Time |
Nick |
Message |
00:01 |
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00:03 |
fireglow |
Is there a way to unequip a shield via Lua? |
00:05 |
Emperor_Genshin |
isn't that already applied to 3d_armors mod? |
00:13 |
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01:40 |
octacian |
Can items store inventories just like nodes? Specifically, I'd like an item that could store things which would then be accessible when placed into a chest-like node. |
01:45 |
octacian |
I guess that for now anyways, I'll just store items as Lua table in meta |
01:56 |
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02:30 |
fireglow |
cheapie: where can I download your streets fork? |
02:31 |
fireglow |
cheapie: nvm, found it! :) |
03:06 |
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03:34 |
MinetestBot |
[git] SmallJoker -> minetest/minetest_game: Carts: Increase performance overall 1a6ad49 https://git.io/v1kl4 (2016-11-27T03:27:53Z) |
03:34 |
MinetestBot |
[git] SmallJoker -> minetest/minetest_game: Carts: Improve readme file 2effe40 https://git.io/v1klB (2016-11-27T03:27:53Z) |
03:34 |
MinetestBot |
[git] SmallJoker -> minetest/minetest_game: Carts: Move entity definition to seperate file 81f8c8a https://git.io/v1klR (2016-11-27T03:27:53Z) |
03:34 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Carts: Increase power rail acceleration to help climbs 9bbe7f9 https://git.io/v1kl0 (2016-11-27T03:27:53Z) |
03:34 |
MinetestBot |
[git] rubenwardy -> minetest/minetest_game: Sfinv: Add sfinv to allow tabs to be added to the inventory d42ae71 https://git.io/v1klE (2016-11-27T03:27:12Z) |
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07:25 |
OldCoder |
Allycat007 welcome |
07:33 |
Allycat007 |
What is the second part of what you said |
07:37 |
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07:39 |
Allycat007 |
Mew |
07:51 |
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08:16 |
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08:31 |
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09:12 |
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09:16 |
w_laenger |
Is minetest going to support impulse tracker audio files? |
09:16 |
VanessaE |
probably not. |
09:17 |
VanessaE |
these days, there's no advantage to using a module file versus a properly-encoded ogg |
09:17 |
w_laenger |
There's an enormous difference in file size. |
09:18 |
VanessaE |
well "enormous" is a bit of an overstatement; the best mods/etc I've listened to are up there in the 1-2 MB size |
09:19 |
w_laenger |
Threre's the .mo3 format: compressed impulse tracker audio. |
09:20 |
VanessaE |
never heard of that format. |
09:20 |
VanessaE |
(the compressed one I mean) |
09:21 |
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09:22 |
w_laenger |
https://en.wikipedia.org/wiki/MO3 |
09:23 |
VanessaE |
interesting |
09:24 |
w_laenger |
I've just converted an impulse tracker file: 80.1KiB .it, 22.0 KiB mo3 and 3.2 MiB ogg |
09:24 |
VanessaE |
oh, you're dealing with the really tiny modules. |
09:26 |
w_laenger |
4 min, 19 s |
09:28 |
w_laenger |
There's a tracker music github issue btw: 3878 |
09:29 |
VanessaE |
in any case, I doubt there's any real interest in supporting modules |
09:29 |
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09:30 |
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09:31 |
w_laenger |
I think it's a fairly simple way to add music to minetest without greatly increasing the client connection times. |
09:33 |
VanessaE |
good point. |
09:36 |
w_laenger |
It should be possible to convert ogg files to impulse tracker, you only need to continuously filter samples from the sound until nothing is left. |
09:36 |
w_laenger |
Is there free software which does this? |
09:37 |
VanessaE |
it is not possible. |
09:37 |
VanessaE |
that sort of thing takes cloud-level computing power, and still doesn't work well. you can't just "filter" samples out |
09:38 |
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09:39 |
w_laenger |
The simplest way is putting the whole sound as one sample. |
09:39 |
w_laenger |
So it's possible. Filtering out samples is also possible after a spectrum analysis. |
09:40 |
VanessaE |
no, it doesn't work that way. |
09:40 |
VanessaE |
even something as simple as a piano has multiple overtones for a single note |
09:41 |
VanessaE |
nevermind trying to detect several notes playing at the same time (e.g. chords) |
09:42 |
VanessaE |
then on top of that of course you have other instruments playing, maybe a drum track, a person singing, maybe even sound effects |
09:42 |
VanessaE |
what you ask is simply not possible with consumer-level tech. |
09:44 |
VanessaE |
plus, any given instrument will produce different harmonics and overtones depending on the pitch of the note (think of that "heavy" sound of a piano key on the low end, as compared to the "ting!" sound at the high end) |
09:44 |
w_laenger |
There's btw a program which converts wav to midi, but it only uses one instrument, and it's old http://www.chip.de/downloads/AmazingMIDI_12997973.html |
09:44 |
VanessaE |
to make an equivalent mod, you'd need to procure recordings of each instrument, one note at a time (depending on how much detail you want), and run it all through a tracker the manual way |
09:44 |
jin_xi |
there is also a program which lets you scan vinyl and renders an mp3 |
09:46 |
VanessaE |
now, if you wanted to convert a MOD into a MIDI, or vice-versa, that's possible to some extend |
09:46 |
VanessaE |
extent* |
09:46 |
w_laenger |
Nowadays consumer-level tech has opencl support |
09:47 |
VanessaE |
and conversions between different module formats is possible, depending on how much loss of detail/precision you're willing to accept |
09:47 |
VanessaE |
(e.g. an 8-channel S3M with two dozen samples probably will have problems being converted to a 4-channel 15-sample MOD) |
09:47 |
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09:50 |
jin_xi |
i saw once a vid on youtube of a guy who used supercollider to play door sounds w/o lag but i cannot for the life of me find that video anymore |
09:50 |
VanessaE |
heh |
09:51 |
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09:52 |
w_laenger |
It's also possible to convert an image to fractals showing the picture when assembled, that's more efficient than jpg compression. |
09:53 |
w_laenger |
That's the fif (fractal image format). It was proprietary and disappeared… |
09:56 |
w_laenger |
Anyway, is it possible to use shaders to xBR upscale textures in minetest? https://en.wikipedia.org/wiki/Pixel_art_scaling_algorithms#xBR_family |
09:58 |
VanessaE |
why would you waste a shader for that? |
09:58 |
VanessaE |
just upscale at load time |
09:59 |
jin_xi |
you can experiment with the shaders easily enough |
09:59 |
VanessaE |
there's already code that does bicubic (I think) upscaling |
09:59 |
VanessaE |
BRz/HQx and the like wouldn't look too good on MT textures though |
09:59 |
VanessaE |
that would add too much of a "cartoon" look |
10:00 |
w_laenger |
You could upscale it 4x nearest neighbour firstly |
10:01 |
VanessaE |
there's code to that, too, I believe |
10:01 |
VanessaE |
# texture_min_size = 64 |
10:01 |
VanessaE |
uncomment and increase that value |
10:01 |
VanessaE |
also, |
10:01 |
VanessaE |
# texture_clean_transparent = false |
10:02 |
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10:03 |
w_laenger |
You could allow mods to set the texture upscaling method for each node |
10:04 |
VanessaE |
(I guess it's only nearest-neighbor, but that doesn't matter if the value above is an exact multiple of the images' resolution and is a power of 2) |
10:05 |
w_laenger |
So modders could use bilinear upscaling and 2x2 textures to do gradients |
10:05 |
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10:07 |
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10:14 |
CWz |
so close to having 200 servers |
10:15 |
CWz |
20 more adn it would be time to celebrate a community milestone |
10:19 |
w_laenger |
It only matters if at least one person is on every server. |
10:19 |
w_laenger |
I want to have that fish in minetest_game: https://www.youtube.com/watch?v=26TMah_7A3M |
10:20 |
w_laenger |
For any reason watching videos is impossible on firefox, the image constantly jumps back… |
10:20 |
w_laenger |
Thanks for your answers, bye |
10:46 |
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11:09 |
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13:00 |
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13:01 |
minitest |
hi |
13:03 |
sfan5 |
hi |
13:05 |
minitest |
can i ask whats the best modpack to try this game as a full experience |
13:05 |
minitest |
? |
13:05 |
VanessaE |
dreambuilder ;) |
13:06 |
minitest |
hum... olets see |
13:06 |
VanessaE |
(kidding, that one's just one of the biggest, not necessarily the "best") |
13:06 |
minitest |
i installed some mods |
13:06 |
minitest |
but i cant build armor for example |
13:06 |
minitest |
and theres so little enemies so easy to kill |
13:07 |
VanessaE |
3darmor mod will handle the armor |
13:07 |
VanessaE |
mobs_redo for enemies, I think |
13:07 |
minitest |
ty |
13:07 |
VanessaE |
(see also MOBF/animals modpack) |
13:08 |
minitest |
yes i will because i couldnt find wool also |
13:10 |
minitest |
and what about multiplayer servers? any favourite? |
13:10 |
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13:11 |
VanessaE |
wool is part of minetest_game |
13:11 |
Calinou |
VanessaE: can you obtain wool in non-creative mode in a vanilla minetest_game though? |
13:11 |
minitest |
and u get that from a sheep? |
13:11 |
VanessaE |
I don't have a favorite server, but I run a few that get some traffic. |
13:11 |
Calinou |
there are no sheeps in default game, so no |
13:11 |
VanessaE |
Calinou: yeah, by farming cotton |
13:11 |
minitest |
aaah good point, farming cotton |
13:11 |
Calinou |
right |
13:11 |
VanessaE |
minitest: farm cotton. harvest it for string, craft that to wool blocks |
13:12 |
VanessaE |
because in minetest, bronze is made from iron and copper and cotton magically turns into wool. :) |
13:12 |
minitest |
xd |
13:12 |
minitest |
would have to take a look on the seeds i managed to collect |
13:13 |
Calinou |
you get cotton seeds from jungle grass |
13:13 |
KikaRz |
Good morning everyone :) |
13:14 |
VanessaE |
morning. |
13:14 |
minitest |
0/ |
13:16 |
minitest |
so are there pvp servers fun and populated? |
13:16 |
Out`Of`Control |
\0/ |
13:16 |
VanessaE |
there are some |
13:16 |
VanessaE |
http://servers.minetest.net/ |
13:16 |
VanessaE |
this list contains the same items that are shown in your server list in the "client" tab |
13:17 |
VanessaE |
but with more details visible all at once |
13:17 |
minitest |
i suppose i can find there the instructions and modpacks i need to install after login in |
13:17 |
VanessaE |
no |
13:17 |
Krock |
all most are server-side |
13:17 |
VanessaE |
you don't have to install mods/modpacks |
13:17 |
Krock |
*mods |
13:17 |
VanessaE |
except for single-player use |
13:17 |
minitest |
aaaah very nice |
13:17 |
VanessaE |
the server will send the assets to you |
13:18 |
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13:20 |
minitest |
good to know theres a nice community here at irc |
13:20 |
minitest |
so minetest doesnt have too much to differ from minecraft i think then |
13:21 |
minitest |
its difficult to create new mods? and its somehow profitable to do that? |
13:21 |
VanessaE |
mods are easy |
13:21 |
VanessaE |
they're written in Lua |
13:21 |
VanessaE |
PNG/JPG images, OGG for sounds, etc. |
13:21 |
VanessaE |
engine is in C++ |
13:21 |
VanessaE |
and yeah, it's similar to MC |
13:22 |
VanessaE |
though MC has some stuff MT hasn't, like mod code that runs on the client (== less laggy mobs, sounds, etc) |
13:22 |
minitest |
i couldnt get a magma cube may be im missing something? |
13:22 |
VanessaE |
a magma cube? |
13:22 |
VanessaE |
maybe you mean lava |
13:23 |
VanessaE |
you can pick up lava with a bucket |
13:23 |
minitest |
ah yes |
13:23 |
minitest |
i tried but didnt work |
13:23 |
VanessaE |
or you can grab a lava source from the creative inventory |
13:23 |
minitest |
will see |
13:24 |
minitest |
so the mod cod that runs on the client you mean thats a problem for online games? |
13:24 |
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13:24 |
VanessaE |
if only the server runs all mod/game logic, sometimes network lag can get in the way |
13:25 |
VanessaE |
nothing breaks, it just gets a little "glitchy". |
13:25 |
VanessaE |
MC can run mod/game logic on the client (your machine), MT will gain that same ability soon. |
13:26 |
VanessaE |
until then (and until mods are updated accordingly), expect things like carts, boats, mobs, doors, etc. to have some lag between the time you ask for a move/turn/open/close and the moment it actually moves. |
13:26 |
minitest |
and theres any kind of minimap or something? i get lost some times and i have to be creative to get back home! lol |
13:26 |
VanessaE |
if you're on a server that is |
13:26 |
VanessaE |
there is, press F9 |
13:26 |
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13:26 |
minitest |
very niece u are being so helpful :D |
13:27 |
minitest |
maps are really infinite? |
13:27 |
Krock |
no, they're only about 64km ^3 big |
13:27 |
Krock |
but large enough for your needs |
13:28 |
minitest |
yeah i never reached the end |
13:28 |
minitest |
still |
13:28 |
minitest |
would need a horse or some kind of vehicle |
13:28 |
Krock |
there are planes and boats btw |
13:29 |
minitest |
yes :D |
13:29 |
Krock |
if it's only for looking what perlin noise/mapgen outputs, you may also use the fast mode + fly.. easiest method |
13:33 |
minitest |
true |
13:34 |
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13:35 |
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13:36 |
red-001 |
is it possible to forward minetest traffic over ssh? |
13:41 |
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13:46 |
fireglow |
http://www.cs.columbia.edu/~lennox/udptunnel/ |
13:48 |
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14:12 |
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14:28 |
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14:34 |
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14:44 |
Fixer |
BrandonReese: hi, you here? |
15:04 |
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15:08 |
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15:47 |
fireglow |
hmm what was that mod called that showed a formspec with rules for new players? |
15:47 |
fireglow |
and they have to type in "yes" or something |
15:47 |
Krock |
!mod rules |
15:47 |
MinetestBot |
Krock: Agree rules or kick V3 [agreerules] by UjEdwin - https://forum.minetest.net/viewtopic.php?t=12441 |
15:48 |
Krock |
^ fireglow |
15:48 |
fireglow |
cheers Krock =) |
15:48 |
Krock |
!next |
15:48 |
MinetestBot |
Another satisfied customer. Next! |
15:49 |
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15:58 |
CWz |
fireglow, ther more options |
15:58 |
CWz |
https://forum.minetest.net/viewtopic.php?t=14634 |
15:59 |
CWz |
!mod newplayer |
15:59 |
MinetestBot |
CWz: Yet another show-people-rules thing [newplayer] by cheapie - https://forum.minetest.net/viewtopic.php?t=14634 |
15:59 |
fireglow |
mmm |
15:59 |
fireglow |
thanks, I'll have a look at it |
15:59 |
fireglow |
atm I'm adding some basic logging to WE commands |
16:00 |
fireglow |
(and wow, is dev.minetest.net slow) |
16:03 |
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16:45 |
Krock |
BrandonReese, please stop being busy :< |
16:47 |
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17:50 |
octacian |
is the code for MinetestBot available to the public (aka me)? I wanna run it on my own IRC server |
17:50 |
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17:50 |
sfan5 |
octacian: https://github.com/sfan5/phenny / https://github.com/sfan5/minetestbot-modules |
17:50 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Fix filepath > RemoveRelativePathComponent unittest bb06d37 https://git.io/v1kdn (2016-11-27T18:39:00+01:00) |
17:50 |
sfan5 |
you might however want to remove some modules |
17:51 |
sfan5 |
some are fun-only |
17:51 |
octacian |
ok, thanks! |
17:51 |
sfan5 |
or you might not want the rssnotify thing you see above |
17:55 |
octacian |
so, rssnotify, is what? It notifies when stuff is merged, or what? |
17:55 |
sfan5 |
yup |
17:56 |
octacian |
ok, I want that :D |
17:56 |
sfan5 |
make sure to adjust the config though |
17:56 |
octacian |
ok, adjusted config. where do I load the modules? |
17:57 |
octacian |
where do I put the modules, makes more sense lol |
17:58 |
sfan5 |
when you clone the phenny repo |
17:58 |
sfan5 |
there already is a module folder |
17:58 |
sfan5 |
delete the contents |
17:58 |
sfan5 |
and put the other modules there instead |
17:58 |
octacian |
wow I am blind. ..and replace with your modules? |
17:59 |
octacian |
ok, now to test! |
17:59 |
octacian |
shoot, fails cause of invalid cert. what do I do about that? |
18:00 |
octacian |
I typically just check accept invalid certs in my iRC client, but didn't see a setting for that in config. |
18:00 |
octacian |
sfan5: or, do I have to get a different cert that it will accept as being valid? |
18:00 |
sfan5 |
oh it actually checks the cert? |
18:01 |
octacian |
I guess |
18:01 |
octacian |
class 'ssl.SSLError'>:[SSL: CERTIFICATE_VERIFY_FAILED] |
18:01 |
sfan5 |
the easiest way to fix that is to install a certificate store |
18:02 |
octacian |
I do that, how? |
18:02 |
sfan5 |
idk |
18:03 |
octacian |
ok, I guess I"m off to google |
18:03 |
sfan5 |
different fix: add "sslctx.verify_mode = ssl.CERT_NONE" to a new line after this one https://github.com/sfan5/phenny/blob/master/irc.py#L91 |
18:05 |
octacian |
inconsistent use of tabs and spaces.. this is why I don't use python :rotfl: (one reason, anyways) |
18:06 |
sfan5 |
it's spaces in that file |
18:08 |
octacian |
ok, newline, then tab, then space, then code, correct? |
18:08 |
octacian |
sfan5: still doesn't like it. |
18:08 |
sfan5 |
no just spaces |
18:09 |
octacian |
ok, that explains that |
18:09 |
octacian |
sfan5: <class 'ValueError'>:Cannot set verify_mode to CERT_NONE when check_hostname is enabled. |
18:10 |
sfan5 |
add sslctx.check_hostname = False on the line above |
18:10 |
octacian |
thought so :D |
18:10 |
Krock |
octacian, what happened to your Gogs server? |
18:11 |
octacian |
Krock: damnit, I guess MySQL affects it... |
18:11 |
octacian |
Krock: NVM, it won't start at reboot for some reason. Have to start manually |
18:13 |
octacian |
Krock: NVM again, I'm in the midst of setting up GitLab, and GitLab broke Gogs. Thing is, Gogs doesn't support adding attatchments to releases, which I really need. I expect to have it back up with all the repos today. |
18:13 |
* Krock |
waits for another "NVM" |
18:13 |
octacian |
Krock: there isn't another :P |
18:14 |
octacian |
but, before GitLab is fixed, I gotta fix MySQL, then setup Postfix. Then it will be good to go. for now, I'll but a nice little page that says it'll be back up soon! |
18:15 |
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18:15 |
octacian |
sfan5: and thx, bot bot working on enDEV irc |
18:15 |
Krock |
a quick and simple "will fix it soon when I get the time" would be already enough but thanks for the explanation :) |
18:16 |
Krock |
you've got quite much on that server |
18:16 |
octacian |
yeah |
18:17 |
octacian |
sfan5: ok, so, do you know how I could make the bot start automatically with inspircd? |
18:18 |
sfan5 |
add an init script that automatically starts it in a screen |
18:18 |
octacian |
Krock: BTW, how often does your mod search thingy that MTbot uses update? Specifically, can it show WIP mods as well? |
18:18 |
octacian |
ok, thx. |
18:19 |
Krock |
~ weekly or on request. yes, it shows up all mods that have a correct title |
18:20 |
octacian |
well.. now to mess with MySQL. UGH. |
18:21 |
octacian |
I thought JS was bad, but this, is just ridiculous |
18:21 |
octacian |
* PHP. I cannot seem to make my brain work right today |
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18:23 |
octacian |
Krock: there, how do you like the maintenance page? https://git.endev.xyz/ (sorry, had to ask. haven't asked anybody what they thought yet, so lol) |
18:24 |
Krock |
an one-man team? uh well, okay. Looks good |
18:25 |
octacian |
technically two-man, but potato doesn't have internet right now, so it's temporarily one :) |
18:27 |
octacian |
Krock: like the new changes? :rotfl: |
18:28 |
Krock |
:+1: |
18:28 |
sfan5 |
why is your page so slow? |
18:28 |
sfan5 |
<octacian> ok, I guess I"m off to google |
18:28 |
sfan5 |
oops |
18:28 |
sfan5 |
curl -kv https://git.endev.xyz/ 0,01s user 0,00s system 0% cpu 3,879 total |
18:29 |
sfan5 |
and you certificate chain is incomplete |
18:29 |
sfan5 |
curl has a problem with it |
18:29 |
octacian |
sfan5: cause it's hosted on my own server, and I'm currently on xplornet which is really slow. Either just before it snows here or after the snow melts, I expect to get better internet put in. |
18:29 |
octacian |
..it's a big process cause if I want better internet, I gotta provide my own |
18:29 |
sfan5 |
oh hosted at your home? |
18:30 |
octacian |
sfan5: yeah, it's hosted here on a dedicated server, right next to me :) I didn't know the chain was incomplete, but I'll see what I can do later |
18:32 |
sfan5 |
my advice: just get colocation |
18:32 |
octacian |
colocation? |
18:32 |
sfan5 |
you put your own server in someones datacenter |
18:33 |
Krock |
make your own datacenter :3 |
18:33 |
octacian |
good idea. I'll look into it this week. |
18:33 |
octacian |
..then when I get my faster internet, It's coming back here :) |
18:35 |
sfan5 |
having your server in a real datacenter is always 100% better than having it at home |
18:35 |
octacian |
yeah. |
18:35 |
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18:36 |
octacian |
I have gotta deal with some issues before I do that though... for example, if server restarts, I have to login physically before it will let me SSH. I can ssh to root than change to other user, but still annoying. |
18:37 |
sfan5 |
sounds like some wrong ssh settings |
18:37 |
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18:37 |
octacian |
probably, I'm on ubuntu server with openssh-server |
18:39 |
octacian |
nice, there's 4 data centers about 1h 30m from me (those are closest), and it's a place considered one of the best location in North America to locate a data centre! |
18:40 |
Krock |
> microsoft |
18:40 |
octacian |
wuh? |
18:41 |
Krock |
not an M$ data dentre? good |
18:42 |
Krock |
*centre |
18:42 |
octacian |
nope. there's GigaCentre (by TeraGo), RackForce (by TeraGo), Provision Data Systems, and CanHost |
18:43 |
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18:44 |
octacian |
ugh, canhost only has 10Mbps shared bandwidth.. not that great. |
18:44 |
octacian |
lol I better go fix mysql and gitlab |
18:47 |
nm0i |
<AP_Austin> how do i get a dragon out of my house |
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19:04 |
diemartin |
asdf |
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19:21 |
octacian |
how do I get the description of a node from it's name? |
19:22 |
garywhite |
octacian do you mean find the node name? |
19:22 |
octacian |
garywhite: get the description from the name, e.g. "default:wood" gives "Wood" or whatever the description is |
19:23 |
octacian |
I'm trying to create a custom API for one of my mods that adds another line to the description saying what the craftitem is for if the usedfor property is set. |
19:24 |
swift110 |
hey all |
19:24 |
garywhite |
Unified inventory displays the node description when you hover over it. For example: wool:white would display White Wool |
19:25 |
tgm4883 |
I must be missing something easy here. I've installed minetest-server 0.4.13 from the PPA in an LXC container and verified that it works with the default subgame. I'm trying to install a new subgame (I've tried carbone-ng and minitest) but when I go to restart the server it complains that the specified subgame is invalid. I've put the game in |
19:25 |
tgm4883 |
/usr/share/minetest/games along side the minetest_game and minimal folders, I've also tried in /var/games/minetest-server/.minetest/data/games which has the same result |
19:27 |
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19:29 |
octacian |
This is the freaking FIFTH TIME in the past WEEK. |
19:31 |
swift110 |
hey octacian |
19:31 |
octacian |
hello swift110 |
19:31 |
octacian |
garywhite: so, do you know how I can do that? |
19:32 |
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19:32 |
garywhite |
To find the description of the node (e.g. wool:white in default shows White Wool), I would install unified_inventory and then you can see the description, I think |
19:33 |
octacian |
nvm :rotfl: |
19:33 |
swift110 |
how are you octacian |
19:34 |
octacian |
swift110: I'm good |
19:34 |
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19:37 |
octacian |
sfan5: how do I change bot commands to start with "!" instead of "."? |
19:38 |
swift110 |
good to hear octacian |
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19:41 |
Allycat007 |
Hai |
19:42 |
Allycat007 |
Hi OldCoder |
19:42 |
OldCoder |
|
19:43 |
Allycat007 |
How r u |
19:43 |
* OldCoder |
not sure |
19:43 |
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19:43 |
Allycat007 |
I just mopped the dirtiest kitchen in the world |
19:47 |
Fixer |
http://images1.villagevoice.com/imager/u/original/6556129/dirty_kitchen.jpg |
19:57 |
sfan5 |
octacian: prefix = "." in config |
19:57 |
octacian |
thought so, thx |
19:57 |
sfan5 |
it's also in the example config https://github.com/sfan5/phenny/blob/master/phenny#L28 |
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20:32 |
swift110 |
hey Allycat007 |
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20:49 |
BrandonReese |
Fixer, I'm here what's up? |
20:49 |
Fixer |
BrandonReese: i've added few issues to your landrush mod with few suggestions: https://github.com/Bremaweb/landrush/issues |
20:50 |
BrandonReese |
Ok I'll take a look at them |
20:52 |
Fixer |
thanks |
20:53 |
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