Time |
Nick |
Message |
00:00 |
longerstaff13 |
Ducky: you just need to restart your app completely |
00:00 |
kaeza |
you use what |
00:02 |
IhrFussel |
I deleted the minetest git folder + the executable inside /usr/local/bin now...I hope it will fetch the current commit now |
00:03 |
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00:05 |
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Misero joined #minetest |
00:05 |
Misero |
hey |
00:08 |
Ducky |
Hey |
00:09 |
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00:09 |
IhrFussel |
GUYS what is this?? I have no "minetestserver" executable just a "minetest" executable version 0.4.14-dev-78bf7c4 |
00:10 |
est31 |
IhrFussel: did you get your build from the ppa? |
00:10 |
IhrFussel |
I searched for that commit but github doesn't find any results? |
00:10 |
est31 |
or did you build yourself |
00:11 |
IhrFussel |
est31, I'm using the one-liner and added -DENABLE_CLIENT=0 to CMake https://forum.minetest.net/viewtopic.php?f=3&t=3837 |
00:11 |
est31 |
did you do DENABLE_SERVER=1 = |
00:11 |
est31 |
? |
00:12 |
IhrFussel |
kaeza just told me to add -DENABLE_CLIENT=0 nothing about SERVER |
00:12 |
IhrFussel |
So I need both? |
00:13 |
kaeza |
it's BUILD_CLIENT |
00:13 |
kaeza |
or has that changed recently? |
00:13 |
est31 |
no idea tbh |
00:13 |
IhrFussel |
kaeza, yes sorry I typed it wrong but I copied it correctly |
00:14 |
est31 |
I just know that a recent-ish refactor 1-2 years ago has required people to enable server support when building it |
00:14 |
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00:14 |
IhrFussel |
When I start the script it works...it fetches minetest from github and compiles it...but the commit version is one that doesn't exist |
00:15 |
kaeza |
IhrFussel, how are you running Minetest? `echo $PATH`? `which minetest`? `ls ~/minetest/bin`? |
00:16 |
kaeza |
i.e. are you sure you don't have another version lying somewhere? |
00:17 |
IhrFussel |
kaeza, I had 2 old versions of Minetest before...minetest and minetestserver I removed both executables and deleted the minetest folder that git uses to clone... |
00:17 |
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00:18 |
IhrFussel |
Can someone tell me which version this is? "0.4.14-dev-78bf7c4" |
00:18 |
kaeza |
https://github.com/minetest/minetest/commit/78bf7c4 |
00:19 |
kaeza |
that's pretty recent |
00:20 |
IhrFussel |
kaeza, okay then I have the newest version now but I don't have a minetestserver executable only minetest |
00:20 |
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00:20 |
IhrFussel |
So I guess maybe I have to add -DENABLE_SERVER=1 |
00:21 |
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00:23 |
IhrFussel |
I found it in the old IRC logs |
00:23 |
IhrFussel |
It's -DBUILD_SERVER=1 |
00:23 |
Yruama_Lairba |
i'm trying to do some things with technics mods but it lacks of documentation :( |
00:27 |
kaeza |
what do you need to know? |
00:28 |
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00:29 |
Yruama_Lairba |
at the moment, i'm trying to build a nuclear reactor to be able to test the quarry |
00:31 |
Yruama_Lairba |
but the mods add many object but i don't know (and can't find explanation) what they do and how to use them |
00:33 |
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00:33 |
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00:34 |
IhrFussel |
kaeza, I don't get it...i typed -DBUILD_CLIENT=0 and -DBUILD_SERVER=1 and it STILL doesn't install a minetestserver executable |
00:35 |
IhrFussel |
There is only a "minetest" executable in bin |
00:36 |
IhrFussel |
I will try without -DBUILD_CLIENT=0 |
00:36 |
kaeza |
Yruama_Lairba, it seems the reactor is the core surrounded by a 3³ box of water, 5³ stainless steel block box, 7³ blast-resistant concrete box, and 9³ concrete box |
00:37 |
Yruama_Lairba |
yes i'have seen github documentation |
00:38 |
kaeza |
what tools are you interested in? most things are more or less self-explanatory |
00:39 |
kaeza |
lots of items are just used in recipes |
00:40 |
Yruama_Lairba |
interested by mining laser, minig drill ... |
00:40 |
kaeza |
I recommend you use unified_inventory or some other mod with a crafting guide to know what goes where |
00:41 |
kaeza |
the drill is just an insta-dig pickaxe, and the laser just digs blocks in a line |
00:42 |
kaeza |
see https://github.com/minetest-technic/technic/wiki/Tools |
00:43 |
IhrFussel |
kaeza, I'm stupid...there was a ; before -DBUILD_SERVER=1 so it never was part of CMake -.- |
00:43 |
Yruama_Lairba |
thank, i didn't see this manual |
00:47 |
Yruama_Lairba |
ok, very difficult, for many tools, i need electricity. |
00:55 |
Yruama_Lairba |
in fact, my mesecon + pipework mining machine is easir to build than to make a working quarry |
01:01 |
Yruama_Lairba |
don't understand how to start the reactor ? |
01:01 |
* kaeza |
summons cheapie |
01:05 |
* kaeza |
is building all stable versions from 0.4.3 to 0.4.14 just for the heck of it |
01:05 |
kaeza |
now on .13 |
01:08 |
kaeza |
Yruama_Lairba, put fuel on the core? |
01:09 |
Yruama_Lairba |
i fact, i missed switching station |
01:10 |
Yruama_Lairba |
but i don't understant how to use battery charger |
01:11 |
Yruama_Lairba |
again, i don't knwo how to use the switching station |
01:11 |
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01:12 |
octacian |
how do you create a normal formspec with tabs? |
01:14 |
kaeza |
"\t"..normal_formspec? <_< |
01:14 |
octacian |
>_< |
01:15 |
octacian |
seriously, do you know? |
01:15 |
kaeza |
I guess look at creative inventory |
01:16 |
octacian |
that's what I'm doing. can't make sense out of it though. |
01:17 |
Yruama_Lairba |
ok, very unobvious, the nuclear core need uranium fuel in each slot to run |
01:21 |
IhrFussel |
You guys told me no mods should break when I update the version, but I get this now "ServerError: Runtime error from mod 'compassgps' in callback environment_Step(): Attempt to access external file /usr/local/share/minetest/games/minetest_game/mods/sethome/homes with mod security on." |
01:21 |
octacian |
..seems to be done with sfinv.... |
01:22 |
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01:24 |
IhrFussel |
Can I somehow DISABLE mod security? I have many mods that need access to other files |
01:24 |
est31 |
yes |
01:24 |
est31 |
there is a setting for it in minetest.conf |
01:24 |
est31 |
IhrFussel: we are trying to keep breakage minimal |
01:25 |
est31 |
and in fact read only access to mod directories will be allowed |
01:25 |
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01:26 |
IhrFussel |
I get lots of errors like "2016-12-18 02:19:18: ERROR[Main]: mod "3d_armor" has unsatisfied dependencies: "unified_inventory"" even though the mods are THERE |
01:32 |
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01:32 |
IhrFussel |
Why do my mods have unsatisfied dependencies even though mod security is off now? |
01:35 |
est31 |
IhrFussel: is it a regression? |
01:35 |
est31 |
can you try an older version of minetest whether the issue still exists? |
01:37 |
IhrFussel |
est31, it didn't happen in 0.4.14-dev from August that's for sure...is it cause my mods are inside the worldmods folder not in mods? |
01:37 |
est31 |
maybe |
01:37 |
est31 |
no idea |
01:37 |
est31 |
what you are experiencing sounds like a bug |
01:37 |
est31 |
can you file one |
01:39 |
IhrFussel |
I will try to copy the mod files to /usr/local/share/minetest/.../mods first |
01:41 |
IhrFussel |
When I copy a mod to /mods it says conflict detected will not load from /mods ... and this error is weird too "2016-12-18 02:40:27: WARNING[Main]: Couldn't find a locale directory!" |
01:45 |
est31 |
mhh |
01:45 |
est31 |
seems there is something messed up with path discovery |
01:48 |
IhrFussel |
est31, even unit test fails |
01:51 |
IhrFussel |
Test assertion failed: buf.getF1000() == 53.534f at test_serialization.cpp:472 [FAIL] testBufReader - 0ms |
01:51 |
IhrFussel |
I don't know if that's a major problem |
01:51 |
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01:54 |
est31 |
the float unit test is prone to fail |
01:54 |
est31 |
sadly :( |
01:55 |
IhrFussel |
est31, can I see the paths Minetest will use for mods? |
01:59 |
IhrFussel |
It only says "share path, user path and cache path detected" |
01:59 |
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01:59 |
octacian |
UGH. HOW do you make a formspec with tabs... |
02:00 |
LinuxGuy2020 |
I'm not sure which mod gives coal dust but I can't figure out how to make it. Anyone know how? |
02:00 |
octacian |
LinuxGuy2020: technic. put coal in the grinder. |
02:01 |
LinuxGuy2020 |
Thats what I figured but in order to make a LVGrinder I need coal dust. Is there some other grinder I can use or something? |
02:01 |
LinuxGuy2020 |
Thats the thing I need the dust for. |
02:01 |
octacian |
I think there's an alternate recipe to make it. IDK if not tho |
02:01 |
octacian |
it being the grinder |
02:02 |
LinuxGuy2020 |
ok ill check alternate recipe |
02:13 |
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02:35 |
IhrFussel |
Okay now I can confirm ALL mods that require other mods "dependencies" seem to be disabled |
02:38 |
IhrFussel |
Mods that don't have dependencies work (like areas) |
03:41 |
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03:58 |
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03:59 |
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04:17 |
Misero |
so is this the appropriate channel for asking about mod development, or is that more suited towards #minetest-dev. #minetest-dev seems to be about the core of the game more than modding, according to its topic |
04:20 |
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04:28 |
est31 |
yes |
04:28 |
est31 |
this is for mod development |
04:31 |
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04:40 |
IhrFussel |
est31, I have a suspicion regarding the weird behavior of my version...I noticed that the problem seems to be about minetest.get_connected_players() because whenever something is supposed to loop through the players it doesn't (join sound for example or leave sound) |
04:42 |
IhrFussel |
Or another example would be /who which is supposed to display which players has player messages enabled/disabled |
04:44 |
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04:47 |
Misero |
est31: OK, thanks. |
04:48 |
est31 |
IhrFussel: how should that be the cause for the dependencies issue? |
04:49 |
IhrFussel |
est31, I'm not sure maybe it's 2 issues but there definitely seems to be something wrong with the connected players function...areas mod works, external cmd works, commands without looping work |
04:50 |
est31 |
weird |
04:50 |
Misero |
I'm having some troublee with trying to have my node spawn into the world, I want it to randomly spawn on top of grass at x interval, and I'm aware of register_decoration, but it never seems to spawn. Here's the code I'm using: http://pastebin.com/va65EDRa |
04:50 |
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04:50 |
est31 |
how have you got minetest |
04:50 |
Misero |
*trouble |
04:50 |
IhrFussel |
https://forum.minetest.net/viewtopic.php?f=3&t=3837 |
04:51 |
est31 |
can you try the appimage? |
04:51 |
est31 |
https://forum.minetest.net/viewtopic.php?f=42&t=15802 |
04:56 |
kaeza |
http://imgur.com/a/dLF0m |
04:56 |
kaeza |
my blender skills suck :( |
04:57 |
kaeza |
new mese texture does too :/ |
04:58 |
cheapie |
kaeza: My blender skills can be basically summed up as this: http://www.ozone3d.net/~geeks3d/public/satyr/200909/gettingstartedwithblender3/images/cube_strart.jpg |
04:58 |
kaeza |
heh |
04:58 |
cheapie |
Rotating the cube is pushing it, moving it is pretty much out of the question. |
04:59 |
cheapie |
"OK, that looks about right..." *rotates camera* "Erm, no." |
04:59 |
IhrFussel |
est31, can I run it without desktop? |
05:00 |
kaeza |
http://i.imgur.com/j5yJSeZ.jpg |
05:02 |
kaeza |
custom wieldmesh animations would be nice |
05:02 |
kaeza |
at least some option to tell "don't animate it" |
05:02 |
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05:02 |
kaeza |
swinging a shotgun to shoot looks silly :P |
05:03 |
cheapie |
Seeing as how I have no clue how to work those things, hitting stuff with the gun is probably the most effective option for me. |
05:04 |
garywhite |
What r u guys talking about |
05:05 |
kaeza |
http://i.imgur.com/9pO5jTr.jpg take that, dirt! |
05:07 |
kaeza |
also 3d "lines" http://i.imgur.com/k4V066x.jpg |
05:08 |
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05:14 |
garywhite |
kaeza how do I load a gun in your mod? (firearms) |
05:15 |
kaeza |
shift+click |
05:15 |
garywhite |
ohhh ok |
05:45 |
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07:29 |
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07:31 |
WinkingBaby |
I'm trying to set up a simple mod. How would I change a player's fly privilege when right clicking with an item? I |
07:31 |
WinkingBaby |
*I'm a pretty big noob at this btw |
07:33 |
kaeza |
WinkingBaby, search doc/lua_api.txt for "on_use", and "set_player_privs" |
07:33 |
kaeza |
oh, rightclick... |
07:33 |
WinkingBaby |
Yeah, I was messing with that stuff. |
07:34 |
WinkingBaby |
Couldn't figure it out. |
07:35 |
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07:36 |
kaeza |
what's causing you problems? |
07:39 |
WinkingBaby |
Not really sure. It's saying there's an error near the on_use line in the .lua If i delete the on_use stuff it fixes itself though. It's probably just because I was doing the set privilege thing wrong. |
07:39 |
Out`Of`Control |
hi! |
07:42 |
Out`Of`Control |
Who run minetest server list? |
07:43 |
kaeza |
WinkingBaby, paste your code in e.g. codepad.org and paste a link to it here |
07:44 |
kaeza |
sprunge.us is giving 503 :( |
07:44 |
kaeza |
"This application is temporarily over its serving quota. Please try again later.", great |
07:45 |
WinkingBaby |
http://codepad.org/MW6qJwO3 |
07:45 |
WinkingBaby |
i think i forgot the commas |
07:46 |
WinkingBaby |
If that's the issue I'm just disappointed in myself |
07:46 |
kaeza |
well... |
07:47 |
XeonSquared |
Something I've been wondering for a while: Is creative/survival global or player-specific? |
07:48 |
Out`Of`Control |
for all players |
07:49 |
XeonSquared |
Ah well, there's always spawning in items |
07:50 |
kaeza |
WinkingBaby, something like this should work: http://codepad.org/EULxvvCv |
07:50 |
kaeza |
but I really suggest you read Programming in Lua |
07:50 |
kaeza |
!pil WinkingBaby |
07:50 |
MinetestBot |
WinkingBaby, someone thinks you need to brush up on or learn Lua, please go to: http://lua.org/pil/ |
07:51 |
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07:51 |
WinkingBaby |
yeah, I should. I've just been learning from looking through files and seeing how they work. |
07:54 |
WinkingBaby |
Thanks btw |
07:55 |
kaeza |
sure |
08:38 |
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09:16 |
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09:22 |
MinetestBot |
[git] juhdanad -> minetest/minetest: Fix unnecessary block loading (#4847) 6d4e7f2 https://git.io/v150Z (2016-12-18T09:20:23Z) |
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12:27 |
MinetestBot |
[git] lhofhansl -> minetest/minetest: Fix occlusing counting (#4922) e4f7ce1 https://git.io/v15wU (2016-12-18T12:25:42Z) |
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14:17 |
Yruama_Lairba |
Hello, id like to know if there is a mod to have town in minetest ? |
14:18 |
Calinou |
Yruama_Lairba: you mean, automatically-generated villages? probably, but I don't have names in mind |
14:18 |
Yruama_Lairba |
yes |
14:18 |
Calinou |
there's a whole map generator written in Lua with villages, but IIRC it's obsolete now |
14:19 |
Yruama_Lairba |
at least a mod that automatically spaw some NPC ? |
14:19 |
Yruama_Lairba |
i have mob redo, but it's seems to only spawn monster |
14:20 |
Calinou |
I don't know any good NPC mod too that's maintained :/ |
14:21 |
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14:21 |
Krock |
how about the one from Sokomine? |
14:25 |
Yruama_Lairba |
traders ? |
14:29 |
Krock |
yes |
14:32 |
Amaz |
!mod villages |
14:32 |
MinetestBot |
Amaz: Villages modpack (contains mg_villages) by Sokomine - https://forum.minetest.net/viewtopic.php?t=13589 |
14:32 |
Amaz |
Try that one, Yruama_Lairba. |
14:34 |
Yruama_Lairba |
it spawn npc ? |
14:35 |
APileOfRocks |
!mod villages ? |
14:35 |
MinetestBot |
APileOfRocks: Villages modpack (contains mg_villages) by Sokomine - https://forum.minetest.net/viewtopic.php?t=13589 |
14:36 |
APileOfRocks |
That looks quite nice on the pics |
14:36 |
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14:37 |
Yruama_Lairba |
we can ask mod descript to the mintestbot ? |
14:37 |
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14:38 |
Yruama_Lairba |
!mod advanced_train |
14:38 |
MinetestBot |
Yruama_Lairba: Advanced Trains [advtrains] by orwell - https://forum.minetest.net/viewtopic.php?t=14726 |
14:38 |
Yruama_Lairba |
what "WIP" mean ? |
14:40 |
Yruama_Lairba |
hey , it's seems that pack provide that i already have. |
14:41 |
Yruama_Lairba |
hey , it's seems that pack provide a mod that i already have. * |
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14:45 |
IhrFussel |
I rolled back to 0.4.14 stable for now and everything works again so it DEFINITELY is some bug with the dev |
14:46 |
IhrFussel |
Even the dev version from Aug 20 works with all my mods so it mustve been something later that broke the mods / minetest.get_connected_players() |
14:47 |
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14:48 |
IhrFussel |
Or it's about mod security in case it was changed recently |
14:50 |
Yruama_Lairba |
ouch villages mods seems to have advanced features |
14:58 |
Yruama_Lairba |
is it a glitch ? i have a house in middle of a lake ? |
15:17 |
superfly |
Yruama_Lairba: WIP means Work In Progress - it is not finished |
15:18 |
Yruama_Lairba |
ok |
15:20 |
Yruama_Lairba |
there is too many mods, minetest modders are mad |
15:23 |
Yruama_Lairba |
is it possible to do animal or npc "farming" ? |
15:23 |
superfly |
There's no one telling you that you have to install them all |
15:23 |
Yruama_Lairba |
in fact, some mode doesn't work |
15:24 |
Yruama_Lairba |
mod* |
15:24 |
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15:24 |
superfly |
If I remember correctly, there's an animals mod pack that has some basic farming in it |
15:25 |
APileOfRocks |
There is a mod with animals in |
15:27 |
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15:28 |
Out`Of`Control |
IhrFussel: i disable security mod, break lots of stuff even if you add them |
15:31 |
Yruama_Lairba |
!mod animal_redo |
15:31 |
MinetestBot |
Yruama_Lairba: Could not find anything. |
15:31 |
Yruama_Lairba |
!mod animals |
15:31 |
MinetestBot |
Yruama_Lairba: Animals Modpack by sapier - https://forum.minetest.net/viewtopic.php?t=629 |
15:32 |
Yruama_Lairba |
this is not the modpack i use |
15:34 |
IhrFussel |
Out`Of`Control: So you think disabling the security breaks those things? Well with mod security enabled the server wont even start, it finds some mod that wants to access another mod's code and crashes |
15:34 |
Krock |
http://krock-works.16mb.com/MTstuff/modSearch.php?q=animals |
15:34 |
Out`Of`Control |
IhrFussel: no, if i enable it breaks, Did you update minetest_game? default mod |
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15:37 |
IhrFussel |
Out`Of`Control: I simply executed the one-liner command by Calinou which I always do when I update my server version and yesterday the newest commit broke ALL commands that require minetest.get_connected_players() and many mods complained about missing mods that were NOT missing and the log said "Couldn't find a locale directory" |
15:39 |
IhrFussel |
Plus mods that utilized minetest.get_connected_players() were disabled...like automatically picking up dropped items or the hud...but mods like areas worked |
15:40 |
Out`Of`Control |
IhrFussel: i do know that old minetest_game does not work with recent engine, |
15:40 |
IhrFussel |
Now i reverted back to 0.4.14 stable which complains about features in my mods that didnt exist back then...its driving me crazy |
15:41 |
Out`Of`Control |
IhrFussel: i always keep old engine, right now got 3 versions, with symlink to mods/world/game |
15:42 |
Out`Of`Control |
btw i skip stable, jump from 0.4.13-dev to 0.4.14-dev |
15:42 |
IhrFussel |
Out`Of`Control: the script by Calinou should download both the newest minetest engine plus the newest minetest_game |
15:43 |
Out`Of`Control |
you can ignore "could not find local dir" i get it always |
15:43 |
Yruama_Lairba |
in fact i use mobs redo for animal |
15:44 |
Out`Of`Control |
IhrFussel: can you paste your debug file |
15:45 |
IhrFussel |
Is it possible to download a specific full dev version from github? Like lets say i want minetest from september or october and compile it via cmake |
15:46 |
Out`Of`Control |
yes |
15:46 |
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15:47 |
IhrFussel |
Out`Of`Control I'll do that in a sec, need to boot up my pc |
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15:52 |
Yruama_Lairba |
what that crap ? trying to dig a field destroy the entire field ? |
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15:58 |
IhrFussel |
Out`Of`Control, http://pastebin.com/s0ywC7rE |
16:00 |
IhrFussel |
It kinda looks like the mods weren't able to find each other even though they were all in the same directory |
16:03 |
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16:07 |
Out`Of`Control |
you install server as system lib? |
16:08 |
Out`Of`Control |
2 mods are missing "sfinv" and "unified_inventory" |
16:08 |
Out`Of`Control |
first is part of minetest_game i think |
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16:11 |
Out`Of`Control |
IhrFussel: looks as you have some mods twice, compare 2 mod dirs and delete old one, Make a backup first |
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16:12 |
IhrFussel |
Out`Of`Control, no mods were missing they are all in the same directory and they work with 0.4.14 stable |
16:13 |
IhrFussel |
Some are duplicates cause I found better versions of the default ones and put them in worldmods folder yes |
16:14 |
Out`Of`Control |
IhrFussel: compile minetest server with -DRUN_IN_PLACE=TRUE . place all mods in that dir |
16:15 |
Out`Of`Control |
IhrFussel: so somehow mt can't find those 2 mods "sfinv" and "unified_inventory" |
16:15 |
Out`Of`Control |
ad d them |
16:17 |
octacian |
emunand: are you the same guy as emuNandPC? |
16:18 |
emunand |
octacian: yep |
16:19 |
octacian |
ohk... |
16:19 |
emunand |
anything with nand at the end is most likely me |
16:20 |
IhrFussel |
Out`Of`Control, again: The mods all ALL there and 0.4.14 stable does NOT complain about any missing mods, it also doesn't complain about missing biomes so there is something serious wrong |
16:21 |
Out`Of`Control |
IhrFussel: they are in /home/minetest/.minetest/worlds/oldserver/worldmods/ ? |
16:22 |
Out`Of`Control |
IhrFussel: i see you miss only one mod "sfinv" |
16:22 |
IhrFussel |
The mods are located in /home/minetest/.minetest/worlds/oldserver/worldmods and SOME worked with 0.4.14-dev (newest commit) so the engine definitely finds the directory |
16:22 |
Out`Of`Control |
IhrFussel: copy that mod to minetest_game |
16:23 |
Out`Of`Control |
IhrFussel: in past that mod did not exist, for new minetest game/egnine you need "sfinv" |
16:23 |
Out`Of`Control |
its part of minetest_game |
16:23 |
IhrFussel |
I think I tried to add it to /usr/local/share/minetest/.../mods already..didn't help |
16:24 |
Out`Of`Control |
IhrFussel: you need to update mintest_game and remove minetest_game mods from /worldmods |
16:25 |
Out`Of`Control |
https://github.com/minetest/minetest_game/tree/master/mods |
16:25 |
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16:25 |
Out`Of`Control |
IhrFussel: recent minetest game does not work well with stable version |
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16:26 |
IhrFussel |
Out`Of`Control, I had no mods from /mods inside /worldmods, I simply deleted ALL executables from /usr/local/bin before I downloaded the newest version via Calinou's script which has always worked before...it fetched the newest commit from github, compiled it and I could simply run "minetestserver" and it worked! |
16:27 |
Out`Of`Control |
IhrFussel: i tell you what i see from that log you paste |
16:27 |
IhrFussel |
But this time it somehow broke my mods and many commands |
16:29 |
IhrFussel |
Out`Of`Control, I know that you want to help me but I'm no noob...it must be a problem with the dev version if an older version doesn't complain about anything |
16:30 |
Out`Of`Control |
IhrFussel: i am noob don't worry |
16:30 |
Out`Of`Control |
:D |
16:30 |
Out`Of`Control |
IhrFussel: just copy that one mod into worlds folder and it should work fine |
16:30 |
Out`Of`Control |
https://github.com/minetest/minetest_game/tree/master/mods/sfinv |
16:31 |
IhrFussel |
Out`Of`Control, look the problem is that all mods that require "minetest.get_connected_players()" were broken AFAIK...I tried all commands and the ones that need that function didn't execute |
16:36 |
IhrFussel |
I will try it again later, but I'm pretty sure the same crap happens again |
16:37 |
IhrFussel |
The dev version from Aug 20 worked with my mods TOO...only the one from yesterday didn't |
16:38 |
Out`Of`Control |
oh i update mt_game 3x in that time |
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16:42 |
IhrFussel |
I will read through all commits since Aug 20...maybe I find the problem there |
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16:50 |
Calinou |
https://github.com/minetest/minetest/issues/4927 |
16:50 |
Calinou |
feedback? |
16:50 |
Calinou |
I thought this would be interesting after trying to join a server with "20/25" players but being told it's full |
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17:50 |
IhrFussel |
I'm compiling the new dev version on my local PC now...if I experience the same issues on it, I'm 99% sure the version has a bug |
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18:19 |
IhrFussel |
Okay the problem doesn't happen on my PC...I do get the missing biomes messages but no missing mod warnings and also no "no locale directory found" error...I copied all mods from /worldmods of my server world |
18:21 |
IhrFussel |
That is weird...I did nothing different on my server AFAIK |
18:33 |
IhrFussel |
The exact steps I took on my server: 1. created a backup of my world 2. Deleted old git folder with src etc 3. Removed all executables from /usr/local/bin 4. ran script by Calinou with options -DBUILD_CLIENT=0 and -DBUILD_SERVER=1 5. ran "minetestserver" and I got the errors |
18:33 |
Calinou |
"no locale directory found" is not an error, it's a warning you can dismiss |
18:33 |
Calinou |
(IIRC) |
18:34 |
IhrFussel |
Calinou, okay thanks...I have one idea left...maybe I should delete the entire /usr/local/share/minetest directory before installing the new version |
18:35 |
Calinou |
"sudo make uninstall" may be able to do that, if you type this in an existing Minetest Git clone |
18:35 |
Calinou |
(but double-check) |
18:35 |
Calinou |
a few programs have uninstall rules |
18:35 |
Calinou |
else, you have to delete /usr/local/share/minetest manually |
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18:37 |
IhrFussel |
Calinou, yeah...does /usr/local/share/minetest need the same permissions as the world folder? Or can it just be root? |
18:37 |
Calinou |
it's /usr, so it's not writable and that should be fine |
18:37 |
Calinou |
worlds go to your user data folder |
18:37 |
Calinou |
which is, ~/.minetest |
18:38 |
IhrFussel |
Yes the .minetest folder has user "minetest" as owner and /usr/local/share/minetest has root as owner |
18:39 |
IhrFussel |
And all the other dev versions prior to this one worked flawlessly after I ran your one-liner script...just this one messes things up# |
18:42 |
IhrFussel |
But only on my server, it works without problems on my local machine too |
18:46 |
tverrbjelke_ |
I am not sure how to set up server constellation (which mods are enabled) by only starting minetestserver inside terminal without gui client. (In GUI I CAN assemble the mods properly, but where without this gui client?) |
18:47 |
IhrFussel |
tverrbjelke_, the best way is to create a folder "worldmods" inside your world and paste the mods you want to use there |
18:48 |
tverrbjelke_ |
Ah! So instead of having minetest/mods and minetest/worlds I will move all mods into minetest/worlds/worldxyz/worldmods? |
18:48 |
IhrFussel |
Another would be to define each mod in the conf file...I think "load.mod = MODNAME" but not 100% sure |
18:49 |
IhrFussel |
Yes you copy the mods you need for the world in worlds/WORLDNAME/worldmods |
18:49 |
tverrbjelke_ |
How and where does the gui store this mod-info? After doing that with the gui I can start the server and the mods are properly set up... how is that done? |
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18:50 |
tverrbjelke_ |
(...start the server from minetestserver) |
18:51 |
IhrFussel |
tverrbjelke_, you just run minetestserver --worldname WORLDNAME and it will automatically load the mods from worldmods |
18:52 |
tverrbjelke_ |
currently I start em with this args... "--gameid minetest --world worlds/test --terminal" |
18:53 |
tverrbjelke_ |
so what is the difference between --world and --worldname? |
18:53 |
tverrbjelke_ |
with my args I give the FOLDER. |
18:53 |
IhrFussel |
I think --world requires a path and --worldname just the name of the world folder |
18:53 |
tverrbjelke_ |
with --worldname I give the name from config? |
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18:54 |
tverrbjelke_ |
so I add --config myconf.conf --worlname whatever_i_named_wthe_world_in_config ? |
18:55 |
IhrFussel |
No, you just run from terminal/command window "minetestserver --worldname NAMEOFWORLD --config PATH/TO/CONF/FILE |
18:55 |
IhrFussel |
" |
18:56 |
tverrbjelke_ |
and WORLDNAME is the name of world listed in the config file? |
18:56 |
IhrFussel |
WORLDNAME is the name of the folder inside /worlds |
18:57 |
IhrFussel |
the worlds folder is in your minetest folder |
18:59 |
tverrbjelke_ |
puh - but that is the same name using --word? I dont understand the differeence now... |
19:01 |
tverrbjelke_ |
you wrote "requires a path" -. I start cwd with basefolder of minetest, wo path would be --world worlds/worldxyz. |
19:01 |
tverrbjelke_ |
and --worlsname would be only worldxyz. That correct? |
19:02 |
tverrbjelke_ |
Thx... reading the docs / wiki I did not find this info. Maybe someday you can add that top the docs? For me it was not so clear... :-( |
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20:32 |
MinetestBot |
[git] sfan5 -> minetest/minetestmapper: Add links to Windows build to README 9503f76 https://git.io/v15pc (2016-12-18T20:30:52Z) |
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21:14 |
octacian |
how do you disable mod security again? |
21:14 |
Fixer |
IhrFussel: you here? |
21:14 |
octacian |
found it, secure.enable_security = false |
21:14 |
AcidNinjaFWHR |
Why would you want to disable it ? |
21:15 |
octacian |
cause it breaks tons of mods. it's broken. |
21:15 |
Calinou |
yeah, I would rather have it disabled by default |
21:15 |
octacian |
It breaks, 3 of my own mods, specifically in this case it breaks PilzAdam's player_textures mod. |
21:15 |
garywhite |
octacian: Are you using a dev version? |
21:15 |
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21:15 |
octacian |
ofc |
21:15 |
AcidNinjaFWHR |
I'd rather add these 3 mods as trusted and voila. |
21:16 |
octacian |
really.. when's the last time that mod security was actually an issue.. I understand why it's there, but... |
21:16 |
garywhite |
I believe they're planning to possibly remove mod security...Someone please confirm, est31, celeron55, somebody |
21:16 |
ShadowNinja |
octacian: I have a patch that should fix that soon. Also, a made a PR to fix the player_textures mod without an engine change, but PilzAdam still hasn't merged it. You could just use that. |
21:17 |
octacian |
than I'll be happy. |
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21:26 |
sfan5 |
AcidNinjaFWHR: that's not the point |
21:26 |
sfan5 |
you're not supposed to put mods into the trusted list just because they don't work |
21:30 |
ShadowNinja |
octacian: What other mods are broken? |
21:30 |
octacian |
gimme a minute |
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21:34 |
AcidNinjaFWHR |
I thought mods required to be trusted everytime they needed to read or write a file (example xban2) |
21:34 |
AcidNinjaFWHR |
I guess I totally misunderstood the concept of the security mod then... |
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21:41 |
octacian |
ShadowNinja: main thing is datalib, which breaks severtools, digicompute, and I think one other of my mods. |
21:44 |
sfan5 |
AcidNinjaFWHR: no not each time they write a file |
21:44 |
ShadowNinja |
!mod datalib |
21:44 |
MinetestBot |
ShadowNinja: Data Access API [datalib] by endev15 - https://forum.minetest.net/viewtopic.php?t=15337 |
21:45 |
AcidNinjaFWHR |
sfan5 what would be better is a security mod where you define what files need to read a mod, what files need to writes a mod example in a mod.conf or equivalent we'll add |
21:45 |
AcidNinjaFWHR |
read: data/xban.db |
21:46 |
AcidNinjaFWHR |
write: data/xban.db |
21:46 |
AcidNinjaFWHR |
and the mod would only be allowed for that file, it would output error if it tries to access another file |
21:48 |
ShadowNinja |
octacian: I don't see anything in that mod that would have any issues with security. It must be the other mods that are accessing disallowed paths, and they just happen to do it through the datalib API. |
21:48 |
octacian |
see servertools then. |
21:48 |
ShadowNinja |
Also: note that modpath is unused in that mod. |
21:53 |
ShadowNinja |
octacian: Everything looks good there too. What error are you getting exactly? (,,paste it to a pastebin somewhere). |
21:53 |
ShadowBot |
Use a pastebin like gist.github.com. |
21:53 |
octacian |
once I can find the error again I'll let you know. |
21:59 |
sfan5 |
AcidNinjaFWHR: no that would be way too complicated |
21:59 |
sfan5 |
and isn't really better than adding mods to the trusted list |
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22:30 |
garywhite |
Could someone give me some advice? A friend of mine wants to set up a server on Windows |
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22:42 |
octacian |
garywhite: tell him to run Linux. |
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22:46 |
swift110 |
hey all |
22:47 |
emunand |
garywhite: do what octacian said |
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23:15 |
Calinou |
it's pretty doable to run a server on Windows, garywhite, octacian and emunand |
23:15 |
Calinou |
but not advised because you won't be able to run it as a service, ie. you'll always have a command window open with the Minetest Server |
23:16 |
Calinou |
(though it's not hard to run it as a service, using eg. NSSM) |
23:16 |
Calinou |
http://www.nssm.cc/ |
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