Time |
Nick |
Message |
00:07 |
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00:08 |
[[ABun]] |
Hmm... anyone know what is /spawn command mod? |
00:33 |
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00:37 |
cheapie |
Here's what I'm currently working on: https://cheapiesystems.com/media/images/2016-04-25-193609_1918x1179_scrot.png |
00:38 |
cheapie |
It's a recreation of my original mesecons discrete logic Tic-Tac-Toe machine, but split across multiple boards this time instead of spread out over one huge one. |
00:38 |
cheapie |
That's the only completed board so far (XM), and I plan to do about 1-2 boards per day. |
00:39 |
cheapie |
The OM, TX, TO, TL, XW1, XW2, OW1, OW2, and WL boards still need to be done. |
00:47 |
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01:00 |
Makyuu |
Still having a problem with local players(any player, any profile, connecting to the server from the same machine) being forced to have all privs. Those privs *cannot* be revoked(both /revoke and auth.txt edit) as long as that player/profile is connecting from the local machine. Default privs are set. Only local players are affected, remote clients are not. This happens across five builds(one of which is a server in a chroot) on t |
01:00 |
Makyuu |
hree machines and has been occurring for at least three months(all are built from git). Starting a server through the GUI, connecting to a minetestserver in the same build, and connecting to a minetestserver in a chroot on the same machine all result in the same thing. Creative mode is off. |
01:01 |
Makyuu |
This behaviour is non-fatal, but annoying, as it is preventing use of the crafting guide. |
01:05 |
est31 |
Makyuu, you can start the game from the console |
01:05 |
est31 |
I mean the server |
01:05 |
est31 |
then it runs headless and independently from who connects |
01:06 |
Makyuu |
You missed the part where I mentioned that I've tried that. |
01:06 |
Makyuu |
"Starting a server through the GUI, connecting to a minetestserver in the same build, and connecting to a minetestserver in a chroot on the same machine all result in the same thing." |
01:06 |
Makyuu |
That's my normal way of starting the server. |
01:06 |
rubenwardy |
"name" in minetest.conf is the admin name |
01:06 |
est31 |
that may be it |
01:06 |
rubenwardy |
the admin cannot have their privs revokes |
01:07 |
rubenwardy |
change name to something else |
01:07 |
est31 |
I don't think we do special exception for 127.0.0.1 connections |
01:07 |
Makyuu |
Connecting to it, as *any* player/name, from the same machine, results in this. |
01:07 |
rubenwardy |
also, why does this prevent use of the crafting guide? |
01:07 |
est31 |
i doubt it, at least |
01:07 |
est31 |
rubenwardy, probably because of creative crafting menu |
01:07 |
rubenwardy |
Why? |
01:07 |
rubenwardy |
What priv is this? |
01:07 |
Makyuu |
The creative inventory replaces the crafting guide. |
01:08 |
Makyuu |
It, unfortunately, has nothing to do with the player's name - as said, *all* profiles, if connecting from the same machine, are hit by this. |
01:08 |
rubenwardy |
A priv should give the right for a player to do something, not indicate status. So a priv shouldn't be used to make someone in creative mode |
01:08 |
Makyuu |
rubenwardy, "creative" is a priv. |
01:08 |
rubenwardy |
Although that's border line |
01:09 |
rubenwardy |
In any case |
01:09 |
rubenwardy |
it should not work like that |
01:10 |
rubenwardy |
only the admin denoted by name should have irrevokable privs |
01:10 |
rubenwardy |
are you using separate conf files for the server and clients? |
01:10 |
est31 |
if he's doing it from a chroot, then I guess yes |
01:11 |
Makyuu |
Yes and no. Again, I've tried both same-build and with a separate build in a chroot. |
01:11 |
est31 |
but common conf files may be a problem |
01:11 |
Makyuu |
The chroot server is an entirely separate build. |
01:11 |
est31 |
the client can set "name", and the server reads it, then the server thinks they are admin |
01:11 |
Makyuu |
(Using it's own conf files) |
01:13 |
rubenwardy |
is there a command line param for username? |
01:13 |
rubenwardy |
--name?7 |
01:13 |
* Makyuu |
experiments with the "name" value |
01:14 |
est31 |
rubenwardy, there is one i think but its only used by the client |
01:14 |
est31 |
(i think) |
01:14 |
rubenwardy |
ok |
01:14 |
rubenwardy |
not clear from here: http://wiki.minetest.net/Command_line |
01:14 |
rubenwardy |
The command line interface needs some better defining |
01:15 |
Makyuu |
Strange... Setting the "name" key in the server's conf file *seems* to have stopped this. Previously, *all* accounts were affected, not just the one that was listed under "name". |
01:15 |
est31 |
it looks like it has started with a direct copy of minetest --help |
01:16 |
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01:16 |
Makyuu |
I'm wondering if this was related to copying the old server's conf file and dropping it in. |
01:16 |
rubenwardy |
I created that page using --help, yes, est31 |
01:17 |
est31 |
xD |
01:17 |
rubenwardy |
2 and a bit years ago |
01:17 |
rubenwardy |
Feb 2014 |
01:17 |
est31 |
Feb 2014 |
01:17 |
est31 |
man time flies |
01:18 |
est31 |
>2 years ago... |
01:19 |
Makyuu |
If this fixes it, it may be good to add this to the FAQ. What I find especially odd, however, is that this behaviour seemed to only crop up a few months ago. |
01:23 |
Makyuu |
rubenwardy, est31, it seems(for now, at least) that an edit of the "name" field corrected the issue. |
01:24 |
rubenwardy |
Time sure does fly |
01:24 |
rubenwardy |
Yay! |
01:24 |
est31 |
tempus fugit |
01:24 |
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01:24 |
Makyuu |
Thanks for the help, I would never have thought to try that |
01:24 |
est31 |
knowledge of latin surely escapes my mind but that phrase stayed :) |
01:24 |
Makyuu |
Time flees like a purse snatcher |
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09:23 |
MinetestBot |
[git] MoNTE48 -> minetest/minetest: Android: Update dependencies, GMP was required as a dependency 26a9a85 https://git.io/vwg6j (2016-04-26T10:17:04+01:00) |
09:23 |
MinetestBot |
[git] hunterdelyx1 -> minetest/minetest: Inventory: Make ItemStack with different metadata not stackable ae7fb9b https://git.io/vwgie (2016-04-26T10:16:20+01:00) |
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12:37 |
Michaukso |
hi |
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15:15 |
bas080 |
You could write mods in clojure! |
15:15 |
bas080 |
https://github.com/raph-amiard/clojurescript-lua |
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15:52 |
jin_xi |
someone please confirm i am reading this right: looking at how some inventory meshes are generated, for example acacia leaves. |
15:53 |
jin_xi |
it uses mapblock_mesh::fillsinglenode, which allocates mapnodes for one whole block and its neighbors, which then are filled with air and one node in the middle of acacia leaves |
15:54 |
jin_xi |
so of course i did try to make it use less space around the nodes and get same visual, but with some garbage materials in addition |
15:54 |
jin_xi |
these and their number vary on every run |
15:59 |
jin_xi |
oh, not block neighbors, there is a misleading comment also, but still, why whole block? are there some enormous nodes? |
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16:54 |
DFeniks |
im getting Lua OOM error from some mod . well why it is causing it is another question . but it crashes sometimes with current 11 MB usage sometimes 25 MB . im using one of windows 0.4.13 builds . is there way to give it more memory or something? |
16:55 |
DFeniks |
also it seems to happen when near big structures of glass or similar |
16:56 |
sfan5 |
nope minetest should use all memory that's available to it |
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17:45 |
MinetestBot |
[git] Jeija -> Jeija/minetest-mod-mesecons: Mese as conductor: Fix light source, make code more flexible 4249ed4 https://git.io/vwaTz (2016-04-26T19:44:05+02:00) |
17:54 |
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18:01 |
STHGOM |
I've run into an odd problem: I have several items that play a sound when used or punched, but only one of the sound files seems to fade out, when you get farther away, the others cut off abruptly at the max hear distance) |
18:02 |
STHGOM |
its something the sound file/s, not the item. so its kinda odd to me. if i had all my items have that same sound file, they would all fade out nicely |
18:03 |
sofar |
STHGOM: you made stereo sounds |
18:03 |
sofar |
STHGOM: you need to convert all your sounds to mono |
18:03 |
STHGOM |
ahhhhh |
18:04 |
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18:04 |
STHGOM |
duh :P |
18:04 |
STHGOM |
thanks! |
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18:23 |
CWz |
i realized that staring at font that you normally don't see and then going back to the regular fonts makes the regular fonts look weird to me. I am definitely nuts |
18:42 |
MinetestBot |
[git] electrodude -> Jeija/minetest-mod-mesecons: Luacontroller: Fix `remove_functions` stack overflow bug 6cae381 https://git.io/vwaGn (2016-04-26T20:40:12+02:00) |
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20:35 |
Milan |
hi, just a small performance question: there was 4 players active on my server. the server itself was nowhere highly loaded, it was _all_ fine. but every player had a big lag and now i wonder how this can happening? |
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21:14 |
Fixer |
maybe mobs? |
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21:39 |
MinetestBot |
[git] sofar -> minetest/minetest_game: TNT: make tnt:boom visual a particle, and larger 5cd4b5a https://git.io/vwaH7 (2016-04-26T22:34:00+01:00) |
21:39 |
MinetestBot |
[git] sofar -> minetest/minetest_game: TNT: lower smoke particle count and speed. f62afa0 https://git.io/vwaH5 (2016-04-26T22:34:00+01:00) |
21:39 |
MinetestBot |
[git] sofar -> minetest/minetest_game: TNT: self-start boom removal timer. 7a892c7 https://git.io/vwaHd (2016-04-26T22:34:00+01:00) |
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22:29 |
Fixer |
https://www.youtube.com/user/msadaghd/videos this is nuts |
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22:35 |
kaadmy |
yeah Fixer |
22:35 |
kaadmy |
*that* guy again .-, |
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22:41 |
Fixer |
eheh |
22:49 |
Fixer |
https://www.youtube.com/watch?v=L5E4NiP4hpM LOL |
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