Time |
Nick |
Message |
00:26 |
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00:41 |
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00:43 |
hisforever |
Thanks Rubenwardy that is helpful |
00:44 |
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00:50 |
ElectronLibre |
Oh no, our Skyblock server is unreachable.. |
00:51 |
ElectronLibre |
Do you remember the SadieXXX thing? It's happening right now on one of the servers stormed by those accounts.. I can't tell if there is a link, but minetest is somehow misbehaving. |
00:58 |
nm0i |
ElectronLibre: if it is your problem, http://me0w.net/pit/1470185641 |
00:59 |
ElectronLibre |
nm0i: Well, since I have no power over the server, I'll just wait until it dies and then commit that change to our repo |
00:59 |
ElectronLibre |
Then I'll probably have to wait another two weeks for the admin to show up and merge |
00:59 |
nm0i |
Nice emergency responce system you have there. |
01:00 |
ElectronLibre |
For now it seems all players are stuck in an endless loop of level reset, at least the logs tell me so |
01:00 |
ElectronLibre |
Yeah |
01:00 |
ElectronLibre |
MFF is not keen on sharing privileges |
01:01 |
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01:02 |
ElectronLibre |
For now I guess I'll just set up the logs to automatically scroll and count the `reset_level` calls like sheep jumping over a fence |
01:02 |
nm0i |
That's good. But he could have been keen on having IM. |
01:04 |
ElectronLibre |
IM? |
01:05 |
ElectronLibre |
Either it's too late.. too early for my brain to figure it out or I don't know what IM is. Maybe the web logs will tell me.. |
01:05 |
nm0i |
Intsant Messenger. |
01:06 |
ElectronLibre |
Well, I think his whole problem is also that he apparently hasn't much time these days to be on the computer |
01:06 |
nm0i |
Like, icq, skype, stomp, gtalk, whatever people use these days. |
01:06 |
ElectronLibre |
And I doubt he's got those |
01:07 |
ElectronLibre |
Or anything that people use these days |
01:09 |
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01:49 |
Shiftus |
Oh |
02:05 |
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02:52 |
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02:53 |
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03:01 |
XtremeHacker |
Hello |
03:04 |
swift110-phone |
how r u |
03:04 |
XtremeHacker |
Good, how about you? |
03:05 |
XtremeHacker |
I'm new here, and just thought I'd check it out. |
03:05 |
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03:07 |
XtremeHacker |
What are you doing? |
03:07 |
Shiftus |
Me? |
03:07 |
nm0i |
You! |
03:07 |
XtremeHacker |
I was talking to swift110, but sure, what are you up to Shiftus? |
03:08 |
Shiftus |
I'm putting together a decorations mod. |
03:08 |
Shiftus |
Mostly inactive blocks right now. But some will light up, some will play sounds. |
03:09 |
XtremeHacker |
Ahh, I'm hoping to try to learn to mod, perhaps make something like Mo Creatures, and the Aether for Minetest. |
03:09 |
Shiftus |
Some, you place it and the other block that goes with it, and right click either of them, it will play a sound. |
03:09 |
XtremeHacker |
Sounds cool @Shift |
03:09 |
nm0i |
I'm still dreaming to make metal blocks that play metal. |
03:09 |
nm0i |
But may be later. |
03:10 |
XtremeHacker |
A friend of mine told me that animating blocks is a bit hacky, is that still true? |
03:10 |
Shiftus |
Well....make the sounds playable by a LUA call |
03:10 |
Shiftus |
Not quite |
03:10 |
Shiftus |
We have mods that add animated nodes |
03:10 |
Shiftus |
scifi_nodes, is one example |
03:11 |
nm0i |
XtremeHacker: just look at default fire mod |
03:12 |
XtremeHacker |
He told me that you would make them "animated" by quickly switching between 2 (or more) diffrent models, instead of, say, switching the texture(s). |
03:12 |
Shiftus |
My mod will have over 50 blocks.... |
03:12 |
Shiftus |
And that would be diificult to change models like that...but not impossible. |
03:12 |
Shiftus |
As far as I know |
03:13 |
XtremeHacker |
IDK, maybe I mis-understood him. |
03:13 |
nm0i |
XtremeHacker: it changes texture coordinates these days |
03:13 |
Shiftus |
Back to coding blocks |
03:13 |
nm0i |
Shiftus: what theme your mod is in? |
03:13 |
XtremeHacker |
OK, I'll let my friend know. |
03:14 |
Shiftus |
Mostly inspiration from Star Trek, but will be different enough to avoid breaking copyrights. |
03:14 |
Shiftus |
But wouldn't a minetest mod fall under Fair Use? |
03:14 |
XtremeHacker |
@Shiftus I know that people get quite "funny" about these things. |
03:15 |
nm0i |
May be. But each country has its own fair use. |
03:15 |
XtremeHacker |
What nm0i said. |
03:15 |
XtremeHacker |
Some laws are funny. |
03:15 |
Shiftus |
I've seen all kinds of stuff get added to Minetest, that hasn't been sued for infringement |
03:16 |
swift110-phone |
im good |
03:16 |
Shiftus |
I mean there is a replica of the Enterprise in Minetest |
03:16 |
swift110-phone |
lost connection |
03:17 |
nm0i |
There is mod based on Riven, it hasn't been removed. |
03:17 |
XtremeHacker |
It depends on if the copyright holders see it or not I guess @Shiftus |
03:17 |
nm0i |
!mod riventest |
03:17 |
MinetestBot |
nm0i: Riventest [riventest] [staircase] by mauvebic - https://forum.minetest.net/viewtopic.php?t=2399 |
03:17 |
XtremeHacker |
Hi swift110 |
03:17 |
swift110-phone |
i wanna create something like sim ant on minetest |
03:17 |
swift110-phone |
hey xtremehacker |
03:18 |
XtremeHacker |
What are your guys' primary mod dev enviroment (OS + IDE/Code editor, etc)? |
03:18 |
Shiftus |
I'm using Notepad ++ to write my mod |
03:18 |
Shiftus |
I've also used Python and C# |
03:18 |
Shiftus |
LUA too |
03:19 |
swift110-phone |
i need to learn how to mod |
03:19 |
swift110-phone |
xtremehacker what ya up to |
03:19 |
Shiftus |
I could help? |
03:19 |
XtremeHacker |
@Swift welcome to the (my) club. :P |
03:19 |
XtremeHacker |
@Swift I'm still setting up a dev envioent, I haven't coded anything yet. |
03:20 |
XtremeHacker |
I'm hoping to start out with a mod like Mo Creatures for minetest. |
03:21 |
Shiftus |
Learn Blender |
03:21 |
Shiftus |
If you want to make animations, Blender is what you need |
03:21 |
swift110-phone |
ok |
03:21 |
swift110-phone |
i have blender on all my computers |
03:22 |
swift110-phone |
lol even my pi 3 |
03:22 |
XtremeHacker |
Same here. |
03:22 |
XtremeHacker |
I don't have any Pi's though. :( |
03:22 |
Shiftus |
I don't have a good PC to do Blender |
03:23 |
XtremeHacker |
@Shiftus, I used blender for modelling on a P4, with 2GB RAM, and a GeForce 6xxx video card. |
03:23 |
XtremeHacker |
What are your main machines specs? |
03:23 |
XtremeHacker |
P.S. I have a much better PC now. |
03:23 |
swift110-phone |
you don't need much to use blender |
03:24 |
swift110-phone |
months ago i used it on a ten year old core2duo laptop |
03:24 |
swift110-phone |
xtremehacker when did you do that on the p4 |
03:25 |
swift110-phone |
I hope to use blender on my pi 3 |
03:25 |
Shiftus |
RAGE 128 graphics |
03:25 |
swift110-phone |
crazy i know but im curious |
03:25 |
Shiftus |
And very little RAM |
03:25 |
XtremeHacker |
@Swift 2 yrs, or so. |
03:25 |
XtremeHacker |
@Swift OK, I get it now. |
03:26 |
XtremeHacker |
On the last message ?I said @Swift, I meant @Shift |
03:27 |
Shiftus |
It's fine. Though I do need to log off soon |
03:27 |
Shiftus |
I would like to talk to you again |
03:28 |
XtremeHacker |
Same here. |
03:28 |
XtremeHacker |
As in, I'd like to talk to you again. |
03:28 |
Shiftus |
I know he won't see it for a while, but @XtremeHacker, I recommend that you to talk to OldCoder , about learning to mod and doing Blender. He is the one who is helping me. |
03:29 |
Shiftus |
He is resting now, but tomorrow he will most likely be available |
03:29 |
XtremeHacker |
OK, thanks. |
03:29 |
Shiftus |
Anyways, I'm logging off, hmmm, in a minute or two. Nice talking to you all. Talk tomorrow |
03:30 |
XtremeHacker |
Bye |
03:40 |
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03:50 |
OldCoder |
Wat |
03:50 |
OldCoder |
Hello |
03:55 |
Out`Of`Control |
hi |
03:55 |
OldCoder |
Lo |
03:55 |
OldCoder |
Away we go |
03:55 |
OldCoder |
Hi |
03:55 |
OldCoder |
Lo |
03:55 |
OldCoder |
On with the show |
03:55 |
OldCoder |
Ahem |
03:55 |
OldCoder |
Good evening |
04:00 |
swift110-phone |
cool |
04:18 |
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04:42 |
swift110-phone |
om |
04:45 |
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09:08 |
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09:09 |
JamesTait |
Good morning all! Happy Wednesday, and happy Watermelon Day! 😃 🉠|
09:12 |
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09:58 |
aix |
JamesTait: Happy Watermelon Day! |
10:00 |
Megaf |
Heyall |
10:00 |
aix |
hi Megaf |
10:11 |
aix |
i'm kinda bored |
10:11 |
aix |
anyone wanna make a castle |
10:15 |
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10:18 |
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10:18 |
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10:19 |
aix |
my world has no trees... |
10:19 |
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10:20 |
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10:30 |
aix |
is it possible to enable tnt in multiplayer |
10:31 |
aix |
also, what will happen if you were to place it next to a protected area? |
10:33 |
everamzah |
tnt mod checks for protected nodes. you'll need to set enable_tnt = true (false by default) |
10:33 |
aix |
alright |
10:34 |
aix |
i don't see why servers disable it |
10:35 |
aix |
alright, it's enabled |
10:35 |
aix |
i'm definitely going to regret this someday |
10:40 |
aix |
are there any servers which don't have area protection? |
10:41 |
Krock |
no rule servers, usually |
10:41 |
aix |
ones that still rely on admins not granting interact to griefers or fools |
10:41 |
aix |
no rule servers? |
10:41 |
aix |
or private ones |
10:41 |
aix |
i honestly might remove the whole protection thing from mine |
10:43 |
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10:55 |
Passant |
hi there, one curious question: can the server tell the client which font it has to use? |
10:56 |
Krock |
no, it can't |
10:57 |
Passant |
ok, thanks |
10:58 |
Krock |
!next |
10:58 |
MinetestBot |
Another satisfied customer. Next! |
11:05 |
Fixer |
!back |
11:05 |
Krock |
!previous |
11:06 |
Fixer |
!notsatisfied |
11:06 |
Fixer |
!toomuchbugs |
11:06 |
DonBatman |
!Krock |
11:06 |
DonBatman |
!Fixer |
11:13 |
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12:28 |
swift110-phone |
hmm |
12:30 |
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12:50 |
Calinou |
lol, I tried to write BBCode in a reddit comment :D |
12:50 |
Calinou |
too used to Minetest forums |
12:53 |
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12:53 |
StephenLynx |
hey, I was playing minetest yesterday and I got a couple questions: |
12:53 |
StephenLynx |
1- is it rare to find npcs? |
12:53 |
StephenLynx |
2- is it rare to find ores? |
12:53 |
Calinou |
StephenLynx: there are no NPCs in Minetest by default |
12:53 |
Calinou |
or mobs for that matter |
12:53 |
Calinou |
also, ore rarity depends on depth |
12:53 |
Calinou |
if you're at sea level, you won't find a lot of ores, just some coal and rarely iron |
12:54 |
Calinou |
go at -256 or below to find all ores |
12:54 |
StephenLynx |
got it. |
12:54 |
StephenLynx |
I wasn't expecting maps to be so deep :v |
12:54 |
StephenLynx |
also |
12:55 |
Calinou |
maps go from -31000 to 31000 in height |
12:55 |
Calinou |
same for width |
12:55 |
StephenLynx |
I generated a map that was snowy |
12:55 |
Calinou |
so, maps aren't as wide as in Minecraft, but are much higher |
12:55 |
StephenLynx |
biomes are just huge or the maps is entirely covered in snow if they are generated that way? |
12:56 |
StephenLynx |
I walked and walked and walked and it was nothing but snow. |
12:56 |
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12:56 |
Calinou |
no, there are several biomes |
12:56 |
Calinou |
sometimes they're quite large |
12:56 |
StephenLynx |
ok |
12:56 |
Calinou |
try the other map generators |
12:56 |
StephenLynx |
i was using v6 |
12:56 |
Calinou |
we have v5, v6, v7, v6 is the default |
12:56 |
Calinou |
v7 has more biomes than v6, eg. dry grass biomes |
13:01 |
StephenLynx |
any particular v7 isn't the default? |
13:01 |
StephenLynx |
particular reason* |
13:02 |
Calinou |
I don't remember why |
13:03 |
Krock |
v6 is default because all others were added afterwards |
13:03 |
Krock |
(well, singlenode isn't a real mapgen) |
13:04 |
StephenLynx |
so what does the number means? if v5 was added after 6 I figure it isn't version. |
13:04 |
Krock |
yes, v5 was there but removed and added back later again |
13:05 |
StephenLynx |
ah |
13:05 |
Krock |
the valleys mapgen and fractal are the newer ones |
13:05 |
StephenLynx |
I really liked a couple of things in minetest |
13:06 |
StephenLynx |
1- how items go straight to your inventory |
13:06 |
StephenLynx |
2- how you don't automatically pick up stuff |
13:06 |
StephenLynx |
3- how snow falls from vanishing tree leaves |
13:06 |
Krock |
there are mods to add that behaviour for MC nerds |
13:07 |
Krock |
but I really like the automatical pick-up of dropped items. Less clicking |
13:07 |
StephenLynx |
also, if mobs are not added by default, but bones are |
13:07 |
StephenLynx |
where do you get bones from without mods? |
13:07 |
Krock |
*without mobs |
13:08 |
Krock |
these are player bones |
13:08 |
StephenLynx |
ah. |
13:08 |
Krock |
not mob bones |
13:09 |
StephenLynx |
also, I notice it uses irrlicht :v |
13:09 |
StephenLynx |
I too use irrlicht on a game im working at |
13:09 |
StephenLynx |
https://www.youtube.com/watch?v=PmFSSybcaTc |
13:10 |
StephenLynx |
coincidentally, its also a game in the "cube sandbox" family. |
13:10 |
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13:16 |
Calinou |
Irrlicht isn't great but it does the job |
13:16 |
Calinou |
when Minetest was created, other engines like Urho3D did not exist |
13:16 |
Calinou |
(Urho3D was created in 2011) |
13:17 |
StephenLynx |
yeah, its development is kind of stalled. the main reason I stick to it its because its intuitive and clean to build. |
13:17 |
Calinou |
Irrlicht is not completely dead either |
13:17 |
StephenLynx |
will take a look urho |
13:17 |
StephenLynx |
at * |
13:17 |
Calinou |
but its future is uncertain indeed, not sure if a lot of new features will be added |
13:17 |
Krock |
I wish there sometimes would be more examples for the irrlicht functions :/ |
13:17 |
Calinou |
it seems to be mostly in maintenance mode |
13:18 |
Calinou |
https://urho3d.github.io/ |
13:18 |
StephenLynx |
yeah, the guy is all "OMG I DON'T HAVE THE TIME TO DO ANYTHING" |
13:18 |
Calinou |
this is the Urho3D website |
13:18 |
Calinou |
it is more targeted at full games than Irrlicht |
13:18 |
Calinou |
provides audio, networking, localization... |
13:18 |
StephenLynx |
hm |
13:18 |
StephenLynx |
yeah, ill stick to irrlicht |
13:18 |
StephenLynx |
too bloated. |
13:19 |
Calinou |
it's not really bloat |
13:19 |
Calinou |
Urho3D tries to stay relatively lightweight, like Irrlicht |
13:19 |
StephenLynx |
its bloated if I am after a graphical engine. |
13:19 |
StephenLynx |
and not a whole game engine. |
13:19 |
StephenLynx |
I am already using lua for scripting |
13:19 |
Calinou |
true |
13:19 |
StephenLynx |
and raw sockets for networking. |
13:19 |
Calinou |
yeah for graphical engines, there's mostly OGRE and Irrlicht out there |
13:20 |
Calinou |
not a lot of choices |
13:20 |
Calinou |
but these days, people tend to go with full-blown game engines anyway |
13:20 |
Calinou |
lots of "serious games" and even data visualization is done using Unity or UE4 |
13:22 |
Krock |
Here's more OGRE: https://en.wikipedia.org/wiki/Ogre_You_Asshole |
13:22 |
StephenLynx |
jesus christ, urho includes sqlite |
13:22 |
StephenLynx |
Krock, I know ogre, but its a nightmare to compile. |
13:23 |
StephenLynx |
I tried it before going for irrlicht. |
13:23 |
StephenLynx |
I also tried panda. |
13:23 |
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13:24 |
Calinou |
if you want a ready-made game engine today, I'd recommend Godot |
13:24 |
Calinou |
http://godotengine.org |
13:25 |
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13:25 |
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13:25 |
StephenLynx |
meh, I think ill stick to irrlicht. |
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14:48 |
swift110 |
o/ |
14:52 |
Krock |
o/ |
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15:11 |
Out`Of`Control |
\o |
15:11 |
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15:21 |
swift110 |
how are you Out`Of`Control |
15:22 |
Out`Of`Control |
good you? |
15:23 |
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15:25 |
twoelk |
(Out`Of`Control is obviously waving out of control to the other side) |
15:26 |
Krock |
/o / |
15:26 |
Krock |
| |
15:26 |
Krock |
/ \ |
15:26 |
Krock |
Out`Of`Control, don't do that. It means heil Hitler |
15:27 |
Out`Of`Control |
Krock: what? |
15:28 |
Krock |
Out`Of`Control, a greeting to the Führer: https://osnabruecker.files.wordpress.com/2012/08/adolf_hitler1.jpg |
15:28 |
Out`Of`Control |
Krock: i don't care abut hitler hes dead anyway |
15:29 |
Krock |
no, he came back and tried to revive the nazis with the internet |
15:29 |
Out`Of`Control |
Krock: is there a hitler fart too |
15:29 |
Out`Of`Control |
;-D |
15:29 |
twoelk |
nothing dies on the internet - it just fades away |
15:29 |
aix |
^ |
15:29 |
Out`Of`Control |
infinit loop |
15:30 |
aix |
what |
15:30 |
swift110 |
im great Out`Of`Control |
15:30 |
swift110 |
I plan on doing a blog post talking about minetest soon |
15:30 |
Out`Of`Control |
what is next hitler nyancat |
15:31 |
aix |
got a link for the blog? |
15:31 |
swift110 |
I will submit it so others can cooperate via etherpad |
15:31 |
swift110 |
swift110.wordpress.com but I haven't done it yet. |
15:31 |
swift110 |
What I want to do is get some folks to play the game and give me their thoughts and add that to it |
15:31 |
aix |
swift110: how long have you been playing? |
15:32 |
* twoelk |
has many plans too - since - years - never done anything though |
15:32 |
swift110 |
aix, I have only played it a few times because I have a hard time concentrating |
15:33 |
swift110 |
But I really like the concept |
15:33 |
aix |
alright |
15:33 |
swift110 |
I have it on all of my computers |
15:33 |
aix |
tried the mods? |
15:33 |
swift110 |
even my pi 3 |
15:33 |
aix |
pi 3? |
15:33 |
swift110 |
I havent tried any mods |
15:33 |
swift110 |
I am too easily distracted |
15:33 |
aix |
i thought the 2 was the latest version |
15:33 |
aix |
me too |
15:33 |
Out`Of`Control |
aix: what is your server? |
15:34 |
aix |
i went from setting up a new server to playing vr games for a few hours |
15:34 |
Out`Of`Control |
its public |
15:34 |
aix |
ya |
15:34 |
aix |
it is now |
15:34 |
* twoelk |
plays since years and never concentrates on anything long - just pooping out a hut on here and a castle there on any server I fancy - forgetting most and moving on |
15:36 |
Out`Of`Control |
aix: it has a name? |
15:36 |
aix |
yup |
15:37 |
aix |
It's named after a strong electrostatic discharge occuring in thunderstorms |
15:37 |
Out`Of`Control |
its called yup? |
15:38 |
Out`Of`Control |
its on BSD? |
15:39 |
twoelk |
aix keeps reminding me of Aix-en-Provence when I read his name ; letsgoplayboule |
15:39 |
aix |
i'm sorry what |
15:39 |
aix |
i get called a lot of things, usually IBM products but that's a first |
15:39 |
aix |
Out`Of`Control: it's called Lightning |
15:45 |
swift110 |
thats cool twoelk |
15:46 |
juhdanad |
Mobs can be invisible. Can players be invisible too? |
15:46 |
twoelk |
swift110: hmm-you from there? |
15:47 |
swift110 |
no |
15:47 |
twoelk |
so not killbith in disguise |
15:48 |
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15:48 |
Krock |
lol. killbith :3 |
15:48 |
Calinou |
players can be invisible too now, in latest Minetest 0.4.14-dev |
15:48 |
aix |
juhdanad: yup |
15:48 |
Calinou |
their name tag can be hidden, so can their skin |
15:48 |
Calinou |
their selection box should also be made infinitely small, not sure |
15:48 |
juhdanad |
Thanks! |
15:48 |
Krock |
but 0.4.13 clients will still see the players |
15:49 |
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16:04 |
* twoelk |
is sitting in office and tries to make sence of the mess the LAN-installation has become since he was last here a year ago |
16:06 |
twoelk |
*sense |
16:07 |
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16:07 |
twoelk |
maybe I should rather use the fast office internet connection to play some minetest |
16:09 |
Krock |
the boss will trout slap you when he sees you playing |
16:09 |
twoelk |
boss trout? |
16:10 |
Krock |
yes, a fat golden one. An expensive big trout |
16:10 |
* twoelk |
hides while the slapping comes closer |
16:10 |
Krock |
but it's no problem when you're the boss :3 |
16:11 |
twoelk |
actually my boss loves fish and always brings something tasty for us to try |
16:12 |
twoelk |
working for a Hamburg based company can be tasty (ofthesaveforworkkind) |
16:12 |
Krock |
twoelk, print this one and stick it on his door: https://xkcd.com/1694/ (if he understads the joke) |
16:12 |
swift110 |
lol |
16:13 |
aix |
how hard would it be to tweak the bookmarks_gui mod to set bookmarks for each user, instead of being global? |
16:14 |
twoelk |
actually he sees the problems of this sort and blunders straight in |
16:15 |
twoelk |
once I fixed the system and he then showed me what caused the problem by clicking on the same button on the offending web page again |
16:15 |
Krock |
aix, if you have some Lua experience it shouldn't be too difficult |
16:16 |
Krock |
twoelk, and the system broke again? :/ |
16:16 |
twoelk |
ofcourse |
16:16 |
Krock |
\o/ profit! |
16:16 |
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16:17 |
twoelk |
note - that's not really my job, I'm supposed to draw CAD plans |
16:17 |
twoelk |
aix: iirc such a mod is allready made |
16:17 |
aix |
really? |
16:18 |
twoelk |
last seen on wildes-land server |
16:18 |
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16:18 |
twoelk |
may have been the gpx mod |
16:19 |
luizrpgluiz |
hi |
16:20 |
twoelk |
nope; rather compassgps |
16:20 |
Krock |
hi rpgluizrpg |
16:21 |
aix |
yeah |
16:21 |
aix |
i think it's global |
16:22 |
aix |
hm |
16:23 |
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16:25 |
aix |
twoelk: yeah it only points to the position |
16:26 |
twoelk |
and you can make private or public bookmarks |
16:29 |
luizrpgluiz |
it is possible to program blocks it only appear to the administrators in the creative mode minetest? |
16:32 |
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16:33 |
luizrpgluiz |
because that would be very good administrators such as leaving blocks invisible to players without administrative privileges |
16:40 |
* twoelk |
watches the boss drive away - and gets itchy fingers hovering in the wasd corner |
16:41 |
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16:53 |
* Krock |
noticed that twoelk's fingers hovered over the complete keyboard before he moved his fingers to the wasd corner |
16:54 |
Hijiri |
luizrpgluiz: do you mean it doesn't appear in the menu for non-admins? |
16:54 |
Hijiri |
It's possible but you would have to modify creative mod |
16:55 |
twoelk |
actually the fingers waited a sec and then moved on to the brötchen, then the boss came back, now they navigate through the underground of wildesland |
16:56 |
twoelk |
my hunger saved me :-D |
16:56 |
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16:57 |
luizrpgluiz |
Hijiri: let's say I'm still mods development apprentice to Minetest :) |
16:59 |
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17:04 |
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17:06 |
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17:06 |
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17:07 |
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17:15 |
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17:18 |
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17:20 |
swift110 |
thats cool luizrpgluiz |
17:21 |
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17:22 |
luizrpgluiz |
swift110: :) |
17:25 |
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17:26 |
Zedicius |
Hey guys, anyone familiar with this one? |
17:26 |
Zedicius |
https://www.youtube.com/watch?v=YUfSUpvTveE |
17:28 |
aix |
are there any mods that provide a way to ban a user if he enters an area? |
17:28 |
aix |
or touches something |
17:31 |
xunto |
Zedicius: lol |
17:31 |
|
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17:36 |
twoelk |
landrush used to ban for picking protected flowers ;-P |
17:37 |
Krock |
oh yes. no sense for nature |
17:37 |
Krock |
I was banned for some minutes for digging a dry shrub |
17:39 |
Zedicius |
Krock you're a dev, right? |
17:39 |
Krock |
a mod developer |
17:40 |
Zedicius |
Ah, I'll ask in the dev channel then! |
17:40 |
Krock |
depends what you mean exactly with "dev". For me it's an expression for being in the Minetest core team |
17:40 |
Krock |
which I'm not |
17:40 |
Zedicius |
That's what I meant, yes. |
17:41 |
Krock |
!seen BrandonReese |
17:41 |
MinetestBot |
Krock: brandonreese was last seen at 2016-07-23 21:24:45 UTC on #minetest |
17:41 |
|
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17:42 |
Krock |
!tell BrandonReese Would you please be so nice and keep a look at your landrush mod? There are some pulls pending and unanswered issues |
17:42 |
MinetestBot |
Krock: I'll pass that on when BrandonReese is around |
17:42 |
Krock |
<3 MinetestBot |
17:42 |
MinetestBot |
<3 Krock |
17:43 |
swift110 |
lol |
17:47 |
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17:48 |
aix |
which mod sets the initial position of the player? |
17:50 |
VanessaE |
you need a spawn mod for that |
17:50 |
VanessaE |
or you can set static_spawnpoint in your config |
17:51 |
VanessaE |
(spawn mods usually allow players to do /spawn or similar to get back to that spot) |
17:52 |
aix |
yeah, i have one of those |
17:52 |
aix |
is it possible for players to spawn at one point if they do not have interact? |
17:52 |
VanessaE |
sure |
17:52 |
VanessaE |
there are a few mods that do that |
17:53 |
Krock |
aix, it's the builtin mod that does it for you |
17:53 |
Krock |
(pre-installed with every minetest build) |
17:53 |
aix |
VanessaE: i take it tps_keyword_interact doesn't |
17:53 |
nm0i |
Default mod spawns at statis_spawnpoint if player has no interract |
17:53 |
VanessaE |
I don't know if it does, aix. |
17:53 |
VanessaE |
I use cheapie's newplayer mod, which can |
17:53 |
Krock |
nm0i, it always spawns new players there |
17:53 |
Krock |
no matter what privs |
17:54 |
VanessaE |
Krock: that's assuming the player ends up there and not at 0,0,0 :P |
17:54 |
aix |
ah, that was it, thanks |
17:54 |
Krock |
VanessaE, yes, right. |
17:54 |
VanessaE |
(every so often, that happens on one or another of my servers, so every one of them has a building located there with instructions to get the player back to a sane location) |
17:57 |
aix |
VanessaE: is this a drop-in replacement for the keyword mod? |
17:57 |
VanessaE |
aix: the one I use is, more or less. |
17:58 |
VanessaE |
(the minetest.conf settings are slightly different though) |
17:58 |
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17:59 |
XtremeHacker |
Hey swift110. |
18:00 |
twoelk |
maybe spawning should be delayed with an info display while the correct spawn position is applied to the avatar - assuming it's builtin getting executed before the mod sets the desired pos |
18:01 |
lumidify |
Hi, i saw this: https://forum.minetest.net/viewtopic.php?id=7711. Has there been any thought about getting a feature like that into the engine? |
18:04 |
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18:04 |
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18:29 |
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18:31 |
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18:42 |
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18:47 |
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18:47 |
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18:48 |
Nosrick |
I've got another (potentially stupid) question. |
18:48 |
Krock |
shout it out loud :) |
18:49 |
Nosrick |
I'm trying to check if meta data for a node has been set. |
18:49 |
Nosrick |
But when I call get_string(), it crashes, telling me I'm trying to call it using a nil value. |
18:49 |
Krock |
can you show the relevant code in that file on pastebin please? |
18:49 |
Krock |
or github, if it's there |
18:49 |
Nosrick |
Or rather, it's saying exactly this: "attempt to call 'get_string'(a nil value) |
18:50 |
Nosrick |
It'll be pastebin; I've not committed these changes yet. |
18:51 |
Nosrick |
http://pastebin.com/kUpUpbJr |
18:51 |
Nosrick |
Crashes on line 6. |
18:51 |
Krock |
is "node" a variable that was initialized with minetest.get_meta(pos) ? |
18:53 |
Nosrick |
No, node is a node, passed in to the function. |
18:53 |
Nosrick |
Is that where I'm going wrong? |
18:53 |
Krock |
a node is not metadata, these are two different things |
18:53 |
Krock |
the node (called by minetest.get_node) contains the name and the rotation parameters etc |
18:53 |
Nosrick |
Ah ha! I thought I could call the metadata functions directly on a node. |
18:54 |
Nosrick |
Told you it'd be a stupid question. :) |
18:54 |
Krock |
the metadata is a seperate "object" |
18:54 |
Krock |
don't worry. everybody starts somewhere |
18:54 |
Nosrick |
Worst part is, I'm a professional programmer. Someone pays me to type code for them! |
18:55 |
Krock |
heh, Lua and the Minetest API is something different that must be learnt |
18:55 |
Nosrick |
Yeah, I'm not used to non-OOP languages these days. |
18:56 |
Krock |
no matter what a crazy assembler hacker you are, it takes time to get into the materia |
18:58 |
Nosrick |
How do I get the position of a node? |
18:59 |
Krock |
in what case? punching? |
18:59 |
Krock |
or an automatical callback? |
19:00 |
Nosrick |
Neither, I need to be able to get the position of a node from just the node object, so I can get the metadata. |
19:00 |
Nosrick |
(Presumably) |
19:01 |
Nosrick |
Actually nevermind, I realised I'm able to pass the position in from the punching function. |
19:02 |
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19:04 |
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19:19 |
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19:24 |
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19:28 |
ElectronLibre |
I think I found the culprit |
19:29 |
ElectronLibre |
https://itunes.apple.com/us/app/exploration/id472963415?mt=8 |
19:29 |
ElectronLibre |
Apparently a Sadie told one player of our server that this was the application they use. |
19:29 |
Calinou |
$4 for this, wow |
19:30 |
Calinou |
lol'd at reviews |
19:30 |
ElectronLibre |
Well, there's a lite edition |
19:30 |
ElectronLibre |
And a pocket edition |
19:30 |
Calinou |
"Updated: Jan 29, 2015" |
19:30 |
Calinou |
seems very old |
19:30 |
ElectronLibre |
Yep, that's why I think it's MT, the reviews (and the graphics/gameplay) |
19:31 |
ElectronLibre |
Isn't there a way of getting a client's version string? I could collect data and see what client is used |
19:32 |
ElectronLibre |
And also warn older clients about dangerously outdated versions |
19:33 |
ElectronLibre |
"Available in debug builds only" Fan-effing-tastic |
19:33 |
aix |
okay so i made a huge maze on my server |
19:35 |
aix |
for new players to get interact |
19:39 |
Calinou |
it was not made available in release versions due to privacy concerns |
19:39 |
Calinou |
._. |
19:40 |
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19:41 |
ElectronLibre |
I get how you would be concerned, but it's just the fricking game version |
19:41 |
ElectronLibre |
Even the master server collects it |
19:48 |
Nosrick |
Is it possible to define a custom group for nodes? |
19:48 |
ElectronLibre |
It is |
19:48 |
Eater4 |
That's not the only one on the App Store |
19:48 |
ElectronLibre |
Just add my_group = 1 to all of your nodes' definitions |
19:49 |
Eater4 |
Look up PlayStarz and check out the apps that they have |
19:49 |
Nosrick |
Thanks! |
19:51 |
ElectronLibre |
I see the text "minetest" nowhere in the page, so, I think we could legally shut it down. If we had the code to prove it. |
19:52 |
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19:52 |
aix |
do we have the code to prove it? |
19:52 |
agaran |
Nosrick: then many places permit to define something for whole group (like abm) using group:my_group |
19:53 |
Nosrick |
Yeah, I'm trying to make a block that's only collectable using a certain tool type. |
19:53 |
Nosrick |
(In this case, "wandable" |
19:53 |
Nosrick |
) |
19:55 |
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19:55 |
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19:56 |
Eater4 |
ElectronLibre: I doubt we can do anything. First, minetest is usually written in C++, not Objective C (apple's programming language) |
19:57 |
ElectronLibre |
Well then |
19:57 |
ElectronLibre |
We should let them be |
19:57 |
T4im |
how do you know it's not a custom development? |
19:57 |
ElectronLibre |
T4im: No idea |
19:57 |
T4im |
besides, the name "minetest" isn't what's required, but those illegal forks would have to distribute the sourcecode instead |
19:58 |
T4im |
or a link to it |
19:58 |
ElectronLibre |
Or point to the source, in which case their would be "minetest" somewhere in the page (or a link to a page with minetest in its URL at least, you get it) |
19:58 |
T4im |
yea, after you bought and downloaded it |
19:59 |
T4im |
before that it's not distributed |
19:59 |
T4im |
:) |
19:59 |
ElectronLibre |
I hate licensing stuff |
19:59 |
ElectronLibre |
So complicated |
19:59 |
T4im |
not really |
19:59 |
T4im |
not all of it anyway |
19:59 |
ElectronLibre |
That's why even my biggest projects are either CC0 or WTFPL |
20:00 |
T4im |
yea, that's ofc easiest and the most libre |
20:00 |
ElectronLibre |
s/are /are under / |
20:00 |
* T4im |
does so too |
20:01 |
Eater4 |
If you link it to open source, apple would deny the app |
20:01 |
ElectronLibre |
Well, also, it's code. Nobody is gonna use my code. It's barely commented, and I'm usually the only person who fully knows how to use it (even when it's modular) |
20:01 |
est31 |
Minetest not being in objectivec is not a problem |
20:01 |
est31 |
you can write apps in c++ for apple as well |
20:02 |
est31 |
just all the apis are for objectivec/swift |
20:02 |
est31 |
similar as in android world |
20:02 |
est31 |
there java is the main language, but you have ndk which is what minetest uses |
20:02 |
est31 |
the main reason minetest is not on the app store is the licencing thing |
20:02 |
T4im |
they really don't allow open source? O_o |
20:02 |
est31 |
no, they do |
20:03 |
est31 |
they dont allow GPL however |
20:03 |
T4im |
ah |
20:03 |
est31 |
nor do they allow lgpl |
20:04 |
T4im |
I guess they want its use generally discouraged |
20:04 |
T4im |
google did similar things on google code iirc |
20:04 |
ElectronLibre |
Gotta love those apples, growing from the golden tree growing at the center of the golden cage of Apple Inc. |
20:04 |
T4im |
at least to agpl |
20:04 |
Fixer |
why the hell it is not allowed? |
20:04 |
ElectronLibre |
As soon as the slightest line is accessible, they refuse, I guess |
20:05 |
ElectronLibre |
Fixer: Apple Inc. That's why. |
20:06 |
agaran |
because they can't close it once it is gpl/lgpl.. |
20:06 |
agaran |
and because there are too many lawyers in usa;) |
20:07 |
T4im |
with google it's properly rather using than closing; they do open a lot themselves, but always in licenses that allow them to reuse any changes, which I think is rather fair |
20:07 |
ElectronLibre |
I feel that it must be in their way of conceiving systems |
20:07 |
ElectronLibre |
See iOS for example. (almost) Completely locked. |
20:07 |
agaran |
T4im: yup thats fair |
20:09 |
ElectronLibre |
It's reminding me of something funny I saw on TV the other day |
20:09 |
ElectronLibre |
Apparently there's an app on iOS' store to check whether you're getting sunburnt or not, with some kind of probe you buy in the market and put on your skin |
20:10 |
ElectronLibre |
And the app collects that data. People are putting their health information in black boxes which code has never been published. |
20:10 |
agaran |
oh.. people are doing that a lot.. |
20:10 |
ElectronLibre |
But hey at least they're not getting sun burns \o_ |
20:10 |
agaran |
social networks.. and whatever else.. |
20:10 |
agaran |
but it is offtopic here I guess.. |
20:11 |
ElectronLibre |
Yeah, but that's primarily social information, not specifically health stuff, health stuff on a device tied to your phone number, SIM card, etc |
20:11 |
ElectronLibre |
Yeah, well, we digress |
20:11 |
agaran |
ElectronLibre: oh.. social networks have -alot- more than most thinks.. |
20:12 |
|
agaran was kicked by ShadowBot: Paste flood detected. Use a pastebin like pastebin.ubuntu.com or gist.github.com. |
20:13 |
ElectronLibre |
The heck |
20:13 |
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20:13 |
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20:13 |
agaran |
well that was nice.. |
20:13 |
ElectronLibre |
ShadowBot freaked out |
20:14 |
ElectronLibre |
And yes social networks gather enough information to basically know everything about someone |
20:14 |
ElectronLibre |
But specifically health-related data (numeric values, etc), that's the first time I see that (in France at least) |
20:15 |
agaran |
sure... but today you have social network in phone too.. |
20:15 |
ElectronLibre |
And promoted during the TV news on the first TV channel of France, which is not nothing |
20:15 |
agaran |
anyway, it os offtopic here.. |
20:15 |
ElectronLibre |
Yep |
20:17 |
sfan5 |
!deop ShadowBot |
20:17 |
Krock |
:o |
20:18 |
sfan5 |
since ShadowNinja won't get his ass here to fix this shit |
20:18 |
sfan5 |
i'll just remove the op status from shadowbot |
20:18 |
Krock |
MTB is going to take the ownershit! |
20:18 |
ElectronLibre |
ShadowNinja hasn't even renewed inchra's domain name as far as I know |
20:19 |
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20:19 |
sfan5 |
agaran: there's no problem with having offtopic discussions here :) |
20:19 |
Krock |
1 contribution within 7 weeks! The world is near the end! :( |
20:20 |
agaran |
sfan5: well, I spend enough years on irc to try discipline myself most of time..:) |
20:20 |
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20:21 |
Krock |
sfan5, is the tell function still broken? |
20:21 |
Krock |
(In ShadowBot, I mean) |
20:22 |
sfan5 |
in MinetestBot pretty much |
20:22 |
sfan5 |
i don't know about ShadowBot |
20:22 |
Krock |
oh noes :< |
20:22 |
sfan5 |
!py dir(tell) |
20:22 |
MinetestBot |
['__class__', '__delattr__', '__dict__', '__dir__', '__doc__', '__eq__', '__format__', '__ge__', '__getattribute__', '__gt__', '__hash__', '__init__', '__le__', '__lt__', '__module__', '__ne__', '__new__', '__reduce__', '__reduce_ex__', '__repr__', '__setattr__', '__sizeof__', '__str__', '__subclasshook__', '__weakref__', 'list', 'remove', 'tell'] |
20:23 |
sfan5 |
!py tell.list()[0] |
20:23 |
MinetestBot |
(7, 'aerth', 'Viper', 'cool', 1438826801) |
20:23 |
sfan5 |
!py ','.join(e[2] for e in tell.list()) |
20:23 |
MinetestBot |
'Viper,wilkgr76,amadin,segfault22,kilbith,Naj,Gael-de-Sailly,Ingar,Emperor_Genshin,paramat,jordan4ibanez,bashterm,greeter,JamesTait,paramat,turd,DoyleChris,Krock,nanovad,garywhite,Krock,BrandonReese' |
20:23 |
Calinou |
nice way to mass highlight people :P |
20:23 |
sfan5 |
there's a tell for you Krock |
20:23 |
Krock |
e[2] is the message writer? |
20:23 |
Krock |
nvm |
20:23 |
sfan5 |
recipeient |
20:23 |
sfan5 |
(however you spell that) |
20:23 |
Krock |
even two of them |
20:24 |
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20:24 |
Krock |
also two for paramat :3 |
20:24 |
sfan5 |
!py "".join(("%r" % e if e[2] == "Krock" else "") for e inb tell.list()) |
20:24 |
MinetestBot |
SyntaxError: invalid syntax (file "/home/sfan5/mtbot/modules/admin.py", line 78, in py) |
20:25 |
Krock |
err what? modulo 'e'? |
20:25 |
sfan5 |
!py "".join((repr(e) if e[2] == "Krock" else "") for e in tell.list()) |
20:25 |
MinetestBot |
'(59, \'Fixer\', \'Krock\', \'critical "die on login" was fixed just now I encourage you to update your builds :)\', 1459898389)(62, \'Fixer_\', \'Krock\', \'https://github.com/SmallJoker/boost_cart/issues/7\', 1467297470)' |
20:25 |
Fixer |
holy shit, what was that |
20:25 |
Krock |
old stuff I guess |
20:25 |
sfan5 |
!py tell.remove(59) |
20:26 |
MinetestBot |
None |
20:26 |
sfan5 |
!py tell.remove(62) |
20:26 |
MinetestBot |
None |
20:28 |
Krock |
!py "Wohoo! I'm an admin for unexpected reasons \o/" |
20:28 |
Krock |
apparently not. |
20:28 |
Krock |
!py "Wohoo! I'm an admin for unexpected reasons \\o/" |
20:28 |
sfan5 |
try !c |
20:28 |
Krock |
!py "I have calc powers" |
20:28 |
Krock |
!c "I have calc powers" |
20:28 |
MinetestBot |
'I have calc powers' |
20:28 |
T4im |
nah, you'll need to get a Krock-in-the-middle first |
20:28 |
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20:29 |
T4im |
to become* |
20:29 |
Krock |
T4im, text-align: center; ? |
20:29 |
Krock |
!c "I have ' issues" |
20:29 |
MinetestBot |
"I have ' issues" |
20:29 |
T4im |
to intercept his python commands that are send to freenode and back to the bot and change it? |
20:30 |
Krock |
I'm not a supahakka :( |
20:31 |
T4im |
aw :( |
20:34 |
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20:38 |
T4im |
!c 10^2 |
20:38 |
MinetestBot |
8 |
20:38 |
T4im |
O_o |
20:38 |
agaran |
xor operator? |
20:38 |
T4im |
ioh |
20:38 |
T4im |
oh* |
20:38 |
agaran |
!c 10**2 |
20:38 |
MinetestBot |
100 |
20:38 |
* T4im |
is not a python person as you might tell |
20:38 |
* agaran |
too |
20:39 |
agaran |
i'd rather pick perl.. awk, shell, C, :) |
20:43 |
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20:48 |
agaran |
night |
20:50 |
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20:51 |
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20:52 |
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20:53 |
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20:56 |
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20:57 |
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20:59 |
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20:59 |
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21:01 |
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21:04 |
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21:05 |
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21:05 |
Nosrick |
Can anyone tell me the particulars of what ItemStack:get_tool_capabilities() returns? |
21:07 |
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21:09 |
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21:16 |
Krock |
Nosrick, https://github.com/minetest/minetest_game/blob/master/mods/default/tools.lua#L8 |
21:17 |
Nosrick |
Thank you! |
21:18 |
Nosrick |
Now, would there be any reason why can_dig isn't being called? |
21:18 |
Krock |
maybe it's not a regular tool |
21:19 |
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21:19 |
Nosrick |
Ah, it isn't. |
21:20 |
nuzzle |
is there a client command or a config option to light everything up? |
21:20 |
Krock |
put lava near treees |
21:24 |
nuzzle |
there must be something |
21:24 |
nuzzle |
to disable shadows |
21:24 |
nuzzle |
can't find it |
21:26 |
Fixer |
https://i.imgur.com/3npHPLi.jpg aw yeas |
21:27 |
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21:27 |
nuzzle |
i mean shadowing as a whole |
21:27 |
sfan5 |
. |
21:27 |
MinetestBot |
sfan5: Aug-03 21:27 UTC <sfan5_> this shit has been broken for years, it works now |
21:31 |
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21:32 |
MinetestBot |
[git] est31 -> minetest/minetest: Porting: Fix endless loop if image format is not recognized e0204c5 https://git.io/v6LWa (2016-08-03T23:21:30+02:00) |
21:32 |
MinetestBot |
[git] bendeutsch -> minetest/minetest: Zooming the camera requires the 'zoom' privilege 2d3f08d https://git.io/v6LWV (2016-08-02T22:21:38+02:00) |
21:32 |
MinetestBot |
[git] EXio4 -> minetest/minetest: Add zoom, tweakable with zoom_fov, default key: Z (like optifine) e285edb https://git.io/v6LWw (2016-08-02T22:21:38+02:00) |
21:32 |
est31 |
err what did I do |
21:32 |
est31 |
man, i am stupid |
21:33 |
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21:35 |
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21:37 |
Nosrick |
Okay, so can_dig is never being called, even when using a vanilla tool. |
21:41 |
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22:01 |
Fixer |
in minecraft it is C, not Z key, or maybe i misunderstood |
22:04 |
Fixer |
anyone knows efficient lava cast design? |
22:05 |
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22:12 |
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22:17 |
Fixer |
fosshub was hacked? |
22:19 |
Fixer |
"Hacker Compromises Fosshub to Distribute MBR-Hijacking Malware" |
22:20 |
est31 |
seems so |
22:21 |
est31 |
its one of the old style hackers |
22:21 |
est31 |
uncommercialized |
22:21 |
est31 |
just doing it for the lulz not the money |
22:21 |
est31 |
suits a website for foss content :) |
22:25 |
Fixer |
i don't see any "win suck" message, not cool |
22:34 |
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22:46 |
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23:09 |
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23:36 |
exio4 |
wow, a commit of mine, actually, just my nick appeared :P |
23:36 |
exio4 |
I am pretty sure it's just because I stole the idea first |
23:41 |
Fixer |
not merged yet, good night |
23:59 |
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