Time |
Nick |
Message |
00:02 |
Wuzzy |
What is the difference between “/clearobjects quick†and “/clearobjects� |
00:06 |
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01:03 |
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01:06 |
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01:16 |
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01:27 |
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01:30 |
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01:30 |
redblade |
GLES is a client thing, not a server thing, right? |
01:30 |
redblade |
-DENABLE_GLES |
01:30 |
redblade |
i always disabled it along with -DBUILD_CLIENT=FALSE |
01:31 |
redblade |
but does it affect anything server wise? |
01:31 |
redblade |
especially on a vps without x? |
01:35 |
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01:35 |
redblade |
sfan5: you still there? |
01:39 |
thePalindrome |
It really shouldn't |
01:39 |
redblade |
thePalindrome: ok just curious |
02:22 |
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02:23 |
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02:23 |
kaeza |
o/ |
02:42 |
diemartin |
welp |
02:43 |
diemartin |
phone charging dock or however its called finally broke \o/ |
02:54 |
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03:16 |
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03:24 |
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03:34 |
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03:43 |
swift110-phone |
sup |
03:55 |
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04:12 |
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04:22 |
MinetestBot |
[git] est31 -> minetest/minetest: Android: enable parallelism for main target too 7a828de https://git.io/vrGSy (2016-05-16T05:14:25+01:00) |
04:22 |
MinetestBot |
[git] paramat -> minetest/minetest: Documentation: Remove incorrect and excessive mapgen flags text 01a784b https://git.io/vrGSS (2016-05-16T05:14:15+01:00) |
04:37 |
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04:37 |
garywhite |
Hello |
04:37 |
garywhite |
WHO |
04:37 |
garywhite |
Sorry my error |
04:59 |
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05:16 |
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05:31 |
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06:09 |
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06:09 |
MinetestBot |
[git] Jeija -> Jeija/minetest-mod-mesecons: Add COPYING.txt file to clarify coprights and licenses 85bc62a https://git.io/vrG7Q (2016-05-16T08:04:57+02:00) |
06:22 |
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06:56 |
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07:07 |
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07:07 |
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07:10 |
Krock |
\o/ 0.4.14! |
07:11 |
swift110-phone |
hey |
07:11 |
Krock |
hey |
07:13 |
swift110-phone |
hey krock how r u |
07:13 |
Krock |
I'm fine. How about you? |
07:15 |
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07:18 |
swift110-phone |
im good krock |
07:18 |
swift110-phone |
hopefully I'll have time to play the game tomorrow |
07:19 |
Krock |
good |
07:21 |
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07:30 |
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07:30 |
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07:39 |
swift110-phone |
yes |
07:39 |
swift110-phone |
i have the new one |
07:40 |
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08:03 |
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08:03 |
IhrFussel |
Someone uses sticky pistons to CLONE his items? Really? That is a huge bug |
08:05 |
IhrFussel |
The player drops a diamondblock in front of the pistons and each time he actives it, it pushes a clone of the dropped item to him |
08:05 |
IhrFussel |
He already has over 300 now |
08:06 |
IhrFussel |
activates* |
09:04 |
swift110-phone |
hmm |
09:09 |
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09:09 |
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09:40 |
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10:04 |
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10:17 |
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10:18 |
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10:19 |
cimbakahn |
Wow! What is up with freenode? I had a difficult time connecting. |
10:19 |
cimbakahn |
How is everyone? |
10:19 |
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10:22 |
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10:22 |
cimbakahn |
The minetest.conf file at /home/user/.minetest/minetest.conf Is that settings for minetest game or subgames or both? |
10:23 |
sfan5 |
those are settings for the engine |
10:26 |
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10:26 |
Guest27477 |
are illumishrooms good for anything? |
10:28 |
cimbakahn |
So those settings work on the subgames too? |
10:32 |
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10:45 |
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10:52 |
Guest27477 |
someone should create a ramen noodle mod |
10:53 |
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10:54 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Really fix ncurses lookup on Arch Linux decbd39 https://git.io/vrZY5 (2016-05-16T12:43:50+02:00) |
10:54 |
MinetestBot |
[git] sfan5 -> minetest/minetestmapper: Update colors.txt 2aa8619 https://git.io/vrZYd (2016-05-16T12:50:33+02:00) |
10:59 |
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10:59 |
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11:01 |
IhrFussel |
When a user places an itemframe on a sticky piston and activates it, the itemframe will CLONE the item and drop it... is there a way to stop this?? Players on my server use that right now to close diamondblocks etc |
11:03 |
IhrFussel |
clone* |
11:05 |
DonBatman |
IhrFussel I thought the itemframe clone bug was fixed. Do you have the latest version of both? |
11:05 |
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11:06 |
cimbakahn |
Oh wow! If someone did create a ramen noodle mod, they could use a cow for the beef broth, and a chicken for the chicken broth. I personally love the shrimp one, but there are no mods with shrimp yet. |
11:10 |
Guest27477 |
I bet ramen from fresh flour and real meat is delicious. A whole food redo would be nice with spoilage and packaging |
11:10 |
IhrFussel |
DonBatman, i'll check for a newer version, thanks |
11:18 |
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11:18 |
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11:21 |
Calinou |
IhrFussel: if you're concerned about duplication glitches, don't use Mesecons :P |
11:21 |
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11:24 |
IhrFussel |
Calinou, meseconds are a standard demand from players so i think it's essential...i randomly discovered that glitch, i need a script that checks each player inventory for a very high amount of stacks even though the player doesn't have creative |
11:25 |
Guest27477 |
what if the player actually has earned a very high number of blocks? |
11:26 |
IhrFussel |
It's VERY unlikely that a player without give or creative owns 200 diamondblocks |
11:26 |
Guest27477 |
lol, agreed |
11:27 |
Guest27477 |
This actually reminds me of a question I have. where is the data for chests stored? |
11:28 |
IhrFussel |
Of course the script won't alert if it's just 10 stacks of dirt or wood...but some nodes should be alerted like the dangerous ones or indestructible (clouds) |
11:31 |
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11:34 |
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11:49 |
IhrFussel |
The glitch is fixed, thanks a lot |
11:52 |
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11:52 |
Guest27477 |
hey I'm glad to hear it IhrFussel |
11:53 |
Guest27477 |
I've had my server up for a few weeks but have yet to generate any permanent players. most people only stay on for about 5min then never come back |
11:54 |
IhrFussel |
Guest27477, yeah luckily i noticed it soon enough...i don't wanna imagine what players could have done with that...cloning water,lava,animals,monsters...oh oh |
11:54 |
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11:55 |
IhrFussel |
Well I'm actually not sure what makes my server so well populated...I'm guessing the fact that i modified the mods a lot |
11:56 |
Guest27477 |
like how? do you have a functioning spawner? |
11:57 |
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11:57 |
IhrFussel |
You mean for animals/monsters? Nah i didn't touch that code... i tweaked the speed of entities, HP, damage and so on |
11:57 |
Guest27477 |
making them stronger or weaker? |
11:58 |
IhrFussel |
Some weaker some stronger and i rediced the spawn chance for Dungeon Masters cause they were all over the place |
11:58 |
IhrFussel |
reduced* |
11:59 |
Guest27477 |
I did the same with goblins, those guys where everywhere |
12:00 |
IhrFussel |
But outside of the mobds mod i changed some chat commands, added some simpler ones that even the youngest players understand |
12:00 |
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12:00 |
Guest27477 |
interesting, like what? |
12:02 |
Guest27477 |
do you have a swear filter? |
12:02 |
IhrFussel |
You know lucky blocks? Those can be healthy or dangerous to the map so i decided to 1. REMOVE ALL lucky blocks that are placed except when they are being placed in a special cave made entirely of obsidian..and to go there they just send /goto lba (lucky blocks area) |
12:03 |
IhrFussel |
No bad words filter make little sense...simple example "a$$" |
12:04 |
Guest27477 |
true, I didn't know about the luck blocks mod actually I was dreaming of such a mod |
12:05 |
Guest27477 |
how is it bad for the map? |
12:05 |
IhrFussel |
It can create a hole with lava anywhere |
12:05 |
Guest27477 |
that's not very lucky |
12:05 |
IhrFussel |
Well...when players open them they either have luck or not^^ |
12:06 |
IhrFussel |
But no worries, you can modify the mod code so that stuff you don't want to happen can be removed |
12:06 |
Guest27477 |
I suppose if you had a bucket of water handy you could get some obsidian out of the deal |
12:07 |
Guest27477 |
are the lucky blocks 'spawned' or do they have to be placed? |
12:07 |
IhrFussel |
Yeah except buckets are disabled on mine, just like tnt and permanent_fire |
12:07 |
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12:07 |
IhrFussel |
You place them then dig them |
12:08 |
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12:10 |
Guest27477 |
I suppose I could just run around and hide them everywhere, have you had issues with tnt and fire? |
12:10 |
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12:11 |
IhrFussel |
Some more things my server has that "could" attract players: weekday-system (each day lasts 20 minutes and Thursdays for example is PVP on), level system (players gain levels from being online/building), offline messages, chat bot for fun commands |
12:12 |
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12:12 |
IhrFussel |
Well if your server is creative TNT is not a big problem i guess but on survival it should be disabled..fire isn't disabled just the permanent_fire node that always burns |
12:13 |
Guest27477 |
sounds like you've been doing this for awhile |
12:13 |
IhrFussel |
Oh and flint and steel is disabled too |
12:13 |
Guest27477 |
I should disable flint and steel myself |
12:14 |
IhrFussel |
The current server is a week old now...i had another before for... ~ 3 months |
12:15 |
IhrFussel |
But trust me i started like you...my server was dead maybe one player joined every 30 minutes and left after 5 |
12:16 |
IhrFussel |
If you work on mods/commands players will see that your server is "something new" which is what makes them curious |
12:17 |
Guest27477 |
I have a few ideas, it would be nice if there was a way to only have pvp in designated areas |
12:17 |
IhrFussel |
Also always type as server description what the server has to offer... mine is targeted at slow computers/phones which means players will be able to play on older machines/devices BUT will likely miss some cool mods that the heavy servers got |
12:18 |
Guest27477 |
I'm glad to hear that. 'waiting for media' & crashes is an issue when I'm on mobile |
12:19 |
IhrFussel |
Yes exactly..i play only on mobile so any mod that doesn't load on my phone gets removed no matter what |
12:20 |
IhrFussel |
I also use the old v6 map generator cause v7 is heavy on phones too |
12:20 |
Guest27477 |
maybe I lucked out there I'm using v6 too |
12:21 |
IhrFussel |
My texture pack is 32x32...any higher resolution => phone crash |
12:21 |
Guest27477 |
I actually did cut back on mods but almost immediately had a user request them |
12:22 |
Guest27477 |
is the default texture pack is 32x32? |
12:22 |
IhrFussel |
default is 16x16 |
12:22 |
IhrFussel |
But i don't like it..i wanted to offer something different |
12:23 |
Guest27477 |
of course, balanced different |
12:23 |
Guest27477 |
how often do you ban? what do you ban for? |
12:24 |
IhrFussel |
Also NOT comfirmed but if your dedicated_server_step setting in conf file is too low (like 0.1) phones seem to crash too cause they receive so many informations at once |
12:25 |
Guest27477 |
I'll investigate this, thanks |
12:25 |
Guest27477 |
what should it be set to? |
12:26 |
IhrFussel |
1. I never ban forever 2. I only ban if everything else fails...first i warn the players, then i kick, then 6 hour ban...and if they come back after that time or IP change then i tell them that i have the option to delete all player info including protected areas...then they mostly behave |
12:26 |
IhrFussel |
Mine is 0.6 |
12:28 |
Guest27477 |
you are much more lenient than me, I have no patience |
12:28 |
IhrFussel |
The server_step doesn't matter on NON-pvp centered servers...really it makes no difference if i see a node someone placed after 0.1 or 0.6 secs |
12:30 |
IhrFussel |
I think you could call me extremely tolerant and patient yeah...i always tend to give even the worst players another chance if i see that they act better |
12:31 |
Guest27477 |
I think more than anything I need to decide if I want pvp or not. I want people to agree to battles first, not just have player harassment |
12:31 |
IhrFussel |
Also another command i think vanilla Minetest SHOULD have is muting...every chat usually has a mute feature for spam or topics that don't fit..so i created my own |
12:32 |
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12:33 |
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12:33 |
IhrFussel |
I can tell you: You can't please everybody... some players join my world and ask about pvp...then i tell them that PVP is enabled on certain ingame-weekdays and they just leave |
12:34 |
Fixer |
Calinou: thanks for suggestion, it seems to work |
12:34 |
Guest27477 |
is your mute mod on github? |
12:35 |
IhrFussel |
Not sure if what you want to do is possible with the API... i think PVP can only be enabled globally (correct me if im wrong) |
12:36 |
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12:36 |
IhrFussel |
It's no mod just a command inside a mod called "own_commands" lol |
12:37 |
Guest27477 |
I haven't yet had a need to mute someone, a lot of non english speakers actually |
12:39 |
IhrFussel |
Some players are bored and just spam "idjqwidjwdiqwjdiwjdiqwjdqwidjqwdjqwdioqw" etc and that not once but 10 times |
12:40 |
IhrFussel |
Then i mute them and tell them to calm down...after 5 minutes i unmute and see if they stopped |
12:40 |
Guest27477 |
I'd drop the hammer on that /ban *bam* |
12:41 |
IhrFussel |
That's a solution too^^ but if the players know how to change the IP NOTHING will keep them outside |
12:42 |
Guest27477 |
I guess it would depend on whether or not I was having a conversation with someone, I'd prob just ignore them |
12:43 |
Guest27477 |
I didn't think of that, a little soft social engineering might be a better option |
12:45 |
IhrFussel |
Yup that's why i try to talk to them nicely first cause i already KNOW "if the player doesn't want to stop they will come back" |
12:46 |
IhrFussel |
If it's a player that built a lot already and suddenly is rude and starts to grief...then the "stop or your areas are gone" is a good method |
12:47 |
IhrFussel |
Cause building takes a lot of time...and they think about it being wasted if they don't stop |
12:47 |
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12:48 |
Guest27477 |
that's why I set up my area 20,000 units from start, as far as I'm aware I haven't had to much of a problem with that |
12:49 |
IhrFussel |
map_limit is 20,000? Mine is 6,000 and won't get increased until most of the empty places are used |
12:49 |
Guest27477 |
I have sent a few people into the clouds by editing their user info |
12:50 |
twoelk |
interestingly one of the players on Just-test that became somewhat of a nuissance was a long time masterbuilder that got frustrated over people grieving his work and newbies constantly asking him as richest player for gifts |
12:51 |
Guest27477 |
I think it's 30,000 in every direction? I'm not sure I just wanted to get away |
12:51 |
IhrFussel |
But the more map is generated the larger your map file is... if your limit is 20,000 it's possible that players increase the file size for nothing |
12:52 |
IhrFussel |
30,XXX in all directions is the absolute limit yes but you can set it in conf file "map_limit = 6000" for example |
12:52 |
IhrFussel |
Or wait |
12:52 |
twoelk |
a problem of large map files like over 10gb seems to be that corrupted maps get difficult too fix |
12:52 |
IhrFussel |
map_generation_limit = 6000 |
12:53 |
Guest27477 |
do map files get corrupted alot? |
12:54 |
twoelk |
well, Xanadu and VanessaE's old survival map had to restart recently |
12:55 |
twoelk |
the main problem seem to be technic/mesecon/pipeworks contraptions that seem to get out of hands sometimes |
12:55 |
Guest27477 |
I'm already making weekly back ups, as long no one plays around with spawners I think I'll be alright |
12:56 |
Guest27477 |
well hey it was good talking with you guys, I'm off to bed :) |
12:56 |
twoelk |
the database file as such seems to be ok but complicated stuff build with complex mods seems to make it difficult for minetest to read the map file |
13:00 |
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13:21 |
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13:27 |
Fixer |
Calinou: pretty good IRC client, some features are somewhat hidden in context menues, but it is good so far |
13:28 |
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13:55 |
everamzah |
IhrFussel: is your mute command like an ignore? so they can still talk (shout priv) but you just don't see their chat but everyone else does? |
13:56 |
everamzah |
Fixer: if that doesn't work there's always cygwin and weechat |
13:57 |
IhrFussel |
everamzah, no it's globally...no player sees the messages anymore but commands still work |
13:57 |
everamzah |
refresh my memory, do chat commands not work without shout priv?? |
13:57 |
IhrFussel |
I don't remove the shout priv i do it via files |
13:58 |
everamzah |
brb testing something |
13:58 |
everamzah |
ok chat commands still work without shout priv hehe |
13:59 |
everamzah |
well i like the idea of an ignore command, so any player can ignore any other. |
14:00 |
IhrFussel |
everamzah, but if a player suddenly types "lets fuck" in chat? or his phone number or anyone else's private information? Then a global mute function is helpful |
14:01 |
IhrFussel |
Every web chat has a mute function, it's standard |
14:01 |
PilzAdam |
IhrFussel, thats what the shout priv is for |
14:02 |
PilzAdam |
it does exactly what you want |
14:02 |
IhrFussel |
PilzAdam, but does grant/revoke the privs every time is a bit much |
14:02 |
IhrFussel |
but to* |
14:02 |
est31 |
why |
14:02 |
PilzAdam |
^ |
14:02 |
everamzah |
a chat delay would be fun. |
14:02 |
IhrFussel |
Did you ever type commands on phone? |
14:03 |
PilzAdam |
you control your server via phone? |
14:03 |
IhrFussel |
I play on phone the server is a v server |
14:04 |
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14:04 |
PilzAdam |
heh, interesting setup |
14:04 |
IhrFussel |
I don't want to have to go to my PC, log into my v server via ssh and then type a revoke command each time |
14:04 |
PilzAdam |
I personally wouldn't play on a server where the admin is unable to properly execute commands |
14:05 |
IhrFussel |
What? Who said i CAN'T properly execute commands? It works it's just slow on phone |
14:06 |
everamzah |
also fun would be a formspec with a list of players, pm button, ignore button.. maybe server status or w/e |
14:06 |
IhrFussel |
Android version needs an auto-complete function is all |
14:06 |
everamzah |
admin buttons |
14:07 |
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14:08 |
IhrFussel |
A formspec showing up when clicking a player that lets you see his privs, idle time and gives the option to kick/ban would be great |
14:09 |
IhrFussel |
But as far as i know you cannot open a formspec on player click |
14:09 |
everamzah |
sounds reasonable, i think it's possible |
14:09 |
everamzah |
well i know you can right click an entity, anyway. is it different for playersao? |
14:10 |
IhrFussel |
Yes entities are not players sadly |
14:10 |
everamzah |
anyway, the formspec would have a list of player names... so you'd click that, not the playersao |
14:10 |
everamzah |
i'd test that but... |
14:11 |
everamzah |
brb |
14:11 |
IhrFussel |
That could work but sounds like a hard mod |
14:12 |
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14:14 |
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14:14 |
everamzah |
making a list of players graphically and performing a simple action on button press sounds okay. i did that before when i tried to make a formspec for sending PMs. i'll start up a solo mod to test. |
14:15 |
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14:16 |
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14:16 |
everamzah |
popping up formspecs on chat commands is always fun... /s |
14:17 |
everamzah |
not really sarcastic about that actually, but it is challenging (broken?) |
14:17 |
DI3HARD139 |
@everamzah: /whois crashes AMHI. |
14:18 |
everamzah |
haha |
14:18 |
everamzah |
is that why it's down? i'ma go to #Amhi, i didn't see u were on |
14:19 |
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14:22 |
twoelk |
had been thinking of what an admin-server-control panal should look like for some time now - seems others have similar ideas |
14:22 |
twoelk |
*panel |
14:22 |
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14:23 |
* twoelk |
hates his kezboard |
14:23 |
twoelk |
argh |
14:24 |
IhrFussel |
twoelk, did you try ctrl + Alt or ctrl + shift yet? |
14:24 |
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14:25 |
twoelk |
hm? |
14:25 |
rubenwardy |
I started making one, but I'm not happy with it: https://github.com/rubenwardy/minetest_web_panel |
14:25 |
IhrFussel |
Or was it shift + Alt? Some combination on notebooks/laptops switches the keyboard layout |
14:26 |
twoelk |
nah, it's simply failing to read my mind as my thick fingers type nonsense ;-P |
14:27 |
twoelk |
@rubenwardy, I was rather thinking of a tool as a teacher might need to monitor a class and keep them focused |
14:28 |
rubenwardy |
so, ingame? |
14:28 |
twoelk |
as mentioned before - a listing of players in a table with privs shown and on selection the profile of a single player with buttons to toggle all privs individually |
14:29 |
rubenwardy |
what would a teacher use Minetest for, other than teaching to program? |
14:29 |
twoelk |
teach math? |
14:30 |
rubenwardy |
There mods that allow you to place mathematical symbols, but I don't see the point of that as such |
14:30 |
twoelk |
for example -make a model of a building to understand it - like firestation or own school |
14:30 |
twoelk |
there was a teacher that let his students calculate craters made by tnt |
14:31 |
twoelk |
there are lots of things to do where minetest is just a tool and not itself the object of study |
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14:50 |
* twoelk |
is tweaking his new 0.4.14 server setup - anybody interested may find the roman map active on the Isarnho server in the public list. This is not meant to be a public permanent server at the moment - just testing stuff |
14:57 |
IhrFussel |
Is somebody in here good at math? I'm thinking about how it's possible to calculate the average amount of something per hour |
15:05 |
twoelk |
hehe - converting between sexagesimal and decimal system? |
15:05 |
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15:07 |
twoelk |
hm, just started the server with the worldedit mod not loading correctly. seems WE cluttered my map with blocks normally not visible. |
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15:57 |
melzua_ |
twoelk: is your server still online? I don't see it in the public list. |
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15:59 |
twoelk |
it was several times ;-) |
15:59 |
twoelk |
had to update some mods to work with the new minetest |
16:00 |
twoelk |
will be up and down several times in the next hours |
16:00 |
melzua |
ok ;) |
16:00 |
twoelk |
gonna change to another machine now as I need to test the portability of the setup |
16:08 |
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16:21 |
swift110 |
hey all |
16:22 |
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16:29 |
twoelk |
wow - firefox is eating my cpu :-D |
16:30 |
twoelk |
gobling up all my limited RAM |
16:30 |
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16:32 |
Krock |
twoelk, kill it with fire |
16:33 |
twoelk |
seems I can't run a browser while Minetest is runnung - both are a little hungry |
16:34 |
twoelk |
oops now my antivir is getting interested in minetest :-D |
16:35 |
Fixer |
lol, so much RAGE: https://visualstudio.uservoice.com/forums/121579-visual-studio-2015/suggestions/2207833-make-the-visual-studio-installer-more-customizable |
16:36 |
Fixer |
twoelk: you need linux with xorg script that autolaunches minetest without anything other, that will be as tight as possible |
16:36 |
twoelk |
well - running server on old windows vista pc now |
16:37 |
twoelk |
I bricked my last linux hd just recently |
16:41 |
twoelk |
hm- just dropped of the serverlist - announce timeout reached |
16:46 |
twoelk |
strange, the server is not on the public list anymore and mobil clients still try to connect |
16:47 |
Krock |
interest collision between antivirus and minetest? |
16:48 |
twoelk |
yeah, stopped that |
16:50 |
twoelk |
I had done a major update to my antivir system and it decided to have a look at everything going online - interesting feature |
16:51 |
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16:54 |
twoelk |
oh I#m on the list again, yay - not that I understand how and why |
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16:56 |
twoelk|2 |
uh? |
17:00 |
twoelk |
and disappeared from the list again |
17:01 |
twoelk |
and on again? |
17:01 |
twoelk |
beats me |
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18:19 |
twoelk |
that was wierd - minetest just took down my pc by running into some sort of endless loop |
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18:32 |
twoelk |
and crash :-( |
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19:31 |
endev15 |
How can I use the position of a node to check every side and place / update the node next to it if the space is empty? |
19:33 |
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19:33 |
endev15 |
i'm in the midst of reworking the jumping mod so that if a trampoline is placed next to another and the "bouncy level" of one is updated, the level of the other(s) is updated too. |
19:35 |
endev15 |
i'd also like to make the trampolines connect, but since it uses the nodebox drawtype I'm not sure how to do this unless i use something like is needed for updating the bouncy level and instead update the texture and nodebox def |
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20:04 |
twoelk |
melzua, did you time out? |
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20:22 |
melzua |
twoelk: my client keeps on the media download loop forever :) |
20:28 |
melzua |
twoelk: On my side, the client keeps trying to donwload the media from your server and never conects. |
20:29 |
twoelk |
oh well, guess I can only use the music when in LAN ;-( |
20:32 |
twoelk |
the server is indeed a little heavy with pictures and music - and the internet connection isn't good on my side today as I'm hosting from my home-pc |
20:33 |
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20:40 |
twoelk |
hm, 18mb worth of music, which is a little more than the rest of the game with the extra mods combined. guess I need to rethink this setup |
20:41 |
twoelk |
the musik and sounds don't work as intended yet anyways :-( |
20:45 |
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20:46 |
Calinou |
use remote_media |
20:46 |
twoelk |
one day I might |
20:47 |
twoelk |
but this is supposed to live selfcontained on a stick |
20:48 |
twoelk |
not really meant for a permanent public server but rather ad hoc LAN |
20:50 |
twoelk |
ok restarted without the music and extra sounds ... |
20:50 |
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22:04 |
LinuxGuy2020 |
Is there a changes list for the new 0.4.14? |
22:05 |
LinuxGuy2020 |
NM apperently Im blind |
22:10 |
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hmmmm |
don't bother, the changelog is just a formatted output of git log |
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