Time Nick Message 00:19 sabino hi everyone. I'm trying to run mod streets but the minetest find errors 00:20 sabino link of streets mod: https://github.com/webdesigner97/streets 00:21 DigDub_SD Hello 00:21 DigDub_SD I need help 00:21 DigDub_SD Anyone good with chips? Not eating chips. 00:21 DigDub_SD Calinou 00:22 DigDub_SD cheapie? DI3HARD? AnotherBrick? Anyone? 00:23 DigDub_SD Huh 00:23 AnotherBrick Really 02:12 Hijiri wouldn't it be funny if a mod played surprise asmr sounds in someone's ears 02:30 agrecascino can you read text files in lua? 02:50 mdiehl1 Hello. I've got mesecons and mobs installed. What other mods would you recommend in order to compare Minetest w/ minecraft? 03:08 Hijiri agrecascino: yes 03:08 Hijiri check the io standard library 03:08 agrecascino Hijiri, you can read or write to any file? 03:08 Hijiri you can't read outside the mod and world directories if you're running with mod security enabled 03:09 Hijiri otherwise you can, as long as you're running as a user who can access those files 03:09 agrecascino alright 03:09 Hijiri you can also whitelist a mod to allow dangerous things 03:09 agrecascino so, if i have a folder named resources 03:09 agrecascino i can iterate over the text files in there and parse them? 03:09 Hijiri yes 03:09 agrecascino alright 03:13 Hijiri agrecascino: actually I don't see a function to list a directory's contents 03:13 agrecascino oh 03:13 Hijiri you can use an os call with ls 03:14 Hijiri oh, but os calls require your mod to be trusted or have mod security off 03:14 Hijiri here's a stackoverflow answer: https://stackoverflow.com/questions/5303174/how-to-get-list-of-directories-in-lua 03:14 Hijiri agrecascino: actually minetest provides a function 03:15 Hijiri minetest.get_dir_list 03:15 Hijiri (check in lua_api.txt) 03:31 agrecascino Hijiri, do you know if there is callback for when someone kills someone? 03:31 Hijiri there isn't 03:32 Hijiri if you want a good heuristic you can record the time when someone punches someone 03:32 Hijiri and in a death callback check if it's still the same time (gametime) 03:32 Hijiri if it is, the punch most likely killed them 03:32 agrecascino :\ 03:32 Hijiri this won't cover things like projectiles though 03:33 agrecascino yeah, no 03:33 agrecascino i need something consistent 03:33 Hijiri make an issue on github then 03:33 Hijiri register_on_death callbacks don't carry the cause of death 03:33 Hijiri punches don't even say who owns the punch, if it's a projectile or something 03:33 agrecascino wow 03:38 Hijiri I was thinking of writing a framework for "owned punches", but since you mentioned it I think it should be something in the engine 03:38 Hijiri agrecascino: are you planning on making an issue? If not, I'll open one 03:39 Hijiri (for the punches, I'm not sure about the death stuff) 03:39 agrecascino Hijiri, please do for me 03:51 swift110-phone hmm 03:51 swift110-phone hey guys 03:53 Hijiri agrecascino: https://github.com/minetest/minetest/issues/4405 03:59 agrecascino thanks. 04:18 agrecascino Hijiri, is there like an on_tick callback 04:19 agrecascino or something close? 04:44 Hijiri agrecascino: yes, check register_on_globalstep 04:44 agrecascino Hijiri, thanks 04:44 Hijiri oh, it's register_globalstep 04:55 agrecascino the lua error output i'm getting makes no sense 05:01 agrecascino Hijiri, i hooked that callback, and now i'm getting an error that makes no sense whatsoever 05:11 agrecascino no actually what is going on 05:11 agrecascino i think i broke minetest's lua interpreter 05:12 agrecascino help 05:17 Hijiri agrecascino: paste your error on a paste site 05:17 Hijiri and your code 05:19 agrecascino pastebin.com/AAZ8273A 05:20 Hijiri agrecascino: is that all your code? 05:20 agrecascino that's the code that's causing it 05:21 Hijiri how am I supposed to know what factionsmod, factionsmod.data, fanctionsmod.data.factionsmod, etc. are? 05:21 agrecascino oh 05:22 agrecascino http://github.com/agrecascino/factions 05:22 Hijiri thank you 05:23 Hijiri agrecascino: is that code up to date? I get a different error on startup 05:24 agrecascino ? 05:24 Hijiri also do you get your error when pipeworks mod is not installed? 05:24 Hijiri agrecascino: the code on github 05:24 agrecascino i just pushed the newest source to github 05:24 Hijiri ok 05:24 agrecascino what's the error? 05:24 Hijiri attempt to concatenate global 'factionsmod_modpath' 05:24 agrecascino wat 05:24 Hijiri oh 05:24 Hijiri it's because your repo name is factions 05:24 Hijiri and not factionsmod 05:24 agrecascino oh 05:25 Hijiri I'll try again 05:25 agrecascino yeah, i had to change the baseclass name, and used find and replace to do it 05:25 Hijiri I'm not getting the error 05:25 Hijiri what triggers it? 05:25 swift110-phone hmm 05:25 Hijiri oh 05:25 Hijiri it's not turned on, let me try yet again 05:26 Hijiri ok, I'm not getting the error 05:26 agrecascino what the actual fuck 05:26 agrecascino did you uncomment that line? 05:26 Hijiri I can't find the file it's in 05:26 Hijiri with grep -r Uncomment . 05:26 agrecascino factionsmod.lia 05:27 agrecascino i added that for pastebin 05:27 agrecascino it's at line 926 05:27 Hijiri thanks 05:27 Hijiri not getting the error 05:28 Hijiri what is v? 05:29 agrecascino v is the name of a faction 05:29 Hijiri I'm not getting an error but there is no v in scope at that line 05:29 agrecascino wait wut 05:29 agrecascino yeah you're right 05:29 agrecascino (wake me up) 05:29 Hijiri I don't know if that's what's causing the error 05:29 Hijiri I'm not getting one 05:29 agrecascino (can't wake up) 05:29 Hijiri maybe it will help though 05:30 agrecascino nope 05:30 Hijiri it's not printing anything, maybe it isn't running for some reason 05:30 agrecascino fixed it and i still get it 05:30 Hijiri it prints the loading message 05:30 Hijiri is that the entire error? 05:30 Hijiri I can't see how that line would cause a crash in pipeworks 05:31 agrecascino yes 05:31 agrecascino that's the entire error 05:31 Hijiri I enabled (an old version of) pipeworks and I don't get the error 05:32 agrecascino nice 05:32 Hijiri agrecascino: Did you try without pipeworks yet? 05:33 agrecascino alright 05:33 agrecascino i did 05:33 agrecascino and it sort of gave me a competent error 05:33 Hijiri does it help? 05:33 agrecascino sort of 05:34 Hijiri you can paste it if you want me to look at it 05:34 agrecascino alright 05:34 agrecascino so power is apparently nil 05:34 Hijiri oh, should I be uncommenting the joinplayer thing too? 05:34 Hijiri because I didn't uncomment that one 05:34 agrecascino no 05:34 agrecascino don't 05:34 Hijiri ok 05:35 agrecascino power is nil 05:35 Hijiri ok 05:35 Hijiri where does power usually get initialized? 05:35 agrecascino line 857 on startup 05:37 Hijiri I think the reasons I am not getting prints and things is because I have no factions 05:38 Hijiri how do I duplicate your setup? 05:38 agrecascino let me give you my factionsmod.conf 05:38 Hijiri ok 05:38 Hijiri does it have players that should exist 05:39 agrecascino a.pomf.cat/vevdat.conf 05:40 Hijiri I'm getting an error at line 925, attempt to call a number value 05:40 Hijiri apparently get_faction_list is a number 05:40 agrecascino oh 05:40 agrecascino hang on 05:40 agrecascino let me git push the latest version 05:41 agrecascino there 05:41 Hijiri ok, got it 05:42 Hijiri nice memes 05:42 agrecascino ? 05:42 Hijiri in the faction list 05:42 agrecascino oh, that's from players on my server ;) 05:44 Hijiri well the DuchyOfAbacab has no power set 05:44 agrecascino oh 05:44 agrecascino hmmm 05:44 agrecascino just add it to the conf? 05:44 Hijiri you could 05:44 Hijiri was there an older version of factions without power? 05:44 agrecascino yeah 05:44 Hijiri maybe that is the problem 05:45 Hijiri you could tag your configurations with versions and run migrations if they're too old 05:45 Hijiri or just run the migration one time manually 05:45 Hijiri there might be other factions missing powers 05:46 Hijiri or instead of migration you could simply set default fields in deserialization 05:46 Hijiri or maybe a constructor for factions? 05:46 agrecascino it seems more than one faction may be missing power 05:47 Hijiri you should probably refactor some of the things out of load() 05:47 Hijiri like deserialization 05:53 agrecascino fixed 05:53 agrecascino thanks! 05:54 agrecascino now just hope for no crashes while i'm gone. 05:54 Hijiri good luck 05:54 Hijiri glad that the problem was resolved 09:09 MinetestBot JamesTait: Mar-22 10:34 UTC test 09:09 sfan5 uh yes 09:10 JamesTait Good morning all! Happy Thursday, and happy Chocolate Chip Cookie Day! 😁 🍪 09:10 * JamesTait hugs MinetestBot 09:55 Krock everamzah, what do you mean with "for the love of Pete."? 10:44 aix is there a way to fake the user number on the serverlist? 10:44 Calinou aix: sure, some servers have done it in the past 10:44 aix kiddies tend not to join if it's zero 10:44 Calinou but we can also ban servers from the list :) 10:44 aix but then neither do normal users 10:44 aix Calinou: is it worse to "lie" with a higher or a lower value? 10:45 Volkj >kiddies tend not to join if it's zero 10:45 Volkj that's more a pro than a con 10:45 Calinou claiming to have a higher player count than the real one will surely get you in trouble 10:45 Calinou the inverse, I don't know 10:45 aix Volkj: i know 10:45 aix Volkj: but decent users like busy servers too, so that's a con also 10:46 aix Calinou: can I turn it off entirely? 10:46 aix hold up i'll just read the example 10:46 Calinou not sure if you're allowed to hide player count 10:47 Krock are there any rules for the server list? Haven't seen them yet 10:47 juhdanad I think some kiddies can become decent users (just they have to learn the game). 10:48 aix juhdanad: if they don't flame and leave first 10:49 Krock aix: https://github.com/minetest/minetest/blob/master/src/serverlist.cpp#L217-L231 10:49 Krock you can change that stuff but to make everything right you'd need to extend the client names list too 10:49 aix eh 10:49 aix too much effort 10:50 Krock lol 10:50 Krock that's just clients_names.push_back("player1234") 10:50 Krock nothing more ^^ 10:50 * Krock shuts up 10:52 aix what does full_block_send_enable_min_time_from_building do? 10:53 Krock the time to update a complete mapblock 10:54 Krock (used in clientiface.cpp) 10:55 Krock there's a good description in the .example file 11:03 aix what if i set it to 0 ? 11:06 Krock would increase the lag. Better set it to something higher 11:06 Krock (when you're already thinking to change it) 11:06 aix how's 2 11:09 Out`Of`Control !server liberty 11:09 MinetestBot Out`Of`Control: Liberty Land | mt.rbose.org | Clients: 6/50, 3/6 | Version: 0.4.14-dev / ayntest | Ping: 15ms 11:13 aix what combination of shader options do you use? 11:13 aix tone mapping is the only one that does anything on its own, but the others mix together in wierd ways 11:14 Krock 1600x818 - wow, that screen is huge 11:17 Out`Of`Control do i have to tweak config moving from 0.4.13 to 0.4.14-dev ? 11:18 Krock afaik no 11:18 Krock it's all backwards compatible 11:18 Out`Of`Control ok ty Krock 11:18 Krock !next 11:18 MinetestBot Another satisfied customer. Next! 11:27 Calinou aix: it decreases block sending speed while somebody is building 11:27 Calinou IMO it's really irrelevant, I suggest setting it to 0 11:27 Calinou now that we have block placement prediction 11:27 Calinou !server calinou 11:27 MinetestBot Calinou: Calinou [Europe/Paris] (survival - minimal mods) | hugo.pro:30002 | Clients: 2/32, 4/7 | Version: 0.4.14-dev / minetest | Ping: 10ms 12:39 shamoanjac should get_wielded_item() be called with a colon or with a dot? 12:39 shamoanjac i.e. player:get_wielded_item() vs. player.get_wielded_item() 12:40 shamoanjac both yield an exception because "get_wielded_item()" is a "nil value" 12:53 shamoanjac nvm turns out I was calling it on a string and not on an ObjectRef 12:54 Krock player:get_wielded_item() is identical with player.get_wielded_item(player) 13:03 shamoanjac what was the way to get a player's ObjectRef from its name? 13:03 shamoanjac can't find it anymore on the wiki 13:04 shamoanjac right, found it 13:16 Calinou !mod spectat 13:17 MinetestBot Calinou: Spectator Mode [spectator_mode] by jp - https://forum.minetest.net/viewtopic.php?t=13718 13:22 swift110 sup yall 13:55 Calinou spectator mode is great to catch griefers :] 13:55 Calinou already got one this way 13:56 swift110 hey Calinou 13:56 Calinou also installed travelnets to my server, pretty useful mod 13:57 Calinou just needs better default textures :P 14:01 Calinou hahaha, two players joined, went to public mine, and annoyed the miner out there 14:28 agrecascino shamoanjac, i'm already on 14:29 shamoanjac oh 14:29 shamoanjac did you see muh banners 14:29 shamoanjac now it's just a matter of fixing their look 14:29 shamoanjac everything else has been figured out 14:30 shamoanjac https://8ch.net/v/src/1470318205776.png 14:30 shamoanjac note that there is a banner_support node and a banner atm, but I think I'll just merge them in a single node 14:40 Krock shamoanjac, http://needsmorejpeg.com/i/eo15.jpeg 14:40 Krock reduced the file size to 11 kb 14:41 Krock (from 671 kb) 14:52 shamoanjac woah Krock 14:53 shamoanjac thanks for the optimization 14:53 Krock fancy, eh? no problem for that 14:53 shamoanjac 3>needsmorejpeg.com 14:53 shamoanjac best page ever I guess 14:54 Krock you're wrong. this one is better: http://baconsizzling.com/ 14:54 shamoanjac I've just eaten but I'm hungry again :( 14:54 Krock uhm. baaacooon! 14:54 shamoanjac there are people who, right now, are paying a domain just to host that 14:55 Krock bust be a cheap domain 14:55 Krock *must 15:10 agaran Hello 15:19 Void7 hi 15:29 shamoanjac woah Irrlicht can load .bsp files 15:29 shamoanjac can't wait to import Wolfenstein maps 15:31 Calinou shamoanjac: yes but Minetest won't read them 15:31 Calinou but yes, Irrlicht accepts all Q3BSP maps 15:32 shamoanjac does Minetest read md3 files though? 15:32 shamoanjac I remember last time I imported a model it only read .x files 15:32 Calinou Irrlicht supports .md3, but Minetest doesn't 15:33 Calinou we support .obj, .x, .b3d, .md2 16:09 Krock !wiki colored chat 16:09 MinetestBot No such page. 16:16 shangul can i play on a 0.4.14 server with a 0.4.13 client? 16:19 shangul how do i save the map while im walking in a server? 16:31 agrecascino shamoanjac, banner mod done yet? 16:36 shamoanjac almost 16:36 shamoanjac I'm having troubles with UV mapping 16:36 shamoanjac also some c*ck is defending proprietary software in #coolkids 16:36 shamoanjac gotta defend Stallman 16:37 shangul is there any minetest bot? 16:39 shamoanjac agrecascino, add a "reload" command to the factions mod 16:39 shamoanjac instead of rebooting the server and kicking everyone 16:40 agrecascino i 16:40 agrecascino 'm offended by that 16:40 shamoanjac btw when does minetest get inotify support? 16:40 agrecascino reload is my trigger word 16:40 shamoanjac lel 17:07 sofar inotify support? what would that be for? 17:07 sofar shamoanjac: ? 17:10 galex|713 what is the most used minetest server (of whatever subgame)? 17:10 galex|713 Also what are the most used subgames/mods? 17:10 Krock minetest_game is the most used one 17:11 Krock galex|713, also: http://i.imgur.com/FPvAuHi.png 17:12 Krock (or overall used mods: http://i.imgur.com/2cQxozY.png without regard of player count) 17:13 Krock or do you need a full list? (could create a pastebin with the current values) 17:15 galex|713 wow 17:15 galex|713 What is wordedit? is there a list of mods and their description somewhere? 17:16 galex|713 Yet what is the most used server? 17:17 Krock you can find those mods on the forum 17:17 galex|713 oh… ok, you mean nothing sorted/listed 17:17 Krock or try http://krock-works.16mb.com/MTstuff/modSearch.php for fast results 17:18 galex|713 oh cool 17:18 galex|713 Yet, what is the most used server? 17:19 Krock over all time? No idea. Maybe it's the one from Redcrab, it already existed in Minetest 0.3.x versions 17:19 Krock *existed back when Minetest 0.3.x was actual 17:20 shamoanjac sofar, real time config updating 17:20 shamoanjac useful for mod testing 17:21 shamoanjac though it's true that I also hold the opinion that node/entity/items definitions should be separated from the lua files 17:21 agrecascino how to have an entirely secure vnc server 17:21 agrecascino have no authentication 17:22 sofar tunnel it entirely 17:22 agrecascino put login screen after vnc login 17:22 sofar screen locker? 17:22 agrecascino yeah 17:22 agrecascino lightdm 17:22 agaran agrecascino: not a best idea 17:23 agaran because other one may highjack session once one logged in.. 17:23 agrecascino well 17:24 galex|713 oh gosh I forgot minetest was so slow >< 17:24 agrecascino i have it setup so many connections on one port are disparate sessions 17:27 shamoanjac I present to the Minetest community 17:27 shamoanjac with a special mention to agrecascino 17:27 shamoanjac https://a.cocaine.ninja/gkehed.png 17:27 shamoanjac banners 17:27 shamoanjac (yes, I'd like to add vertical ones too) 17:28 agrecascino holy shit! 17:28 agrecascino that looks really good! 17:29 shamoanjac I'll fix some minor visual bugs and upload to Github/post on the forum 17:29 agrecascino shamoanjac, get on the server and scream at everybody 17:29 shamoanjac lel 17:30 KaadmY shamoanjac: that pic doesn't work 17:30 KaadmY "SSL connection error" 17:30 Krock works here 17:31 shamoanjac https://8ch.net/v/src/1470331827002.png 6<-- alternate URL 17:32 Krock 00,04+ 17:32 shamoanjac I've drawn national flags but they're not preset, you can create them at will with several basic chapes 17:32 shamoanjac s/chapes/shapes 17:32 KaadmY do the flags wave? 17:32 Krock they can't move. Weather was removed from Minetest 17:33 sofar should be easily doable 17:33 shamoanjac no :( 17:33 shamoanjac yes, I guess, with armature 17:33 sofar make a flagpole node, entity flag 17:33 shamoanjac I'll upload the .blend to if someone wants to try 18:26 galex-713 Hi 18:26 galex-713 How do you go down in minetest? 18:26 Krock hi 18:27 Krock Shift. 18:27 galex-713 The “sneak” key doesn’t work there :/ 18:27 galex-713 Shift doesn’t work neither (redefined sneak to H here, but H doesn’t work) 18:27 Krock maybe you're colliding with a node below 18:27 galex-713 nope 18:27 galex-713 That's on a ladder I climbed 18:28 Krock so you have two commands that listen on the key H? 18:28 Krock or did you re-define the other keys too? 18:28 galex-713 no, redefined everything 18:28 galex-713 To fit on my BÉPO keyboard (it’s like Dvorak but for french) 18:29 Krock and it doesn't work when you restore the Shift as default? 18:30 galex-713 There's no Shift, only Right Shift and Left Shift 18:30 galex-713 ANd neither do work 18:30 Krock that's very strange 18:31 galex-713 Also here “3” and “(” (the first being AltGr+4 in qwerty, the second being 4 in qwerty) equals Return here 18:32 galex-713 And it seems to be common to anything using Irrlicht, including Freeminer, voxelands, etc. 18:34 galex-713 Krock: also sneaking *do* work 18:34 Krock *does 18:35 galex-713 ah yeah 18:35 galex-713 thx 18:35 Krock I've seen that some keyboards are not (completely) supported by Irrlicht.. we can't do much against this 18:35 Krock *keyboard layouts 18:37 galex-713 how can a keyboard layout not being supported? O.o 18:38 galex-713 Normally it's not up to the game engine to care about keyboard layout 18:42 agaran simply, X sends numbers in keyboard event that are representation of keypress/keyrelease, Irrlicht may not know some of them.. 18:43 galex-713 you mean keycodes? 18:43 agaran yup 18:43 galex-713 Keycodes are limited and not related to keyboard layouts 18:43 galex-713 unlike keysyms 18:43 galex-713 which are not numbers but strings 18:44 agaran so if you now all details, why you are surprised? technically keyboard sends numbers that are translated to keysyms, there is whole evdev layer on way too.. for me it works but I have pretty standard layout 18:46 galex-713 yeah but between bépo and qwerty, most keysyms (like Shift, H, etc.) are common, so using either qwerty or bépo shouldn’t change, that’s why I’m surprised 18:46 galex-713 I’m not suprised when it gives strange names to the “é” letter, but I am when it catch correctly H as “sneak” except for going down 18:49 agaran I don't know Irrlicht internals, but I am quite sure you can dump events and make sure they as they should be. Also you can peek at events received by x application too, though filtering out junk may be more difficult 18:50 agaran https://wiki.archlinux.org/index.php/Xmodmap maybe there, modifier keys section, can help, define both shift keys to be 'shift' as well ? 18:51 galex-713 X works well, I noticed that Irrlicht understand 3 as 3 18:51 galex-713 Because I can select an item with it 18:51 galex-713 So it’s quite strange 19:05 galex-713 agaran: how do you *learn* how to craft stuff? 19:07 agaran galex-713: hmm, you don't need to learn that I guess, you put things in crafting box and get things out.. or you have mod improving inventory that adds crafting recipes display/selection 19:08 Krock there are too many mods and recipes - you can't learn them all 19:09 Krock recently I had to learn the new fence craft recipe.. haven't used MTG for a long time 19:09 agaran oh, there is new recipe ? in one after 0.4.14? 19:11 Krock no idea when it was added 19:11 Krock *changed 19:11 Krock maybe somewhen around 0.4.12 19:12 agaran wood|stick|wood, wood|stick|wood, this one you mean? 19:12 Krock yes, I remeber this one: stick|stick|stick stick|stick|stick 19:12 agaran so I only know latter one 19:20 agaran Krock: do you remember which module was adding some industrial looking steel scaffold? 19:20 Krock perhaps the scaffolding mod? 19:21 Krock https://forum.minetest.net/viewtopic.php?t=11290 19:21 Krock "This mod adds Wooden scaffolding and Iron scaffolding to minetest" 19:23 agaran Krock: hmmm that was one of things I wanted to find too.. :) other I saw on VE server, well I need to dig there too 19:23 Krock F5 shows you the node name 19:24 Krock (when pointing at it) 19:28 agrecascino shamoanjac, you there? 19:28 shamoanjac yes 19:28 shamoanjac tell me 19:29 agrecascino shamoanjac, you want to work on integrating banners with the factions mod? 19:29 shamoanjac yes 19:29 shamoanjac I'm going to merge the banner craftitem with a pole node 19:30 shamoanjac there could be several pole types 19:30 shamoanjac one could be a claiming pole 19:35 twoelk like a marker? 19:50 shamoanjac sorry agrecascino, interwebz connection went down 19:50 agrecascino f 19:50 agrecascino shamoanjac, how about having flags of your faction being placed increase your factions power 19:50 shamoanjac so u wuz sayin 19:50 shamoanjac maybe 19:51 shamoanjac I was thinking of using flags as claiming beacons 19:51 agrecascino shamoanjac, if flags are expensive enough, it could solve problems 19:51 shamoanjac yes 19:51 shamoanjac have several tiers of flag poles 19:51 shamoanjac like 19:51 shamoanjac wooden pole = merely decorative 19:51 shamoanjac silver pole = small claim 19:52 shamoanjac golden pole = large claim 19:52 agrecascino the issue with flags as claiming beacons is that hide it enough, and no one can get to it 19:52 shamoanjac diamond pole = increase power 19:52 shamoanjac did you remember my post about war mechanisms? 19:52 agrecascino no? 19:53 shamoanjac basically, the attacking team can just place a beacon/banner/block in your territory, and nothing else 19:53 shamoanjac the defending team has to destroy the beacon in a certain amount of time, otherwise the chunk in which the beacon was placed is lost 19:54 shamoanjac the beacon is unrelated to the claiming flag 19:54 agrecascino im thinking more minecraft factions, where you kill the players on a warring factions borders, and then claim the land on the edge, until done 19:55 shamoanjac yeah we tried that one on /intcraft/, but in the end people (we) just hid in the castle 19:56 shamoanjac http://vignette1.wikia.nocookie.net/int-craft/images/8/80/Pleasent_pastures.png/revision/latest/scale-to-width-down/1000?cb=20150816221857 19:56 shamoanjac that was our castle 19:56 shamoanjac (I made the walls + gates) 19:56 shamoanjac of course, getting in to kill us was impossible 19:56 agrecascino how many members in the faction? 19:56 shamoanjac some12 19:57 agrecascino hmm 19:57 shamoanjac then /int/craft switched to the mode I've described 19:57 shamoanjac and wars worked 19:57 agrecascino i'm not a fan of the whole beacon thing, but yeah, that's an issue 19:57 shamoanjac because people couldn't just hide 19:58 shamoanjac a thing I'd like to see in Minetest is construction blocks being actually hard af to destroy 19:58 agrecascino how about just making it so warring factions can destroy each others shit 19:58 shamoanjac 9>declare war on everybody 19:58 agrecascino and make going to way have a costy 19:58 shamoanjac 9>free griefing 19:58 agrecascino like, a big one 19:58 shamoanjac uhm 19:59 agrecascino wait 19:59 shamoanjac maybe every enemy destroyed block costs X to the attacking faction 19:59 agrecascino yeah 19:59 agrecascino or 19:59 shamoanjac but then the defending faction could just place tons of dirt 19:59 Krock 09>fancy 04colors 09,04eyecancer 20:00 agrecascino or maybe a combination of your idea and mine, placing a flag in enemy territory making that chunk open to damage 20:00 shamoanjac 9,4don't you 2,13like it, Krock? 20:00 agrecascino and then, if you kill enough people in the faction, you can take the land 20:01 shamoanjac yes if the flag is expensive enough 20:01 Krock 04,09I 09,04love 04,09it, 09,04shamoanjac. 20:01 agrecascino shamoanjac, make the war flag the most expensive flag 20:01 shamoanjac yeah 20:01 shamoanjac mandatory black pirate flag 20:01 agaran Krock: one I was looking for was steel support from streets, used your suggestion :) 20:01 shamoanjac or have factions design their own war flag 20:02 agrecascino >everyone makes a confederate battle flag 20:02 shamoanjac lel 20:02 Krock agaran, using them for singleplayer worlds now? ^^ 20:02 shamoanjac confederate battle flag is almost possible, but I don't want to add that one star pattern just for one flag 20:03 shamoanjac though I guess it'd cost nothing anyway 20:03 shamoanjac also knowing the userbase of /v/ half the warflags would be German Kriegsflagge from 1935-1945 20:04 Krock the nazi cross? 20:05 shamoanjac no, the one which is a black Nordic Cross 20:05 shamoanjac outlined with a white stripe, and then a black stripe 20:05 shamoanjac black w/ white outlining iron cross in the top left corner 20:06 shamoanjac black on white swastika in a black outlined circle at the cross intersection 20:06 Krock Krock->InitializeImagination(); 20:06 Krock Fatal error in line 1 20:06 shamoanjac really similar to the German warflag from 1870-1919 20:07 shamoanjac https://images.duckduckgo.com/iu/?u=https%3A%2F%2Ftse4.mm.bing.net%2Fth%3Fid%3DOIP.Mbb1071b5ac65d63756cf56e7dcdc50b9o0%26pid%3D15.1&f=1 20:07 Krock Ah I see 20:07 Krock found the same image over ddg about 30s ago :3 20:07 shamoanjac welp it's even more complex than what I recorded 20:07 shamoanjac lel 20:08 Krock too funny. duckduckgo loads an image from bing, which is surely hosted somewhere else 20:08 Krock 3rd party content \o/ 20:08 shamoanjac yep 20:08 agrecascino searching a search engine 20:08 agrecascino now that's meta 20:08 agaran Krock: yep only, but thats because I wanted to find something that fits not to make it. Still working on that cables.. 20:09 agaran local vm = VoxelManip() 20:09 agaran local MinEdge, MaxEdge = vm:read_from_map(pos, pos) 20:09 agaran anyone knows if I load node this way, it will get normally flushed off memory when not used/near player, or I need manually free it somehow? 20:10 shamoanjac https://images.duckduckgo.com/iu/?u=http%3A%2F%2Ft11.deviantart.net%2FFSUsRBQ8RQY82XyalYCQ-r1eCpM%3D%2F300x200%2Ffilters%3Afixed_height%28100%2C100%29%3Aorigin%28%29%2Fpre15%2Fceb4%2Fth%2Fpre%2Ff%2F2015%2F176%2Fe%2Ff%2Falternate_colonial_american_flag_by_andrewtodaro-d8wj6du.jpg&f=1 20:10 shamoanjac toplel 20:10 Krock agaran, it reads the data into a new array, so there's nothing to free 20:11 Krock well, that data variable should be deleted after a while to prevent memory overflow, yes. 20:11 agaran Krock: yep, but I mean, if that (voxel manip) causes node to get loaded, if it is some enforced load, thus I need somehow free it later, or not.. but I'll check probably, need reliable way to reload structure after server restart.. 20:11 XtremeHacker Hi swift110 20:12 XtremeHacker I decided to dev on (K)ubuntu 16.04, I have atom, and git, no I just need Blender 3D, and code. :D 20:12 Krock the vmanip causes whole mapblocks to be loaded. They also will be unloaded after a time that I don't know how long it is 20:12 XtremeHacker now* 20:13 agaran Krock: perfect, so I can safelly use it during rescan of topology not worrying about manual releasing any force-loaded blocks 20:13 agrecascino shamoanjac,gtg 20:14 Krock agaran, doing that with boost_cart as fallback when the node wasn't loaded yet and no server owner complained about a memory overflow due to this yet :P 20:14 agaran Krock: want to see (very)old screenshot? 20:14 agaran Krock: great 20:14 Krock nothing after 0.2.xxx is old 20:14 agaran Krock: my mod old screenshot.. didn't make new as there are some missing pieces I want to fix first.. 20:14 agaran Krock: http://wstaw.org/h/74f53e1099a/ 20:15 shamoanjac k agrecascino 20:15 agrecascino shamoanjac, also, i'm uploading the latest version http://github.com/agrecascino/factions 20:15 shamoanjac alright, I'll have uploaded factions by tomorrow 20:15 shamoanjac s/factions/banners 20:16 Krock agaran, and the mod connected the wires automatically? 20:16 agaran Krock: nope, all manual (and thats goal) so you can have not-connected segments on adjacent blocks etc 20:16 agaran also >1 wire per node as you see.. 20:16 Krock yeah, looks nice 20:17 agaran so lighting will survive even if there is power outage for factory side.. 20:17 agaran and yes, light will go out when there is no power.. 20:17 agaran thats one of goals, but now I am fixing/(re)writing internal stuff and it goes SLOOOOW 20:18 agaran well then maybe over weekend some stuff will get forward, good night :) 20:18 swift110 hey XtremeHacker 21:20 shamoanjac I can't use custom meshes as nodes, can I? 21:20 Krock you can 21:20 Krock drawtype = "mesh" 21:20 Krock http://i.imgur.com/jUQBqkG.png 21:21 shamoanjac lel 21:21 shamoanjac which property do I set then for the model? 21:21 shamoanjac it's in register_node(), right? 21:22 Krock oh right it's visual = "mesh" 21:22 Krock and then mesh = "my_mesh_file_in_the_models_directory.x" 21:23 Krock don't forget to set the textures too 21:23 shamoanjac welp, there is no mesh field in the wiki 21:23 shamoanjac but yeah, I've got the UV mapping done ;) 21:23 shamoanjac becoming a pro of Blender 21:23 Krock uuh nice 21:23 shamoanjac all your flags are belong to me 21:24 Krock write it in caps 21:24 shamoanjac ALL YOUR FLAGS ARE BELONG TO ME 21:24 Krock better :) 21:24 Krock !mod mesh 21:24 MinetestBot Krock: Meshnodes [meshnode] by stu - https://forum.minetest.net/viewtopic.php?t=8059 21:25 Krock or maybe check out this one: https://forum.minetest.net/viewtopic.php?t=10428 21:25 shamoanjac ah yeah we saw that one mod 21:25 Krock Looking into the code of other mods is a good way to learn something :) 21:26 shamoanjac yeah, that's how I did for the banners 21:26 shamoanjac copypast... getting inspirations from signs_lib 23:10 exio4 PilzAdam: I have to thank you! 23:11 PilzAdam ok? 23:11 exio4 you made it easier to learn that Pilz means mushroom, I just relate it to minetest :p 23:11 PilzAdam you are learning german? 23:11 exio4 yeah 23:11 PilzAdam #minetest-de 23:12 exio4 nice! 23:49 XtremeHacker Hi