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07:29 |
cheapie |
Huh, so I have some mesecons SR latches made from 2 NAND gates, and while they're usually fine, it seems that too short of a pulse on /S is making them sometimes oscillate... |
07:29 |
cheapie |
"Fun". |
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Topic for #minetest is now Welcome to #minetest, official Minetest channel | Latest version: 0.4.13 (2015-08-20) | Responses may take a while, be patient | Rules: http://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: http://minetest.net/servers | IRC logs: http://irc.minetest.net/minetest/ |
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CWz |
i wonder why "noobs" say there usernames in chat |
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14:16 |
germanuel24 |
Help I'm trying to compile minetest ona server WITHOUT desktop...at the end of the compile process it said 2016-04-27 16:15:20: ERROR[Main]: Irrlicht: Error: Need running XServer to start Irrlicht Engine. 2016-04-27 16:15:20: ERROR[Main]: Irrlicht: Could not open display, set DISPLAY variable 2016-04-27 16:15:20: ERROR[Main]: Could not initialize game engine. |
14:17 |
germanuel24 |
Will the game still work?? |
14:21 |
germanuel24 |
Oh i just saw the error is from minetest itself...so any way to run it without UI? |
14:22 |
germanuel24 |
Never mind error disappeared after setting --server as option |
14:26 |
sfan5 |
ideally you just build minetest without a client |
14:26 |
LazyJ |
germanuel24, when you compiled the MT engine did you make sure to have "-DBUILD_SERVER=1" as part of the CMake? |
14:27 |
germanuel24 |
No..i just used the one-liner by Calinou |
14:27 |
LazyJ |
Ah. |
14:27 |
sfan5 |
that compiles the client |
14:27 |
germanuel24 |
Is that a problem? |
14:28 |
LazyJ |
I do not know about what setup script Calinou has. |
14:28 |
germanuel24 |
cmake . -DENABLE_GETTEXT=1 -DENABLE_FREETYPE=1 -DENABLE_LEVELDB=1; |
14:30 |
germanuel24 |
So will that be a problem that I used client instead of server? |
14:30 |
sfan5 |
no it will also work |
14:31 |
LazyJ |
What is the advantage of compiling MT as a server vs as a client? |
14:32 |
sfan5 |
you dont actually need to install irrlicht for the server |
14:33 |
Asuran |
it could get performancei mprovements |
14:33 |
Asuran |
so you should avoid using client server as server |
14:34 |
Asuran |
and use dedicated if possible |
14:35 |
LazyJ |
Might be helpful if the README.txt split the CMake options into Client, Server, Both, and explain things like Irrlicht not being needed on a server compile. |
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16:05 |
germanuel24 |
Everything works on the new server except generateImage() errors when someone joins... is there a conf setting that disables Errors in the chat? |
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16:11 |
MinetestBot |
[git] obbneqgmail.com -> minetest/minetest: Handle particle spawners in env and delete expired ids 6278da2 https://git.io/vwwjZ (2016-04-28T02:09:36+10:00) |
16:13 |
dr4Ke |
Hi folks. I have a question about the VoxelManip object. The lua api says that "A VoxelManip object can be created any time using either: VoxelManip([p1, p2]), or minetest.get_voxel_manip([p1, p2])" but it doesn't work for me. Always give me a nil. |
16:14 |
dr4Ke |
Is it actually possible to get a VoxelManip outside any callback function? ie: at the mod initialisation |
16:14 |
sfan5 |
the world is probably not loaded at the mod init time |
16:16 |
dr4Ke |
so that would explain why i can't get a VoxelManip. Is there a way to execute a function of the mod once after the world has been created? |
16:16 |
sfan5 |
minetest.after |
16:19 |
dr4Ke |
interresting. I'll try that, thanks. |
16:22 |
germanuel24 |
I see a discussion about errors in chat...has such an option been implemented yet? To disable them? |
16:23 |
est31 |
no germanuel24 there is no such option |
16:24 |
germanuel24 |
Then what could cause a generateImage() error on one server while it works on another? permission issues maybe? |
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17:07 |
Telesight |
Hello all .. what is the way to place screenshots in forumposts ? |
17:07 |
kaadmy |
Telesight: most people use forum attachments |
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17:09 |
Telesight |
kaadmy; ok, do you know how large they might be? |
17:09 |
kaadmy |
i think the limit, if there is one, is pretty big |
17:09 |
kaadmy |
i've seen 1920x1080 screens on there |
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17:10 |
Telesight |
Ok, mine are that size .... |
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17:11 |
Telesight |
Let me try ...;-) |
17:11 |
kaadmy |
3 attachments max though iirc |
17:13 |
Telesight |
kaadmy: 413 Request Entity Too Large ;-( |
17:14 |
Calinou |
the nginx on server must be wrongly configured then |
17:14 |
Calinou |
too low client_max_body_size |
17:14 |
Calinou |
Telesight: try https://lut.im |
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19:22 |
dr4Ke |
Is there a way to know the limits of the current world in each direction, from lua? |
19:22 |
PilzAdam |
there is a setting to limit mapgen; you could read that |
19:24 |
dr4Ke |
I know about "map_generation_limit" but the real limits of the world seems to be less than this number. For example, when set to 300, the world goes from -272 to 287. I'd like to get these values, or I'll calculate them if that's not possible. |
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20:11 |
sfan5 |
dr4Ke: what do you need those exact values for? |
20:12 |
dr4Ke |
I want to create a (possibly) very big structure, and I want it to be inside the world. I have a formula to calculate these limits now. |
20:12 |
dr4Ke |
This structure will be at a random place. |
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