Time |
Nick |
Message |
00:00 |
H-H-H |
i totally agree with you PilzAdam i should have said a craft guide that runs in main game as an independent mod with no dependancy on anything other than default |
00:00 |
H-H-H |
but thats far to much typing :P |
00:03 |
H-H-H |
and thanks sofar that worked nicely |
00:25 |
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00:26 |
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00:35 |
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01:12 |
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01:25 |
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01:25 |
DoyleChris |
I am having a problem with technic |
01:25 |
DoyleChris |
I got a reactor running and have 9 converters to go from HV->MV |
01:26 |
DoyleChris |
but out of the 9, 6 work and the other 3 says no network |
01:27 |
DoyleChris |
I have tried spreading the converters out adding more switches but i can only get 6 to work |
02:17 |
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02:30 |
iama200 |
DOES ANYONE KNOW WHERE TELESIGHT IS PLZ |
02:30 |
[[yang2003]] |
.. |
02:30 |
kaadmy |
? |
02:36 |
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02:54 |
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03:27 |
hmmmm |
does anybody here have MineCraft? |
03:35 |
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03:36 |
swift110-phone |
cool |
03:37 |
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03:48 |
DI3HARD139 |
@hmmmm: By "Minecraft" Do you mean an account w/ client or just a usable client? |
04:00 |
hmmmm |
just a usable client |
04:14 |
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04:15 |
paramat |
sofar might have MC |
04:15 |
DI3HARD139 |
I have a usable client |
04:15 |
DI3HARD139 |
(TeamExtremeMC) |
04:22 |
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04:26 |
hmmmm |
can anybody check something for me? |
04:26 |
hmmmm |
find an area where there is terrain hanging over a river |
04:27 |
hmmmm |
go on top of the overhanging terrain, and turn the debug information on. tell me what biome it says you're standing on. |
04:28 |
paramat |
cute sheep paths by sofar https://www.youtube.com/watch?v=avkzrF7J96U |
04:30 |
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04:30 |
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04:34 |
DI3HARD139 |
hmmm: I'll try and find something. May take awhile tho. |
04:36 |
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04:40 |
DI3HARD139 |
Have to fix the classic tick loop error real quick |
04:48 |
DI3HARD139 |
hmmmm: Does it have to be over a river or can it be anywhere? I have a ton of overhangs on the land when in a large biome map. |
04:48 |
hmmmm |
it needs to be over a river. |
04:49 |
swift110-phone |
coll |
04:50 |
DI3HARD139 |
Think I may have found one but mapgen is taking forever |
04:56 |
DI3HARD139 |
nope. still searching |
05:00 |
DI3HARD139 |
hmmmm:I'm getting a few from the Savanna bl. |
05:01 |
hmmmm |
bl? |
05:03 |
DI3HARD139 |
IDK. It just says Savanna bl. Not sure what the bl is. |
05:06 |
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05:34 |
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05:39 |
hmmmm |
so you are standing directly above a river, and it's saying savannah? |
05:40 |
hmmmm |
are you able to move around freely? |
05:47 |
MinetestBot |
[git] SmallJoker -> minetest/minetest: tile.cpp: Automatically upscale lower resolution texture 31c1fca https://git.io/vwEst (2016-04-25T06:39:32+01:00) |
05:54 |
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06:02 |
swift110-phone |
whats a good monitor to use for minetest? |
06:10 |
asie |
a working one |
06:20 |
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06:30 |
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07:57 |
DI3HARD139 |
hmmmm: Yeah I was able to move freely. I was searching using 1.7.10-forge so things might have changed since if ur getting different results |
07:57 |
hmmmm |
i'm not trying it because i don't have minecraft |
07:57 |
hmmmm |
i would've done this little experiment on my own if i did, lol. |
07:58 |
hmmmm |
so when you went underneath the overhang, WITHOUT changing your x or z position, did the biome change too? |
07:59 |
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08:01 |
moma |
I'm having trouble finding info on give_initial_stuff, I see that it's a Boolean value so how do I designate what should be given? |
08:01 |
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08:01 |
Atomicaton |
just change the value to true? |
08:10 |
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08:31 |
DI3HARD139 |
hmmmm: It did not. |
08:31 |
hmmmm |
really now |
08:31 |
Makyuu |
I'm having a spot of trouble here with a local server. MT seems to force all privs to be enabled on a server player(that is, when either running a server through the GUI client or connecting to the server from the same address). While this is far from fatal, it remains annoying, as it is preventing use of the crafting guide. I can understand why this would be intended behaviour, but is there a way that I can disable this behaviour? |
08:31 |
hmmmm |
so you could be in a section of the river that is definitely a part of a river |
08:32 |
hmmmm |
and because there is terrain hanging above your current (x, z) position, the biome reads differently |
08:33 |
DI3HARD139 |
Makyuu: Is it doing that for all players or just that profile? |
08:34 |
Makyuu |
Only the "server" player - any and all profiles that are "server" players at that time are forced to have all privs. Players and profiles from other machines do not encounter this. |
08:35 |
DI3HARD139 |
So basically just the local server profile aka the one used when starting via GUI. Uncheck the "Creative Mode" box to disable creative. and /revoke <UName> creative |
08:35 |
Makyuu |
DI3HARD139: It is not limited to any one profile - any profile that connects to the server from the server machine is hit with all privs. When this happens, "/revoke" fails to actually remove any priv. |
08:36 |
DI3HARD139 |
hmmm |
08:36 |
Makyuu |
I forgot to mention that I have Creative mode disabled. |
08:36 |
Makyuu |
That's the first thing I checked. |
08:36 |
DI3HARD139 |
add default_privs = shout, home, fast, interact (if want to give automatically) to your minetest.conf file |
08:37 |
Makyuu |
As I said, this also occurs if I start using minetestserver and use another build(my server is in a chroot) to connect to the server from the same machine. |
08:37 |
Makyuu |
The "default_privs" line is already set. |
08:38 |
Makyuu |
"default_privs = shout, home, interact" |
08:39 |
Makyuu |
Even removing the unwanted privs from auth.txt fails - the privs come right back as soon as I connect to the server again. |
08:41 |
DI3HARD139 |
tmanyo had an issue similar to that but only a single profile was affected. Have you tried w/o using chroot? |
08:41 |
Makyuu |
Aye. This always happens if the connecting player is on the same machine as the server. |
08:42 |
Makyuu |
Again, the same thing occurs if I run a server through the GUI. |
08:42 |
Makyuu |
It also affects *all* profiles that connect from the same machine. |
08:43 |
Makyuu |
Server through GUI, minetestserver in chroot, minetestserver outside of chroot. All exhibit identical behaviour. |
08:44 |
Makyuu |
Sorry to barge in with a problem as the first thing, but take it as evidence of how much I love the project if you will. |
08:45 |
DI3HARD139 |
the server must be recognizing the client and as such treating it as if u were starting the server via the GUI. |
08:46 |
DI3HARD139 |
Did you build the client via github or a prebuilt package? |
08:46 |
DI3HARD139 |
use a prebuilt package* |
08:46 |
Makyuu |
I assume that the behaviour is due to having the same address as the server(due to being on the same machine), but eh. |
08:46 |
Makyuu |
Built from git. |
08:47 |
Makyuu |
This was happening a few months ago, but not before that. I don't have a specific timeframe, unfortunately... |
08:47 |
Makyuu |
At a certain point, this behaviour seemed to suddenly crop up. |
08:47 |
DI3HARD139 |
that might be why. I don't have that issue when running 0.4.13-stable from launchpad. I wonder if there were recent changes to how the server handles IPs/Profiles and their privs |
08:48 |
Makyuu |
Of possible interest is that the same thing happens regardless of whether I use the local loopback address or the LAN address. |
08:49 |
DI3HARD139 |
and it doesn't do that when using a remote system? |
08:50 |
Makyuu |
Correct. |
08:50 |
DI3HARD139 |
It has to be that the server is treating any locally connection profiles as if they were "singleplayer" |
08:50 |
Makyuu |
All other players have the correct default privs of "shout, home, interact" when connecting from a remote machine. |
08:50 |
DI3HARD139 |
likely a recent change was done that caused that issue |
08:51 |
Makyuu |
That would be odd, as the behaviour is a bit different for "singleplayer". In SP mode, "singleplayer" is able to grant, but does not start with fast, fly, noclip, and so on. |
08:52 |
Makyuu |
In this case, with the server, the player on the server machine *does* start with all of those, and they cannot be revoked(another difference). |
08:53 |
Makyuu |
This behaviour cropped up a few months ago - I'm not sure how "recent" that would be. |
08:53 |
DI3HARD139 |
Have you tried rebuilding? |
08:54 |
Makyuu |
Yes. |
08:55 |
Makyuu |
Actually, this has occurred across three different machines in the past three or so months, and with at least five different clean builds. |
08:56 |
DI3HARD139 |
I'm not much help asside from minor stuff here in the unfortunately. Only thing I can suggest is to install using a build that was built awhile ago instead of building from git hub and see what happens. |
08:56 |
Makyuu |
This most recent is a fresh install of Jessie... |
08:56 |
DI3HARD139 |
dang auto correct. |
08:57 |
Makyuu |
That... could be a problem. This isn't fatal, but trying to convince everyone to use an older build could be... |
08:57 |
Preuk |
https://github.com/minetest/minetest/blob/48939df9a5ef1ff20f4f9717d1341b51a50dff14/src/game.cpp |
08:57 |
Preuk |
around line 2280 |
08:57 |
DI3HARD139 |
I knew someone else was lurking XD |
08:57 |
Preuk |
if address is local local_server_mode = true; |
08:58 |
Makyuu |
Aha. I suspected something like that... |
08:59 |
DI3HARD139 |
Well I have to head off. Got work in the next few hours and need to get some sleep |
08:59 |
Makyuu |
If I were to comment line 2282 and rebuild the server, would that be safe? |
09:00 |
Makyuu |
Ouch, good night DI3HARD139 |
09:00 |
DI3HARD139 |
just set local_server_mode = false in the minetest.conf |
09:00 |
DI3HARD139 |
see if that does anything. cya |
09:00 |
Makyuu |
Oh, that's a good idea. |
09:00 |
Makyuu |
Thanks. |
09:01 |
Preuk |
Makyuu: i'm not sure, it's just a quick search on minetest repo |
09:02 |
Preuk |
would be worth checking with a core dev or contributor first |
09:03 |
Makyuu |
Well, setting that line in minetest.conf had no discernible effect... |
09:06 |
Preuk |
no, it's overriden in code |
09:07 |
Preuk |
maybe add a test for an extra config option like "auto_admin_localhost" or something like that and test it before setting local_server_mode? |
09:09 |
Makyuu |
Blrf. If I knew how to add a test for a config option, I'd try that out. |
09:10 |
Makyuu |
I'm not too confident in my C/C++. |
09:11 |
Makyuu |
Ohhh... |
09:12 |
Makyuu |
Something like this? // if !g_settings->getBool("auto_admin_localhost") { local_server_mode = true; } |
09:13 |
Makyuu |
Oops, replace that "true" with "false". |
09:15 |
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09:21 |
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09:23 |
moma |
I'm trying to use mobs_redo, mobs_animal, mobs_monster, mobs_npc & mobs_water and only mobs_water is working |
09:23 |
moma |
I put all in the mods folder and did nother else, am I missing something? |
09:24 |
Preuk |
Makyuu: i guess so... i've never touched minetest core code |
09:24 |
Preuk |
moma: did you activate them? |
09:24 |
moma |
ugh, no? |
09:25 |
Makyuu |
Preuk, no good - I'm guessing I need to register the config option somewhere else. I get "connection timed out" when trying to start a server game via GUI. |
09:26 |
moma |
I know this is a dumb question but how do I activate them Preuk? |
09:26 |
Preuk |
moma: http://wiki.minetest.net/Installing_Mods |
09:26 |
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09:26 |
basil60 |
Hi |
09:26 |
Preuk |
moma, singleplayer or server? |
09:27 |
moma |
Preuk, server or at least that's the goal |
09:27 |
moma |
hi basil60 |
09:27 |
Makyuu |
Heya basil60 |
09:27 |
Preuk |
if singleplyaer, when you select your world, you can click "configure" and then activate the mods you want, for server never tried, sorry |
09:28 |
moma |
they are enabled, sorry terminology error |
09:31 |
Makyuu |
Dear gods, I'm blind. |
09:31 |
Makyuu |
(Not literally) |
09:34 |
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09:36 |
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09:36 |
basil60 |
Hi, can you switch fromcreative to survival mode easily in Minetest? I have a remote server |
09:37 |
Hijiri |
you can't do it without restarting the server |
09:37 |
Hijiri |
but it is easy to do while restarting |
09:37 |
Hijiri |
well, you would have to be logged into the server |
09:37 |
Hijiri |
you could probably automate it |
09:38 |
basil60 |
hijiri: and that would change the inventory you were given too? |
09:38 |
Hijiri |
what do you mean |
09:38 |
Hijiri |
survival and creative use the same player inventory, if that's whaty ou mean |
09:39 |
basil60 |
Hijiri: well on my server now, players get unlimited stuff - like wood. In survival, do they have to craft eveyrthing they need? |
09:39 |
Hijiri |
yes |
09:40 |
Hijiri |
if you have /give powers though, you can spawn stuff |
09:40 |
Hijiri |
and certain mods like unified inventory will give you a creative-like interface to spawn stuff |
09:40 |
basil60 |
Hijiri: I have a school using my server - and they want to build acity, then switch to survival to see if the city is sustainable |
09:41 |
Hijiri |
You want them to not have the same items that were in their inventory when they were in creative? |
09:41 |
basil60 |
Hijiri: no necesarily. Not being a player, just wanted to get my head around the difference |
09:42 |
Hijiri |
creative mode is just a setting that gets a button in the menu |
09:42 |
Hijiri |
mods can read the setting |
09:42 |
Hijiri |
The default game has a mod that lets you spawn items in creative mode |
09:43 |
Hijiri |
So with the default game, the only real difference is that your inventory GUI has a place you can pull free items from |
09:43 |
Hijiri |
everything else is the same, I think? |
09:43 |
Makyuu |
The default game also gives further range to dig and much faster digging in Creative, I believe. |
09:43 |
basil60 |
Hijiri: good explanation. Qucker than lots of crafting |
09:44 |
Hijiri |
Makyuu: oh, sorry |
09:45 |
basil60 |
Hijiri: Makyuu: so, can a city be tested for sustainability in creative mode? |
09:46 |
Hijiri |
there are some other differences I remembered |
09:46 |
Hijiri |
if you dig a node that you already have in creative mode, you don't get any more |
09:46 |
Hijiri |
so probably not |
09:46 |
Makyuu |
basil60, that depends on exactly what you mean, but most likely not. |
09:46 |
Hijiri |
and when you place a node you keep it |
09:46 |
Hijiri |
so yeah, there were a lot of differences I forgot |
09:47 |
Hijiri |
I have to go though, sorry |
09:47 |
Hijiri |
night |
09:47 |
Makyuu |
Hijiri, that's right, I had forgotten about that. The inventory mod I use does that a bit differently. |
09:47 |
moma |
*the plot thickens* I have spawner eggs but mobs are not naturally spawning in the wild. |
09:47 |
Makyuu |
Good night. |
09:47 |
basil60 |
Hijiri: the world remains the same if i switch over on the server? |
09:47 |
Hijiri |
basil60: yes |
09:48 |
basil60 |
Hijiri: woud switching from one mode to another be common on servers? |
09:48 |
Hijiri |
no |
09:48 |
Hijiri |
usually it's one or the other |
09:48 |
Hijiri |
it requires a restart so it would kick all the players |
09:48 |
basil60 |
Hijiri: that''s not a problem - it's all private |
09:59 |
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10:03 |
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10:16 |
Makyuu |
After various attempts, including making local_server_mode always be false, the "enforced all-privs for local players" behaviour is still present. |
10:16 |
Preuk |
meh. |
10:17 |
Preuk |
Makyuu: take a look at code repose for usage of local_server_mode, it might help |
10:17 |
Makyuu |
I actually grepped the local source files - game.cpp is the only place where it appears at all, and only in three places. |
10:18 |
Makyuu |
One is the declaration, the second is that block where it is assigned, and the third is a comparison. |
10:20 |
Preuk |
tried tweaking privileges.lua? |
10:20 |
Preuk |
maybe singleplayer mode detection is buggy |
10:21 |
Preuk |
Makyuu: couldn't find the third use in repo |
10:21 |
Makyuu |
Lines 2264, 2282, and 2314 in game.cpp |
10:22 |
Preuk |
ok found it |
10:22 |
Preuk |
used for Client::connect() |
10:23 |
Preuk |
there it is used to check if local save should be done |
10:23 |
Preuk |
(if i'm not mistaken) |
10:23 |
Preuk |
try the hard way in privileges.lua :) |
10:23 |
Makyuu |
In that case, setting it to false could be problematic, no? |
10:24 |
Preuk |
only if you play singleplayer on this machine too |
10:24 |
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10:25 |
Preuk |
imho it's worth trying this way, albeit quick&dirty |
10:25 |
Makyuu |
I'll take a look at that Lua script, but I know next to nothing of Lua. |
10:26 |
Preuk |
well, there is a test about singleplayer detection, you can easily comment it for a start |
10:27 |
Preuk |
or set parameter give_to_singleplayer to false |
10:27 |
moma |
how do I make it so people joining my server can automatically set home? |
10:28 |
Makyuu |
I'm hesitant to consider this related... This script indicates that singleplayer does *not* get fast, fly, and noclip - which is the case in SP mode, but is *not* the case when connecting to a local server. |
10:28 |
Makyuu |
It is worth a shot, though. |
10:29 |
Makyuu |
Local clients get *all* privs, including the three that are explicitly disabled for singleplayer by default. |
10:30 |
Preuk |
Makyuu: there shhould be a hardcoded priv grant somewhere, but i couldn't find it |
10:30 |
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10:31 |
Preuk |
do you have an auth.txt file? |
10:33 |
Makyuu |
Aye, and the only privs listed are "shout,home,interact". |
10:34 |
Makyuu |
Maybe this is related? src/content_sao.cpp: const std::set<std::string> &privs, bool is_singleplayer) |
10:35 |
moma |
Hey I got the errors fixed come join me at 96.35.83.50 :D |
10:35 |
moma |
default port.. |
10:36 |
Makyuu |
Or this: src/gamedef.h: virtual bool checkLocalPrivilege(const std::string &priv) |
10:36 |
Makyuu |
I'm grasping at straws here. |
10:37 |
Preuk |
checkLocalPrivilege default to checkPrivileges |
10:37 |
Preuk |
which check the rpivilege list, couldn't find any specific populate for local |
10:38 |
Makyuu |
that checkLocalPrivilege() function seems to do nothing but return false |
10:42 |
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10:42 |
Preuk |
i'm not a c++ dev, but it looks like it is implemented in Client as checkPrivilege |
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13:50 |
serp |
Does anyone have a suggestion for an inventory replacement? |
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14:01 |
Zhyrclew |
Hi there; just discovered this project, I have a question : |
14:01 |
Zhyrclew |
how close minetest can be of minecraft without crossing the line of copyright infringement ? |
14:02 |
Zhyrclew |
The redstone concept for exemple was more or less introduced my minecraft, am i wrong ? Can you have redstone equivalent in minetest without any trouble ? Or command blocks ? |
14:02 |
Preuk |
mesecons: done |
14:02 |
H-H-H |
there is mesecons? |
14:02 |
Preuk |
IIRC it's now "official"? |
14:02 |
sfan5 |
no it isnt |
14:03 |
Preuk |
my bad |
14:03 |
H-H-H |
which has lua controlers similar to command blocks |
14:03 |
Preuk |
it's just found everywhere :) |
14:03 |
H-H-H |
Zhyrclew have you looked on wiki at minecraft like sub games |
14:04 |
Zhyrclew |
Okay, so you've done it, that's pretty much awesome :D But how can you be sure not to have trouble with minecraft copyright property ? |
14:04 |
sfan5 |
Zhyrclew: copyright infringement would be using code, textures or sounds from minecraft |
14:04 |
sfan5 |
ideas are not patentable |
14:04 |
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14:04 |
Zhyrclew |
Nope H-H-H |
14:04 |
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14:04 |
H-H-H |
ty sfan5 you can type quicker than me lol |
14:04 |
Zhyrclew |
Well concepts can be for sure sfan5 |
14:04 |
Preuk |
Zhyrclew: just to make it clear, i did nothing; just giving an exemple of redstone replacement in MT |
14:04 |
* H-H-H |
has just woke up :| |
14:05 |
sfan5 |
you wake up at 15 o clock? |
14:05 |
sfan5 |
Zhyrclew: 1) patents are for physical concepts (usually) 2) software patents aren't a thing in many countries |
14:06 |
H-H-H |
yep sfan5 (i work nights) |
14:07 |
Zhyrclew |
According to the US Patent and Trademark Office, this patent is granted to “anyone who invents or discovers any new and useful process, machine, article of manufacture, or composition of matter, or any new and useful improvement thereof.†|
14:08 |
Zhyrclew |
I think this definition is pretty large and will not only be on physical concepts :) |
14:09 |
Preuk |
Zhyrclew: "US patent" |
14:09 |
H-H-H |
im not in us lol |
14:09 |
sfan5 |
!g software patent site:en.wikipedia.org |
14:09 |
MinetestBot |
sfan5: https://en.wikipedia.org/wiki/Software_patent |
14:09 |
Zhyrclew |
Oh sure i'm totally in agreement with the fact that patents change a lot along the contry |
14:10 |
Zhyrclew |
But what you said about patents for physical concepts make my think it's not a subject your very familiar ith |
14:10 |
sfan5 |
i'm not a lawyer, correct |
14:10 |
Preuk |
anyway even if they tried patenting RS, they would have a hard time proving anteriority |
14:11 |
Preuk |
anyone remeber T.I.M. ? :) |
14:11 |
Zhyrclew |
(me neither, and that's why i came to know more) |
14:12 |
H-H-H |
but ppl will sue anyone for anything these days lol (apple v samsung for the swiupe gesture) for exammple |
14:12 |
Preuk |
if they could, they would already have patented voxel-based sim... |
14:14 |
Zhyrclew |
Yes, exactly my point H-H-H... Regarding to the absurde law suit we can see nowedays, i'm realy not sure there isn't a possibilty to argue on such little thing as the redstone system :) I just wanted to know if there was along the minetest community some jurist who has already though of that |
14:15 |
Zhyrclew |
absurde law suit on intellectual property* |
14:15 |
sfan5 |
i dont know of anyone knowledgeable in law who has looked at those issues |
14:16 |
serp |
the mesecon blocks and such are from an 3rd party optional mod right? |
14:16 |
sfan5 |
yes |
14:16 |
H-H-H |
i would of expected something to have happened/be known about by now if mojang/microsuck was intending on sueing anyone with relation to ideas/concepts of minecraft, especially bearing in mind how many minecraft like games thier are |
14:17 |
serp |
so step 1 should someone get their nose twisted about it would likely be to send a dmca to the github owner |
14:17 |
serp |
or the mod |
14:17 |
serp |
err of the mod |
14:19 |
Preuk |
serp: at which point he could migrate the repo to any non-US based code repo |
14:20 |
H-H-H |
or even setup thier own |
14:28 |
Zhyrclew |
Sure serp, the fact that it's a mod, and that the game himself is open source, is the greatest way to avoid to be taken down by copyright infringement... |
14:28 |
Zhyrclew |
But minecraft is a microsoft property and such large company have already been known to have agressive copyright policies. Btw i don't think such action would make minetest to be in a risky situation, much more the contrary, increasing popularity. |
14:30 |
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18:46 |
parasite_ |
Hello, is there an admin online please? |
18:47 |
sfan5 |
an admin for what |
18:52 |
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18:56 |
Krock |
I'm admin |
18:57 |
Krock |
C:\Users\Admin\ |
18:57 |
serp |
I'm spartacus |
18:57 |
Krock |
this is SPARTAAA |
18:57 |
jin_xi |
HELLO THIS IS PATRICK |
18:58 |
sofar |
not now squidward |
19:03 |
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19:09 |
Calinou |
Kray: https://lut.im/jj7h9ybr4e/9VXAJVa0AexIoagc.png |
19:10 |
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19:10 |
Calinou |
wanted to highlight Krock... |
19:11 |
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19:11 |
sfan5 |
is that tesseract? |
19:11 |
Calinou |
yep |
19:11 |
Calinou |
official map |
19:12 |
sfan5 |
that area is not enterable without edit mode tho |
19:12 |
kaadmy |
what map is that |
19:12 |
Calinou |
reflection |
19:14 |
sfan5 |
huh why have i never seen that map before |
19:15 |
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19:16 |
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19:16 |
sfan5 |
oh actually you can reach it without edit mode |
19:16 |
kaadmy |
last time i played tesseract was a year or more ago |
19:30 |
sfan5 |
Calinou: ping |
19:31 |
Calinou |
sfan5: yeah you can |
19:31 |
Calinou |
it is a fairly recent map |
19:33 |
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19:33 |
sfan5 |
Calinou: would you mind dueling me in tesseract :D? |
19:34 |
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19:34 |
sfan5 |
preferably with the dev version as i dont have the older one installed |
19:35 |
Calinou |
sfan5: sure, I have a server on SVN too |
19:35 |
Calinou |
and I have SVN client |
19:36 |
sfan5 |
there's only one with svn ver |
19:36 |
sfan5 |
i'm connected to that one |
19:36 |
Calinou |
sfan5: refresh your list :P |
19:37 |
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19:41 |
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19:43 |
jin_xi |
hi dr4Ke |
19:43 |
serp |
what is tesseract |
19:44 |
dr4Ke |
hi jin_xi. You're everywhere, I see. |
19:44 |
Void7 |
Calinou sfan5 go to #tesseract? |
19:45 |
jin_xi |
lol no just both here and -dev. but -dev is often mostly lurking as off topic is kinda unwelcome there |
19:46 |
jin_xi |
but it happens often that people making mods end up there, when the chance of a good answer in a timely fashion is much higher over here |
19:51 |
sfan5 |
Void7: i'm already there |
19:51 |
sfan5 |
also offtopic isn't banned here |
19:51 |
jin_xi |
yay freedom |
19:53 |
sofar |
you can also insult heads-of-state |
19:53 |
sofar |
sorry, too far offtopic? :D |
19:53 |
jin_xi |
sofar brings the sheep |
19:53 |
sofar |
I'm having too much fun with my sheep |
19:54 |
sfan5 |
>fun with sheep |
19:54 |
sofar |
but, a lot of good work is getting done |
19:54 |
sfan5 |
you must be from new zealand |
19:55 |
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19:56 |
sofar |
nah, I could be from Zeeland, that's not too far from where I grew up |
19:56 |
sfan5 |
zeeland isn't far from here either |
19:56 |
jin_xi |
i heard they have velcro gloves to hold the sheep |
19:57 |
sofar |
but the closest I've come to New Zealand is taking a flight from LAX to NZ and stopping 3/4 of the way there on a tiny island :D |
19:58 |
sofar |
sfan5: where are you again? I grew up near Alkmaar, NLD |
19:58 |
sfan5 |
near Münster, DE |
19:59 |
sofar |
ahh yes, then Zeeland indeed isn't that far |
19:59 |
sfan5 |
but closer to the nl border |
19:59 |
sofar |
I've passed through Muenster and region |
20:00 |
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20:01 |
Telesight |
I recognize some areas you mention ;-) |
20:01 |
sfan5 |
"what's this germany thing you speak of?" |
20:01 |
sofar |
that's because you're a typical dutch lurker? :) |
20:02 |
sofar |
1) knows geography |
20:02 |
sofar |
2) stays silent until the netherlands gets mentioned |
20:02 |
sofar |
lol |
20:02 |
sofar |
Telesight: where you from? |
20:02 |
Telesight |
Yes, sorry was busy banning lava throwing kids ... |
20:03 |
sofar |
hahaha |
20:03 |
Telesight |
NL |
20:03 |
sofar |
Utrechtse Courant headline: man yells at lava throwing kids |
20:03 |
sofar |
Telesight: I can look at your hostname and see that. :P |
20:04 |
sofar |
Telesight: boven or beneden de rivier? |
20:04 |
Telesight |
Between ;-) |
20:04 |
sofar |
that certainly narrows it down |
20:04 |
Telesight |
Nimwegen originally |
20:05 |
sofar |
dordrecht most likely |
20:05 |
sofar |
could be rotterdam-south |
20:05 |
sofar |
plus a slew of semi-drenched towns in between that and the german border ;) |
20:06 |
Telesight |
THe oldest city in the land ... |
20:06 |
sofar |
ahh yes, Nijmegen is in between as well |
20:06 |
sofar |
I'd still classify that as "below a river" though |
20:07 |
sfan5 |
the netherlands has rivers? |
20:07 |
sfan5 |
i always thought it was just completely underwater |
20:07 |
sofar |
sfan5: um. the netherlands exists because of them |
20:07 |
sfan5 |
/s |
20:07 |
sofar |
we live on the debris of the alps and belgian ardennes |
20:07 |
Fixer |
sofar, because of them? |
20:07 |
Telesight |
We created the Netherlands ... |
20:08 |
sofar |
well, not me anymore, I decided to move to living on a pile of lava and basalt somewhere else |
20:08 |
sofar |
Fixer: yes, the netherlands is the delta region of Rhine and Meuse rivers |
20:08 |
* Fixer |
has 500m of sediments below |
20:08 |
Telesight |
I live on dirt_with_grass ... |
20:09 |
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20:09 |
sofar |
Telesight: I am building a house on 350m altitude, higher than any point in the Netherlands :D |
20:09 |
sofar |
with view of volcano |
20:10 |
Telesight |
Yes they had plans to build a tower of a few kilometers high ... |
20:10 |
sofar |
Fixer: nothing like living on a craton |
20:11 |
sofar |
I'm sure most of UKR classifies as craton |
20:12 |
Fixer |
sofar, right, it has ukrainian shield, ancient one |
20:12 |
Fixer |
and I even have some rocks from it obviously |
20:12 |
sofar |
neat! |
20:12 |
Fixer |
granite and gabbro-like rocks |
20:13 |
* sofar |
used to lick rocks for studies |
20:13 |
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20:13 |
Telesight |
Are you in rocks? |
20:13 |
Fixer |
also, probably intermidiate kind of rock |
20:13 |
sofar |
the netherlands has very little rocks to lick, we used to have to import them or go find them abroad |
20:13 |
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20:13 |
sofar |
Telesight: structural geology, free university of Amsterdam |
20:13 |
Fixer |
i have small rock collection |
20:14 |
Fixer |
ahhh |
20:14 |
Fixer |
nice |
20:14 |
Fixer |
i liked geology but never go into |
20:14 |
Telesight |
Ah ok |
20:15 |
Telesight |
Are the layers in Minetest correct ? ;-) |
20:15 |
sfan5 |
yes minetest is very realistically accurate |
20:16 |
* sofar |
nearly vomits |
20:16 |
Telesight |
There are no dykes ... |
20:16 |
Fixer |
i have pyrite (Spain one, with chunk of limestone), plagioclase, orthoclase, granite, gabbro, antracite, limestones (shell and nonshell), volcanic rocks, dolotime (probably) |
20:16 |
sfan5 |
have you tried smelting them in a furnace |
20:16 |
sofar |
there's also no geologists walking around in minetest licking rocks |
20:16 |
Fixer |
rocks with very small yellow mica |
20:16 |
sfan5 |
maybe you can make a mese pick |
20:16 |
sfan5 |
:P |
20:17 |
Fixer |
also, probably smoky quartz |
20:17 |
Niebieski |
sfan5, I saw you at #minecraft ! You're betraying us! xD |
20:17 |
Telesight |
What can you do in Munster ? |
20:17 |
Fixer |
we have pegmatits in Uktaine |
20:18 |
sofar |
munster cheese |
20:18 |
sofar |
old hanze town |
20:18 |
sofar |
good university |
20:18 |
Telesight |
Yes an old city |
20:18 |
sofar |
that sums up my knowledge of munster |
20:18 |
sfan5 |
Niebieski: oh no! |
20:19 |
kaadmy |
pretty sure a big portion of us Minetesters have a past in Meincraup |
20:19 |
Fixer |
My realistic minetest would be boring: few meters of soil, 500-1000 meters of limestone, sand, and igneous once below |
20:20 |
Fixer |
flat terrain |
20:20 |
sofar |
but what about salt domes? |
20:20 |
sofar |
and actual functioning fault lines? |
20:20 |
Fixer |
only salt i have is evaporite one |
20:20 |
Fixer |
from the lake |
20:20 |
Telesight |
WE have gas ;-) |
20:20 |
Fixer |
didn't mined it yet though |
20:20 |
sofar |
and pyroclastic clouds? |
20:20 |
sofar |
and meteorites? |
20:20 |
sofar |
and continental drift? |
20:21 |
sofar |
"Slow, And Furious!" |
20:21 |
Fixer |
earthquakes |
20:21 |
cheapie |
Hmm... where on the forum would I put a topic about a program for a Luacontroller (content /for/ a mod, basically)? |
20:21 |
sofar |
mod forum? it's mod related |
20:21 |
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20:21 |
sfan5 |
modding discussion is fine |
20:22 |
cheapie |
sfan5: Thanks. |
20:22 |
* cheapie |
heads off to make the topic |
20:22 |
sfan5 |
just be sure not to put it into general discussion |
20:22 |
sfan5 |
there are waay to many topics that clearly belong somewhere else in general d. |
20:22 |
Telesight |
Sofar, do you also run a server or what ...? |
20:23 |
sfan5 |
!server players:most |
20:23 |
MinetestBot |
sfan5: NO RULES | 23.28.76.50:30003 | Clients: 21/50, 19/27 | Version: 0.4.13-15e1dcc / grieftest | Ping: 174ms |
20:23 |
Fixer |
sofar, so, first - rocks, now - computers? |
20:23 |
sofar |
Telesight: https://www.youtube.com/channel/UCh9MQOJe_7sfqEPGsz_gEBg |
20:24 |
Fixer |
ohh, mutated sheep |
20:26 |
Telesight |
Oh, I like the nature things ... |
20:26 |
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20:26 |
Void7 |
hi |
20:28 |
Fixer |
sofar, have some rocks with you? |
20:28 |
sofar |
well, I'm at work, but yes, I have a rock here with me |
20:29 |
Fixer |
interesting, will look what is the age of bedrock in Netherlands |
20:30 |
Fixer |
that small confusing benelux states |
20:30 |
sofar |
there is only a tiny part in NL where you can find bedrock |
20:31 |
Fixer |
my granite rocks I have near should be 2 Gyr old |
20:31 |
Fixer |
there are few spots in Ukraine that have amazingly ~4 Gyr old rocks |
20:31 |
Fixer |
really old |
20:31 |
sofar |
nothing like that in .nl |
20:32 |
sofar |
although they did find mosasaurus there originally |
20:32 |
sofar |
hence the name "mosa" == maas |
20:32 |
Fixer |
place were i live was ocean for large emount of time |
20:32 |
Fixer |
amount* |
20:32 |
Fixer |
i live near shield, not on it |
20:32 |
sofar |
https://en.wikipedia.org/wiki/Mosasaurus |
20:33 |
Fixer |
on the edge of craton as you say |
20:33 |
sofar |
The first remains known to science were a fragmentary skull from a chalk quarry in the St Pietersberg, a hill near Maastricht, Netherlands, found in 1764 and collected by lieutenant Jean Baptiste Drouin in 1766 |
20:33 |
sofar |
I've actually seen that skull |
20:33 |
Fixer |
nice |
20:34 |
Fixer |
we got only recent crap, like 10-20 mil years old |
20:34 |
sofar |
so that's about the oldest rocks you can find near the surface in .nl |
20:34 |
sofar |
apart from glacial drift stones |
20:34 |
Fixer |
Ukraine also have this drift stones |
20:34 |
Fixer |
glacier was present in northern part |
20:35 |
Telesight |
Ok I have to go, make my duty round on the servers ...;-) |
20:35 |
Fixer |
let me see Google Earth with some overlays i found |
20:35 |
Fixer |
sofar, ah, i see |
20:36 |
Fixer |
sofar, it is probably very recent rocks on all territory |
20:36 |
sofar |
NL? |
20:36 |
sofar |
yeah |
20:36 |
Fixer |
yes |
20:36 |
Fixer |
crappy |
20:36 |
Fixer |
worse than even my sedimentary basin |
20:36 |
Fixer |
probably |
20:37 |
Fixer |
i like Scandinavia |
20:37 |
Fixer |
it has some very weird and nice rocks |
20:38 |
Fixer |
and very old |
20:40 |
sofar |
I'll tell ya, I'm gonna be waiting for one of the volcanoes near me to to explode |
20:40 |
Fixer |
sofar, US one? |
20:40 |
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20:40 |
sofar |
yup. I'm like near 11 or so |
20:41 |
Fixer |
erm, west USA? |
20:41 |
sofar |
I'm less than 80 miles away from St. Helens |
20:41 |
sofar |
75 from Mt. Hood |
20:41 |
Fixer |
ah, nice one, i've read about it |
20:41 |
sofar |
95 from Mt. Adams |
20:42 |
Fixer |
and you can see them from those distances? |
20:42 |
sofar |
sec |
20:42 |
Fixer |
i was surprised that 6km mountain can be seen for like 200 km or so |
20:42 |
sfan5 |
full disclosure: someone requested his logged stuff from 2013 to be deleted because privacy |
20:43 |
sfan5 |
because it understand the reason and it wasn't much i did it |
20:43 |
sfan5 |
it now looks like this http://irc.minetest.net/minetest/2013-02-09#i_2862812 |
20:43 |
Fixer |
lol |
20:43 |
Fixer |
nice |
20:43 |
cheapie |
Here's that topic I was asking about earlier, if anyone is curious: https://forum.minetest.net/viewtopic.php?f=47&t=14505 |
20:43 |
sfan5 |
(660 logged lines) |
20:44 |
Fixer |
cheapie, omg |
20:44 |
Fixer |
cheapie, must be lagging like on calculator |
20:44 |
Fixer |
nice |
20:44 |
Fixer |
cheapie, dat range... what is fps? |
20:44 |
sofar |
http://i.imgur.com/cQN2Fji.jpg |
20:44 |
cheapie |
Doesn't seem to lag at all, although the server that a bunch of those are deployed on is running with LuaJIT. |
20:45 |
sofar |
that's the view from where I'm building a house |
20:45 |
cheapie |
As far as FPS, like 5. |
20:45 |
cheapie |
I had "R" on for the screenshot. |
20:45 |
Fixer |
sofar, OKAY |
20:45 |
Fixer |
as i expected |
20:45 |
Fixer |
it is seen nicely |
20:46 |
cheapie |
With fglrx I can get like 20 FPS with that sort of range, but using radeon instead is worth it even if it is slower. |
20:46 |
Fixer |
sofar, guns allowed? *cough* |
20:46 |
sofar |
Fixer: yup, and you can shoot them there too |
20:46 |
Fixer |
house + shooting range + forest = f-ing brilliant |
20:46 |
sofar |
gotta be careful in fire season |
20:46 |
Fixer |
oh yes |
20:47 |
Fixer |
trees I always forget them, because we have very few of them >_V |
20:47 |
cheapie |
If anybody finds the "TrafficNeXt" name odd, it's called that because TrafficNeXt 1 (way back when) replaced an old program called "TrafficNet". |
20:47 |
kaadmy |
sofar: great view ;) |
20:47 |
kaadmy |
a ton more trees than around my area |
20:47 |
Fixer |
sofar, stone house? or wooden? |
20:48 |
kaadmy |
cobblestone, duh |
20:48 |
Fixer |
do USA people even live in stone houses? |
20:48 |
kaadmy |
wood would(heh) get burnt down by a dungeon master |
20:48 |
Fixer |
i only seen some thing crap |
20:48 |
sofar |
depends |
20:48 |
sofar |
more stone in cities |
20:48 |
Fixer |
we have stone everywhere, 50cm of limestone |
20:48 |
cheapie |
TrafficNet was horrible, TrafficNeXt 1 wasn't much better, TrafficNeXt 2 was okayish, and I've never seen TrafficNeXt 3 overheat a LuaC /ever/. |
20:48 |
sofar |
suburbs mostly wood |
20:48 |
Fixer |
i never seen wooden house in my life probably |
20:49 |
Fixer |
no forests :/ |
20:49 |
Fixer |
except of planted once |
20:49 |
kaadmy |
Fixer: in the US, we build houses in such a way so they can be removed easily when required! |
20:49 |
kaadmy |
we use wood! |
20:49 |
cheapie |
FWIW, the house I'm living in here (I'm in the USA) is a wood-frame one. |
20:49 |
Fixer |
kaadmy, removed = burned? |
20:49 |
kaadmy |
yep :D |
20:49 |
Fixer |
lol |
20:49 |
Fixer |
damn americans |
20:49 |
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20:49 |
Fixer |
stone rocks |
20:49 |
kaadmy |
heheheheehehehehhehheheeh |
20:50 |
Fixer |
only tank is a problem for stone |
20:50 |
Fixer |
military one |
20:50 |
cheapie |
Not only does this one have a wood frame, but the outside is wood too... |
20:50 |
kaadmy |
tank you |
20:50 |
Fixer |
it feels creepy |
20:50 |
Fixer |
to live in a house with thin walls |
20:50 |
Fixer |
can you make a hole in a wall with your fists? |
20:50 |
Fixer |
just for fun? |
20:51 |
sofar |
sledge hammer, sure |
20:51 |
sofar |
if your siding is bad, yes |
20:51 |
sofar |
but there's multiple layers |
20:51 |
kaadmy |
drywall=dentfest |
20:51 |
sofar |
usually a thin outside "siding" |
20:51 |
cheapie |
I could probably put my hand through an interior wall here if I wanted. |
20:51 |
serp |
from room to room you could make holes with your fist if you miss the studs |
20:51 |
sofar |
then waterproof layer |
20:51 |
kaadmy |
gets pitted when you pretty much do anything short of blowing at it |
20:51 |
sofar |
then plywood (inch thick) |
20:51 |
sofar |
then studs and insulation |
20:51 |
sofar |
then drywall |
20:52 |
kaadmy |
drywall is probably the weakest, next to the insulation |
20:52 |
Fixer |
maybe 0.5 meter of stone is overkill, i dunno |
20:52 |
kaadmy |
and afaik(in the US), the foam sheeting insulation is considered the same asplywood compression-wise |
20:52 |
kaadmy |
as plywood* |
20:54 |
Fixer |
cheapie, erm, how exactly I should "drive" on such roads? Last time i was on vanessas server with roads i don't remember any vehicles |
20:54 |
cheapie |
Fixer: By walking :P |
20:54 |
Fixer |
lol |
20:54 |
cheapie |
Make engine noises if it helps. |
20:54 |
Fixer |
we need car mod or smth |
20:54 |
cheapie |
I wrote one, but she didn't like it. |
20:55 |
cheapie |
(my mail mod did get accepted, though) |
20:55 |
Fixer |
thin US walls, i would imagine a car would smash trough entire house right away |
20:55 |
* kaadmy |
makes vroom-vroom noises |
20:55 |
cheapie |
Probably. |
20:55 |
Fixer |
we got some accidents |
20:55 |
Fixer |
but that was stone |
20:55 |
Fixer |
car still damage a wall badly |
20:55 |
cheapie |
http://www.tbo.com/storyimage/TB/20130909/ARTICLE/130909279/AR/0/car-into-house-Sun-City-Florida.jpg |
20:56 |
kaadmy |
<cheapie> Make engine noises if it helps. |
20:56 |
kaadmy |
cheapie> Make engine noises if it helps. |
20:56 |
kaadmy |
oops |
20:56 |
Fixer |
if driver was alcoholic one |
20:56 |
kaadmy |
https://www.youtube.com/watch?v=vSK3maq8Cyk |
20:56 |
kaadmy |
there |
20:56 |
Fixer |
cheapie, lol, thats weak |
20:56 |
Fixer |
biggest question, why americans build wooden houses in Tornado valley??? wth? |
20:57 |
cheapie |
Dunno. |
20:57 |
Fixer |
this crap is literally will fly away |
20:57 |
Fixer |
stone one will lose roof |
20:58 |
Fixer |
feels like thin paper wall |
20:58 |
kaadmy |
wood houses also will lose the roof in winds :] |
20:58 |
kaadmy |
also the walls, but that's irrelevant |
20:59 |
* cheapie |
looks at the most recent building he built in MT |
21:00 |
cheapie |
Hollow marble cylinder... I don't think *that's* going anywhere. |
21:00 |
Fixer |
http://image.tsn.ua/media/images2/608xX/Aug2011/383471271.jpg |
21:00 |
Fixer |
should be stone one |
21:05 |
Fixer |
i do like that lawn |
21:05 |
Fixer |
looks good |
21:06 |
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21:26 |
Fixer |
sofar, minetest startup idea for you, rough geologic mapgen for minetest |
21:31 |
Fixer |
sofar, you should add "Press X key to open Y" in your tutor tultips |
21:32 |
Fixer |
sofar, sound effect a bit loud |
21:34 |
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21:40 |
moma |
I'm having a very unhealthy response to my first griefing experience |
21:40 |
sofar |
Fixer: ahh yes, the tutor totally needs content |
21:40 |
sofar |
I told myself to "write one tutor section every day" |
21:40 |
sofar |
guess how well that went? |
21:40 |
moma |
if I install world edit can I return the world to it's starting point? |
21:41 |
Fixer |
sofar, bad? |
21:41 |
sofar |
Fixer: yup! |
21:41 |
Fixer |
as always :} |
21:41 |
sofar |
moma: sorry to hear. do you want to revert the entire world back to the original state? |
21:41 |
Fixer |
or as usual* |
21:48 |
Fixer |
moma, is not minetest has rollback database to revert griefing on some parts? never tried but try searching on forum |
21:55 |
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21:56 |
moma |
thanks fixer sofar\ |
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22:12 |
Fixer |
sofar, what is this find_path function? minetest has no mobs, yet it have walk function? |
22:13 |
sofar |
correct |
22:13 |
Fixer |
ha, interesting |
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