Time Nick Message 01:28 LinuxGuy2020 Whats the difference between v5,v6,v7 mapgens? 01:32 Wayward_One LinuxGuy2020: v5 and v7 use 3d perlin noise iirc, and use the new biome system 01:33 Wayward_One LinuxGuy2020: http://wiki.minetest.net/Mapgen 01:37 LinuxGuy2020 Wayward_One: Thank you 01:38 Wayward_One No problem :) 01:57 LinuxGuy2020 I know normally Ubuntu packages are not supposed to be installed on Debian, but is the Ubuntu / Linux Mint (daily, unstable) package on the minetest website safe to try and install on Debian or is it strictly Ubuntu/Mint only? 03:59 thePalindrome What's the server config value to disable the anti-cheat? 04:01 thePalindrome I swear there was one, but I can't find it on the wiki 04:05 TheReaperKing disable_anticheat = false 04:05 TheReaperKing I guess you'd make that true :) 04:05 TheReaperKing it is in the minetest.conf.example 04:08 thePalindrome Thanks, I'm operating on a server, so I didn't get an example one :P 05:22 thePalindrome What block would you use for an "admin cage?" 05:22 thePalindrome This is assuming there are no tools available to the person in the cage 05:24 TheReaperKing and happy to help :) 05:24 TheReaperKing there are mods for admin blocks 05:24 TheReaperKing for a cage if they have no tools I think even cobblestone can work 05:26 thePalindrome mm 05:26 thePalindrome yup 05:27 thePalindrome I backed up auth.txt, changed the password, emptied his stuff, then put him in the cage 05:27 TheReaperKing haha 05:27 TheReaperKing you could just kick him too 05:27 TheReaperKing or ban him 05:27 thePalindrome No, it's just an issue with the other players 05:28 thePalindrome He's hoarding materials 05:28 thePalindrome He's not on atm either 05:28 TheReaperKing sounds like he's in for a fun surprise! 05:28 TheReaperKing for me when I have a student who is griefing I enjoy teleporting them to the bottom of an abyss 05:28 TheReaperKing or in the middle of an ocean 05:29 thePalindrome heheh 05:29 thePalindrome mainly, I just need him to come to a resolution 05:30 TheReaperKing I love it when they try to escape from me too and I teleport them right back 05:30 thePalindrome One of the other users wrote a little bit 05:30 thePalindrome lol 05:31 TheReaperKing maybe he can pay a tax 05:31 TheReaperKing haha 05:31 thePalindrome Mainly I just want to talk to him before he plays again 05:39 TheReaperKing maybe you can even leave a sign in his dungeon saying tha 05:39 TheReaperKing that 05:40 thePalindrome I left him books 06:05 deva I have set up a server which I would like to limit to a specific group of people. Is it possible to somehow password protect the server? 09:33 sfan5 deva: you can require a password to join the server for the first time 09:33 sfan5 deva: https://github.com/minetest/minetest/blob/master/minetest.conf.example#L820-L822 09:33 deva sfan5, But isn't that password relating to the username? 09:34 deva sfan5, Aah, that's exactly what I was looking for, thanks :-) 09:34 sfan5 not entirely sure how that works though 09:34 sfan5 you probably need to change the password once you have joined with the server password 09:35 sfan5 an alternative would be to write a mod which denies connection to everyone except the people you want 11:17 Derr I'm having zero luck configuring mobs_redo spawner, any advice? 11:45 Emon-Omen hello 11:56 CWz Zeno 11:56 CWz Zeno`, hello 12:28 EvergreenTree o/ Krock 12:48 Calinou I found something for sfan5: http://labunskya.github.io/getNya/ 12:56 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Continue with 0.4.14-dev 13fb31bd3 https://git.io/vrGTW (152016-05-15T14:49:15+02:00) 12:56 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Bump version to 0.4.14 13854d9e3 https://git.io/vrGTl (152016-05-15T14:49:15+02:00) 13:09 Glorfindel Hi, I'm trying to create a world with a specific seed, but when I put in the seed it changes to a different one every time. How do I set the seed to the right number? 13:17 Derr I know I'm missing something with this mobs_redo spawner I'm just not sure what, has anyone used it successfully? 13:20 Glorfindel I know that TenPlus1 uses it on xanadu often with it working fine... never actually tried it myself though 13:26 Derr hmm it asks for 5 fields but it looks like it requires 6 but it's good to know someone is using it 13:33 Glorfindel what are the fields? 13:37 Derr I reinstalled mod and this is now the example [mobs_animal:pumba 10 15 0 0] but [mobs:pumba 10 15 0 0] was the original. I see 6 variables getting info from this string mob, mlig, xlig, num, pla, yof 13:39 Glorfindel I don't think I'll be able to help you with this :\ you could ask ten on forums though... 13:40 Derr thanks for the advice and the acknowledgement :) 13:41 Glorfindel :) 13:42 Derr ~= means what in lua? not equal to? 13:43 thePalindrome yes 13:44 Glorfindel I learned something about lua today \o/ 13:44 Fixer and i'm not \o/ 13:44 Glorfindel lol 13:46 Glorfindel ey rubenwardy 13:46 Derr this looks interesting mobs.spawning_mobs[mob] == true 13:46 Derr I've added that line to .config lets see what happens 13:46 rubenwardy hi Glorfindel 13:47 Glorfindel do you know anything about setting mapgen seeds? 13:50 Zeno` the seeds are just random numbers 13:51 Glorfindel yeah 13:51 Zeno` (well, pseudorandom and so the sequence of numbers after the seed are the same, given the same seed) 13:51 Glorfindel but you should be able to set the seed too right? isn't that what the 'seed' box is for? 13:52 Zeno` yeah 13:52 Zeno` it's not working? 13:52 Glorfindel nope, I put in a seed and it always changes to a different number :\ 13:53 Glorfindel it is always the same number, but not the one I typed in 13:55 Zeno` strange... it's working for me 13:56 Glorfindel does this one work? 397673204702844242497 13:57 Glorfindel that is the one I tried, but after entering the new world and pressing f5 the seed shown was different 13:57 Zeno` yes ok, it's overflowing 13:58 Zeno` i.e. there is a maximum number that the seed can be and if it's larger than that number it "wraps" around 13:59 Glorfindel ahhh 13:59 Glorfindel but how did the server I got that seed from have it set at that? 13:59 Zeno` no idea 14:00 Zeno` I wouldn't have thought it possible 14:00 Zeno` oh wait let me look at something 14:01 Zeno` yeah not possible 14:01 Zeno` are you sure you got the seed right? 14:01 CWz hello there Zeno` 14:02 Glorfindel pretty sure... I'll check again 14:02 Zeno` heya CWz 14:02 Zeno` wassup? 14:02 CWz nothing much 14:02 Zeno` same here, heheh 14:02 CWz Earthtapper's birthday was a few days ago 14:03 Zeno` I missed it :( 14:03 CWz he's 40 and is now old 14:03 Zeno` lol 14:03 Zeno` ancient! 14:04 Glorfindel aha! it has an extra 24 towards the end 14:05 Glorfindel it works now, Thanks!! 14:08 Zeno` np 14:22 sfan5 !op 14:24 PilzAdam sfan5, why tomorrow? 14:24 sfan5 oops 14:24 sfan5 !op 14:25 Fixer ._. 14:56 IhrFussel Can someone explain to me how the server list determines which place a server is? Is uptime more important than current players? Or is average players the most important? 14:59 IhrFussel I only know "current players" seems to be very low on the priorities list 15:04 PilzAdam IhrFussel, https://github.com/minetest/master-server/blob/master/server.py#L289-331 15:09 IhrFussel PilzAdam, so uptime < 1 hour , >= max_users 128, high ping and many guests/all-numeric names reduce points 15:10 PilzAdam seems so 15:10 IhrFussel No points for high average users? 15:14 PilzAdam "1/2 per average client, limited to 4" 15:15 IhrFussel So 8 avg is the maximum you can get points for? 15:16 sfan5 correct 15:16 IhrFussel Lags don't reduce points? 15:18 PilzAdam "-8 per second of ping over 0.4s" 15:18 sfan5 ping yes 15:18 IhrFussel Ping != lag 15:18 sfan5 the "lag" also shown is irrelevant 15:18 tpe Good to see a new public-facing release build. Nice work devs. 15:19 IhrFussel So someone could set a 1 second step and still get high points? Okay xD 15:35 rardiol what's the difference between using levelDB, redis or sqlite ? 15:49 Calinou rardiol: if you don't know which one to use, use SQLite, which is the default 15:59 rardiol Calinou: Ok, that's how it is right now. I just wanted to know if it's worth it to enable support for it when making a linux distro package. 16:02 sfan5 rardiol: enabling support for leveldb is worth it imo, redis most likely not 16:05 rardiol sfan5: ok, minetest can compile with support for both sqlite and leveldb or I have to choose? 16:05 Calinou rardiol: you can compile both at the same time 16:05 Calinou user can choose per-world, and perform migrations if needed 16:05 Calinou (some migrations may be 1-way though) 16:06 sfan5 you can compile all three of them in at the same time 16:10 rardiol ok, thanks 16:12 Fixer hmm, nether mod teleportation works very sloppy, created an issue 16:14 rardiol by the way, what is SpatialIndex? 16:28 Calinou lol http://tex.stackexchange.com/questions/308600/how-to-include-a-lenny-face-in-a-latex-document-e-g-%CD%A1-%CD%9C%CA%96-%CD%A1 16:42 Fixer lol 16:54 kaeza o/ 17:08 MinetestBot 02[git] 04Jeija -> 03Jeija/minetest-mod-mesecons: Remove microcontroller documentation files from the source tree 13ed3964d https://git.io/vrGGu (152016-05-15T19:04:18+02:00) 17:37 fhmgufs I just wanted to test Minetest, but it's looking strange and shows some error messages: https://framapic.org/UAhexsBparEG/lQ8arUvPs6Me.png 17:37 Calinou OpenGL 1.3? 17:37 Calinou [insert Fluttershy "what the fuck" here] 17:38 sfan5 well first you should install a more recent version 17:38 Calinou also, that ^ 17:38 Calinou we're at 0.4.14 since today 17:38 fhmgufs Well, I'm on Debian. 17:38 fhmgufs stable 17:38 Calinou don't use stable on desktops 17:39 Calinou --killermohere (Xfce developer) 17:39 fhmgufs Well, I didn't have any problems, yet, I'm not a gamer :) I just wanted to test this thing for someone else 17:40 fhmgufs to show that there always are free software replacements 17:41 Calinou tell that to Substance Designer users :| 17:57 EvergreenTree Hi everyone! 18:02 Calinou hi EvergreenTree 18:28 Fixer oh lol 18:28 Fixer Calinou is right 18:28 Fixer debian stable is for server 18:28 Fixer testing/unstable is for desktop 18:28 sfan5 why not ubuntu 18:28 Fixer or just ubuntu or mint 18:29 xunto >(09:29:47 PM) sfan5: why not ubuntu 18:29 xunto Looks like provocation :D 18:29 Calinou why not Arch :> 18:29 Fixer no way 18:30 Fixer OpenGL 1.3 (2001) 18:30 Fixer okay 18:30 Fixer he is probably playing on calculator 18:31 sfan5 xunto: ubuntu works fine for me on servers 18:32 sfan5 Calinou: actually i run arch on my NAS and some ts3 server i administer 18:32 sfan5 not that bad 18:32 Fixer debian stable does not matter, he probably uses geforce2mx or something old 18:32 Calinou my VPS runs Ubuntu Server 18:32 sfan5 same 18:32 Fixer arch is nuts 18:32 Fixer they removed SETUP!11 18:32 xunto I like arch. And i'm using it for all my personal servers and pc) 18:33 Fixer ok, yes, I want some sex, now i need install manual, and I can't find it :/ only short one (what if i'm online in the woods?) 18:33 Fixer if not online in the woods* 18:33 sfan5 arch comes with a manual 18:33 Fixer it was very short 18:33 Fixer last time I checked 18:33 Fixer manual from wiki was absent 18:34 xunto You won't install it if you are ofline :D 18:34 Fixer hehe 18:34 xunto Not because it's hard 18:35 Fixer anyway, i have XX CDs of Debian Sarge (for nuclear war kind of accidents) 18:35 xunto Because it needs connection to get packeges) 18:35 xunto *packages 18:35 Calinou better have Debian Hossman 18:35 * Calinou runs 18:36 rardiol what does minetest use spatialindex for? 18:36 Fixer don't remember that 18:36 Fixer debian sarge is year 2004 iirc 18:36 sfan5 rardiol: stuff, not that important 18:37 Calinou Fixer: it was a joke :p Sarge is a Quake 3 Arena player model (the default one) 18:37 Fixer ah, i remember now 18:37 Fixer both sarge and hossman 18:37 sfan5 rardiol: which distro are you packaging for btw? 18:37 thePalindrome All the distros! 18:37 rardiol sfan5: nixos 18:37 Calinou Richard Nixos 18:37 * Calinou runs 18:37 Fixer I have Q3A for linux disc 18:38 Fixer with pk3 included :} 18:38 Fixer year 2005 18:38 sfan5 at least quake3 is not banned in your country 18:39 thePalindrome Australian? 18:39 Fixer why should it be banned? :S 18:39 xunto >(09:36:33 PM) Fixer: anyway, i have XX CDs of Debian Sarge (for nuclear war kind of accidents) 18:39 xunto You'll feel like you're in 80's and there is no war yet(because packages in debian is that outdated) 18:39 Fixer lol 18:39 Calinou that's a communist Debian 18:39 Calinou with URSS easter eggs everywhere 18:41 thePalindrome Well that's a red flag right there :P 19:19 Guest16271 hi, guys, I've been trying to download some animals to minetest, and I can't for the life of me do it. I've been reading the sites you and Ubuntu gave me, but I need some simple help here. please 19:20 sfan5 !mod animals 19:20 MinetestBot sfan5: Animals Modpack by sapier - https://forum.minetest.net/viewtopic.php?t=629 19:21 Guest16271 ok do I need to make any special file folders, or can I simply drag and drop them into minetest, or my world, or what> 19:22 sfan5 usually you just extract the .zip file into the mods/ folder 19:22 sfan5 so that you have a folder called e.g. "animals" in your mods/ folder 19:22 Guest16271 ok I see that I have to make a mods folder 19:23 sfan5 it should be there already 19:23 Guest16271 no, my minetest didn't come with a mods folder 19:24 sfan5 are you really sure? 19:24 Guest16271 not there in minetest 19:24 swift110 hmm 19:24 sfan5 what does your minetest folder look like 19:25 sfan5 it should have bin, games, worlds, builtin, client and such stuff 19:25 Guest16271 it has a "client" folder, "worlds" folder "debug.txt" and 'minetest.conf" folder 19:26 sfan5 no "games" folder? 19:26 Guest16271 no 19:26 sfan5 what's your minetest version? 19:26 Guest16271 4.14 19:27 sfan5 hm 19:27 sfan5 did you make sure to correctly extract minetest? 19:27 Guest16271 well, I just right clicked it and chose "extract here" 19:28 Guest16271 oh I got it out of repository 19:28 sfan5 download from here http://www.minetest.net/downloads/ 19:29 Guest16271 I mean synaptic package 19:29 TheNH813 Can I ask a question about compiling minetest? Because my distro doesn't have a package. CMake fails to find irrlicht, even though it's clearly installed in /usr/local/lib 19:29 sfan5 oh you're not running windows 19:29 sfan5 in that case 19:29 sfan5 Guest16271: everything's alright, just create the mods folder 19:29 TheNH813 How do I tell cmake where it is? 19:30 Guest16271 I'm running linux ok create mods folder 19:30 sfan5 -DIRRLICHT_LIBRARY=/some/path/libirrlicht.so -DIRRLICHT_INCLUDE_DIR=/some/path/include/ << TheNH813 19:30 TheNH813 sfan5: Thanks! 19:31 Guest16271 where ? just in minetest, how about in my particular world? 19:31 Guest16271 what if I want something that is a modpack? 19:32 swift110 I was having trouble even installing the tutorial mod 19:32 sfan5 mods are installed centrally 19:32 sfan5 you can activate them for each world 19:32 swift110 I really wish it was available by default 19:33 sfan5 a modpack is installed the same just that you have a folder which contains modpack.txt and more folders 19:33 Guest16271 how do you activate them? in the my world tx thingie? It didn't seem to work. 19:34 Guest16271 I don't get that modpack.txt thing 19:34 Guest16271 o so if its a modpack will it go in the mod folder when I download it? 19:35 sfan5 just extract the modpack also in the mods folder 19:35 sfan5 you can enable mods in the configure menu 19:35 Guest16271 o 19:35 Guest16271 o 19:35 Guest16271 the configure menu in the game 19:36 Guest16271 so I make a mod folder, extract the downloaded mod zip in it, and it should work? 19:36 Guest16271 oh we have to enable it for each world. How do you do that? 19:36 sfan5 the .zip should already have a folder 19:37 Guest16271 ya, the zip has a folder. what do I do next? 19:37 sfan5 just drag it to the mods folder 19:37 Guest16271 o 19:38 Guest16271 sooo do I have to enable it somehow for each of my worlds? 19:38 sfan5 yes 19:38 sfan5 in the singleplayer tab 19:39 Guest16271 or should it just work with "configure" in each game? oh singleplayer tab 19:39 Guest16271 hummm 19:39 sfan5 next to the "new" button 19:39 sfan5 double-click on mods to enable them 19:39 sfan5 then go save 19:40 Guest16271 i got a little lost. ok so in the single player tab, what now? sorry 19:41 sfan5 right of the "new" button 19:41 sfan5 "configure" 19:43 Guest16271 ok so when i downloaded "redtrees" modpack, I had made a folder and put it in there, but I couldn't find it in the list when I went to "configure" in the game. 19:44 Guest16271 I had made a mod folder and put it in there, but I couldn't find it in the list in my world to configure. There was a bunch of other things I enabled though. 19:45 sfan5 your mod folder should have a folder "redtrees" 19:45 Guest16271 right it did 19:45 sfan5 that folder should then have a modpack.txt file 19:45 Guest16271 yes it did 19:45 sfan5 then it should appear in the configure menu 19:45 Guest16271 it didn't 19:46 Guest16271 humm maybe I'll try a different mod and see what happens, since we talked this all out. The redtrees probable just didn't work or something. 19:50 Guest16271 I'll try again and get back to you if I'm still having trouble. ok? thanks for your help, sfan5 19:50 sfan5 ok 19:50 sfan5 no problem 19:51 TheNH813 sfan5: Actually, I must correct my previous statement. Minetest wasn't finding libirrlicht.so.1.8.3 not because I didn't specify the location, but because it did'nt exist. Never know you had to run "make sharedlib" after make and before make install to build the shared object library for Irrlicht. Woops. 19:52 sfan5 doesn't your distro have irrlicht? 19:52 TheNH813 Thanks for the info anyway, it helped my realize my mistake when I looked in /usr/local/lib64 and saw it wasn't there 19:52 TheNH813 Yeah, but a really odl one 19:53 TheNH813 I'm using a heavily modified version of Puppy Linux. Sometimes, I can't tell what it's package manager is thinking. XD 19:53 TheNH813 Probably need to add the Slackware Salix repo or something to get a provided Irrlicht build 19:53 TheNH813 Haven't played Minetest for a few years except on my tablet so I really want to check oout the improvements 19:56 swift110 cool TheNH813 19:56 swift110 I would love to get into minetest more but I can't seem to get past installing the tutorial 19:59 TheNH813 It's not too hard to figure out, at least as I remember it. But I do think it's a bit touchy with mods sometimes. 20:00 TheNH813 It does create a LOT of folders though in it's configuration. One for mods, one for saves, one for game types, etc. 20:01 TheNH813 sfan5: I just remembered, does Minetest come with the default game, or is that a seperate download? 20:01 sfan5 if you clone from github it's not included 20:01 sfan5 you'll also need to get https://github.com/minetest/minetest_game 20:01 TheNH813 Thanks. Will do. 20:12 LinuxGuy2020 Are there any mods or commands to stop the day and night cycle? I hate getting interrupted and having to set the time back manually each time with the button in my inventory. 20:13 rubenwardy /set -n time_speed 0 20:13 rubenwardy server priv needed 20:22 Emon-Omen hello 20:59 redblade hi 21:00 Emon-Omen hi redblade 21:00 redblade any last-minute bugs i should know about before i update my server to 0.4.14? 21:00 redblade (and my client) 21:01 redblade i've been using -dev because most of the mods were not compatible with 0.4.13, and it would be great to use a stable version from now on 21:01 rubywarden https://github.com/minetest/minetest/issues/4129 21:01 sfan5 !title 21:01 MinetestBot sfan5: Mutex::unlock() error · Issue #4129 · minetest/minetest · GitHub 21:01 rubywarden unconfirmed, though 21:02 redblade if that bug is confirmed, would it require a new release, or would it be applied only to the dev branch? 21:02 rubywarden depends on the impact 21:03 rubywarden if it affects a lot of users, then a new release 21:06 Fritigern I was wondering if 0.4.14 has a changelog somewhere. I know a huge amount of work has been done, bugs fixed, features added, models changed and a lot more, but i would love to show the log to a couple of people.. 21:06 rubywarden http://dev.minetest.net/Changelog 21:07 Fritigern Awesome, thanks! 21:07 sfan5 not that that changelog is very basic 21:07 sfan5 i made it from the commit log in about 30 minutes 21:07 rubywarden I'm so glad I wasn't nominated to make the changelog this time 21:07 sfan5 note* 21:07 sfan5 also it doesn't include minetest_game 21:08 Fritigern Basic != bad :-) 21:08 sofar I made a gist with a summary like that 21:08 rubenwardy Last time I wrote a basic program that allowed me to pipe the output of git log --oneline into different files, one for each heading 21:08 sofar perhaps add it as well? 21:08 rubenwardy and also a discard option 21:08 sofar sfan5: https://gist.github.com/sofar/05f80a6537d08d99b8ada909b830e569 21:08 sofar no commiter names on it, though 21:08 rubenwardy better something than nothing 21:09 sfan5 could you add the committer names? 21:09 sofar I can try, lol, will take me a bit 21:10 sofar currently putting the release in my work distribution :) 21:13 sofar do we prefer real names or handles? 21:16 PilzAdam sofar, github handles are best, IMO 21:16 PilzAdam (easiest to fetch from commits, too) 21:16 sofar I kinda feel that way as well, but the link rubenwardy posted has a mix of names and handles 21:16 sofar I'll use handles... 21:18 sfan5 i used whatever git gave me 21:26 sofar here it is: 21:26 sofar https://gist.github.com/sofar/05f80a6537d08d99b8ada909b830e569 21:27 rubenwardy Do you have a wiki account? 21:27 sofar yeah, I do 21:28 rubenwardy awesome 21:28 rubenwardy There are quite a lot of points there, consider removing less important ones. Should look like this: http://dev.minetest.net/Changelog#Vanilla_game_changes_.28minetest_game.29 21:28 sofar should I just add it as "Vanilla game changes (minetest_game)" ? 21:29 sofar yes, the list I made can be pruned down a bit 21:29 rubenwardy Yeah, like that 21:29 rubenwardy but keep the subsections 21:29 sofar ok, I'll add it and prune it up 21:29 sofar yes, the sections are good, I think 21:30 rubenwardy You could group things like: New textures for gravel, grass sides, buckets, and hearts (sofar, paramat, KeyDoy, Wouters) 21:30 sofar right 21:31 rubenwardy Don't worry too much though, someone else could always clear it up 21:31 rubenwardy also, congrats on becoming a core dev 21:32 swift110 ok 21:39 sofar http://dev.minetest.net/Changelog#Vanilla_game_changes_.28minetest_game.29 21:42 sfan5 thanks for doing this 21:43 sofar np 21:48 PilzAdam didn't we have a decision that minetest_game is officially called "Minetest Game"? 21:48 PilzAdam so s/Vanilla game/Minetest Game/ in the title 21:48 PilzAdam ^ sofar 21:48 sofar ahhh yes 21:48 sofar will fix 21:50 sofar ahh, game time is over, toddler waking up 21:51 redblade Is it my settings/server or is the Win64 version of 0.4.14 really slow? 21:52 redblade i'm playing with the graphics settings but stuff my gpu can normally do is slow, while other settings look ugly 21:52 redblade the default settings look ugly 21:52 redblade but everything is a lot slower than 0.4.13 win64 it seems 21:52 Calinou redblade: do you have a laptop with Optimus/hybrid GPU? 21:53 redblade no 21:53 redblade geforce gtx 960 21:54 redblade i've pretty much turned everything from the settings menu except "waving ...", "shaders", and "connected glass" 21:54 redblade off 21:55 rubenwardy where you using mvsc before? Because it's now a mingw build 21:56 swift110 hey 21:56 rubenwardy or msvc, I forget 21:56 sfan5 rubenwardy: nobody can build msvc right now 21:56 sfan5 which is why this is mingw rn 21:57 rubenwardy I know that, I'm wondering whether the reduction in speed is due to the different compiler 21:57 redblade and signs are real difficult to see without trilinear filtering 21:57 sfan5 the dev wiki said MSVC produces the best results 21:57 sfan5 which is why we wanted to have it for releases 21:58 swift110 wow 960 sounds good 21:59 redblade bilinear i can still see the signs and it's not as slow as trilinear 21:59 redblade i dont remember, there used to be two builds on the site and i went with "recommended" 21:59 sfan5 redblade: previously the recommended build was msvc 21:59 sfan5 right now there is not msvc build 21:59 sfan5 so it's mingw 22:00 sfan5 (mingw usually was the non-recommended build) 22:00 redblade will there be a msvc build? 22:00 Calinou the game is that slow with MinGW? 22:00 sfan5 maybe 22:00 Calinou wtf 22:00 Calinou seriously, what is wrong with Minetest on Windows 22:00 Calinou it manages to be slow with MSVC already 22:00 Calinou but it's molasses slow with MinGW? 22:00 sfan5 do you mean 22:00 sfan5 "what's wrong with Windows??" 22:01 Calinou games like Sauerbraten or Tesseract run very well on Windows :/ 22:04 redblade i have a linux machine with geforce gtx 660, which seems to handle minetest a lot faster 22:04 redblade let me test 0.4.14 it just downloaded it 22:10 redblade yep on linux everything is perfectly smooth with everything except antialiasing, opaque water, and tone mapping enabled 22:10 redblade tone mapping makes things look ugly especially on windows where soda machines and desert sand look horrible 22:11 redblade and gtx 660 isn't really that good of a graphics card 22:11 Calinou it is about as fast as a GTX 570 for graming 22:11 Calinou sounds acceptable for Minetest 22:12 Calinou graming, lol 22:13 diemartin if there's pounding, why not graming? 22:13 diemartin imperial system sucks :) 22:18 redblade i plan on getting the same gtx 960 for my linux machine once i can afford it 22:18 redblade just invested in a 3ds 22:19 redblade and a shit load of tp-link routers last month, protecting me from the fcc rule change regarding dd-wrt in june 22:20 redblade they're all probably sold out by now 22:21 Caramelprince ok 22:22 redblade but it's strange that the average gtx 660 on linux would outperform a higher end 960 on windows mingw 22:22 redblade usually windows is better 22:22 redblade when it comes to games and graphics 22:22 redblade (using the proprietary driver on linux) 22:23 redblade oh hi caramelprince you missed what we were talking about, had you confused with Calinou for a sec 22:24 redblade the current mingw-based 0.4.14 for win64 is really slow 22:25 redblade unless you disable most of the graphics settings 22:25 redblade the msvc-based builds are faster but haven't been released (yet?) 22:28 Caramelprince oh ok redblade i dont know what your talking about anyway 22:28 Caramelprince I could use help installing tutorial 22:28 Caramelprince then I wanna add some modes 22:29 rubenwardy http://wiki.minetest.net/Subgames/Tutorial#How_to_install 22:29 redblade you said "ok" when you came in, so i thought you were here already, but you had just joine 22:29 redblade d 22:29 swift110 rubenwardy, if I found it that easy I wouldn't be asking here 22:29 cimbakahn Is there a name for these structures that the MT map engine automatically generates ----> https://imgur.com/a/ibcjN 22:29 rubenwardy Just making sure you've seen it 22:30 sfan5 cimbakahn: dungeon 22:30 redblade caramelprince is swift110? 22:30 cimbakahn Oh, those are dungeons! 22:31 sfan5 yes 22:31 redblade then you did hear the whole thing :) 22:32 cimbakahn sfan5: Thank you! 22:33 swift110 i wasnt paying attention as I was multitasking redblade 22:33 swift110 so am i to just download mods from the site and then put them in certain folders?I am on windows 7 right now btw 23:15 OldCoder 23:15 OldCoder http://minetest.org/minetest-win32-160515.zip 23:15 OldCoder http://minetest.org/minetest-win64-160515.zip 23:15 OldCoder ^ Updated Win32 and Win64 Minetest clients. 0.4.14 pre-release. -O3 plus preloaded cache plus Curl support equals Fast is a Blast. 23:15 OldCoder 23:17 swift110 whats that for 23:20 OldCoder swift110, Minetest 0.4.14 is about to be released 23:20 OldCoder Those are brand-new Windows 32 and 64 bit clients for the new release 23:21 swift110 oh nice 23:21 swift110 does it include tutorial by default 23:22 rubenwardy Minetest 0.4.14 has been released 23:22 rubenwardy https://forum.minetest.net/viewtopic.php?f=18&t=14613 23:23 rubenwardy !status 23:23 rubenwardy :P 23:23 est31 !title you mean 23:23 MinetestBot That's not a valid URL 23:23 est31 !title 23:23 MinetestBot est31: Minetest 0.4.14 - Minetest Forums 23:23 rubenwardy Welcome to #minetest, official Minetest channel | Latest version: 0.4.14 (2016-05-15) 23:23 rubenwardy !topic 23:23 rubenwardy Heh, nevermind, doesn't matter :/ 23:25 swift110 oh 4.14 is ready now 23:26 swift110 so do I get the one from OldCoder or the link from rubenwardy 23:26 rubenwardy the link I gave has the official builds 23:26 rubenwardy but not sure which will be better 23:30 OldCoder swift110, try both 23:30 * OldCoder 's are best :P 23:30 swift110 ok 23:35 swift110 ok I got both of them thanks guys