Time |
Nick |
Message |
00:10 |
|
xunto joined #minetest |
00:11 |
|
xunto joined #minetest |
00:14 |
XtremeHacker |
Hello |
00:25 |
|
rubenwardy joined #minetest |
00:31 |
Void7 |
XtremeHacker: it's not dead |
00:32 |
|
Elinvention joined #minetest |
00:35 |
|
SloanOnLinux joined #minetest |
00:38 |
|
SloanOnLinux joined #minetest |
00:46 |
|
agrecascino joined #minetest |
00:59 |
|
theTroy joined #minetest |
01:09 |
|
TGminer joined #minetest |
01:18 |
|
Exagone313 joined #minetest |
01:22 |
|
whitephoenix joined #minetest |
01:27 |
agrecascino |
how would i find a block in a map, without actually looking for it? |
01:35 |
|
Exagone313 joined #minetest |
01:35 |
|
GunshipPenguin joined #minetest |
01:39 |
|
Exagone313 joined #minetest |
01:42 |
|
Exagone313 joined #minetest |
01:56 |
|
Tmanyo joined #minetest |
02:01 |
|
Void7 joined #minetest |
02:02 |
|
Exagone313 joined #minetest |
02:21 |
|
BrandonReese joined #minetest |
02:21 |
|
Tmanyo joined #minetest |
02:23 |
|
swift110-phone joined #minetest |
02:27 |
|
Exagone313 joined #minetest |
02:31 |
|
octacian joined #minetest |
02:35 |
|
Lunatrius joined #minetest |
02:51 |
|
Void7 joined #minetest |
02:59 |
|
swift110-phone joined #minetest |
03:10 |
|
DI3HARD139 joined #minetest |
03:15 |
|
GunshipPenguin joined #minetest |
03:17 |
|
Yst joined #minetest |
03:35 |
|
Void7 joined #minetest |
03:50 |
|
swift110-phone joined #minetest |
04:07 |
|
Volkj joined #minetest |
04:14 |
|
LazyJ joined #minetest |
05:05 |
|
Gundul joined #minetest |
05:23 |
|
lumidify joined #minetest |
05:24 |
|
Jellonator joined #minetest |
05:24 |
|
Gundul joined #minetest |
05:34 |
|
Jellonator joined #minetest |
05:39 |
|
Jellonator joined #minetest |
05:45 |
|
yusf[m] joined #minetest |
06:04 |
Jellonator |
Hi, I'm a bit new here. I've heard of Minetest before, but never really looked much into it until recently |
06:11 |
|
jin_xi joined #minetest |
06:22 |
Hijiri |
is there a tellbot? |
06:23 |
Hijiri |
nevermind, I see it in MinetestBot's commands |
06:23 |
Hijiri |
!tell agrecascino Found an old Github issue for the other feature you wanted: https://github.com/minetest/minetest/issues/1342 |
06:23 |
MinetestBot |
Hijiri: I'll pass that on when agrecascino is around |
06:24 |
|
CWz joined #minetest |
06:29 |
|
Lunatrius` joined #minetest |
06:34 |
|
M-JLuc joined #minetest |
06:34 |
|
M-geir joined #minetest |
06:34 |
|
sherkaton[m] joined #minetest |
06:46 |
|
shamoanjac joined #minetest |
06:58 |
|
namach[Svet] joined #minetest |
06:58 |
|
est31 joined #minetest |
07:02 |
|
lapintosh joined #minetest |
07:04 |
|
lapintosh left #minetest |
07:20 |
|
tomlukeywood joined #minetest |
07:29 |
Hijiri |
Calinou: Can I have a wiki account (also a dev wiki account)? |
07:31 |
|
Volkj joined #minetest |
07:57 |
|
Trustable joined #minetest |
08:01 |
|
Markow joined #minetest |
08:04 |
|
Weedy joined #minetest |
08:14 |
|
Krock joined #minetest |
08:14 |
|
Szkodnix joined #minetest |
08:19 |
Jellonator |
Hey, is it possible to change the hitbox of an entity after it has already been created? |
08:19 |
|
Trustable joined #minetest |
08:20 |
|
shangul left #minetest |
08:21 |
|
LNJ2GO joined #minetest |
08:21 |
Krock |
Jellonator, yes. It's what the dropped items do, as example: self.object:set_properties({ collisionbox = { .. new size .. } }) |
08:21 |
Jellonator |
Ah sweet, thanks |
08:22 |
Krock |
np |
08:22 |
Krock |
!next |
08:22 |
MinetestBot |
Another satisfied customer. Next! |
08:23 |
|
Trustable joined #minetest |
08:36 |
|
edgrey joined #minetest |
08:37 |
|
redblade joined #minetest |
08:40 |
|
FirePowi joined #minetest |
08:57 |
|
AndDT joined #minetest |
09:16 |
|
JamesTait joined #minetest |
09:16 |
JamesTait |
Good morning all! Happy Tuesday and happy International Beer Day! 😃 🺠|
09:23 |
|
sofar joined #minetest |
09:24 |
|
nalkri joined #minetest |
09:26 |
Krock |
Wohoo! Beer day! |
09:36 |
|
redblade joined #minetest |
09:40 |
Calinou |
Hijiri: PM me your e-mail and desired username |
09:51 |
|
Amaz joined #minetest |
10:11 |
|
Yst joined #minetest |
10:19 |
|
SylvieLorxu joined #minetest |
10:38 |
|
Fixer joined #minetest |
10:57 |
|
theTroy joined #minetest |
11:07 |
|
burli joined #minetest |
11:18 |
|
xerox123 joined #minetest |
11:20 |
|
shamoanjac joined #minetest |
11:22 |
Out`Of`Control |
hi |
11:22 |
Out`Of`Control |
what is difference between clearobjects full and quick? |
11:24 |
Fixer |
quick works on loaded chunks only, much faster |
11:33 |
|
xunto joined #minetest |
11:41 |
|
T4im joined #minetest |
11:41 |
MinetestBot |
T4im: Aug-05 09:54 UTC <Krock> Schade dass du den Arcade-Modus auf GitHub verlassen hast :( |
11:41 |
T4im |
:D |
11:45 |
Out`Of`Control |
Fixer: thanks |
11:45 |
Fixer |
MinetestBot: |
11:47 |
Out`Of`Control |
Fixer: does it run till all map is done? or only loaded junks then it stops |
11:47 |
Fixer |
probably stops |
11:56 |
Krock |
loaded junkies |
12:09 |
|
STHGOM joined #minetest |
12:20 |
Out`Of`Control |
how can i see when it stops? |
12:20 |
Krock |
type /status and wait for the answer, I'd say |
12:21 |
Out`Of`Control |
Krock: there was no lag for a while after some min 6 sec lag appear |
12:21 |
Out`Of`Control |
Krock: i run quick |
12:22 |
T4im |
this sounds like a clearobjects situation :D |
12:22 |
Krock |
shouldn't take more than some seconds |
12:22 |
Krock |
T4im, because it is :) |
12:23 |
Out`Of`Control |
many users online |
12:23 |
Out`Of`Control |
lag is gone now |
12:24 |
Out`Of`Control |
i was just wondering clearobjects cause it, or something else |
12:27 |
T4im |
clearobjects is pretty locking, but there is flag to make it lazy |
12:27 |
|
proller joined #minetest |
12:27 |
T4im |
is a * |
12:27 |
T4im |
lazy as in clearing a block on load only, not everything |
12:27 |
T4im |
iirc |
12:28 |
Out`Of`Control |
T4im: neat how can i trigger that? |
12:30 |
T4im |
hm I think you can look that up with /help clearobjects |
12:30 |
T4im |
should be listed in the params |
12:30 |
T4im |
"quick" or something |
12:31 |
|
LNJ2GO left #minetest |
12:32 |
* Krock |
tells T4im to read the logs |
12:33 |
T4im |
oops |
12:35 |
T4im |
but "only in loaded chunks, much faster" isn't correct |
12:35 |
T4im |
at least not according to the documentation |
12:35 |
T4im |
well not quite anyway |
12:35 |
T4im |
"Clear objects immediately in loaded mapblocks; clear objects in unloaded mapblocks only when the mapblocks are next activated." |
12:35 |
T4im |
^^ that's lazy clearing |
12:36 |
T4im |
and I don't see why it should be faster, it'll just distribute the clearing over more time to make it less disrupting |
12:37 |
T4im |
it's actually slower, if you will :3 |
12:39 |
Out`Of`Control |
T4im: so quick clears all map, only when its activated |
12:40 |
T4im |
seems so, it'll delay the clearing of an unloaded block to "later" |
12:40 |
|
tpe joined #minetest |
12:40 |
Out`Of`Control |
that explains lag |
12:41 |
|
LNJ2GO joined #minetest |
12:41 |
T4im |
you essentially choose here to rip of the bandage all at once (full) or slowly a bit at a time (quick) |
12:43 |
Out`Of`Control |
so it can run for weeks till all nodes are done? |
12:44 |
T4im |
it operates on blocks, so 16^3 nodes at a time |
12:44 |
T4im |
it's actually not as bad then, I guess, because you already have to load it from the database anyway for a player, so why not do a small amount of clean up then as well? |
12:47 |
T4im |
It seems to set a timestamp of "any block older than this is dirty", so it'll not actively run for those weeks, but rather for months there will be "dirty blocks" that are scheduled for cleaning |
12:48 |
T4im |
or rather years, I cannot imagine every block to be visited on a server; all those underground blocks for example... |
12:56 |
Out`Of`Control |
T4im: its better that full, would be nice if i can see when its done |
12:56 |
Out`Of`Control |
that/than |
12:56 |
Out`Of`Control |
or any progress |
12:59 |
T4im |
there is no progress on lazy-ness x) it's really just done on-demand |
13:01 |
Out`Of`Control |
clearobjects stops on restart? |
13:02 |
T4im |
clearobjects doesn't actually "run" in "quick mode" |
13:02 |
T4im |
well it does on the active blocks initially, I guess |
13:05 |
T4im |
it shouldn't stop on_demand cleaning on a restart, it seems to save the timestamp to env_meta.txt |
13:18 |
|
ElectronLibre joined #minetest |
13:33 |
|
Szkodnix joined #minetest |
13:38 |
|
linus-mobile joined #minetest |
13:41 |
|
galex-713 joined #minetest |
13:48 |
|
lumidify joined #minetest |
13:48 |
|
swift110 joined #minetest |
13:49 |
|
swift110 joined #minetest |
13:51 |
|
Tristit1a joined #minetest |
13:58 |
|
twoelk joined #minetest |
14:08 |
|
theTroy joined #minetest |
14:13 |
MinetestBot |
[git] sfan5 -> minetest/minetestmapper: Improve README (fixes #30) 7c1989a https://git.io/v6YlO (2016-08-05T16:12:51+02:00) |
14:14 |
|
nuzzle joined #minetest |
14:15 |
nuzzle |
hello there |
14:16 |
nuzzle |
i'm trying to create schematics (using the WorldEdit mod). can anyone tell me how probabilities work? |
14:16 |
nuzzle |
i can set them, but `//mtschemprob get` isn't doing anything for me |
14:18 |
nuzzle |
except making my game crash every now and then |
14:19 |
nuzzle |
also, i've got no clue what to set them to |
14:19 |
nuzzle |
0 to 100? 0.0 to 1.0? |
14:20 |
sfan5 |
can you provide the debug output of one of those crashes? |
14:21 |
|
Tux[Qyou] joined #minetest |
14:22 |
nuzzle |
i'm getting them if i call `start` then `finish` then `get`. so after i've ben in mtschemprob-mode once |
14:22 |
nuzzle |
1sec i'm getting logs |
14:24 |
sfan5 |
nuzzle: prob. value is from 0 to 255 |
14:24 |
sfan5 |
0 means always appear |
14:24 |
sfan5 |
sorry |
14:24 |
sfan5 |
0 means never, 255 means always |
14:27 |
Calinou |
hey, I found out a way to figure out if someone is a mobile client or not |
14:27 |
Calinou |
look if they step up nodes automatically |
14:27 |
Calinou |
using the spectator mod for example |
14:27 |
Calinou |
just spotted one :) |
14:27 |
Calinou |
we added that for Android a while ago |
14:27 |
nuzzle |
sfan5: ok |
14:27 |
Calinou |
(there's also the probability that a PC user uses a modified client, although unlikely) |
14:28 |
nuzzle |
no, i'm actually getting it if i enter mtschemprob-mode, then punch a node and quit the dialogbox (not entering anything), then i run the `get` command |
14:28 |
nuzzle |
http://paste.debian.net/plain/787064 |
14:28 |
nuzzle |
1. place something |
14:28 |
nuzzle |
2. //mtschemaprob start |
14:28 |
nuzzle |
3. punch node |
14:28 |
nuzzle |
4. quite dialogbox without entering anything |
14:28 |
nuzzle |
5. //mtschemaprob get |
14:29 |
nuzzle |
*mtschemprob |
14:29 |
sfan5 |
that shouldn't happen |
14:30 |
nuzzle |
Minetest 0.4.14-dev-6621dae-dirty (Linux) with Luajit |
14:30 |
nuzzle |
should i create a issue on github? |
14:31 |
sfan5 |
nah i'll fix it right nowe |
14:32 |
sfan5 |
doesnt' happen for me |
14:33 |
nuzzle |
i'm placing the default apple_tree.mts |
14:33 |
nuzzle |
let me try something else |
14:34 |
|
STHGOM joined #minetest |
14:34 |
|
proller joined #minetest |
14:34 |
nuzzle |
nope, also happens for me with blocks i've built |
14:35 |
nuzzle |
also, what is `//mtschemprob get` supposed to do? print out the probability in chat or open a dialog box? |
14:35 |
sfan5 |
print in chat |
14:37 |
sfan5 |
nuzzle: do you quit the dialogbox by pressing the button or by pressing ESC? |
14:37 |
nuzzle |
ESC |
14:38 |
sfan5 |
huh now it happened |
14:39 |
sfan5 |
oh it's just nil |
14:43 |
MinetestBot |
[git] sfan5 -> Uberi/Minetest-WorldEdit: Fix exiting mtschemprob entry dialog with ESC 5abe1ce https://git.io/v6YRR (2016-08-05T16:41:37+02:00) |
14:44 |
sfan5 |
there, fixed |
14:44 |
nuzzle |
gj |
14:50 |
nuzzle |
oh |
14:51 |
nuzzle |
`//mtschemprob get` is supposed to print out the probability of the currently focused node |
14:53 |
sfan5 |
nah |
14:53 |
sfan5 |
of all nodes |
14:56 |
|
aheinecke joined #minetest |
14:57 |
|
KaadmY joined #minetest |
15:04 |
|
Darcidride joined #minetest |
15:08 |
|
whitephoenix joined #minetest |
15:16 |
|
proller joined #minetest |
15:18 |
|
Void7 joined #minetest |
15:19 |
agaran |
Hello |
15:21 |
Void7 |
hi |
15:25 |
Krock |
hi |
15:33 |
|
est31 joined #minetest |
15:35 |
agaran |
do bots here have something like !seen? |
15:35 |
est31 |
!seen est31 |
15:35 |
MinetestBot |
est31: est31 was last seen at 2016-08-05 15:33:08 UTC on #minetest-de |
15:36 |
agaran |
!seen lordawe |
15:36 |
MinetestBot |
agaran: lordawe was last seen at 2016-07-29 20:57:57 UTC on #minetest |
15:36 |
agaran |
thx :) |
15:43 |
|
janis joined #minetest |
15:57 |
|
anick joined #minetest |
15:59 |
|
Telesight joined #minetest |
15:59 |
|
jin_xi joined #minetest |
16:01 |
|
hmmmm joined #minetest |
16:17 |
|
proller joined #minetest |
16:21 |
|
Weedy_ joined #minetest |
16:23 |
|
SmugLeaf joined #minetest |
16:35 |
|
Megaf joined #minetest |
16:35 |
|
STHGOM joined #minetest |
16:36 |
Megaf |
Hi all, so I did some tweeks in my system, increased the battery life in around +1:30 hour and reduced the regular memory use by 2 GB! |
16:36 |
Megaf |
This is my free -m with gnome 3 and google chrome open http://paste.debian.net/plain/787085 |
16:36 |
Megaf |
I'm pretty content with the result |
16:37 |
agaran |
Hi Megaf |
16:37 |
Megaf |
Hi agaran |
16:39 |
|
agrecascino joined #minetest |
16:39 |
MinetestBot |
agrecascino: Aug-05 06:23 UTC <Hijiri> Found an old Github issue for the other feature you wanted: https://github.com/minetest/minetest/issues/1342 |
16:40 |
agrecascino |
shamoanjac, hey |
16:48 |
shamoanjac |
hey agrecascino |
16:48 |
agrecascino |
banners mod ready yet? |
16:48 |
shamoanjac |
I'm cleaning my kitchen and then we can start working on banners+factions |
16:48 |
agrecascino |
okay |
16:48 |
shamoanjac |
yes, they just need craft recipes |
16:48 |
shamoanjac |
everything else is complete |
16:51 |
|
Megaf joined #minetest |
16:53 |
agrecascino |
i now understand why people use state machines |
16:55 |
KaadmY |
Megaf: the -h option usually shows memory in human-readable format |
16:55 |
KaadmY |
ie. free -mh |
16:57 |
|
Void7 joined #minetest |
16:58 |
Megaf |
KaadmY: yup, but I like asking it to show always in MB |
16:58 |
Megaf |
KaadmY: with -h it shows like 864M 1.5G |
16:59 |
Megaf |
and -h overwrites the -m |
17:08 |
|
ElectronLibre joined #minetest |
17:09 |
|
shamoanjac joined #minetest |
17:09 |
shamoanjac |
agrecascino, |
17:10 |
agrecascino |
shamoanjac, yeah |
17:10 |
shamoanjac |
we can get started |
17:10 |
agrecascino |
shamoanjac, i can't work on it now, since my battery is about to die |
17:11 |
shamoanjac |
alright |
17:12 |
agrecascino |
shouldn't be too long though, as this flight is almost over, and my next one is short |
17:12 |
|
LNJ2GO left #minetest |
17:17 |
agrecascino |
https://gyazo.com/5b19577799838bf1a87ad2fd3dbd9c65 |
17:17 |
agrecascino |
rip |
17:24 |
|
LNJ2GO joined #minetest |
17:26 |
|
Tristitia joined #minetest |
17:27 |
KaadmY |
o |
17:28 |
|
Yst joined #minetest |
17:38 |
|
STHGOM_ joined #minetest |
17:47 |
|
lumidify joined #minetest |
17:50 |
|
STHGOM joined #minetest |
17:51 |
|
Tristitia joined #minetest |
17:55 |
|
edaq joined #minetest |
18:03 |
Megaf |
!seen LazyJ |
18:03 |
MinetestBot |
Megaf: lazyj was last seen at 2016-08-05 04:14:40 UTC on #minetest |
18:06 |
|
Fixer joined #minetest |
18:17 |
|
juhdanad joined #minetest |
18:35 |
|
DI3HARD139 joined #minetest |
18:35 |
agaran |
if minetest ends with asertion failed when conneting to particular server, is it client bug or server asset bug likely? minetest: /home/agaran/deb/minetest-0.4.14+repack/src/nodedef.cpp:938: virtual void CNodeDefManager::updateTextures(IGameDef*, void (*)(void*, irr::u32, irr::u32), void*): Assertion `f->liquid_type == LIQUID_SOURCE' failed. |
18:39 |
Megaf |
hopefully is not mine server |
18:40 |
|
proller joined #minetest |
18:42 |
|
Tmanyo joined #minetest |
18:43 |
juhdanad |
agaran: It seems that there is a node that has a liquid-source-like draw type but is not a liquid source. I think it is a mod on the server. |
18:47 |
agaran |
ah, thx :) |
18:47 |
agaran |
Megaf: nope, not yours |
18:48 |
juhdanad |
By the way, you should notify the server admins. |
18:49 |
T4im |
just join and... oh right.. |
18:49 |
T4im |
x) |
18:49 |
T4im |
which server was it? |
18:50 |
agaran |
T4im: extreme survival minetest city |
18:51 |
T4im |
Ah, so one of OldCoder's |
18:51 |
T4im |
Which now knows of it ^^ |
18:51 |
|
Void7 joined #minetest |
18:52 |
T4im |
hm, unless the description lies :x |
18:52 |
juhdanad |
https://github.com/minetest/minetest/issues/4118 |
18:58 |
juhdanad |
agaran: this server works for me (on port 30000) |
18:58 |
agaran |
thried twice, crashed every time in same way so |
18:58 |
T4im |
you guys have the same version/os? |
18:58 |
juhdanad |
Which version do you use? |
18:59 |
agaran |
4.14 from debian |
18:59 |
juhdanad |
mine is 4.14-dev |
18:59 |
|
Krock joined #minetest |
19:02 |
|
Jellonator joined #minetest |
19:11 |
|
Megaf joined #minetest |
19:11 |
|
rubenwardy joined #minetest |
19:13 |
juhdanad |
agaran: Maybe try to clone and compile the latest version from github to play. |
19:15 |
|
Nosrick joined #minetest |
19:15 |
Nosrick |
Hey folks |
19:15 |
juhdanad |
hey |
19:15 |
Jellonator |
Hey |
19:17 |
OldCoder |
Reading |
19:17 |
OldCoder |
<agaran> T4im: extreme survival minetest city |
19:17 |
OldCoder |
<T4im> Ah, so one of OldCoder's |
19:17 |
OldCoder |
<T4im> Which now knows of it ^^ |
19:17 |
agaran |
juhdanad: i am not that much motivated to tray to join there :) |
19:17 |
OldCoder |
Hm? What is the connection to my worlds? |
19:17 |
agaran |
23.28.87.79:30000 |
19:18 |
T4im |
the description names you |
19:19 |
T4im |
although, it did have a fishy taste to it, since it wrote the OLD in uppercaps, and the title didn't had your common pattern |
19:19 |
Nosrick |
Anyone know how I'd go about creating ongoing effects on a player? |
19:19 |
Nosrick |
I'm thinking of using globalstep, but I think that might be too CPU consuming. |
19:20 |
T4im |
what kind of effects? |
19:20 |
juhdanad |
Like MC potions? (leaping, fire resistance...) |
19:20 |
Nosrick |
Taking less damage from certain creatures, etc |
19:20 |
Nosrick |
Yeah, pretty much MC potions, but better. |
19:21 |
|
sonicpp joined #minetest |
19:21 |
T4im |
there are a few framework-mods out there if I'm not mistaken, that can help you with that |
19:21 |
T4im |
https://github.com/minetest-mods/monoidal_effects looks like one |
19:21 |
juhdanad |
For each effect there should be a solution using the engine. Otherwise I would make a feature request. |
19:24 |
|
texmex joined #minetest |
19:25 |
Nosrick |
Thanks for the pointers, folks. |
19:31 |
Krock |
Here are more pointers, if you need some: http://pointerpointer.com/ |
19:34 |
|
Lunatrius` joined #minetest |
19:35 |
Jellonator |
I've got some pointers too |
19:35 |
Krock |
either give them to Nosrick or delete them - they're evil |
19:35 |
Jellonator |
0x056F3D88 0x372EE13D |
19:36 |
Nosrick |
No |
19:36 |
Nosrick |
Nooo |
19:36 |
Nosrick |
NOOOOO |
19:36 |
Krock |
\o/ x86 system |
19:36 |
Jellonator |
Nah I'm just too lazy to type out 16 more characters |
19:43 |
|
est31 joined #minetest |
19:54 |
Nosrick |
I need to do lightning... How on earth am I going to do that? |
19:54 |
|
Markow joined #minetest |
19:54 |
shamoanjac |
take lights |
19:54 |
agaran |
well you can make block that hurts player when is inside it, and make some special code that creates them in air nodes sometimes.. |
19:55 |
juhdanad |
Is a mob with a large model good? |
19:55 |
juhdanad |
This mob spawns, hurts, lights fire and dies. |
19:56 |
Megaf |
very hacky |
20:03 |
|
redblade joined #minetest |
20:09 |
Nosrick |
It's the only way I can think of doing it. |
20:10 |
shamoanjac |
what's the simplest way to give a player an itemstack if possible and if not then drop the item on the ground? |
20:10 |
shamoanjac |
from the wiki it looks like I have to manually find the first free spot and then add an ItemStack there |
20:11 |
rubenwardy |
shamoanjac, inv:add_item() I believe |
20:12 |
rubenwardy |
also the wiki is only a secondary source |
20:12 |
Nosrick |
What's the primary source? |
20:12 |
shamoanjac |
so, what is this "listname" argument? |
20:12 |
Nosrick |
That's the inventory name. |
20:12 |
Nosrick |
"main" is the player's inventory. |
20:12 |
Nosrick |
I use "mana" to store my mana stuff. |
20:13 |
shamoanjac |
oh thanks |
20:13 |
shamoanjac |
so, an inventory can have several lists? |
20:13 |
shamoanjac |
interesting |
20:13 |
MinetestBot |
[git] t4im -> minetest/minetest_game: Screwdriver: disallow rotation with `on_rotate = false` 20fa037 https://git.io/v6OZk (2016-08-05T20:41:24+01:00) |
20:13 |
MinetestBot |
[git] t4im -> minetest/minetest_game: Doors: Allow the screwdriver to rotate doors around y-axis. 60cf3f8 https://git.io/v6OZI (2016-08-05T12:34:46+02:00) |
20:13 |
|
Krock joined #minetest |
20:14 |
shamoanjac |
with this add_item method, should the "stack" argument be an ItemStack in string format or table format? |
20:18 |
BrandonReese |
I believe it can be table or string |
20:20 |
rubenwardy |
docs/lua_api.txt is the primary source |
20:21 |
T4im |
"itemstack or itemstring or table or nil" from a source comment |
20:21 |
rubenwardy |
inv:add_item("main", ItemStack("default:dirt 99")) |
20:21 |
shamoanjac |
okay, thanks |
20:25 |
|
theTroy joined #minetest |
20:26 |
Hijiri |
Nosrick: monoidal effects is deprecated |
20:27 |
Hijiri |
use player_monoids |
20:27 |
Hijiri |
it's more flexible |
20:27 |
Hijiri |
If you want time-limited effects like MC potions, you can use it together with playereffects |
20:28 |
|
juhdanad joined #minetest |
20:29 |
Hijiri |
there is an old mod armor_monoid for monoidal_effects that also provides a framework for adding more damage types, and damage reduction/multiplication effects |
20:30 |
Hijiri |
I haven't updated it to use player_monoids yet though |
20:31 |
Hijiri |
I'll do that now |
20:37 |
Nosrick |
Okay, so I'll use player_monoids. |
20:43 |
|
Yst joined #minetest |
20:48 |
|
Szkodnix joined #minetest |
20:50 |
|
est31 joined #minetest |
20:54 |
Fixer |
T4im: i've seen you applied few patches to craftguide, can you also apply them to https://github.com/minetest-mods/xdecor which originally includes this craftguide? |
20:57 |
Hijiri |
Nosrick: it's updated |
20:57 |
Hijiri |
I haven't fully-tested it though |
20:59 |
T4im |
Fixer: already on it, just patching up some other things, too |
21:01 |
|
Fixer_ joined #minetest |
21:04 |
|
Void7 joined #minetest |
21:10 |
Megaf |
is http://g1.globo.com/ working for you guys? |
21:10 |
Megaf |
!title |
21:10 |
MinetestBot |
Megaf: G1 - O portal de notÃcias da Globo |
21:11 |
Megaf |
I guess it is now |
21:12 |
Megaf |
so, Globo is the main TV network of Brazil, and they have all rights for all streamings and coverage of the olympics |
21:12 |
Megaf |
analog and digital TV |
21:15 |
Hijiri |
exclusive rights? |
21:20 |
Megaf |
yep |
21:20 |
Megaf |
does this work for anyone? http://www.bbc.co.uk/sport/live/olympics/36706107 |
21:20 |
Megaf |
you need a UK proxy/VPN |
21:28 |
Nosrick |
Thanks, Hijiri. |
21:28 |
|
STHGOM joined #minetest |
21:29 |
Fixer_ |
Megaf: https://twitter.com/sranysovok/status/761611152073818112 |
21:31 |
Nosrick |
What on earth is going on there? |
21:31 |
est31 |
loool |
21:32 |
est31 |
she should have placed the bucket |
21:32 |
est31 |
it would have placed a default:water_source |
21:32 |
est31 |
filling the place with 1 m of water |
21:32 |
est31 |
:) |
21:32 |
est31 |
(or maybe it was a he who dropped the water) |
21:33 |
|
TGminer joined #minetest |
21:35 |
rubenwardy |
stupid griefers |
21:36 |
agaran |
rubenwardy: be glad they are stupid, smart ones could have more annoying ways to grief.. |
21:37 |
Krock |
lol, how true |
21:37 |
est31 |
watergrief is comparatively easy to remove |
21:37 |
* T4im |
considers for a moment to change a certain testing framework into a penetration testing tool for griefing |
21:38 |
est31 |
(at least as long as mtgame doesnt get this plantlike sweeping thing) |
21:38 |
* T4im |
knows where all the bugs are *starts waving with his arms* |
21:50 |
VanessaE |
"plantlike sweeping thing"? |
21:53 |
Fixer |
Anyone knows ways to make minecraft like lava casts in minetest? |
21:55 |
shamoanjac |
what is a lava cast? |
21:59 |
Fixer |
shamoanjac: structures made by pouring water over lava |
22:00 |
shamoanjac |
do you mean ingame or by modding? |
22:00 |
shamoanjac |
I remember making large volcanoes when I got bored in minecraft with just a bucket of water and a bucket of lava lel |
22:01 |
Hijiri |
Fixer: when I was running a server some player lava-casted over someone's tower |
22:01 |
Hijiri |
that was fun |
22:01 |
Hijiri |
I messed up with the rollback too so it had to be manually cleane |
22:01 |
shamoanjac |
why didn't you worldedit the cobble? |
22:01 |
Hijiri |
I was afraid of damaging the tower |
22:02 |
Fixer |
Hijiri: yes, but those casts look badly in minetest, like layered stone, pain in the ass to clean up |
22:02 |
shamoanjac |
there should be basalt |
22:02 |
shamoanjac |
it doesn't make much sense that cooled lava turns into metamorphic rocks |
22:03 |
Fixer |
geologist? |
22:03 |
shamoanjac |
yes, I did some geology in 11th grade lel |
22:05 |
agaran |
shamoanjac: well it is as good as making bronze out of copper and steel.. |
22:05 |
agaran |
which in turn was made out of iron lump.. by cooking |
22:05 |
Fixer |
who said it is metamorphic, all we know it is just stone |
22:05 |
shamoanjac |
fortunately technic somewhat fixes that |
22:05 |
betterthanyou710 |
/who freenode/staff/* |
22:05 |
agaran |
only to some degree... |
22:05 |
betterthanyou710 |
oops |
22:06 |
shamoanjac |
it doesn't look like basalt |
22:06 |
agaran |
still it does make stainless steel out of carbon one.. |
22:07 |
shamoanjac |
my personal favourite is wool out of cotton |
22:07 |
agaran |
thats another level of awesomness :) |
22:07 |
shamoanjac |
I wish I could do that in november |
22:10 |
Fixer |
shamoanjac: default stone does look little like basalt |
22:11 |
|
alt18869 joined #minetest |
22:13 |
Fixer |
shamoanjac: example http://geology.com/rocks/pictures/basalt-380.jpg |
22:14 |
shamoanjac |
too dark |
22:20 |
Fixer |
"Basalt is usually grey to black in colour" |
22:20 |
Hijiri |
could mean a dark grey |
22:20 |
|
AnotherBrick joined #minetest |
22:21 |
Fixer |
"but rapidly weathers to brown or rust-red due to oxidation of its mafic (iron-rich) minerals into hematite and other iron oxides and hydroxides" |
22:21 |
Fixer |
https://upload.wikimedia.org/wikipedia/commons/e/e7/Boyabat.jpg |
22:22 |
Nosrick |
Okay, so I'm looking at monoids, but I'm not sure it can do what I want it to do. |
22:22 |
Nosrick |
How would I make it so that a player takes less damage from certain creatures? |
22:23 |
|
DMackey joined #minetest |
22:24 |
Hijiri |
Nosrick: Make the creatures do damage of a certain type, and reduce the player's damage of that type |
22:25 |
Nosrick |
That's what I was thinking, but how would I use monoids to check when a player is hit? |
22:25 |
Hijiri |
alternatively you could make your own monoids for your creatures and check that when attacking a player |
22:25 |
Hijiri |
Nosrick: you don't, armor reductions are done automatically for punches |
22:25 |
Nosrick |
Oh! |
22:25 |
shamoanjac |
does someone want to help me make sure my mod works from the github repo before I post it on the forum? |
22:25 |
shamoanjac |
I've ""finished"" banners |
22:26 |
Hijiri |
the punching system does things like reduce damage for armor and reduce damage if a punch occurs before the "recovery" period |
22:26 |
T4im |
link? |
22:26 |
shamoanjac |
it's a bit ugly, but it works |
22:26 |
shamoanjac |
https://github.com/shamoanjac/banners-mod |
22:26 |
T4im |
what is a banner mod? :) |
22:27 |
shamoanjac |
a mod that adds... |
22:27 |
shamoanjac |
... |
22:27 |
shamoanjac |
... banners! |
22:27 |
Hijiri |
Nosrick: there is also register_on_punchplayer |
22:27 |
T4im |
so much i understood from the descrioption, too :P |
22:27 |
shamoanjac |
the only dependency beside default is farming |
22:27 |
Hijiri |
I think you can return true or something else that will cancel the ordinary punching damage mechanics and let you do your own thing |
22:27 |
shamoanjac |
I know that the README is somewhat... frugal, I'll change that asap |
22:28 |
Hijiri |
yes, just checked, returning true will do that |
22:28 |
T4im |
you mean banners as in those flag-like things they carried with them to show who they are loyal to etc? |
22:28 |
Hijiri |
if you use a register_on_punchplayer callback, remember that the hitter can be nil |
22:28 |
shamoanjac |
banners = flags |
22:28 |
T4im |
"we are house targaryen" etc |
22:29 |
T4im |
ah ok :) |
22:29 |
T4im |
cool |
22:29 |
shamoanjac |
unfortunately, no wieldable flags *yet* |
22:29 |
shamoanjac |
I don't know if these would be possible without modifying the engine, mind you |
22:29 |
rubenwardy |
!mod wield |
22:29 |
MinetestBot |
rubenwardy: 3d visible wielded items [wield3d] by stu - https://forum.minetest.net/viewtopic.php?t=6407 |
22:29 |
shamoanjac |
awesome |
22:30 |
Nosrick |
Thanks for all the help, Hijiri. |
22:30 |
shamoanjac |
wait a moment, that one doesn't allow custom models, does it, rubenwardy ? |
22:30 |
rubenwardy |
no idea |
22:32 |
shamoanjac |
ah well it probably does if you use an entity |
22:32 |
shamoanjac |
I guess I'll try and see what can be done |
22:33 |
T4im |
looks nice, is the banner supposed to be green? |
22:33 |
T4im |
or some uv mapping issues? |
22:35 |
|
DI3HARD139 joined #minetest |
22:35 |
shamoanjac |
uh |
22:35 |
shamoanjac |
shouldn't |
22:35 |
T4im |
ah, nvm, didn't activate the formspec before i placed it |
22:35 |
shamoanjac |
yeah sorry there are no instructions yet lel |
22:36 |
shamoanjac |
you're the first person to try this epic mod besides me ;) |
22:36 |
T4im |
but nice |
22:36 |
shamoanjac |
so everything works fine? |
22:36 |
T4im |
yea |
22:36 |
|
DMackey- joined #minetest |
22:36 |
shamoanjac |
cool, thanks for being my lab monk... fellow human helper :P |
22:37 |
T4im |
seems so, it certainly is the first mod of that complexity that survived smoketesting, so, that's already impressive |
22:39 |
T4im |
"formspec closing not yet created" |
22:39 |
shamoanjac |
yeah, I know |
22:39 |
shamoanjac |
oh this reminds me |
22:39 |
T4im |
why not just return? |
22:39 |
shamoanjac |
rubenwardy is on here |
22:39 |
T4im |
ah, smartfs |
22:39 |
shamoanjac |
it's a feature of rubenwardy's smart formspecs :P |
22:39 |
rubenwardy |
ah |
22:40 |
rubenwardy |
it is impossible to close a formspec from code |
22:40 |
shamoanjac |
I couldn't really find how to properly close a formspec from a button |
22:40 |
rubenwardy |
button_exit or button_close |
22:40 |
shamoanjac |
there's a "on_close()" callback or something, is it? |
22:41 |
shamoanjac |
though I guess I could just update the player's wielded item's metadata every time the banner design is updated |
22:41 |
rubenwardy |
state:button( x,y,w,h,name,text [, exit_on_click] ) |
22:41 |
rubenwardy |
you want state:button(x,y,w,h,name,text,true) |
22:43 |
Nosrick |
How do I add armour to a player? |
22:45 |
Nosrick |
Is it set_armor_groups()? |
22:46 |
Nosrick |
And how exactly does armour work in Minetest? |
22:46 |
Nosrick |
Is it just a straight damage reduction? |
22:46 |
shamoanjac |
welp I broke the mod :( |
22:46 |
Nosrick |
Oh man, that sucks. |
22:47 |
|
whitephoenix joined #minetest |
22:48 |
shamoanjac |
for some reason, when I do what you say, rubenwardy, I can't update the preview anymore |
22:49 |
shamoanjac |
plus the click callback doesn't run |
22:51 |
Hijiri |
Nosrick: armor values are a percentage of the damage that will be applied to the player |
22:51 |
Hijiri |
so it is a straight multiplication |
22:52 |
Nosrick |
Ah, thank you. |
22:52 |
Hijiri |
It would be possible to implement an entirely different damage system though, if you used register_on_punchplayer to override every single player punch |
22:52 |
Nosrick |
Nah, I don't think I'll rework the entire system. |
22:52 |
Hijiri |
alright |
22:52 |
Nosrick |
(As fun as it would be) |
22:52 |
Hijiri |
also if you're still using armor_monoid, it is incompatible with raw uses of set_armor_groups |
22:53 |
Nosrick |
I'm just using the latest player_monoids. |
22:53 |
Hijiri |
ok |
22:58 |
|
TGminer joined #minetest |
23:00 |
agaran |
ight |
23:00 |
agaran |
night |
23:01 |
|
nuzzle joined #minetest |
23:06 |
|
TGminer joined #minetest |
23:06 |
T4im |
whitephoenix: do you have the fly glitch you reported on xdecor in singleplayer too? or only on a server? |
23:06 |
|
Wuzzy joined #minetest |
23:08 |
|
TGminer joined #minetest |
23:09 |
whitephoenix |
T4im, singleplayer too |
23:09 |
T4im |
what minetest version are you running? a recent dev build or the latest stable? |
23:10 |
whitephoenix |
0.4.14 |
23:11 |
T4im |
hm, ok thanks; and all you need to do is press a movement key? |
23:11 |
whitephoenix |
yep |
23:11 |
T4im |
because i cannot reproduce it, but another user reported the same issue :/ |
23:11 |
T4im |
kinda weird |
23:11 |
whitephoenix |
weird |
23:11 |
whitephoenix |
want a video of it? |
23:12 |
T4im |
does it happen in both firstperson/thirdperson? |
23:13 |
whitephoenix |
yeah |
23:16 |
whitephoenix |
T4im, heres a quick video of it https://vid.me/FY5p |
23:17 |
T4im |
thanks |
23:26 |
|
Tmanyo joined #minetest |
23:29 |
|
agrecascino joined #minetest |
23:29 |
agrecascino |
shamoanjac, hey |
23:30 |
shamoanjac |
hey agrecascino |
23:30 |
shamoanjac |
https://github.com/shamoanjac/banners-mod |
23:30 |
|
Player_2 joined #minetest |
23:30 |
T4im |
whitephoenix: have you tested this also on a vanilla minetest_game with xdecor? you do seem to have a lot of mods installed, maybe isome of them don't work well with each other |
23:30 |
T4im |
that could explain, why i cannot reproduce it :) |
23:30 |
shamoanjac |
I'm fixing a last-minute minor annoyance |
23:30 |
shamoanjac |
but it's there, ready to be used |
23:30 |
shamoanjac |
requires farming |
23:32 |
agrecascino |
shamoanjac, so now to integrate it? |
23:32 |
shamoanjac |
yep |
23:33 |
shamoanjac |
I've thought about the claiming/power/war flags |
23:33 |
shamoanjac |
maybe we could use silk |
23:33 |
shamoanjac |
instead of regular cotton |
23:33 |
shamoanjac |
for increased cost |
23:35 |
whitephoenix |
T4im yeah it doesn't happen without any other mods, when I add my own stupid little simplesprint thing in it does it again |
23:36 |
T4im |
ah, so it's probably somehow the mods messing with each other in terms of physics override i would assume |
23:36 |
T4im |
the chair sets everything to 0, but sprinting seems like something that might want to increase it rather :) |
23:37 |
T4im |
the solution is to only set physics override to something else if the player isn't attached to something |
23:37 |
T4im |
at least partial solution |
23:45 |
|
SylvieLorxu joined #minetest |
23:50 |
Nosrick |
So if I set an armour to 50, the player will take 50% less damage? |
23:50 |
agrecascino |
shamoanjac, so my idea here is |
23:50 |
agrecascino |
have war and power flags |
23:50 |
agrecascino |
power flags cost less |
23:51 |
agrecascino |
war flags can temporarily disable protection on land to let you break into them |
23:51 |
shamoanjac |
yes |
23:51 |
T4im |
alright thank you whitephoenix, you can check for `default.player_attached[player_name]` first before setting a physics override to sprinting speeds, that should avoid any issues with xdecor or other mods (i assume there are more attachable things that might want the player not to move) |
23:51 |
T4im |
:) |
23:51 |
agrecascino |
into peoples faction land* |
23:57 |
|
GrimKriegor joined #minetest |