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IRC log for #minetest, 2016-07-12

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Time Nick Message
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02:02 rocky1138 two things: one, I can't register on the forums because my IP complains about spamhaus spam complaints :( can someone register me?
02:02 rocky1138 two: would there be any interest in putting Minetest on steam? I've got a steamworks account.
02:06 STHGOM i think Steam might;ve been talked about before
02:06 STHGOM so, I make an account for you?
02:09 rocky1138 yes please. rocky1138 (username), email: jrockefeller1@gmail.com
02:09 STHGOM https://forum.minetest.net/viewtopic.php?id=8321 older Steam discussion
02:09 STHGOM k
02:09 rocky1138 thx. I just sent an email to Perttu about it.
02:09 rocky1138 I did a search on the forums for steam but didn't see anything. I'll read this. Thanks!
02:10 STHGOM 1138 :3
02:11 rocky1138 teehee!
02:11 STHGOM ok, email send
02:11 rocky1138 thanks.
02:12 STHGOM t
02:12 DonBatman Steam has been talked about and As far as I know it is not something that will happen anytime soon
02:13 rocky1138 Judging from this forum thread it seems like the common reason is that the game isn't ready yet
02:14 KaadmY rocky1138: btw Perttu(celeron55) is currently in #minetest-dev, in case he's not afk
02:14 KaadmY seems he's away right npow
02:14 KaadmY now*
02:14 rocky1138 awesome, thx
02:15 KaadmY he's fairly active there
02:15 KaadmY #minetest-dev: "Consider this instead of /msg celeron55"
02:15 rocky1138 it's okay, I won't bug him. I wrote an email and it seems like people have talked about italready
02:16 KaadmY i'm not even sure if steam's licensing allows LGPL
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02:16 KaadmY the apple app store doesn't
02:16 rocky1138 the "game" on steam could be a launcher
02:16 rocky1138 which downloads the actual game
02:17 KaadmY don't know about that
02:17 rocky1138 and reading the discussion, I'm thinking actually itch.io might actually be a better place for getting minetest out to people
02:17 rocky1138 people there understand they're playing new games
02:17 rocky1138 could build it up and get it ready for a steam release in a couple years
02:18 KaadmY hmm
02:18 KaadmY i actually though it was already in itch.io
02:18 KaadmY it apparantly isn't
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02:47 rocky1138 what's the max view distance you guys have ever been able to play with?
02:48 greeter i've never set the max view distance, other than pressing r. i can play with max viewing distance on, but i drop to about 12 fps in the worst cases
02:49 KaadmY i play with about 40 view range with 0.4.13, 5 view range in 0.4.14
02:49 KaadmY 45*
02:49 KaadmY s/40/45
02:51 rocky1138 greeter, same (GTX970, i5 6700k)
02:51 rocky1138 I personally don't like unlimited view range
02:51 rocky1138 I like the fog
02:51 rocky1138 ~120 view is nice for me
02:51 ShadowBot rocky1138: Error: You must be registered to use this command. If you are already registered, you must either identify (using the identify command) or add a hostmask matching your current hostmask (using the "hostmask add" command).
02:52 rocky1138 around 120 is nice for me
02:52 greeter fog looks more realistic
02:53 rocky1138 yes.
02:53 rocky1138 so I'm wondering why the minetest_game doesn't come with more mods by default?
02:54 KaadmY 120 view range is about 20 fps on flat ground
02:55 rocky1138 is this game cpu heavy or gpu heavy?
02:56 KaadmY rocky1138: cpu heavy, i'd guess
02:56 KaadmY some people have problems on good graphics cards
02:56 Void7 cpu-heavy if shaders are disabled, cpu-heavy and gpu-heavy if shaders are enabled :P
02:56 rocky1138 whoa
02:57 rocky1138 how do I enable shaders?
02:57 Void7 ^ just joking :P
02:57 KaadmY Settings->Shaders
02:57 KaadmY if it's still the settings tree, you might have to dig around to find it
02:58 rocky1138 yeah it is
02:58 rocky1138 I see it
02:58 rocky1138 thanks
02:58 rocky1138 I had shaders turned on but no other boxes ticked
02:58 KaadmY ah
02:58 KaadmY shaders don't look too good atm
02:58 KaadmY basically tonemapping and waving objects
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03:00 rocky1138 sucks that I have to leave the server to change my graaphics settings
03:00 KaadmY yeah :/
03:03 rocky1138 so why doesn't the base game come with more stuff like mobs? I see there are mods for them.
03:03 KaadmY yes
03:03 Void7 most mob mods add a LOT of lag
03:03 KaadmY MT's philosophy is kinda along the lines of "not default, MODS
03:03 KaadmY "
03:03 Void7 yes
03:03 KaadmY MODSMODSMODS
03:04 KaadmY then you end up with every mod being unique at being broken :P
03:04 rocky1138 are there any VR mods? I've got a Vive and a Rift
03:04 Void7 no, mods are server-side
03:04 KaadmY rocky1138: mods are server side
03:04 KaadmY VR can't be a mod
03:05 rocky1138 I see. no client side "mods" then?
03:05 KaadmY not yet
03:08 rocky1138 so the client in this case is minetest_game right? and when I log into a server, it sends me the "mods" so my client can understand what to do? or is my client reaely dumb?
03:08 rocky1138 and just sends keypresses to the server
03:08 KaadmY client does rendering and mesh generation
03:09 KaadmY and movementn input, etc
03:09 KaadmY movement*
03:09 DonBatman Some VR is supported by minetest
03:09 KaadmY minetest_game is essentially a large mod on the server
03:09 Void7 no, minetest_game is a collection of mods that don't break when you combine them
03:10 KaadmY technically, that's a subgame :P
03:10 Void7 yes
03:10 rocky1138 when my client connects, the server must send me sound files that mods are using, right?
03:10 KaadmY "don't break when you combine them" -- therefore minetest_game isn't a subgame :D
03:10 KaadmY rocky1138: yes
03:10 rocky1138 I see
03:10 KaadmY unless you already have them locally
03:10 KaadmY i think it's similar to quake's server-client mode
03:10 KaadmY model*
03:10 Void7 no, quake has client-side prediction
03:10 ThomasJaguar1212 there is some stereoscopic output modes in minetest.
03:11 rocky1138 does it cache them? or if I close the client does it have to redownload them
03:11 KaadmY rocky1138: it's cached
03:11 KaadmY ~/.minetest/cache on linux
03:11 Void7 my cache is 101 megabytes right now
03:13 rocky1138 Just 21MB for me on Winders
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03:24 rocky1138 When a new version of MT comes out, how likely are mods to break?
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03:32 hmmmm highly unlikely
03:36 rubenwardy You can get client mods, but they're not real mods they're C++ patches
03:36 rubenwardy so a lot harder
03:37 rubenwardy although no ones made a C++ patch mod style yet
03:40 rocky1138 I mean when a new version of MT server comes out, how likely is it that it will break a server mod?
03:40 rocky1138 or is that what you were saying "highly unlikely" to? because that's a constant pain in the arse wrt bukkit, et al.
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03:42 dlaboratory I have a problem with sqlite3 dependency
03:43 dlaboratory cmake says ``Could NOT find SQLite3 (missing: SQLITE3_LIBRARY SQLITE3_INCLUDE_DIR)''
03:43 dlaboratory I have no idea how to solve this
03:43 rocky1138 do you have sqlite-dev installed?
03:44 rocky1138 probably sqlite3 sources are not installed
03:44 rocky1138 if they are, SQLITE3_INCLUDE_DIR may need to be defined in your environment variables
03:44 rocky1138 what command are you running
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08:18 JamesTait Good morning all!  Happy Tuesday, and happy Pecan Pie Day! 😃
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08:31 Gael-de-Sailly I don't manage to apply noise params to a scatter ore
08:32 Gael-de-Sailly some tests: with a noise_threshold that is impossible to reach, the ore is still generated
08:33 Gael-de-Sailly with another test ore, the same noise_params works
08:43 Gael-de-Sailly https://github.com/Gael-de-Sailly/minetest-minetestforfun-server/blob/93eaccc/minetestforfun_game/mods/default/mapgen.lua#L552-L589
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14:55 rdococ I'm having trouble making two signals cancel out
14:56 rdococ in a mesecons-like mod
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16:16 rdococ do you think salt would be a good addition to minetest or not? just asking... I seriously just want your opinion, I'm not going to try to push for it in minetest... I'm just asking!
16:16 KaadmY hmm
16:16 KaadmY salt would be interesting
16:17 KaadmY any uses though?
16:17 rdococ all I've got right now is a good furnace fuel... but that only makes sense with food
16:17 rdococ I have a few other ideas, but I don't think Minetest needs yet another water type
16:17 KaadmY maybe use it to attract mobs?
16:17 rdococ maybe... but I'm terrible at compatibility
16:17 KaadmY iirc some irl animals like salt
16:18 rdococ I mean, mobs is a mod, right?
16:18 KaadmY several mods
16:18 KaadmY there's probably 5-10 mob mods
16:18 rdococ hmm... maybe some other non-mob use
16:18 rdococ since I plan on it being a really rare ore
16:18 rdococ (in the mod I'm making)
16:19 rdococ salt has the ability to preserve things in real life, but cube games like minetest don't really have a variable of decay in them
16:19 KaadmY salt could be a rare ore, but also rarely appear in deserts
16:19 rdococ like a salt sand?
16:21 rdococ what if it could be used to melt ice? (or can you just break ice to melt it? lemme test)
16:22 KaadmY maybe put it on surfaces to prevent snow buildup?
16:22 rdococ hmm... how would it show on those surfaces?
16:22 rdococ I'd say it should be able to melt ice, and maybe stop snow buildup
16:22 Void7 afaik breaking ice melts it in carbone
16:22 rdococ oh. hm.
16:23 rdococ does it require a tool?
16:23 Void7 no
16:23 Void7 afaik
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16:23 Void7 might need pick though
16:23 rdococ I couldn't break it in basic minetest with bare hands
16:23 rdococ which I found kinda weird
16:27 rdococ I've got two kinds of salt rn, unrefined and refined. I plan to only make these features accessible with refined, smelted salt, but do you think I should change the unrefined salt?
16:29 twoelk living in a region that at one time became rich trading with salt, I find the idea of adding salt quite interesting
16:29 rdococ okay, now I've made the salt melt the ice when you right click the ice with the salt
16:29 everamzah fun stuff
16:30 twoelk can I pickle herings?
16:30 rdococ I really should add mod compatibility...
16:31 rdococ hmm... if you could put string values in groups, e.g. {salted="mod:salted_thing"}
16:33 twoelk hmm, no wait "pickling" doesn't seem to be used for salty medium in english - what do you call salt water that you store food like fish or feta in?
16:33 rdococ nah, I knew what you meant
16:34 twoelk brine - thats the word - oh pickling can be done using brine - seems I was right from the start :-D
16:35 rdococ do you think I should add salt water/brine to my mod?
16:35 twoelk only if it works with some food mod and food otherwise goes waste
16:35 rdococ maybe not then - I don't think Minetest needs another water
16:36 twoelk or just for good taste
16:36 rdococ (after all, it already has river water)
16:36 Volkj salt water... would make a more realistic/extreme hunger mod with drink
16:36 twoelk well I would rather group it with other liquids like coffee ore cacao
16:37 rdococ I guess so... are there other food mods with those liquids?
16:37 twoelk several I guess
16:38 rdococ does river water freeze...?
16:39 twoelk think so, else ask paramat about water when he's online
16:39 twoelk I think he added it
16:40 rdococ I never really liked the idea of two waters, I mean normal water could be used as a river if you put it in a deep enough river bed
16:40 * twoelk all of a sudden craves for salty herring on bread
16:40 rdococ now I'm craving salt too
16:41 twoelk it is used to manage two ways of spreading
16:41 rdococ but why des there have to be two ways of spreading? I never liked the water flowing system...
16:42 twoelk find a better way and everybody will praise you
16:42 twoelk normal spreading was uncontrollable with rivers
16:43 rdococ really?
16:43 rdococ I think I managed to do it once
16:43 twoelk dump normal water on a hill and watch it spread out to a large fan
16:44 rdococ but then it wouldn't be a river even if it didn't spread as much
16:44 twoelk no one has come up with an algorithm yet to tell water when it is a flood and when it should be a river
16:44 rdococ why not just cut a deeper river?
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16:52 rdococ if you make the river deep enough and the water not too high, it won't flood out
16:52 rdococ I remember doing it once
16:53 twoelk you do not really know how the water flows beforhand - at the moment most rivers are indeed confined to deeper riverbed but placing water at higher places is a tricky goal
16:54 rdococ what if the rivers originated underground?
16:54 twoelk so if mapgen places water and then cuts riverbeds where it flows it doesnt look plausible
16:54 rdococ hmm...
16:55 twoelk and we seem to not have an algorithm to calculate good rivers from a given hightmap
16:56 twoelk minetest one meter block maps are actually to course for any good water-drop-algorithms
16:56 twoelk *too
16:56 Void7 coarse*
16:57 twoelk oops, any more?
17:00 twoelk convincing rivers would be really lovely and it seems there are quite a few people pondering on that problem
17:01 twoelk and waterfalls of course
17:02 rdococ is it possible to override an alias with a mod? so I could turn river water into normal water to test
17:05 rdococ omg I spawned in a tree
17:09 twoelk maybe just use an old minetest version
17:10 rdococ nvm, it worked
17:10 rubenwardy rdococ, KaadmY: could make a tool to filter it from default:water but not default:river_water
17:10 rdococ ...huh? filter?
17:10 rdococ replacing river water with normal water is a bit buggy, but you could make the water shallower
17:11 twoelk filtered water?
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17:12 rubenwardy You either need to filter or evaporate sea water to get salt, I have a feeling that it's the latter
17:12 rdococ at the moment, my mod has salt ore
17:13 KaadmY hmm
17:13 rdococ maybe lava plus water could sometimes make salt ore?
17:13 KaadmY maybe for a subgame with huger/thirst it would be better
17:13 KaadmY maybe obsidian+water?
17:13 rdococ salt isn't really for eating though
17:13 KaadmY totally unrealistic, but
17:14 rdococ maybe fire+water
17:14 KaadmY rdococ: could make salt edible and make you less hungry, but make you really thirsty
17:14 KaadmY in that case, salt water should be a thing
17:14 rdococ that's an interesting idea
17:14 KaadmY then you have to cook salt water to drink it
17:14 Void7 hm. maybe craft salt with any food and it gives you salted foot
17:14 Void7 food *
17:14 rdococ wouldn't that remove the salt?
17:14 rdococ (cooking it, I mean)
17:14 KaadmY rdococ: probably
17:14 KaadmY that's the point though
17:14 rdococ Void7: having salt as a fuel, even though it's unrealistic, I think it's kinda like that
17:14 KaadmY so you can drink the clean, salt-free water
17:15 rdococ maybe river water would be the safe water, and you'd have to clean normal water?
17:16 rdococ adding salt water would mean replacing mapgen water with salt water, which I can't help but feel would be a little bit compatibility-breaking
17:16 rdococ (since the sea is salty)
17:16 KaadmY yes
17:16 rdococ additionally, for the original minetest game, cleaning water with smelting would be useless
17:16 KaadmY ideally, this sould be put in a new survival game
17:16 KaadmY seperate from minetest_game
17:17 rdococ (well, except if you want river water for some reason)
17:17 KaadmY so you can add compat-breaking stuff
17:17 KaadmY hunger, thirst, survival stuff
17:17 rdococ I might make it compatible with the hunger/thirst mod, but not necessarily depend on it
17:18 twoelk uhm we only have very few mapgen mods with oceans, most water is just large lakes
17:18 rdococ really? that's kinda interesting
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17:20 twoelk btw in the north sea marshes people used to burn dirt to get salt - not the best idea when you live on a low island
17:20 twoelk people got rich but islands vanished
17:25 rdococ do you think that you should have to refine salt after mining it, or should you get the salt straight away?
17:25 rdococ or should you get some kind of rock salt lump?
17:28 twoelk https://en.wikipedia.org/wiki/Rungholt a place that exported salt from burning salty dirt
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17:40 rdococ well, I know what rock salt looks like...
17:40 rdococ should I make rock salt?
17:47 rdococ what is minetest's licence? I might have took an ore texture or two...
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17:52 Krock rdococ: https://github.com/minetest/minetest/blob/master/README.txt#L404
17:52 rdococ ty
17:56 rdococ okay, I've decided that you'd get rock salt from salt ore, and you have to smelt it to get usable salt
17:56 rdococ rock salt has a modified mese crystal texture, like how it appears in real life
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18:09 rdococ you guys have been much more accepting of a salt in minetest, or at least one of the main subgames, than others have at Minecraft (I know some people here haven't heard of it before though)
18:09 rdococ although I haven't submitted my suggestion to the Minecraft forums yet... they'll probably find a way to kill the suggestion, with no way of improving it because that's how they are
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18:16 twoelk you can make any mod you want for minetest and everybody can decide to use it or not = opensource
18:16 rdococ additionally, it's really easy to quickly whip up simple mods for minetest
18:19 twoelk I guess sorting out dependencies and getting compatible with other mods is the more dificult part, as there are lots of mods doing similar things
18:20 rdococ that's true, I guess
18:20 rdococ are there other salt mods?
18:20 twoelk for example all the farming and food mods that might be spiced up with salt
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18:23 paramat river water becomes ice in some biomes
18:23 twoelk hmm are you BlueTangs Rock?
18:23 twoelk https://forum.minetest.net/viewtopic.php?f=5&t=15111 lists salt
18:24 paramat normal water can't be used for sloping rivers (mgvalleys) because it is 'renewable', so spreads out endlessly in a plane
18:25 rdococ bluetangs rock?
18:25 paramat also the range is limited to allow steep river slopes
18:26 rdococ not at all
18:26 rdococ my salt is much rarer and spawns from -256 to the bottom of the world
18:27 rdococ it's as rare as diamond is at -128 to -255
18:27 rdococ by flying around though I did spot a few veins of salt
18:27 rdococ right now, it's a fuel with a burn time of 40
18:27 paramat we considered calling river water 'fresh water' but decided to not specify the idea of saltwater vs. freshwater
18:28 rdococ maybe you could convert normal water into salt + river water?
18:28 paramat i doubt we would accept salt into mtgame, not fundamental enough
18:29 Krock there was a mod where you could cook regular water and got salt
18:29 Krock but I don't remember how it was called
18:30 twoelk salt might be good against goblins ;-P
18:30 rdococ nah... I'm planning on making my salt kinda powerful
18:30 rdococ e.g. being used as a non-standard fuel in a furnace for 60 seconds, perhaps
18:31 est31 thats not what salt usually does
18:31 rdococ well, it kinda does to food if you stretch the definition
18:31 rdococ I don't know of any other possibilities...
18:32 Krock combine salt with mese and make glitter
18:32 rdococ I know it doesn't make sense in the context of smelting, but there's no way to separate foods that need to be cooked from lumps
18:32 rdococ (of ore)
18:33 twoelk https://forum.minetest.net/viewtopic.php?f=9&amp;t=11820 <=the thirsty mod :-D
18:35 twoelk caverealms has a salt-crystal-biome https://forum.minetest.net/viewtopic.php?f=11&amp;t=9522
18:36 twoelk agriculture mod also ads some salt https://forum.minetest.net/viewtopic.php?f=9&amp;t=13882
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18:45 MinetestBot [git] thevoxelmanonyx@gmail.com -> minetest/minetest: Translated using Weblate (French) e323ba4 https://git.io/vKWVg (2016-07-12T20:44:14+02:00)
18:45 MinetestBot [git] ikmaak -> minetest/minetest: Translated using Weblate (Dutch) 23933dc https://git.io/vKWV2 (2016-07-12T20:44:14+02:00)
18:45 MinetestBot [git] srifqi -> minetest/minetest: Translated using Weblate (Indonesian) bda12dd https://git.io/vKWVa (2016-07-12T20:44:14+02:00)
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18:55 MinetestBot [git] est31 -> minetest/minetest: Run updatepo.sh 7eeb735 https://git.io/vKWrt (2016-07-12T20:50:20+02:00)
18:55 MinetestBot [git] est31 -> minetest/minetest: Update minetest.conf.example, and settings_translation_file.cpp 24ca754 https://git.io/vKWrq (2016-07-12T20:49:33+02:00)
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19:02 DonaldTrump WE HAVE TO MAKE MINETEST GREAT AGAIN
19:06 paramat lol
19:10 yusf joined #minetest
19:14 yusf Is there a way to disable a specific mod from a subgame, in world.mt for example?
19:15 TheReaperKing joined #minetest
19:17 rubenwardy Should make a bot to join channels and say:
19:18 rubenwardy "WE HAVE TO MAKE " + channel.toUpperCase().replace("#","") + " GREAT AGAIN!"
19:18 * est31 joins #hillary
19:21 Krock too bad there's no trap channel like on Rizon :3
19:21 ssieb joined #minetest
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19:24 DI3HARD139 I love the bots Rizon has
19:24 * est31 joins #uranus
19:24 est31 bad joke :)
19:24 DI3HARD139 That one sounds like a trap
19:25 DI3HARD139 Yep its "that" uranus
19:25 Krock why joke?
19:25 Krock not sure if it's a trap :3
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19:25 DI3HARD139 eh. Depends on ur stance on "gay"
19:26 DI3HARD139 as I just found out. Its not the planet "Uranus" as I thought it was.
19:27 Krock I've read u-anus first, then thought: "Oh it actually means Uranus"
19:27 Krock was kinda disappointed after "bad joke :)"
19:28 swift110-phone lol
19:29 swift110-phone make a world xals
19:29 swift110-phone make a world called uranus
19:29 Calinou Krock: there are K-Line channels on freenode
19:29 Krock \o/
19:30 Fixer rubenwardy: is that you on cash server?
19:31 Fixer LOL
19:31 Calinou https://forum.minetest.net/viewtopic.php?f=17&amp;t=15121&amp;p=224785
19:31 Calinou "This fragmovie is gonna rule."
19:31 swift110-phone joined #minetest
19:32 Krock hehe
19:34 MinetestBot [git] duane-r -> minetest/minetest: Lua_api.txt: Fix description of node drop behaviour d6865c4 https://git.io/vKWXE (2016-07-12T20:23:46+01:00)
19:34 MinetestBot [git] paramat -> minetest/minetest: Treegen: Improve use of signed vs. unsigned integers 91f68e7 https://git.io/vKWXu (2016-07-12T20:22:26+01:00)
19:34 DI3HARD139 @Calinou Great find! lol
19:35 Fixer Calinou: flawless paint.exe
19:35 DI3HARD139 I hate to ask this again but. What was the line that needs to be added to cmake to enable the debug build?
19:36 Fixer DI3HARD139: -DCMAKE_BUILD_TYPE=Debug
19:37 DI3HARD139 tyvm
19:38 swift110-phone would love minetest for osx
19:38 FirePowi Compile it on OS X ?
19:39 Calinou it is in Homebrew, swift110-phone
19:39 Calinou http://www.minetest.net/downloads/
19:39 swift110-phone i mean play it on my ipas
19:39 swift110-phone ipas
19:39 swift110-phone ipad
19:40 Calinou oh, iOS is not going to happen
19:40 Calinou I don't think we can do it legally (LGPLv2.1+)
19:40 Calinou and nobody seems to be motivated to do it anyway
19:40 swift110-phone oh ok
19:40 Calinou but we could at least distribute it for jailbroken devices, if someone manages to do it
19:40 * DI3HARD139 loves Android!
19:41 swift110-phone android sucks sometimes
19:41 FirePowi iOS sucks everytimes.
19:41 DI3HARD139 that reminds me. I've been meaning to test Android 5.0 x86-64 on my PC
19:46 Krock Calinou, sorry for destroying your beautiful website
19:46 swift110-phone ok
19:46 swift110-phone ios lol
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19:52 MinetestBot [git] t4im -> minetest/minetest: Builtin/profiler: Replace game profiler (#4245) d7060c2 https://git.io/vKWyI (2016-07-12T21:51:10+02:00)
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20:26 yusf No-one knew how to disable individual subgame mods? (without deleting them ofc)
20:28 KaadmY yusf: don't think you can
20:29 yusf KaadmY: I tried load_mod_yadayada = false in world.mt to sort of override something, but it didn't work :(
20:30 Krock Like those in "worldmods" you can't disable them
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20:34 yusf Huh.
20:35 yusf Since the lord of subgames kaadmy is here I might as well ask if server-side fonts is possible. Are they?
20:35 KaadmY nope
20:35 KaadmY only client-side
20:35 KaadmY have to change the client config manually to do custom fonts :/
20:35 * Calinou just bought the Kenney 1/2 assets
20:36 Calinou will upload them and all :)
20:38 KaadmY what license are they under?
20:38 KaadmY because most are also under CC0
20:42 yusf KaadmY: Alright, thanks!
20:42 Calinou KaadmY: both packs are CC0
20:44 paramat left #minetest
20:46 KaadmY Calinou: btw do you know Kenney Studio's demo or something is on itch.io for ~$20?
20:49 Calinou KaadmY: I heard about it, yes
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21:07 rubenwardy Fixer: no
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21:11 hisforever Hi I have a problem , I was searching for flowers and hit set home instead of go home. is there anyway I can teleport to coordinates?
21:12 KaadmY hisforever: are you on a server, or singleplayer?
21:12 hisforever server
21:12 KaadmY hmm
21:13 KaadmY you can teleport, but you either need the "teleport" priv, or you'll have to ask someone who does
21:14 hisforever is there a way I can see where I am?
21:14 KaadmY press F5
21:14 hisforever thanks kaadm brb
21:16 proller joined #minetest
21:22 hisforever Kaadmy thanks I found my home thanks to your help
21:24 KaadmY np
21:24 KaadmY hisforever: you should also set your current home :)
21:25 nm0i joined #minetest
21:25 hisforever I already did Kaadmy ty again
21:35 MinetestBot [git] est31 -> minetest/minetest: HTTP lua API docs: correct some function references 6621dae https://git.io/vKlvf (2016-07-12T22:47:14+02:00)
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