Time Nick Message 00:02 Wuzzy What is the difference between “/clearobjects quick” and “/clearobjects”? 01:30 redblade GLES is a client thing, not a server thing, right? 01:30 redblade -DENABLE_GLES 01:30 redblade i always disabled it along with -DBUILD_CLIENT=FALSE 01:31 redblade but does it affect anything server wise? 01:31 redblade especially on a vps without x? 01:35 redblade sfan5: you still there? 01:39 thePalindrome It really shouldn't 01:39 redblade thePalindrome: ok just curious 02:23 kaeza o/ 02:42 diemartin welp 02:43 diemartin phone charging dock or however its called finally broke \o/ 03:43 swift110-phone sup 04:22 MinetestBot 02[git] 04est31 -> 03minetest/minetest: Android: enable parallelism for main target too 137a828de https://git.io/vrGSy (152016-05-16T05:14:25+01:00) 04:22 MinetestBot 02[git] 04paramat -> 03minetest/minetest: Documentation: Remove incorrect and excessive mapgen flags text 1301a784b https://git.io/vrGSS (152016-05-16T05:14:15+01:00) 04:37 garywhite Hello 04:37 garywhite WHO 04:37 garywhite Sorry my error 06:09 MinetestBot 02[git] 04Jeija -> 03Jeija/minetest-mod-mesecons: Add COPYING.txt file to clarify coprights and licenses 1385bc62a https://git.io/vrG7Q (152016-05-16T08:04:57+02:00) 07:10 Krock \o/ 0.4.14! 07:11 swift110-phone hey 07:11 Krock hey 07:13 swift110-phone hey krock how r u 07:13 Krock I'm fine. How about you? 07:18 swift110-phone im good krock 07:18 swift110-phone hopefully I'll have time to play the game tomorrow 07:19 Krock good 07:39 swift110-phone yes 07:39 swift110-phone i have the new one 08:03 IhrFussel Someone uses sticky pistons to CLONE his items? Really? That is a huge bug 08:05 IhrFussel The player drops a diamondblock in front of the pistons and each time he actives it, it pushes a clone of the dropped item to him 08:05 IhrFussel He already has over 300 now 08:06 IhrFussel activates* 09:04 swift110-phone hmm 10:19 cimbakahn Wow! What is up with freenode? I had a difficult time connecting. 10:19 cimbakahn How is everyone? 10:22 cimbakahn The minetest.conf file at /home/user/.minetest/minetest.conf Is that settings for minetest game or subgames or both? 10:23 sfan5 those are settings for the engine 10:26 Guest27477 are illumishrooms good for anything? 10:28 cimbakahn So those settings work on the subgames too? 10:52 Guest27477 someone should create a ramen noodle mod 10:54 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Really fix ncurses lookup on Arch Linux 13decbd39 https://git.io/vrZY5 (152016-05-16T12:43:50+02:00) 10:54 MinetestBot 02[git] 04sfan5 -> 03minetest/minetestmapper: Update colors.txt 132aa8619 https://git.io/vrZYd (152016-05-16T12:50:33+02:00) 11:01 IhrFussel When a user places an itemframe on a sticky piston and activates it, the itemframe will CLONE the item and drop it... is there a way to stop this?? Players on my server use that right now to close diamondblocks etc 11:03 IhrFussel clone* 11:05 DonBatman IhrFussel I thought the itemframe clone bug was fixed. Do you have the latest version of both? 11:06 cimbakahn Oh wow! If someone did create a ramen noodle mod, they could use a cow for the beef broth, and a chicken for the chicken broth. I personally love the shrimp one, but there are no mods with shrimp yet. 11:10 Guest27477 I bet ramen from fresh flour and real meat is delicious. A whole food redo would be nice with spoilage and packaging 11:10 IhrFussel DonBatman, i'll check for a newer version, thanks 11:21 Calinou IhrFussel: if you're concerned about duplication glitches, don't use Mesecons :P 11:24 IhrFussel Calinou, meseconds are a standard demand from players so i think it's essential...i randomly discovered that glitch, i need a script that checks each player inventory for a very high amount of stacks even though the player doesn't have creative 11:25 Guest27477 what if the player actually has earned a very high number of blocks? 11:26 IhrFussel It's VERY unlikely that a player without give or creative owns 200 diamondblocks 11:26 Guest27477 lol, agreed 11:27 Guest27477 This actually reminds me of a question I have. where is the data for chests stored? 11:28 IhrFussel Of course the script won't alert if it's just 10 stacks of dirt or wood...but some nodes should be alerted like the dangerous ones or indestructible (clouds) 11:49 IhrFussel The glitch is fixed, thanks a lot 11:52 Guest27477 hey I'm glad to hear it IhrFussel 11:53 Guest27477 I've had my server up for a few weeks but have yet to generate any permanent players. most people only stay on for about 5min then never come back 11:54 IhrFussel Guest27477, yeah luckily i noticed it soon enough...i don't wanna imagine what players could have done with that...cloning water,lava,animals,monsters...oh oh 11:55 IhrFussel Well I'm actually not sure what makes my server so well populated...I'm guessing the fact that i modified the mods a lot 11:56 Guest27477 like how? do you have a functioning spawner? 11:57 IhrFussel You mean for animals/monsters? Nah i didn't touch that code... i tweaked the speed of entities, HP, damage and so on 11:57 Guest27477 making them stronger or weaker? 11:58 IhrFussel Some weaker some stronger and i rediced the spawn chance for Dungeon Masters cause they were all over the place 11:58 IhrFussel reduced* 11:59 Guest27477 I did the same with goblins, those guys where everywhere 12:00 IhrFussel But outside of the mobds mod i changed some chat commands, added some simpler ones that even the youngest players understand 12:00 Guest27477 interesting, like what? 12:02 Guest27477 do you have a swear filter? 12:02 IhrFussel You know lucky blocks? Those can be healthy or dangerous to the map so i decided to 1. REMOVE ALL lucky blocks that are placed except when they are being placed in a special cave made entirely of obsidian..and to go there they just send /goto lba (lucky blocks area) 12:03 IhrFussel No bad words filter make little sense...simple example "a$$" 12:04 Guest27477 true, I didn't know about the luck blocks mod actually I was dreaming of such a mod 12:05 Guest27477 how is it bad for the map? 12:05 IhrFussel It can create a hole with lava anywhere 12:05 Guest27477 that's not very lucky 12:05 IhrFussel Well...when players open them they either have luck or not^^ 12:06 IhrFussel But no worries, you can modify the mod code so that stuff you don't want to happen can be removed 12:06 Guest27477 I suppose if you had a bucket of water handy you could get some obsidian out of the deal 12:07 Guest27477 are the lucky blocks 'spawned' or do they have to be placed? 12:07 IhrFussel Yeah except buckets are disabled on mine, just like tnt and permanent_fire 12:07 IhrFussel You place them then dig them 12:10 Guest27477 I suppose I could just run around and hide them everywhere, have you had issues with tnt and fire? 12:11 IhrFussel Some more things my server has that "could" attract players: weekday-system (each day lasts 20 minutes and Thursdays for example is PVP on), level system (players gain levels from being online/building), offline messages, chat bot for fun commands 12:12 IhrFussel Well if your server is creative TNT is not a big problem i guess but on survival it should be disabled..fire isn't disabled just the permanent_fire node that always burns 12:13 Guest27477 sounds like you've been doing this for awhile 12:13 IhrFussel Oh and flint and steel is disabled too 12:13 Guest27477 I should disable flint and steel myself 12:14 IhrFussel The current server is a week old now...i had another before for... ~ 3 months 12:15 IhrFussel But trust me i started like you...my server was dead maybe one player joined every 30 minutes and left after 5 12:16 IhrFussel If you work on mods/commands players will see that your server is "something new" which is what makes them curious 12:17 Guest27477 I have a few ideas, it would be nice if there was a way to only have pvp in designated areas 12:17 IhrFussel Also always type as server description what the server has to offer... mine is targeted at slow computers/phones which means players will be able to play on older machines/devices BUT will likely miss some cool mods that the heavy servers got 12:18 Guest27477 I'm glad to hear that. 'waiting for media' & crashes is an issue when I'm on mobile 12:19 IhrFussel Yes exactly..i play only on mobile so any mod that doesn't load on my phone gets removed no matter what 12:20 IhrFussel I also use the old v6 map generator cause v7 is heavy on phones too 12:20 Guest27477 maybe I lucked out there I'm using v6 too 12:21 IhrFussel My texture pack is 32x32...any higher resolution => phone crash 12:21 Guest27477 I actually did cut back on mods but almost immediately had a user request them 12:22 Guest27477 is the default texture pack is 32x32? 12:22 IhrFussel default is 16x16 12:22 IhrFussel But i don't like it..i wanted to offer something different 12:23 Guest27477 of course, balanced different 12:23 Guest27477 how often do you ban? what do you ban for? 12:24 IhrFussel Also NOT comfirmed but if your dedicated_server_step setting in conf file is too low (like 0.1) phones seem to crash too cause they receive so many informations at once 12:25 Guest27477 I'll investigate this, thanks 12:25 Guest27477 what should it be set to? 12:26 IhrFussel 1. I never ban forever 2. I only ban if everything else fails...first i warn the players, then i kick, then 6 hour ban...and if they come back after that time or IP change then i tell them that i have the option to delete all player info including protected areas...then they mostly behave 12:26 IhrFussel Mine is 0.6 12:28 Guest27477 you are much more lenient than me, I have no patience 12:28 IhrFussel The server_step doesn't matter on NON-pvp centered servers...really it makes no difference if i see a node someone placed after 0.1 or 0.6 secs 12:30 IhrFussel I think you could call me extremely tolerant and patient yeah...i always tend to give even the worst players another chance if i see that they act better 12:31 Guest27477 I think more than anything I need to decide if I want pvp or not. I want people to agree to battles first, not just have player harassment 12:31 IhrFussel Also another command i think vanilla Minetest SHOULD have is muting...every chat usually has a mute feature for spam or topics that don't fit..so i created my own 12:33 IhrFussel I can tell you: You can't please everybody... some players join my world and ask about pvp...then i tell them that PVP is enabled on certain ingame-weekdays and they just leave 12:34 Fixer Calinou: thanks for suggestion, it seems to work 12:34 Guest27477 is your mute mod on github? 12:35 IhrFussel Not sure if what you want to do is possible with the API... i think PVP can only be enabled globally (correct me if im wrong) 12:36 IhrFussel It's no mod just a command inside a mod called "own_commands" lol 12:37 Guest27477 I haven't yet had a need to mute someone, a lot of non english speakers actually 12:39 IhrFussel Some players are bored and just spam "idjqwidjwdiqwjdiwjdiqwjdqwidjqwdjqwdioqw" etc and that not once but 10 times 12:40 IhrFussel Then i mute them and tell them to calm down...after 5 minutes i unmute and see if they stopped 12:40 Guest27477 I'd drop the hammer on that /ban *bam* 12:41 IhrFussel That's a solution too^^ but if the players know how to change the IP NOTHING will keep them outside 12:42 Guest27477 I guess it would depend on whether or not I was having a conversation with someone, I'd prob just ignore them 12:43 Guest27477 I didn't think of that, a little soft social engineering might be a better option 12:45 IhrFussel Yup that's why i try to talk to them nicely first cause i already KNOW "if the player doesn't want to stop they will come back" 12:46 IhrFussel If it's a player that built a lot already and suddenly is rude and starts to grief...then the "stop or your areas are gone" is a good method 12:47 IhrFussel Cause building takes a lot of time...and they think about it being wasted if they don't stop 12:48 Guest27477 that's why I set up my area 20,000 units from start, as far as I'm aware I haven't had to much of a problem with that 12:49 IhrFussel map_limit is 20,000? Mine is 6,000 and won't get increased until most of the empty places are used 12:49 Guest27477 I have sent a few people into the clouds by editing their user info 12:50 twoelk interestingly one of the players on Just-test that became somewhat of a nuissance was a long time masterbuilder that got frustrated over people grieving his work and newbies constantly asking him as richest player for gifts 12:51 Guest27477 I think it's 30,000 in every direction? I'm not sure I just wanted to get away 12:51 IhrFussel But the more map is generated the larger your map file is... if your limit is 20,000 it's possible that players increase the file size for nothing 12:52 IhrFussel 30,XXX in all directions is the absolute limit yes but you can set it in conf file "map_limit = 6000" for example 12:52 IhrFussel Or wait 12:52 twoelk a problem of large map files like over 10gb seems to be that corrupted maps get difficult too fix 12:52 IhrFussel map_generation_limit = 6000 12:53 Guest27477 do map files get corrupted alot? 12:54 twoelk well, Xanadu and VanessaE's old survival map had to restart recently 12:55 twoelk the main problem seem to be technic/mesecon/pipeworks contraptions that seem to get out of hands sometimes 12:55 Guest27477 I'm already making weekly back ups, as long no one plays around with spawners I think I'll be alright 12:56 Guest27477 well hey it was good talking with you guys, I'm off to bed :) 12:56 twoelk the database file as such seems to be ok but complicated stuff build with complex mods seems to make it difficult for minetest to read the map file 13:27 Fixer Calinou: pretty good IRC client, some features are somewhat hidden in context menues, but it is good so far 13:55 everamzah IhrFussel: is your mute command like an ignore? so they can still talk (shout priv) but you just don't see their chat but everyone else does? 13:56 everamzah Fixer: if that doesn't work there's always cygwin and weechat 13:57 IhrFussel everamzah, no it's globally...no player sees the messages anymore but commands still work 13:57 everamzah refresh my memory, do chat commands not work without shout priv?? 13:57 IhrFussel I don't remove the shout priv i do it via files 13:58 everamzah brb testing something 13:58 everamzah ok chat commands still work without shout priv hehe 13:59 everamzah well i like the idea of an ignore command, so any player can ignore any other. 14:00 IhrFussel everamzah, but if a player suddenly types "lets fuck" in chat? or his phone number or anyone else's private information? Then a global mute function is helpful 14:01 IhrFussel Every web chat has a mute function, it's standard 14:01 PilzAdam IhrFussel, thats what the shout priv is for 14:02 PilzAdam it does exactly what you want 14:02 IhrFussel PilzAdam, but does grant/revoke the privs every time is a bit much 14:02 IhrFussel but to* 14:02 est31 why 14:02 PilzAdam ^ 14:02 everamzah a chat delay would be fun. 14:02 IhrFussel Did you ever type commands on phone? 14:03 PilzAdam you control your server via phone? 14:03 IhrFussel I play on phone the server is a v server 14:04 PilzAdam heh, interesting setup 14:04 IhrFussel I don't want to have to go to my PC, log into my v server via ssh and then type a revoke command each time 14:04 PilzAdam I personally wouldn't play on a server where the admin is unable to properly execute commands 14:05 IhrFussel What? Who said i CAN'T properly execute commands? It works it's just slow on phone 14:06 everamzah also fun would be a formspec with a list of players, pm button, ignore button.. maybe server status or w/e 14:06 IhrFussel Android version needs an auto-complete function is all 14:06 everamzah admin buttons 14:08 IhrFussel A formspec showing up when clicking a player that lets you see his privs, idle time and gives the option to kick/ban would be great 14:09 IhrFussel But as far as i know you cannot open a formspec on player click 14:09 everamzah sounds reasonable, i think it's possible 14:09 everamzah well i know you can right click an entity, anyway. is it different for playersao? 14:10 IhrFussel Yes entities are not players sadly 14:10 everamzah anyway, the formspec would have a list of player names... so you'd click that, not the playersao 14:10 everamzah i'd test that but... 14:11 everamzah brb 14:11 IhrFussel That could work but sounds like a hard mod 14:14 everamzah making a list of players graphically and performing a simple action on button press sounds okay. i did that before when i tried to make a formspec for sending PMs. i'll start up a solo mod to test. 14:16 everamzah popping up formspecs on chat commands is always fun... /s 14:17 everamzah not really sarcastic about that actually, but it is challenging (broken?) 14:17 DI3HARD139 @everamzah: /whois crashes AMHI. 14:18 everamzah haha 14:18 everamzah is that why it's down? i'ma go to #Amhi, i didn't see u were on 14:22 twoelk had been thinking of what an admin-server-control panal should look like for some time now - seems others have similar ideas 14:22 twoelk *panel 14:23 * twoelk hates his kezboard 14:23 twoelk argh 14:24 IhrFussel twoelk, did you try ctrl + Alt or ctrl + shift yet? 14:25 twoelk hm? 14:25 rubenwardy I started making one, but I'm not happy with it: https://github.com/rubenwardy/minetest_web_panel 14:25 IhrFussel Or was it shift + Alt? Some combination on notebooks/laptops switches the keyboard layout 14:26 twoelk nah, it's simply failing to read my mind as my thick fingers type nonsense ;-P 14:27 twoelk @rubenwardy, I was rather thinking of a tool as a teacher might need to monitor a class and keep them focused 14:28 rubenwardy so, ingame? 14:28 twoelk as mentioned before - a listing of players in a table with privs shown and on selection the profile of a single player with buttons to toggle all privs individually 14:29 rubenwardy what would a teacher use Minetest for, other than teaching to program? 14:29 twoelk teach math? 14:30 rubenwardy There mods that allow you to place mathematical symbols, but I don't see the point of that as such 14:30 twoelk for example -make a model of a building to understand it - like firestation or own school 14:30 twoelk there was a teacher that let his students calculate craters made by tnt 14:31 twoelk there are lots of things to do where minetest is just a tool and not itself the object of study 14:50 * twoelk is tweaking his new 0.4.14 server setup - anybody interested may find the roman map active on the Isarnho server in the public list. This is not meant to be a public permanent server at the moment - just testing stuff 14:57 IhrFussel Is somebody in here good at math? I'm thinking about how it's possible to calculate the average amount of something per hour 15:05 twoelk hehe - converting between sexagesimal and decimal system? 15:07 twoelk hm, just started the server with the worldedit mod not loading correctly. seems WE cluttered my map with blocks normally not visible. 15:57 melzua_ twoelk: is your server still online? I don't see it in the public list. 15:59 twoelk it was several times ;-) 15:59 twoelk had to update some mods to work with the new minetest 16:00 twoelk will be up and down several times in the next hours 16:00 melzua ok ;) 16:00 twoelk gonna change to another machine now as I need to test the portability of the setup 16:21 swift110 hey all 16:29 twoelk wow - firefox is eating my cpu :-D 16:30 twoelk gobling up all my limited RAM 16:32 Krock twoelk, kill it with fire 16:33 twoelk seems I can't run a browser while Minetest is runnung - both are a little hungry 16:34 twoelk oops now my antivir is getting interested in minetest :-D 16:35 Fixer lol, so much RAGE: https://visualstudio.uservoice.com/forums/121579-visual-studio-2015/suggestions/2207833-make-the-visual-studio-installer-more-customizable 16:36 Fixer twoelk: you need linux with xorg script that autolaunches minetest without anything other, that will be as tight as possible 16:36 twoelk well - running server on old windows vista pc now 16:37 twoelk I bricked my last linux hd just recently 16:41 twoelk hm- just dropped of the serverlist - announce timeout reached 16:46 twoelk strange, the server is not on the public list anymore and mobil clients still try to connect 16:47 Krock interest collision between antivirus and minetest? 16:48 twoelk yeah, stopped that 16:50 twoelk I had done a major update to my antivir system and it decided to have a look at everything going online - interesting feature 16:54 twoelk oh I#m on the list again, yay - not that I understand how and why 16:56 twoelk|2 uh? 17:00 twoelk and disappeared from the list again 17:01 twoelk and on again? 17:01 twoelk beats me 18:19 twoelk that was wierd - minetest just took down my pc by running into some sort of endless loop 18:32 twoelk and crash :-( 19:31 endev15 How can I use the position of a node to check every side and place / update the node next to it if the space is empty? 19:33 endev15 i'm in the midst of reworking the jumping mod so that if a trampoline is placed next to another and the "bouncy level" of one is updated, the level of the other(s) is updated too. 19:35 endev15 i'd also like to make the trampolines connect, but since it uses the nodebox drawtype I'm not sure how to do this unless i use something like is needed for updating the bouncy level and instead update the texture and nodebox def 20:04 twoelk melzua, did you time out? 20:22 melzua twoelk: my client keeps on the media download loop forever :) 20:28 melzua twoelk: On my side, the client keeps trying to donwload the media from your server and never conects. 20:29 twoelk oh well, guess I can only use the music when in LAN ;-( 20:32 twoelk the server is indeed a little heavy with pictures and music - and the internet connection isn't good on my side today as I'm hosting from my home-pc 20:40 twoelk hm, 18mb worth of music, which is a little more than the rest of the game with the extra mods combined. guess I need to rethink this setup 20:41 twoelk the musik and sounds don't work as intended yet anyways :-( 20:46 Calinou use remote_media 20:46 twoelk one day I might 20:47 twoelk but this is supposed to live selfcontained on a stick 20:48 twoelk not really meant for a permanent public server but rather ad hoc LAN 20:50 twoelk ok restarted without the music and extra sounds ... 22:04 LinuxGuy2020 Is there a changes list for the new 0.4.14? 22:05 LinuxGuy2020 NM apperently Im blind 23:28 hmmmm don't bother, the changelog is just a formatted output of git log