Time Nick Message 01:29 redblade hi 01:29 kaeza o/ 01:31 redblade anyone know where to add "not_in_creative_inventory=1" to in mobs redo animals? because i dont know where 01:31 redblade someone suggested it on the forum 01:31 redblade for a long time i've been just commenting out register_egg but then i find out the nets arent working 01:31 redblade i see no place where "groups" is, and after adding my own it still doesn't work 01:32 redblade not_in_creative_inventory=1 01:32 redblade why does _ show up as space on irc? 01:33 redblade must be a hexchat thing 01:51 redblade actually it seems youhave to add a fifth fiend with "true" to mobs:register_egg 01:51 redblade in the api documentation "true" removes it from creative 02:26 redblade in creative mode though it leaves the animal in inventory when you place it down 02:52 redblade ugh i just found a multicraft user complaining about ads 02:52 nm0i__ Just one user? Lucky. 02:56 redblade she can't even teleport 02:56 redblade no i've had plenty of users like that 02:57 redblade there was even a user months ago who was playing "minecraft" with banner ads and a "full version" 02:58 redblade i've been getting a ton of users lately with "NameNNN". someone here on irc told me that it's a popular fake now but i forget the name of it 04:21 minetester hey, anyone online atm? got a weird error with the moreblocks mod... 04:22 minetester nodes.lua:14: attempt to call field 'node_sound_metal_defaults' (a nil value) <---- isnt that meant to be part of default?! 04:25 kaeza minetester, what Minetest version are you using? 04:25 minetester 0.4.14 04:26 minetester it's weird coz it aliases a bunch of other sounds, gets to that one, and dies 04:26 swift110 hey guys' 04:28 kaeza minetester, pretty sure metal sounds were added after 0.4.14 04:29 kaeza you could try to update minetest_game or port the code/files from there 04:30 minetester oh, fair enough. i figured the mod would be fine with latest stable 04:30 kaeza otherwise you'll have to wait for 0.4.15 which should be released soon(ish) 04:30 * minetester heads to the realms of git 04:31 * minetester might also get lazy and comment the lines 04:31 minetester :D 04:31 kaeza that works too :D 04:31 kaeza here's the patch if interested: https://github.com/minetest/minetest_game/commit/fa9a34554b96d2223cce2a9a53991ebe3c5bedc0 04:32 minetester thanks 04:46 minetester @kaeza manually merged patch, now working fine, thanks for the help! 04:46 kaeza minetester, you are quite welcome. I'm doing some tests to see if moreblocks can be patched to not unnecessarily break on older releases 04:47 kaeza !next 04:47 MinetestBot Another satisfied customer. Next! 04:54 kaeza Calinou, https://github.com/minetest-mods/moreblocks/pull/62 ? 04:54 freelikegnu gah I forgot how to maek textures look pixeley instead of blended :P 04:55 freelikegnu or blury 04:59 * kaeza wonders how many mods work on everything from 0.4.3 to 0.4.14 04:59 kaeza should write some test script sometime :P 05:00 freelikegnu mmm mod validator... 05:05 freelikegnu there are so many mod api's now... I guess that's good? 05:05 freelikegnu sorry I'm being rude... Hello every one :D 05:06 kaeza greetings 05:06 minetester hi 05:08 freelikegnu all the work being done on mob api was inspiring me to return to modeling again 05:10 minetester I'd like to make a villager/hut/npc mod but, effort and time, and (re)learning lua... 05:10 minetester village* 05:11 freelikegnu minetester: I hear that, part of what makes it hard to come back is having to relearn :D 05:11 kaeza http://xkcd.com/1742/ 05:11 minetester haha 05:12 IhrFussel Now I almost got everything working EXCEPT u_skins and unified_inventory...i think sfinv blocks them, now i tried to disable sfinv but almost all mods are broken again...so the question is: how can i DISABLE the sfinv inventory and enable unified_inventory without breaking other mods 05:13 freelikegnu I've been seeing soem pretty jacked up projects in github lately.... stuff that supposedly compiles on linux but fails on all but one distro, that I happen not to have 05:15 freelikegnu at least its easy to compile minetest 05:15 minetester IhrFussel, start with unified_inventory and work your way up? 05:15 IhrFussel unified_inventory isnt the problem...it only happens since sfinv is a default mod 05:15 kaeza IhrFussel, did you update UI to latest? that was fixed 05:16 minetester oh 05:16 minetester haha 05:16 freelikegnu minetester: would the huts be premade or are you thinking of some parametrically generated dwellings? 05:16 minetester freelikegnu, probably premade 05:16 freelikegnu as the dungeons are 05:16 minetester at least initially 05:17 IhrFussel Ok so i need to update unified_inventory, alright...i hope u_skins will just work after that mod update 05:18 minetester freelikegnu, theres a few village mods around already, but they don't really mesh well with my preferences 05:19 freelikegnu what do you have in mind? 05:21 minetester Mostly just random huts, watchtowers, and tiny villages. No need for large towns, or anything that flattens large areas of map. A few NPCs at each location, maybe traders eventually. That all being said, i'll probably never get around to it :D 05:21 minetester the fact that you are the only person in a singleplayer game has always felt weird 05:22 freelikegnu yeah, even an occasional trader standing by a fire would be nice 05:22 minetester true 05:23 freelikegnu or a finding a starving npc in a cave that you can feed and he will follow you to the surface 05:24 minetester heh, i've always thought it'd be funny down at like -5000 some NPCs just digs through the wall, and keeps going about his business 05:25 minetester "i'm just here for all your mese, don't mind me" X( 05:25 freelikegnu I started building goblins because I thought that caves needed some kind of active mobs that are not necessarily aggro 05:26 minetester nice 05:27 freelikegnu but above ground needs something too, IMHO 05:29 minetester freelikegnu, have you tried: https://forum.minetest.net/viewtopic.php?f=9&t=13589 (villages modpack, Sokomine) 05:35 freelikegnu it's a great mod. 05:35 freelikegnu I've played with it before but I dont feel compelled to include it in my game 05:36 minetester same, a little too "big" for my tastes, and does funky things with the map. 05:36 minetester looks beautiful though 05:37 freelikegnu I also find tract housing developments distateful 05:37 garywhite ? 05:38 TommyTreasure anyone know how to convert a world into a subgame? 05:39 TommyTreasure nevermind, just found a few methods on google. sorry 05:39 freelikegnu https://www.google.com/search?q=tract+housing&tbm=isch 05:40 minetester garywhite, we are discussing village mods 05:41 garywhite oh ok. That'd be cool 05:43 MinetestBot 02[git] 04lhofhansl -> 03minetest/minetest: Fix occlusion culling, again (#4930) 1324edfb7 https://git.io/v1dRG (152016-12-19T05:43:04Z) 05:44 swift110 wats a village mod 05:44 freelikegnu cliff dwellings would be cool: https://www.google.com/search?q=cliff+dwelling&source=lnms&tbm=isch 05:45 minetester freelikegnu, sometimes dungeons spawn like that 05:45 freelikegnu I guess i'm just obsessed with underground 05:45 freelikegnu minetester: yeah they do, I love that 05:46 minetester I usually move in when i find one :D 05:46 minetester anyway I've got to head off 05:46 freelikegnu farewell 05:46 minetester good diggings all 05:49 garywhite night minetester 07:11 cheapie I was just looking at traffic lights in Minecraft to see what they're like... and looks like they're *really* bad. 07:13 cheapie A search on YouTube for "minecraft traffic light" pretty much just resulted in a facepalm, headdesk, and "do you even know what the MUTCD _IS_!?" all at once. 07:13 cheapie So, uh, we have MC "beat" on that one. Yay? 07:19 est31 yeey 07:28 cheapie I just took a video of a "state-of-the-art" Minetest traffic light, and I'll be uploading that shortly (for some definition of "shortly") if anyone wants to see. 07:43 agaran cheapie: sounds good :) 07:53 cheapie agaran: Should be up within the next half hour or so. 08:23 cheapie agaran: https://www.youtube.com/watch?v=y-tOfCZrrVk 09:47 IhrFussel Guys is there a way to hide the nametag RUNTIME? I tried player:set_nametag_attributes({text=""}) and it doesnt work 09:57 IhrFussel Or is "" wrong? Maybe it has to be nil or another value? Or can it not be empty? 10:00 kaeza maybe "" is "use default" 10:00 kaeza using a fully transparent color works for me 10:00 kaeza try player:set_nametag_attributes({text="Adolf", color=0}) 10:02 kaeza (or color=0x00000000 if you want to be clearer) 10:08 IhrFussel kaeza, you can define the opacity with the color value? o.o 10:09 kaeza IhrFussel, yes, look for "ColorSpec" in the API 10:12 kaeza {a=0, r=0, g=0, b=0} may be clearer/easier to deal with 10:13 IhrFussel kaeza, and can I make it non-transparent again too? Or do I need to define the exact color again? 10:13 kaeza you just specify a=255 for full opacity 10:13 kaeza or 0xFFFFFFFF (fully-opaque, pure white) 10:14 IhrFussel Or 0xFFFFFFFF right? 10:14 IhrFussel Is that what the standard opacity is like for nametags? 10:15 IhrFussel Cause of course i want it to look the same when the player disables "hiding" 10:15 kaeza I guess, but not sure 10:15 kaeza there's get_nametag_attributes() if you want to save the attrs 10:16 IhrFussel Hm how do i put that into a table? table[playername] = minetest.get_name_attributes(playername).color? 10:17 kaeza something like that, yes 10:18 IhrFussel Ok ill try, thanks 10:25 kaeza great, OpenGL hangs again 10:26 kaeza reboot time! 10:34 IhrFussel Will player:get_nametag_attributes().color work and give me just the color value? 12:21 minetester random question, is there a (non-console) way of changing dry grass to normal grass? 12:21 minetester as in the dirt block, not the plant 12:22 Fixer minetester: redig it? 12:22 AnotherBrick dig a block with dry grass, place fresh dirt, wait a lil', there will be a normal grass 12:23 minetester oh, so that doesnt change back to dry? 12:25 minetester and if so, is there a way of changing green to dry? 12:25 Fixer minetester: dig green dirt, place it, place dry grass on it 12:25 minetester ah, cheers 14:54 Yruama_Lairba hello, what is the mods to have hunger mecanism ? 15:07 mootpoint there is a hud_hunger modpack, thats what we use on our server 16:21 sofar Greetings from .nl 16:24 agaran Good afternoon 18:18 Yruama_Lairba somebody know how works npc, animal or mob spawning with mob redo ? 18:20 Yruama_Lairba it seems that no mob are spawning in new map ? 18:20 red-001 is mob_redo enabled? 18:21 red-001 they should always spawn 18:23 Yruama_Lairba yes, mob redo enabled 18:25 Yruama_Lairba in fact i fear bad interaction with an other mod 18:26 red-001 what other mods do you have enabled? 18:31 Yruama_Lairba mobs_animal, mobs_monster,mobs_npc,mobs_redo 18:32 Yruama_Lairba in fact i had enabled many mods on new map when i ecounter the problem for the first time 18:33 Yruama_Lairba so i wanted to do new maps enabling mods once by once 18:34 Yruama_Lairba but even with only this 4 mods i lamost don't have mobs spawing, 18:42 agaran Yruama_Lairba: not sure how mobs work in singleplayer, thats might be one problem, second, have you check what conditions for spawning are? for example undergroudn they spawn above default stone nodes if there is air node(s) above.. 18:50 Yruama_Lairba ok, spawnig frenquency seems very variable 20:35 emunand is octacian active? 20:35 octacian yep 20:36 emunand when will you be able to work on the trailer? 20:36 octacian I can make time whenever :D 20:36 emunand alright, i also have a lot of time 20:36 emunand we could start wednesday 20:36 emunand i will set up a server for us 20:36 octacian sure, that'd be great. 20:37 octacian what time zone are you in? 20:38 emunand i am in the new york time zone 20:38 garywhite I can help with the trailer 20:38 octacian ok, I'm in PST 20:39 emunand so it's noon right now? 20:39 octacian yep 20:39 octacian for garywhite too 20:39 garywhite It's 12:39 PM for me 20:39 octacian same 20:41 garywhite Guys I can find out when this week that 0.4.15 goes public 20:42 emunand we could release the trailer when 4.15 releases 20:42 octacian wait, not that one. 20:42 octacian whoops, wrong channel. 20:49 garywhite You there octacian? 20:52 garywhite Hi whitephoenix0 20:53 whitephoenix0 hi 20:53 octacian garywhite: I'm here now. 20:54 garywhite octacian: Umm...If you want to have the trailer done for 0.4.15 you'd have to start rn...0.4.15 is scheduled to come out on Wednesday 12/21 20:55 octacian wuh? who says? 20:55 octacian paramat? 20:55 garywhite sfan5 20:55 garywhite I just checked on dev channel 20:55 octacian he's the release manager? 20:55 garywhite There's no set release manager this time IIRC 20:56 octacian Well, I'll look into it myself as well. 21:02 garywhite emunand 0.4.15 is supposed to come out wednesday 12/21 21:02 passant hi there what was the command for saving the mod profiling file?^^ 21:05 passant i mean - as i read, there should be a /profiler command, right? but it isn't available ... o.O 21:06 passant mod_profiling = true and detailed_profiling = true is aneable for sure 21:06 passant *enabled 21:06 emunand garywhite: maybe we can upload after it comes out? 21:06 garywhite That'd work 21:13 emunand i think that guy is a robo 21:36 garywhite Who emunand? 21:39 emunand garywhite: not_a_robot 21:40 garywhite probably 21:47 garywhite octacian, emunand: Do you guys even know what you plan to do for the trailer? 21:48 emunand garywhite: i am thinking of something like varidie's minecraft trailer 21:49 garywhite I'm not familiar, could you explain? (I have no access to YouTube rn, so don't send a link) 21:56 emunand basically a showcase of what the game is, travelling the world and building 21:56 garywhite I see 21:56 emunand and then we will add something extra at the end about mods 21:57 emunand showcase mesecons and pipeworks 21:57 emunand maybe some others 21:57 emunand or maybe visiting other servers 21:58 garywhite Heck,if you wanted to use some more time, you could make "Minetest: The Movie". After all, they are making a M¢ movie 21:59 emunand Soon(R) 21:59 emunand In 202020 22:10 octacian emunand: you know, really. Are we trying to make a 0.4.15 trailer, or just MT in general? 22:10 emunand MT in general 22:11 octacian ok good, so there's no rush to get it out before Wednesday. 22:11 emunand yeah' 22:11 emunand but it would be nice to have it to announce 4.15 22:12 whitephoenix Make it a normal trailer than have a short segment on the end with new features maybe? 22:15 emunand what are some new features? 22:16 whitephoenix idk I run from git 22:19 emunand i'll look at the list 22:20 emunand aka changelog 22:31 garywhite emunand, octacian: 0.4.15 may be delayed 22:31 octacian Well, ofc, it's possible. 22:32 garywhite garywhite: AFAIK there is no release manager ATM. The release may be delayed. Can't the trailer just be released immediately after they see the release announcement? 22:47 Yruama_Lairba somebody knows mynetest server ? 23:58 freelikegnu Calinou: how are you?