Time |
Nick |
Message |
00:15 |
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00:24 |
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00:32 |
swift110 |
hey WillMoogle |
00:32 |
swift110 |
hey wilk |
00:35 |
rubenwardy |
ShadowNinja: made app-mtmm compatibible with modstore_download_url |
00:36 |
ShadowNinja |
rubenwardy: Cool, maybe we can re-enable that then. |
00:45 |
rubenwardy |
The problem is that mmdb has a primary key of modname |
00:45 |
rubenwardy |
where as app-mtmm has a composite primary key of author, modname |
00:48 |
rubenwardy |
so much sapier shit |
00:51 |
rubenwardy |
lol, segfault when trying to load the mod store ingame |
00:51 |
rubenwardy |
0x0000000000920fb4 in Json::Value::resolveReference(char const*, bool) () |
00:52 |
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00:55 |
rubenwardy |
rebuilding with debug symbols |
00:56 |
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01:16 |
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01:20 |
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01:23 |
yang2003 |
Anyone can help me? |
01:23 |
yang2003 |
If I got a server in linux, how can I put my server_name? |
01:27 |
yang2003 |
sofar? |
01:33 |
rubenwardy |
minetest.conf? |
01:33 |
yang2003 |
ok |
01:33 |
yang2003 |
brb |
01:36 |
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01:59 |
rubenwardy |
http://app-mtmm.rubenwardy.com/download/rubenwardy/aliases not found (Number of redirects hit maximum amount) (response code 302) |
01:59 |
rubenwardy |
hmmm |
02:01 |
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02:03 |
rubenwardy |
Yes! It works! |
02:08 |
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02:15 |
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02:16 |
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02:18 |
rubenwardy |
ShadowNinja: https://github.com/minetest/minetest/pull/4082/ |
02:23 |
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02:29 |
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02:38 |
rubenwardy |
Added caching |
03:00 |
Derr |
hey guys I figured out why I couldn't connect to my server remotely. For giggles my servers internal IP changed from ...2 to ...4! which screwed up port forwarding. changing .config had nothing to do with it |
03:05 |
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04:42 |
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04:59 |
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05:14 |
galex-713 |
does minetest has vehicles? |
05:14 |
galex-713 |
like trains? cars? |
05:14 |
galex-713 |
even flying machines? |
05:20 |
sofar |
sure |
05:20 |
sofar |
there's a helicopter mod, the boat is in default, carts, there's a few cars mods |
05:20 |
sofar |
I've seen images of train mods, too |
06:13 |
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06:21 |
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07:19 |
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07:59 |
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08:00 |
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08:00 |
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08:09 |
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08:15 |
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08:16 |
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08:35 |
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09:00 |
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09:04 |
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09:05 |
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09:19 |
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10:19 |
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10:21 |
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10:22 |
Derr |
I have mobs_redo installed I have mob eggs but mobs do not spawn naturally at night, does anyone know why? |
10:27 |
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10:47 |
Derr |
well I played around with the api, bet I broke something |
10:49 |
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11:37 |
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11:53 |
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12:39 |
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12:42 |
Derr |
would mob_chance = 1 have more or less mobs than mob_chance = 100? |
12:44 |
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13:18 |
Derr |
i can't find where the chance var is used in mobs redo so I'm not sure if a higher number means more mobs or less |
13:22 |
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13:26 |
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13:34 |
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13:43 |
Preuk |
Derr: https://github.com/tenplus1/mobs_redo/search?utf8=%E2%9C%93&q=chance |
13:43 |
Preuk |
"'mobname_chance' can change specific mob chance rates or set to 0 to disable e.g. mobs_animal:cow_chance = 1000" |
13:43 |
Preuk |
that? |
13:44 |
Derr |
Preuk, yes |
13:45 |
Derr |
so for more cows cow_chance=10 or cow_chance=1000? |
13:48 |
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13:50 |
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13:56 |
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13:57 |
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14:04 |
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14:05 |
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14:10 |
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14:22 |
Preuk |
i'd say more is better ;) |
14:24 |
Hirato |
I was going to link a video of the NWN dm_cows_from_hell cheat code, but I can't find a succint one showing just it |
14:26 |
Hirato |
https://youtu.be/Z1Z2OkY8Ffo?t=134 I suppose this will do |
14:30 |
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14:34 |
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14:36 |
CWz |
found a bug with doors that the collision box doesn't update |
14:37 |
sofar |
selection box, or collision box? |
14:37 |
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14:37 |
sofar |
CWz: ? |
14:38 |
CWz |
i probably the just selection box |
14:38 |
sofar |
it's not a door bug, it's just an engine quirk really |
14:38 |
sofar |
it doesn't update the selection box in certain circumstances |
14:39 |
sofar |
you should still be able to walk through the door just fine |
14:40 |
CWz |
wow, never saw it before |
14:40 |
CWz |
than again i didn't try to open a door by the hinges |
14:42 |
CWz |
i also noticed that i can open locked doors even if i am not the owner. is this privs based? |
14:45 |
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14:48 |
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14:55 |
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14:55 |
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14:55 |
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15:05 |
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15:10 |
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15:16 |
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15:40 |
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16:05 |
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16:07 |
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16:09 |
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16:11 |
germanuel24 |
On my server there is a mute command which is supposed to block the user from sending public messages... mutedch is the text file of the user if mutedch ~= nil then minetest.chat_send_player(name, "You are muted/du wurdest stumm geschaltet.") return true end ...problem: The message isn't blocked it's still displayed for others (0.4.13-dev compiled a week ago) |
16:14 |
sofar |
what mod is that? |
16:16 |
germanuel24 |
sofar, None, my own code..it's simply inside a register_on_chat_message() callback...and it does send the PM to the player "You are muted" but in the api.txt it says return true stops the message from being sent to others |
16:17 |
germanuel24 |
But what happens is the player sees the PM and his message in the public chat as do the others |
16:19 |
germanuel24 |
lua_api.txt says "* Return `true` to mark the message as handled, which means that it will not be sent to other players" |
16:21 |
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16:24 |
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16:25 |
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16:25 |
germanuel24 |
Ill post the entire function one sec |
16:27 |
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16:27 |
germanuel24 |
The part with the nit variable is for setting the player as active in another mod http://pastebin.com/UvsC3mdf |
16:30 |
germanuel24 |
I don't think there is much room for mistakes I'd rather guess it's a bug in the callback |
16:35 |
germanuel24 |
Wait that's weird...it works with the ignore mod... |
16:37 |
sofar |
chatplus mod? |
16:38 |
germanuel24 |
https://forum.minetest.net/viewtopic.php?f=9&t=13993 |
16:39 |
germanuel24 |
Is there maybe something in the code that prevents other callbacks from working? |
16:44 |
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16:45 |
sofar |
idk, afaict the method you used is broken |
16:46 |
germanuel24 |
sofar, the method in my own code for muting or the ignore mod code? |
16:46 |
sofar |
your code |
16:47 |
germanuel24 |
If mine how should i approach it otherwise? I mean the callback actually fires...the engine only ignores the return true |
16:48 |
sofar |
check and see if there's not already a github issue |
16:50 |
sofar |
https://github.com/minetest/minetest/issues/2157 |
16:51 |
germanuel24 |
I'm reading that one right now... so the ignore mod seems to behave the same way as chatplus? |
16:51 |
sofar |
chatplus uses a different message and method |
16:51 |
sofar |
works around the issue |
16:51 |
germanuel24 |
Would it help to rename the mod with my mute code so that it runs before ignore? |
16:52 |
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16:52 |
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16:52 |
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16:54 |
sofar |
I'd leave a comment with your code on that issue |
16:55 |
sofar |
sorry, I'm at work, can't focus |
16:55 |
germanuel24 |
sofar, No problem I'll try the rename method maybe it helps...thanks |
16:56 |
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17:00 |
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17:01 |
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17:01 |
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17:34 |
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17:40 |
mimi89999 |
How to use the train in Minetest? |
17:40 |
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17:45 |
mimi89999 |
? |
18:05 |
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18:16 |
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18:16 |
Sur3 |
hi how can i set spawnpoint for new players? |
18:17 |
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18:21 |
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18:22 |
Calinou |
Sur3: static_spawnpoint = x,y,z |
18:22 |
Calinou |
where x,y,z is coordinates |
18:22 |
Sur3 |
ah thx :) |
18:23 |
Calinou |
you need to add that in minetest.conf, while the server is closed |
18:44 |
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18:57 |
Out`Of`Control |
huh ERROR[Server]: ERROR: An unhandled exception occurred: SQLite3 database error (/home/mt/src/database-sqlite3.cpp:180): string or blob too big |
18:58 |
Out`Of`Control |
broken map? |
19:00 |
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19:02 |
Out`Of`Control |
anyone have seen that error before |
19:08 |
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22:04 |
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22:05 |
kilbith |
to all : it's now futile to send me PMs on the forum or pinging me on github about MT, i won't consider them |
22:05 |
kilbith |
the reason is detailled here : https://forum.minetest.net/viewtopic.php?f=3&p=216143#p216143 |
22:05 |
kilbith |
bye. |
22:05 |
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22:12 |
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22:24 |
swift110 |
ok |
22:32 |
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23:07 |
Fixer |
https://i.imgur.com/z5BitN3.png hmm, looks like this is viable for underground farming |
23:08 |
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23:14 |
swift110 |
hey guys |
23:14 |
swift110 |
I want to add mods to my game on linux |
23:16 |
MineYoshi |
You want to add mods to your game, is that right |
23:19 |
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23:30 |
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23:30 |
swift110 |
yes MineYoshi |
23:30 |
swift110 |
can you help |
23:31 |
MineYoshi |
what linux distro you use? |
23:33 |
Siva_Machina |
Hello |
23:33 |
Fixer |
i guess you need to place them in .minetest/mods and enable in world creation config |
23:34 |
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23:54 |
Fixer |
underground farming of 21st minetest century |
23:54 |
Fixer |
https://i.imgur.com/gLXOgkl.png |
23:54 |
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