Time |
Nick |
Message |
00:07 |
est31 |
No craftitems can have metadata too |
00:08 |
est31 |
http://rubenwardy.com/minetest_modding_book/lua_api.html#itemstack_1 |
00:08 |
est31 |
correction: itemstacks of craftitems have metadata |
00:08 |
est31 |
so you can add metadata to keys etc but it wont be stackable |
00:43 |
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02:50 |
paramat |
watershed lua mapgen mod has been updated https://forum.minetest.net/viewtopic.php?p=222998#p222998 |
02:50 |
paramat |
added 0.4.13 noise buffer memory optimisation |
02:51 |
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03:00 |
paramat |
i remember there was a watershed server once, that must have been fun with 1.5s per chunk generation time |
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MinetestBot |
[git] HybridDog -> minetest/minetest: Only allow strings to be passed to minetest.global_exists (#4253) 80cebdc https://git.io/vo50P (2016-06-28T06:34:22+02:00) |
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09:09 |
JamesTait |
Good morning all! Happy Tuesday and happy International Body Piercing Day! 😃 |
09:18 |
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09:19 |
None__ |
Hello everyone! |
09:19 |
None__ |
Can someone help me with formspec usage? I am trying to figure out how to enter a \n (new line) in the textarea. |
09:21 |
None__ |
I am writing a mod, and for now I found only one way to allow for player to do this — handle Enter keypress event and show to him formspec again, with "\n" added. |
09:24 |
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09:30 |
jojoa1997 |
None__ it has been ages since i modded anything but that sounds like the right way to do it IIRC |
09:33 |
Calinou |
isn't there a multi-line input area? |
09:48 |
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10:04 |
None__ |
12:33 <Calinou> isn't there a multi-line input area? |
10:04 |
None__ |
Yes, and I am talking about it. It is textarea. The problem is, I can't enter a new line symbol. |
10:10 |
None__ |
I can write a very long line and it will be shown on several lines, I also can add "\n" to the default value of textarea (inside of a mod), but I can't (or don't know how)... you know... just write one line, then press something like "Shift+Enter" and write second line. |
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12:28 |
Lost2Day |
Noob question. Sorry. Mint 18, minetestserver 0.4.13, trying to load local map using [W.I.P][Map] Stampy's lovely world |
12:30 |
Lost2Day |
minetestserver --info --world stampy get errors INFO[main]: Using world gameid [] ERROR[main]: Subgame [] could not be found |
12:31 |
Lost2Day |
INFO[main]: Using commanded world path [stampy] terminate called after throwing an instance of 'ServerError' |
12:31 |
Lost2Day |
what(): Supplied invalid gamespec |
12:32 |
est31 |
local map saving ... |
12:32 |
est31 |
Lost2Day, the saved map.sqlite file isn't a full world dir |
12:32 |
est31 |
other files are required for it to run as well |
12:32 |
est31 |
best look into some existing world and copy them |
12:33 |
Lost2Day |
besides mods? |
12:33 |
est31 |
mods are not the big problem |
12:33 |
Lost2Day |
humm. created test world and compared files seemed to be = |
12:39 |
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12:46 |
Lost2Day |
est31, So on Linux I needed to DL both map file and subgame. create game folder and put subgame in game folder |
12:47 |
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12:55 |
Lost2Day |
est31, If anyone asks let them know you are the man! Thank you |
12:56 |
est31 |
:) |
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14:54 |
rubenwardy |
https://forum.minetest.net/viewtopic.php?f=9&t=15032 is a duplicate of https://forum.minetest.net/viewtopic.php?f=9&t=15031 |
14:54 |
rubenwardy |
(double post) |
14:56 |
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15:12 |
swift110 |
hey guys |
15:15 |
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15:18 |
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15:19 |
nm0i |
Why so many 12y olds.. |
15:19 |
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15:19 |
nm0i |
Has anyone tried to look into deep reasons of that?.. |
15:22 |
DI3HARD139 |
its free and the youngsters wanna play Minecraft (Costs money) |
15:22 |
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15:23 |
nm0i |
Haven't they heard of piracy or something. |
15:24 |
* DI3HARD139 |
uses Team Extreme MC |
15:25 |
DI3HARD139 |
Not exactly pirating if they are gonna release the full game using a dummy launcher and someone writes their own launcher XD |
15:26 |
* DI3HARD139 |
is kinda glad that MC moved away from java. Java was way too inefficient with the ram. |
15:38 |
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15:40 |
None__ |
18:19 <nm0i> Why so many 12y olds.. |
15:40 |
None__ |
Where? |
15:40 |
nm0i |
On servers. |
15:41 |
None__ |
Oh... |
15:42 |
None__ |
Never thought that youngsters would play Minetest. I thought that Minecraft is still more popular. |
15:45 |
swift110 |
None__, more people would play minetest if you could demonstrate its benefits over minecraft |
15:46 |
None__ |
I know. It is what I am doing right now. And a year before that. |
15:47 |
None__ |
Actually, it is very cool that this community haven't died. |
15:48 |
None__ |
(I am not very good in English, so please correct me, if I am writing something strange) |
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15:54 |
CWz |
DI3HARD139, MC still uses Java. just the windows version has it inserted up the rectum of the launcher |
15:54 |
CWz |
^ what is up with me today... |
15:59 |
DI3HARD139 |
Your on a role CWz. Keep it up! |
16:00 |
DI3HARD139 |
Yeah it still uses some java. Microsoft is moving it to .jason files and rebuilding it using C++ if I recall |
16:00 |
CWz |
i think that only applies to the Windows 10 version |
16:00 |
DI3HARD139 |
.json* |
16:01 |
CWz |
which also has or will "VR" support |
16:01 |
* DI3HARD139 |
needs to get a VR headset for that. and for GTAV |
16:02 |
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16:04 |
KaadmY |
DI3HARD139: you mean .json? |
16:04 |
DI3HARD139 |
yeah. hexchat auto corrected it |
16:04 |
KaadmY |
JSON=JavaScript Object Notation |
16:05 |
KaadmY |
(not java, even though it's not specifically for js) |
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16:11 |
DI3HARD139 |
Cant wait for the gas guy to get here. So I can go get Comcast connected. |
16:11 |
DI3HARD139 |
Running RG7 coax lines does not cost as much as they say it does |
16:15 |
DI3HARD139 |
RG11* Miss read the box |
16:15 |
DI3HARD139 |
Mis-read* typing sucks today |
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16:47 |
garywhite |
Hello |
16:48 |
Lost2Day |
Noob question 2. Was running 0.4.9 minetestserver on linux mint 17.3 now on 0.4.13 on LM 18. Creative mode no longer works when clients connect to the server. I assume a setting has moved? |
16:55 |
garywhite |
Oh boy. Heading off to Comcast usually means see you in 2 hours. I know cause I've had to go to Comcast before |
16:58 |
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16:59 |
Krock |
Lost2Day, open your world's "world.mt" file and add/change the line "creative_mode = true" |
16:59 |
Krock |
the global creative mode has turned into a world-specific one |
17:03 |
Lost2Day |
Krock. Had such. Just moved to top of world.mt file to see if location was issue. still no work |
17:04 |
Krock |
and you restarted the server? |
17:04 |
Krock |
close server, do modifications, start server |
17:05 |
Lost2Day |
good question based on my user name... grin. But yes. Just did it again to make sure. |
17:06 |
Lost2Day |
have log line INFO[ServerThread]: Server creating detached inventory "creative" |
17:07 |
Passant |
can someone please explain me what is meant with buggy caves? "On multiprocessor systems, this will improve mapgen speed greatly at the cost of slightly buggy caves." (num_emerge_threads) |
17:07 |
whitephoenix |
My games screen turns all gray whenever I try to search for an item in the inventory |
17:11 |
garywhite |
whitephoenix: That may be lag |
17:11 |
whitephoenix |
in singleplayer |
17:12 |
garywhite |
Do you have any mods installed in that world? |
17:12 |
DonBatman |
Do you have shaders on? |
17:14 |
whitephoenix |
yeah I have mods, no shaders |
17:14 |
garywhite |
Try opening a blank world without any mods & see if that helps |
17:14 |
whitephoenix |
yeah its not there in a blank world |
17:14 |
whitephoenix |
I'll try adding mods in slowly |
17:16 |
garywhite |
Good idea. My guess is now it's a mod that is causing issues |
17:16 |
whitephoenix |
yeah it was my stupid test mod |
17:17 |
Krock |
Lost2Day, well I have no clue what's going on there.. |
17:18 |
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17:21 |
Lost2Day |
Krock, I appreciate the try. It works fine local but when I start it using minetestserver no creative anymore... |
17:21 |
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17:21 |
Krock |
Lost2Day, what if you update to 0.4.14? |
17:23 |
Lost2Day |
Krock, Had built another server by hand with 0.4.14 vs using apt-get to install and had same issue. |
17:28 |
swift110 |
wow |
17:31 |
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19:44 |
Void7 |
what's the average chunk generation time? |
19:44 |
KaadmY |
you mean.. block? |
19:44 |
KaadmY |
or chunk? |
19:44 |
KaadmY |
or mapblock? |
19:44 |
Void7 |
mapchunk, whatever |
19:44 |
KaadmY |
16x16x16 nodes? |
19:45 |
Void7 |
yes |
19:59 |
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20:10 |
Calinou |
I managed to build an AppImage of TrenchBroom |
20:10 |
Calinou |
now Minetest? ;) |
20:10 |
Calinou |
(http://appimage.org) |
20:12 |
Fixer |
Calinou: what about snap and flatpak? |
20:13 |
KaadmY |
Calinou: what about quake? ;) |
20:13 |
KaadmY |
btw does appimage work on any arch, too? |
20:13 |
KaadmY |
ie. i386/x86_64? |
20:15 |
Calinou |
no |
20:15 |
Calinou |
the one I made is for x86_64 |
20:15 |
Calinou |
they're not architecture-independent, probably for size reasons |
20:16 |
Calinou |
KaadmY: problem is getting the game data for Quake :/ |
20:16 |
KaadmY |
shareware? |
20:16 |
Calinou |
it needs a downloader to be done legally |
20:16 |
KaadmY |
ah |
20:16 |
Calinou |
I'm not sure if you can bundle pak0.pak legally |
20:17 |
Calinou |
Fixer: Flatpak requires systemd, Snap needs root to be installed |
20:17 |
Calinou |
not the same goals |
20:17 |
Calinou |
AppImage can be used without root, and you can carry the .AppImage on an USB stick |
20:17 |
Calinou |
it's portable-ish |
20:17 |
Calinou |
so, AppImage is not really dead yet :) |
20:17 |
Fixer |
Calinou: google ftp pak0.pak %) |
20:18 |
Fixer |
4th link |
20:22 |
KaadmY |
which one is the registered pak file? |
20:23 |
KaadmY |
pak1.pak or pak0.pak? |
20:23 |
Fixer |
pak0 |
20:24 |
KaadmY |
because google "ftp pak0.pak", 3rd result is it i think ._. |
20:28 |
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20:36 |
Calinou |
pak1.pak is registered, pak0.pak is shareware |
20:38 |
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20:38 |
KaadmY |
ah Calinou |
20:39 |
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20:49 |
everamzah |
nquake.com gets u aerowalk and ztn, that's 2 out of 5 of TB3 |
20:49 |
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20:50 |
everamzah |
i think, with only shareware, you can use custom maps |
20:50 |
everamzah |
tb3 = dm2, dm4, dm6 |
20:50 |
everamzah |
tb5 = dm2, dm4, dm6, ztn, hub |
20:54 |
everamzah |
well i'm downloading now to check. quakeworld 2v2 tdm at this year's quakecon btw |
20:58 |
everamzah |
https://www.youtube.com/watch?v=rxpIyAFv6Lo |
21:01 |
Calinou |
yes, you can use custom maps |
21:03 |
everamzah |
it won't run on my 64bit deb sid... that's probably good. i didn't think u needed reg for custom maps |
21:04 |
everamzah |
i just wish i still had my disc with the nin music |
21:04 |
everamzah |
i got it again on steam but it doesn't come with it D': |
21:06 |
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21:07 |
Calinou |
everamzah: GOG edition has it |
21:07 |
everamzah |
awesome. it's been a while since i've heard it |
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23:09 |
Fixer |
gameplay question |
23:11 |
Fixer |
i want to make sky island |
23:12 |
Fixer |
above clouds |
23:12 |
Fixer |
is there any danger that it will block sunlight for areas below? |
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23:49 |
paramat |
Fixer if the ground is generated first a floating island built after won't shadow it |
23:50 |
Fixer |
paramat: yes, it is man made, however, i fear another problem |
23:50 |
Fixer |
paramat: some stupid idiot digging through it and falling to his death, creating shadow at the surface, possible? |
23:51 |
paramat |
however if you then build continually downwards to the ground that might propagate shadow through lighting updates caused by updating nodes |
23:51 |
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23:51 |
paramat |
no someone falling won't propagate shadow |
23:52 |
paramat |
best thing is to generate chunks upwards towards where you want to build |
23:52 |
Fixer |
paramat: but is not falling dude updates nodes when falling? (they never updated before, or rarely) |
23:53 |
paramat |
no lighting is only updated on adding/removing nodes |
23:53 |
paramat |
not by player presence |
23:54 |
Fixer |
aha, ok, interesting |
23:55 |
paramat |
anyone know who is admin of h2o watershed server? |
23:56 |
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23:57 |
Fixer |
paramat: never heard of it, if i gradually go up with ladders and start sky island above, but later remove the ladders, that can make shadows I guess |
23:58 |
paramat |
hm .. |
23:59 |
paramat |
maybe remove the ladders upwards |
23:59 |
Fixer |
paramat: or start off the side of the ladders |