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nm0i |
Running minetest on 2011 phone :3 |
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Zipper213 |
hello |
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nm0i |
Hello |
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swift110 |
sup |
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TheReaperKing |
How do I activate the single node mapgen? |
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swift110-phone |
sup guys |
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04:36 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Doors: Add dedicated sounds for glass doors f796194 https://git.io/voHS2 (2016-06-27T05:32:36+01:00) |
04:36 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Default: New aspen tree schematics 84e4ae1 https://git.io/voHSa (2016-06-27T05:32:36+01:00) |
04:36 |
MinetestBot |
[git] tenplus1 -> minetest/minetest_game: Default: Enable crafting of mese crystal fragments into mese crystal f15f35c https://git.io/voHSV (2016-06-27T05:31:04+01:00) |
04:36 |
MinetestBot |
[git] tenplus1 -> minetest/minetest_game: Default: Craft locked chest from chest plus steel ingot be918d2 https://git.io/voHSw (2016-06-27T05:30:20+01:00) |
04:36 |
MinetestBot |
[git] tenplus1 -> minetest/minetest_game: Creative: Document creative.formspec_add in game_api.txt 6bf552e https://git.io/voHSr (2016-06-27T05:28:43+01:00) |
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paramat |
TheReaperKing activate singlenode thus: https://gist.github.com/paramat/feb2361da106371652ad |
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08:18 |
Calinou |
merged a small website pull request, now the images in gallery have a "alt" text for screen readers |
08:29 |
nm0i |
I just made captcha mod http://me0w.net/pit/1467016113 |
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nm0i |
Fake, of course |
08:43 |
nm0i |
Just tired of cleaning kindergarden |
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08:49 |
JamesTait |
Good morning all! Happy Monday, and happy Industrial Workers Of The World Day! 😃 |
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11:09 |
mhsjlw |
hi, i'm looking to write a minetest protocol-compatible server |
11:09 |
mhsjlw |
is the protocol on the wiki (from 2013) still correct? |
11:09 |
mhsjlw |
or are there any other places I can look? |
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12:38 |
Fixer |
Taoki: render is not dying, it just low priority right now, I think hmmm wanted to look at it later |
12:43 |
Taoki |
Fixer: Good to know. I want to maintain hoppe that Minetest will one day at least get close to the graphics of Terasology and such. |
12:43 |
Taoki |
There is a lot to do sadly, and few people around experienced with this part of the code. |
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12:55 |
Fixer |
Taoki: i'm not sure if Terasoligy like graphics is a goal right now |
12:56 |
Fixer |
Taoki: render needs optimisation and fixes right now, adding more stuff will slow down it a lot |
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13:09 |
Calinou |
Taoki: if getting close to Terasology's graphics means making it unplayable on all current hardware… |
13:09 |
Calinou |
there are few people experienced in 3D graphics on Earth, and even less of them willing to work on open source :/ |
13:10 |
Volkj |
a question: past the graphics, what are the "selling points" of terasology? |
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13:15 |
Calinou |
overuse of factories and OOP principles? |
13:29 |
Volkj |
isn't minetest using OOP also, being written in C++? or it is another OOP? |
13:30 |
Calinou |
it uses OOP but in a reasonable manner |
13:30 |
Volkj |
i see |
13:30 |
Calinou |
Terasology is a whole new level |
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13:34 |
Fixer |
RBA's mtr_5 brunch was already very slow, giving me only 30 fps |
13:35 |
Calinou |
if we actually used modern OpenGL features and removed bottlenecks, we could have like a 40-50% performance improvement I guess |
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13:37 |
Fixer |
Calinou: there is PR#3770 that can add lots of performance for some users (including me), but it has bugs unfortunately |
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17:04 |
Taoki |
[16:08:58] <Calinou> Taoki: if getting close to Terasology's graphics means making it unplayable on all current hardware… |
17:04 |
Taoki |
No, it doesn't. A good 3D engine can make every visual improvement optional. |
17:04 |
Calinou |
Terasology lead dev admitted his game is unplayable with a GTX 1080 at max settings :) |
17:04 |
Taoki |
Xonotic / Darkplaces is a great example: It has quite morern graphics, but every modern feature can be toggled off. You can even disable 3D models for items, which will appear as floating sprites... and render the walls as simple untextured colors |
17:05 |
KaadmY |
Taoki: and that same engine is still compatible with vanilla quake :P |
17:05 |
Calinou |
yeah but DarkPlaces isn't as fast as eg. ezQuake on really poor hardware |
17:06 |
Calinou |
ezQuake can run on netbooks, DarkPlaces can't |
17:06 |
Taoki |
KaadmY: Exactly :) |
17:06 |
Calinou |
so we need to make a choice: drop netbook support or not |
17:06 |
Volkj |
next, irrlicht is deprecated and doom3 engine is put on minetest |
17:06 |
Taoki |
Well it can't go below a certain limit. Though I think with everything disabled, it can have about the same specs as Minetest |
17:06 |
Taoki |
Volkj: lol, if only :) |
17:07 |
Taoki |
Though nah... I'm fine with idTech 4 for The Dark Mod thank you. |
17:08 |
Volkj |
did celeron55 started a new game with a different engine? |
17:08 |
KaadmY |
i have a computer that's probably about as slow as a netbook |
17:09 |
KaadmY |
and MT runs very badly since 0.4.14 |
17:09 |
Void7 |
Taoki: buildat? |
17:09 |
Calinou |
yes, Buildat, but it was never finished |
17:09 |
Calinou |
KaadmY: Minetest needs a remake IMO :| |
17:09 |
Calinou |
it's a mess |
17:09 |
Calinou |
it's the Wikipedia of voxel games |
17:09 |
KaadmY |
Calinou: ikr :[ |
17:09 |
KaadmY |
even buildat isn't very good |
17:10 |
KaadmY |
terasology has an incredible backend imo(never used it though; too slow) |
17:10 |
Void7 |
buildat itself isn't even a voxel game |
17:11 |
Void7 |
i think |
17:11 |
Taoki |
Woah, never knew of Buildat |
17:11 |
Taoki |
https://www.youtube.com/watch?v=FCgTNHndNCM It has good graphics one must admit |
17:12 |
hmmmm |
why does "minetest need a remake"? |
17:12 |
Volkj |
terasology seems to have GSOC, maybe it can be good also for minetest |
17:12 |
Taoki |
Though if it wouldn't be compatible with Minetest mods, I'd probably have a hard time getting into it |
17:12 |
Taoki |
Eh... not a total remake. I think it just needs more momentum to advance. |
17:13 |
Taoki |
Remake means redoing what's already there. Most of what's there is good, or just in need of fixing and improvements. |
17:13 |
Markow |
Considering MT is coded in C++ w/ Lua, it should perform much faster than it does |
17:13 |
Taoki |
What does need a remake is probably the renderer and definitely the lighting system, but we've been through that already :P |
17:13 |
Void7 |
also minetest's health system (and everything else pretty much) is very messy IMO |
17:13 |
Void7 |
the server handles damage, but the client handles damaging nodes |
17:14 |
Void7 |
^ afaik |
17:14 |
hmmmm |
needs more dedicated developers who want to work on these big things, not just a small contribution to fix some code style or add support for systemd or something like that |
17:23 |
Calinou |
hmmmm: it's horribly unoptimized for starters |
17:23 |
hmmmm |
really? |
17:24 |
Volkj |
as it misses a tutorial for people that just started? |
17:24 |
Calinou |
both on client (can't have steady 60 FPS on Windows with a GTX 960M) and on server (frequent stutters, stalling) |
17:25 |
Calinou |
I don't feel like contributing to Minetest core, because people will constantly argue against you |
17:25 |
Calinou |
it's a toxic mentality that's just not present in other open source projectd |
17:25 |
Calinou |
like, Godot |
17:25 |
Calinou |
https://github.com/godotengine/godot/pulls - 72 open, https://github.com/minetest/minetest/pulls - 128 open :P |
17:25 |
Volkj |
imho it's the whole "it's an engine, not a game" argument |
17:26 |
hmmmm |
right, it must be the number of open pull requests, nothing to do with the shitty rendering pipeline |
17:26 |
Calinou |
Godot is not a game, it's an engine too :) |
17:26 |
Volkj |
i see |
17:26 |
Calinou |
hmmmm: if we improve rendering pipeline, either you need to implement 15 fallbacks for those people with netbooks, or deal with "it doesn't work" complaints |
17:27 |
xunto |
The worst part of minetest thet should be reworked(replaced :D) is irrlicht :/ |
17:27 |
xunto |
*that |
17:27 |
Calinou |
Irrlicht is fine, I mean, you can do OpenGL 4.x with it |
17:27 |
Calinou |
it's not the most optimized engine ever but it's ok for our purposes |
17:27 |
Calinou |
that said, Irrlicht's default GUI system is a wreck |
17:27 |
Calinou |
replacing it would be nice |
17:28 |
Calinou |
(it's not suited to high-DPI displays, it looks ugly…) |
17:28 |
hmmmm |
look; don't make completely unqualified claims about why minetest is jittery |
17:28 |
hmmmm |
read the code, try different things, understand what the issues are |
17:29 |
xunto |
Fonts work bad. Some nodes(like replaced textnode) doesn't work with freetype. Colorted text doesn't work with non-freetype(but it's minetest issue, am I right?) :/ |
17:30 |
Calinou |
font rendering isn't great indeed, I don't know why, we could use a better default font |
17:30 |
xunto |
>Fonts work bad |
17:30 |
xunto |
I mean rendering. |
17:30 |
Calinou |
we should just force Freetype, so that we don't deal with non-Freetype |
17:30 |
Calinou |
there is no reason to use bitmap fonts in 2016 |
17:30 |
Calinou |
operating systems stopped doing this for 15 years at least |
17:30 |
Calinou |
games for ~10 years |
17:30 |
Calinou |
(with rare exceptions, eg. texts with gradients or shadows) |
17:30 |
xunto |
Calinou: there is one reason for bitmap |
17:30 |
xunto |
Ю(08:30:13 PM) Calinou: font rendering isn't great indeed |
17:31 |
xunto |
*> |
17:31 |
Calinou |
font rendering can be decent with a dynamic font system |
17:31 |
xunto |
Atleast this :D |
17:31 |
xunto |
And, by the way, some people like bitmap fonts. |
17:32 |
xunto |
Because they are drawn in different size manually |
17:32 |
xunto |
*sizes |
17:32 |
xunto |
And thats why they can look better |
17:34 |
Calinou |
https://lut.im/gallery#qm1bEQjdK5/Uz1Lp5X0mC8OYnbZ.png,k5k6MdIKok/JQ1lZs54tKdYIsBB.png,AL3wJLFxjb/Nd7YmT5CLFLyrOeH.png,3oqFbNAHfC/L3z4zOGPmpi2tuLn.png |
17:34 |
Calinou |
this is all dynamic font |
17:34 |
Calinou |
those are technically redrawn at every size change, so they are "pre-drawn" in some way |
17:35 |
xunto |
What do you mean by "dinamyc"? vector? |
17:36 |
Calinou |
it's bitmap, but rendered whenever needed from a .ttf or .otf file. |
17:36 |
Calinou |
so, it's exactly what Freetype does |
17:47 |
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17:50 |
Fixer |
Calinou: you know... with that shitty freetype rendering of fonts linux, I would better use bitmap ones |
17:50 |
Calinou |
Fixer: then use proper font rendering settings |
17:50 |
Fixer |
Calinou: no metter what I changed, it still sucked in some places |
17:51 |
Calinou |
https://lut.im/aDtZtWRT1g/gwonvFzMOXZzwogN.png |
17:51 |
Calinou |
looks great here, as good as a Mac (Roboto 11) |
17:51 |
Calinou |
hinting is disabled, RGB subpixel is used |
17:51 |
Fixer |
Calinou: yes, here looks descent |
17:51 |
Calinou |
much better than Windows :P |
17:52 |
Fixer |
Calinou: there is another shit, QT renders differently :/ |
17:52 |
Calinou |
even on GTK+ you can get it right |
17:52 |
Calinou |
eg. with Xfce |
17:52 |
Calinou |
also try the Infinality patches |
17:53 |
Fixer |
Calinou: ahaha, yeah right, in linux distros i need to have sex with fonts in 2016 |
17:54 |
Calinou |
Infinality is not hard to install on Arch :) |
17:54 |
Calinou |
but here I don't use it |
17:54 |
Calinou |
problem is, some font smoothing algorithms are patented |
17:54 |
Calinou |
so Fedora doesn't have them for example |
17:54 |
Fixer |
i'm still waiting for good fonts by default |
17:54 |
Calinou |
on Antergos KDE, only saner defaults would be required for good fonts by default |
17:55 |
Calinou |
but it's true that people do judge systems a lot based on the default font rendering… |
17:55 |
Calinou |
and then you get those hardcore developers who claim "MY FONT IS ALL OR NOTHING!!" and pisses on your anti-aliasing :| |
17:56 |
Fixer |
Calinou: why can't they include font patches used in ubuntu? |
17:57 |
Fixer |
Calinou: i don't, it is just my eyes start to bleed |
17:57 |
Calinou |
who, Fedora? they can't, patents |
17:57 |
Calinou |
Arch already has Freetype stuff for smoothing already |
18:00 |
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18:03 |
Fixer |
Calinou: ubuntu uses patch with patented tecnologies? |
18:04 |
Calinou |
yes |
18:04 |
Calinou |
Ubuntu does not care about patents |
18:04 |
Calinou |
Fedora is the only "mainstream" distribution that does |
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23:39 |
deaf_fish |
Does anyone know if you can store metadata in craftitems? |
23:39 |
deaf_fish |
For mods |
23:40 |
deaf_fish |
Im trying to figure out how to do a key to unlock door thing |
23:43 |
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23:47 |
Volkj |
isn't the chest a craftitem that has metadata? |
23:48 |
deaf_fish |
Ill check |
23:48 |
deaf_fish |
I though it only had metadata in the world |
23:50 |
deaf_fish |
looks like it just stores stuff in the world |
23:50 |
deaf_fish |
you need to remove all the items to pick it up |
23:51 |
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CWz joined #minetest |
23:55 |
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domtron joined #minetest |