Time |
Nick |
Message |
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01:28 |
LinuxGuy2020 |
Whats the difference between v5,v6,v7 mapgens? |
01:29 |
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01:32 |
Wayward_One |
LinuxGuy2020: v5 and v7 use 3d perlin noise iirc, and use the new biome system |
01:33 |
Wayward_One |
LinuxGuy2020: http://wiki.minetest.net/Mapgen |
01:37 |
LinuxGuy2020 |
Wayward_One: Thank you |
01:38 |
Wayward_One |
No problem :) |
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01:57 |
LinuxGuy2020 |
I know normally Ubuntu packages are not supposed to be installed on Debian, but is the Ubuntu / Linux Mint (daily, unstable) package on the minetest website safe to try and install on Debian or is it strictly Ubuntu/Mint only? |
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03:59 |
thePalindrome |
What's the server config value to disable the anti-cheat? |
04:01 |
thePalindrome |
I swear there was one, but I can't find it on the wiki |
04:05 |
TheReaperKing |
disable_anticheat = false |
04:05 |
TheReaperKing |
I guess you'd make that true :) |
04:05 |
TheReaperKing |
it is in the minetest.conf.example |
04:08 |
thePalindrome |
Thanks, I'm operating on a server, so I didn't get an example one :P |
04:31 |
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05:16 |
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05:22 |
thePalindrome |
What block would you use for an "admin cage?" |
05:22 |
thePalindrome |
This is assuming there are no tools available to the person in the cage |
05:24 |
TheReaperKing |
and happy to help :) |
05:24 |
TheReaperKing |
there are mods for admin blocks |
05:24 |
TheReaperKing |
for a cage if they have no tools I think even cobblestone can work |
05:26 |
thePalindrome |
mm |
05:26 |
thePalindrome |
yup |
05:27 |
thePalindrome |
I backed up auth.txt, changed the password, emptied his stuff, then put him in the cage |
05:27 |
TheReaperKing |
haha |
05:27 |
TheReaperKing |
you could just kick him too |
05:27 |
TheReaperKing |
or ban him |
05:27 |
thePalindrome |
No, it's just an issue with the other players |
05:28 |
thePalindrome |
He's hoarding materials |
05:28 |
thePalindrome |
He's not on atm either |
05:28 |
TheReaperKing |
sounds like he's in for a fun surprise! |
05:28 |
TheReaperKing |
for me when I have a student who is griefing I enjoy teleporting them to the bottom of an abyss |
05:28 |
TheReaperKing |
or in the middle of an ocean |
05:29 |
thePalindrome |
heheh |
05:29 |
thePalindrome |
mainly, I just need him to come to a resolution |
05:30 |
TheReaperKing |
I love it when they try to escape from me too and I teleport them right back |
05:30 |
thePalindrome |
One of the other users wrote a little bit |
05:30 |
thePalindrome |
lol |
05:31 |
TheReaperKing |
maybe he can pay a tax |
05:31 |
TheReaperKing |
haha |
05:31 |
thePalindrome |
Mainly I just want to talk to him before he plays again |
05:39 |
TheReaperKing |
maybe you can even leave a sign in his dungeon saying tha |
05:39 |
TheReaperKing |
that |
05:40 |
thePalindrome |
I left him books |
05:44 |
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06:04 |
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06:05 |
deva |
I have set up a server which I would like to limit to a specific group of people. Is it possible to somehow password protect the server? |
06:27 |
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09:01 |
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09:33 |
sfan5 |
deva: you can require a password to join the server for the first time |
09:33 |
sfan5 |
deva: https://github.com/minetest/minetest/blob/master/minetest.conf.example#L820-L822 |
09:33 |
deva |
sfan5, But isn't that password relating to the username? |
09:34 |
deva |
sfan5, Aah, that's exactly what I was looking for, thanks :-) |
09:34 |
sfan5 |
not entirely sure how that works though |
09:34 |
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09:34 |
sfan5 |
you probably need to change the password once you have joined with the server password |
09:35 |
sfan5 |
an alternative would be to write a mod which denies connection to everyone except the people you want |
09:40 |
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11:17 |
Derr |
I'm having zero luck configuring mobs_redo spawner, any advice? |
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11:45 |
Emon-Omen |
hello |
11:49 |
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11:56 |
CWz |
Zeno |
11:56 |
CWz |
Zeno`, hello |
12:02 |
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12:28 |
EvergreenTree |
o/ Krock |
12:42 |
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12:47 |
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12:48 |
Calinou |
I found something for sfan5: http://labunskya.github.io/getNya/ |
12:52 |
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12:56 |
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12:56 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Continue with 0.4.14-dev fb31bd3 https://git.io/vrGTW (2016-05-15T14:49:15+02:00) |
12:56 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Bump version to 0.4.14 854d9e3 https://git.io/vrGTl (2016-05-15T14:49:15+02:00) |
13:07 |
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13:09 |
Glorfindel |
Hi, I'm trying to create a world with a specific seed, but when I put in the seed it changes to a different one every time. How do I set the seed to the right number? |
13:16 |
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13:17 |
Derr |
I know I'm missing something with this mobs_redo spawner I'm just not sure what, has anyone used it successfully? |
13:20 |
Glorfindel |
I know that TenPlus1 uses it on xanadu often with it working fine... never actually tried it myself though |
13:26 |
Derr |
hmm it asks for 5 fields but it looks like it requires 6 but it's good to know someone is using it |
13:28 |
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13:33 |
Glorfindel |
what are the fields? |
13:37 |
Derr |
I reinstalled mod and this is now the example [mobs_animal:pumba 10 15 0 0] but [mobs:pumba 10 15 0 0] was the original. I see 6 variables getting info from this string mob, mlig, xlig, num, pla, yof |
13:39 |
Glorfindel |
I don't think I'll be able to help you with this :\ you could ask ten on forums though... |
13:40 |
Derr |
thanks for the advice and the acknowledgement :) |
13:41 |
Glorfindel |
:) |
13:42 |
Derr |
~= means what in lua? not equal to? |
13:43 |
thePalindrome |
yes |
13:43 |
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13:44 |
Glorfindel |
I learned something about lua today \o/ |
13:44 |
Fixer |
and i'm not \o/ |
13:44 |
Glorfindel |
lol |
13:45 |
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13:46 |
Glorfindel |
ey rubenwardy |
13:46 |
Derr |
this looks interesting mobs.spawning_mobs[mob] == true |
13:46 |
Derr |
I've added that line to .config lets see what happens |
13:46 |
rubenwardy |
hi Glorfindel |
13:47 |
Glorfindel |
do you know anything about setting mapgen seeds? |
13:50 |
Zeno` |
the seeds are just random numbers |
13:51 |
Glorfindel |
yeah |
13:51 |
Zeno` |
(well, pseudorandom and so the sequence of numbers after the seed are the same, given the same seed) |
13:51 |
Glorfindel |
but you should be able to set the seed too right? isn't that what the 'seed' box is for? |
13:52 |
Zeno` |
yeah |
13:52 |
Zeno` |
it's not working? |
13:52 |
Glorfindel |
nope, I put in a seed and it always changes to a different number :\ |
13:53 |
Glorfindel |
it is always the same number, but not the one I typed in |
13:55 |
Zeno` |
strange... it's working for me |
13:56 |
Glorfindel |
does this one work? 397673204702844242497 |
13:57 |
Glorfindel |
that is the one I tried, but after entering the new world and pressing f5 the seed shown was different |
13:57 |
Zeno` |
yes ok, it's overflowing |
13:58 |
Zeno` |
i.e. there is a maximum number that the seed can be and if it's larger than that number it "wraps" around |
13:59 |
Glorfindel |
ahhh |
13:59 |
Glorfindel |
but how did the server I got that seed from have it set at that? |
13:59 |
Zeno` |
no idea |
14:00 |
Zeno` |
I wouldn't have thought it possible |
14:00 |
Zeno` |
oh wait let me look at something |
14:01 |
Zeno` |
yeah not possible |
14:01 |
Zeno` |
are you sure you got the seed right? |
14:01 |
CWz |
hello there Zeno` |
14:02 |
Glorfindel |
pretty sure... I'll check again |
14:02 |
Zeno` |
heya CWz |
14:02 |
Zeno` |
wassup? |
14:02 |
CWz |
nothing much |
14:02 |
Zeno` |
same here, heheh |
14:02 |
CWz |
Earthtapper's birthday was a few days ago |
14:03 |
Zeno` |
I missed it :( |
14:03 |
CWz |
he's 40 and is now old |
14:03 |
Zeno` |
lol |
14:03 |
Zeno` |
ancient! |
14:04 |
Glorfindel |
aha! it has an extra 24 towards the end |
14:05 |
Glorfindel |
it works now, Thanks!! |
14:05 |
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14:08 |
Zeno` |
np |
14:22 |
sfan5 |
!op |
14:22 |
|
Topic for #minetest is now Welcome to #minetest, official Minetest channel | Latest version: 0.4.14 (2016-05-16) | Responses may take a while, be patient | Rules: http://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: http://minetest.net/servers | IRC logs: http://irc.minetest.net/minetest/ |
14:24 |
PilzAdam |
sfan5, why tomorrow? |
14:24 |
sfan5 |
oops |
14:24 |
sfan5 |
!op |
14:24 |
|
Topic for #minetest is now Welcome to #minetest, official Minetest channel | Latest version: 0.4.14 (2016-05-15) | Responses may take a while, be patient | Rules: http://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: http://minetest.net/servers | IRC logs: http://irc.minetest.net/minetest/ |
14:25 |
Fixer |
._. |
14:25 |
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14:56 |
IhrFussel |
Can someone explain to me how the server list determines which place a server is? Is uptime more important than current players? Or is average players the most important? |
14:59 |
IhrFussel |
I only know "current players" seems to be very low on the priorities list |
15:04 |
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15:04 |
PilzAdam |
IhrFussel, https://github.com/minetest/master-server/blob/master/server.py#L289-331 |
15:09 |
IhrFussel |
PilzAdam, so uptime < 1 hour , >= max_users 128, high ping and many guests/all-numeric names reduce points |
15:10 |
PilzAdam |
seems so |
15:10 |
IhrFussel |
No points for high average users? |
15:14 |
PilzAdam |
"1/2 per average client, limited to 4" |
15:15 |
IhrFussel |
So 8 avg is the maximum you can get points for? |
15:15 |
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15:16 |
sfan5 |
correct |
15:16 |
IhrFussel |
Lags don't reduce points? |
15:18 |
PilzAdam |
"-8 per second of ping over 0.4s" |
15:18 |
sfan5 |
ping yes |
15:18 |
IhrFussel |
Ping != lag |
15:18 |
sfan5 |
the "lag" also shown is irrelevant |
15:18 |
tpe |
Good to see a new public-facing release build. Nice work devs. |
15:19 |
IhrFussel |
So someone could set a 1 second step and still get high points? Okay xD |
15:31 |
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15:35 |
rardiol |
what's the difference between using levelDB, redis or sqlite ? |
15:37 |
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15:42 |
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15:49 |
Calinou |
rardiol: if you don't know which one to use, use SQLite, which is the default |
15:57 |
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15:59 |
rardiol |
Calinou: Ok, that's how it is right now. I just wanted to know if it's worth it to enable support for it when making a linux distro package. |
16:01 |
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16:02 |
sfan5 |
rardiol: enabling support for leveldb is worth it imo, redis most likely not |
16:05 |
rardiol |
sfan5: ok, minetest can compile with support for both sqlite and leveldb or I have to choose? |
16:05 |
Calinou |
rardiol: you can compile both at the same time |
16:05 |
Calinou |
user can choose per-world, and perform migrations if needed |
16:05 |
Calinou |
(some migrations may be 1-way though) |
16:06 |
sfan5 |
you can compile all three of them in at the same time |
16:10 |
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16:10 |
rardiol |
ok, thanks |
16:12 |
Fixer |
hmm, nether mod teleportation works very sloppy, created an issue |
16:14 |
rardiol |
by the way, what is SpatialIndex? |
16:22 |
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16:28 |
Calinou |
lol http://tex.stackexchange.com/questions/308600/how-to-include-a-lenny-face-in-a-latex-document-e-g-%CD%A1-%CD%9C%CA%96-%CD%A1 |
16:42 |
Fixer |
lol |
16:50 |
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16:52 |
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16:54 |
kaeza |
o/ |
17:08 |
MinetestBot |
[git] Jeija -> Jeija/minetest-mod-mesecons: Remove microcontroller documentation files from the source tree ed3964d https://git.io/vrGGu (2016-05-15T19:04:18+02:00) |
17:12 |
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17:34 |
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17:37 |
fhmgufs |
I just wanted to test Minetest, but it's looking strange and shows some error messages: https://framapic.org/UAhexsBparEG/lQ8arUvPs6Me.png |
17:37 |
Calinou |
OpenGL 1.3? |
17:37 |
Calinou |
[insert Fluttershy "what the fuck" here] |
17:38 |
sfan5 |
well first you should install a more recent version |
17:38 |
Calinou |
also, that ^ |
17:38 |
Calinou |
we're at 0.4.14 since today |
17:38 |
fhmgufs |
Well, I'm on Debian. |
17:38 |
fhmgufs |
stable |
17:38 |
Calinou |
don't use stable on desktops |
17:39 |
Calinou |
--killermohere (Xfce developer) |
17:39 |
fhmgufs |
Well, I didn't have any problems, yet, I'm not a gamer :) I just wanted to test this thing for someone else |
17:40 |
fhmgufs |
to show that there always are free software replacements |
17:41 |
Calinou |
tell that to Substance Designer users :| |
17:46 |
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17:57 |
EvergreenTree |
Hi everyone! |
18:02 |
Calinou |
hi EvergreenTree |
18:09 |
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18:28 |
Fixer |
oh lol |
18:28 |
Fixer |
Calinou is right |
18:28 |
Fixer |
debian stable is for server |
18:28 |
Fixer |
testing/unstable is for desktop |
18:28 |
sfan5 |
why not ubuntu |
18:28 |
Fixer |
or just ubuntu or mint |
18:29 |
xunto |
>(09:29:47 PM) sfan5: why not ubuntu |
18:29 |
xunto |
Looks like provocation :D |
18:29 |
Calinou |
why not Arch :> |
18:29 |
Fixer |
no way |
18:30 |
Fixer |
OpenGL 1.3 (2001) |
18:30 |
Fixer |
okay |
18:30 |
Fixer |
he is probably playing on calculator |
18:30 |
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18:31 |
sfan5 |
xunto: ubuntu works fine for me on servers |
18:32 |
sfan5 |
Calinou: actually i run arch on my NAS and some ts3 server i administer |
18:32 |
sfan5 |
not that bad |
18:32 |
Fixer |
debian stable does not matter, he probably uses geforce2mx or something old |
18:32 |
Calinou |
my VPS runs Ubuntu Server |
18:32 |
sfan5 |
same |
18:32 |
Fixer |
arch is nuts |
18:32 |
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18:32 |
Fixer |
they removed SETUP!11 |
18:32 |
xunto |
I like arch. And i'm using it for all my personal servers and pc) |
18:33 |
Fixer |
ok, yes, I want some sex, now i need install manual, and I can't find it :/ only short one (what if i'm online in the woods?) |
18:33 |
Fixer |
if not online in the woods* |
18:33 |
sfan5 |
arch comes with a manual |
18:33 |
Fixer |
it was very short |
18:33 |
Fixer |
last time I checked |
18:33 |
Fixer |
manual from wiki was absent |
18:34 |
xunto |
You won't install it if you are ofline :D |
18:34 |
Fixer |
hehe |
18:34 |
xunto |
Not because it's hard |
18:35 |
Fixer |
anyway, i have XX CDs of Debian Sarge (for nuclear war kind of accidents) |
18:35 |
xunto |
Because it needs connection to get packeges) |
18:35 |
xunto |
*packages |
18:35 |
Calinou |
better have Debian Hossman |
18:35 |
* Calinou |
runs |
18:36 |
rardiol |
what does minetest use spatialindex for? |
18:36 |
Fixer |
don't remember that |
18:36 |
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18:36 |
Fixer |
debian sarge is year 2004 iirc |
18:36 |
sfan5 |
rardiol: stuff, not that important |
18:37 |
Calinou |
Fixer: it was a joke :p Sarge is a Quake 3 Arena player model (the default one) |
18:37 |
Fixer |
ah, i remember now |
18:37 |
Fixer |
both sarge and hossman |
18:37 |
sfan5 |
rardiol: which distro are you packaging for btw? |
18:37 |
thePalindrome |
All the distros! |
18:37 |
rardiol |
sfan5: nixos |
18:37 |
Calinou |
Richard Nixos |
18:37 |
* Calinou |
runs |
18:37 |
Fixer |
I have Q3A for linux disc |
18:38 |
Fixer |
with pk3 included :} |
18:38 |
Fixer |
year 2005 |
18:38 |
sfan5 |
at least quake3 is not banned in your country |
18:39 |
thePalindrome |
Australian? |
18:39 |
Fixer |
why should it be banned? :S |
18:39 |
xunto |
>(09:36:33 PM) Fixer: anyway, i have XX CDs of Debian Sarge (for nuclear war kind of accidents) |
18:39 |
xunto |
You'll feel like you're in 80's and there is no war yet(because packages in debian is that outdated) |
18:39 |
Fixer |
lol |
18:39 |
Calinou |
that's a communist Debian |
18:39 |
Calinou |
with URSS easter eggs everywhere |
18:41 |
thePalindrome |
Well that's a red flag right there :P |
18:45 |
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19:19 |
Guest16271 |
hi, guys, I've been trying to download some animals to minetest, and I can't for the life of me do it. I've been reading the sites you and Ubuntu gave me, but I need some simple help here. please |
19:20 |
sfan5 |
!mod animals |
19:20 |
MinetestBot |
sfan5: Animals Modpack by sapier - https://forum.minetest.net/viewtopic.php?t=629 |
19:21 |
Guest16271 |
ok do I need to make any special file folders, or can I simply drag and drop them into minetest, or my world, or what> |
19:22 |
sfan5 |
usually you just extract the .zip file into the mods/ folder |
19:22 |
sfan5 |
so that you have a folder called e.g. "animals" in your mods/ folder |
19:22 |
Guest16271 |
ok I see that I have to make a mods folder |
19:23 |
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19:23 |
sfan5 |
it should be there already |
19:23 |
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19:23 |
Guest16271 |
no, my minetest didn't come with a mods folder |
19:24 |
sfan5 |
are you really sure? |
19:24 |
Guest16271 |
not there in minetest |
19:24 |
swift110 |
hmm |
19:24 |
sfan5 |
what does your minetest folder look like |
19:25 |
sfan5 |
it should have bin, games, worlds, builtin, client and such stuff |
19:25 |
Guest16271 |
it has a "client" folder, "worlds" folder "debug.txt" and 'minetest.conf" folder |
19:26 |
sfan5 |
no "games" folder? |
19:26 |
Guest16271 |
no |
19:26 |
sfan5 |
what's your minetest version? |
19:26 |
Guest16271 |
4.14 |
19:27 |
sfan5 |
hm |
19:27 |
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19:27 |
sfan5 |
did you make sure to correctly extract minetest? |
19:27 |
Guest16271 |
well, I just right clicked it and chose "extract here" |
19:28 |
Guest16271 |
oh I got it out of repository |
19:28 |
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19:28 |
sfan5 |
download from here http://www.minetest.net/downloads/ |
19:29 |
Guest16271 |
I mean synaptic package |
19:29 |
TheNH813 |
Can I ask a question about compiling minetest? Because my distro doesn't have a package. CMake fails to find irrlicht, even though it's clearly installed in /usr/local/lib |
19:29 |
sfan5 |
oh you're not running windows |
19:29 |
sfan5 |
in that case |
19:29 |
sfan5 |
Guest16271: everything's alright, just create the mods folder |
19:29 |
TheNH813 |
How do I tell cmake where it is? |
19:30 |
Guest16271 |
I'm running linux ok create mods folder |
19:30 |
sfan5 |
-DIRRLICHT_LIBRARY=/some/path/libirrlicht.so -DIRRLICHT_INCLUDE_DIR=/some/path/include/ << TheNH813 |
19:30 |
TheNH813 |
sfan5: Thanks! |
19:31 |
Guest16271 |
where ? just in minetest, how about in my particular world? |
19:31 |
Guest16271 |
what if I want something that is a modpack? |
19:32 |
swift110 |
I was having trouble even installing the tutorial mod |
19:32 |
sfan5 |
mods are installed centrally |
19:32 |
sfan5 |
you can activate them for each world |
19:32 |
swift110 |
I really wish it was available by default |
19:33 |
sfan5 |
a modpack is installed the same just that you have a folder which contains modpack.txt and more folders |
19:33 |
Guest16271 |
how do you activate them? in the my world tx thingie? It didn't seem to work. |
19:34 |
Guest16271 |
I don't get that modpack.txt thing |
19:34 |
Guest16271 |
o so if its a modpack will it go in the mod folder when I download it? |
19:35 |
sfan5 |
just extract the modpack also in the mods folder |
19:35 |
sfan5 |
you can enable mods in the configure menu |
19:35 |
Guest16271 |
o |
19:35 |
Guest16271 |
o |
19:35 |
Guest16271 |
the configure menu in the game |
19:36 |
Guest16271 |
so I make a mod folder, extract the downloaded mod zip in it, and it should work? |
19:36 |
Guest16271 |
oh we have to enable it for each world. How do you do that? |
19:36 |
sfan5 |
the .zip should already have a folder |
19:37 |
Guest16271 |
ya, the zip has a folder. what do I do next? |
19:37 |
sfan5 |
just drag it to the mods folder |
19:37 |
Guest16271 |
o |
19:37 |
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19:38 |
Guest16271 |
sooo do I have to enable it somehow for each of my worlds? |
19:38 |
sfan5 |
yes |
19:38 |
sfan5 |
in the singleplayer tab |
19:39 |
Guest16271 |
or should it just work with "configure" in each game? oh singleplayer tab |
19:39 |
Guest16271 |
hummm |
19:39 |
sfan5 |
next to the "new" button |
19:39 |
sfan5 |
double-click on mods to enable them |
19:39 |
sfan5 |
then go save |
19:40 |
Guest16271 |
i got a little lost. ok so in the single player tab, what now? sorry |
19:41 |
sfan5 |
right of the "new" button |
19:41 |
sfan5 |
"configure" |
19:43 |
Guest16271 |
ok so when i downloaded "redtrees" modpack, I had made a folder and put it in there, but I couldn't find it in the list when I went to "configure" in the game. |
19:44 |
Guest16271 |
I had made a mod folder and put it in there, but I couldn't find it in the list in my world to configure. There was a bunch of other things I enabled though. |
19:45 |
sfan5 |
your mod folder should have a folder "redtrees" |
19:45 |
Guest16271 |
right it did |
19:45 |
sfan5 |
that folder should then have a modpack.txt file |
19:45 |
Guest16271 |
yes it did |
19:45 |
sfan5 |
then it should appear in the configure menu |
19:45 |
Guest16271 |
it didn't |
19:46 |
Guest16271 |
humm maybe I'll try a different mod and see what happens, since we talked this all out. The redtrees probable just didn't work or something. |
19:50 |
Guest16271 |
I'll try again and get back to you if I'm still having trouble. ok? thanks for your help, sfan5 |
19:50 |
sfan5 |
ok |
19:50 |
sfan5 |
no problem |
19:51 |
TheNH813 |
sfan5: Actually, I must correct my previous statement. Minetest wasn't finding libirrlicht.so.1.8.3 not because I didn't specify the location, but because it did'nt exist. Never know you had to run "make sharedlib" after make and before make install to build the shared object library for Irrlicht. Woops. |
19:52 |
sfan5 |
doesn't your distro have irrlicht? |
19:52 |
TheNH813 |
Thanks for the info anyway, it helped my realize my mistake when I looked in /usr/local/lib64 and saw it wasn't there |
19:52 |
TheNH813 |
Yeah, but a really odl one |
19:53 |
TheNH813 |
I'm using a heavily modified version of Puppy Linux. Sometimes, I can't tell what it's package manager is thinking. XD |
19:53 |
TheNH813 |
Probably need to add the Slackware Salix repo or something to get a provided Irrlicht build |
19:53 |
TheNH813 |
Haven't played Minetest for a few years except on my tablet so I really want to check oout the improvements |
19:55 |
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19:56 |
swift110 |
cool TheNH813 |
19:56 |
swift110 |
I would love to get into minetest more but I can't seem to get past installing the tutorial |
19:57 |
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19:59 |
TheNH813 |
It's not too hard to figure out, at least as I remember it. But I do think it's a bit touchy with mods sometimes. |
20:00 |
TheNH813 |
It does create a LOT of folders though in it's configuration. One for mods, one for saves, one for game types, etc. |
20:01 |
TheNH813 |
sfan5: I just remembered, does Minetest come with the default game, or is that a seperate download? |
20:01 |
sfan5 |
if you clone from github it's not included |
20:01 |
sfan5 |
you'll also need to get https://github.com/minetest/minetest_game |
20:01 |
TheNH813 |
Thanks. Will do. |
20:01 |
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20:12 |
LinuxGuy2020 |
Are there any mods or commands to stop the day and night cycle? I hate getting interrupted and having to set the time back manually each time with the button in my inventory. |
20:12 |
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20:13 |
rubenwardy |
/set -n time_speed 0 |
20:13 |
rubenwardy |
server priv needed |
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20:22 |
Emon-Omen |
hello |
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20:59 |
redblade |
hi |
21:00 |
Emon-Omen |
hi redblade |
21:00 |
redblade |
any last-minute bugs i should know about before i update my server to 0.4.14? |
21:00 |
redblade |
(and my client) |
21:01 |
redblade |
i've been using -dev because most of the mods were not compatible with 0.4.13, and it would be great to use a stable version from now on |
21:01 |
rubywarden |
https://github.com/minetest/minetest/issues/4129 |
21:01 |
sfan5 |
!title |
21:01 |
MinetestBot |
sfan5: Mutex::unlock() error · Issue #4129 · minetest/minetest · GitHub |
21:01 |
rubywarden |
unconfirmed, though |
21:02 |
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21:02 |
redblade |
if that bug is confirmed, would it require a new release, or would it be applied only to the dev branch? |
21:02 |
rubywarden |
depends on the impact |
21:03 |
rubywarden |
if it affects a lot of users, then a new release |
21:04 |
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21:06 |
Fritigern |
I was wondering if 0.4.14 has a changelog somewhere. I know a huge amount of work has been done, bugs fixed, features added, models changed and a lot more, but i would love to show the log to a couple of people.. |
21:06 |
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21:06 |
rubywarden |
http://dev.minetest.net/Changelog |
21:07 |
Fritigern |
Awesome, thanks! |
21:07 |
sfan5 |
not that that changelog is very basic |
21:07 |
sfan5 |
i made it from the commit log in about 30 minutes |
21:07 |
rubywarden |
I'm so glad I wasn't nominated to make the changelog this time |
21:07 |
sfan5 |
note* |
21:07 |
sfan5 |
also it doesn't include minetest_game |
21:08 |
Fritigern |
Basic != bad :-) |
21:08 |
sofar |
I made a gist with a summary like that |
21:08 |
rubenwardy |
Last time I wrote a basic program that allowed me to pipe the output of git log --oneline into different files, one for each heading |
21:08 |
sofar |
perhaps add it as well? |
21:08 |
rubenwardy |
and also a discard option |
21:08 |
sofar |
sfan5: https://gist.github.com/sofar/05f80a6537d08d99b8ada909b830e569 |
21:08 |
sofar |
no commiter names on it, though |
21:08 |
rubenwardy |
better something than nothing |
21:09 |
sfan5 |
could you add the committer names? |
21:09 |
sofar |
I can try, lol, will take me a bit |
21:10 |
sofar |
currently putting the release in my work distribution :) |
21:13 |
sofar |
do we prefer real names or handles? |
21:16 |
PilzAdam |
sofar, github handles are best, IMO |
21:16 |
PilzAdam |
(easiest to fetch from commits, too) |
21:16 |
sofar |
I kinda feel that way as well, but the link rubenwardy posted has a mix of names and handles |
21:16 |
sofar |
I'll use handles... |
21:18 |
sfan5 |
i used whatever git gave me |
21:21 |
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21:26 |
sofar |
here it is: |
21:26 |
sofar |
https://gist.github.com/sofar/05f80a6537d08d99b8ada909b830e569 |
21:27 |
rubenwardy |
Do you have a wiki account? |
21:27 |
sofar |
yeah, I do |
21:28 |
rubenwardy |
awesome |
21:28 |
rubenwardy |
There are quite a lot of points there, consider removing less important ones. Should look like this: http://dev.minetest.net/Changelog#Vanilla_game_changes_.28minetest_game.29 |
21:28 |
sofar |
should I just add it as "Vanilla game changes (minetest_game)" ? |
21:29 |
sofar |
yes, the list I made can be pruned down a bit |
21:29 |
rubenwardy |
Yeah, like that |
21:29 |
rubenwardy |
but keep the subsections |
21:29 |
sofar |
ok, I'll add it and prune it up |
21:29 |
sofar |
yes, the sections are good, I think |
21:30 |
rubenwardy |
You could group things like: New textures for gravel, grass sides, buckets, and hearts (sofar, paramat, KeyDoy, Wouters) |
21:30 |
sofar |
right |
21:31 |
rubenwardy |
Don't worry too much though, someone else could always clear it up |
21:31 |
rubenwardy |
also, congrats on becoming a core dev |
21:32 |
swift110 |
ok |
21:35 |
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21:39 |
sofar |
http://dev.minetest.net/Changelog#Vanilla_game_changes_.28minetest_game.29 |
21:42 |
sfan5 |
thanks for doing this |
21:43 |
sofar |
np |
21:48 |
PilzAdam |
didn't we have a decision that minetest_game is officially called "Minetest Game"? |
21:48 |
PilzAdam |
so s/Vanilla game/Minetest Game/ in the title |
21:48 |
PilzAdam |
^ sofar |
21:48 |
sofar |
ahhh yes |
21:48 |
sofar |
will fix |
21:50 |
sofar |
ahh, game time is over, toddler waking up |
21:51 |
redblade |
Is it my settings/server or is the Win64 version of 0.4.14 really slow? |
21:52 |
redblade |
i'm playing with the graphics settings but stuff my gpu can normally do is slow, while other settings look ugly |
21:52 |
redblade |
the default settings look ugly |
21:52 |
redblade |
but everything is a lot slower than 0.4.13 win64 it seems |
21:52 |
Calinou |
redblade: do you have a laptop with Optimus/hybrid GPU? |
21:53 |
redblade |
no |
21:53 |
redblade |
geforce gtx 960 |
21:54 |
redblade |
i've pretty much turned everything from the settings menu except "waving ...", "shaders", and "connected glass" |
21:54 |
redblade |
off |
21:55 |
rubenwardy |
where you using mvsc before? Because it's now a mingw build |
21:56 |
swift110 |
hey |
21:56 |
rubenwardy |
or msvc, I forget |
21:56 |
sfan5 |
rubenwardy: nobody can build msvc right now |
21:56 |
sfan5 |
which is why this is mingw rn |
21:57 |
rubenwardy |
I know that, I'm wondering whether the reduction in speed is due to the different compiler |
21:57 |
redblade |
and signs are real difficult to see without trilinear filtering |
21:57 |
sfan5 |
the dev wiki said MSVC produces the best results |
21:57 |
sfan5 |
which is why we wanted to have it for releases |
21:58 |
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21:58 |
swift110 |
wow 960 sounds good |
21:59 |
redblade |
bilinear i can still see the signs and it's not as slow as trilinear |
21:59 |
redblade |
i dont remember, there used to be two builds on the site and i went with "recommended" |
21:59 |
sfan5 |
redblade: previously the recommended build was msvc |
21:59 |
sfan5 |
right now there is not msvc build |
21:59 |
sfan5 |
so it's mingw |
22:00 |
sfan5 |
(mingw usually was the non-recommended build) |
22:00 |
redblade |
will there be a msvc build? |
22:00 |
Calinou |
the game is that slow with MinGW? |
22:00 |
sfan5 |
maybe |
22:00 |
Calinou |
wtf |
22:00 |
Calinou |
seriously, what is wrong with Minetest on Windows |
22:00 |
Calinou |
it manages to be slow with MSVC already |
22:00 |
Calinou |
but it's molasses slow with MinGW? |
22:00 |
sfan5 |
do you mean |
22:00 |
sfan5 |
"what's wrong with Windows??" |
22:01 |
Calinou |
games like Sauerbraten or Tesseract run very well on Windows :/ |
22:04 |
redblade |
i have a linux machine with geforce gtx 660, which seems to handle minetest a lot faster |
22:04 |
redblade |
let me test 0.4.14 it just downloaded it |
22:10 |
redblade |
yep on linux everything is perfectly smooth with everything except antialiasing, opaque water, and tone mapping enabled |
22:10 |
redblade |
tone mapping makes things look ugly especially on windows where soda machines and desert sand look horrible |
22:11 |
redblade |
and gtx 660 isn't really that good of a graphics card |
22:11 |
Calinou |
it is about as fast as a GTX 570 for graming |
22:11 |
Calinou |
sounds acceptable for Minetest |
22:12 |
Calinou |
graming, lol |
22:13 |
diemartin |
if there's pounding, why not graming? |
22:13 |
diemartin |
imperial system sucks :) |
22:18 |
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22:18 |
redblade |
i plan on getting the same gtx 960 for my linux machine once i can afford it |
22:18 |
redblade |
just invested in a 3ds |
22:19 |
redblade |
and a shit load of tp-link routers last month, protecting me from the fcc rule change regarding dd-wrt in june |
22:20 |
redblade |
they're all probably sold out by now |
22:20 |
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22:21 |
Caramelprince |
ok |
22:22 |
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22:22 |
redblade |
but it's strange that the average gtx 660 on linux would outperform a higher end 960 on windows mingw |
22:22 |
redblade |
usually windows is better |
22:22 |
redblade |
when it comes to games and graphics |
22:22 |
redblade |
(using the proprietary driver on linux) |
22:23 |
redblade |
oh hi caramelprince you missed what we were talking about, had you confused with Calinou for a sec |
22:24 |
redblade |
the current mingw-based 0.4.14 for win64 is really slow |
22:25 |
redblade |
unless you disable most of the graphics settings |
22:25 |
redblade |
the msvc-based builds are faster but haven't been released (yet?) |
22:28 |
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22:28 |
Caramelprince |
oh ok redblade i dont know what your talking about anyway |
22:28 |
Caramelprince |
I could use help installing tutorial |
22:28 |
Caramelprince |
then I wanna add some modes |
22:28 |
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22:29 |
rubenwardy |
http://wiki.minetest.net/Subgames/Tutorial#How_to_install |
22:29 |
redblade |
you said "ok" when you came in, so i thought you were here already, but you had just joine |
22:29 |
redblade |
d |
22:29 |
swift110 |
rubenwardy, if I found it that easy I wouldn't be asking here |
22:29 |
cimbakahn |
Is there a name for these structures that the MT map engine automatically generates ----> https://imgur.com/a/ibcjN |
22:29 |
rubenwardy |
Just making sure you've seen it |
22:30 |
sfan5 |
cimbakahn: dungeon |
22:30 |
redblade |
caramelprince is swift110? |
22:30 |
cimbakahn |
Oh, those are dungeons! |
22:31 |
sfan5 |
yes |
22:31 |
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22:31 |
redblade |
then you did hear the whole thing :) |
22:32 |
cimbakahn |
sfan5: Thank you! |
22:33 |
swift110 |
i wasnt paying attention as I was multitasking redblade |
22:33 |
swift110 |
so am i to just download mods from the site and then put them in certain folders?I am on windows 7 right now btw |
22:40 |
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23:03 |
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23:15 |
OldCoder |
|
23:15 |
OldCoder |
http://minetest.org/minetest-win32-160515.zip |
23:15 |
OldCoder |
http://minetest.org/minetest-win64-160515.zip |
23:15 |
OldCoder |
^ Updated Win32 and Win64 Minetest clients. 0.4.14 pre-release. -O3 plus preloaded cache plus Curl support equals Fast is a Blast. |
23:15 |
OldCoder |
|
23:17 |
swift110 |
whats that for |
23:20 |
OldCoder |
swift110, Minetest 0.4.14 is about to be released |
23:20 |
OldCoder |
Those are brand-new Windows 32 and 64 bit clients for the new release |
23:21 |
swift110 |
oh nice |
23:21 |
swift110 |
does it include tutorial by default |
23:22 |
rubenwardy |
Minetest 0.4.14 has been released |
23:22 |
rubenwardy |
https://forum.minetest.net/viewtopic.php?f=18&t=14613 |
23:23 |
rubenwardy |
!status |
23:23 |
rubenwardy |
:P |
23:23 |
est31 |
!title you mean |
23:23 |
MinetestBot |
That's not a valid URL |
23:23 |
est31 |
!title |
23:23 |
MinetestBot |
est31: Minetest 0.4.14 - Minetest Forums |
23:23 |
rubenwardy |
Welcome to #minetest, official Minetest channel | Latest version: 0.4.14 (2016-05-15) |
23:23 |
rubenwardy |
!topic |
23:23 |
rubenwardy |
Heh, nevermind, doesn't matter :/ |
23:25 |
swift110 |
oh 4.14 is ready now |
23:26 |
swift110 |
so do I get the one from OldCoder or the link from rubenwardy |
23:26 |
rubenwardy |
the link I gave has the official builds |
23:26 |
rubenwardy |
but not sure which will be better |
23:30 |
OldCoder |
swift110, try both |
23:30 |
* OldCoder |
's are best :P |
23:30 |
swift110 |
ok |
23:35 |
swift110 |
ok I got both of them thanks guys |