Time Nick Message 01:48 thePalindrome Does the redis backend support concurrent access? 06:40 YuGiOhJCJ Hello, something strange: in Singleplayer mode, I am able to create a Fence, but in Client mode, I am unable to create one. Something wrong with my server? 06:41 YuGiOhJCJ I am building with wooden planks like here: http://wiki.minetest.net/Fence 06:41 sofar are you connected to your own localhost server, or a server on the internet? 06:41 YuGiOhJCJ well that's my own server but on the internet :p 06:42 sofar I can craft a fence on a localhost server without issues (0.4.14) 06:42 YuGiOhJCJ and my server is on 0.4.13 06:42 YuGiOhJCJ whereas my client is on 0.4.14 06:42 sofar 0.4.13 has a diferent recipe for the fence 06:42 sofar the recipes are of the server version 06:42 YuGiOhJCJ I will check the wiki history 06:43 YuGiOhJCJ maybe I will find the old recipe 06:43 sofar http://wiki.minetest.net/index.php?title=Fence&oldid=8073 06:43 YuGiOhJCJ ahah yeah I see 06:44 YuGiOhJCJ ok it works :) 06:45 YuGiOhJCJ well I will upgrade my server soon so I need to memorize this new recipe 06:55 YuGiOhJCJ I forgot to say it: thank you! 07:49 Megaf Hello 08:17 Megaf Hi VanessaE, hows things? Have you ever used Hydrogen? Any thoughts about it? 08:17 VanessaE things are okay, never used that though 08:27 CWz is hydrogen flammable 08:27 CWz *isn't 08:52 Megaf CWz, Highly 08:52 Megaf VanessaE, What software do you use to make music? 08:52 CWz VanessaE is music maker? 08:53 Megaf CWz, according to /whois VanessaE she is 08:53 Megaf or maybe not, 08:54 VanessaE you're talking about my website. 08:54 * Megaf runs 08:54 VanessaE it's not music, it's audio 08:54 * Megaf is boiling under the Irish sun 08:54 VanessaE it was focused around digital audio recording/playback (on C64) 08:54 CWz Ireland has it's own sun? 08:54 VanessaE the name started back in the mid 90's. kept it ever since. 08:55 CWz Commodore 64! 08:55 VanessaE yeah 08:55 Megaf CWz, yep, but it doesn't show up very often. Maybe once or twice a year 08:55 Megaf xP 08:56 Megaf Hey est31, hows things? 08:56 CWz the Commodore 64 had all those Text based adventure games 08:56 est31 hi 08:56 Megaf C64 is so overrated 08:56 VanessaE lots of platforms did. c64 was well-regarded for its graphics abilities at the time. 08:56 Megaf Acorn FTW! 08:58 Megaf This is a real powerful and revolutionary computer for its time https://en.wikipedia.org/wiki/Acorn_Archimedes 08:59 VanessaE that machine came out several years after the C64, it was bound to be better. 09:00 Megaf 82 is the original year of the C64 isn't it? 09:00 CWz then came apple with their computer that looked like lunchbox 09:01 CWz i remmeber back when in the early 2000s the pcs looked like generic boxes 09:01 CWz those were the days 09:01 VanessaE Megaf: yes, and looks like 1987 for the Archimedes. 09:04 Megaf well, sure the C64 seems superior to things like the Atari 5200. 09:06 * VanessaE shrugs 09:07 VanessaE that flamewar died off 15-20 years ago. :P 09:08 est31 and THAT means something in computer terms 09:09 VanessaE bbl 09:09 Megaf oh, so you are not going to feed the troll in me 09:10 Megaf that's ok. I will be back late, cya 09:29 Fritigern ZX SPECTRUM RUUUULES! 09:36 sfan5 i prefer intel 09:46 Megaf Oo 09:47 Megaf I'm a big fan of ARM and PPC computers, and I'd also like to see some MIPS computers 09:47 Megaf MIPS architecture can be quite powerful 09:47 Megaf and hopefully we will see some RISC V systems in the future for truly powerful and Open Source systems 09:49 sfan5 did somebody say arm 09:49 sfan5 Linux nas 3.14.29-21-ARCH #1 SMP PREEMPT Thu Apr 28 19:18:04 MDT 2016 aarch64 GNU/Linux 09:57 HornOfLife how do I run a server without being a logged in player? 09:57 sfan5 using the "minetestserver" program 09:58 HornOfLife is that as current as the nightly builds? 09:58 sfan5 it should come with minetest 09:58 sfan5 it's part of minetest not something seperate 09:59 HornOfLife oh 09:59 HornOfLife thanks 10:09 Megaf sfan5, that's cool 10:09 Megaf I'm not sure if my RPi 2 is 64, I don't think so, only the RPi 3 perhaps 10:18 sfan5 Megaf: IIRC the rpi 3 couldn't even boot in 64-bit mode because the rpi foundation didn't need it for raspbian 10:18 sfan5 the pi 2 is def. not 64 10:20 HornOfLife how do I enable all mods for minetestserver? 10:22 HornOfLife I'm getting nothing but errors 10:23 HornOfLife wait minetest --server looks like it works 10:27 Megaf_ sfan5, we are about to get an OpenSource boot loader for it 10:27 Megaf_ so maybe that will help a bit. And maybe I could run vanilla Debian ARM64 on it? 10:29 sfan5 possibly 10:36 Derr hey everyone a minetest update for android just came out :D 10:36 HornOfLife2 cool 10:36 sfan5 where? 10:37 Derr Fdroid, I'll get a link 10:38 Derr https://f-droid.org/repository/browse/?fdfilter=minetest&fdid=net.minetest.minetest 10:39 Derr and there's a mods manager too which is neat, https://f-droid.org/repository/browse/?fdfilter=minetest&fdid=com.rubenwardy.minetestmodmanager 10:39 sfan5 ah nice 10:40 MinetestSam Very neat :) 10:42 thePalindrome Is that not official? 10:46 Jeija http://i.imgur.com/ojElmOB.png 10:47 sfan5 now it's just missing mario and bowser 10:48 Jeija flat maps on a sphere are just extremely confusing 12:09 Megaf [11:46:15] 18<27Jeija18> http://i.imgur.com/ojElmOB.png 12:09 Megaf how the heck was that done? 12:10 jin_xi it's a custom shader 13:07 Jeija Megaf, jin_xi: It is a shader + some more hacky magic in cpp to make the world wrap around at least somewhat seamlessly: https://github.com/Jeija/minetest/tree/sphere 13:16 H-H-H hi guys i use a sub game (Stampys_World and it was fine untill i re did my minetest with latest code from git and it made all my formspec backgrounds look like they were superimposed on each other. I reverted this commit and now everything is fone 13:16 H-H-H https://github.com/minetest/minetest/commit/31c1fca6fd5e200c4f4b24d7ba62b36a16494ed2 13:16 H-H-H however im not clever enough to figure out if thats the subgame or if its a genuine bug in that commit 13:17 everamzah H-H-H: check this out: https://github.com/minetest/minetest/issues/4081 13:18 everamzah and this: https://github.com/minetest/minetest/pull/4084 13:19 H-H-H ok lol thats what i get for updating my minetest lol ty for the info 13:20 everamzah i thought there was a fix and that it was merged 13:20 everamzah maybe you can post some info/screenshot to the tracker somewhere 13:23 H-H-H nah i always get laughed at if i try that so i dont bother 13:23 H-H-H i just ask in the respective irc chan 13:23 everamzah i only pointed you to those links in case they're related -- i don't know if they are for sure. 13:24 everamzah but if you had to revert a commit to fix a regression for a mod, then the name of the mod could help. 13:24 everamzah i think they were looking for any mods that broke after that and didn't find any? except for animated textures perhaps 13:25 everamzah but again i think this may be unrelated, i dunno .. good luck 13:25 H-H-H ive said the name in the question :) 13:25 H-H-H i dont need luck lol i will just leav out that commit :) 13:25 H-H-H ty for your time though :) 13:26 everamzah yes i hope it works out for you. you're going to leave it on 0.4.14 without that one commit and not update? 13:26 everamzah that doesn't sound so bad 13:40 Megaf Jeija, and what happens when you go to the very centre of it 13:40 xunto Jeija: When there are normall implementation of map loop, I'm gonna use it in my fork. And maybe will send you few pull requests If I have enough time. :D 13:40 xunto Now there is only one problem: Blocks aren't drawn in the end of loop. :D 13:40 xunto Megaf: there is no center! :D 13:41 Megaf because the sphere is just an ilusion 13:42 xunto Lol 13:42 xunto When you go to the very center of it... happens... something 13:43 xunto http://storage8.static.itmages.ru/i/16/0518/h_1463579023_5188225_5a3dc2cef8.png 13:43 xunto http://storage8.static.itmages.ru/i/16/0518/h_1463579023_8139812_f9bf13eae1.png 13:43 xunto http://storage8.static.itmages.ru/i/16/0518/h_1463579023_1360562_d3671fcb3a.png 13:43 xunto This 13:45 Megaf wow 13:47 xunto It is cool anyway) 13:54 Jeija Yeah, in the center the blocks get infinetly small 18:09 garywhite Hello 18:55 IhrFussel The homedecor mod says it needs 0.4.14 now...will it still work with 0.4.13-dev compiled 10 days ago? 18:56 cimbakahn Hello Everyone! 18:57 red-001 IhrFussel: It should 18:57 red-001 not much has change in the past 10 days 18:58 red-001 changed 18:58 cimbakahn Is there a reason why some of the mods at github read minetest-mod- before the mod name? Example: minetest-mod-mesecons 19:01 Jeija cimbakahn, just so that people know it is a mod for minetest. Back when I started mesecons, neither minetest nor mesecons were popular, so it does make a lot of sense to have the game that the mod is for in the name... 19:01 PilzAdam Jeija, you say that as if mesecons would be popular now :-p 19:03 cimbakahn But does minetest-mod- also mean that it's the newest one you can get, and that you automatically get updates for it? 19:03 cimbakahn https://github.com/Jeija/minetest-mod-mesecons 19:12 IhrFussel What are mesh used for by the way? Like would the texture also work without mesh? 19:13 red-001 no 19:14 red-001 A texture that's made for a mesh wouldn't work for a normal node 19:16 IhrFussel But mesh require lots of memory right? My original idea was to enable the homedecor mod for my server BUT remove any heavy memory contents 19:18 IhrFussel Since my server NEEDS to run okay on phone cause that's one of its target audiences 19:18 red-001 That's not possible 19:18 red-001 I don't think meshes are *that* heavy 19:18 IhrFussel red-001, And if i remove complete items? Like the entire code of a homedecor.register() ? 19:19 red-001 You could 19:19 IhrFussel Then the others should still work? 19:19 red-001 But iirc home decor uses meshnodes for most items 19:19 PilzAdam > But mesh require lots of memory right? <- no 19:19 PilzAdam this assumption is just wrong 19:20 IhrFussel Well i only know i had the compelte homedecor enabled once and the phones lagged everywhere 19:20 PilzAdam lag usually refers to network latency 19:20 red-001 well home decor is known to be quite heavy 19:20 PilzAdam s/low/high/ 19:21 PilzAdam you probably mean low FPS? 19:21 IhrFussel PilzAdam, no i don't mean that lag i mean when walking...it should never lag when you walk just when you place something maybe or remove something right? 19:21 IhrFussel Yeah people call that lag too 19:22 PilzAdam lag is not the correct term for that 19:22 PilzAdam anyway, textures are probably a bigger problem than meshes 19:22 IhrFussel Okay then well...so will it help if it remove homedecor.register() functions from the code? Or will it still load all objects? 19:22 IhrFussel If i* 19:23 PilzAdam homedecor is simply not designed with low-end devices in mind 19:23 PilzAdam it's probably best to not have it at all 19:23 IhrFussel I know but the demand for it is high 19:24 IhrFussel And i could also not just take the textures and put them as own node? 19:24 * red-001 is confused 19:25 PilzAdam IhrFussel, I don't understand that 19:25 IhrFussel Like...i take the texture of homedecor and add it to a folder named "morenodes" then i put a init.lua and add a register.node() 19:26 red-001 no 19:26 red-001 that doesn't change anything 19:26 IhrFussel What happens if the mesh is missing? Textures look broken? 19:26 red-001 badly 19:27 PilzAdam meshes really aren't the problem here 19:27 IhrFussel So the textures themselves are bigger than a few KB? 19:28 red-001 If you really want home decor that badly you could just cut down the number of nodes 19:28 PilzAdam the problem is that the GPU needs to load the textures when it renders them 19:28 PilzAdam if the VRAM is low (which it is on mobile devices) then the GPU needs to load them each time from RAM 19:29 red-001 which is slower then vram 19:29 PilzAdam red-001, from the point of view of the GPU, yes 19:30 PilzAdam IhrFussel, so, what you should care about is actual number of nodes, not the complexity of the meshes they use 19:30 PilzAdam (the complexity of the meshes of course plays a role here, too, but it's not as significant) 19:30 IhrFussel So less nodes in mod = less RAM/GPU/CPU usage? 19:30 PilzAdam yea 19:31 red-001 yes 19:31 PilzAdam and the very idea of the homedecor mod is to add a shitload of nodes 19:31 PilzAdam so it's exactly the wrong mod for you 19:31 IhrFussel I see that...1.1 MB just for the textures 19:31 IhrFussel So it WILL help to remove any unnecessary homedecor.register() definitions 19:32 red-001 yes 19:32 IhrFussel Ok will do that, thanks 19:33 IhrFussel Should i remove the texture of the definition too? Or will it not load it then? 19:33 red-001 no it wouldn't load 19:34 PilzAdam it would load, AFAIK 19:34 PilzAdam everything in the media folders is sent to the client 19:35 IhrFussel So i should remove for each definition texture, model 20:10 * twoelk wonders what of home-decor IhrFussel wants to keep 20:34 IhrFussel twoelk, out are: foyer, doors_and_gates, fences, lighting, gastronomy, bedroom, laundry, office, clocks, cobweb, books and wardrobe 20:36 IhrFussel But no clue if it works now^^ I'll test it on my local client 20:57 Danek Hey people :D i have a question , is it possible to disable the clouds? i want to make a picture of my whole town ... but thats impossible with the clouds 20:58 Calinou Danek: enable_clouds = false 20:58 Calinou in minetest.conf 20:58 Calinou (or, go to the advanced settings and find the option) 20:58 Danek in 4.14? 20:58 Calinou 0.4.14 20:58 Calinou yes 20:59 Danek ahh perfect thanks ^^ 21:05 IhrFussel Does the on_rightclick() function not work in creative? Or are my curtains broken? 21:06 Calinou it works in creative, else you would not be able to open doors 21:07 twoelk curtains sometimes need more room than one thinks - they still are a complete node 21:20 IhrFussel I just removed the if condition with the curtain rods and now it works 23:22 garywhite Hello 23:24 Tmanyo hi 23:25 garywhite Ummm...I was wondering of anyone knew where I can host a somewhat decent server for free cause my minetesthosting free plan is rubbish. 23:27 yang2003 .