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thePalindrome |
Does the redis backend support concurrent access? |
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Topic for #minetest is now Welcome to #minetest, official Minetest channel | Latest version: 0.4.14 (2016-05-15) | Responses may take a while, be patient | Rules: http://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: http://minetest.net/servers | IRC logs: http://irc.minetest.net/minetest/ |
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06:40 |
YuGiOhJCJ |
Hello, something strange: in Singleplayer mode, I am able to create a Fence, but in Client mode, I am unable to create one. Something wrong with my server? |
06:41 |
YuGiOhJCJ |
I am building with wooden planks like here: http://wiki.minetest.net/Fence |
06:41 |
sofar |
are you connected to your own localhost server, or a server on the internet? |
06:41 |
YuGiOhJCJ |
well that's my own server but on the internet :p |
06:42 |
sofar |
I can craft a fence on a localhost server without issues (0.4.14) |
06:42 |
YuGiOhJCJ |
and my server is on 0.4.13 |
06:42 |
YuGiOhJCJ |
whereas my client is on 0.4.14 |
06:42 |
sofar |
0.4.13 has a diferent recipe for the fence |
06:42 |
sofar |
the recipes are of the server version |
06:42 |
YuGiOhJCJ |
I will check the wiki history |
06:43 |
YuGiOhJCJ |
maybe I will find the old recipe |
06:43 |
sofar |
http://wiki.minetest.net/index.php?title=Fence&oldid=8073 |
06:43 |
YuGiOhJCJ |
ahah yeah I see |
06:44 |
YuGiOhJCJ |
ok it works :) |
06:45 |
YuGiOhJCJ |
well I will upgrade my server soon so I need to memorize this new recipe |
06:55 |
YuGiOhJCJ |
I forgot to say it: thank you! |
06:57 |
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07:49 |
Megaf |
Hello |
07:50 |
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08:17 |
Megaf |
Hi VanessaE, hows things? Have you ever used Hydrogen? Any thoughts about it? |
08:17 |
VanessaE |
things are okay, never used that though |
08:27 |
CWz |
is hydrogen flammable |
08:27 |
CWz |
*isn't |
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08:52 |
Megaf |
CWz, Highly |
08:52 |
Megaf |
VanessaE, What software do you use to make music? |
08:52 |
CWz |
VanessaE is music maker? |
08:53 |
Megaf |
CWz, according to /whois VanessaE she is |
08:53 |
Megaf |
or maybe not, |
08:54 |
VanessaE |
you're talking about my website. |
08:54 |
* Megaf |
runs |
08:54 |
VanessaE |
it's not music, it's audio |
08:54 |
* Megaf |
is boiling under the Irish sun |
08:54 |
VanessaE |
it was focused around digital audio recording/playback (on C64) |
08:54 |
CWz |
Ireland has it's own sun? |
08:54 |
VanessaE |
the name started back in the mid 90's. kept it ever since. |
08:55 |
CWz |
Commodore 64! |
08:55 |
VanessaE |
yeah |
08:55 |
Megaf |
CWz, yep, but it doesn't show up very often. Maybe once or twice a year |
08:55 |
Megaf |
xP |
08:55 |
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08:56 |
Megaf |
Hey est31, hows things? |
08:56 |
CWz |
the Commodore 64 had all those Text based adventure games |
08:56 |
est31 |
hi |
08:56 |
Megaf |
C64 is so overrated |
08:56 |
VanessaE |
lots of platforms did. c64 was well-regarded for its graphics abilities at the time. |
08:56 |
Megaf |
Acorn FTW! |
08:58 |
Megaf |
This is a real powerful and revolutionary computer for its time https://en.wikipedia.org/wiki/Acorn_Archimedes |
08:59 |
VanessaE |
that machine came out several years after the C64, it was bound to be better. |
09:00 |
Megaf |
82 is the original year of the C64 isn't it? |
09:00 |
CWz |
then came apple with their computer that looked like lunchbox |
09:00 |
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09:01 |
CWz |
i remmeber back when in the early 2000s the pcs looked like generic boxes |
09:01 |
CWz |
those were the days |
09:01 |
VanessaE |
Megaf: yes, and looks like 1987 for the Archimedes. |
09:04 |
Megaf |
well, sure the C64 seems superior to things like the Atari 5200. |
09:06 |
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09:06 |
* VanessaE |
shrugs |
09:06 |
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09:07 |
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09:07 |
VanessaE |
that flamewar died off 15-20 years ago. :P |
09:08 |
est31 |
and THAT means something in computer terms |
09:09 |
VanessaE |
bbl |
09:09 |
Megaf |
oh, so you are not going to feed the troll in me |
09:10 |
Megaf |
that's ok. I will be back late, cya |
09:20 |
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09:29 |
Fritigern |
ZX SPECTRUM RUUUULES! |
09:36 |
sfan5 |
i prefer intel |
09:46 |
Megaf |
Oo |
09:47 |
Megaf |
I'm a big fan of ARM and PPC computers, and I'd also like to see some MIPS computers |
09:47 |
Megaf |
MIPS architecture can be quite powerful |
09:47 |
Megaf |
and hopefully we will see some RISC V systems in the future for truly powerful and Open Source systems |
09:49 |
sfan5 |
did somebody say arm |
09:49 |
sfan5 |
Linux nas 3.14.29-21-ARCH #1 SMP PREEMPT Thu Apr 28 19:18:04 MDT 2016 aarch64 GNU/Linux |
09:56 |
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09:57 |
HornOfLife |
how do I run a server without being a logged in player? |
09:57 |
sfan5 |
using the "minetestserver" program |
09:58 |
HornOfLife |
is that as current as the nightly builds? |
09:58 |
sfan5 |
it should come with minetest |
09:58 |
sfan5 |
it's part of minetest not something seperate |
09:59 |
HornOfLife |
oh |
09:59 |
HornOfLife |
thanks |
10:02 |
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10:09 |
Megaf |
sfan5, that's cool |
10:09 |
Megaf |
I'm not sure if my RPi 2 is 64, I don't think so, only the RPi 3 perhaps |
10:17 |
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10:18 |
sfan5 |
Megaf: IIRC the rpi 3 couldn't even boot in 64-bit mode because the rpi foundation didn't need it for raspbian |
10:18 |
sfan5 |
the pi 2 is def. not 64 |
10:19 |
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10:20 |
HornOfLife |
how do I enable all mods for minetestserver? |
10:22 |
HornOfLife |
I'm getting nothing but errors |
10:23 |
HornOfLife |
wait minetest --server looks like it works |
10:23 |
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10:27 |
Megaf_ |
sfan5, we are about to get an OpenSource boot loader for it |
10:27 |
Megaf_ |
so maybe that will help a bit. And maybe I could run vanilla Debian ARM64 on it? |
10:29 |
sfan5 |
possibly |
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10:36 |
Derr |
hey everyone a minetest update for android just came out :D |
10:36 |
HornOfLife2 |
cool |
10:36 |
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10:36 |
sfan5 |
where? |
10:37 |
Derr |
Fdroid, I'll get a link |
10:37 |
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10:38 |
Derr |
https://f-droid.org/repository/browse/?fdfilter=minetest&fdid=net.minetest.minetest |
10:39 |
Derr |
and there's a mods manager too which is neat, https://f-droid.org/repository/browse/?fdfilter=minetest&fdid=com.rubenwardy.minetestmodmanager |
10:39 |
sfan5 |
ah nice |
10:40 |
MinetestSam |
Very neat :) |
10:42 |
thePalindrome |
Is that not official? |
10:46 |
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10:46 |
Jeija |
http://i.imgur.com/ojElmOB.png |
10:47 |
sfan5 |
now it's just missing mario and bowser |
10:48 |
Jeija |
flat maps on a sphere are just extremely confusing |
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12:09 |
Megaf |
[11:46:15] <27Jeija> http://i.imgur.com/ojElmOB.png |
12:09 |
Megaf |
how the heck was that done? |
12:10 |
jin_xi |
it's a custom shader |
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13:07 |
Jeija |
Megaf, jin_xi: It is a shader + some more hacky magic in cpp to make the world wrap around at least somewhat seamlessly: https://github.com/Jeija/minetest/tree/sphere |
13:16 |
H-H-H |
hi guys i use a sub game (Stampys_World and it was fine untill i re did my minetest with latest code from git and it made all my formspec backgrounds look like they were superimposed on each other. I reverted this commit and now everything is fone |
13:16 |
H-H-H |
https://github.com/minetest/minetest/commit/31c1fca6fd5e200c4f4b24d7ba62b36a16494ed2 |
13:16 |
H-H-H |
however im not clever enough to figure out if thats the subgame or if its a genuine bug in that commit |
13:17 |
everamzah |
H-H-H: check this out: https://github.com/minetest/minetest/issues/4081 |
13:18 |
everamzah |
and this: https://github.com/minetest/minetest/pull/4084 |
13:19 |
H-H-H |
ok lol thats what i get for updating my minetest lol ty for the info |
13:20 |
everamzah |
i thought there was a fix and that it was merged |
13:20 |
everamzah |
maybe you can post some info/screenshot to the tracker somewhere |
13:22 |
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13:23 |
H-H-H |
nah i always get laughed at if i try that so i dont bother |
13:23 |
H-H-H |
i just ask in the respective irc chan |
13:23 |
everamzah |
i only pointed you to those links in case they're related -- i don't know if they are for sure. |
13:24 |
everamzah |
but if you had to revert a commit to fix a regression for a mod, then the name of the mod could help. |
13:24 |
everamzah |
i think they were looking for any mods that broke after that and didn't find any? except for animated textures perhaps |
13:25 |
everamzah |
but again i think this may be unrelated, i dunno .. good luck |
13:25 |
H-H-H |
ive said the name in the question :) |
13:25 |
H-H-H |
i dont need luck lol i will just leav out that commit :) |
13:25 |
H-H-H |
ty for your time though :) |
13:26 |
everamzah |
yes i hope it works out for you. you're going to leave it on 0.4.14 without that one commit and not update? |
13:26 |
everamzah |
that doesn't sound so bad |
13:40 |
Megaf |
Jeija, and what happens when you go to the very centre of it |
13:40 |
xunto |
Jeija: When there are normall implementation of map loop, I'm gonna use it in my fork. And maybe will send you few pull requests If I have enough time. :D |
13:40 |
xunto |
Now there is only one problem: Blocks aren't drawn in the end of loop. :D |
13:40 |
xunto |
Megaf: there is no center! :D |
13:41 |
Megaf |
because the sphere is just an ilusion |
13:42 |
xunto |
Lol |
13:42 |
xunto |
When you go to the very center of it... happens... something |
13:43 |
xunto |
http://storage8.static.itmages.ru/i/16/0518/h_1463579023_5188225_5a3dc2cef8.png |
13:43 |
xunto |
http://storage8.static.itmages.ru/i/16/0518/h_1463579023_8139812_f9bf13eae1.png |
13:43 |
xunto |
http://storage8.static.itmages.ru/i/16/0518/h_1463579023_1360562_d3671fcb3a.png |
13:43 |
xunto |
This |
13:45 |
Megaf |
wow |
13:47 |
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13:47 |
xunto |
It is cool anyway) |
13:54 |
Jeija |
Yeah, in the center the blocks get infinetly small |
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18:09 |
garywhite |
Hello |
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18:55 |
IhrFussel |
The homedecor mod says it needs 0.4.14 now...will it still work with 0.4.13-dev compiled 10 days ago? |
18:55 |
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18:56 |
cimbakahn |
Hello Everyone! |
18:57 |
red-001 |
IhrFussel: It should |
18:57 |
red-001 |
not much has change in the past 10 days |
18:58 |
red-001 |
changed |
18:58 |
cimbakahn |
Is there a reason why some of the mods at github read minetest-mod- before the mod name? Example: minetest-mod-mesecons |
19:01 |
Jeija |
cimbakahn, just so that people know it is a mod for minetest. Back when I started mesecons, neither minetest nor mesecons were popular, so it does make a lot of sense to have the game that the mod is for in the name... |
19:01 |
PilzAdam |
Jeija, you say that as if mesecons would be popular now :-p |
19:03 |
cimbakahn |
But does minetest-mod- also mean that it's the newest one you can get, and that you automatically get updates for it? |
19:03 |
cimbakahn |
https://github.com/Jeija/minetest-mod-mesecons |
19:10 |
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19:12 |
IhrFussel |
What are mesh used for by the way? Like would the texture also work without mesh? |
19:12 |
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19:13 |
red-001 |
no |
19:14 |
red-001 |
A texture that's made for a mesh wouldn't work for a normal node |
19:16 |
IhrFussel |
But mesh require lots of memory right? My original idea was to enable the homedecor mod for my server BUT remove any heavy memory contents |
19:18 |
IhrFussel |
Since my server NEEDS to run okay on phone cause that's one of its target audiences |
19:18 |
red-001 |
That's not possible |
19:18 |
red-001 |
I don't think meshes are *that* heavy |
19:18 |
IhrFussel |
red-001, And if i remove complete items? Like the entire code of a homedecor.register() ? |
19:19 |
red-001 |
You could |
19:19 |
IhrFussel |
Then the others should still work? |
19:19 |
red-001 |
But iirc home decor uses meshnodes for most items |
19:19 |
PilzAdam |
> But mesh require lots of memory right? <- no |
19:19 |
PilzAdam |
this assumption is just wrong |
19:20 |
IhrFussel |
Well i only know i had the compelte homedecor enabled once and the phones lagged everywhere |
19:20 |
PilzAdam |
lag usually refers to network latency |
19:20 |
red-001 |
well home decor is known to be quite heavy |
19:20 |
PilzAdam |
s/low/high/ |
19:21 |
PilzAdam |
you probably mean low FPS? |
19:21 |
IhrFussel |
PilzAdam, no i don't mean that lag i mean when walking...it should never lag when you walk just when you place something maybe or remove something right? |
19:21 |
IhrFussel |
Yeah people call that lag too |
19:22 |
PilzAdam |
lag is not the correct term for that |
19:22 |
PilzAdam |
anyway, textures are probably a bigger problem than meshes |
19:22 |
IhrFussel |
Okay then well...so will it help if it remove homedecor.register() functions from the code? Or will it still load all objects? |
19:22 |
IhrFussel |
If i* |
19:23 |
PilzAdam |
homedecor is simply not designed with low-end devices in mind |
19:23 |
PilzAdam |
it's probably best to not have it at all |
19:23 |
IhrFussel |
I know but the demand for it is high |
19:24 |
IhrFussel |
And i could also not just take the textures and put them as own node? |
19:24 |
* red-001 |
is confused |
19:25 |
PilzAdam |
IhrFussel, I don't understand that |
19:25 |
IhrFussel |
Like...i take the texture of homedecor and add it to a folder named "morenodes" then i put a init.lua and add a register.node() |
19:26 |
red-001 |
no |
19:26 |
red-001 |
that doesn't change anything |
19:26 |
IhrFussel |
What happens if the mesh is missing? Textures look broken? |
19:26 |
red-001 |
badly |
19:27 |
PilzAdam |
meshes really aren't the problem here |
19:27 |
IhrFussel |
So the textures themselves are bigger than a few KB? |
19:28 |
red-001 |
If you really want home decor that badly you could just cut down the number of nodes |
19:28 |
PilzAdam |
the problem is that the GPU needs to load the textures when it renders them |
19:28 |
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19:28 |
PilzAdam |
if the VRAM is low (which it is on mobile devices) then the GPU needs to load them each time from RAM |
19:29 |
red-001 |
which is slower then vram |
19:29 |
PilzAdam |
red-001, from the point of view of the GPU, yes |
19:30 |
PilzAdam |
IhrFussel, so, what you should care about is actual number of nodes, not the complexity of the meshes they use |
19:30 |
PilzAdam |
(the complexity of the meshes of course plays a role here, too, but it's not as significant) |
19:30 |
IhrFussel |
So less nodes in mod = less RAM/GPU/CPU usage? |
19:30 |
PilzAdam |
yea |
19:31 |
red-001 |
yes |
19:31 |
PilzAdam |
and the very idea of the homedecor mod is to add a shitload of nodes |
19:31 |
PilzAdam |
so it's exactly the wrong mod for you |
19:31 |
IhrFussel |
I see that...1.1 MB just for the textures |
19:31 |
IhrFussel |
So it WILL help to remove any unnecessary homedecor.register() definitions |
19:32 |
red-001 |
yes |
19:32 |
IhrFussel |
Ok will do that, thanks |
19:33 |
IhrFussel |
Should i remove the texture of the definition too? Or will it not load it then? |
19:33 |
red-001 |
no it wouldn't load |
19:34 |
PilzAdam |
it would load, AFAIK |
19:34 |
PilzAdam |
everything in the media folders is sent to the client |
19:35 |
IhrFussel |
So i should remove for each definition texture, model |
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* twoelk |
wonders what of home-decor IhrFussel wants to keep |
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20:34 |
IhrFussel |
twoelk, out are: foyer, doors_and_gates, fences, lighting, gastronomy, bedroom, laundry, office, clocks, cobweb, books and wardrobe |
20:36 |
IhrFussel |
But no clue if it works now^^ I'll test it on my local client |
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20:57 |
Danek |
Hey people :D i have a question , is it possible to disable the clouds? i want to make a picture of my whole town ... but thats impossible with the clouds |
20:58 |
Calinou |
Danek: enable_clouds = false |
20:58 |
Calinou |
in minetest.conf |
20:58 |
Calinou |
(or, go to the advanced settings and find the option) |
20:58 |
Danek |
in 4.14? |
20:58 |
Calinou |
0.4.14 |
20:58 |
Calinou |
yes |
20:59 |
Danek |
ahh perfect thanks ^^ |
21:05 |
IhrFussel |
Does the on_rightclick() function not work in creative? Or are my curtains broken? |
21:06 |
Calinou |
it works in creative, else you would not be able to open doors |
21:07 |
twoelk |
curtains sometimes need more room than one thinks - they still are a complete node |
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21:20 |
IhrFussel |
I just removed the if condition with the curtain rods and now it works |
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23:22 |
garywhite |
Hello |
23:24 |
Tmanyo |
hi |
23:25 |
garywhite |
Ummm...I was wondering of anyone knew where I can host a somewhat decent server for free cause my minetesthosting free plan is rubbish. |
23:27 |
yang2003 |
. |