Time Nick Message 00:13 mmmmhack quit 00:13 mmmmhack exit 02:26 mmmmhack are there any mods that will let you spawn mobs on command? 02:30 TheReaperKing none that I can think of 02:30 TheReaperKing but couldn't you just use the egg? 02:33 mmmmhack what is the egg? 02:34 Sand_Minetest No... 02:34 Sand_Minetest I don't think so TRK 02:34 Sand_Minetest Those aren't in Minetest IIRC 02:35 Sand_Minetest or any of the mods 02:44 mmmmhack hmm 02:48 mmmmhack it would really help to develop gameplay, I think 02:48 mmmmhack something that minetest needs, as has been discussed recently 02:49 mmmmhack I installed mob framework, but am not seeing many threats 03:21 MinetestBot 02[git] 04t4im -> 03minetest/minetest: Builtin: Add core.MAP_BLOCKSIZE constant 13c8b4bed https://git.io/vKQud (152016-07-26T04:17:07+01:00) 03:21 MinetestBot 02[git] 04t4im -> 03minetest/minetest: Builtin: Fix check for a player object in core.check_player_privs 1358eb5f3 https://git.io/vKQuF (152016-07-26T04:15:06+01:00) 08:49 yusf Where there ever a decent successor to the scuba mod (0.0.0)? https://forum.minetest.net/viewtopic.php?id=7175 08:59 agaran there was scuba mod? wow 09:08 JamesTait Good morning all! Happy Tuesday, and happy One Voice Day! 😃 ❤ 09:21 Krock moin JamesTait 09:22 agaran Hello JamesTait, Hello Krock 09:22 Krock hi agaran 09:22 Krock yusf, haven't seen any yet 09:23 JamesTait 👋 Krock, agaran 09:23 Krock ^ Unknown ASCII symbol at position 1 09:24 yusf Krock, then there's probably nothing new out there. Perhaps I can convince my coder friend to fix it up. 09:25 yusf agaran I think it still works but it needs polish. 09:26 Krock backwards compatibility in Minetest is very good so it shouldn't be too difficult to make a nice mod out of that horrible pasted code 09:28 agaran yusf: few times I wished to myself to have diving stuff so I would be able to build underwater without tricks like drying water first after encircling desired spot with dirt walls.. building then letting it flood again 09:34 yusf Later in the thread someone already fixes it up a bit in a zip file though it's much the same code inside. 09:35 yusf I think it would be cool if the mod didn't add yet another hud bar but instead integrated with the breath meter. It's still the same oxygen after all. 09:37 yusf agaran: I wonder what happens to the water if you use worldedit to place say a glass dome at the sea bottom… 09:37 agaran dunno, nver used worldedit 09:44 yusf Some would consider it cheating i guess :) 09:46 agaran you build normal rooms 3 tiles tall or more? 09:50 Krock worldedit will work perfectly underwater because the water shouldn't get updated 09:50 Krock otherwise just make a dome and replace the water with air afterwards :3 10:12 everamzah i have a funny question. do multiple pages work in books in latest minetest_git ? 10:12 agaran is there tnt-proof material so you can shape explosion area? 10:18 Ox539 Hello, I want to help for the french translation of the development. Would it be possible to have an account on the development wiki? 10:22 Krock Calinou ^ 10:23 Krock (I hope he's here) 10:23 Calinou hi 10:23 Calinou Krock: I replied in #minetest-fr :p 10:23 Krock good ^^ 10:23 Krock and hi :) 10:27 agaran DonBatman: I found few issues with myprefab fork 11:57 everamzah all done placeable books. just need to refine code/find new textures/models. https://forum.minetest.net/viewtopic.php?f=9&t=15214 12:05 Krock \o/ 12:06 Sand_Minetest Good morning! And nice mod everamzah :) 12:10 everamzah Thanks! 12:15 Fixer /o\ 12:19 yusf Good work everamzah, I was glancing Voxelands the other day and noticed they had it. Will use this on server! 12:19 Krock Fixer, what happened? You're touching your head 13:18 yusf DonBatman Would it be possible to split mypaths up so that dirt paths and stepping stones become separate mods in a modpack? 13:18 DonBatman What would be the reason? 13:22 DonBatman yusf the stone path is all in one file called stone_paths.lua so it would be easy to move it into its own mod 13:27 lordawe hi guys! 13:27 DonBatman hi 13:29 lordawe Please, do you know which MT build should I use @ VanessaE's creative-building Server daconcepts.com:30008 ? 13:29 lordawe I have latest sfan's and it gives me some serialization errors there 13:30 Megaf Hi all, 13:30 Megaf and meh, I might leave github soon, migrating to my own self hosted git service, so much better nad faster 13:30 DonBatman Hi Megaf 13:30 lordawe hi 13:31 DonBatman Megaf You can't leave github 13:31 Megaf why not? 13:31 DonBatman They are planning on getting the mod store running again but it will use github 13:31 Krock Megaf, using Gogs? 13:31 Megaf nobody uses my mods anyway xP 13:32 Megaf Krock: heh, yep 13:32 Krock Megaf, I know that software cuz there are already so many tiny hosters around 13:32 Megaf My first experience with it was in 2014, running it on a Raspberry Pi, boy, was it fast 13:32 rubenwardy If you're talking about my mod database, 13:32 Megaf Gogs is just so f****** efficient man 13:32 rubenwardy then I can probably add support for more git etc services 13:33 Megaf DonBatman: and I'm not leaving GitHub, just migrating my own thins to my own self hosted Git 13:33 rubenwardy all I need is 1) the ability to get an id of the latest commit, 2) the ability to download a zip of the source at that commit 13:33 DonBatman I was talking about your db rubenwardy 13:33 rubenwardy My db works, it's just missing security features 13:33 Krock a central mod repository with link (submodules) would be amazing but that requires a git installation and SSL/TLS support 13:34 rubenwardy https://github.com/minetest/minetest/pull/4082 13:34 yusf DonBatman Alright, I'll try dabbling with the files. Thanks 13:36 DonBatman yusf if you need help let me know or give me a good enough reason and will seperate it into 2 mods 13:38 yusf DonBatman Thanks. My reason is that I don't want the dirtslopes but I like the flat stone paths. 13:39 DonBatman I can make the stones a seperate mod no problem 13:39 Megaf DonBatman: http://git.megaf.info/ 13:39 Megaf (There's no email support) 13:39 Megaf It's just test 13:39 rubenwardy gogs should work 13:40 DonBatman Awesome Megaf 13:40 Megaf and it is limited to use at most 40% of the host's CPU, and it has only 128 MB of RAM! 13:40 Megaf and look how quick it is 13:40 Megaf currentelly the whole OS is using 35 MB of RAM 13:41 yusf DonBatman Wow, thanks! Will you put it on Github? 13:41 Megaf look at it 13:41 Megaf http://paste.debian.net/plain/785355 13:41 DonBatman yusf yup 13:41 yusf Megaf If you don't care about pretty URLs then Sandstorm.io also has Gogs support. :) 13:42 Megaf there's other one that I think is old, spider somthing 13:43 yusf DonBatman Lovely! Then I can add it as a submodule to my server modpack. 🙏 13:43 Megaf this -> https://notabug.org/ 13:43 Calinou Gogs is just so f****** efficient man 13:43 Calinou Gogs is nice, but no good hosts for it :( 13:43 Calinou public ones that is 13:44 Calinou notabug is very out of date 13:44 Calinou like, 1.25 years old by now 13:44 Megaf wow 13:44 Calinou Gogs has wikis, releases, pull requests since t hen 13:44 Calinou then* 13:44 Megaf my host is 100% update 13:44 Megaf xP 13:44 Calinou also there's this, Scala-powered: https://github.com/gitbucket/gitbucket 13:44 Megaf but don't recommend using it 13:44 Calinou fancy UI :) 13:44 Calinou I couldn't get it to work though :( but I didn't get Gogs to work fully either 13:45 Calinou I wish I could use Docker on my VPS, but can't since it runs Ubuntu 14.04 due to OpenVZ kernel 13:45 Megaf Calinou: you use OpenVZ too? 13:45 Calinou (a recent kernel is required in order to use Docker) 13:45 Calinou yeah 13:45 Calinou OpenVZ is cheap for the provider, as it saves on resources 13:45 Calinou KVM is more expensive 13:45 Megaf I have this XEN Linode, and divided it in several OpenVZ containers 13:46 Megaf my server is a container in my VPS, that Gogs is other container 13:46 Megaf OpenVZ is extremelly efficient 13:46 Megaf as host I use CentOS 6 13:46 Megaf and the containers are Debian 7 13:46 Calinou I don't make VMs-in-VMs though :P 13:46 Calinou I find server CPUs slow enough 13:47 Megaf well, OpenVZ has almost no overhead 13:47 Megaf and I like it to distribute my services, like, one container for web servers, other for HHVM, other for MySQL, other for Minetest, other for Gogs, and so on 13:48 yusf everamzah Are you considering ender/teleport/shared books, so that players may have the same information in multiple places? 13:49 DonBatman yusf https://github.com/DonBatman/mystonepaths 13:49 DonBatman I did not do aliases yet but will soon 13:50 yusf DonBatman Thank you very much! I have only one type of path right now (I think it's from xDecor). This'll be perfect1 13:50 Calinou I thought of making a mod that ports Doom monsters to Minetest using Freedoom sprites 13:50 Calinou it sounds mostly feasible 13:50 Calinou however Minetest's 2.5D rendering features aren't good enough for that :/ 13:50 Calinou IIRC you can only have 6 directions, and I need 8 13:51 Megaf I didn't even know MT could render 2.5D 13:51 Calinou or I could use extruded upright sprites 13:51 Calinou Megaf: dungeon masters in 0.3.1 were 2.5D 13:51 Megaf what happened to mobs, and rats on recent versions of Minetest? 13:52 Krock gone! 13:52 Calinou rats and oerkkis were just upright sprites 13:52 Calinou ie. sprites that always were aligned to the Y axis 13:53 Megaf is there any good mobs mod? I mean, one that actually works without using lots of resources and doesnt slow that server down nor crashes it? 13:55 Krock that's like asking for a faster implementation than LuaJIT 13:56 Megaf I relally miss Minetest chickens, pigs, dogs and ocelots, the ocelot was amazing 13:56 Fixer back those times i named them Pedobears 13:57 Fixer there was flying mountains phenomena those days, because of dm shooting tg 13:58 Megaf this one looks nice https://github.com/BlockMen/cme 13:58 Fixer for some reason they were shooting horizontally most of the time, caving big slices in mountains 14:01 agaran you made me realize that I never had mobs in my local toying with minetest.. 14:02 Fixer "Please enable JavaScript in your browser!" 14:02 Fixer NO.png 14:08 Krock Fixer, I understand the sites that ask for disabling adblock but .. javascript? what the hell? 14:09 agaran I guess unique visitors tracking.. 14:10 Krock they can do that with PHP easily 14:10 rubenwardy Ironic how, afaik, the minetest.net website doesn't work without js 14:10 Krock lol 14:10 rubenwardy the navigation is/was js based 14:10 agaran rubenwardy: indeed 14:10 agaran Krock: well some people can think only in clicking in node.js.. 14:11 rubenwardy ? 14:11 agaran rubenwardy: I meet people working on websites who consider no-js page as no page.. 14:12 agaran and I still sometimes use lynx as browser.. textmode.. no js.. 14:12 rubenwardy I'm not sure what you mean 14:12 rubenwardy "no-js page as a no page" 14:12 agaran rubenwardy: I meant, that if some site has no .js, they refuse to call this website.. 14:12 rubenwardy oh, wow 14:13 agaran and need or not they take biggest fanciest js framework you can wield.. 14:13 agaran see my point? 14:13 agaran sorry for phrasing, still sick and perhaps not most clearly expressing myself 14:13 rubenwardy my philosophy is that for the sake of SEO and usability, pages should use the least js possible 14:13 rubenwardy my website (rubenwardy.com) works in lynx 14:14 agaran yep.. but some people have own ideas 14:14 rubenwardy but it still uses JS for more advanced effects 14:15 rubenwardy note I'm only talking about client side, I like node.js 14:15 agaran :) I am not blaming you, you pick tools that do or ease your task 14:16 agaran so we have diamond pick and mese pick not just wodden ones 14:16 rubenwardy there are exceptions, physics.rubenwardy.com shouldn't have to work without js as its content requires js 14:16 agaran neat :) 14:17 agaran doppler effect, some people forget that it happens for -any- wave :) 14:18 Calinou Fixer, I understand the sites that ask for disabling adblock but .. javascript? what the hell? 14:18 Calinou I'd say the inverse 14:18 Calinou JS has become a necessity in web browsing for a reason 14:18 Calinou ads aren't a necessity in web browsing :P 14:18 Fixer you can live without js 14:19 Fixer js bloats a lot 14:19 rubenwardy a lot of applications require it 14:19 rubenwardy adverts bloat a lot 14:19 rubenwardy way more than js 14:19 Fixer damn twitter is so slow on core i3, Karl... 14:19 Fixer ads blocked everywhere anyway 14:21 Fixer rubenwardy: i've seen site with nothing but text without fancy anything, and yet it shows blank page without js, this is bullshit 14:21 rubenwardy true 14:22 rubenwardy hence my point about using js only when it's needed 14:22 Calinou even good menus need JS :| unless you're in for big hacks like using checkboxes 14:22 agaran anyone know if there is nice solution to make ladder or like work under water without air around them? 14:22 rubenwardy social media is a good case for it - it makes instant messaging 14:22 rubenwardy and yes, js 14:22 rubenwardy *and yes, js is good for menu 14:23 agaran rubenwardy: thats why for 'social media' I use irc.. 14:23 rubenwardy :P 14:24 jomat agaran: irc++ <3 14:24 Fixer i remember 200X years when IT related sites were packed with lots of text and news with sometimes reasonable layout, but now... all i see is huge pointless images with few text 14:25 jomat one of the rare usable ancient internet technologies 14:26 agaran jomat: well actually SMTP is not much more recent than irc ;) and we still use it.. 14:26 jomat i hate smtpp 14:26 agaran well.. I like mutt as MUA.. 14:26 jomat email is one of the usual unusable ancient internettechnoloogies 14:27 jomat the keyboard of my mobile tends to repeat letters... sorry for that.. 14:28 jomat agaran: have a look at notmuch/alot or heliotrope or sup-mail :) 14:28 agaran I'd rather now try to focus on finishing some more bits of my mod.. it goes slow enough :) 14:33 rubenwardy too much text makes a page unusable, Fixer 14:34 agaran any mode aside of homedecor has nice railings that aren't placed on center of node? 14:34 rubenwardy but I admit that full page images that require you to scroll way too much is also unusable 14:34 Fixer rubenwardy: it is more compact 14:34 Fixer rubenwardy: you can see a lot more news for example, without scrolling like an idiot 14:36 rubenwardy I'm not sure what you mean 14:36 rubenwardy A list of article title is usable 14:37 rubenwardy Text on every pixel with lots of long long paragraphs even bigger than this one, all ending with to find out more, [click here] is not usable 14:38 Fixer rubenwardy: main page has list of news/articles, say in 2004 particular site had 32 useful links right away (news had no pointless images btw), right now it shows at most 6-7 useful links with huge text and a bit more description 14:39 Fixer thats why I don't visit most of the sites anyway, i use rss with filtering 16:11 aix Hello 16:12 Krock Hi 16:19 nolsen I can't find spatial in my repos, where can I find it? 16:19 nolsen Since it "Speeds up AreaStores" 16:26 Krock nolsen, https://github.com/libspatialindex/libspatialindex 16:29 aix Krock: I made a huge nuclear generator below spawn and hooked up some machines for public use 16:30 aix It's uglier than ugly 16:30 Krock :/ 16:30 Krock aix: https://forum.minetest.net/viewtopic.php?f=10&t=15160 16:33 aix https://github.com/ac-minetest/basic_machines/ 16:34 aix there's no lag rn though 16:36 aix i can easily disable the parts that would cause lag though 16:38 Krock oh, that's cool 16:39 nolsen Krock: That is actually broken 16:39 nolsen test.h:4:25: fatal error: gtest/gtest.h: No such file or directory 16:40 Krock version 1.8.5 compiled fine here 16:40 agaran aix: well.. why ugly? (it is too small imo actally) 16:40 nolsen Maybe for you, but not for everyone else. 16:40 nolsen since gtest/gtest.h is missing 16:40 aix yeah 16:40 aix it's tiny and misshapen 16:41 agaran well knowing how much shielding you actally need.. and that this don't even need graphite rods.. etc.. well maybe I am picky 16:42 nolsen Krock: gtest doesn't even exist. 16:42 nolsen Looks like minetest needs to remove spatialindex. 16:42 nolsen Since it's obsolete. 16:43 agaran aix: I am close to finish rough sketch of reactor hall, still with that not my fave design, but I need it as proof of concept for wiring.. 16:44 Krock nolsen, try to uncomment "add_subdirectory(test)" in CMakeLists.txt 16:44 Krock I used the msvc project file to compile it .. hasn't been updated for years 16:45 nolsen ... 16:45 nolsen It's not uncommented. 16:47 nolsen Krock: What now? 17:01 Krock err, I meant *comment, nolsen :3 17:09 Krock nolsen, found gtest. https://github.com/google/googletest/tree/master/googletest/include/gtest 17:11 Krock however, I think the devs would be happy about a new issue :) 18:14 agaran there is no way to make recipe returning more than one item kind, right? like 4 torches breakable into one coal and one stick? 18:17 DonBatman agaran add replacements = 18:18 agaran Hmm, I thought it is for components not for results.. 18:18 agaran so permits permutations on recipe using few different components in place of one/few of them 18:19 DonBatman in the craft def do replacements = {"default:torch","default:stick"} 18:19 agaran so I can use torch in place of stick? 18:19 DonBatman Krock did I write that right? 18:20 DonBatman That would take torch away and replace it with a stick 18:21 agaran I need to experiment with that but I guess it is not exactly solution for this problem, oh well, seems most places use crafting machines for such corner cases so maybe I'll just try make own especially for unmounting 18:22 DonBatman Would be nice to have a reverse craft machine 18:23 agaran well so far all cable recipes I made (besides of simplest cable) are reversible.. because I like it this way.. if I can bend cable I can make it straight again too 18:23 DonBatman yup 18:24 DonBatman If I wasn't in the middle of a few things I would make the reverse craft machine 18:24 DonBatman Would be simple I think. Just use get_craft_recipe() 18:25 DonBatman then add the items to slots 18:30 Krock DonBatman, no, it needs another bracket around the items 18:30 Krock like this: replacements = {{"bucket:bucket_lava", "bucket:bucket_empty"}}, 18:32 Krock a reverse craft machine has its problems when there are multiple recipes 18:32 Krock and then such with gruops 18:32 Krock *groups 18:33 agaran I need it only for few certain cases of my own recipes, not going to make it generic.. :) 18:33 DonBatman Makes sense Krock 18:34 Krock DonBatman, you're not the first who thought about this ;) 18:35 DonBatman Didn't expect I to be 18:35 DonBatman Not sure if there are many original thoughts left 18:35 Krock until there comes someone with a stupid simple idea and we all wonder why we haven't had this idea before 18:36 DonBatman ya 20:30 Wuzzy Hi, what are the system requirements of Minetest (besides OS)? 20:31 Calinou Wuzzy: I'd say 2 GB of RAM, a recent Intel IGP or recent low-end graphics card, or older mid-end graphics card. 20:31 Calinou dual core CPU strongly recommended, too 20:31 Calinou that is for the client 20:32 Wuzzy any concrete graphics card requirements? like pixelshader version X or OpenGL version Y? 20:33 Calinou OpenGL 1.x should continue to work 20:33 Calinou but do yourself a favor, try to get something OpenGL 2.1-compliant 20:34 Calinou (else you won't be able to use shaders anyway) 20:50 Krock as long you're above OpenGL 1.2 there shouldn't be a problem 22:33 Hijiri nolsen: I found out you can keep an entire technic network running as long as the switching station is running 22:33 Hijiri so it may be possible to construct your meganetwork, you just need the distribution backbone's switching station to be loaded