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JamesTait |
Good morning all! Happy Wednesday, and happy Embrace Your Geekness Day! 😃 |
09:04 |
ThomasJaguar1212 |
oh hello. :) |
09:08 |
Szkodnix |
hey there :) |
09:08 |
Szkodnix |
nice to see such positive community here :) |
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10:03 |
lisac |
Hello |
10:03 |
lisac |
I've got a problem with my language, it is Serbian Cyrilic, I compiled MT with gettext support. But it doesn't seem to load. |
10:03 |
lisac |
I do get this, with --verbose |
10:03 |
lisac |
Message locale is now set to: LC_CTYPE=sr_RS.utf8latin;LC_NUMERIC=C;LC_TIME=sr_RS.utf8latin;LC_COLLATE=sr_RS.utf8latin;LC_MONETARY=sr_RS.utf8latin;LC_MESSAGES=sr_RS.utf8latin;LC_PAPER=sr_RS.utf8latin;LC_NAME=sr_RS.utf8latin;LC_ADDRESS=sr_RS.utf8la |
10:04 |
lisac |
but, text is still in English. |
10:04 |
lisac |
I renamed the folder to sr_RS, after it failed to show up as sr_Cyrl |
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MinetestBot |
[git] tenplus1 -> minetest/minetest_game: Beds: Save respawn position when entering bed, only read bed spawns once d7a7456 https://git.io/vK8Bp (2016-07-13T14:45:30+01:00) |
13:49 |
MinetestBot |
[git] t4im -> minetest/minetest_game: Doors: Fix missing node parameter passing b749549 https://git.io/vK8Bh (2016-07-13T14:45:18+01:00) |
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17:23 |
JohnnyComeL8ly |
MT'rs, good afternoon! |
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17:37 |
Passant |
hi there, i just restartet my minetestserver and now it fauls with segfault - i already tried to recompile a fresh version and reverted my change i did in a mod before....i need help :o |
17:37 |
Passant |
*fails |
17:39 |
Out`Of`Control |
what version? |
17:39 |
Out`Of`Control |
Passant: you could disable that mod |
17:40 |
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17:42 |
Passant |
Out`Of`Control: it was on #04fb109 and is now on the latest git state - the mod is already removed |
17:42 |
Out`Of`Control |
do you have copy of old one? |
17:43 |
Passant |
default settings with new map and sqlite seems fine |
17:43 |
Passant |
Out`Of`Control: yes i backed it up before replacing |
17:43 |
Passant |
i...guess my english is not that good at this point, sorry^^ |
17:44 |
Out`Of`Control |
Passant: can you paste to a site or in query error you get |
17:44 |
Krock |
^ looks fine to me :) |
17:44 |
Out`Of`Control |
hi Krock |
17:44 |
Krock |
hi Out`Of`Control |
17:46 |
Passant |
https://haste.tchncs.de/tuzayeweze.vbs |
17:46 |
Krock |
ah, the holy segfault is back |
17:47 |
Passant |
yeah |
17:47 |
Passant |
i made an issue because of that in the past but a new built minetest helped - this time not |
17:49 |
Passant |
is there maybe something bad 'cached' which can be removed? |
17:50 |
Out`Of`Control |
with other map it works fine? |
17:50 |
Passant |
yes |
17:51 |
Out`Of`Control |
you could try disable mods, enable one by one to see what cause it |
17:52 |
Passant |
it would be odd if its a mods fault...nothing changed...just a change in a mid which is already removed and a restart o.O but...will try... |
17:55 |
Passant |
oh come on :( |
17:55 |
Passant |
removing worldmods, create new one, add whitelist mod to it, did the trick -.- |
17:56 |
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18:00 |
Passant |
nah what da heck, another pipeworks issue.... >_> |
18:05 |
Passant |
any ideas how to solve this? i cannot start with the mod to find out construction issues/full pipes... |
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18:43 |
Passant |
no further ideas here? :( |
18:44 |
Out`Of`Control |
Passant: i can't see what cause segfault |
18:45 |
Out`Of`Control |
Passant: you could try compile with debug maybe there is more info |
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19:02 |
Passant |
Out`Of`Control, sadly there isn't |
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19:17 |
Passant |
https://github.com/minetest/minetest/issues/4316 |
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20:00 |
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20:05 |
Passant |
Out`Of`Control: you was offline when i answered... i created this issue https://github.com/minetest/minetest/issues/4316 with debug and gdb |
20:06 |
Out`Of`Control |
oh |
20:07 |
Passant |
and i did just now a mv luaentities luaentities.old with success - but the file is so huge that i dont know how to find out the bad entity :D |
20:09 |
Out`Of`Control |
good that you find what cause segfault |
20:09 |
Passant |
oh, wait, does this file contain the stuff in the tubes? |
20:09 |
Out`Of`Control |
i think yes |
20:11 |
Passant |
Out`Of`Control: should i try an echo > luaentitys and go back to production? :P after a short search i didn't found official docs about this file |
20:11 |
Out`Of`Control |
its technic modpack? |
20:12 |
Passant |
no, still pipeworks |
20:12 |
Passant |
i found local filename = minetest.get_worldpath().."/luaentities" inside pipeworks |
20:12 |
Out`Of`Control |
i don't know |
20:12 |
Passant |
https://github.com/minetest-mods/pipeworks/search?utf8=%E2%9C%93&q=luaentities |
20:13 |
Passant |
i just wanna be sure about this file before i'll go back to public production |
20:14 |
Passant |
sounds like something from minetest itself https://forum.minetest.net/viewtopic.php?f=5&t=837 |
20:14 |
Out`Of`Control |
you could disable that mod for a while |
20:15 |
Passant |
this would cause random serverkills by stupid players diggin' unknown nodes |
20:15 |
Passant |
also we have alot players loving to build with this stuff, autominer e.g |
20:16 |
Passant |
VanessaE: are you here? can you tell me how safe it is to clear the luaentities file since it may contain the stuff in a tube which may cause the segfault? |
20:23 |
Passant |
hm ... |
20:24 |
Passant |
maybe Krock? |
20:24 |
Krock |
I have no idea about segfaults |
20:25 |
Krock |
^ Is a Windows user |
20:25 |
Passant |
Krock: i already found out that minetest starts without the luaentities file - but i have fear to go into production just with removing or clearing it |
20:26 |
Krock |
then rename it? |
20:26 |
Passant |
:D |
20:27 |
Passant |
i just dont know if minetest reindex it or whatever will happen since i never had todo with it. i just read that it is an index |
20:27 |
VanessaE |
nore: ^^^ |
20:28 |
nore |
Oh |
20:28 |
nore |
If you remove it completely |
20:28 |
nore |
You'll lose all items in tubes |
20:28 |
Krock |
the mod that needs the file will simply generate a new one |
20:29 |
nore |
But it shouldn't crash |
20:29 |
Passant |
this is really good to know, thanks <3 |
20:32 |
Krock |
hmm.. I should study irrlicht a bit more, so it's possible to add hlsl shaders. For tuning movies they're amazing |
20:36 |
Calinou |
but Direct3D is evil :| |
20:37 |
Calinou |
OpenGL/Vulkan are the future |
20:37 |
Krock |
everything that comes from M$ is evil :< |
20:38 |
Calinou |
no, not everything is |
20:38 |
Calinou |
they make open source stuff now, which is fine to me usually :) |
20:38 |
Krock |
^^ |
20:49 |
arno_ |
Hi. Where is the debug.txt file located? |
20:50 |
shangul |
MT_PATH |
20:52 |
Krock |
arno_, Linux standalone, Linux run_in_place or Windows? |
20:52 |
arno_ |
Krock: installed from debian package |
20:52 |
Krock |
s/standalone/systemwide/ |
20:52 |
shangul |
on linux ~/.minetest/ |
20:53 |
Krock |
in your userpath |
20:53 |
Krock |
"porting::path_user + DIR_DELIM + DEBUGFILE;", main.cpp |
20:54 |
Krock |
if it's not there, check the directory where the Minetest executable is |
20:54 |
Taoki[laptop] |
[23:37:53] <Krock> everything that comes from M$ is evil :< |
20:54 |
Taoki[laptop] |
No, not everything. Just Windows 10. |
20:55 |
Krock |
Taoki[laptop], there are many people around that could extend that "list of evil things" :P |
20:55 |
Krock |
just Windows 10? I'm not sure |
20:55 |
arno_ |
shangul: thanks |
20:56 |
everamzah |
a world without microsoft is like a world without sunshine |
20:56 |
Taoki[laptop] |
Well they definitely DO a lot of evil tthings. Win 10 is a case where the product itself is built on evil, though... not just actions they take on that product. |
20:56 |
* everamzah |
trolls away |
20:56 |
arno_ |
shangul Krock: I don't see a debug.txt file there :( |
20:56 |
Krock |
troll_cnt--; |
20:56 |
Taoki[laptop] |
everamzah: Who needs a world with gates and windows? ;) |
20:56 |
Krock |
arno_, did you check the directory where your executable is? |
20:56 |
Taoki[laptop] |
(I forgot who once made that famous pun) |
20:57 |
Krock |
Windows is like an air conditioner. When you open a window it stops working. |
20:58 |
Krock |
(Don't remember the source of this one too) |
20:58 |
Taoki[laptop] |
Haha, nice. |
20:58 |
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20:59 |
arno_ |
Krock: yes, it's not there either |
20:59 |
Krock |
could it be that no debug file has been generated yet? |
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