Time |
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mmmmhack |
quit |
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mmmmhack |
exit |
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02:26 |
mmmmhack |
are there any mods that will let you spawn mobs on command? |
02:29 |
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02:30 |
TheReaperKing |
none that I can think of |
02:30 |
TheReaperKing |
but couldn't you just use the egg? |
02:33 |
mmmmhack |
what is the egg? |
02:34 |
Sand_Minetest |
No... |
02:34 |
Sand_Minetest |
I don't think so TRK |
02:34 |
Sand_Minetest |
Those aren't in Minetest IIRC |
02:35 |
Sand_Minetest |
or any of the mods |
02:44 |
mmmmhack |
hmm |
02:48 |
mmmmhack |
it would really help to develop gameplay, I think |
02:48 |
mmmmhack |
something that minetest needs, as has been discussed recently |
02:49 |
mmmmhack |
I installed mob framework, but am not seeing many threats |
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03:21 |
MinetestBot |
[git] t4im -> minetest/minetest: Builtin: Add core.MAP_BLOCKSIZE constant c8b4bed https://git.io/vKQud (2016-07-26T04:17:07+01:00) |
03:21 |
MinetestBot |
[git] t4im -> minetest/minetest: Builtin: Fix check for a player object in core.check_player_privs 58eb5f3 https://git.io/vKQuF (2016-07-26T04:15:06+01:00) |
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08:49 |
yusf |
Where there ever a decent successor to the scuba mod (0.0.0)? https://forum.minetest.net/viewtopic.php?id=7175 |
08:59 |
agaran |
there was scuba mod? wow |
09:07 |
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09:08 |
JamesTait |
Good morning all! Happy Tuesday, and happy One Voice Day! 😃 ⤠|
09:16 |
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09:21 |
Krock |
moin JamesTait |
09:22 |
agaran |
Hello JamesTait, Hello Krock |
09:22 |
Krock |
hi agaran |
09:22 |
Krock |
yusf, haven't seen any yet |
09:23 |
JamesTait |
👋 Krock, agaran |
09:23 |
Krock |
^ Unknown ASCII symbol at position 1 |
09:24 |
yusf |
Krock, then there's probably nothing new out there. Perhaps I can convince my coder friend to fix it up. |
09:25 |
yusf |
agaran I think it still works but it needs polish. |
09:26 |
Krock |
backwards compatibility in Minetest is very good so it shouldn't be too difficult to make a nice mod out of that horrible pasted code |
09:28 |
agaran |
yusf: few times I wished to myself to have diving stuff so I would be able to build underwater without tricks like drying water first after encircling desired spot with dirt walls.. building then letting it flood again |
09:34 |
yusf |
Later in the thread someone already fixes it up a bit in a zip file though it's much the same code inside. |
09:35 |
yusf |
I think it would be cool if the mod didn't add yet another hud bar but instead integrated with the breath meter. It's still the same oxygen after all. |
09:37 |
yusf |
agaran: I wonder what happens to the water if you use worldedit to place say a glass dome at the sea bottom… |
09:37 |
agaran |
dunno, nver used worldedit |
09:40 |
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09:44 |
yusf |
Some would consider it cheating i guess :) |
09:46 |
agaran |
you build normal rooms 3 tiles tall or more? |
09:50 |
Krock |
worldedit will work perfectly underwater because the water shouldn't get updated |
09:50 |
Krock |
otherwise just make a dome and replace the water with air afterwards :3 |
10:03 |
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10:12 |
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10:12 |
everamzah |
i have a funny question. do multiple pages work in books in latest minetest_git ? |
10:12 |
agaran |
is there tnt-proof material so you can shape explosion area? |
10:18 |
Ox539 |
Hello, I want to help for the french translation of the development. Would it be possible to have an account on the development wiki? |
10:20 |
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10:22 |
Krock |
Calinou ^ |
10:23 |
Krock |
(I hope he's here) |
10:23 |
Calinou |
hi |
10:23 |
Calinou |
Krock: I replied in #minetest-fr :p |
10:23 |
Krock |
good ^^ |
10:23 |
Krock |
and hi :) |
10:27 |
agaran |
DonBatman: I found few issues with myprefab fork |
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11:57 |
everamzah |
all done placeable books. just need to refine code/find new textures/models. https://forum.minetest.net/viewtopic.php?f=9&t=15214 |
11:58 |
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12:05 |
Krock |
\o/ |
12:06 |
Sand_Minetest |
Good morning! And nice mod everamzah :) |
12:10 |
everamzah |
Thanks! |
12:15 |
Fixer |
/o\ |
12:18 |
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12:19 |
yusf |
Good work everamzah, I was glancing Voxelands the other day and noticed they had it. Will use this on server! |
12:19 |
Krock |
Fixer, what happened? You're touching your head |
12:19 |
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13:18 |
yusf |
DonBatman Would it be possible to split mypaths up so that dirt paths and stepping stones become separate mods in a modpack? |
13:18 |
DonBatman |
What would be the reason? |
13:22 |
DonBatman |
yusf the stone path is all in one file called stone_paths.lua so it would be easy to move it into its own mod |
13:23 |
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13:27 |
lordawe |
hi guys! |
13:27 |
DonBatman |
hi |
13:29 |
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13:29 |
lordawe |
Please, do you know which MT build should I use @ VanessaE's creative-building Server daconcepts.com:30008 ? |
13:29 |
lordawe |
I have latest sfan's and it gives me some serialization errors there |
13:30 |
Megaf |
Hi all, |
13:30 |
Megaf |
and meh, I might leave github soon, migrating to my own self hosted git service, so much better nad faster |
13:30 |
DonBatman |
Hi Megaf |
13:30 |
lordawe |
hi |
13:31 |
DonBatman |
Megaf You can't leave github |
13:31 |
Megaf |
why not? |
13:31 |
DonBatman |
They are planning on getting the mod store running again but it will use github |
13:31 |
Krock |
Megaf, using Gogs? |
13:31 |
Megaf |
nobody uses my mods anyway xP |
13:32 |
Megaf |
Krock: heh, yep |
13:32 |
Krock |
Megaf, I know that software cuz there are already so many tiny hosters around |
13:32 |
Megaf |
My first experience with it was in 2014, running it on a Raspberry Pi, boy, was it fast |
13:32 |
rubenwardy |
If you're talking about my mod database, |
13:32 |
Megaf |
Gogs is just so f****** efficient man |
13:32 |
rubenwardy |
then I can probably add support for more git etc services |
13:33 |
Megaf |
DonBatman: and I'm not leaving GitHub, just migrating my own thins to my own self hosted Git |
13:33 |
rubenwardy |
all I need is 1) the ability to get an id of the latest commit, 2) the ability to download a zip of the source at that commit |
13:33 |
DonBatman |
I was talking about your db rubenwardy |
13:33 |
rubenwardy |
My db works, it's just missing security features |
13:33 |
Krock |
a central mod repository with link (submodules) would be amazing but that requires a git installation and SSL/TLS support |
13:34 |
rubenwardy |
https://github.com/minetest/minetest/pull/4082 |
13:34 |
yusf |
DonBatman Alright, I'll try dabbling with the files. Thanks |
13:35 |
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13:36 |
DonBatman |
yusf if you need help let me know or give me a good enough reason and will seperate it into 2 mods |
13:38 |
yusf |
DonBatman Thanks. My reason is that I don't want the dirtslopes but I like the flat stone paths. |
13:39 |
DonBatman |
I can make the stones a seperate mod no problem |
13:39 |
Megaf |
DonBatman: http://git.megaf.info/ |
13:39 |
Megaf |
(There's no email support) |
13:39 |
Megaf |
It's just test |
13:39 |
rubenwardy |
gogs should work |
13:40 |
DonBatman |
Awesome Megaf |
13:40 |
Megaf |
and it is limited to use at most 40% of the host's CPU, and it has only 128 MB of RAM! |
13:40 |
Megaf |
and look how quick it is |
13:40 |
Megaf |
currentelly the whole OS is using 35 MB of RAM |
13:41 |
yusf |
DonBatman Wow, thanks! Will you put it on Github? |
13:41 |
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13:41 |
Megaf |
look at it |
13:41 |
Megaf |
http://paste.debian.net/plain/785355 |
13:41 |
DonBatman |
yusf yup |
13:41 |
yusf |
Megaf If you don't care about pretty URLs then Sandstorm.io also has Gogs support. :) |
13:42 |
Megaf |
there's other one that I think is old, spider somthing |
13:43 |
yusf |
DonBatman Lovely! Then I can add it as a submodule to my server modpack. 🙠|
13:43 |
Megaf |
this -> https://notabug.org/ |
13:43 |
Calinou |
<Megaf> Gogs is just so f****** efficient man |
13:43 |
Calinou |
Gogs is nice, but no good hosts for it :( |
13:43 |
Calinou |
public ones that is |
13:44 |
Calinou |
notabug is very out of date |
13:44 |
Calinou |
like, 1.25 years old by now |
13:44 |
Megaf |
wow |
13:44 |
Calinou |
Gogs has wikis, releases, pull requests since t hen |
13:44 |
Calinou |
then* |
13:44 |
Megaf |
my host is 100% update |
13:44 |
Megaf |
xP |
13:44 |
Calinou |
also there's this, Scala-powered: https://github.com/gitbucket/gitbucket |
13:44 |
Megaf |
but don't recommend using it |
13:44 |
Calinou |
fancy UI :) |
13:44 |
Calinou |
I couldn't get it to work though :( but I didn't get Gogs to work fully either |
13:45 |
Calinou |
I wish I could use Docker on my VPS, but can't since it runs Ubuntu 14.04 due to OpenVZ kernel |
13:45 |
Megaf |
Calinou: you use OpenVZ too? |
13:45 |
Calinou |
(a recent kernel is required in order to use Docker) |
13:45 |
Calinou |
yeah |
13:45 |
Calinou |
OpenVZ is cheap for the provider, as it saves on resources |
13:45 |
Calinou |
KVM is more expensive |
13:45 |
Megaf |
I have this XEN Linode, and divided it in several OpenVZ containers |
13:46 |
Megaf |
my server is a container in my VPS, that Gogs is other container |
13:46 |
Megaf |
OpenVZ is extremelly efficient |
13:46 |
Megaf |
as host I use CentOS 6 |
13:46 |
Megaf |
and the containers are Debian 7 |
13:46 |
Calinou |
I don't make VMs-in-VMs though :P |
13:46 |
Calinou |
I find server CPUs slow enough |
13:47 |
Megaf |
well, OpenVZ has almost no overhead |
13:47 |
Megaf |
and I like it to distribute my services, like, one container for web servers, other for HHVM, other for MySQL, other for Minetest, other for Gogs, and so on |
13:48 |
yusf |
everamzah Are you considering ender/teleport/shared books, so that players may have the same information in multiple places? |
13:49 |
DonBatman |
yusf https://github.com/DonBatman/mystonepaths |
13:49 |
DonBatman |
I did not do aliases yet but will soon |
13:50 |
yusf |
DonBatman Thank you very much! I have only one type of path right now (I think it's from xDecor). This'll be perfect1 |
13:50 |
Calinou |
I thought of making a mod that ports Doom monsters to Minetest using Freedoom sprites |
13:50 |
Calinou |
it sounds mostly feasible |
13:50 |
Calinou |
however Minetest's 2.5D rendering features aren't good enough for that :/ |
13:50 |
Calinou |
IIRC you can only have 6 directions, and I need 8 |
13:51 |
Megaf |
I didn't even know MT could render 2.5D |
13:51 |
Calinou |
or I could use extruded upright sprites |
13:51 |
Calinou |
Megaf: dungeon masters in 0.3.1 were 2.5D |
13:51 |
Megaf |
what happened to mobs, and rats on recent versions of Minetest? |
13:52 |
Krock |
gone! |
13:52 |
Calinou |
rats and oerkkis were just upright sprites |
13:52 |
Calinou |
ie. sprites that always were aligned to the Y axis |
13:53 |
Megaf |
is there any good mobs mod? I mean, one that actually works without using lots of resources and doesnt slow that server down nor crashes it? |
13:53 |
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13:55 |
Krock |
that's like asking for a faster implementation than LuaJIT |
13:56 |
Megaf |
I relally miss Minetest chickens, pigs, dogs and ocelots, the ocelot was amazing |
13:56 |
Fixer |
back those times i named them Pedobears |
13:57 |
Fixer |
there was flying mountains phenomena those days, because of dm shooting tg |
13:58 |
Megaf |
this one looks nice https://github.com/BlockMen/cme |
13:58 |
Fixer |
for some reason they were shooting horizontally most of the time, caving big slices in mountains |
14:01 |
agaran |
you made me realize that I never had mobs in my local toying with minetest.. |
14:02 |
Fixer |
"Please enable JavaScript in your browser!" |
14:02 |
Fixer |
NO.png |
14:03 |
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14:08 |
Krock |
Fixer, I understand the sites that ask for disabling adblock but .. javascript? what the hell? |
14:09 |
agaran |
I guess unique visitors tracking.. |
14:10 |
Krock |
they can do that with PHP easily |
14:10 |
rubenwardy |
Ironic how, afaik, the minetest.net website doesn't work without js |
14:10 |
Krock |
lol |
14:10 |
rubenwardy |
the navigation is/was js based |
14:10 |
agaran |
rubenwardy: indeed |
14:10 |
agaran |
Krock: well some people can think only in clicking in node.js.. |
14:11 |
rubenwardy |
? |
14:11 |
agaran |
rubenwardy: I meet people working on websites who consider no-js page as no page.. |
14:12 |
agaran |
and I still sometimes use lynx as browser.. textmode.. no js.. |
14:12 |
rubenwardy |
I'm not sure what you mean |
14:12 |
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14:12 |
rubenwardy |
"no-js page as a no page" |
14:12 |
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14:12 |
agaran |
rubenwardy: I meant, that if some site has no .js, they refuse to call this website.. |
14:12 |
rubenwardy |
oh, wow |
14:13 |
agaran |
and need or not they take biggest fanciest js framework you can wield.. |
14:13 |
agaran |
see my point? |
14:13 |
agaran |
sorry for phrasing, still sick and perhaps not most clearly expressing myself |
14:13 |
rubenwardy |
my philosophy is that for the sake of SEO and usability, pages should use the least js possible |
14:13 |
rubenwardy |
my website (rubenwardy.com) works in lynx |
14:14 |
agaran |
yep.. but some people have own ideas |
14:14 |
rubenwardy |
but it still uses JS for more advanced effects |
14:15 |
rubenwardy |
note I'm only talking about client side, I like node.js |
14:15 |
agaran |
:) I am not blaming you, you pick tools that do or ease your task |
14:16 |
agaran |
so we have diamond pick and mese pick not just wodden ones |
14:16 |
rubenwardy |
there are exceptions, physics.rubenwardy.com shouldn't have to work without js as its content requires js |
14:16 |
agaran |
neat :) |
14:17 |
agaran |
doppler effect, some people forget that it happens for -any- wave :) |
14:18 |
Calinou |
<Krock> Fixer, I understand the sites that ask for disabling adblock but .. javascript? what the hell? |
14:18 |
Calinou |
I'd say the inverse |
14:18 |
Calinou |
JS has become a necessity in web browsing for a reason |
14:18 |
Calinou |
ads aren't a necessity in web browsing :P |
14:18 |
Fixer |
you can live without js |
14:19 |
Fixer |
js bloats a lot |
14:19 |
rubenwardy |
a lot of applications require it |
14:19 |
rubenwardy |
adverts bloat a lot |
14:19 |
rubenwardy |
way more than js |
14:19 |
Fixer |
damn twitter is so slow on core i3, Karl... |
14:19 |
Fixer |
ads blocked everywhere anyway |
14:21 |
Fixer |
rubenwardy: i've seen site with nothing but text without fancy anything, and yet it shows blank page without js, this is bullshit |
14:21 |
rubenwardy |
true |
14:22 |
rubenwardy |
hence my point about using js only when it's needed |
14:22 |
Calinou |
even good menus need JS :| unless you're in for big hacks like using checkboxes |
14:22 |
agaran |
anyone know if there is nice solution to make ladder or like work under water without air around them? |
14:22 |
rubenwardy |
social media is a good case for it - it makes instant messaging |
14:22 |
rubenwardy |
and yes, js |
14:22 |
rubenwardy |
*and yes, js is good for menu |
14:23 |
agaran |
rubenwardy: thats why for 'social media' I use irc.. |
14:23 |
rubenwardy |
:P |
14:23 |
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14:24 |
jomat |
agaran: irc++ <3 |
14:24 |
Fixer |
i remember 200X years when IT related sites were packed with lots of text and news with sometimes reasonable layout, but now... all i see is huge pointless images with few text |
14:25 |
jomat |
one of the rare usable ancient internet technologies |
14:25 |
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14:26 |
agaran |
jomat: well actually SMTP is not much more recent than irc ;) and we still use it.. |
14:26 |
jomat |
i hate smtpp |
14:26 |
agaran |
well.. I like mutt as MUA.. |
14:26 |
jomat |
email is one of the usual unusable ancient internettechnoloogies |
14:27 |
jomat |
the keyboard of my mobile tends to repeat letters... sorry for that.. |
14:28 |
jomat |
agaran: have a look at notmuch/alot or heliotrope or sup-mail :) |
14:28 |
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14:28 |
agaran |
I'd rather now try to focus on finishing some more bits of my mod.. it goes slow enough :) |
14:33 |
rubenwardy |
too much text makes a page unusable, Fixer |
14:34 |
agaran |
any mode aside of homedecor has nice railings that aren't placed on center of node? |
14:34 |
rubenwardy |
but I admit that full page images that require you to scroll way too much is also unusable |
14:34 |
Fixer |
rubenwardy: it is more compact |
14:34 |
Fixer |
rubenwardy: you can see a lot more news for example, without scrolling like an idiot |
14:36 |
rubenwardy |
I'm not sure what you mean |
14:36 |
rubenwardy |
A list of article title is usable |
14:37 |
rubenwardy |
Text on every pixel with lots of long long paragraphs even bigger than this one, all ending with to find out more, [click here] is not usable |
14:38 |
Fixer |
rubenwardy: main page has list of news/articles, say in 2004 particular site had 32 useful links right away (news had no pointless images btw), right now it shows at most 6-7 useful links with huge text and a bit more description |
14:39 |
Fixer |
thats why I don't visit most of the sites anyway, i use rss with filtering |
14:41 |
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aix |
Hello |
16:12 |
Krock |
Hi |
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16:19 |
nolsen |
I can't find spatial in my repos, where can I find it? |
16:19 |
nolsen |
Since it "Speeds up AreaStores" |
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Krock |
nolsen, https://github.com/libspatialindex/libspatialindex |
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16:29 |
aix |
Krock: I made a huge nuclear generator below spawn and hooked up some machines for public use |
16:30 |
aix |
It's uglier than ugly |
16:30 |
Krock |
:/ |
16:30 |
Krock |
aix: https://forum.minetest.net/viewtopic.php?f=10&t=15160 |
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16:33 |
aix |
https://github.com/ac-minetest/basic_machines/ |
16:34 |
aix |
there's no lag rn though |
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aix |
i can easily disable the parts that would cause lag though |
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16:38 |
Krock |
oh, that's cool |
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16:39 |
nolsen |
Krock: That is actually broken |
16:39 |
nolsen |
test.h:4:25: fatal error: gtest/gtest.h: No such file or directory |
16:40 |
Krock |
version 1.8.5 compiled fine here |
16:40 |
agaran |
aix: well.. why ugly? (it is too small imo actally) |
16:40 |
nolsen |
Maybe for you, but not for everyone else. |
16:40 |
nolsen |
since gtest/gtest.h is missing |
16:40 |
aix |
yeah |
16:40 |
aix |
it's tiny and misshapen |
16:41 |
agaran |
well knowing how much shielding you actally need.. and that this don't even need graphite rods.. etc.. well maybe I am picky |
16:42 |
nolsen |
Krock: gtest doesn't even exist. |
16:42 |
nolsen |
Looks like minetest needs to remove spatialindex. |
16:42 |
nolsen |
Since it's obsolete. |
16:43 |
agaran |
aix: I am close to finish rough sketch of reactor hall, still with that not my fave design, but I need it as proof of concept for wiring.. |
16:44 |
Krock |
nolsen, try to uncomment "add_subdirectory(test)" in CMakeLists.txt |
16:44 |
Krock |
I used the msvc project file to compile it .. hasn't been updated for years |
16:45 |
nolsen |
... |
16:45 |
nolsen |
It's not uncommented. |
16:47 |
nolsen |
Krock: What now? |
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17:01 |
Krock |
err, I meant *comment, nolsen :3 |
17:09 |
Krock |
nolsen, found gtest. https://github.com/google/googletest/tree/master/googletest/include/gtest |
17:11 |
Krock |
however, I think the devs would be happy about a new issue :) |
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18:14 |
agaran |
there is no way to make recipe returning more than one item kind, right? like 4 torches breakable into one coal and one stick? |
18:17 |
DonBatman |
agaran add replacements = |
18:18 |
agaran |
Hmm, I thought it is for components not for results.. |
18:18 |
agaran |
so permits permutations on recipe using few different components in place of one/few of them |
18:19 |
DonBatman |
in the craft def do replacements = {"default:torch","default:stick"} |
18:19 |
agaran |
so I can use torch in place of stick? |
18:19 |
DonBatman |
Krock did I write that right? |
18:20 |
DonBatman |
That would take torch away and replace it with a stick |
18:21 |
agaran |
I need to experiment with that but I guess it is not exactly solution for this problem, oh well, seems most places use crafting machines for such corner cases so maybe I'll just try make own especially for unmounting |
18:22 |
DonBatman |
Would be nice to have a reverse craft machine |
18:23 |
agaran |
well so far all cable recipes I made (besides of simplest cable) are reversible.. because I like it this way.. if I can bend cable I can make it straight again too |
18:23 |
DonBatman |
yup |
18:24 |
DonBatman |
If I wasn't in the middle of a few things I would make the reverse craft machine |
18:24 |
DonBatman |
Would be simple I think. Just use get_craft_recipe() |
18:25 |
DonBatman |
then add the items to slots |
18:30 |
Krock |
DonBatman, no, it needs another bracket around the items |
18:30 |
Krock |
like this: replacements = {{"bucket:bucket_lava", "bucket:bucket_empty"}}, |
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18:32 |
Krock |
a reverse craft machine has its problems when there are multiple recipes |
18:32 |
Krock |
and then such with gruops |
18:32 |
Krock |
*groups |
18:33 |
agaran |
I need it only for few certain cases of my own recipes, not going to make it generic.. :) |
18:33 |
DonBatman |
Makes sense Krock |
18:34 |
Krock |
DonBatman, you're not the first who thought about this ;) |
18:35 |
DonBatman |
Didn't expect I to be |
18:35 |
DonBatman |
Not sure if there are many original thoughts left |
18:35 |
Krock |
until there comes someone with a stupid simple idea and we all wonder why we haven't had this idea before |
18:36 |
DonBatman |
ya |
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20:30 |
Wuzzy |
Hi, what are the system requirements of Minetest (besides OS)? |
20:31 |
Calinou |
Wuzzy: I'd say 2 GB of RAM, a recent Intel IGP or recent low-end graphics card, or older mid-end graphics card. |
20:31 |
Calinou |
dual core CPU strongly recommended, too |
20:31 |
Calinou |
that is for the client |
20:32 |
Wuzzy |
any concrete graphics card requirements? like pixelshader version X or OpenGL version Y? |
20:32 |
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20:33 |
Calinou |
OpenGL 1.x should continue to work |
20:33 |
Calinou |
but do yourself a favor, try to get something OpenGL 2.1-compliant |
20:34 |
Calinou |
(else you won't be able to use shaders anyway) |
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Krock |
as long you're above OpenGL 1.2 there shouldn't be a problem |
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Hijiri |
nolsen: I found out you can keep an entire technic network running as long as the switching station is running |
22:33 |
Hijiri |
so it may be possible to construct your meganetwork, you just need the distribution backbone's switching station to be loaded |
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