14:40 Yruama_Lairba hey , it's seems that pack provide that i already have.
14:41 Yruama_Lairba hey , it's seems that pack provide a mod that i already have. *
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14:45 IhrFussel I rolled back to 0.4.14 stable for now and everything works again so it DEFINITELY is some bug with the dev
14:46 IhrFussel Even the dev version from Aug 20 works with all my mods so it mustve been something later that broke the mods / minetest.get_connected_players()
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14:48 IhrFussel Or it's about mod security in case it was changed recently
14:50 Yruama_Lairba ouch villages mods seems to have advanced features
14:58 Yruama_Lairba is it a glitch ? i have a house in middle of a lake ?
15:17 superfly Yruama_Lairba: WIP means Work In Progress - it is not finished
15:18 Yruama_Lairba ok
15:20 Yruama_Lairba there is too many mods, minetest modders are mad
15:23 Yruama_Lairba is it possible to do animal or npc "farming" ?
15:23 superfly There's no one telling you that you have to install them all
15:23 Yruama_Lairba in fact, some mode doesn't work
15:24 Yruama_Lairba mod*
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15:24 superfly If I remember correctly, there's an animals mod pack that has some basic farming in it
15:25 APileOfRocks There is a mod with animals in
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15:28 Out`Of`Control IhrFussel:  i disable security mod, break  lots of stuff even if you add them
15:31 Yruama_Lairba !mod animal_redo
15:31 MinetestBot Yruama_Lairba: Could not find anything.
15:31 Yruama_Lairba !mod animals
15:31 MinetestBot Yruama_Lairba: Animals Modpack by sapier - https://forum.minetest.net/viewtopic.php?t=629
15:32 Yruama_Lairba this is not the modpack i use
15:34 IhrFussel Out`Of`Control: So you think disabling the security breaks those things? Well with mod security enabled the server wont even start, it finds some mod that wants to access another mod's code and crashes
15:34 Krock http://krock-works.16mb.com/MTstuff/modSearch.php?q=animals
15:34 Out`Of`Control IhrFussel:  no, if i enable it breaks, Did you update minetest_game? default mod
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15:37 IhrFussel Out`Of`Control: I simply executed the one-liner command by Calinou which I always do when I update my server version and yesterday the newest commit broke ALL commands that require minetest.get_connected_players() and many mods complained about missing mods that were NOT missing and the log said "Couldn't find a locale directory"
15:39 IhrFussel Plus mods that utilized minetest.get_connected_players() were disabled...like automatically picking up dropped items or the hud...but mods like areas worked
15:40 Out`Of`Control IhrFussel:  i do know that old minetest_game does not work with recent engine,
15:40 IhrFussel Now i reverted back to 0.4.14 stable which complains about features in my mods that didnt exist back then...its driving me crazy
15:41 Out`Of`Control IhrFussel:  i always keep old engine, right now got 3 versions, with symlink to mods/world/game
15:42 Out`Of`Control btw i skip stable, jump from 0.4.13-dev to 0.4.14-dev
15:42 IhrFussel Out`Of`Control: the script by Calinou should download both the newest minetest engine plus the newest minetest_game
15:43 Out`Of`Control you can ignore "could not find local dir" i get it always
15:43 Yruama_Lairba in fact i use mobs redo for animal
15:44 Out`Of`Control IhrFussel:  can you paste your debug file
15:45 IhrFussel Is it possible to download a specific full dev version from github? Like lets say i want minetest from september or october and compile it via cmake
15:46 Out`Of`Control yes
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15:47 IhrFussel Out`Of`Control I'll do that in a sec, need to boot up my pc
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15:52 Yruama_Lairba what that crap ? trying to dig a field destroy the entire field ?
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15:58 IhrFussel Out`Of`Control, http://pastebin.com/s0ywC7rE
16:00 IhrFussel It kinda looks like the mods weren't able to find each other even though they were all in the same directory
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16:07 Out`Of`Control you install server as system lib?
16:08 Out`Of`Control 2 mods are missing "sfinv" and  "unified_inventory"
16:08 Out`Of`Control first is part of minetest_game i think
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16:11 Out`Of`Control IhrFussel:  looks as you have some mods twice, compare 2 mod dirs and delete old one, Make a backup first
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16:12 IhrFussel Out`Of`Control, no mods were missing they are all in the same directory and they work with 0.4.14 stable
16:13 IhrFussel Some are duplicates cause I found better versions of the default ones and put them in worldmods folder yes
16:14 Out`Of`Control IhrFussel:  compile minetest server with  -DRUN_IN_PLACE=TRUE . place all mods in that dir
16:15 Out`Of`Control IhrFussel:  so somehow mt can't find those 2 mods  "sfinv" and  "unified_inventory"
16:15 Out`Of`Control ad d them
16:17 octacian emunand: are you the same guy as emuNandPC?
16:18 emunand octacian: yep
16:19 octacian ohk...
16:19 emunand anything with nand at the end is most likely me
16:20 IhrFussel Out`Of`Control, again: The mods all ALL there and 0.4.14 stable does NOT complain about any missing mods, it also doesn't complain about missing biomes so there is something serious wrong
16:21 Out`Of`Control IhrFussel:  they are in /home/minetest/.minetest/worlds/oldserver/worldmods/ ?
16:22 Out`Of`Control IhrFussel:  i see you miss only one mod "sfinv"
16:22 IhrFussel The mods are located in /home/minetest/.minetest/worlds/oldserver/worldmods and SOME worked with 0.4.14-dev (newest commit) so the engine definitely finds the directory
16:22 Out`Of`Control IhrFussel:  copy that mod to minetest_game
16:23 Out`Of`Control IhrFussel:  in past that mod did not exist, for new minetest game/egnine you need "sfinv"
16:23 Out`Of`Control its part of minetest_game
16:23 IhrFussel I think I tried to add it to /usr/local/share/minetest/.../mods already..didn't help
16:24 Out`Of`Control IhrFussel:  you need to update mintest_game and remove minetest_game mods from /worldmods
16:25 Out`Of`Control https://github.com/minetest/minetest_game/tree/master/mods
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16:25 Out`Of`Control IhrFussel:  recent minetest game does not work well with stable version
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16:26 IhrFussel Out`Of`Control, I had no mods from /mods inside /worldmods, I simply deleted ALL executables from /usr/local/bin before I downloaded the newest version via Calinou's script which has always worked before...it fetched the newest commit from github, compiled it and I could simply run "minetestserver" and it worked!
16:27 Out`Of`Control IhrFussel:  i tell you what i see from that log you paste
16:27 IhrFussel But this time it somehow broke my mods and many commands
16:29 IhrFussel Out`Of`Control, I know that you want to help me but I'm no noob...it must be a problem with the dev version if an older version doesn't complain about anything
16:30 Out`Of`Control IhrFussel:  i am noob don't worry
16:30 Out`Of`Control :D
16:30 Out`Of`Control IhrFussel:  just copy  that one mod into worlds folder and it should work fine
16:30 Out`Of`Control https://github.com/minetest/minetest_game/tree/master/mods/sfinv
16:31 IhrFussel Out`Of`Control, look the problem is that all mods that require "minetest.get_connected_players()" were broken AFAIK...I tried all commands and the ones that need that function didn't execute
16:36 IhrFussel I will try it again later, but I'm pretty sure the same crap happens again
16:37 IhrFussel The dev version from Aug 20 worked with my mods TOO...only the one from yesterday didn't
16:38 Out`Of`Control oh i update mt_game 3x in that time
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16:42 IhrFussel I will read through all commits since Aug 20...maybe I find the problem there
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16:50 Calinou https://github.com/minetest/minetest/issues/4927
16:50 Calinou feedback?
16:50 Calinou I thought this would be interesting after trying to join a server with "20/25" players but being told it's full
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17:50 IhrFussel I'm compiling the new dev version on my local PC now...if I experience the same issues on it, I'm 99% sure the version has a bug
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18:19 IhrFussel Okay the problem doesn't happen on my PC...I do get the missing biomes messages but no missing mod warnings and also no "no locale directory found" error...I copied all mods from /worldmods of my server world
18:21 IhrFussel That is weird...I did nothing different on my server AFAIK
18:33 IhrFussel The exact steps I took on my server: 1. created a backup of my world 2. Deleted old git folder with src etc 3. Removed all executables from /usr/local/bin 4. ran script by Calinou with options -DBUILD_CLIENT=0 and -DBUILD_SERVER=1 5. ran "minetestserver" and I got the errors
18:33 Calinou "no locale directory found" is not an error, it's a warning you can dismiss
18:33 Calinou (IIRC)
18:34 IhrFussel Calinou, okay thanks...I have one idea left...maybe I should delete the entire /usr/local/share/minetest directory before installing the new version
18:35 Calinou "sudo make uninstall" may be able to do that, if you type this in an existing Minetest Git clone
18:35 Calinou (but double-check)
18:35 Calinou a few programs have uninstall rules
18:35 Calinou else, you have to delete /usr/local/share/minetest manually
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18:37 IhrFussel Calinou, yeah...does /usr/local/share/minetest need the same permissions as the world folder? Or can it just be root?
18:37 Calinou it's /usr, so it's not writable and that should be fine
18:37 Calinou worlds go to your user data folder
18:37 Calinou which is, ~/.minetest
18:38 IhrFussel Yes the .minetest folder has user "minetest" as owner and /usr/local/share/minetest has root as owner
18:39 IhrFussel And all the other dev versions prior to this one worked flawlessly after I ran your one-liner script...just this one messes things up#
18:42 IhrFussel But only on my server, it works without problems on my local machine too
18:46 tverrbjelke_ I am not sure how to set up server constellation (which mods are enabled) by only starting minetestserver inside terminal without gui client. (In GUI I CAN assemble the mods properly, but where without this gui client?)
18:47 IhrFussel tverrbjelke_, the best way is to create a folder "worldmods" inside your world and paste the mods you want to use there
18:48 tverrbjelke_ Ah! So instead of having minetest/mods and minetest/worlds I will move all mods into minetest/worlds/worldxyz/worldmods?
18:48 IhrFussel Another would be to define each mod in the conf file...I think "load.mod = MODNAME" but not 100% sure
18:49 IhrFussel Yes you copy the mods you need for the world in worlds/WORLDNAME/worldmods
18:49 tverrbjelke_ How and where does the gui store this mod-info? After doing that with the gui I can start the server and the mods are properly set up... how is that done?
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18:50 tverrbjelke_ (...start the server from minetestserver)
18:51 IhrFussel tverrbjelke_, you just run minetestserver --worldname WORLDNAME and it will automatically load the mods from worldmods
18:52 tverrbjelke_ currently I start em with this args... "--gameid minetest --world worlds/test  --terminal"
18:53 tverrbjelke_ so what is the difference between --world and --worldname?
18:53 tverrbjelke_ with my args I give the FOLDER.
18:53 IhrFussel I think --world requires a path and --worldname just the name of the world folder
18:53 tverrbjelke_ with --worldname I give the name from config?
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18:54 tverrbjelke_ so I add --config myconf.conf --worlname whatever_i_named_wthe_world_in_config ?
18:55 IhrFussel No, you just run from terminal/command window "minetestserver --worldname NAMEOFWORLD --config PATH/TO/CONF/FILE
18:55 IhrFussel "
18:56 tverrbjelke_ and WORLDNAME is the name of world listed in the config file?
18:56 IhrFussel WORLDNAME is the name of the folder inside /worlds
18:57 IhrFussel the worlds folder is in your minetest folder
18:59 tverrbjelke_ puh - but that is the same name using --word?  I dont understand the differeence now...
19:01 tverrbjelke_ you wrote "requires a path" -. I start cwd with basefolder of minetest, wo path would be --world worlds/worldxyz.
19:01 tverrbjelke_ and --worlsname would be only worldxyz. That correct?
19:02 tverrbjelke_ Thx... reading the docs / wiki I did not find this info. Maybe someday you can add that top the docs? For me it was not so clear... :-(
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20:32 MinetestBot [git] sfan5 -> minetest/minetestmapper: Add links to Windows build to README 9503f76 https://git.io/v15pc (2016-12-18T20:30:52Z)
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21:14 octacian how do you disable mod security again?
21:14 Fixer IhrFussel: you here?
21:14 octacian found it, secure.enable_security = false
21:14 AcidNinjaFWHR Why would you want to disable it ?
21:15 octacian cause it breaks tons of mods. it's broken.
21:15 Calinou yeah, I would rather have it disabled by default
21:15 octacian It breaks, 3 of my own mods, specifically in this case it breaks PilzAdam's player_textures mod.
21:15 garywhite octacian: Are you using a dev version?
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21:15 octacian ofc
21:15 AcidNinjaFWHR I'd rather add these 3 mods as trusted and voila.
21:16 octacian really.. when's the last time that mod security was actually an issue.. I understand why it's there, but...
21:16 garywhite I believe they're planning to possibly remove mod security...Someone please confirm, est31, celeron55, somebody
21:16 ShadowNinja octacian: I have a patch that should fix that soon.  Also, a made a PR to fix the player_textures mod without an engine change, but PilzAdam still hasn't merged it.  You could just use that.
21:17 octacian than I'll be happy.
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21:26 sfan5 AcidNinjaFWHR: that's not the point
21:26 sfan5 you're not supposed to put mods into the trusted list just because they don't work
21:30 ShadowNinja octacian: What other mods are broken?
21:30 octacian gimme a minute
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21:34 AcidNinjaFWHR I thought mods required to be trusted everytime they needed to read or write a file (example xban2)
21:34 AcidNinjaFWHR I guess I totally misunderstood the concept of the security mod then...
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21:41 octacian ShadowNinja: main thing is datalib, which breaks severtools, digicompute, and I think one other of my mods.
21:44 sfan5 AcidNinjaFWHR: no not each time they write a file
21:44 ShadowNinja !mod datalib
21:44 MinetestBot ShadowNinja: Data Access API [datalib] by endev15 - https://forum.minetest.net/viewtopic.php?t=15337
21:45 AcidNinjaFWHR sfan5 what would be better is a security mod where you define what files need to read a mod, what files need to writes a mod example in a mod.conf or equivalent we'll add
21:45 AcidNinjaFWHR read: data/xban.db
21:46 AcidNinjaFWHR write: data/xban.db
21:46 AcidNinjaFWHR and the mod would only be allowed for that file, it would output error if it tries to access another file
21:48 ShadowNinja octacian: I don't see anything in that mod that would have any issues with security.  It must be the other mods that are accessing disallowed paths, and they just happen to do it through the datalib API.
21:48 octacian see servertools then.
21:48 ShadowNinja Also: note that modpath is unused in that mod.
21:53 ShadowNinja octacian: Everything looks good there too.  What error are you getting exactly?  (,,paste it to a pastebin somewhere).
21:53 ShadowBot Use a pastebin like gist.github.com.
21:53 octacian once I can find the error again I'll let you know.
21:59 sfan5 AcidNinjaFWHR: no that would be way too complicated
21:59 sfan5 and isn't really better than adding mods to the trusted list
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22:30 garywhite Could someone give me some advice? A friend of mine wants to set up a server on Windows
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22:42 octacian garywhite: tell him to run Linux.
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22:46 swift110 hey all
22:47 emunand garywhite: do what octacian said
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23:15 Calinou it's pretty doable to run a server on Windows, garywhite, octacian and emunand
23:15 Calinou but not advised because you won't be able to run it as a service, ie. you'll always have a command window open with the Minetest Server
23:16 Calinou (though it's not hard to run it as a service, using eg. NSSM)
23:16 Calinou http://www.nssm.cc/
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