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IRC log for #minetest, 2016-05-16

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All times shown according to UTC.

Time Nick Message
00:02 Wuzzy What is the difference between “/clearobjects quick” and “/clearobjects”?
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01:30 redblade GLES is a client thing, not a server thing, right?
01:30 redblade -DENABLE_GLES
01:30 redblade i always disabled it along with -DBUILD_CLIENT=FALSE
01:31 redblade but does it affect anything server wise?
01:31 redblade especially on a vps without x?
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01:35 redblade sfan5: you still there?
01:39 thePalindrome It really shouldn't
01:39 redblade thePalindrome: ok just curious
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02:23 kaeza o/
02:42 diemartin welp
02:43 diemartin phone charging dock or however its called finally broke \o/
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03:43 swift110-phone sup
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04:22 MinetestBot [git] est31 -> minetest/minetest: Android: enable parallelism for main target too 7a828de https://git.io/vrGSy (2016-05-16T05:14:25+01:00)
04:22 MinetestBot [git] paramat -> minetest/minetest: Documentation: Remove incorrect and excessive mapgen flags text 01a784b https://git.io/vrGSS (2016-05-16T05:14:15+01:00)
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04:37 garywhite Hello
04:37 garywhite WHO
04:37 garywhite Sorry my error
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06:09 MinetestBot [git] Jeija -> Jeija/minetest-mod-mesecons: Add COPYING.txt file to clarify coprights and licenses 85bc62a https://git.io/vrG7Q (2016-05-16T08:04:57+02:00)
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07:10 Krock \o/ 0.4.14!
07:11 swift110-phone hey
07:11 Krock hey
07:13 swift110-phone hey krock how r u
07:13 Krock I'm fine. How about you?
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07:18 swift110-phone im good krock
07:18 swift110-phone hopefully I'll have time to play the game tomorrow
07:19 Krock good
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07:39 swift110-phone yes
07:39 swift110-phone i have the new one
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08:03 IhrFussel Someone uses sticky pistons to CLONE his items? Really? That is a huge bug
08:05 IhrFussel The player drops a diamondblock in front of the pistons and each time he actives it, it pushes a clone of the dropped item to him
08:05 IhrFussel He already has over 300 now
08:06 IhrFussel activates*
09:04 swift110-phone hmm
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10:19 cimbakahn Wow!  What is up with freenode?  I had a difficult time connecting.
10:19 cimbakahn How is everyone?
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10:22 cimbakahn The minetest.conf file at /home/user/.minetest/minetest.conf  Is that settings for minetest game or subgames or both?
10:23 sfan5 those are settings for the engine
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10:26 Guest27477 are illumishrooms good for anything?
10:28 cimbakahn So those settings work on the subgames too?
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10:52 Guest27477 someone should create a ramen noodle mod
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10:54 MinetestBot [git] sfan5 -> minetest/minetest: Really fix ncurses lookup on Arch Linux decbd39 https://git.io/vrZY5 (2016-05-16T12:43:50+02:00)
10:54 MinetestBot [git] sfan5 -> minetest/minetestmapper: Update colors.txt 2aa8619 https://git.io/vrZYd (2016-05-16T12:50:33+02:00)
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11:01 IhrFussel When a user places an itemframe on a sticky piston and activates it, the itemframe will CLONE the item and drop it... is there a way to stop this?? Players on my server use that right now to close diamondblocks etc
11:03 IhrFussel clone*
11:05 DonBatman IhrFussel I thought the itemframe clone bug was fixed. Do you have the latest version of both?
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11:06 cimbakahn Oh wow!  If someone did create a ramen noodle mod, they could use a cow for the beef broth, and a chicken for the chicken broth.  I personally love the shrimp one, but there are no mods with shrimp yet.
11:10 Guest27477 I bet ramen from fresh flour and real meat is delicious. A whole food redo would be nice with spoilage and packaging
11:10 IhrFussel DonBatman, i'll check for a newer version, thanks
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11:21 Calinou IhrFussel: if you're concerned about duplication glitches, don't use Mesecons :P
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11:24 IhrFussel Calinou, meseconds are a standard demand from players so i think it's essential...i randomly discovered that glitch, i need a script that checks each player inventory for a very high amount of stacks even though the player doesn't have creative
11:25 Guest27477 what if the player actually has earned a very high number of blocks?
11:26 IhrFussel It's VERY unlikely that a player without give or creative owns 200 diamondblocks
11:26 Guest27477 lol, agreed
11:27 Guest27477 This actually reminds me of a question I have. where is the data for chests stored?
11:28 IhrFussel Of course the script won't alert if it's just 10 stacks of dirt or wood...but some nodes should be alerted like the dangerous ones or indestructible (clouds)
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11:49 IhrFussel The glitch is fixed, thanks a lot
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11:52 Guest27477 hey I'm glad to hear it IhrFussel
11:53 Guest27477 I've had my server up for a few weeks but have yet to generate any permanent players. most people only stay on for about 5min then never come back
11:54 IhrFussel Guest27477, yeah luckily i noticed it soon enough...i don't wanna imagine what players could have done with that...cloning water,lava,animals,monsters...oh oh
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11:55 IhrFussel Well I'm actually not sure what makes my server so well populated...I'm guessing the fact that i modified the mods a lot
11:56 Guest27477 like how? do you have a functioning spawner?
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11:57 IhrFussel You mean for animals/monsters? Nah i didn't touch that code... i tweaked the speed of entities, HP, damage and so on
11:57 Guest27477 making them stronger or weaker?
11:58 IhrFussel Some weaker some stronger and i rediced the spawn chance for Dungeon Masters cause they were all over the place
11:58 IhrFussel reduced*
11:59 Guest27477 I did the same with goblins, those guys where everywhere
12:00 IhrFussel But outside of the mobds mod i changed some chat commands, added some simpler ones that even the youngest players understand
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12:00 Guest27477 interesting, like what?
12:02 Guest27477 do you have a swear filter?
12:02 IhrFussel You know lucky blocks? Those can be healthy or dangerous to the map so i decided to 1. REMOVE ALL lucky blocks that are placed except when they are being placed in a special cave made entirely of obsidian..and to go there they just send /goto lba (lucky blocks area)
12:03 IhrFussel No bad words filter make little sense...simple example "a$$"
12:04 Guest27477 true, I didn't know about the luck blocks mod actually I was dreaming of such a mod
12:05 Guest27477 how is it bad for the map?
12:05 IhrFussel It can create a hole with lava anywhere
12:05 Guest27477 that's not very lucky
12:05 IhrFussel Well...when players open them they either have luck or not^^
12:06 IhrFussel But no worries, you can modify the mod code so that stuff you don't want to happen can be removed
12:06 Guest27477 I suppose if you had a bucket of water handy you could get some obsidian out of the deal
12:07 Guest27477 are the lucky blocks 'spawned' or do they have to be placed?
12:07 IhrFussel Yeah except buckets are disabled on mine, just like tnt and permanent_fire
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12:07 IhrFussel You place them then dig them
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12:10 Guest27477 I suppose I could just run around and hide them everywhere, have you had issues with tnt and fire?
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12:11 IhrFussel Some more things my server has that "could" attract players: weekday-system (each day lasts 20 minutes and Thursdays for example is PVP on), level system (players gain levels from being online/building), offline messages, chat bot for fun commands
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12:12 IhrFussel Well if your server is creative TNT is not a big problem i guess but on survival it should be disabled..fire isn't disabled just the permanent_fire node that always burns
12:13 Guest27477 sounds like you've been doing this for awhile
12:13 IhrFussel Oh and flint and steel is disabled too
12:13 Guest27477 I should disable flint and steel myself
12:14 IhrFussel The current server is a week old now...i had another before for... ~ 3 months
12:15 IhrFussel But trust me i started like you...my server was dead maybe one player joined every 30 minutes and left after 5
12:16 IhrFussel If you work on mods/commands players will see that your server is "something new" which is what makes them curious
12:17 Guest27477 I have a few ideas, it would be nice if there was a way to only have pvp in designated areas
12:17 IhrFussel Also always type as server description what the server has to offer... mine is targeted at slow computers/phones which means players will be able to play on older machines/devices BUT will likely miss some cool mods that the heavy servers got
12:18 Guest27477 I'm glad to hear that. 'waiting for media' & crashes is an issue when I'm on mobile
12:19 IhrFussel Yes exactly..i play only on mobile so any mod that doesn't load on my phone gets removed no matter what
12:20 IhrFussel I also use the old v6 map generator cause v7 is heavy on phones too
12:20 Guest27477 maybe I lucked out there I'm using v6 too
12:21 IhrFussel My texture pack is 32x32...any higher resolution => phone crash
12:21 Guest27477 I actually did cut back on mods but almost immediately had a user request them
12:22 Guest27477 is the default texture pack is 32x32?
12:22 IhrFussel default is 16x16
12:22 IhrFussel But i don't like it..i wanted to offer something different
12:23 Guest27477 of course, balanced different
12:23 Guest27477 how often do you ban? what do you ban for?
12:24 IhrFussel Also NOT comfirmed but if your dedicated_server_step setting in conf file is too low (like 0.1) phones seem to crash too cause they receive so many informations at once
12:25 Guest27477 I'll investigate this, thanks
12:25 Guest27477 what should it be set to?
12:26 IhrFussel 1. I never ban forever 2. I only ban if everything else fails...first i warn the players, then i kick, then 6 hour ban...and if they come back after that time or IP change then i tell them that i have the option to delete all player info including protected areas...then they mostly behave
12:26 IhrFussel Mine is 0.6
12:28 Guest27477 you are much more lenient than me, I have no patience
12:28 IhrFussel The server_step doesn't matter on NON-pvp centered servers...really it makes no difference if i see a node someone placed after 0.1 or 0.6 secs
12:30 IhrFussel I think you could call me extremely tolerant and patient yeah...i always tend to give even the worst players another chance if i see that they act better
12:31 Guest27477 I think more than anything I need to decide if I want pvp or not. I want people to agree to battles first, not just have player harassment
12:31 IhrFussel Also another command i think vanilla Minetest SHOULD have is muting...every chat usually has a mute feature for spam or topics that don't fit..so i created my own
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12:33 IhrFussel I can tell you: You can't please everybody... some players join my world and ask about pvp...then i tell them that PVP is enabled on certain ingame-weekdays and they just leave
12:34 Fixer Calinou: thanks for suggestion, it seems to work
12:34 Guest27477 is your mute mod on github?
12:35 IhrFussel Not sure if what you want to do is possible with the API... i think PVP can only be enabled globally (correct me if im wrong)
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12:36 IhrFussel It's no mod just a command inside a mod called "own_commands" lol
12:37 Guest27477 I haven't yet had a need to mute someone, a lot of non english speakers actually
12:39 IhrFussel Some players are bored and just spam "idjqwidjwdiqwjdiwjdiqwjdqwidjqwdjqwdioqw" etc and that not once but 10 times
12:40 IhrFussel Then i mute them and tell them to calm down...after 5 minutes i unmute and see if they stopped
12:40 Guest27477 I'd drop the hammer on that /ban *bam*
12:41 IhrFussel That's a solution too^^ but if the players know how to change the IP NOTHING will keep them outside
12:42 Guest27477 I guess it would depend on whether or not I was having a conversation with someone, I'd prob just ignore them
12:43 Guest27477 I didn't think of that, a little soft social engineering might be a better option
12:45 IhrFussel Yup that's why i try to talk to them nicely first cause i already KNOW "if the player doesn't want to stop they will come back"
12:46 IhrFussel If it's a player that built a lot already and suddenly is rude and starts to grief...then the "stop or your areas are gone" is a good method
12:47 IhrFussel Cause building takes a lot of time...and they think about it being wasted if they don't stop
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12:48 Guest27477 that's why I set up my area 20,000 units from start, as far as I'm aware I haven't had to much of a problem with that
12:49 IhrFussel map_limit is 20,000? Mine is 6,000 and won't get increased until most of the empty places are used
12:49 Guest27477 I have sent a few people into the clouds by editing their user info
12:50 twoelk interestingly one of the players on Just-test that became somewhat of a nuissance was a long time masterbuilder that got frustrated over people grieving his work and newbies constantly asking him as richest player for gifts
12:51 Guest27477 I think it's 30,000 in every direction? I'm not sure I just wanted to get away
12:51 IhrFussel But the more map is generated the larger your map file is... if your limit is 20,000 it's possible that players increase the file size for nothing
12:52 IhrFussel 30,XXX in all directions is the absolute limit yes but you can set it in conf file "map_limit = 6000" for example
12:52 IhrFussel Or wait
12:52 twoelk a problem of large map files like over 10gb seems to be that corrupted maps get difficult too fix
12:52 IhrFussel map_generation_limit = 6000
12:53 Guest27477 do map files get corrupted alot?
12:54 twoelk well, Xanadu and VanessaE's old survival map had to restart recently
12:55 twoelk the main problem seem to be technic/mesecon/pipeworks contraptions that seem to get out of hands sometimes
12:55 Guest27477 I'm already making weekly back ups, as long no one plays around with spawners I think I'll be alright
12:56 Guest27477 well hey it was good talking with you guys, I'm off to bed :)
12:56 twoelk the database file as such seems to be ok but complicated stuff build with complex mods seems to make it difficult for minetest to read the map file
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13:27 Fixer Calinou: pretty good IRC client, some features are somewhat hidden in context menues, but it is good so far
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13:55 everamzah IhrFussel: is your mute command like an ignore?  so they can still talk (shout priv) but you just don't see their chat but everyone else does?
13:56 everamzah Fixer: if that doesn't work there's always cygwin and weechat
13:57 IhrFussel everamzah, no it's globally...no player sees the messages anymore but commands still work
13:57 everamzah refresh my memory, do chat commands not work without shout priv??
13:57 IhrFussel I don't remove the shout priv i do it via files
13:58 everamzah brb testing something
13:58 everamzah ok chat commands still work without shout priv hehe
13:59 everamzah well i like the idea of an ignore command, so any player can ignore any other.
14:00 IhrFussel everamzah, but if a player suddenly types "lets fuck" in chat? or his phone number or anyone else's private information? Then a global mute function is helpful
14:01 IhrFussel Every web chat has a mute function, it's standard
14:01 PilzAdam IhrFussel, thats what the shout priv is for
14:02 PilzAdam it does exactly what you want
14:02 IhrFussel PilzAdam, but does grant/revoke the privs every time is a bit much
14:02 IhrFussel but to*
14:02 est31 why
14:02 PilzAdam ^
14:02 everamzah a chat delay would be fun.
14:02 IhrFussel Did you ever type commands on phone?
14:03 PilzAdam you control your server via phone?
14:03 IhrFussel I play on phone the server is a v server
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14:04 PilzAdam heh, interesting setup
14:04 IhrFussel I don't want to have to go to my PC, log into my v server via ssh and then type a revoke command each time
14:04 PilzAdam I personally wouldn't play on a server where the admin is unable to properly execute commands
14:05 IhrFussel What? Who said i CAN'T properly execute commands? It works it's just slow on phone
14:06 everamzah also fun would be a formspec with a list of players, pm button, ignore button.. maybe server status or w/e
14:06 IhrFussel Android version needs an auto-complete function is all
14:06 everamzah admin buttons
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14:08 IhrFussel A formspec showing up when clicking a player that lets you see his privs, idle time and gives the option to kick/ban would be great
14:09 IhrFussel But as far as i know you cannot open a formspec on player click
14:09 everamzah sounds reasonable, i think it's possible
14:09 everamzah well i know you can right click an entity, anyway.  is it different for playersao?
14:10 IhrFussel Yes entities are not players sadly
14:10 everamzah anyway, the formspec would have a list of player names... so you'd click that, not the playersao
14:10 everamzah i'd test that but...
14:11 everamzah brb
14:11 IhrFussel That could work but sounds like a hard mod
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14:14 everamzah making a list of players graphically and performing a simple action on button press sounds okay.  i did that before when i tried to make a formspec for sending PMs.  i'll start up a solo mod to test.
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14:16 everamzah popping up formspecs on chat commands is always fun... /s
14:17 everamzah not really sarcastic about that actually, but it is challenging (broken?)
14:17 DI3HARD139 @everamzah: /whois crashes AMHI.
14:18 everamzah haha
14:18 everamzah is that why it's down?  i'ma go to #Amhi, i didn't see u were on
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14:22 twoelk had been thinking of what an admin-server-control panal should look like for some time now - seems others have similar ideas
14:22 twoelk *panel
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14:23 * twoelk hates his kezboard
14:23 twoelk argh
14:24 IhrFussel twoelk, did you try ctrl + Alt or ctrl + shift yet?
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14:25 twoelk hm?
14:25 rubenwardy I started making one, but I'm not happy with it: https://github.com/rubenwardy/minetest_web_panel
14:25 IhrFussel Or was it shift + Alt? Some combination on notebooks/laptops switches the keyboard layout
14:26 twoelk nah, it's simply failing to read my mind as my thick fingers type nonsense ;-P
14:27 twoelk @rubenwardy, I was rather thinking of a tool as a teacher might need to monitor a class and keep them focused
14:28 rubenwardy so, ingame?
14:28 twoelk as mentioned before - a listing of players in a table with privs shown and on selection the profile of a single player with buttons to toggle all privs individually
14:29 rubenwardy what would a teacher use Minetest for, other than teaching to program?
14:29 twoelk teach math?
14:30 rubenwardy There mods that allow you to place mathematical symbols, but I don't see the point of that as such
14:30 twoelk for example -make a model of a building to understand it - like firestation or own school
14:30 twoelk there was a teacher that let his students calculate craters made by tnt
14:31 twoelk there are lots of things to do where minetest is just a tool and not itself the object of study
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14:50 * twoelk is tweaking his new 0.4.14 server setup - anybody interested may find the roman map active on the Isarnho server in the public list. This is not meant to be a public permanent server at the moment - just testing stuff
14:57 IhrFussel Is somebody in here good at math? I'm thinking about how it's possible to calculate the average amount of something per hour
15:05 twoelk hehe - converting between sexagesimal and decimal system?
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15:07 twoelk hm, just started the server with the worldedit mod not loading correctly. seems WE cluttered my map with blocks normally not visible.
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15:57 melzua_ twoelk: is your server still online? I don't see it in the public list.
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15:59 twoelk it was several times ;-)
15:59 twoelk had to update some mods to work with the new minetest
16:00 twoelk will be up and down several times in the next hours
16:00 melzua ok ;)
16:00 twoelk gonna change to another machine now as I need to test the portability of the setup
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16:21 swift110 hey all
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16:29 twoelk wow - firefox is eating my cpu :-D
16:30 twoelk gobling up all my limited RAM
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16:32 Krock twoelk, kill it with fire
16:33 twoelk seems I can't run a browser while Minetest is runnung - both are a little hungry
16:34 twoelk oops now my antivir is getting interested in minetest :-D
16:35 Fixer lol, so much RAGE: https://visualstudio.uservoice.com/forums/121579-visual-studio-2015/suggestions/2207833-make-the-visual-studio-installer-more-customizable
16:36 Fixer twoelk: you need linux with xorg script that autolaunches minetest without anything other, that will be as tight as possible
16:36 twoelk well - running server on old windows vista pc now
16:37 twoelk I bricked my last linux hd just recently
16:41 twoelk hm- just dropped of the serverlist - announce timeout reached
16:46 twoelk strange, the server is not on the public list anymore and mobil clients still try to connect
16:47 Krock interest collision between antivirus and minetest?
16:48 twoelk yeah, stopped that
16:50 twoelk I had done a major update to my antivir system and it decided to have a look at everything going online - interesting feature
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16:54 twoelk oh I#m on the list again, yay - not that I understand how and why
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16:56 twoelk|2 uh?
17:00 twoelk and disappeared from the list again
17:01 twoelk and on again?
17:01 twoelk beats me
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18:19 twoelk that was wierd - minetest just took down my pc by running into some sort of endless loop
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18:32 twoelk and crash :-(
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19:31 endev15 How can I use the position of a node to check every side and place / update the node next to it if the space is empty?
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19:33 endev15 i'm in the midst of reworking the jumping mod so that if a trampoline is placed next to another and the "bouncy level" of one is updated, the level of the other(s) is updated too.
19:35 endev15 i'd also like to make the trampolines connect, but since it uses the nodebox drawtype I'm not sure how to do this unless i use something like is needed for updating the bouncy level and instead update the texture and nodebox def
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20:04 twoelk melzua, did you time out?
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20:22 melzua twoelk: my client keeps on the media download loop forever :)
20:28 melzua twoelk: On my side, the client keeps trying to donwload the media from your server and never conects.
20:29 twoelk oh well, guess I can only use the music when in LAN ;-(
20:32 twoelk the server is indeed a little heavy with pictures and music - and the internet connection isn't good on my side today as I'm hosting from my home-pc
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20:40 twoelk hm, 18mb worth of music, which is a little more than the rest of the game with the extra mods combined. guess I need to rethink this setup
20:41 twoelk the musik and sounds don't work as intended yet anyways  :-(
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20:46 Calinou use remote_media
20:46 twoelk one day I might
20:47 twoelk but this is supposed to live selfcontained on a stick
20:48 twoelk not really meant for a permanent public server but rather ad hoc LAN
20:50 twoelk ok restarted without the music and extra sounds ...
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22:04 LinuxGuy2020 Is there a changes list for the new 0.4.14?
22:05 LinuxGuy2020 NM apperently Im blind
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23:28 hmmmm don't bother, the changelog is just a formatted output of git log
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