Time Nick Message 02:02 rocky1138 two things: one, I can't register on the forums because my IP complains about spamhaus spam complaints :( can someone register me? 02:02 rocky1138 two: would there be any interest in putting Minetest on steam? I've got a steamworks account. 02:06 STHGOM i think Steam might;ve been talked about before 02:06 STHGOM so, I make an account for you? 02:09 rocky1138 yes please. rocky1138 (username), email: jrockefeller1@gmail.com 02:09 STHGOM https://forum.minetest.net/viewtopic.php?id=8321 older Steam discussion 02:09 STHGOM k 02:09 rocky1138 thx. I just sent an email to Perttu about it. 02:09 rocky1138 I did a search on the forums for steam but didn't see anything. I'll read this. Thanks! 02:10 STHGOM 1138 :3 02:11 rocky1138 teehee! 02:11 STHGOM ok, email send 02:11 rocky1138 thanks. 02:12 STHGOM t 02:12 DonBatman Steam has been talked about and As far as I know it is not something that will happen anytime soon 02:13 rocky1138 Judging from this forum thread it seems like the common reason is that the game isn't ready yet 02:14 KaadmY rocky1138: btw Perttu(celeron55) is currently in #minetest-dev, in case he's not afk 02:14 KaadmY seems he's away right npow 02:14 KaadmY now* 02:14 rocky1138 awesome, thx 02:15 KaadmY he's fairly active there 02:15 KaadmY #minetest-dev: "Consider this instead of /msg celeron55" 02:15 rocky1138 it's okay, I won't bug him. I wrote an email and it seems like people have talked about italready 02:16 KaadmY i'm not even sure if steam's licensing allows LGPL 02:16 KaadmY the apple app store doesn't 02:16 rocky1138 the "game" on steam could be a launcher 02:16 rocky1138 which downloads the actual game 02:17 KaadmY don't know about that 02:17 rocky1138 and reading the discussion, I'm thinking actually itch.io might actually be a better place for getting minetest out to people 02:17 rocky1138 people there understand they're playing new games 02:17 rocky1138 could build it up and get it ready for a steam release in a couple years 02:18 KaadmY hmm 02:18 KaadmY i actually though it was already in itch.io 02:18 KaadmY it apparantly isn't 02:47 rocky1138 what's the max view distance you guys have ever been able to play with? 02:48 greeter i've never set the max view distance, other than pressing r. i can play with max viewing distance on, but i drop to about 12 fps in the worst cases 02:49 KaadmY i play with about 40 view range with 0.4.13, 5 view range in 0.4.14 02:49 KaadmY 45* 02:49 KaadmY s/40/45 02:51 rocky1138 greeter, same (GTX970, i5 6700k) 02:51 rocky1138 I personally don't like unlimited view range 02:51 rocky1138 I like the fog 02:51 rocky1138 ~120 view is nice for me 02:51 ShadowBot rocky1138: Error: You must be registered to use this command. If you are already registered, you must either identify (using the identify command) or add a hostmask matching your current hostmask (using the "hostmask add" command). 02:52 rocky1138 around 120 is nice for me 02:52 greeter fog looks more realistic 02:53 rocky1138 yes. 02:53 rocky1138 so I'm wondering why the minetest_game doesn't come with more mods by default? 02:54 KaadmY 120 view range is about 20 fps on flat ground 02:55 rocky1138 is this game cpu heavy or gpu heavy? 02:56 KaadmY rocky1138: cpu heavy, i'd guess 02:56 KaadmY some people have problems on good graphics cards 02:56 Void7 cpu-heavy if shaders are disabled, cpu-heavy and gpu-heavy if shaders are enabled :P 02:56 rocky1138 whoa 02:57 rocky1138 how do I enable shaders? 02:57 Void7 ^ just joking :P 02:57 KaadmY Settings->Shaders 02:57 KaadmY if it's still the settings tree, you might have to dig around to find it 02:58 rocky1138 yeah it is 02:58 rocky1138 I see it 02:58 rocky1138 thanks 02:58 rocky1138 I had shaders turned on but no other boxes ticked 02:58 KaadmY ah 02:58 KaadmY shaders don't look too good atm 02:58 KaadmY basically tonemapping and waving objects 03:00 rocky1138 sucks that I have to leave the server to change my graaphics settings 03:00 KaadmY yeah :/ 03:03 rocky1138 so why doesn't the base game come with more stuff like mobs? I see there are mods for them. 03:03 KaadmY yes 03:03 Void7 most mob mods add a LOT of lag 03:03 KaadmY MT's philosophy is kinda along the lines of "not default, MODS 03:03 KaadmY " 03:03 Void7 yes 03:03 KaadmY MODSMODSMODS 03:04 KaadmY then you end up with every mod being unique at being broken :P 03:04 rocky1138 are there any VR mods? I've got a Vive and a Rift 03:04 Void7 no, mods are server-side 03:04 KaadmY rocky1138: mods are server side 03:04 KaadmY VR can't be a mod 03:05 rocky1138 I see. no client side "mods" then? 03:05 KaadmY not yet 03:08 rocky1138 so the client in this case is minetest_game right? and when I log into a server, it sends me the "mods" so my client can understand what to do? or is my client reaely dumb? 03:08 rocky1138 and just sends keypresses to the server 03:08 KaadmY client does rendering and mesh generation 03:09 KaadmY and movementn input, etc 03:09 KaadmY movement* 03:09 DonBatman Some VR is supported by minetest 03:09 KaadmY minetest_game is essentially a large mod on the server 03:09 Void7 no, minetest_game is a collection of mods that don't break when you combine them 03:10 KaadmY technically, that's a subgame :P 03:10 Void7 yes 03:10 rocky1138 when my client connects, the server must send me sound files that mods are using, right? 03:10 KaadmY "don't break when you combine them" -- therefore minetest_game isn't a subgame :D 03:10 KaadmY rocky1138: yes 03:10 rocky1138 I see 03:10 KaadmY unless you already have them locally 03:10 KaadmY i think it's similar to quake's server-client mode 03:10 KaadmY model* 03:10 Void7 no, quake has client-side prediction 03:10 ThomasJaguar1212 there is some stereoscopic output modes in minetest. 03:11 rocky1138 does it cache them? or if I close the client does it have to redownload them 03:11 KaadmY rocky1138: it's cached 03:11 KaadmY ~/.minetest/cache on linux 03:11 Void7 my cache is 101 megabytes right now 03:13 rocky1138 Just 21MB for me on Winders 03:24 rocky1138 When a new version of MT comes out, how likely are mods to break? 03:32 hmmmm highly unlikely 03:36 rubenwardy You can get client mods, but they're not real mods they're C++ patches 03:36 rubenwardy so a lot harder 03:37 rubenwardy although no ones made a C++ patch mod style yet 03:40 rocky1138 I mean when a new version of MT server comes out, how likely is it that it will break a server mod? 03:40 rocky1138 or is that what you were saying "highly unlikely" to? because that's a constant pain in the arse wrt bukkit, et al. 03:42 dlaboratory I have a problem with sqlite3 dependency 03:43 dlaboratory cmake says ``Could NOT find SQLite3 (missing: SQLITE3_LIBRARY SQLITE3_INCLUDE_DIR)'' 03:43 dlaboratory I have no idea how to solve this 03:43 rocky1138 do you have sqlite-dev installed? 03:44 rocky1138 probably sqlite3 sources are not installed 03:44 rocky1138 if they are, SQLITE3_INCLUDE_DIR may need to be defined in your environment variables 03:44 rocky1138 what command are you running 08:18 JamesTait Good morning all! Happy Tuesday, and happy Pecan Pie Day! 😃 08:31 Gael-de-Sailly I don't manage to apply noise params to a scatter ore 08:32 Gael-de-Sailly some tests: with a noise_threshold that is impossible to reach, the ore is still generated 08:33 Gael-de-Sailly with another test ore, the same noise_params works 08:43 Gael-de-Sailly https://github.com/Gael-de-Sailly/minetest-minetestforfun-server/blob/93eaccc/minetestforfun_game/mods/default/mapgen.lua#L552-L589 14:55 rdococ I'm having trouble making two signals cancel out 14:56 rdococ in a mesecons-like mod 16:16 rdococ do you think salt would be a good addition to minetest or not? just asking... I seriously just want your opinion, I'm not going to try to push for it in minetest... I'm just asking! 16:16 KaadmY hmm 16:16 KaadmY salt would be interesting 16:17 KaadmY any uses though? 16:17 rdococ all I've got right now is a good furnace fuel... but that only makes sense with food 16:17 rdococ I have a few other ideas, but I don't think Minetest needs yet another water type 16:17 KaadmY maybe use it to attract mobs? 16:17 rdococ maybe... but I'm terrible at compatibility 16:17 KaadmY iirc some irl animals like salt 16:18 rdococ I mean, mobs is a mod, right? 16:18 KaadmY several mods 16:18 KaadmY there's probably 5-10 mob mods 16:18 rdococ hmm... maybe some other non-mob use 16:18 rdococ since I plan on it being a really rare ore 16:18 rdococ (in the mod I'm making) 16:19 rdococ salt has the ability to preserve things in real life, but cube games like minetest don't really have a variable of decay in them 16:19 KaadmY salt could be a rare ore, but also rarely appear in deserts 16:19 rdococ like a salt sand? 16:21 rdococ what if it could be used to melt ice? (or can you just break ice to melt it? lemme test) 16:22 KaadmY maybe put it on surfaces to prevent snow buildup? 16:22 rdococ hmm... how would it show on those surfaces? 16:22 rdococ I'd say it should be able to melt ice, and maybe stop snow buildup 16:22 Void7 afaik breaking ice melts it in carbone 16:22 rdococ oh. hm. 16:23 rdococ does it require a tool? 16:23 Void7 no 16:23 Void7 afaik 16:23 Void7 might need pick though 16:23 rdococ I couldn't break it in basic minetest with bare hands 16:23 rdococ which I found kinda weird 16:27 rdococ I've got two kinds of salt rn, unrefined and refined. I plan to only make these features accessible with refined, smelted salt, but do you think I should change the unrefined salt? 16:29 twoelk living in a region that at one time became rich trading with salt, I find the idea of adding salt quite interesting 16:29 rdococ okay, now I've made the salt melt the ice when you right click the ice with the salt 16:29 everamzah fun stuff 16:30 twoelk can I pickle herings? 16:30 rdococ I really should add mod compatibility... 16:31 rdococ hmm... if you could put string values in groups, e.g. {salted="mod:salted_thing"} 16:33 twoelk hmm, no wait "pickling" doesn't seem to be used for salty medium in english - what do you call salt water that you store food like fish or feta in? 16:33 rdococ nah, I knew what you meant 16:34 twoelk brine - thats the word - oh pickling can be done using brine - seems I was right from the start :-D 16:35 rdococ do you think I should add salt water/brine to my mod? 16:35 twoelk only if it works with some food mod and food otherwise goes waste 16:35 rdococ maybe not then - I don't think Minetest needs another water 16:36 twoelk or just for good taste 16:36 rdococ (after all, it already has river water) 16:36 Volkj salt water... would make a more realistic/extreme hunger mod with drink 16:36 twoelk well I would rather group it with other liquids like coffee ore cacao 16:37 rdococ I guess so... are there other food mods with those liquids? 16:37 twoelk several I guess 16:38 rdococ does river water freeze...? 16:39 twoelk think so, else ask paramat about water when he's online 16:39 twoelk I think he added it 16:40 rdococ I never really liked the idea of two waters, I mean normal water could be used as a river if you put it in a deep enough river bed 16:40 * twoelk all of a sudden craves for salty herring on bread 16:40 rdococ now I'm craving salt too 16:41 twoelk it is used to manage two ways of spreading 16:41 rdococ but why des there have to be two ways of spreading? I never liked the water flowing system... 16:42 twoelk find a better way and everybody will praise you 16:42 twoelk normal spreading was uncontrollable with rivers 16:43 rdococ really? 16:43 rdococ I think I managed to do it once 16:43 twoelk dump normal water on a hill and watch it spread out to a large fan 16:44 rdococ but then it wouldn't be a river even if it didn't spread as much 16:44 twoelk no one has come up with an algorithm yet to tell water when it is a flood and when it should be a river 16:44 rdococ why not just cut a deeper river? 16:52 rdococ if you make the river deep enough and the water not too high, it won't flood out 16:52 rdococ I remember doing it once 16:53 twoelk you do not really know how the water flows beforhand - at the moment most rivers are indeed confined to deeper riverbed but placing water at higher places is a tricky goal 16:54 rdococ what if the rivers originated underground? 16:54 twoelk so if mapgen places water and then cuts riverbeds where it flows it doesnt look plausible 16:54 rdococ hmm... 16:55 twoelk and we seem to not have an algorithm to calculate good rivers from a given hightmap 16:56 twoelk minetest one meter block maps are actually to course for any good water-drop-algorithms 16:56 twoelk *too 16:56 Void7 coarse* 16:57 twoelk oops, any more? 17:00 twoelk convincing rivers would be really lovely and it seems there are quite a few people pondering on that problem 17:01 twoelk and waterfalls of course 17:02 rdococ is it possible to override an alias with a mod? so I could turn river water into normal water to test 17:05 rdococ omg I spawned in a tree 17:09 twoelk maybe just use an old minetest version 17:10 rdococ nvm, it worked 17:10 rubenwardy rdococ, KaadmY: could make a tool to filter it from default:water but not default:river_water 17:10 rdococ ...huh? filter? 17:10 rdococ replacing river water with normal water is a bit buggy, but you could make the water shallower 17:11 twoelk filtered water? 17:12 rubenwardy You either need to filter or evaporate sea water to get salt, I have a feeling that it's the latter 17:12 rdococ at the moment, my mod has salt ore 17:13 KaadmY hmm 17:13 rdococ maybe lava plus water could sometimes make salt ore? 17:13 KaadmY maybe for a subgame with huger/thirst it would be better 17:13 KaadmY maybe obsidian+water? 17:13 rdococ salt isn't really for eating though 17:13 KaadmY totally unrealistic, but 17:14 rdococ maybe fire+water 17:14 KaadmY rdococ: could make salt edible and make you less hungry, but make you really thirsty 17:14 KaadmY in that case, salt water should be a thing 17:14 rdococ that's an interesting idea 17:14 KaadmY then you have to cook salt water to drink it 17:14 Void7 hm. maybe craft salt with any food and it gives you salted foot 17:14 Void7 food * 17:14 rdococ wouldn't that remove the salt? 17:14 rdococ (cooking it, I mean) 17:14 KaadmY rdococ: probably 17:14 KaadmY that's the point though 17:14 rdococ Void7: having salt as a fuel, even though it's unrealistic, I think it's kinda like that 17:14 KaadmY so you can drink the clean, salt-free water 17:15 rdococ maybe river water would be the safe water, and you'd have to clean normal water? 17:16 rdococ adding salt water would mean replacing mapgen water with salt water, which I can't help but feel would be a little bit compatibility-breaking 17:16 rdococ (since the sea is salty) 17:16 KaadmY yes 17:16 rdococ additionally, for the original minetest game, cleaning water with smelting would be useless 17:16 KaadmY ideally, this sould be put in a new survival game 17:16 KaadmY seperate from minetest_game 17:17 rdococ (well, except if you want river water for some reason) 17:17 KaadmY so you can add compat-breaking stuff 17:17 KaadmY hunger, thirst, survival stuff 17:17 rdococ I might make it compatible with the hunger/thirst mod, but not necessarily depend on it 17:18 twoelk uhm we only have very few mapgen mods with oceans, most water is just large lakes 17:18 rdococ really? that's kinda interesting 17:20 twoelk btw in the north sea marshes people used to burn dirt to get salt - not the best idea when you live on a low island 17:20 twoelk people got rich but islands vanished 17:25 rdococ do you think that you should have to refine salt after mining it, or should you get the salt straight away? 17:25 rdococ or should you get some kind of rock salt lump? 17:28 twoelk https://en.wikipedia.org/wiki/Rungholt a place that exported salt from burning salty dirt 17:40 rdococ well, I know what rock salt looks like... 17:40 rdococ should I make rock salt? 17:47 rdococ what is minetest's licence? I might have took an ore texture or two... 17:52 Krock rdococ: https://github.com/minetest/minetest/blob/master/README.txt#L404 17:52 rdococ ty 17:56 rdococ okay, I've decided that you'd get rock salt from salt ore, and you have to smelt it to get usable salt 17:56 rdococ rock salt has a modified mese crystal texture, like how it appears in real life 18:09 rdococ you guys have been much more accepting of a salt in minetest, or at least one of the main subgames, than others have at Minecraft (I know some people here haven't heard of it before though) 18:09 rdococ although I haven't submitted my suggestion to the Minecraft forums yet... they'll probably find a way to kill the suggestion, with no way of improving it because that's how they are 18:16 twoelk you can make any mod you want for minetest and everybody can decide to use it or not = opensource 18:16 rdococ additionally, it's really easy to quickly whip up simple mods for minetest 18:19 twoelk I guess sorting out dependencies and getting compatible with other mods is the more dificult part, as there are lots of mods doing similar things 18:20 rdococ that's true, I guess 18:20 rdococ are there other salt mods? 18:20 twoelk for example all the farming and food mods that might be spiced up with salt 18:23 paramat river water becomes ice in some biomes 18:23 twoelk hmm are you BlueTangs Rock? 18:23 twoelk https://forum.minetest.net/viewtopic.php?f=5&t=15111 lists salt 18:24 paramat normal water can't be used for sloping rivers (mgvalleys) because it is 'renewable', so spreads out endlessly in a plane 18:25 rdococ bluetangs rock? 18:25 paramat also the range is limited to allow steep river slopes 18:26 rdococ not at all 18:26 rdococ my salt is much rarer and spawns from -256 to the bottom of the world 18:27 rdococ it's as rare as diamond is at -128 to -255 18:27 rdococ by flying around though I did spot a few veins of salt 18:27 rdococ right now, it's a fuel with a burn time of 40 18:27 paramat we considered calling river water 'fresh water' but decided to not specify the idea of saltwater vs. freshwater 18:28 rdococ maybe you could convert normal water into salt + river water? 18:28 paramat i doubt we would accept salt into mtgame, not fundamental enough 18:29 Krock there was a mod where you could cook regular water and got salt 18:29 Krock but I don't remember how it was called 18:30 twoelk salt might be good against goblins ;-P 18:30 rdococ nah... I'm planning on making my salt kinda powerful 18:30 rdococ e.g. being used as a non-standard fuel in a furnace for 60 seconds, perhaps 18:31 est31 thats not what salt usually does 18:31 rdococ well, it kinda does to food if you stretch the definition 18:31 rdococ I don't know of any other possibilities... 18:32 Krock combine salt with mese and make glitter 18:32 rdococ I know it doesn't make sense in the context of smelting, but there's no way to separate foods that need to be cooked from lumps 18:32 rdococ (of ore) 18:33 twoelk https://forum.minetest.net/viewtopic.php?f=9&t=11820 <=the thirsty mod :-D 18:35 twoelk caverealms has a salt-crystal-biome https://forum.minetest.net/viewtopic.php?f=11&t=9522 18:36 twoelk agriculture mod also ads some salt https://forum.minetest.net/viewtopic.php?f=9&t=13882 18:45 MinetestBot 02[git] 04thevoxelmanonyx@gmail.com -> 03minetest/minetest: Translated using Weblate (French) 13e323ba4 https://git.io/vKWVg (152016-07-12T20:44:14+02:00) 18:45 MinetestBot 02[git] 04ikmaak -> 03minetest/minetest: Translated using Weblate (Dutch) 1323933dc https://git.io/vKWV2 (152016-07-12T20:44:14+02:00) 18:45 MinetestBot 02[git] 04srifqi -> 03minetest/minetest: Translated using Weblate (Indonesian) 13bda12dd https://git.io/vKWVa (152016-07-12T20:44:14+02:00) 18:55 MinetestBot 02[git] 04est31 -> 03minetest/minetest: Run updatepo.sh 137eeb735 https://git.io/vKWrt (152016-07-12T20:50:20+02:00) 18:55 MinetestBot 02[git] 04est31 -> 03minetest/minetest: Update minetest.conf.example, and settings_translation_file.cpp 1324ca754 https://git.io/vKWrq (152016-07-12T20:49:33+02:00) 19:02 DonaldTrump WE HAVE TO MAKE MINETEST GREAT AGAIN 19:06 paramat lol 19:14 yusf Is there a way to disable a specific mod from a subgame, in world.mt for example? 19:17 rubenwardy Should make a bot to join channels and say: 19:18 rubenwardy "WE HAVE TO MAKE " + channel.toUpperCase().replace("#","") + " GREAT AGAIN!" 19:18 * est31 joins #hillary 19:21 Krock too bad there's no trap channel like on Rizon :3 19:24 DI3HARD139 I love the bots Rizon has 19:24 * est31 joins #uranus 19:24 est31 bad joke :) 19:24 DI3HARD139 That one sounds like a trap 19:25 DI3HARD139 Yep its "that" uranus 19:25 Krock why joke? 19:25 Krock not sure if it's a trap :3 19:25 DI3HARD139 eh. Depends on ur stance on "gay" 19:26 DI3HARD139 as I just found out. Its not the planet "Uranus" as I thought it was. 19:27 Krock I've read u-anus first, then thought: "Oh it actually means Uranus" 19:27 Krock was kinda disappointed after "bad joke :)" 19:28 swift110-phone lol 19:29 swift110-phone make a world xals 19:29 swift110-phone make a world called uranus 19:29 Calinou Krock: there are K-Line channels on freenode 19:29 Krock \o/ 19:30 Fixer rubenwardy: is that you on cash server? 19:31 Fixer LOL 19:31 Calinou https://forum.minetest.net/viewtopic.php?f=17&t=15121&p=224785 19:31 Calinou "This fragmovie is gonna rule." 19:32 Krock hehe 19:34 MinetestBot 02[git] 04duane-r -> 03minetest/minetest: Lua_api.txt: Fix description of node drop behaviour 13d6865c4 https://git.io/vKWXE (152016-07-12T20:23:46+01:00) 19:34 MinetestBot 02[git] 04paramat -> 03minetest/minetest: Treegen: Improve use of signed vs. unsigned integers 1391f68e7 https://git.io/vKWXu (152016-07-12T20:22:26+01:00) 19:34 DI3HARD139 @Calinou Great find! lol 19:35 Fixer Calinou: flawless paint.exe 19:35 DI3HARD139 I hate to ask this again but. What was the line that needs to be added to cmake to enable the debug build? 19:36 Fixer DI3HARD139: -DCMAKE_BUILD_TYPE=Debug 19:37 DI3HARD139 tyvm 19:38 swift110-phone would love minetest for osx 19:38 FirePowi Compile it on OS X ? 19:39 Calinou it is in Homebrew, swift110-phone 19:39 Calinou http://www.minetest.net/downloads/ 19:39 swift110-phone i mean play it on my ipas 19:39 swift110-phone ipas 19:39 swift110-phone ipad 19:40 Calinou oh, iOS is not going to happen 19:40 Calinou I don't think we can do it legally (LGPLv2.1+) 19:40 Calinou and nobody seems to be motivated to do it anyway 19:40 swift110-phone oh ok 19:40 Calinou but we could at least distribute it for jailbroken devices, if someone manages to do it 19:40 * DI3HARD139 loves Android! 19:41 swift110-phone android sucks sometimes 19:41 FirePowi iOS sucks everytimes. 19:41 DI3HARD139 that reminds me. I've been meaning to test Android 5.0 x86-64 on my PC 19:46 Krock Calinou, sorry for destroying your beautiful website 19:46 swift110-phone ok 19:46 swift110-phone ios lol 19:52 MinetestBot 02[git] 04t4im -> 03minetest/minetest: Builtin/profiler: Replace game profiler (#4245) 13d7060c2 https://git.io/vKWyI (152016-07-12T21:51:10+02:00) 20:26 yusf No-one knew how to disable individual subgame mods? (without deleting them ofc) 20:28 KaadmY yusf: don't think you can 20:29 yusf KaadmY: I tried load_mod_yadayada = false in world.mt to sort of override something, but it didn't work :( 20:30 Krock Like those in "worldmods" you can't disable them 20:34 yusf Huh. 20:35 yusf Since the lord of subgames kaadmy is here I might as well ask if server-side fonts is possible. Are they? 20:35 KaadmY nope 20:35 KaadmY only client-side 20:35 KaadmY have to change the client config manually to do custom fonts :/ 20:35 * Calinou just bought the Kenney 1/2 assets 20:36 Calinou will upload them and all :) 20:38 KaadmY what license are they under? 20:38 KaadmY because most are also under CC0 20:42 yusf KaadmY: Alright, thanks! 20:42 Calinou KaadmY: both packs are CC0 20:46 KaadmY Calinou: btw do you know Kenney Studio's demo or something is on itch.io for ~$20? 20:49 Calinou KaadmY: I heard about it, yes 21:07 rubenwardy Fixer: no 21:11 hisforever Hi I have a problem , I was searching for flowers and hit set home instead of go home. is there anyway I can teleport to coordinates? 21:12 KaadmY hisforever: are you on a server, or singleplayer? 21:12 hisforever server 21:12 KaadmY hmm 21:13 KaadmY you can teleport, but you either need the "teleport" priv, or you'll have to ask someone who does 21:14 hisforever is there a way I can see where I am? 21:14 KaadmY press F5 21:14 hisforever thanks kaadm brb 21:22 hisforever Kaadmy thanks I found my home thanks to your help 21:24 KaadmY np 21:24 KaadmY hisforever: you should also set your current home :) 21:25 hisforever I already did Kaadmy ty again 21:35 MinetestBot 02[git] 04est31 -> 03minetest/minetest: HTTP lua API docs: correct some function references 136621dae https://git.io/vKlvf (152016-07-12T22:47:14+02:00)