Time Nick Message 00:32 swift110 hey WillMoogle 00:32 swift110 hey wilk 00:35 rubenwardy ShadowNinja: made app-mtmm compatibible with modstore_download_url 00:36 ShadowNinja rubenwardy: Cool, maybe we can re-enable that then. 00:45 rubenwardy The problem is that mmdb has a primary key of modname 00:45 rubenwardy where as app-mtmm has a composite primary key of author, modname 00:48 rubenwardy so much sapier shit 00:51 rubenwardy lol, segfault when trying to load the mod store ingame 00:51 rubenwardy 0x0000000000920fb4 in Json::Value::resolveReference(char const*, bool) () 00:55 rubenwardy rebuilding with debug symbols 01:23 yang2003 Anyone can help me? 01:23 yang2003 If I got a server in linux, how can I put my server_name? 01:27 yang2003 sofar? 01:33 rubenwardy minetest.conf? 01:33 yang2003 ok 01:33 yang2003 brb 01:59 rubenwardy http://app-mtmm.rubenwardy.com/download/rubenwardy/aliases not found (Number of redirects hit maximum amount) (response code 302) 01:59 rubenwardy hmmm 02:03 rubenwardy Yes! It works! 02:18 rubenwardy ShadowNinja: https://github.com/minetest/minetest/pull/4082/ 02:38 rubenwardy Added caching 03:00 Derr hey guys I figured out why I couldn't connect to my server remotely. For giggles my servers internal IP changed from ...2 to ...4! which screwed up port forwarding. changing .config had nothing to do with it 05:14 galex-713 does minetest has vehicles? 05:14 galex-713 like trains? cars? 05:14 galex-713 even flying machines? 05:20 sofar sure 05:20 sofar there's a helicopter mod, the boat is in default, carts, there's a few cars mods 05:20 sofar I've seen images of train mods, too 10:22 Derr I have mobs_redo installed I have mob eggs but mobs do not spawn naturally at night, does anyone know why? 10:47 Derr well I played around with the api, bet I broke something 12:42 Derr would mob_chance = 1 have more or less mobs than mob_chance = 100? 13:18 Derr i can't find where the chance var is used in mobs redo so I'm not sure if a higher number means more mobs or less 13:43 Preuk Derr: https://github.com/tenplus1/mobs_redo/search?utf8=%E2%9C%93&q=chance 13:43 Preuk "'mobname_chance' can change specific mob chance rates or set to 0 to disable e.g. mobs_animal:cow_chance = 1000" 13:43 Preuk that? 13:44 Derr Preuk, yes 13:45 Derr so for more cows cow_chance=10 or cow_chance=1000? 14:22 Preuk i'd say more is better ;) 14:24 Hirato I was going to link a video of the NWN dm_cows_from_hell cheat code, but I can't find a succint one showing just it 14:26 Hirato https://youtu.be/Z1Z2OkY8Ffo?t=134 I suppose this will do 14:36 CWz found a bug with doors that the collision box doesn't update 14:37 sofar selection box, or collision box? 14:37 sofar CWz: ? 14:38 CWz i probably the just selection box 14:38 sofar it's not a door bug, it's just an engine quirk really 14:38 sofar it doesn't update the selection box in certain circumstances 14:39 sofar you should still be able to walk through the door just fine 14:40 CWz wow, never saw it before 14:40 CWz than again i didn't try to open a door by the hinges 14:42 CWz i also noticed that i can open locked doors even if i am not the owner. is this privs based? 16:11 germanuel24 On my server there is a mute command which is supposed to block the user from sending public messages... mutedch is the text file of the user if mutedch ~= nil then minetest.chat_send_player(name, "You are muted/du wurdest stumm geschaltet.") return true end ...problem: The message isn't blocked it's still displayed for others (0.4.13-dev compiled a week ago) 16:14 sofar what mod is that? 16:16 germanuel24 sofar, None, my own code..it's simply inside a register_on_chat_message() callback...and it does send the PM to the player "You are muted" but in the api.txt it says return true stops the message from being sent to others 16:17 germanuel24 But what happens is the player sees the PM and his message in the public chat as do the others 16:19 germanuel24 lua_api.txt says "* Return `true` to mark the message as handled, which means that it will not be sent to other players" 16:25 germanuel24 Ill post the entire function one sec 16:27 germanuel24 The part with the nit variable is for setting the player as active in another mod http://pastebin.com/UvsC3mdf 16:30 germanuel24 I don't think there is much room for mistakes I'd rather guess it's a bug in the callback 16:35 germanuel24 Wait that's weird...it works with the ignore mod... 16:37 sofar chatplus mod? 16:38 germanuel24 https://forum.minetest.net/viewtopic.php?f=9&t=13993 16:39 germanuel24 Is there maybe something in the code that prevents other callbacks from working? 16:45 sofar idk, afaict the method you used is broken 16:46 germanuel24 sofar, the method in my own code for muting or the ignore mod code? 16:46 sofar your code 16:47 germanuel24 If mine how should i approach it otherwise? I mean the callback actually fires...the engine only ignores the return true 16:48 sofar check and see if there's not already a github issue 16:50 sofar https://github.com/minetest/minetest/issues/2157 16:51 germanuel24 I'm reading that one right now... so the ignore mod seems to behave the same way as chatplus? 16:51 sofar chatplus uses a different message and method 16:51 sofar works around the issue 16:51 germanuel24 Would it help to rename the mod with my mute code so that it runs before ignore? 16:54 sofar I'd leave a comment with your code on that issue 16:55 sofar sorry, I'm at work, can't focus 16:55 germanuel24 sofar, No problem I'll try the rename method maybe it helps...thanks 17:40 mimi89999 How to use the train in Minetest? 17:45 mimi89999 ? 18:16 Sur3 hi how can i set spawnpoint for new players? 18:22 Calinou Sur3: static_spawnpoint = x,y,z 18:22 Calinou where x,y,z is coordinates 18:22 Sur3 ah thx :) 18:23 Calinou you need to add that in minetest.conf, while the server is closed 18:57 Out`Of`Control huh ERROR[Server]: ERROR: An unhandled exception occurred: SQLite3 database error (/home/mt/src/database-sqlite3.cpp:180): string or blob too big 18:58 Out`Of`Control broken map? 19:02 Out`Of`Control anyone have seen that error before 22:05 kilbith to all : it's now futile to send me PMs on the forum or pinging me on github about MT, i won't consider them 22:05 kilbith the reason is detailled here : https://forum.minetest.net/viewtopic.php?f=3&p=216143#p216143 22:05 kilbith bye. 22:24 swift110 ok 23:07 Fixer https://i.imgur.com/z5BitN3.png hmm, looks like this is viable for underground farming 23:14 swift110 hey guys 23:14 swift110 I want to add mods to my game on linux 23:16 MineYoshi You want to add mods to your game, is that right 23:30 swift110 yes MineYoshi 23:30 swift110 can you help 23:31 MineYoshi what linux distro you use? 23:33 Siva_Machina Hello 23:33 Fixer i guess you need to place them in .minetest/mods and enable in world creation config 23:54 Fixer underground farming of 21st minetest century 23:54 Fixer https://i.imgur.com/gLXOgkl.png