Time Nick Message 00:07 est31 No craftitems can have metadata too 00:08 est31 http://rubenwardy.com/minetest_modding_book/lua_api.html#itemstack_1 00:08 est31 correction: itemstacks of craftitems have metadata 00:08 est31 so you can add metadata to keys etc but it wont be stackable 02:50 paramat watershed lua mapgen mod has been updated https://forum.minetest.net/viewtopic.php?p=222998#p222998 02:50 paramat added 0.4.13 noise buffer memory optimisation 03:00 paramat i remember there was a watershed server once, that must have been fun with 1.5s per chunk generation time 04:38 MinetestBot 02[git] 04HybridDog -> 03minetest/minetest: Only allow strings to be passed to minetest.global_exists (#4253) 1380cebdc https://git.io/vo50P (152016-06-28T06:34:22+02:00) 09:09 JamesTait Good morning all! Happy Tuesday and happy International Body Piercing Day! 😃 09:19 None__ Hello everyone! 09:19 None__ Can someone help me with formspec usage? I am trying to figure out how to enter a \n (new line) in the textarea. 09:21 None__ I am writing a mod, and for now I found only one way to allow for player to do this — handle Enter keypress event and show to him formspec again, with "\n" added. 09:30 jojoa1997 None__ it has been ages since i modded anything but that sounds like the right way to do it IIRC 09:33 Calinou isn't there a multi-line input area? 10:04 None__ 12:33 isn't there a multi-line input area? 10:04 None__ Yes, and I am talking about it. It is textarea. The problem is, I can't enter a new line symbol. 10:10 None__ I can write a very long line and it will be shown on several lines, I also can add "\n" to the default value of textarea (inside of a mod), but I can't (or don't know how)... you know... just write one line, then press something like "Shift+Enter" and write second line. 12:28 Lost2Day Noob question. Sorry. Mint 18, minetestserver 0.4.13, trying to load local map using [W.I.P][Map] Stampy's lovely world 12:30 Lost2Day minetestserver --info --world stampy get errors INFO[main]: Using world gameid [] ERROR[main]: Subgame [] could not be found 12:31 Lost2Day INFO[main]: Using commanded world path [stampy] terminate called after throwing an instance of 'ServerError' 12:31 Lost2Day what(): Supplied invalid gamespec 12:32 est31 local map saving ... 12:32 est31 Lost2Day, the saved map.sqlite file isn't a full world dir 12:32 est31 other files are required for it to run as well 12:32 est31 best look into some existing world and copy them 12:33 Lost2Day besides mods? 12:33 est31 mods are not the big problem 12:33 Lost2Day humm. created test world and compared files seemed to be = 12:46 Lost2Day est31, So on Linux I needed to DL both map file and subgame. create game folder and put subgame in game folder 12:55 Lost2Day est31, If anyone asks let them know you are the man! Thank you 12:56 est31 :) 14:54 rubenwardy https://forum.minetest.net/viewtopic.php?f=9&t=15032 is a duplicate of https://forum.minetest.net/viewtopic.php?f=9&t=15031 14:54 rubenwardy (double post) 15:12 swift110 hey guys 15:19 nm0i Why so many 12y olds.. 15:19 nm0i Has anyone tried to look into deep reasons of that?.. 15:22 DI3HARD139 its free and the youngsters wanna play Minecraft (Costs money) 15:23 nm0i Haven't they heard of piracy or something. 15:24 * DI3HARD139 uses Team Extreme MC 15:25 DI3HARD139 Not exactly pirating if they are gonna release the full game using a dummy launcher and someone writes their own launcher XD 15:26 * DI3HARD139 is kinda glad that MC moved away from java. Java was way too inefficient with the ram. 15:40 None__ 18:19 Why so many 12y olds.. 15:40 None__ Where? 15:40 nm0i On servers. 15:41 None__ Oh... 15:42 None__ Never thought that youngsters would play Minetest. I thought that Minecraft is still more popular. 15:45 swift110 None__, more people would play minetest if you could demonstrate its benefits over minecraft 15:46 None__ I know. It is what I am doing right now. And a year before that. 15:47 None__ Actually, it is very cool that this community haven't died. 15:48 None__ (I am not very good in English, so please correct me, if I am writing something strange) 15:54 CWz DI3HARD139, MC still uses Java. just the windows version has it inserted up the rectum of the launcher 15:54 CWz ^ what is up with me today... 15:59 DI3HARD139 Your on a role CWz. Keep it up! 16:00 DI3HARD139 Yeah it still uses some java. Microsoft is moving it to .jason files and rebuilding it using C++ if I recall 16:00 CWz i think that only applies to the Windows 10 version 16:00 DI3HARD139 .json* 16:01 CWz which also has or will "VR" support 16:01 * DI3HARD139 needs to get a VR headset for that. and for GTAV 16:04 KaadmY DI3HARD139: you mean .json? 16:04 DI3HARD139 yeah. hexchat auto corrected it 16:04 KaadmY JSON=JavaScript Object Notation 16:05 KaadmY (not java, even though it's not specifically for js) 16:11 DI3HARD139 Cant wait for the gas guy to get here. So I can go get Comcast connected. 16:11 DI3HARD139 Running RG7 coax lines does not cost as much as they say it does 16:15 DI3HARD139 RG11* Miss read the box 16:15 DI3HARD139 Mis-read* typing sucks today 16:47 garywhite Hello 16:48 Lost2Day Noob question 2. Was running 0.4.9 minetestserver on linux mint 17.3 now on 0.4.13 on LM 18. Creative mode no longer works when clients connect to the server. I assume a setting has moved? 16:55 garywhite Oh boy. Heading off to Comcast usually means see you in 2 hours. I know cause I've had to go to Comcast before 16:59 Krock Lost2Day, open your world's "world.mt" file and add/change the line "creative_mode = true" 16:59 Krock the global creative mode has turned into a world-specific one 17:03 Lost2Day Krock. Had such. Just moved to top of world.mt file to see if location was issue. still no work 17:04 Krock and you restarted the server? 17:04 Krock close server, do modifications, start server 17:05 Lost2Day good question based on my user name... grin. But yes. Just did it again to make sure. 17:06 Lost2Day have log line INFO[ServerThread]: Server creating detached inventory "creative" 17:07 Passant can someone please explain me what is meant with buggy caves? "On multiprocessor systems, this will improve mapgen speed greatly at the cost of slightly buggy caves." (num_emerge_threads) 17:07 whitephoenix My games screen turns all gray whenever I try to search for an item in the inventory 17:11 garywhite whitephoenix: That may be lag 17:11 whitephoenix in singleplayer 17:12 garywhite Do you have any mods installed in that world? 17:12 DonBatman Do you have shaders on? 17:14 whitephoenix yeah I have mods, no shaders 17:14 garywhite Try opening a blank world without any mods & see if that helps 17:14 whitephoenix yeah its not there in a blank world 17:14 whitephoenix I'll try adding mods in slowly 17:16 garywhite Good idea. My guess is now it's a mod that is causing issues 17:16 whitephoenix yeah it was my stupid test mod 17:17 Krock Lost2Day, well I have no clue what's going on there.. 17:21 Lost2Day Krock, I appreciate the try. It works fine local but when I start it using minetestserver no creative anymore... 17:21 Krock Lost2Day, what if you update to 0.4.14? 17:23 Lost2Day Krock, Had built another server by hand with 0.4.14 vs using apt-get to install and had same issue. 17:28 swift110 wow 19:44 Void7 what's the average chunk generation time? 19:44 KaadmY you mean.. block? 19:44 KaadmY or chunk? 19:44 KaadmY or mapblock? 19:44 Void7 mapchunk, whatever 19:44 KaadmY 16x16x16 nodes? 19:45 Void7 yes 20:10 Calinou I managed to build an AppImage of TrenchBroom 20:10 Calinou now Minetest? ;) 20:10 Calinou (http://appimage.org) 20:12 Fixer Calinou: what about snap and flatpak? 20:13 KaadmY Calinou: what about quake? ;) 20:13 KaadmY btw does appimage work on any arch, too? 20:13 KaadmY ie. i386/x86_64? 20:15 Calinou no 20:15 Calinou the one I made is for x86_64 20:15 Calinou they're not architecture-independent, probably for size reasons 20:16 Calinou KaadmY: problem is getting the game data for Quake :/ 20:16 KaadmY shareware? 20:16 Calinou it needs a downloader to be done legally 20:16 KaadmY ah 20:16 Calinou I'm not sure if you can bundle pak0.pak legally 20:17 Calinou Fixer: Flatpak requires systemd, Snap needs root to be installed 20:17 Calinou not the same goals 20:17 Calinou AppImage can be used without root, and you can carry the .AppImage on an USB stick 20:17 Calinou it's portable-ish 20:17 Calinou so, AppImage is not really dead yet :) 20:17 Fixer Calinou: google ftp pak0.pak %) 20:18 Fixer 4th link 20:22 KaadmY which one is the registered pak file? 20:23 KaadmY pak1.pak or pak0.pak? 20:23 Fixer pak0 20:24 KaadmY because google "ftp pak0.pak", 3rd result is it i think ._. 20:36 Calinou pak1.pak is registered, pak0.pak is shareware 20:38 KaadmY ah Calinou 20:49 everamzah nquake.com gets u aerowalk and ztn, that's 2 out of 5 of TB3 20:50 everamzah i think, with only shareware, you can use custom maps 20:50 everamzah tb3 = dm2, dm4, dm6 20:50 everamzah tb5 = dm2, dm4, dm6, ztn, hub 20:54 everamzah well i'm downloading now to check. quakeworld 2v2 tdm at this year's quakecon btw 20:58 everamzah https://www.youtube.com/watch?v=rxpIyAFv6Lo 21:01 Calinou yes, you can use custom maps 21:03 everamzah it won't run on my 64bit deb sid... that's probably good. i didn't think u needed reg for custom maps 21:04 everamzah i just wish i still had my disc with the nin music 21:04 everamzah i got it again on steam but it doesn't come with it D': 21:07 Calinou everamzah: GOG edition has it 21:07 everamzah awesome. it's been a while since i've heard it 23:09 Fixer gameplay question 23:11 Fixer i want to make sky island 23:12 Fixer above clouds 23:12 Fixer is there any danger that it will block sunlight for areas below? 23:49 paramat Fixer if the ground is generated first a floating island built after won't shadow it 23:50 Fixer paramat: yes, it is man made, however, i fear another problem 23:50 Fixer paramat: some stupid idiot digging through it and falling to his death, creating shadow at the surface, possible? 23:51 paramat however if you then build continually downwards to the ground that might propagate shadow through lighting updates caused by updating nodes 23:51 paramat no someone falling won't propagate shadow 23:52 paramat best thing is to generate chunks upwards towards where you want to build 23:52 Fixer paramat: but is not falling dude updates nodes when falling? (they never updated before, or rarely) 23:53 paramat no lighting is only updated on adding/removing nodes 23:53 paramat not by player presence 23:54 Fixer aha, ok, interesting 23:55 paramat anyone know who is admin of h2o watershed server? 23:57 Fixer paramat: never heard of it, if i gradually go up with ladders and start sky island above, but later remove the ladders, that can make shadows I guess 23:58 paramat hm .. 23:59 paramat maybe remove the ladders upwards 23:59 Fixer paramat: or start off the side of the ladders