Time |
Nick |
Message |
00:15 |
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sabino joined #minetest |
00:19 |
sabino |
hi everyone. I'm trying to run mod streets but the minetest find errors |
00:20 |
sabino |
link of streets mod: https://github.com/webdesigner97/streets |
00:20 |
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00:21 |
DigDub_SD |
Hello |
00:21 |
DigDub_SD |
I need help |
00:21 |
DigDub_SD |
Anyone good with chips? Not eating chips. |
00:21 |
DigDub_SD |
Calinou |
00:22 |
DigDub_SD |
cheapie? DI3HARD? AnotherBrick? Anyone? |
00:23 |
DigDub_SD |
Huh |
00:23 |
AnotherBrick |
Really |
00:28 |
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02:12 |
Hijiri |
wouldn't it be funny if a mod played surprise asmr sounds in someone's ears |
02:15 |
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02:19 |
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02:27 |
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02:30 |
agrecascino |
can you read text files in lua? |
02:34 |
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02:49 |
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02:50 |
mdiehl1 |
Hello. I've got mesecons and mobs installed. What other mods would you recommend in order to compare Minetest w/ minecraft? |
03:06 |
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03:08 |
Hijiri |
agrecascino: yes |
03:08 |
Hijiri |
check the io standard library |
03:08 |
agrecascino |
Hijiri, you can read or write to any file? |
03:08 |
Hijiri |
you can't read outside the mod and world directories if you're running with mod security enabled |
03:09 |
Hijiri |
otherwise you can, as long as you're running as a user who can access those files |
03:09 |
agrecascino |
alright |
03:09 |
Hijiri |
you can also whitelist a mod to allow dangerous things |
03:09 |
agrecascino |
so, if i have a folder named resources |
03:09 |
agrecascino |
i can iterate over the text files in there and parse them? |
03:09 |
Hijiri |
yes |
03:09 |
agrecascino |
alright |
03:13 |
Hijiri |
agrecascino: actually I don't see a function to list a directory's contents |
03:13 |
agrecascino |
oh |
03:13 |
Hijiri |
you can use an os call with ls |
03:14 |
Hijiri |
oh, but os calls require your mod to be trusted or have mod security off |
03:14 |
Hijiri |
here's a stackoverflow answer: https://stackoverflow.com/questions/5303174/how-to-get-list-of-directories-in-lua |
03:14 |
Hijiri |
agrecascino: actually minetest provides a function |
03:15 |
Hijiri |
minetest.get_dir_list |
03:15 |
Hijiri |
(check in lua_api.txt) |
03:15 |
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03:31 |
agrecascino |
Hijiri, do you know if there is callback for when someone kills someone? |
03:31 |
Hijiri |
there isn't |
03:32 |
Hijiri |
if you want a good heuristic you can record the time when someone punches someone |
03:32 |
Hijiri |
and in a death callback check if it's still the same time (gametime) |
03:32 |
Hijiri |
if it is, the punch most likely killed them |
03:32 |
agrecascino |
:\ |
03:32 |
Hijiri |
this won't cover things like projectiles though |
03:33 |
agrecascino |
yeah, no |
03:33 |
agrecascino |
i need something consistent |
03:33 |
Hijiri |
make an issue on github then |
03:33 |
Hijiri |
register_on_death callbacks don't carry the cause of death |
03:33 |
Hijiri |
punches don't even say who owns the punch, if it's a projectile or something |
03:33 |
agrecascino |
wow |
03:38 |
Hijiri |
I was thinking of writing a framework for "owned punches", but since you mentioned it I think it should be something in the engine |
03:38 |
Hijiri |
agrecascino: are you planning on making an issue? If not, I'll open one |
03:39 |
Hijiri |
(for the punches, I'm not sure about the death stuff) |
03:39 |
agrecascino |
Hijiri, please do for me |
03:44 |
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03:50 |
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03:51 |
swift110-phone |
hmm |
03:51 |
swift110-phone |
hey guys |
03:53 |
Hijiri |
agrecascino: https://github.com/minetest/minetest/issues/4405 |
03:59 |
agrecascino |
thanks. |
04:02 |
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04:18 |
agrecascino |
Hijiri, is there like an on_tick callback |
04:19 |
agrecascino |
or something close? |
04:23 |
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04:29 |
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04:30 |
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04:31 |
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04:36 |
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04:37 |
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04:44 |
Hijiri |
agrecascino: yes, check register_on_globalstep |
04:44 |
agrecascino |
Hijiri, thanks |
04:44 |
Hijiri |
oh, it's register_globalstep |
04:50 |
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04:55 |
agrecascino |
the lua error output i'm getting makes no sense |
05:01 |
agrecascino |
Hijiri, i hooked that callback, and now i'm getting an error that makes no sense whatsoever |
05:05 |
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05:06 |
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05:11 |
agrecascino |
no actually what is going on |
05:11 |
agrecascino |
i think i broke minetest's lua interpreter |
05:12 |
agrecascino |
help |
05:15 |
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05:17 |
Hijiri |
agrecascino: paste your error on a paste site |
05:17 |
Hijiri |
and your code |
05:19 |
agrecascino |
pastebin.com/AAZ8273A |
05:20 |
Hijiri |
agrecascino: is that all your code? |
05:20 |
agrecascino |
that's the code that's causing it |
05:21 |
Hijiri |
how am I supposed to know what factionsmod, factionsmod.data, fanctionsmod.data.factionsmod, etc. are? |
05:21 |
agrecascino |
oh |
05:22 |
agrecascino |
http://github.com/agrecascino/factions |
05:22 |
Hijiri |
thank you |
05:23 |
Hijiri |
agrecascino: is that code up to date? I get a different error on startup |
05:24 |
agrecascino |
? |
05:24 |
Hijiri |
also do you get your error when pipeworks mod is not installed? |
05:24 |
Hijiri |
agrecascino: the code on github |
05:24 |
agrecascino |
i just pushed the newest source to github |
05:24 |
Hijiri |
ok |
05:24 |
agrecascino |
what's the error? |
05:24 |
Hijiri |
attempt to concatenate global 'factionsmod_modpath' |
05:24 |
agrecascino |
wat |
05:24 |
Hijiri |
oh |
05:24 |
Hijiri |
it's because your repo name is factions |
05:24 |
Hijiri |
and not factionsmod |
05:24 |
agrecascino |
oh |
05:25 |
Hijiri |
I'll try again |
05:25 |
agrecascino |
yeah, i had to change the baseclass name, and used find and replace to do it |
05:25 |
Hijiri |
I'm not getting the error |
05:25 |
Hijiri |
what triggers it? |
05:25 |
swift110-phone |
hmm |
05:25 |
Hijiri |
oh |
05:25 |
Hijiri |
it's not turned on, let me try yet again |
05:26 |
Hijiri |
ok, I'm not getting the error |
05:26 |
agrecascino |
what the actual fuck |
05:26 |
agrecascino |
did you uncomment that line? |
05:26 |
Hijiri |
I can't find the file it's in |
05:26 |
Hijiri |
with grep -r Uncomment . |
05:26 |
agrecascino |
factionsmod.lia |
05:27 |
agrecascino |
i added that for pastebin |
05:27 |
agrecascino |
it's at line 926 |
05:27 |
Hijiri |
thanks |
05:27 |
Hijiri |
not getting the error |
05:28 |
Hijiri |
what is v? |
05:29 |
agrecascino |
v is the name of a faction |
05:29 |
Hijiri |
I'm not getting an error but there is no v in scope at that line |
05:29 |
agrecascino |
wait wut |
05:29 |
agrecascino |
yeah you're right |
05:29 |
agrecascino |
(wake me up) |
05:29 |
Hijiri |
I don't know if that's what's causing the error |
05:29 |
Hijiri |
I'm not getting one |
05:29 |
agrecascino |
(can't wake up) |
05:29 |
Hijiri |
maybe it will help though |
05:30 |
agrecascino |
nope |
05:30 |
Hijiri |
it's not printing anything, maybe it isn't running for some reason |
05:30 |
agrecascino |
fixed it and i still get it |
05:30 |
Hijiri |
it prints the loading message |
05:30 |
Hijiri |
is that the entire error? |
05:30 |
Hijiri |
I can't see how that line would cause a crash in pipeworks |
05:31 |
agrecascino |
yes |
05:31 |
agrecascino |
that's the entire error |
05:31 |
Hijiri |
I enabled (an old version of) pipeworks and I don't get the error |
05:32 |
agrecascino |
nice |
05:32 |
Hijiri |
agrecascino: Did you try without pipeworks yet? |
05:33 |
agrecascino |
alright |
05:33 |
agrecascino |
i did |
05:33 |
agrecascino |
and it sort of gave me a competent error |
05:33 |
Hijiri |
does it help? |
05:33 |
agrecascino |
sort of |
05:34 |
Hijiri |
you can paste it if you want me to look at it |
05:34 |
agrecascino |
alright |
05:34 |
agrecascino |
so power is apparently nil |
05:34 |
Hijiri |
oh, should I be uncommenting the joinplayer thing too? |
05:34 |
Hijiri |
because I didn't uncomment that one |
05:34 |
agrecascino |
no |
05:34 |
agrecascino |
don't |
05:34 |
Hijiri |
ok |
05:35 |
agrecascino |
power is nil |
05:35 |
Hijiri |
ok |
05:35 |
Hijiri |
where does power usually get initialized? |
05:35 |
agrecascino |
line 857 on startup |
05:37 |
Hijiri |
I think the reasons I am not getting prints and things is because I have no factions |
05:38 |
Hijiri |
how do I duplicate your setup? |
05:38 |
agrecascino |
let me give you my factionsmod.conf |
05:38 |
Hijiri |
ok |
05:38 |
Hijiri |
does it have players that should exist |
05:39 |
agrecascino |
a.pomf.cat/vevdat.conf |
05:40 |
Hijiri |
I'm getting an error at line 925, attempt to call a number value |
05:40 |
Hijiri |
apparently get_faction_list is a number |
05:40 |
agrecascino |
oh |
05:40 |
agrecascino |
hang on |
05:40 |
agrecascino |
let me git push the latest version |
05:41 |
agrecascino |
there |
05:41 |
Hijiri |
ok, got it |
05:42 |
Hijiri |
nice memes |
05:42 |
agrecascino |
? |
05:42 |
Hijiri |
in the faction list |
05:42 |
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Yst joined #minetest |
05:42 |
agrecascino |
oh, that's from players on my server ;) |
05:44 |
Hijiri |
well the DuchyOfAbacab has no power set |
05:44 |
agrecascino |
oh |
05:44 |
agrecascino |
hmmm |
05:44 |
agrecascino |
just add it to the conf? |
05:44 |
Hijiri |
you could |
05:44 |
Hijiri |
was there an older version of factions without power? |
05:44 |
agrecascino |
yeah |
05:44 |
Hijiri |
maybe that is the problem |
05:45 |
Hijiri |
you could tag your configurations with versions and run migrations if they're too old |
05:45 |
Hijiri |
or just run the migration one time manually |
05:45 |
Hijiri |
there might be other factions missing powers |
05:46 |
Hijiri |
or instead of migration you could simply set default fields in deserialization |
05:46 |
Hijiri |
or maybe a constructor for factions? |
05:46 |
agrecascino |
it seems more than one faction may be missing power |
05:47 |
Hijiri |
you should probably refactor some of the things out of load() |
05:47 |
Hijiri |
like deserialization |
05:53 |
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05:53 |
agrecascino |
fixed |
05:53 |
agrecascino |
thanks! |
05:54 |
agrecascino |
now just hope for no crashes while i'm gone. |
05:54 |
Hijiri |
good luck |
05:54 |
Hijiri |
glad that the problem was resolved |
06:02 |
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09:09 |
MinetestBot |
JamesTait: Mar-22 10:34 UTC <sfan5> test |
09:09 |
sfan5 |
uh yes |
09:10 |
JamesTait |
Good morning all! Happy Thursday, and happy Chocolate Chip Cookie Day! 😠🪠|
09:10 |
* JamesTait |
hugs MinetestBot |
09:29 |
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09:55 |
Krock |
everamzah, what do you mean with "for the love of Pete."? |
09:56 |
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10:44 |
aix |
is there a way to fake the user number on the serverlist? |
10:44 |
Calinou |
aix: sure, some servers have done it in the past |
10:44 |
aix |
kiddies tend not to join if it's zero |
10:44 |
Calinou |
but we can also ban servers from the list :) |
10:44 |
aix |
but then neither do normal users |
10:44 |
aix |
Calinou: is it worse to "lie" with a higher or a lower value? |
10:45 |
Volkj |
>kiddies tend not to join if it's zero |
10:45 |
Volkj |
that's more a pro than a con |
10:45 |
Calinou |
claiming to have a higher player count than the real one will surely get you in trouble |
10:45 |
Calinou |
the inverse, I don't know |
10:45 |
aix |
Volkj: i know |
10:45 |
aix |
Volkj: but decent users like busy servers too, so that's a con also |
10:46 |
aix |
Calinou: can I turn it off entirely? |
10:46 |
aix |
hold up i'll just read the example |
10:46 |
Calinou |
not sure if you're allowed to hide player count |
10:47 |
Krock |
are there any rules for the server list? Haven't seen them yet |
10:47 |
juhdanad |
I think some kiddies can become decent users (just they have to learn the game). |
10:48 |
aix |
juhdanad: if they don't flame and leave first |
10:49 |
Krock |
aix: https://github.com/minetest/minetest/blob/master/src/serverlist.cpp#L217-L231 |
10:49 |
Krock |
you can change that stuff but to make everything right you'd need to extend the client names list too |
10:49 |
aix |
eh |
10:49 |
aix |
too much effort |
10:50 |
Krock |
lol |
10:50 |
Krock |
that's just clients_names.push_back("player1234") |
10:50 |
Krock |
nothing more ^^ |
10:50 |
* Krock |
shuts up |
10:51 |
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10:52 |
aix |
what does full_block_send_enable_min_time_from_building do? |
10:53 |
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10:53 |
Krock |
the time to update a complete mapblock |
10:53 |
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10:54 |
Krock |
(used in clientiface.cpp) |
10:55 |
Krock |
there's a good description in the .example file |
10:59 |
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11:03 |
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11:03 |
aix |
what if i set it to 0 ? |
11:06 |
Krock |
would increase the lag. Better set it to something higher |
11:06 |
Krock |
(when you're already thinking to change it) |
11:06 |
aix |
how's 2 |
11:09 |
Out`Of`Control |
!server liberty |
11:09 |
MinetestBot |
Out`Of`Control: Liberty Land | mt.rbose.org | Clients: 6/50, 3/6 | Version: 0.4.14-dev / ayntest | Ping: 15ms |
11:13 |
aix |
what combination of shader options do you use? |
11:13 |
aix |
tone mapping is the only one that does anything on its own, but the others mix together in wierd ways |
11:14 |
Krock |
1600x818 - wow, that screen is huge |
11:17 |
Out`Of`Control |
do i have to tweak config moving from 0.4.13 to 0.4.14-dev ? |
11:18 |
Krock |
afaik no |
11:18 |
Krock |
it's all backwards compatible |
11:18 |
Out`Of`Control |
ok ty Krock |
11:18 |
Krock |
!next |
11:18 |
MinetestBot |
Another satisfied customer. Next! |
11:27 |
Calinou |
aix: it decreases block sending speed while somebody is building |
11:27 |
Calinou |
IMO it's really irrelevant, I suggest setting it to 0 |
11:27 |
Calinou |
now that we have block placement prediction |
11:27 |
Calinou |
!server calinou |
11:27 |
MinetestBot |
Calinou: Calinou [Europe/Paris] (survival - minimal mods) | hugo.pro:30002 | Clients: 2/32, 4/7 | Version: 0.4.14-dev / minetest | Ping: 10ms |
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12:39 |
shamoanjac |
should get_wielded_item() be called with a colon or with a dot? |
12:39 |
shamoanjac |
i.e. player:get_wielded_item() vs. player.get_wielded_item() |
12:40 |
shamoanjac |
both yield an exception because "get_wielded_item()" is a "nil value" |
12:40 |
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12:53 |
shamoanjac |
nvm turns out I was calling it on a string and not on an ObjectRef |
12:54 |
Krock |
player:get_wielded_item() is identical with player.get_wielded_item(player) |
12:59 |
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13:03 |
shamoanjac |
what was the way to get a player's ObjectRef from its name? |
13:03 |
shamoanjac |
can't find it anymore on the wiki |
13:04 |
shamoanjac |
right, found it |
13:10 |
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13:16 |
Calinou |
!mod spectat |
13:17 |
MinetestBot |
Calinou: Spectator Mode [spectator_mode] by jp - https://forum.minetest.net/viewtopic.php?t=13718 |
13:17 |
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13:22 |
swift110 |
sup yall |
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13:55 |
Calinou |
spectator mode is great to catch griefers :] |
13:55 |
Calinou |
already got one this way |
13:56 |
swift110 |
hey Calinou |
13:56 |
Calinou |
also installed travelnets to my server, pretty useful mod |
13:57 |
Calinou |
just needs better default textures :P |
14:01 |
Calinou |
hahaha, two players joined, went to public mine, and annoyed the miner out there |
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14:28 |
agrecascino |
shamoanjac, i'm already on |
14:29 |
shamoanjac |
oh |
14:29 |
shamoanjac |
did you see muh banners |
14:29 |
shamoanjac |
now it's just a matter of fixing their look |
14:29 |
shamoanjac |
everything else has been figured out |
14:30 |
shamoanjac |
https://8ch.net/v/src/1470318205776.png |
14:30 |
shamoanjac |
note that there is a banner_support node and a banner atm, but I think I'll just merge them in a single node |
14:31 |
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14:40 |
Krock |
shamoanjac, http://needsmorejpeg.com/i/eo15.jpeg |
14:40 |
Krock |
reduced the file size to 11 kb |
14:41 |
Krock |
(from 671 kb) |
14:46 |
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14:52 |
shamoanjac |
woah Krock |
14:53 |
shamoanjac |
thanks for the optimization |
14:53 |
Krock |
fancy, eh? no problem for that |
14:53 |
shamoanjac |
3>needsmorejpeg.com |
14:53 |
shamoanjac |
best page ever I guess |
14:54 |
Krock |
you're wrong. this one is better: http://baconsizzling.com/ |
14:54 |
shamoanjac |
I've just eaten but I'm hungry again :( |
14:54 |
Krock |
uhm. baaacooon! |
14:54 |
shamoanjac |
there are people who, right now, are paying a domain just to host that |
14:55 |
Krock |
bust be a cheap domain |
14:55 |
Krock |
*must |
14:58 |
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15:10 |
agaran |
Hello |
15:19 |
Void7 |
hi |
15:20 |
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15:24 |
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15:29 |
shamoanjac |
woah Irrlicht can load .bsp files |
15:29 |
shamoanjac |
can't wait to import Wolfenstein maps |
15:31 |
Calinou |
shamoanjac: yes but Minetest won't read them |
15:31 |
Calinou |
but yes, Irrlicht accepts all Q3BSP maps |
15:32 |
shamoanjac |
does Minetest read md3 files though? |
15:32 |
shamoanjac |
I remember last time I imported a model it only read .x files |
15:32 |
Calinou |
Irrlicht supports .md3, but Minetest doesn't |
15:33 |
Calinou |
we support .obj, .x, .b3d, .md2 |
15:50 |
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16:09 |
Krock |
!wiki colored chat |
16:09 |
MinetestBot |
No such page. |
16:15 |
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16:16 |
shangul |
can i play on a 0.4.14 server with a 0.4.13 client? |
16:19 |
shangul |
how do i save the map while im walking in a server? |
16:21 |
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16:31 |
agrecascino |
shamoanjac, banner mod done yet? |
16:36 |
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16:36 |
shamoanjac |
almost |
16:36 |
shamoanjac |
I'm having troubles with UV mapping |
16:36 |
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16:36 |
shamoanjac |
also some c*ck is defending proprietary software in #coolkids |
16:36 |
shamoanjac |
gotta defend Stallman |
16:37 |
shangul |
is there any minetest bot? |
16:37 |
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16:39 |
shamoanjac |
agrecascino, add a "reload" command to the factions mod |
16:39 |
shamoanjac |
instead of rebooting the server and kicking everyone |
16:40 |
agrecascino |
i |
16:40 |
agrecascino |
'm offended by that |
16:40 |
shamoanjac |
btw when does minetest get inotify support? |
16:40 |
agrecascino |
reload is my trigger word |
16:40 |
shamoanjac |
lel |
17:00 |
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17:07 |
sofar |
inotify support? what would that be for? |
17:07 |
sofar |
shamoanjac: ? |
17:10 |
galex|713 |
what is the most used minetest server (of whatever subgame)? |
17:10 |
galex|713 |
Also what are the most used subgames/mods? |
17:10 |
Krock |
minetest_game is the most used one |
17:11 |
Krock |
galex|713, also: http://i.imgur.com/FPvAuHi.png |
17:12 |
Krock |
(or overall used mods: http://i.imgur.com/2cQxozY.png without regard of player count) |
17:13 |
Krock |
or do you need a full list? (could create a pastebin with the current values) |
17:15 |
galex|713 |
wow |
17:15 |
galex|713 |
What is wordedit? is there a list of mods and their description somewhere? |
17:16 |
galex|713 |
Yet what is the most used server? |
17:17 |
Krock |
you can find those mods on the forum |
17:17 |
galex|713 |
oh… ok, you mean nothing sorted/listed |
17:17 |
Krock |
or try http://krock-works.16mb.com/MTstuff/modSearch.php for fast results |
17:18 |
galex|713 |
oh cool |
17:18 |
galex|713 |
Yet, what is the most used server? |
17:19 |
Krock |
over all time? No idea. Maybe it's the one from Redcrab, it already existed in Minetest 0.3.x versions |
17:19 |
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17:19 |
Krock |
*existed back when Minetest 0.3.x was actual |
17:19 |
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17:20 |
shamoanjac |
sofar, real time config updating |
17:20 |
shamoanjac |
useful for mod testing |
17:21 |
shamoanjac |
though it's true that I also hold the opinion that node/entity/items definitions should be separated from the lua files |
17:21 |
agrecascino |
how to have an entirely secure vnc server |
17:21 |
agrecascino |
have no authentication |
17:22 |
sofar |
tunnel it entirely |
17:22 |
agrecascino |
put login screen after vnc login |
17:22 |
sofar |
screen locker? |
17:22 |
agrecascino |
yeah |
17:22 |
agrecascino |
lightdm |
17:22 |
agaran |
agrecascino: not a best idea |
17:23 |
agaran |
because other one may highjack session once one logged in.. |
17:23 |
agrecascino |
well |
17:24 |
galex|713 |
oh gosh I forgot minetest was so slow >< |
17:24 |
agrecascino |
i have it setup so many connections on one port are disparate sessions |
17:26 |
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17:27 |
shamoanjac |
I present to the Minetest community |
17:27 |
shamoanjac |
with a special mention to agrecascino |
17:27 |
shamoanjac |
https://a.cocaine.ninja/gkehed.png |
17:27 |
shamoanjac |
banners |
17:27 |
shamoanjac |
(yes, I'd like to add vertical ones too) |
17:28 |
agrecascino |
holy shit! |
17:28 |
agrecascino |
that looks really good! |
17:29 |
shamoanjac |
I'll fix some minor visual bugs and upload to Github/post on the forum |
17:29 |
agrecascino |
shamoanjac, get on the server and scream at everybody |
17:29 |
shamoanjac |
lel |
17:30 |
KaadmY |
shamoanjac: that pic doesn't work |
17:30 |
KaadmY |
"SSL connection error" |
17:30 |
Krock |
works here |
17:31 |
shamoanjac |
https://8ch.net/v/src/1470331827002.png 6<-- alternate URL |
17:32 |
Krock |
,04+ |
17:32 |
shamoanjac |
I've drawn national flags but they're not preset, you can create them at will with several basic chapes |
17:32 |
shamoanjac |
s/chapes/shapes |
17:32 |
KaadmY |
do the flags wave? |
17:32 |
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17:32 |
Krock |
they can't move. Weather was removed from Minetest |
17:33 |
sofar |
should be easily doable |
17:33 |
shamoanjac |
no :( |
17:33 |
shamoanjac |
yes, I guess, with armature |
17:33 |
sofar |
make a flagpole node, entity flag |
17:33 |
shamoanjac |
I'll upload the .blend to if someone wants to try |
17:33 |
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18:26 |
galex-713 |
Hi |
18:26 |
galex-713 |
How do you go down in minetest? |
18:26 |
Krock |
hi |
18:27 |
Krock |
Shift. |
18:27 |
galex-713 |
The “sneak†key doesn’t work there :/ |
18:27 |
galex-713 |
Shift doesn’t work neither (redefined sneak to H here, but H doesn’t work) |
18:27 |
Krock |
maybe you're colliding with a node below |
18:27 |
galex-713 |
nope |
18:27 |
galex-713 |
That's on a ladder I climbed |
18:28 |
Krock |
so you have two commands that listen on the key H? |
18:28 |
Krock |
or did you re-define the other keys too? |
18:28 |
galex-713 |
no, redefined everything |
18:28 |
galex-713 |
To fit on my BÉPO keyboard (it’s like Dvorak but for french) |
18:29 |
Krock |
and it doesn't work when you restore the Shift as default? |
18:30 |
galex-713 |
There's no Shift, only Right Shift and Left Shift |
18:30 |
galex-713 |
ANd neither do work |
18:30 |
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18:30 |
Krock |
that's very strange |
18:31 |
galex-713 |
Also here “3†and “(†(the first being AltGr+4 in qwerty, the second being 4 in qwerty) equals Return here |
18:32 |
galex-713 |
And it seems to be common to anything using Irrlicht, including Freeminer, voxelands, etc. |
18:34 |
galex-713 |
Krock: also sneaking *do* work |
18:34 |
Krock |
*does |
18:35 |
galex-713 |
ah yeah |
18:35 |
galex-713 |
thx |
18:35 |
Krock |
I've seen that some keyboards are not (completely) supported by Irrlicht.. we can't do much against this |
18:35 |
Krock |
*keyboard layouts |
18:37 |
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18:37 |
galex-713 |
how can a keyboard layout not being supported? O.o |
18:38 |
galex-713 |
Normally it's not up to the game engine to care about keyboard layout |
18:40 |
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18:42 |
agaran |
simply, X sends numbers in keyboard event that are representation of keypress/keyrelease, Irrlicht may not know some of them.. |
18:43 |
galex-713 |
you mean keycodes? |
18:43 |
agaran |
yup |
18:43 |
galex-713 |
Keycodes are limited and not related to keyboard layouts |
18:43 |
galex-713 |
unlike keysyms |
18:43 |
galex-713 |
which are not numbers but strings |
18:44 |
agaran |
so if you now all details, why you are surprised? technically keyboard sends numbers that are translated to keysyms, there is whole evdev layer on way too.. for me it works but I have pretty standard layout |
18:46 |
galex-713 |
yeah but between bépo and qwerty, most keysyms (like Shift, H, etc.) are common, so using either qwerty or bépo shouldn’t change, that’s why I’m surprised |
18:46 |
galex-713 |
I’m not suprised when it gives strange names to the “é†letter, but I am when it catch correctly H as “sneak†except for going down |
18:47 |
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18:49 |
agaran |
I don't know Irrlicht internals, but I am quite sure you can dump events and make sure they as they should be. Also you can peek at events received by x application too, though filtering out junk may be more difficult |
18:50 |
agaran |
https://wiki.archlinux.org/index.php/Xmodmap maybe there, modifier keys section, can help, define both shift keys to be 'shift' as well ? |
18:50 |
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18:51 |
galex-713 |
X works well, I noticed that Irrlicht understand 3 as 3 |
18:51 |
galex-713 |
Because I can select an item with it |
18:51 |
galex-713 |
So it’s quite strange |
19:05 |
galex-713 |
agaran: how do you *learn* how to craft stuff? |
19:07 |
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19:07 |
agaran |
galex-713: hmm, you don't need to learn that I guess, you put things in crafting box and get things out.. or you have mod improving inventory that adds crafting recipes display/selection |
19:08 |
Krock |
there are too many mods and recipes - you can't learn them all |
19:09 |
Krock |
recently I had to learn the new fence craft recipe.. haven't used MTG for a long time |
19:09 |
agaran |
oh, there is new recipe ? in one after 0.4.14? |
19:11 |
Krock |
no idea when it was added |
19:11 |
Krock |
*changed |
19:11 |
Krock |
maybe somewhen around 0.4.12 |
19:12 |
agaran |
wood|stick|wood, wood|stick|wood, this one you mean? |
19:12 |
Krock |
yes, I remeber this one: stick|stick|stick stick|stick|stick |
19:12 |
agaran |
so I only know latter one |
19:15 |
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19:18 |
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19:20 |
agaran |
Krock: do you remember which module was adding some industrial looking steel scaffold? |
19:20 |
Krock |
perhaps the scaffolding mod? |
19:21 |
Krock |
https://forum.minetest.net/viewtopic.php?t=11290 |
19:21 |
Krock |
"This mod adds Wooden scaffolding and Iron scaffolding to minetest" |
19:23 |
agaran |
Krock: hmmm that was one of things I wanted to find too.. :) other I saw on VE server, well I need to dig there too |
19:23 |
Krock |
F5 shows you the node name |
19:24 |
Krock |
(when pointing at it) |
19:28 |
agrecascino |
shamoanjac, you there? |
19:28 |
shamoanjac |
yes |
19:28 |
shamoanjac |
tell me |
19:29 |
agrecascino |
shamoanjac, you want to work on integrating banners with the factions mod? |
19:29 |
shamoanjac |
yes |
19:29 |
shamoanjac |
I'm going to merge the banner craftitem with a pole node |
19:29 |
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19:30 |
shamoanjac |
there could be several pole types |
19:30 |
shamoanjac |
one could be a claiming pole |
19:34 |
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19:35 |
twoelk |
like a marker? |
19:41 |
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19:49 |
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19:50 |
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19:50 |
shamoanjac |
sorry agrecascino, interwebz connection went down |
19:50 |
agrecascino |
f |
19:50 |
agrecascino |
shamoanjac, how about having flags of your faction being placed increase your factions power |
19:50 |
shamoanjac |
so u wuz sayin |
19:50 |
shamoanjac |
maybe |
19:51 |
shamoanjac |
I was thinking of using flags as claiming beacons |
19:51 |
agrecascino |
shamoanjac, if flags are expensive enough, it could solve problems |
19:51 |
shamoanjac |
yes |
19:51 |
shamoanjac |
have several tiers of flag poles |
19:51 |
shamoanjac |
like |
19:51 |
shamoanjac |
wooden pole = merely decorative |
19:51 |
shamoanjac |
silver pole = small claim |
19:52 |
shamoanjac |
golden pole = large claim |
19:52 |
agrecascino |
the issue with flags as claiming beacons is that hide it enough, and no one can get to it |
19:52 |
shamoanjac |
diamond pole = increase power |
19:52 |
shamoanjac |
did you remember my post about war mechanisms? |
19:52 |
agrecascino |
no? |
19:53 |
shamoanjac |
basically, the attacking team can just place a beacon/banner/block in your territory, and nothing else |
19:53 |
shamoanjac |
the defending team has to destroy the beacon in a certain amount of time, otherwise the chunk in which the beacon was placed is lost |
19:54 |
shamoanjac |
the beacon is unrelated to the claiming flag |
19:54 |
agrecascino |
im thinking more minecraft factions, where you kill the players on a warring factions borders, and then claim the land on the edge, until done |
19:55 |
shamoanjac |
yeah we tried that one on /intcraft/, but in the end people (we) just hid in the castle |
19:56 |
shamoanjac |
http://vignette1.wikia.nocookie.net/int-craft/images/8/80/Pleasent_pastures.png/revision/latest/scale-to-width-down/1000?cb=20150816221857 |
19:56 |
shamoanjac |
that was our castle |
19:56 |
shamoanjac |
(I made the walls + gates) |
19:56 |
shamoanjac |
of course, getting in to kill us was impossible |
19:56 |
agrecascino |
how many members in the faction? |
19:56 |
shamoanjac |
some12 |
19:57 |
agrecascino |
hmm |
19:57 |
shamoanjac |
then /int/craft switched to the mode I've described |
19:57 |
shamoanjac |
and wars worked |
19:57 |
agrecascino |
i'm not a fan of the whole beacon thing, but yeah, that's an issue |
19:57 |
shamoanjac |
because people couldn't just hide |
19:58 |
shamoanjac |
a thing I'd like to see in Minetest is construction blocks being actually hard af to destroy |
19:58 |
agrecascino |
how about just making it so warring factions can destroy each others shit |
19:58 |
shamoanjac |
9>declare war on everybody |
19:58 |
agrecascino |
and make going to way have a costy |
19:58 |
shamoanjac |
9>free griefing |
19:58 |
agrecascino |
like, a big one |
19:58 |
shamoanjac |
uhm |
19:59 |
agrecascino |
wait |
19:59 |
shamoanjac |
maybe every enemy destroyed block costs X to the attacking faction |
19:59 |
agrecascino |
yeah |
19:59 |
agrecascino |
or |
19:59 |
shamoanjac |
but then the defending faction could just place tons of dirt |
19:59 |
Krock |
>fancy colors ,04eyecancer |
20:00 |
agrecascino |
or maybe a combination of your idea and mine, placing a flag in enemy territory making that chunk open to damage |
20:00 |
shamoanjac |
9,4don't you 2,13like it, Krock? |
20:00 |
agrecascino |
and then, if you kill enough people in the faction, you can take the land |
20:01 |
shamoanjac |
yes if the flag is expensive enough |
20:01 |
Krock |
,09I ,04love ,09it, ,04shamoanjac. |
20:01 |
agrecascino |
shamoanjac, make the war flag the most expensive flag |
20:01 |
shamoanjac |
yeah |
20:01 |
shamoanjac |
mandatory black pirate flag |
20:01 |
agaran |
Krock: one I was looking for was steel support from streets, used your suggestion :) |
20:01 |
shamoanjac |
or have factions design their own war flag |
20:02 |
agrecascino |
>everyone makes a confederate battle flag |
20:02 |
shamoanjac |
lel |
20:02 |
Krock |
agaran, using them for singleplayer worlds now? ^^ |
20:02 |
shamoanjac |
confederate battle flag is almost possible, but I don't want to add that one star pattern just for one flag |
20:03 |
shamoanjac |
though I guess it'd cost nothing anyway |
20:03 |
shamoanjac |
also knowing the userbase of /v/ half the warflags would be German Kriegsflagge from 1935-1945 |
20:04 |
Krock |
the nazi cross? |
20:05 |
shamoanjac |
no, the one which is a black Nordic Cross |
20:05 |
shamoanjac |
outlined with a white stripe, and then a black stripe |
20:05 |
shamoanjac |
black w/ white outlining iron cross in the top left corner |
20:06 |
shamoanjac |
black on white swastika in a black outlined circle at the cross intersection |
20:06 |
Krock |
Krock->InitializeImagination(); |
20:06 |
Krock |
Fatal error in line 1 |
20:06 |
shamoanjac |
really similar to the German warflag from 1870-1919 |
20:07 |
shamoanjac |
https://images.duckduckgo.com/iu/?u=https%3A%2F%2Ftse4.mm.bing.net%2Fth%3Fid%3DOIP.Mbb1071b5ac65d63756cf56e7dcdc50b9o0%26pid%3D15.1&f=1 |
20:07 |
Krock |
Ah I see |
20:07 |
Krock |
found the same image over ddg about 30s ago :3 |
20:07 |
shamoanjac |
welp it's even more complex than what I recorded |
20:07 |
shamoanjac |
lel |
20:08 |
Krock |
too funny. duckduckgo loads an image from bing, which is surely hosted somewhere else |
20:08 |
Krock |
3rd party content \o/ |
20:08 |
shamoanjac |
yep |
20:08 |
agrecascino |
searching a search engine |
20:08 |
agrecascino |
now that's meta |
20:08 |
agaran |
Krock: yep only, but thats because I wanted to find something that fits not to make it. Still working on that cables.. |
20:09 |
agaran |
local vm = VoxelManip() |
20:09 |
agaran |
local MinEdge, MaxEdge = vm:read_from_map(pos, pos) |
20:09 |
agaran |
anyone knows if I load node this way, it will get normally flushed off memory when not used/near player, or I need manually free it somehow? |
20:10 |
shamoanjac |
https://images.duckduckgo.com/iu/?u=http%3A%2F%2Ft11.deviantart.net%2FFSUsRBQ8RQY82XyalYCQ-r1eCpM%3D%2F300x200%2Ffilters%3Afixed_height%28100%2C100%29%3Aorigin%28%29%2Fpre15%2Fceb4%2Fth%2Fpre%2Ff%2F2015%2F176%2Fe%2Ff%2Falternate_colonial_american_flag_by_andrewtodaro-d8wj6du.jpg&f=1 |
20:10 |
shamoanjac |
toplel |
20:10 |
Krock |
agaran, it reads the data into a new array, so there's nothing to free |
20:11 |
Krock |
well, that data variable should be deleted after a while to prevent memory overflow, yes. |
20:11 |
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20:11 |
agaran |
Krock: yep, but I mean, if that (voxel manip) causes node to get loaded, if it is some enforced load, thus I need somehow free it later, or not.. but I'll check probably, need reliable way to reload structure after server restart.. |
20:11 |
XtremeHacker |
Hi swift110 |
20:12 |
XtremeHacker |
I decided to dev on (K)ubuntu 16.04, I have atom, and git, no I just need Blender 3D, and code. :D |
20:12 |
Krock |
the vmanip causes whole mapblocks to be loaded. They also will be unloaded after a time that I don't know how long it is |
20:12 |
XtremeHacker |
now* |
20:13 |
agaran |
Krock: perfect, so I can safelly use it during rescan of topology not worrying about manual releasing any force-loaded blocks |
20:13 |
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20:13 |
agrecascino |
shamoanjac,gtg |
20:14 |
Krock |
agaran, doing that with boost_cart as fallback when the node wasn't loaded yet and no server owner complained about a memory overflow due to this yet :P |
20:14 |
agaran |
Krock: want to see (very)old screenshot? |
20:14 |
agaran |
Krock: great |
20:14 |
Krock |
nothing after 0.2.xxx is old |
20:14 |
agaran |
Krock: my mod old screenshot.. didn't make new as there are some missing pieces I want to fix first.. |
20:14 |
agaran |
Krock: http://wstaw.org/h/74f53e1099a/ |
20:15 |
shamoanjac |
k agrecascino |
20:15 |
agrecascino |
shamoanjac, also, i'm uploading the latest version http://github.com/agrecascino/factions |
20:15 |
shamoanjac |
alright, I'll have uploaded factions by tomorrow |
20:15 |
shamoanjac |
s/factions/banners |
20:16 |
Krock |
agaran, and the mod connected the wires automatically? |
20:16 |
agaran |
Krock: nope, all manual (and thats goal) so you can have not-connected segments on adjacent blocks etc |
20:16 |
agaran |
also >1 wire per node as you see.. |
20:16 |
Krock |
yeah, looks nice |
20:17 |
agaran |
so lighting will survive even if there is power outage for factory side.. |
20:17 |
agaran |
and yes, light will go out when there is no power.. |
20:17 |
agaran |
thats one of goals, but now I am fixing/(re)writing internal stuff and it goes SLOOOOW |
20:18 |
agaran |
well then maybe over weekend some stuff will get forward, good night :) |
20:18 |
swift110 |
hey XtremeHacker |
20:22 |
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21:20 |
shamoanjac |
I can't use custom meshes as nodes, can I? |
21:20 |
Krock |
you can |
21:20 |
Krock |
drawtype = "mesh" |
21:20 |
Krock |
http://i.imgur.com/jUQBqkG.png |
21:21 |
shamoanjac |
lel |
21:21 |
shamoanjac |
which property do I set then for the model? |
21:21 |
shamoanjac |
it's in register_node(), right? |
21:21 |
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21:22 |
Krock |
oh right it's visual = "mesh" |
21:22 |
Krock |
and then mesh = "my_mesh_file_in_the_models_directory.x" |
21:23 |
Krock |
don't forget to set the textures too |
21:23 |
shamoanjac |
welp, there is no mesh field in the wiki |
21:23 |
shamoanjac |
but yeah, I've got the UV mapping done ;) |
21:23 |
shamoanjac |
becoming a pro of Blender |
21:23 |
Krock |
uuh nice |
21:23 |
shamoanjac |
all your flags are belong to me |
21:24 |
Krock |
write it in caps |
21:24 |
shamoanjac |
ALL YOUR FLAGS ARE BELONG TO ME |
21:24 |
Krock |
better :) |
21:24 |
Krock |
!mod mesh |
21:24 |
MinetestBot |
Krock: Meshnodes [meshnode] by stu - https://forum.minetest.net/viewtopic.php?t=8059 |
21:25 |
Krock |
or maybe check out this one: https://forum.minetest.net/viewtopic.php?t=10428 |
21:25 |
shamoanjac |
ah yeah we saw that one mod |
21:25 |
Krock |
Looking into the code of other mods is a good way to learn something :) |
21:26 |
shamoanjac |
yeah, that's how I did for the banners |
21:26 |
shamoanjac |
copypast... getting inspirations from signs_lib |
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23:10 |
exio4 |
PilzAdam: I have to thank you! |
23:11 |
PilzAdam |
ok? |
23:11 |
exio4 |
you made it easier to learn that Pilz means mushroom, I just relate it to minetest :p |
23:11 |
PilzAdam |
you are learning german? |
23:11 |
exio4 |
yeah |
23:11 |
PilzAdam |
#minetest-de |
23:12 |
exio4 |
nice! |
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23:49 |
XtremeHacker |
Hi |