Time |
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00:30 |
cimbakahn |
If your going to play Hogwarts & More, do you still need minetest-mod-moreores & minetest-mod-worldedit & minetest-mod-moreblocks & minetest-mod-pipeworks ? |
00:35 |
cimbakahn |
It doesn't say so here ----> https://imgur.com/sCfAf4S |
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01:28 |
Siva_Machina |
Hello |
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01:28 |
Void7 |
hi |
01:28 |
EvergreenTree |
hey everyone! |
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02:21 |
silent_elk |
Thank you forums |
02:22 |
silent_elk |
Can't join because of "spam" from 6 years ago, apparently |
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05:01 |
MinetestBot |
[git] nerzhul -> minetest/minetest: DB::loadBlock copy removal & DB backend cleanup 1434014 https://git.io/vrcwb (2016-05-17T06:52:16+02:00) |
05:32 |
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05:57 |
MinetestBot |
[git] Jeija -> Jeija/minetest-mod-mesecons: Merge pull request #270 from Emon-Omen/patch-1 75308f7 https://git.io/vrc6G (2016-05-17T07:53:35+02:00) |
05:57 |
MinetestBot |
[git] Emon-Omen -> Jeija/minetest-mod-mesecons: fixed missing capital letter @ line 29 4786802 https://git.io/vrc6Z (2016-05-16T22:24:56+02:00) |
06:00 |
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06:02 |
MinetestBot |
[git] cheapie -> Jeija/minetest-mod-mesecons: Add protection support to Luacontrollers, 40487a6 https://git.io/vrc6a (2016-05-17T07:58:50+02:00) |
06:09 |
thePalindrome |
Does anybody have a mapping utility that can work on a live leveldb world? |
06:34 |
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08:24 |
Calinou |
let's mine the test until the test mines us, let's test the mine until the mine tests us! |
08:25 |
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08:42 |
Derr |
I've never been good at tests |
08:43 |
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08:44 |
Derr |
On that note, minetest should change it's name. it's just a poor play on 'minecraft' which does a disservice to the game. freeminer has a better name but inferior game play |
08:57 |
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09:10 |
Calinou |
Proprietaryminer |
09:14 |
sfan5 |
thePalindrome: doesn't minetestmapper work for that? |
09:33 |
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10:20 |
thePalindrome |
minetestmapper won't operate on a live leveldb map |
10:20 |
thePalindrome |
At least the numpy.py one won't |
10:21 |
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10:22 |
sfan5 |
thePalindrome: https://github.com/minetest/minetestmapper |
10:22 |
thePalindrome |
That won't run on centos |
10:22 |
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10:23 |
Calinou |
CentOS, the OS that is worth a cent |
10:23 |
sfan5 |
why not |
10:23 |
thePalindrome |
I'd have to compile it, which I can't do on a half gig of ram :P |
10:23 |
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10:23 |
sfan5 |
sure you can |
10:23 |
thePalindrome |
:hmm: |
10:23 |
Calinou |
make a VM on your host PC, compile there |
10:23 |
Calinou |
then send the binary to the server :) |
10:24 |
thePalindrome |
heh, that'd take var longer |
10:24 |
thePalindrome |
*far |
10:38 |
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11:25 |
thePalindrome |
minetestmapper can't obtain the lock for the world, and dies as a result |
11:29 |
sfan5 |
then that's a result of how leveldb works |
11:30 |
thePalindrome |
So... there's no way to make a map using a live leveldb map? |
11:30 |
sfan5 |
you can try copying the map.db stuff |
11:30 |
sfan5 |
and manually removing the lock file from the copy |
11:32 |
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11:32 |
thePalindrome |
I need something I can cron without using up any memory |
11:32 |
thePalindrome |
I'm swapped half my ram just running the minetest server |
11:33 |
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11:33 |
sfan5 |
we can't help you if you don't have enough memoty |
11:33 |
sfan5 |
*memory |
11:33 |
thePalindrome |
the worst part was, I switched to leveldb to use less memory |
11:37 |
* thePalindrome |
is this close to hacking something to bypass the lock |
11:44 |
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11:45 |
thePalindrome |
blech, never mind, no way I have enough ram to do semi-live map updates |
11:45 |
thePalindrome |
later |
11:51 |
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11:52 |
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12:00 |
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12:01 |
Birgit |
Hi ... what is the server I need to give my IRC-Client? Is it freenode.net? |
12:06 |
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12:07 |
Birgit |
Okay ... well ... I'm searching for some informations about the possibility to install a Minetest-Server on an USB-Stick. I googled for it, but did not found anything!? |
12:07 |
twoelk |
some servers are on InchraNet |
12:08 |
twoelk |
irc://osiris.inchra.net/#minetest,#ve-servers |
12:09 |
twoelk |
portable minetest for windows or linux? |
12:10 |
Birgit |
we have at school Debian-Linux |
12:12 |
twoelk |
you can use the oneline script here: https://forum.minetest.net/viewtopic.php?f=42&t=3837 |
12:12 |
Calinou |
use the "portable" one |
12:12 |
twoelk |
I just used it today with xubuntu |
12:12 |
Calinou |
if you want to install it on an USB stick |
12:13 |
twoelk |
and run the update script after installation if it fails to build the current version |
12:13 |
Birgit |
Yes, I found th eportable version |
12:14 |
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12:14 |
Birgit |
and I do need to call the command an the system where I want to use it? Because I have OpenSuse-Linux at home. |
12:14 |
Birgit |
an->at |
12:16 |
twoelk |
I have never plugged it into opensuse - but I can confirm the stick seems to work on several debian based systems |
12:17 |
Birgit |
damn ... I'm not a superuser at the school system ... but I can try it out at home to create the stick and then test is in school. |
12:17 |
MinetestBot |
[git] Wayward1 -> minetest/minetest: Add on_punchnode callback 8b940c0 https://git.io/vrCcO (2016-05-17T22:16:21+10:00) |
12:18 |
Birgit |
thanks for you information ... I'll be back soon :-) |
12:28 |
kahrl |
Birgit: maybe look into AppImage |
12:35 |
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12:39 |
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12:41 |
twoelk |
Birgit, bisst ja ganz schön fleißig http://wiki.minetest.net/Minetest_in_der_Schule |
12:42 |
twoelk |
maybe add more links to allready existng wiki pages |
12:43 |
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12:44 |
sfan5 |
twoelk: fix your encoding |
12:44 |
twoelk |
pffff |
12:45 |
sfan5 |
utf-8 is not hard :) |
12:45 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Implement DatabaseException for databases 8ba6d9f https://git.io/vrC8K (2016-05-17T14:36:51+02:00) |
12:45 |
* twoelk |
starts looking through the options of his client |
12:46 |
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12:48 |
twoelk |
it says it uses utf-8, strange |
12:50 |
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13:02 |
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13:07 |
Preuk |
looks good for me, i'dsay it's utf-8 |
13:09 |
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13:10 |
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13:11 |
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13:12 |
Jeija |
http://i.imgur.com/ZtsDY0N.jpg |
13:14 |
H-H-H |
i knew the world was round and theres the proof |
13:14 |
* CWz |
doesn't know how to git merge |
13:20 |
Jeija |
It's pretty cool together with MoonTest: http://i.imgur.com/4g7ptDf.jpg |
13:20 |
H-H-H |
lol love the little luna lander |
13:35 |
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13:35 |
PilzAdam |
Jeija, o/ |
13:35 |
Jeija |
Hi PilzAdam |
13:37 |
sfan5 |
oh hey it's Jeija |
13:42 |
Fixer |
hi Jeija |
13:44 |
naltamur |
Hello |
13:45 |
Jeija |
https://www.youtube.com/watch?v=Kx8p3eU0meE |
13:46 |
Jeija |
I always wanted to know what a block world on a sphere might be like |
13:47 |
Fixer |
Jeija: lol, nice, btw, adding even more speed will make you orbit it :} |
13:51 |
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13:52 |
Fixer |
oh, it is just a shader |
13:53 |
Jeija |
Anything else is mathematically pretty impossible |
13:59 |
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14:02 |
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14:06 |
xunto |
>(04:46:39 PM) Jeija: https://www.youtube.com/watch?v=Kx8p3eU0meE |
14:06 |
xunto |
lol, really cool. Are you going to pull it to minetest?? |
14:11 |
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14:16 |
Jeija |
xunto, I'm not planning to do that, it is far from complete or anything. But I invite anyone who is interested in working on the idea to do so, I published my code over here: https://github.com/Jeija/minetest/tree/sphere |
14:18 |
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14:18 |
Fixer |
why not impossible? it is possible, just make it big enough, there must be different center of gravity though* |
14:23 |
twoelk |
nope orthogonal and spheric geometry will always collide somewhere - not much you can do about that |
14:24 |
xunto |
Make blocks be like \_/ instead of |_| :D |
14:25 |
Fixer |
no |
14:25 |
Fixer |
blocks are |_| |
14:26 |
Fixer |
make it very big with radius of say 5000 |
14:26 |
Fixer |
and add proper gravity |
14:27 |
Fixer |
or even 10 000 |
14:30 |
Fixer |
https://forum.minetest.net/viewtopic.php?f=11&t=7887 this |
14:33 |
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14:37 |
Fixer |
just now generated a planet with 10000 blocks radius |
14:37 |
Fixer |
so much win |
14:38 |
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14:38 |
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14:39 |
Fixer |
curvature is 1 vertical nodes for every 30 horizontal once |
14:39 |
nrzkt |
https://forum.minetest.net/viewtopic.php?f=11&t=7887 seems interesting, why not having it with lighting fix specially to move sun over the earth ? |
14:44 |
Fixer |
https://i.imgur.com/mIIyntX.png and https://i.imgur.com/n4axR2w.jpg |
14:45 |
Fixer |
side of this planet |
14:58 |
Fixer |
https://i.imgur.com/gjK4Feq.png lolol :) |
14:59 |
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15:45 |
geomint |
hello guys |
15:46 |
geomint |
i think that minetest settings could be much better |
15:47 |
Calinou |
please set MSAA to 16x by default, my SLI of Titan Xs can handle it |
15:49 |
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15:50 |
geomint |
anyone online? |
15:50 |
sfan5 |
yes |
15:51 |
geomint |
are you a developer? |
15:54 |
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15:54 |
sfan5 |
why are you asking |
15:59 |
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16:00 |
xunto |
>(06:47:39 PM) geomint: i think that minetest settings could be much better |
16:00 |
xunto |
Write an issue to git. I think it can get lost here without being noticed by anyone. |
16:20 |
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18:01 |
Fixer |
Calinou: sli titans? |
18:04 |
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19:23 |
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19:24 |
Fixer |
paramat: i like climbing huge multithousand mountains, one thing you can add is "pyramidal" world to it |
19:24 |
Fixer |
shape of pyramind |
19:24 |
Fixer |
pyramid* |
19:24 |
Fixer |
with biomes and stuff |
19:24 |
paramat |
i'm working on moonrealm again too |
19:24 |
paramat |
interesting |
19:25 |
Fixer |
paramat: i wonder if possible to make "gravity api" for minetest |
19:25 |
Fixer |
paramat: that will be amazing for your mod |
19:25 |
paramat |
difficult i think, but some say it's possible |
19:25 |
Fixer |
paramat: but really, please add pyramidal kind of world shape, so I can happily climb it :) |
19:25 |
paramat |
with just 6 directions of gravity |
19:26 |
paramat |
pyramid would be easy to code in |
19:26 |
paramat |
what steepness? |
19:26 |
Fixer |
hold on |
19:26 |
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19:27 |
Fixer |
paramat: this is quite good: https://www.google.com.ua/search?q=pyramid+with+same+sides&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjO497N6-HMAhXMFywKHeTdC9IQ_AUIBygB&biw=1280&bih=822#imgrc=ArsKpTE85RbdNM%3A |
19:27 |
Fixer |
paramat: configuarable steepness will be amazing |
19:28 |
Fixer |
currently climbing this is too much extreme %) -> https://i.imgur.com/P1fujXj.png |
19:28 |
Fixer |
(look down) |
19:29 |
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19:29 |
paramat |
hehe |
19:29 |
Fixer |
paramat: pyramid will have slopes and lowes as in other shapes, right? that will be cool |
19:29 |
paramat |
you can swim up the water |
19:29 |
Fixer |
thats what i do |
19:30 |
Fixer |
just don't touch all that water and sand |
19:30 |
paramat |
'lowes'? |
19:30 |
Fixer |
paramat: caves and stuff |
19:30 |
Fixer |
paramat: small ridges |
19:30 |
paramat |
yeah it would have same features |
19:31 |
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19:31 |
paramat |
would a cone be better? |
19:31 |
Fixer |
paramat: cone? i guess it is even better, more smoother |
19:31 |
Fixer |
make cone :) |
19:32 |
Fixer |
paramat: and add variable steepness to it, i will be happy |
19:32 |
paramat |
i did at one point consider a mountain world |
19:32 |
Fixer |
paramat: "variable steepness" = settings for changing steepness |
19:32 |
paramat |
ok i'll consider it, it would be easy to add |
19:32 |
Fixer |
thanks! |
19:50 |
Fixer |
paramat: btw, i've also noticed those plants: https://i.imgur.com/BAS3gdj.png (side of the planet with radius 10000) |
19:52 |
paramat |
plantlike drawtype is non-rotatable |
19:52 |
Fixer |
ok |
19:54 |
Fixer |
paramat: usual companion -> https://i.imgur.com/Ll3w8SP.png |
19:54 |
Fixer |
paramat: i thought light in caves above was fixed |
19:56 |
paramat |
might be because 'water level' is set to -31000 |
19:56 |
paramat |
hang on, it's because this is not core mapgen |
19:57 |
paramat |
so doesn't use the overgeneration trick to prevent light |
20:13 |
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20:16 |
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20:17 |
* twoelk |
wonders if Mt-Meru will be worked on as well |
20:21 |
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20:24 |
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20:24 |
paramat |
that has a PR i'll probably merge |
20:26 |
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20:27 |
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20:28 |
Fixer |
i've climbed Meru without cheats |
20:28 |
Fixer |
i'm insane? |
20:28 |
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20:29 |
Megaf |
Heya |
20:29 |
Fixer |
Hi Megaf |
20:30 |
Fixer |
paramat: have you seen this? https://www.youtube.com/watch?v=Kx8p3eU0meE guess how he is done that? |
20:33 |
twoelk |
my path up Mt.Meru on the old Landrush server still needs work :-( |
20:33 |
paramat |
yeah saw that video, it's just visual distortion |
20:34 |
Fixer |
paramat: yeah, via shader |
20:34 |
Fixer |
still cool |
20:34 |
paramat |
plus re-adding another module at a distance to make it look round |
20:34 |
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20:34 |
Fixer |
nice trick |
20:36 |
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21:16 |
Danek |
hey people , is someone here? |
21:17 |
Danek |
i want to ask if it is possible to disable snow biomes they ruin all my worlds '-' |
21:18 |
PilzAdam |
how do they "ruin" your world? |
21:19 |
Danek |
i have my summer world ... and 10 meters away its frozen ._. |
21:19 |
PilzAdam |
comment out all these lines: https://github.com/minetest/minetest_game/blob/master/mods/default/mapgen.lua#L325-452 |
21:20 |
est31 |
it wont change an existing map though |
21:20 |
Danek |
1moment |
21:20 |
Danek |
yeah i start a new one in 14. |
21:21 |
PilzAdam |
est31, would it affect newly generated areas in an existing world? |
21:21 |
Danek |
where can i find this datas adam? |
21:21 |
paramat |
it might change an existing map, i think biomes are registered per session |
21:21 |
PilzAdam |
Danek, in you minetest_game folder mods/default/mapgen.lua |
21:22 |
est31 |
PilzAdam, I think it will, not too familiar though |
21:22 |
red-001 |
isn't their a mapgen flag to disable snow biomes? |
21:23 |
paramat |
oh what mapgen? |
21:23 |
paramat |
mgv6? |
21:23 |
Danek |
uhh dumb question but what do i need to open this? |
21:23 |
xunto |
Danek: any text editor |
21:23 |
paramat |
Danek this depends on the mapgen, mgv6? |
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21:26 |
paramat |
in mgv6 there's a flag for snowbiomes, 'mgv6_spflags = nosnowbiomes' in .conf, or set that in advanced settings, that indeed won't affect existing worlds |
21:26 |
paramat |
in all other mapgens do as pilz adam wrote |
21:27 |
PilzAdam |
para mat is right |
21:27 |
Danek |
i think i done it :0 |
21:28 |
Danek |
i want it in the new valley mapgen |
21:31 |
Danek |
yeah it worked no snow thanks :D |
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