Time Nick Message 00:03 fireglow Is there a way to unequip a shield via Lua? 00:05 Emperor_Genshin isn't that already applied to 3d_armors mod? 01:40 octacian Can items store inventories just like nodes? Specifically, I'd like an item that could store things which would then be accessible when placed into a chest-like node. 01:45 octacian I guess that for now anyways, I'll just store items as Lua table in meta 02:30 fireglow cheapie: where can I download your streets fork? 02:31 fireglow cheapie: nvm, found it! :) 03:34 MinetestBot 02[git] 04SmallJoker -> 03minetest/minetest_game: Carts: Increase performance overall 131a6ad49 https://git.io/v1kl4 (152016-11-27T03:27:53Z) 03:34 MinetestBot 02[git] 04SmallJoker -> 03minetest/minetest_game: Carts: Improve readme file 132effe40 https://git.io/v1klB (152016-11-27T03:27:53Z) 03:34 MinetestBot 02[git] 04SmallJoker -> 03minetest/minetest_game: Carts: Move entity definition to seperate file 1381f8c8a https://git.io/v1klR (152016-11-27T03:27:53Z) 03:34 MinetestBot 02[git] 04paramat -> 03minetest/minetest_game: Carts: Increase power rail acceleration to help climbs 139bbe7f9 https://git.io/v1kl0 (152016-11-27T03:27:53Z) 03:34 MinetestBot 02[git] 04rubenwardy -> 03minetest/minetest_game: Sfinv: Add sfinv to allow tabs to be added to the inventory 13d42ae71 https://git.io/v1klE (152016-11-27T03:27:12Z) 07:25 OldCoder Allycat007 welcome 07:33 Allycat007 What is the second part of what you said 07:39 Allycat007 Mew 09:16 w_laenger Is minetest going to support impulse tracker audio files? 09:16 VanessaE probably not. 09:17 VanessaE these days, there's no advantage to using a module file versus a properly-encoded ogg 09:17 w_laenger There's an enormous difference in file size. 09:18 VanessaE well "enormous" is a bit of an overstatement; the best mods/etc I've listened to are up there in the 1-2 MB size 09:19 w_laenger Threre's the .mo3 format: compressed impulse tracker audio. 09:20 VanessaE never heard of that format. 09:20 VanessaE (the compressed one I mean) 09:22 w_laenger https://en.wikipedia.org/wiki/MO3 09:23 VanessaE interesting 09:24 w_laenger I've just converted an impulse tracker file: 80.1KiB .it, 22.0 KiB mo3 and 3.2 MiB ogg 09:24 VanessaE oh, you're dealing with the really tiny modules. 09:26 w_laenger 4 min, 19 s 09:28 w_laenger There's a tracker music github issue btw: 3878 09:29 VanessaE in any case, I doubt there's any real interest in supporting modules 09:31 w_laenger I think it's a fairly simple way to add music to minetest without greatly increasing the client connection times. 09:33 VanessaE good point. 09:36 w_laenger It should be possible to convert ogg files to impulse tracker, you only need to continuously filter samples from the sound until nothing is left. 09:36 w_laenger Is there free software which does this? 09:37 VanessaE it is not possible. 09:37 VanessaE that sort of thing takes cloud-level computing power, and still doesn't work well. you can't just "filter" samples out 09:39 w_laenger The simplest way is putting the whole sound as one sample. 09:39 w_laenger So it's possible. Filtering out samples is also possible after a spectrum analysis. 09:40 VanessaE no, it doesn't work that way. 09:40 VanessaE even something as simple as a piano has multiple overtones for a single note 09:41 VanessaE nevermind trying to detect several notes playing at the same time (e.g. chords) 09:42 VanessaE then on top of that of course you have other instruments playing, maybe a drum track, a person singing, maybe even sound effects 09:42 VanessaE what you ask is simply not possible with consumer-level tech. 09:44 VanessaE plus, any given instrument will produce different harmonics and overtones depending on the pitch of the note (think of that "heavy" sound of a piano key on the low end, as compared to the "ting!" sound at the high end) 09:44 w_laenger There's btw a program which converts wav to midi, but it only uses one instrument, and it's old http://www.chip.de/downloads/AmazingMIDI_12997973.html 09:44 VanessaE to make an equivalent mod, you'd need to procure recordings of each instrument, one note at a time (depending on how much detail you want), and run it all through a tracker the manual way 09:44 jin_xi there is also a program which lets you scan vinyl and renders an mp3 09:46 VanessaE now, if you wanted to convert a MOD into a MIDI, or vice-versa, that's possible to some extend 09:46 VanessaE extent* 09:46 w_laenger Nowadays consumer-level tech has opencl support 09:47 VanessaE and conversions between different module formats is possible, depending on how much loss of detail/precision you're willing to accept 09:47 VanessaE (e.g. an 8-channel S3M with two dozen samples probably will have problems being converted to a 4-channel 15-sample MOD) 09:50 jin_xi i saw once a vid on youtube of a guy who used supercollider to play door sounds w/o lag but i cannot for the life of me find that video anymore 09:50 VanessaE heh 09:52 w_laenger It's also possible to convert an image to fractals showing the picture when assembled, that's more efficient than jpg compression. 09:53 w_laenger That's the fif (fractal image format). It was proprietary and disappeared… 09:56 w_laenger Anyway, is it possible to use shaders to xBR upscale textures in minetest? https://en.wikipedia.org/wiki/Pixel_art_scaling_algorithms#xBR_family 09:58 VanessaE why would you waste a shader for that? 09:58 VanessaE just upscale at load time 09:59 jin_xi you can experiment with the shaders easily enough 09:59 VanessaE there's already code that does bicubic (I think) upscaling 09:59 VanessaE BRz/HQx and the like wouldn't look too good on MT textures though 09:59 VanessaE that would add too much of a "cartoon" look 10:00 w_laenger You could upscale it 4x nearest neighbour firstly 10:01 VanessaE there's code to that, too, I believe 10:01 VanessaE # texture_min_size = 64 10:01 VanessaE uncomment and increase that value 10:01 VanessaE also, 10:01 VanessaE # texture_clean_transparent = false 10:03 w_laenger You could allow mods to set the texture upscaling method for each node 10:04 VanessaE (I guess it's only nearest-neighbor, but that doesn't matter if the value above is an exact multiple of the images' resolution and is a power of 2) 10:05 w_laenger So modders could use bilinear upscaling and 2x2 textures to do gradients 10:14 CWz so close to having 200 servers 10:15 CWz 20 more adn it would be time to celebrate a community milestone 10:19 w_laenger It only matters if at least one person is on every server. 10:19 w_laenger I want to have that fish in minetest_game: https://www.youtube.com/watch?v=26TMah_7A3M 10:20 w_laenger For any reason watching videos is impossible on firefox, the image constantly jumps back… 10:20 w_laenger Thanks for your answers, bye 13:01 minitest hi 13:03 sfan5 hi 13:05 minitest can i ask whats the best modpack to try this game as a full experience 13:05 minitest ? 13:05 VanessaE dreambuilder ;) 13:06 minitest hum... olets see 13:06 VanessaE (kidding, that one's just one of the biggest, not necessarily the "best") 13:06 minitest i installed some mods 13:06 minitest but i cant build armor for example 13:06 minitest and theres so little enemies so easy to kill 13:07 VanessaE 3darmor mod will handle the armor 13:07 VanessaE mobs_redo for enemies, I think 13:07 minitest ty 13:07 VanessaE (see also MOBF/animals modpack) 13:08 minitest yes i will because i couldnt find wool also 13:10 minitest and what about multiplayer servers? any favourite? 13:11 VanessaE wool is part of minetest_game 13:11 Calinou VanessaE: can you obtain wool in non-creative mode in a vanilla minetest_game though? 13:11 minitest and u get that from a sheep? 13:11 VanessaE I don't have a favorite server, but I run a few that get some traffic. 13:11 Calinou there are no sheeps in default game, so no 13:11 VanessaE Calinou: yeah, by farming cotton 13:11 minitest aaah good point, farming cotton 13:11 Calinou right 13:11 VanessaE minitest: farm cotton. harvest it for string, craft that to wool blocks 13:12 VanessaE because in minetest, bronze is made from iron and copper and cotton magically turns into wool. :) 13:12 minitest xd 13:12 minitest would have to take a look on the seeds i managed to collect 13:13 Calinou you get cotton seeds from jungle grass 13:13 KikaRz Good morning everyone :) 13:14 VanessaE morning. 13:14 minitest 0/ 13:16 minitest so are there pvp servers fun and populated? 13:16 Out`Of`Control \0/ 13:16 VanessaE there are some 13:16 VanessaE http://servers.minetest.net/ 13:16 VanessaE this list contains the same items that are shown in your server list in the "client" tab 13:17 VanessaE but with more details visible all at once 13:17 minitest i suppose i can find there the instructions and modpacks i need to install after login in 13:17 VanessaE no 13:17 Krock all most are server-side 13:17 VanessaE you don't have to install mods/modpacks 13:17 Krock *mods 13:17 VanessaE except for single-player use 13:17 minitest aaaah very nice 13:17 VanessaE the server will send the assets to you 13:20 minitest good to know theres a nice community here at irc 13:20 minitest so minetest doesnt have too much to differ from minecraft i think then 13:21 minitest its difficult to create new mods? and its somehow profitable to do that? 13:21 VanessaE mods are easy 13:21 VanessaE they're written in Lua 13:21 VanessaE PNG/JPG images, OGG for sounds, etc. 13:21 VanessaE engine is in C++ 13:21 VanessaE and yeah, it's similar to MC 13:22 VanessaE though MC has some stuff MT hasn't, like mod code that runs on the client (== less laggy mobs, sounds, etc) 13:22 minitest i couldnt get a magma cube may be im missing something? 13:22 VanessaE a magma cube? 13:22 VanessaE maybe you mean lava 13:23 VanessaE you can pick up lava with a bucket 13:23 minitest ah yes 13:23 minitest i tried but didnt work 13:23 VanessaE or you can grab a lava source from the creative inventory 13:23 minitest will see 13:24 minitest so the mod cod that runs on the client you mean thats a problem for online games? 13:24 VanessaE if only the server runs all mod/game logic, sometimes network lag can get in the way 13:25 VanessaE nothing breaks, it just gets a little "glitchy". 13:25 VanessaE MC can run mod/game logic on the client (your machine), MT will gain that same ability soon. 13:26 VanessaE until then (and until mods are updated accordingly), expect things like carts, boats, mobs, doors, etc. to have some lag between the time you ask for a move/turn/open/close and the moment it actually moves. 13:26 minitest and theres any kind of minimap or something? i get lost some times and i have to be creative to get back home! lol 13:26 VanessaE if you're on a server that is 13:26 VanessaE there is, press F9 13:26 minitest very niece u are being so helpful :D 13:27 minitest maps are really infinite? 13:27 Krock no, they're only about 64km ^3 big 13:27 Krock but large enough for your needs 13:28 minitest yeah i never reached the end 13:28 minitest still 13:28 minitest would need a horse or some kind of vehicle 13:28 Krock there are planes and boats btw 13:29 minitest yes :D 13:29 Krock if it's only for looking what perlin noise/mapgen outputs, you may also use the fast mode + fly.. easiest method 13:33 minitest true 13:36 red-001 is it possible to forward minetest traffic over ssh? 13:46 fireglow http://www.cs.columbia.edu/~lennox/udptunnel/ 14:44 Fixer BrandonReese: hi, you here? 15:47 fireglow hmm what was that mod called that showed a formspec with rules for new players? 15:47 fireglow and they have to type in "yes" or something 15:47 Krock !mod rules 15:47 MinetestBot Krock: Agree rules or kick V3 [agreerules] by UjEdwin - https://forum.minetest.net/viewtopic.php?t=12441 15:48 Krock ^ fireglow 15:48 fireglow cheers Krock =) 15:48 Krock !next 15:48 MinetestBot Another satisfied customer. Next! 15:58 CWz fireglow, ther more options 15:58 CWz https://forum.minetest.net/viewtopic.php?t=14634 15:59 CWz !mod newplayer 15:59 MinetestBot CWz: Yet another show-people-rules thing [newplayer] by cheapie - https://forum.minetest.net/viewtopic.php?t=14634 15:59 fireglow mmm 15:59 fireglow thanks, I'll have a look at it 15:59 fireglow atm I'm adding some basic logging to WE commands 16:00 fireglow (and wow, is dev.minetest.net slow) 16:45 Krock BrandonReese, please stop being busy :< 17:50 octacian is the code for MinetestBot available to the public (aka me)? I wanna run it on my own IRC server 17:50 sfan5 octacian: https://github.com/sfan5/phenny / https://github.com/sfan5/minetestbot-modules 17:50 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Fix filepath > RemoveRelativePathComponent unittest 13bb06d37 https://git.io/v1kdn (152016-11-27T18:39:00+01:00) 17:50 sfan5 you might however want to remove some modules 17:51 sfan5 some are fun-only 17:51 octacian ok, thanks! 17:51 sfan5 or you might not want the rssnotify thing you see above 17:55 octacian so, rssnotify, is what? It notifies when stuff is merged, or what? 17:55 sfan5 yup 17:56 octacian ok, I want that :D 17:56 sfan5 make sure to adjust the config though 17:56 octacian ok, adjusted config. where do I load the modules? 17:57 octacian where do I put the modules, makes more sense lol 17:58 sfan5 when you clone the phenny repo 17:58 sfan5 there already is a module folder 17:58 sfan5 delete the contents 17:58 sfan5 and put the other modules there instead 17:58 octacian wow I am blind. ..and replace with your modules? 17:59 octacian ok, now to test! 17:59 octacian shoot, fails cause of invalid cert. what do I do about that? 18:00 octacian I typically just check accept invalid certs in my iRC client, but didn't see a setting for that in config. 18:00 octacian sfan5: or, do I have to get a different cert that it will accept as being valid? 18:00 sfan5 oh it actually checks the cert? 18:01 octacian I guess 18:01 octacian class 'ssl.SSLError'>:[SSL: CERTIFICATE_VERIFY_FAILED] 18:01 sfan5 the easiest way to fix that is to install a certificate store 18:02 octacian I do that, how? 18:02 sfan5 idk 18:03 octacian ok, I guess I"m off to google 18:03 sfan5 different fix: add "sslctx.verify_mode = ssl.CERT_NONE" to a new line after this one https://github.com/sfan5/phenny/blob/master/irc.py#L91 18:05 octacian inconsistent use of tabs and spaces.. this is why I don't use python :rotfl: (one reason, anyways) 18:06 sfan5 it's spaces in that file 18:08 octacian ok, newline, then tab, then space, then code, correct? 18:08 octacian sfan5: still doesn't like it. 18:08 sfan5 no just spaces 18:09 octacian ok, that explains that 18:09 octacian sfan5: :Cannot set verify_mode to CERT_NONE when check_hostname is enabled. 18:10 sfan5 add sslctx.check_hostname = False on the line above 18:10 octacian thought so :D 18:10 Krock octacian, what happened to your Gogs server? 18:11 octacian Krock: damnit, I guess MySQL affects it... 18:11 octacian Krock: NVM, it won't start at reboot for some reason. Have to start manually 18:13 octacian Krock: NVM again, I'm in the midst of setting up GitLab, and GitLab broke Gogs. Thing is, Gogs doesn't support adding attatchments to releases, which I really need. I expect to have it back up with all the repos today. 18:13 * Krock waits for another "NVM" 18:13 octacian Krock: there isn't another :P 18:14 octacian but, before GitLab is fixed, I gotta fix MySQL, then setup Postfix. Then it will be good to go. for now, I'll but a nice little page that says it'll be back up soon! 18:15 octacian sfan5: and thx, bot bot working on enDEV irc 18:15 Krock a quick and simple "will fix it soon when I get the time" would be already enough but thanks for the explanation :) 18:16 Krock you've got quite much on that server 18:16 octacian yeah 18:17 octacian sfan5: ok, so, do you know how I could make the bot start automatically with inspircd? 18:18 sfan5 add an init script that automatically starts it in a screen 18:18 octacian Krock: BTW, how often does your mod search thingy that MTbot uses update? Specifically, can it show WIP mods as well? 18:18 octacian ok, thx. 18:19 Krock ~ weekly or on request. yes, it shows up all mods that have a correct title 18:20 octacian well.. now to mess with MySQL. UGH. 18:21 octacian I thought JS was bad, but this, is just ridiculous 18:21 octacian * PHP. I cannot seem to make my brain work right today 18:23 octacian Krock: there, how do you like the maintenance page? https://git.endev.xyz/ (sorry, had to ask. haven't asked anybody what they thought yet, so lol) 18:24 Krock an one-man team? uh well, okay. Looks good 18:25 octacian technically two-man, but potato doesn't have internet right now, so it's temporarily one :) 18:27 octacian Krock: like the new changes? :rotfl: 18:28 Krock :+1: 18:28 sfan5 why is your page so slow? 18:28 sfan5 ok, I guess I"m off to google 18:28 sfan5 oops 18:28 sfan5 curl -kv https://git.endev.xyz/ 0,01s user 0,00s system 0% cpu 3,879 total 18:29 sfan5 and you certificate chain is incomplete 18:29 sfan5 curl has a problem with it 18:29 octacian sfan5: cause it's hosted on my own server, and I'm currently on xplornet which is really slow. Either just before it snows here or after the snow melts, I expect to get better internet put in. 18:29 octacian ..it's a big process cause if I want better internet, I gotta provide my own 18:29 sfan5 oh hosted at your home? 18:30 octacian sfan5: yeah, it's hosted here on a dedicated server, right next to me :) I didn't know the chain was incomplete, but I'll see what I can do later 18:32 sfan5 my advice: just get colocation 18:32 octacian colocation? 18:32 sfan5 you put your own server in someones datacenter 18:33 Krock make your own datacenter :3 18:33 octacian good idea. I'll look into it this week. 18:33 octacian ..then when I get my faster internet, It's coming back here :) 18:35 sfan5 having your server in a real datacenter is always 100% better than having it at home 18:35 octacian yeah. 18:36 octacian I have gotta deal with some issues before I do that though... for example, if server restarts, I have to login physically before it will let me SSH. I can ssh to root than change to other user, but still annoying. 18:37 sfan5 sounds like some wrong ssh settings 18:37 octacian probably, I'm on ubuntu server with openssh-server 18:39 octacian nice, there's 4 data centers about 1h 30m from me (those are closest), and it's a place considered one of the best location in North America to locate a data centre! 18:40 Krock > microsoft 18:40 octacian wuh? 18:41 Krock not an M$ data dentre? good 18:42 Krock *centre 18:42 octacian nope. there's GigaCentre (by TeraGo), RackForce (by TeraGo), Provision Data Systems, and CanHost 18:44 octacian ugh, canhost only has 10Mbps shared bandwidth.. not that great. 18:44 octacian lol I better go fix mysql and gitlab 18:47 nm0i how do i get a dragon out of my house 19:04 diemartin asdf 19:21 octacian how do I get the description of a node from it's name? 19:22 garywhite octacian do you mean find the node name? 19:22 octacian garywhite: get the description from the name, e.g. "default:wood" gives "Wood" or whatever the description is 19:23 octacian I'm trying to create a custom API for one of my mods that adds another line to the description saying what the craftitem is for if the usedfor property is set. 19:24 swift110 hey all 19:24 garywhite Unified inventory displays the node description when you hover over it. For example: wool:white would display White Wool 19:25 tgm4883 I must be missing something easy here. I've installed minetest-server 0.4.13 from the PPA in an LXC container and verified that it works with the default subgame. I'm trying to install a new subgame (I've tried carbone-ng and minitest) but when I go to restart the server it complains that the specified subgame is invalid. I've put the game in 19:25 tgm4883 /usr/share/minetest/games along side the minetest_game and minimal folders, I've also tried in /var/games/minetest-server/.minetest/data/games which has the same result 19:29 octacian This is the freaking FIFTH TIME in the past WEEK. 19:31 swift110 hey octacian 19:31 octacian hello swift110 19:31 octacian garywhite: so, do you know how I can do that? 19:32 garywhite To find the description of the node (e.g. wool:white in default shows White Wool), I would install unified_inventory and then you can see the description, I think 19:33 octacian nvm :rotfl: 19:33 swift110 how are you octacian 19:34 octacian swift110: I'm good 19:37 octacian sfan5: how do I change bot commands to start with "!" instead of "."? 19:38 swift110 good to hear octacian 19:41 Allycat007 Hai 19:42 Allycat007 Hi OldCoder 19:42 OldCoder 19:43 Allycat007 How r u 19:43 * OldCoder not sure 19:43 Allycat007 I just mopped the dirtiest kitchen in the world 19:47 Fixer http://images1.villagevoice.com/imager/u/original/6556129/dirty_kitchen.jpg 19:57 sfan5 octacian: prefix = "." in config 19:57 octacian thought so, thx 19:57 sfan5 it's also in the example config https://github.com/sfan5/phenny/blob/master/phenny#L28 20:32 swift110 hey Allycat007 20:49 BrandonReese Fixer, I'm here what's up? 20:49 Fixer BrandonReese: i've added few issues to your landrush mod with few suggestions: https://github.com/Bremaweb/landrush/issues 20:50 BrandonReese Ok I'll take a look at them 20:52 Fixer thanks