Time |
Nick |
Message |
00:18 |
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00:21 |
hisforever |
thanks stormchaser3000 for letting me in the server |
00:26 |
jordan4ibanez |
Is there any way to get all the items in a group? |
00:31 |
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00:34 |
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03:21 |
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03:55 |
Hijiri |
jordan4ibanez: Other than getting the item list and filtering it out? |
03:56 |
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03:59 |
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04:16 |
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04:16 |
rocky1138 |
yo |
04:17 |
rocky1138 |
is port 30000 assumed by clients for servers if I just type an address in? |
04:18 |
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05:06 |
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05:21 |
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05:36 |
jordan4ibanez |
Can we have this as a builtin function? http://pastie.org/10903713 |
05:41 |
hmmmm |
already exists. |
05:43 |
jordan4ibanez |
hmmmm, what is the function called? |
05:44 |
hmmmm |
vector.distance |
05:48 |
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08:00 |
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08:06 |
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09:05 |
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09:19 |
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09:21 |
everamzah |
http://pastebin.com/x3ag0Wb0 |
09:22 |
Krock |
it's all gpl3 |
09:22 |
everamzah |
https://forum.minetest.net/viewtopic.php?f=50&t=14069&p=208214#p208214 <-- maybe i'm wrong |
09:23 |
Volkj |
i used some code from default mod and i put GPL3 on github, is it right? |
09:24 |
Krock |
he can't license it as WTFPL, this would affect all mods |
09:24 |
Krock |
Volkj, yes. that's possible |
09:24 |
everamzah |
lgpl2 -> gpl3 is ok. lgpl2 -> wtfpl probably not so much |
09:24 |
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09:25 |
Krock |
right. you can close the source more but not "downgrade" |
09:26 |
Krock |
because WTFPL removes .. all right |
09:26 |
Krock |
s |
09:26 |
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09:27 |
everamzah |
http://imgur.com/fg4z5Fm |
09:27 |
* everamzah |
wonders if one can enable/disable public server listing now |
09:27 |
Krock |
or simply switch to singleplayer and back |
09:28 |
everamzah |
ah! ver good |
09:28 |
Krock |
yes, that's possible. Just change the URL |
09:35 |
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09:36 |
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09:40 |
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09:49 |
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09:50 |
everamzah |
rdococ: |
09:50 |
everamzah |
rdococ: #minetest-dev is for core engine C++ stuff and minetest_game i think |
09:52 |
everamzah |
i dunno about needing a node for every signal, tho, sorry |
09:52 |
everamzah |
(sounds interesting tho, a light mesecons i mean) |
09:53 |
rdococ |
oh |
09:53 |
rdococ |
I always thought it was also for modding |
09:54 |
everamzah |
i did too, initially, hehe |
09:54 |
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PseudoNoob joined #minetest |
09:55 |
rdococ |
ty for telling me |
09:55 |
everamzah |
you're welcome |
09:56 |
rdococ |
I was planning on adding N and P type wiring, like a stripped down version of mesecons that you can still use to make stuff with |
09:58 |
everamzah |
i just did a search for n and p type wiring and now i'm even more confused. :D |
09:58 |
rdococ |
um... so basically, P would flow to N, but not vice versa |
09:58 |
rdococ |
I...think? |
10:00 |
everamzah |
sounds interesting |
10:00 |
rdococ |
yes, P to N but not vice versa |
10:00 |
rdococ |
I think it's used in real life and can be used to make transistors, but I'm not entirely sure |
10:00 |
rdococ |
so it'd be like a light mesecons |
10:00 |
rdococ |
I plan on calling it basicons |
10:00 |
everamzah |
ohhh that's good |
10:01 |
rdococ |
should I take a look at the mesecons' code? |
10:02 |
everamzah |
no |
10:03 |
rdococ |
they don't want anyone to see it, or...? |
10:03 |
everamzah |
haha, it's lgpl or something, so that's not it. i was being silly |
10:03 |
everamzah |
i looked inside it once, saw a bunch of odd looking files, and quickly exited |
10:04 |
rdococ |
lgpl? |
10:04 |
everamzah |
lesser gpl |
10:04 |
rdococ |
gpl? |
10:04 |
everamzah |
the license, yeah, lemme get a link |
10:04 |
everamzah |
https://github.com/Jeija/minetest-mod-mesecons/blob/master/LICENSE.txt |
10:05 |
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10:05 |
everamzah |
https://en.wikipedia.org/wiki/GNU_General_Public_License |
10:05 |
JamesTait |
Good morning all! Happy Monday, and happy Cheer Up The Lonely Day! 😃 |
10:06 |
rdococ |
maybe it just means you have to give credit? I dunno |
10:06 |
Calinou |
everamzah: if you want to have your code in Minetest upstream, it has to be LGPLv2.1+ or compatible. thus, not LGPLv3 |
10:06 |
rdococ |
either way, I'm gonna try without looking |
10:06 |
Calinou |
so it's suggested you don't look at it if you want to have a chance to get your mod upstream |
10:07 |
everamzah |
rdococ: that's what i was going for. if you do it from scratch maybe it'll at least feel ... different |
10:07 |
everamzah |
lol |
10:07 |
rdococ |
nah, a lighter version of mesecons? |
10:07 |
rdococ |
well |
10:07 |
rdococ |
it depends |
10:07 |
rdococ |
I don't believe mesecons are included in the default game |
10:07 |
rdococ |
maybe a lighter version could be |
10:08 |
everamzah |
no, but if you make an amazing mesecons-LIKE mod and it's lgpl2 then maybe it will yea |
10:09 |
everamzah |
or even lgpl3 i guess |
10:09 |
everamzah |
oh oh nvm Calinou |
10:09 |
rdococ |
why isn't mesecons in the default anyway? |
10:09 |
everamzah |
how come you say it has to be LGPLv2.1+ but not LGPLv3... isn't lgpl3 lgpl2.1+ ?? |
10:09 |
everamzah |
i mean, that doesn't qualify? |
10:09 |
everamzah |
because mesecons is humugor |
10:10 |
rdococ |
humugor? |
10:10 |
everamzah |
gigantor |
10:10 |
rdococ |
okay now I'm confused |
10:10 |
everamzah |
to me it's like another game entirely |
10:10 |
rdococ |
wow, really? |
10:10 |
everamzah |
every now and then i try to use mesecons/digilines (or w/e it's called) or even technic -- and each time fail face first |
10:10 |
rdococ |
I never really delved into it |
10:11 |
rdococ |
hmm... maybe a simpler version is, actually, in order |
10:11 |
everamzah |
i can never get that stuff to work. yes, i think you're onto something |
10:12 |
rdococ |
should I use the raillike drawtype? |
10:13 |
everamzah |
i think the new NDT_CONNECTED perhaps? |
10:13 |
rdococ |
I only have one placeholder texture though |
10:13 |
rdococ |
NDT_CONNECTED? |
10:15 |
rdococ |
I plan on having two versions, a positive and negative, and I want the two to connect to eachother |
10:15 |
everamzah |
sounds explosive |
10:15 |
everamzah |
i dunno about this stuff tho |
10:16 |
rdococ |
positive would flow to negative, but not vice versa |
10:16 |
everamzah |
i just guessed ndt_connected b/c i thought it was used in technic cabling, but i don't see it |
10:16 |
rdococ |
well, I haven't got the functionality working yet, nevermind the graphics |
10:17 |
everamzah |
oh maybe it is... here it is in lua_api: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L641 |
10:17 |
everamzah |
and here in technic cabling: https://github.com/minetest-technic/technic/blob/master/technic/machines/register/cables.lua#L25 (lgpl2) |
10:19 |
rdococ |
hmm...would I need a new node for each level, or can I make the texture brighter or darker based on something like param2? |
10:20 |
everamzah |
no dynamic texture changes, AFAIK |
10:20 |
everamzah |
i think node swapping is what's used generally for that (a la furnace) |
10:20 |
rdococ |
so would I need a new node for every level? |
10:20 |
everamzah |
maybe. i can't say for certain |
10:20 |
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10:21 |
everamzah |
if you want one node to have a different texture for each of its states, then i think that's not possible unless you register a new node for each state |
10:21 |
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10:22 |
rdococ |
okay |
10:22 |
everamzah |
i mean, i hope i'm wrong heh |
10:22 |
everamzah |
well |
10:22 |
rdococ |
should I do the actual mechanics of the wiring in ABMs, or something else which I don't know about? |
10:22 |
everamzah |
signs_lib, i think, uses entities as upright sprites to display text. you could do something similar, perhaps |
10:22 |
everamzah |
there's nodetimers too, not sure how you'll want to implement tho |
10:23 |
rdococ |
knowing me, I'll implement it in the worst way possiblwe |
10:23 |
everamzah |
ABMs probably make the most sense |
10:24 |
rdococ |
what about when it's updated? since I plan on making it instant like redstone, I guess |
10:25 |
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10:25 |
everamzah |
i don't really know TBH. i'm thinking metadata |
10:26 |
everamzah |
|---o--- | is button, you press, and want `o' to be updated? - are wires |
10:26 |
everamzah |
i think mesecons uses ABM to propagate state. from one wire to the next. i could (and probably am) wrong |
10:27 |
rdococ |
I want - to be updated too, that's what I mean |
10:27 |
everamzah |
(experts probably sleeping, stuck with me) |
10:27 |
everamzah |
so they're always checking for state changes on their connections |
10:27 |
everamzah |
using an ABM. |
10:29 |
Calinou |
everamzah: LGPLv3 is not compatible with LGPLv2.1+ |
10:29 |
everamzah |
| lever would be a nodetimer probably. - wires would probably be ABMs checking the state of their connectors. o would be .. |
10:29 |
everamzah |
well what's the plus for then? |
10:29 |
everamzah |
heh |
10:29 |
everamzah |
(probably if i read the license i'd know lol) |
10:30 |
Calinou |
LGPLv3 fixes loopholes found in 2.1 |
10:30 |
Calinou |
but, not everyone likes it because it's longer |
10:30 |
Calinou |
it's ultimately why celeron55 did not choose GPLv3/LGPLv3 |
10:30 |
everamzah |
i just thought the plus meant "or any later version" which was an option |
10:31 |
* everamzah |
grabs a moxie |
10:31 |
Calinou |
it does |
10:31 |
rdococ |
I guess it only means 2.x? |
10:31 |
Calinou |
it makes it possible to upgrade the license to v3 even without having all contributors to agree |
10:31 |
rdococ |
oh |
10:32 |
Calinou |
rdococ: LGPL v2 is v2 *only*, v2.1 is v2.1 *only* |
10:32 |
everamzah |
but not to insert lgpl3 _into_ lgpl2... i think i understand |
10:32 |
Calinou |
but v2+ is "v2 or any later version" |
10:32 |
Calinou |
yeah, that |
10:32 |
rdococ |
Calinou: yes, I know |
10:32 |
rdococ |
we're talking about v2.1+, right? |
10:33 |
Calinou |
yes, and v2.1+ does allow incorporating v3 code (or v3+), but the resulting code must be distributed under v3 or v3+ |
10:33 |
Calinou |
but the Minetest team doesn't want this |
10:33 |
everamzah |
which is another topic entirely |
10:34 |
Calinou |
just like you're allowed to take GPL code in a permissively licensed project; but you need to distribute the combination as GPL |
10:36 |
everamzah |
take gpl code from inside a permissively license project? what does that mean, because i thought gpl was restrictive licensing |
10:36 |
Calinou |
let's say I have a MIT-licensed project (permissive license) |
10:36 |
everamzah |
ok |
10:36 |
Calinou |
I am allowed to use a GPL library, because MIT is GPL-compatible |
10:37 |
Calinou |
but, my MIT project falls under GPL terms when used with the library |
10:37 |
Calinou |
(which is legal, but not always desirable) |
10:37 |
Calinou |
this is the reason lots of people are ditching the GPL these days, or being very dismissive of it |
10:37 |
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10:38 |
everamzah |
interesting |
10:39 |
everamzah |
i don't understand it, but i'm a loyalist |
10:39 |
shangul |
where is hunger mod |
10:39 |
everamzah |
as long as rms is alive gpl latest and greatest (sorry lol) |
10:39 |
shangul |
? |
10:39 |
everamzah |
which one? |
10:39 |
everamzah |
https://github.com/blockmen/hud_hunger |
10:39 |
everamzah |
modpack containing hunger mod |
10:39 |
everamzah |
https://github.com/tenplus1/hud_hunger also |
10:41 |
everamzah |
there's also https://github.com/minetest-mods/stamina |
10:41 |
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10:42 |
rdococ |
what about a better combat mod? like minecraft 1.9+ combat, I think |
10:42 |
everamzah |
never played minecraft |
10:42 |
everamzah |
minetest melee is not that bad |
10:42 |
rdococ |
I've never really meleed in minetest... but when I have PvEd, it's not that bad |
10:43 |
Calinou |
I think rdococ wants shields :P |
10:43 |
Calinou |
maybe dual wielding, too |
10:44 |
Calinou |
which is really useful by the way |
10:44 |
rdococ |
nah, I meant the sword sweep |
10:44 |
rdococ |
but dual wielding sounds good too |
10:44 |
everamzah |
that does sound interesting |
10:45 |
rdococ |
and maybe a longer cooldown on the sword |
10:45 |
rdococ |
having a 1 sec cooldown would make it more strategic, I guess |
10:45 |
rdococ |
that's how I perceived Minecraft's combat update anyway |
10:46 |
everamzah |
being able to parry would be nice |
10:46 |
Calinou |
the cooldown is tweakable, it's full_punch_interval |
10:46 |
Calinou |
everamzah: it was removed in Minecraft because it was useless |
10:46 |
Calinou |
anyway, this requires core modifications to be done, it's not doable using just Lua |
10:46 |
everamzah |
what was removed? |
10:46 |
Calinou |
parrying |
10:46 |
everamzah |
i just mean being able to block with a shield, basically. i maybe used the wrong word |
10:47 |
rdococ |
I think swords used to be able to block |
10:47 |
rdococ |
(in minecraft) |
10:48 |
rdococ |
which doesn't sound terrible with a cooldown, but minecraft pvp then was just spam click, and it didn't even block anything |
10:49 |
everamzah |
if you had to pick, basicons seems more interesting |
10:51 |
rdococ |
yeah... |
10:52 |
everamzah |
don't get me wrong, i would be interested in a better PvP experience. imo it's nonexistent |
10:53 |
everamzah |
it's like, to me, PvP is an excuse to get along and cooperate. just more fulfilling when you're given the choice. |
10:54 |
everamzah |
of course, factions battling over resources heh heh classic |
11:00 |
Calinou |
rdococ: yeah blocking in Minecraft sucked |
11:00 |
rdococ |
pvp in Minecraft general sucked |
11:01 |
Calinou |
well it's getting OK, but considering Minecraft-style games are in general quite easy to cheat in... |
11:01 |
Calinou |
(Minetest is affected by this too, even more than Minecraft) |
11:01 |
Calinou |
if you want to battle players, play an FPS :P |
11:05 |
Krock |
I once met a person who would be a good C++ dev because he made his own cheat client to fill a room with blocks, digging all ores around him and so on :3 |
11:06 |
Krock |
the noclip and fly part is one of the easiest cheats |
11:06 |
* everamzah |
faints |
11:06 |
* Krock |
sells everamzah secretly to the mafia for $100 |
11:07 |
everamzah |
not a bad price |
11:07 |
Krock |
:P |
11:07 |
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11:11 |
rdococ |
first time I've actually had to deal with some lua patterns |
11:17 |
everamzah |
zung gu zung gu gu zung gu zeng |
11:18 |
everamzah |
https://www.youtube.com/watch?v=3EtSPUAFkeg |
11:21 |
Volkj |
picture a dungeon master following you with that song |
11:22 |
everamzah |
as has happened to me on more than one occasion |
11:22 |
Krock |
That's the proof that contentless songs exist since a long, too long time |
11:22 |
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11:25 |
everamzah |
yes. |
11:26 |
rdococ |
my code is messy, very messy, but I hope it works |
11:27 |
rdococ |
I think I should add some textures though |
11:27 |
Krock |
Is this right to make monies? |
11:27 |
Krock |
$ make monies |
11:28 |
everamzah |
money makes money? |
11:28 |
Krock |
meant as Linux command |
11:30 |
everamzah |
oh. *smacks forehead* |
11:30 |
rdococ |
ugh, making each texture is so boooring |
11:31 |
rdococ |
fill with green. save as. fill with brighter green. save as... |
11:31 |
rdococ |
green for positive |
11:31 |
rdococ |
even if doing this feels more negative |
11:34 |
everamzah |
https://www.youtube.com/watch?v=WkphXAgqblo |
11:35 |
Krock |
https://www.youtube.com/watch?v=SQoA_wjmE9w |
11:36 |
everamzah |
why you gotta do me like that? |
11:36 |
Krock |
huh |
11:36 |
everamzah |
lol |
11:39 |
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11:39 |
rdococ |
I'm really tired, I keep making mistakes in my lua code |
11:39 |
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11:40 |
everamzah |
if you're tired, you should sleep |
11:41 |
rdococ |
nah, I woke up recently |
11:41 |
rdococ |
and I couldn't if I tried |
11:42 |
rdococ |
minetest is laggy |
11:42 |
rdococ |
is it the mod...? |
11:42 |
rdococ |
can't imagine an ABM being laggy |
11:42 |
rdococ |
unless you change lots of nodes |
11:43 |
everamzah |
ye it's the reason mesecons/technic is sometimes avoided on servers |
11:44 |
everamzah |
it's a beast |
11:46 |
rdococ |
I can't get the ABM to work... does set_node even work for this? |
11:47 |
everamzah |
maybe minetest.swap_node |
11:47 |
everamzah |
i'd have to see the code, i'm a novice myself |
11:50 |
rdococ |
it doesn't seem to work |
11:53 |
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11:54 |
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12:02 |
rdococ |
grrr |
12:03 |
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12:04 |
rdococ |
abms only work in active blocks? |
12:04 |
rdococ |
but wouldn't placing a node in a block make the block active? |
12:05 |
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12:05 |
rdococ |
oh well duh |
12:07 |
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12:07 |
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12:08 |
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12:11 |
rubenwardy |
Does anyone here speak Portuguese? |
12:12 |
rubenwardy |
There's two short sentences I'd like to know the meaning of |
12:12 |
rubenwardy |
Google translate sucks |
12:12 |
rubenwardy |
It's from my ap |
12:12 |
rubenwardy |
p |
12:12 |
VanessaE |
shoot. |
12:12 |
rubenwardy |
eu posso instalar. eu tenho psafe total na lista de aplicativos |
12:12 |
VanessaE |
oh, portugese, nevermind |
12:13 |
VanessaE |
rough guess he can't find Minetest on his OS's list/repository of approved apps, and wants to install it by hand. |
12:14 |
rubenwardy |
google translate says: I can install. I have full PSafe in the application list |
12:14 |
VanessaE |
well I'm wrong :) |
12:14 |
rubenwardy |
https://play.google.com/store/apps/details?id=com.psafe.msuite&hl=en_GB |
12:14 |
rdococ |
the first one probably is "I can install." |
12:14 |
rubenwardy |
PSafe is antivirus software |
12:15 |
rdococ |
infact, it actually looks like google translate made a good job |
12:15 |
rdococ |
even though I dunno what portuguese is |
12:15 |
rdococ |
I mean I haven't learned it |
12:15 |
rdococ |
I know it's a language |
12:15 |
rdococ |
wow what a messup |
12:15 |
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12:16 |
rubenwardy |
I visited portugal for a holiday, and know some basics, but I'm not sure what psafe is meant to mean |
12:16 |
VanessaE |
maybe his anti-virus is blocking Minetest |
12:16 |
VanessaE |
because it's not using a proper installer perhaps. |
12:16 |
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12:16 |
rubenwardy |
the review for that antivirus all say that it's a scam |
12:17 |
rubenwardy |
and does nothing |
12:18 |
Volkj |
even translating as "i can install. I have psafe Total in the application list", what does it means? |
12:18 |
rubenwardy |
It's a 5 star review |
12:18 |
rubenwardy |
Maybe he's saying that the app is virus free |
12:20 |
Volkj |
second part may be translated as "i have psafe total in the list of applications" as it has installed |
12:20 |
Volkj |
maybe the first part is similar to "i advice to install it" |
12:20 |
Volkj |
not portuguese, but guessing |
12:21 |
rubenwardy |
God, this globalised customer service thing is difficult :D |
12:22 |
rubenwardy |
mostly being facetious |
12:23 |
Volkj |
last guess: install it, i already had. |
12:23 |
Volkj |
btw, about 5 stars reviews: https://www.reddit.com/r/firefox/comments/4rxof8/psa_ghostery_still_manipulating_ratings_removing/ |
12:24 |
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12:24 |
rubenwardy |
well, I'm not paying for fake ones |
12:24 |
rubenwardy |
Someone else may be making negative ones |
12:24 |
rubenwardy |
like the 1* |
12:24 |
Volkj |
usually the more reliable are the 2/3 stars ones |
12:24 |
rubenwardy |
Yeah |
12:25 |
rubenwardy |
1* reviewers are usually OMG IT DOESNT WORK I TRIED TAPPING THE SYMBOL BUT CHROME OPENED INSTEAD PLS ALSO ADD FIVE NIGHTS AT FREDDIES AND CALL OF DUTY MODS THKS |
12:26 |
Calinou |
play CS: GO, you will be a native Russian speaker in no time |
12:26 |
* Calinou |
runs |
12:27 |
rdococ |
PSafe is a rogue? |
12:28 |
rubenwardy |
The app reviews say it doesn't work, but they could be faked |
12:28 |
rdococ |
true |
12:28 |
rubenwardy |
I'd just stick with AVG |
12:31 |
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12:31 |
cd2 |
hi :) |
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12:40 |
rdococ |
it works but it's laggy and slow, kinda |
12:40 |
rubenwardy |
hi cd2 |
12:41 |
rubenwardy |
heh, rdococ |
12:41 |
rubenwardy |
I don't really notice it |
12:41 |
rdococ |
notice what...? |
12:41 |
rubenwardy |
slow |
12:41 |
rdococ |
oh, you mean lag in general |
12:41 |
rubenwardy |
slowness of avg |
12:41 |
rdococ |
oh |
12:41 |
rdococ |
I was talking about my basicons idea |
12:41 |
rubenwardy |
ohhhh |
12:41 |
rubenwardy |
ok |
12:42 |
rubenwardy |
is that a new electronics mod? |
12:42 |
rdococ |
I guess so |
12:42 |
rdococ |
P- and N- type semicons (me and someone else decided to give the name "semicons" to all electronic things in block games and stuff) |
12:43 |
rdococ |
(so it has nothing to do with semiconductors |
12:43 |
rdococ |
(Except for the p-n thing |
12:43 |
rubenwardy |
do they work as diodes? |
12:43 |
rdococ |
yes, basically |
12:43 |
rubenwardy |
and gates |
12:43 |
rdococ |
I guess |
12:43 |
rubenwardy |
awesome |
12:44 |
rubenwardy |
Just need to combine a load of them into NAND gates, and then make a computer |
12:49 |
rdococ |
if I can bother to make the textures |
12:49 |
rdococ |
I need sixteen shades of red and sixteen shades of green... |
12:49 |
rdococ |
or can I just do colors? |
12:54 |
rdococ |
can I do a transparent overlay at varying transparnecies? |
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13:05 |
rubenwardy |
cd2: I wish you'd at least maintained partial compatibility with default |
13:07 |
cd2 |
hmm, ok |
13:08 |
* cd2 |
is going to add "partial compatibility with default" |
13:09 |
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13:09 |
rdococ |
thank you, [colorize |
13:09 |
rdococ |
for making my life easier |
13:10 |
rdococ |
can I set light_source to 15? |
13:11 |
cd2 |
I don't think so |
13:12 |
rubenwardy |
I've deleted your default folder, and put the MTG game's default there. I'm now trying to readd the stuff you've added, and delete the stuff that isn't needed (mese, nyancats) |
13:12 |
rubenwardy |
But maybe it would be best just to add the missing node |
13:12 |
rubenwardy |
+s |
13:12 |
rubenwardy |
mg_villages runs very slow in rpgtest due to the missing blocks, once you add the blocks it works |
13:14 |
rdococ |
so basically, it works... I don't know if it's suitable for diodes though, and it acts like redstone so it runs out |
13:14 |
rdococ |
should I make it so that it never runs out? it'd mean fewer blocks |
13:14 |
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13:14 |
rdococ |
actually, I still need those blocks... |
13:14 |
rdococ |
but still |
13:14 |
rdococ |
it'd reduce the 33 including one powering block, to 7 |
13:14 |
cd2 |
rubenwardy : which blocks are missing? |
13:14 |
rubenwardy |
cd2, here are the nodes and items in MTG that are not in rpgtest: https://gist.github.com/rubenwardy/9aaab52a87256482c216c055edca2bd7 |
13:15 |
rubenwardy |
not sure which are important to the houses |
13:16 |
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13:16 |
rubenwardy |
At a guess, it's default:clay |
13:16 |
cd2 |
Nice only 484 nodes are missing - that wont take long to add them </ironic> |
13:17 |
cd2 |
*it |
13:17 |
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13:18 |
rdococ |
well, I did make a working diode |
13:18 |
rubenwardy |
you won't need to add all of them |
13:19 |
cd2 |
Why dont you use a custom villages mod or RPGtest one? |
13:20 |
rdococ |
hmm... what should I make the basicons appear like in the inventory...? maybe recolored mese crystals, like negative and positive charge |
13:20 |
rdococ |
but then we'd need a neutrally charged one |
13:20 |
cd2 |
*RPGtest's |
13:20 |
rdococ |
and I need to make them appear like wires |
13:20 |
rdococ |
at the moment, they're usable but painfully slow and look like cubes |
13:20 |
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13:21 |
rubenwardy |
because the RPGtest one doesn't generate anything |
13:21 |
rubenwardy |
and I don't want to reinvent the wheel |
13:21 |
rdococ |
they do look really cool |
13:22 |
cd2 |
rubenwardy : It works very well for me |
13:24 |
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13:24 |
rdococ |
and I made them glow |
13:27 |
rubenwardy |
ok, narrowed it down, these are the missing nodes: https://gist.github.com/rubenwardy/c4257e5eaddf2a410db7ee177e29a3d1 |
13:27 |
rubenwardy |
Bit weird as some of them don't exist anyway |
13:27 |
rubenwardy |
must be buggy |
13:28 |
rubenwardy |
Ok, if the flower mod is added then it cuts out half of those |
13:30 |
cd2 |
looks better :) |
13:36 |
rdococ |
hey guys, do you think my n and p type basicons need their own, separate charged ores, or one combined ore? |
13:43 |
Krock |
make them using nyan cats |
13:43 |
Krock |
shitstorm incoming |
13:44 |
rdococ |
hide indoors |
13:44 |
rdococ |
I mean, nyan cats aren't used for anything as far as I know, but really? |
13:44 |
rdococ |
maybe I could make them use mese? |
13:44 |
rdococ |
like separating a mese crystal into two charged mese semicrystals |
13:45 |
rdococ |
wait, mesecon is kinda like silicon... I wonder if that's how they were named, or if it's just based on the word connections |
13:47 |
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13:51 |
cd2 |
rubenwardy : https://github.com/cdqwertz/rpgtest/commit/31dc0adcda7752a32e44d3e9d848d1f50c214a83 |
13:52 |
rubenwardy |
ah, thanks |
13:54 |
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13:57 |
rdococ |
should I add a neutral one, which can connect to both? |
14:08 |
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14:37 |
rubenwardy |
rdococ, you need a normal wire otherwise once the signal goes to P, it stays there (N->P, right?) |
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14:53 |
rdococ |
well, it's P->N, but you are right |
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16:03 |
hisforever |
whats the command to claim land? |
16:07 |
shangul |
u r on which server? |
16:08 |
shangul |
hisforever,^ |
16:09 |
hisforever |
let me see brb |
16:09 |
shangul |
!server lib |
16:09 |
MinetestBot |
shangul: Liberty Land | mt.rbose.org | Clients: 8/50, 7/8 | Version: 0.4.13-dev / ayntest | Ping: 18ms |
16:11 |
hisforever |
The storm (economy) is the server |
16:11 |
shangul |
i have no idea |
16:12 |
hisforever |
ok thanks for tthe comback |
16:14 |
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16:24 |
everamzah |
go 3 |
16:24 |
everamzah |
it finally happened |
16:25 |
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16:30 |
everamzah |
IIRC it's a node you craft and place in order to claim that mapblock |
16:33 |
Krock |
that's the landrush principe |
16:43 |
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19:33 |
Calinou |
wow, GitHub changed its font. |
19:43 |
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19:52 |
tpe |
So I'm not going mad. I see the Ubuntu font. |
19:55 |
Markow |
On the github page, I see: font-family: Helvetica, arial, nimbussansl, liberationsans, freesans, clean, sans-serif, "Apple Color Emoji", "Segoe UI Emoji", "Segoe UI Symbol"; |
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VanessaE |
Calinou: ah, so my eyes weren't playing tricks on me |
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20:22 |
jordan4ibanez |
Fixer, I saw the post in -dev, https://forum.minetest.net/viewtopic.php?f=9&t=14903 This adds in a slight bit of ambience |
20:25 |
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20:27 |
jordan4ibanez |
The main issue with the game right now is there's no block friction, I know it's easy to just say that and not be able to do anything about it, but when you move at one speed for the whole time without running the game feels very static and fake |
20:31 |
jordan4ibanez |
Node friction* This would also be helpful for entities, mobs, items, etc, as we could have the client check the node and guess a lot better, instead of having the server walk the client step by step with pure velocity and acceleration |
20:31 |
shangul |
is there any ball mod to play football with?i didnt search the forum yet! |
20:31 |
jordan4ibanez |
shangul, good idea |
20:32 |
shangul |
¤[16:18] <jordan4ibanez> shangul, good idea => u mean there isnt a ball mod? |
20:32 |
jordan4ibanez |
shangul, from what I see, it's from 2014, so the new api could benefit it being redone |
20:33 |
shangul |
whats from 2014? |
20:33 |
shangul |
idea? |
20:35 |
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20:35 |
jordan4ibanez |
shangul, https://forum.minetest.net/viewtopic.php?t=10374 https://github.com/kaeza/minetest-soccer |
20:35 |
jordan4ibanez |
shangul, I don't know if soccer will work |
20:36 |
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20:36 |
shangul |
saved and copied links |
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21:15 |
Fixer |
jordan4ibanez: i know |
21:15 |
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21:15 |
Fixer |
jordan4ibanez: i use ambience light + vignette |
21:16 |
jordan4ibanez |
Fixer, link to ambience light? |
21:16 |
Fixer |
jordan4ibanez: forked weather_pack is also promising |
21:16 |
Fixer |
ambience lite* |
21:16 |
Fixer |
jordan4ibanez: https://github.com/tenplus1/ambience |
21:17 |
jordan4ibanez |
I'm using a bunch of stuff, I think weather_pack is one, it's beautiful. I wish more mod packs used lbm and decorations to create spawners to spawn mobs better though, then it'd be very immersive having finite mobs in the world |
21:18 |
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21:18 |
jordan4ibanez |
Tenplus1 should try to incorporate the biome temperature into it, so it snows and rains accordingly |
21:20 |
Fixer |
jordan4ibanez: weather_pack made by other person |
21:20 |
Fixer |
jordan4ibanez: ambience lite is sounds |
21:21 |
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21:21 |
Fixer |
jordan4ibanez: i think devs were interesting in adding biome info feature, so you can get biome info and make weather depend on it |
21:22 |
jordan4ibanez |
That'd be very helpful, it'd be possible to write lua weather into the client by default, then have the server just send out if it's percipetating and have particles accordingly |
21:22 |
KaadmY |
Fixer: can you get biome at any point in 2d/3d? |
21:22 |
Fixer |
KaadmY: don't know |
21:22 |
Fixer |
KaadmY: i think not |
21:25 |
Fixer |
ugh, github has new fonts |
21:25 |
KaadmY |
Fixer: yep |
21:25 |
KaadmY |
several people already mentioned it |
21:32 |
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21:41 |
rubenwardy |
interesting https://framadrive.org/index.php/s/7S65Ci8Xrn7Apgw#pdfviewer |
21:41 |
rubenwardy |
teacher's ppt on using MT for edu |
21:42 |
shangul |
lets see |
21:42 |
swift110 |
wow i gotta check that out |
21:42 |
swift110 |
is there any work to make minetest available on steam? |
21:44 |
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21:44 |
rubenwardy |
No |
21:45 |
rubenwardy |
Well, 4aiman tried to |
21:45 |
rubenwardy |
but he sucks at PR |
21:58 |
swift110 |
oh ok |
21:59 |
swift110 |
rubenwardy, is that something that you see as beneficial or do you have your reservations |
21:59 |
rubenwardy |
It doesn't bother me |
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22:40 |
jordan4ibanez |
What is the best inventory mod? |
22:41 |
DonBatman |
depends on what you ae looking for |
22:42 |
DonBatman |
inventory plus is great as a basic one |
22:42 |
DonBatman |
unified inventory have great funtionality(my fav) |
22:43 |
jordan4ibanez |
DonBatman, can you link me? Can't seem to find it on google |
22:43 |
rubenwardy |
sfinv |
22:43 |
rubenwardy |
obviousoly |
22:43 |
rubenwardy |
well, soon |
22:44 |
DonBatman |
https://www.google.ca/url?sa=t&rct=j&q=&esrc=s&source=web&cd=1&cad=rja&uact=8&ved=0ahUKEwjWnKGivuzNAhUQ52MKHS-fCXUQFggkMAA&url=https%3A%2F%2Fforum.minetest.net%2Fviewtopic.php%3Fid%3D3100&usg=AFQjCNES6GOeDEm-8OQWTFmHRTPGKGD_4w&sig2=Ia-FzWX7AZ9clc0OMKossA |
22:44 |
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22:44 |
DonBatman |
sorry |
22:44 |
DonBatman |
https://forum.minetest.net/viewtopic.php?id=3100 |
22:45 |
DonBatman |
https://forum.minetest.net/viewtopic.php?id=3933 |
22:47 |
jordan4ibanez |
DonBatman, thanks |
22:48 |
DonBatman |
np |
22:53 |
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22:54 |
jordan4ibanez |
Wasn't there a mod that made the player have a noise if they got hurt? |
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