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IRC log for #minetest, 2016-04-25

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All times shown according to UTC.

Time Nick Message
00:00 H-H-H i totally agree with you PilzAdam i should have said a craft guide that runs in main game as an independent mod with no dependancy on anything other than default
00:00 H-H-H but thats far to much typing :P
00:03 H-H-H and thanks sofar that worked nicely
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01:25 DoyleChris I am having a problem with technic
01:25 DoyleChris I got a reactor running and have 9 converters to go from HV->MV
01:26 DoyleChris but out of the 9, 6 work and the other 3 says no network
01:27 DoyleChris I have tried spreading the converters out adding more switches but i can only get 6 to work
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02:30 iama200 DOES ANYONE KNOW WHERE TELESIGHT IS PLZ
02:30 [[yang2003]] ..
02:30 kaadmy ?
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03:27 hmmmm does anybody here have MineCraft?
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03:36 swift110-phone cool
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03:48 DI3HARD139 @hmmmm: By "Minecraft" Do you mean an account w/ client or just a usable client?
04:00 hmmmm just a usable client
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04:15 paramat sofar might have MC
04:15 DI3HARD139 I have a usable client
04:15 DI3HARD139 (TeamExtremeMC)
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04:26 hmmmm can anybody check something for me?
04:26 hmmmm find an area where there is terrain hanging over a river
04:27 hmmmm go on top of the overhanging terrain, and turn the debug information on.  tell me what biome it says you're standing on.
04:28 paramat cute sheep paths by sofar https://www.youtube.com/watch?v=avkzrF7J96U
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04:34 DI3HARD139 hmmm: I'll try and find something. May take awhile tho.
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04:40 DI3HARD139 Have to fix the classic tick loop error real quick
04:48 DI3HARD139 hmmmm: Does it have to be over a river or can it be anywhere? I have a ton of overhangs on the land when in a large biome map.
04:48 hmmmm it needs to be over a river.
04:49 swift110-phone coll
04:50 DI3HARD139 Think I may have found one but mapgen is taking forever
04:56 DI3HARD139 nope. still searching
05:00 DI3HARD139 hmmmm:I'm getting a few from the Savanna bl.
05:01 hmmmm bl?
05:03 DI3HARD139 IDK. It just says Savanna bl. Not sure what the bl is.
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05:39 hmmmm so you are standing directly above a river, and it's saying savannah?
05:40 hmmmm are you able to move around freely?
05:47 MinetestBot [git] SmallJoker -> minetest/minetest: tile.cpp: Automatically upscale lower resolution texture 31c1fca https://git.io/vwEst (2016-04-25T06:39:32+01:00)
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06:02 swift110-phone whats a good monitor to use for minetest?
06:10 asie a working one
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07:57 DI3HARD139 hmmmm: Yeah I was able to move freely. I was searching using 1.7.10-forge so things might have changed since if ur getting different results
07:57 hmmmm i'm not trying it because i don't have minecraft
07:57 hmmmm i would've done this little experiment on my own if i did, lol.
07:58 hmmmm so when you went underneath the overhang, WITHOUT changing your x or z position, did the biome change too?
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08:01 moma I'm having trouble finding info on give_initial_stuff, I see that it's a Boolean value so how do I designate what should be given?
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08:01 Atomicaton just change the value to true?
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08:31 DI3HARD139 hmmmm: It did not.
08:31 hmmmm really now
08:31 Makyuu I'm having a spot of trouble here with a local server.  MT seems to force all privs to be enabled on a server player(that is, when either running a server through the GUI client or connecting to the server from the same address).  While this is far from fatal, it remains annoying, as it is preventing use of the crafting guide.  I can understand why this would be intended behaviour, but is there a way that I can disable this behaviour?
08:31 hmmmm so you could be in a section of the river that is definitely a part of a river
08:32 hmmmm and because there is terrain hanging above your current (x, z) position, the biome reads differently
08:33 DI3HARD139 Makyuu: Is it doing that for all players or just that profile?
08:34 Makyuu Only the "server" player - any and all profiles that are "server" players at that time are forced to have all privs.  Players and profiles from other machines do not encounter this.
08:35 DI3HARD139 So basically just the local server profile aka the one used when starting via GUI. Uncheck the "Creative Mode" box to disable creative. and /revoke <UName> creative
08:35 Makyuu DI3HARD139:  It is not limited to any one profile - any profile that connects to the server from the server machine is hit with all privs.  When this happens, "/revoke" fails to actually remove any priv.
08:36 DI3HARD139 hmmm
08:36 Makyuu I forgot to mention that I have Creative mode disabled.
08:36 Makyuu That's the first thing I checked.
08:36 DI3HARD139 add default_privs = shout, home, fast, interact (if want to give automatically) to your minetest.conf file
08:37 Makyuu As I said, this also occurs if I start using minetestserver and use another build(my server is in a chroot) to connect to the server from the same machine.
08:37 Makyuu The "default_privs" line is already set.
08:38 Makyuu "default_privs = shout, home, interact"
08:39 Makyuu Even removing the unwanted privs from auth.txt fails - the privs come right back as soon as I connect to the server again.
08:41 DI3HARD139 tmanyo had an issue similar to that but only a single profile was affected. Have you tried w/o using chroot?
08:41 Makyuu Aye.  This always happens if the connecting player is on the same machine as the server.
08:42 Makyuu Again, the same thing occurs if I run a server through the GUI.
08:42 Makyuu It also affects *all* profiles that connect from the same machine.
08:43 Makyuu Server through GUI, minetestserver in chroot, minetestserver outside of chroot.  All exhibit identical behaviour.
08:44 Makyuu Sorry to barge in with a problem as the first thing, but take it as evidence of how much I love the project if you will.
08:45 DI3HARD139 the server must be recognizing the client and as such treating it as if u were starting the server via the GUI.
08:46 DI3HARD139 Did you build the client via github or a prebuilt package?
08:46 DI3HARD139 use a prebuilt package*
08:46 Makyuu I assume that the behaviour is due to having the same address as the server(due to being on the same machine), but eh.
08:46 Makyuu Built from git.
08:47 Makyuu This was happening a few months ago, but not before that.  I don't have a specific timeframe, unfortunately...
08:47 Makyuu At a certain point, this behaviour seemed to suddenly crop up.
08:47 DI3HARD139 that might be why. I don't have that issue when running 0.4.13-stable from launchpad. I wonder if there were recent changes to how the server handles IPs/Profiles and their privs
08:48 Makyuu Of possible interest is that the same thing happens regardless of whether I use the local loopback address or the LAN address.
08:49 DI3HARD139 and it doesn't do that when using a remote system?
08:50 Makyuu Correct.
08:50 DI3HARD139 It has to be that the server is treating any locally connection profiles as if they were "singleplayer"
08:50 Makyuu All other players have the correct default privs of "shout, home, interact" when connecting from a remote machine.
08:50 DI3HARD139 likely a recent change was done that caused that issue
08:51 Makyuu That would be odd, as the behaviour is a bit different for "singleplayer".  In SP mode, "singleplayer" is able to grant, but does not start with fast, fly, noclip, and so on.
08:52 Makyuu In this case, with the server, the player on the server machine *does* start with all of those, and they cannot be revoked(another difference).
08:53 Makyuu This behaviour cropped up a few months ago - I'm not sure how "recent" that would be.
08:53 DI3HARD139 Have you tried rebuilding?
08:54 Makyuu Yes.
08:55 Makyuu Actually, this has occurred across three different machines in the past three or so months, and with at least five different clean builds.
08:56 DI3HARD139 I'm not much help asside from minor stuff here in the unfortunately. Only thing I can suggest is to install using a build that was built awhile ago instead of building from git hub and see what happens.
08:56 Makyuu This most recent is a fresh install of Jessie...
08:56 DI3HARD139 dang auto correct.
08:57 Makyuu That... could be a problem.  This isn't fatal, but trying to convince everyone to use an older build could be...
08:57 Preuk https://github.com/minetest/minetest/blob/48939df9a5ef1ff20f4f9717d1341b51a50dff14/src/game.cpp
08:57 Preuk around line 2280
08:57 DI3HARD139 I knew someone else was lurking XD
08:57 Preuk if address is local local_server_mode = true;
08:58 Makyuu Aha.  I suspected something like that...
08:59 DI3HARD139 Well I have to head off. Got work in the next few hours and need to get some sleep
08:59 Makyuu If I were to comment line 2282 and rebuild the server, would that be safe?
09:00 Makyuu Ouch, good night DI3HARD139
09:00 DI3HARD139 just set local_server_mode = false in the minetest.conf
09:00 DI3HARD139 see if that does anything. cya
09:00 Makyuu Oh, that's a good idea.
09:00 Makyuu Thanks.
09:01 Preuk Makyuu: i'm not sure, it's just a quick search on minetest repo
09:02 Preuk would be worth checking with a core dev or contributor first
09:03 Makyuu Well, setting that line in minetest.conf had no discernible effect...
09:06 Preuk no, it's overriden in code
09:07 Preuk maybe add a test for an extra config option like "auto_admin_localhost" or something like that and test it before setting local_server_mode?
09:09 Makyuu Blrf.  If I knew how to add a test for a config option, I'd try that out.
09:10 Makyuu I'm not too confident in my C/C++.
09:11 Makyuu Ohhh...
09:12 Makyuu Something like this?  // if !g_settings->getBool("auto_admin_localhost") { local_server_mode = true; }
09:13 Makyuu Oops, replace that "true" with "false".
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09:23 moma I'm trying to use mobs_redo, mobs_animal, mobs_monster, mobs_npc & mobs_water and only mobs_water is working
09:23 moma I put all in the mods folder and did nother else, am I missing something?
09:24 Preuk Makyuu: i guess so... i've never touched minetest core code
09:24 Preuk moma: did you activate them?
09:24 moma ugh, no?
09:25 Makyuu Preuk, no good - I'm guessing I need to register the config option somewhere else.  I get "connection timed out" when trying to start a server game via GUI.
09:26 moma I know this is a dumb question but how do I activate them Preuk?
09:26 Preuk moma: http://wiki.minetest.net/Installing_Mods
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09:26 basil60 Hi
09:26 Preuk moma, singleplayer or server?
09:27 moma Preuk, server or at least that's the goal
09:27 moma hi basil60
09:27 Makyuu Heya basil60
09:27 Preuk if singleplyaer, when you select your world, you can click "configure" and then activate the mods you want, for server never tried, sorry
09:28 moma they are enabled, sorry terminology error
09:31 Makyuu Dear gods, I'm blind.
09:31 Makyuu (Not literally)
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09:36 basil60 Hi, can you switch fromcreative to survival mode easily in Minetest? I have a remote server
09:37 Hijiri you can't do it without restarting the server
09:37 Hijiri but it is easy to do while restarting
09:37 Hijiri well, you would have to be logged into the server
09:37 Hijiri you could probably automate it
09:38 basil60 hijiri: and that would change the inventory you were given too?
09:38 Hijiri what do you mean
09:38 Hijiri survival and creative use the same player inventory, if that's whaty ou mean
09:39 basil60 Hijiri: well on my server now, players get unlimited stuff - like wood. In survival, do they have to craft eveyrthing they need?
09:39 Hijiri yes
09:40 Hijiri if you have /give powers though, you can spawn stuff
09:40 Hijiri and certain mods like unified inventory will give you a creative-like interface to spawn stuff
09:40 basil60 Hijiri: I have a school using my server - and they want to build  acity, then switch to survival to see if the city is sustainable
09:41 Hijiri You want them to not have the same items that were in their inventory when they were in creative?
09:41 basil60 Hijiri: no necesarily. Not being a player, just wanted to get my head around the difference
09:42 Hijiri creative mode is just a setting that gets a button in the menu
09:42 Hijiri mods can read the setting
09:42 Hijiri The default game has a mod that lets you spawn items in creative mode
09:43 Hijiri So with the default game, the only real difference is that your inventory GUI has a place you can pull free items from
09:43 Hijiri everything else is the same, I think?
09:43 Makyuu The default game also gives further range to dig and much faster digging in Creative, I believe.
09:43 basil60 Hijiri: good explanation. Qucker than lots of crafting
09:44 Hijiri Makyuu: oh, sorry
09:45 basil60 Hijiri: Makyuu: so, can a city be tested for sustainability in creative mode?
09:46 Hijiri there are some other differences I remembered
09:46 Hijiri if you dig a node that you already have in creative mode, you don't get any more
09:46 Hijiri so probably not
09:46 Makyuu basil60, that depends on exactly what you mean, but most likely not.
09:46 Hijiri and when you place a node you keep it
09:46 Hijiri so yeah, there were a lot of differences I forgot
09:47 Hijiri I have to go though, sorry
09:47 Hijiri night
09:47 Makyuu Hijiri, that's right, I had forgotten about that.  The inventory mod I use does that a bit differently.
09:47 moma *the plot thickens* I have spawner eggs but mobs are not naturally spawning in the wild.
09:47 Makyuu Good night.
09:47 basil60 Hijiri: the world remains the same if i switch over on the server?
09:47 Hijiri basil60: yes
09:48 basil60 Hijiri: woud switching from one mode to another be common on servers?
09:48 Hijiri no
09:48 Hijiri usually it's one or the other
09:48 Hijiri it requires a restart so it would kick all the players
09:48 basil60 Hijiri: that''s not a problem - it's all private
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10:16 Makyuu After various attempts, including making local_server_mode always be false, the "enforced all-privs for local players" behaviour is still present.
10:16 Preuk meh.
10:17 Preuk Makyuu: take a look at code repose for usage of local_server_mode, it might help
10:17 Makyuu I actually grepped the local source files - game.cpp is the only place where it appears at all, and only in three places.
10:18 Makyuu One is the declaration, the second is that block where it is assigned, and the third is a comparison.
10:20 Preuk tried tweaking privileges.lua?
10:20 Preuk maybe singleplayer mode detection is buggy
10:21 Preuk Makyuu: couldn't find the third use in repo
10:21 Makyuu Lines 2264, 2282, and 2314 in game.cpp
10:22 Preuk ok found it
10:22 Preuk used for Client::connect()
10:23 Preuk there it is used to check if local save should be done
10:23 Preuk (if i'm not mistaken)
10:23 Preuk try the hard way in privileges.lua :)
10:23 Makyuu In that case, setting it to false could be problematic, no?
10:24 Preuk only if you play singleplayer on this machine too
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10:25 Preuk imho it's worth trying this way, albeit quick&dirty
10:25 Makyuu I'll take a look at that Lua script, but I know next to nothing of Lua.
10:26 Preuk well, there is a test about singleplayer detection, you can easily comment it for a start
10:27 Preuk or set parameter give_to_singleplayer to false
10:27 moma how do I make it so people joining my server can automatically set home?
10:28 Makyuu I'm hesitant to consider this related...  This script indicates that singleplayer does *not* get fast, fly, and noclip - which is the case in SP mode, but is *not* the case when connecting to a local server.
10:28 Makyuu It is worth a shot, though.
10:29 Makyuu Local clients get *all* privs, including the three that are explicitly disabled for singleplayer by default.
10:30 Preuk Makyuu: there shhould be a hardcoded priv grant somewhere, but i couldn't find it
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10:31 Preuk do you have an auth.txt file?
10:33 Makyuu Aye, and the only privs listed are "shout,home,interact".
10:34 Makyuu Maybe this is related?  src/content_sao.cpp:         const std::set<std::string> &privs, bool is_singleplayer)
10:35 moma Hey I got the errors fixed come join me at 96.35.83.50 :D
10:35 moma default port..
10:36 Makyuu Or this:  src/gamedef.h:       virtual bool checkLocalPrivilege(const std::string &priv)
10:36 Makyuu I'm grasping at straws here.
10:37 Preuk checkLocalPrivilege default to checkPrivileges
10:37 Preuk which check the rpivilege list, couldn't find any specific populate for local
10:38 Makyuu that checkLocalPrivilege() function seems to do nothing but return false
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10:42 Preuk i'm not a c++ dev, but it looks like it is implemented in Client as checkPrivilege
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13:50 serp Does anyone have a suggestion for an inventory replacement?
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14:01 Zhyrclew Hi there; just discovered this project, I have a question :
14:01 Zhyrclew how close minetest can be of minecraft without crossing the line of copyright infringement ?
14:02 Zhyrclew The redstone concept for exemple was more or less introduced my minecraft, am i wrong ? Can you have redstone equivalent in minetest without any trouble ? Or command blocks ?
14:02 Preuk mesecons: done
14:02 H-H-H there is mesecons?
14:02 Preuk IIRC it's now "official"?
14:02 sfan5 no it isnt
14:03 Preuk my bad
14:03 H-H-H which has lua controlers similar to command blocks
14:03 Preuk it's just found everywhere :)
14:03 H-H-H Zhyrclew have you looked on wiki at minecraft like sub games
14:04 Zhyrclew Okay, so you've done it, that's pretty much awesome :D But how can you be sure not to have trouble with minecraft copyright property ?
14:04 sfan5 Zhyrclew: copyright infringement would be using code, textures or sounds from minecraft
14:04 sfan5 ideas are not patentable
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14:04 Zhyrclew Nope H-H-H
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14:04 H-H-H ty sfan5 you can type quicker than me lol
14:04 Zhyrclew Well concepts can be for sure sfan5
14:04 Preuk Zhyrclew: just to make it clear, i did nothing; just giving an exemple of redstone replacement in MT
14:04 * H-H-H has just woke up :|
14:05 sfan5 you wake up at 15 o clock?
14:05 sfan5 Zhyrclew: 1) patents are for physical concepts (usually) 2) software patents aren't a thing in many countries
14:06 H-H-H yep sfan5 (i work nights)
14:07 Zhyrclew According to the US Patent and Trademark Office, this patent is granted to “anyone who invents or discovers any new and useful process, machine, article of manufacture, or composition of matter, or any new and useful improvement thereof.”
14:08 Zhyrclew I think this definition is pretty large and will not only be on physical concepts :)
14:09 Preuk Zhyrclew: "US patent"
14:09 H-H-H im not in us lol
14:09 sfan5 !g software patent site:en.wikipedia.org
14:09 MinetestBot sfan5: https://en.wikipedia.org/wiki/Software_patent
14:09 Zhyrclew Oh sure i'm totally in agreement with the fact that patents change a lot along the contry
14:10 Zhyrclew But what you said about patents for physical concepts make my think it's not a subject your very familiar ith
14:10 sfan5 i'm not a lawyer, correct
14:10 Preuk anyway even if they tried patenting RS, they would have a hard time proving anteriority
14:11 Preuk anyone remeber T.I.M. ? :)
14:11 Zhyrclew (me neither, and that's why i came to know more)
14:12 H-H-H but ppl will sue anyone for anything these days lol (apple v samsung for the swiupe gesture) for exammple
14:12 Preuk if they could, they would already have patented voxel-based sim...
14:14 Zhyrclew Yes, exactly my point H-H-H... Regarding to the absurde law suit we can see nowedays, i'm realy not sure there isn't a possibilty to argue on such little thing as the redstone system :) I just wanted to know if there was along the minetest community some jurist who has already though of that
14:15 Zhyrclew absurde law suit on intellectual property*
14:15 sfan5 i dont know of anyone knowledgeable in law who has looked at those issues
14:16 serp the mesecon blocks and such are from an 3rd party optional mod right?
14:16 sfan5 yes
14:16 H-H-H i would of expected something to have happened/be known about by now if mojang/microsuck was intending on sueing anyone with relation to ideas/concepts of minecraft, especially bearing in mind how many minecraft like games thier are
14:17 serp so step 1 should someone get their nose twisted about it would likely be to send a dmca to the github owner
14:17 serp or the mod
14:17 serp err of the mod
14:19 Preuk serp: at which point he could migrate the repo to any non-US based code repo
14:20 H-H-H or even setup thier own
14:28 Zhyrclew Sure serp, the fact that it's a mod, and that the game himself is open source, is the greatest way to avoid to be taken down by copyright infringement...
14:28 Zhyrclew But minecraft is a microsoft property and such large company have already been known to have agressive copyright policies. Btw i don't think such action would make minetest to be in a risky situation, much more the contrary, increasing popularity.
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18:46 parasite_ Hello, is there an admin online please?
18:47 sfan5 an admin for what
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18:56 Krock I'm admin
18:57 Krock C:\Users\Admin\
18:57 serp I'm spartacus
18:57 Krock this is SPARTAAA
18:57 jin_xi HELLO THIS IS PATRICK
18:58 sofar not now squidward
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19:09 Calinou Kray: https://lut.im/jj7h9ybr4e/9VXAJVa0AexIoagc.png
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19:10 Calinou wanted to highlight Krock...
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19:11 sfan5 is that tesseract?
19:11 Calinou yep
19:11 Calinou official map
19:12 sfan5 that area is not enterable without edit mode tho
19:12 kaadmy what map is that
19:12 Calinou reflection
19:14 sfan5 huh why have i never seen that map before
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19:16 sfan5 oh actually you can reach it without edit mode
19:16 kaadmy last time i played tesseract was a year or more ago
19:30 sfan5 Calinou: ping
19:31 Calinou sfan5: yeah you can
19:31 Calinou it is a fairly recent map
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19:33 sfan5 Calinou: would you mind dueling me in tesseract :D?
19:34 ElectronLibre joined #minetest
19:34 sfan5 preferably with the dev version as i dont have the older one installed
19:35 Calinou sfan5: sure, I have a server on SVN too
19:35 Calinou and I have SVN client
19:36 sfan5 there's only one with svn ver
19:36 sfan5 i'm connected to that one
19:36 Calinou sfan5: refresh your list :P
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19:43 jin_xi hi dr4Ke
19:43 serp what is tesseract
19:44 dr4Ke hi jin_xi. You're everywhere, I see.
19:44 Void7 Calinou sfan5 go to #tesseract?
19:45 jin_xi lol no just both here and -dev. but -dev is often mostly lurking as off topic is kinda unwelcome there
19:46 jin_xi but it happens often that people making mods end up there, when the chance of a good answer in a timely fashion is much higher over here
19:51 sfan5 Void7: i'm already there
19:51 sfan5 also offtopic isn't banned here
19:51 jin_xi yay freedom
19:53 sofar you can also insult heads-of-state
19:53 sofar sorry, too far offtopic? :D
19:53 jin_xi sofar brings the sheep
19:53 sofar I'm having too much fun with my sheep
19:54 sfan5 >fun with sheep
19:54 sofar but, a lot of good work is getting done
19:54 sfan5 you must be from new zealand
19:55 swift110 joined #minetest
19:56 sofar nah, I could be from Zeeland, that's not too far from where I grew up
19:56 sfan5 zeeland isn't far from here either
19:56 jin_xi i heard they have velcro gloves to hold the sheep
19:57 sofar but the closest I've come to New Zealand is taking a flight from LAX to NZ and stopping 3/4 of the way there on a tiny island :D
19:58 sofar sfan5: where are you again? I grew up near Alkmaar, NLD
19:58 sfan5 near Münster, DE
19:59 sofar ahh yes, then Zeeland indeed isn't that far
19:59 sfan5 but closer to the nl border
19:59 sofar I've passed through Muenster and region
20:00 swift110 joined #minetest
20:01 Telesight I recognize some areas you mention ;-)
20:01 sfan5 "what's this germany thing you speak of?"
20:01 sofar that's because you're a typical dutch lurker? :)
20:02 sofar 1) knows geography
20:02 sofar 2) stays silent until the netherlands gets mentioned
20:02 sofar lol
20:02 sofar Telesight: where you from?
20:02 Telesight Yes, sorry was busy banning lava throwing kids ...
20:03 sofar hahaha
20:03 Telesight NL
20:03 sofar Utrechtse Courant headline: man yells at lava throwing kids
20:03 sofar Telesight: I can look at your hostname and see that. :P
20:04 sofar Telesight: boven or beneden de rivier?
20:04 Telesight Between ;-)
20:04 sofar that certainly narrows it down
20:04 Telesight Nimwegen originally
20:05 sofar dordrecht most likely
20:05 sofar could be rotterdam-south
20:05 sofar plus a slew of semi-drenched towns in between that and the german border ;)
20:06 Telesight THe oldest city in the land ...
20:06 sofar ahh yes, Nijmegen is in between as well
20:06 sofar I'd still classify that as "below a river" though
20:07 sfan5 the netherlands has rivers?
20:07 sfan5 i always thought it was just completely underwater
20:07 sofar sfan5: um. the netherlands exists because of them
20:07 sfan5 /s
20:07 sofar we live on the debris of the alps and belgian ardennes
20:07 Fixer sofar, because of them?
20:07 Telesight We created the  Netherlands ...
20:08 sofar well, not me anymore, I decided to move to living on a pile of lava and basalt somewhere else
20:08 sofar Fixer: yes, the netherlands is the delta region of Rhine and Meuse rivers
20:08 * Fixer has 500m of sediments below
20:08 Telesight I live on dirt_with_grass ...
20:09 dr4Ke joined #minetest
20:09 sofar Telesight: I am building a house on 350m altitude, higher than any point in the Netherlands :D
20:09 sofar with view of volcano
20:10 Telesight Yes they had plans to build a tower of a few kilometers high ...
20:10 sofar Fixer: nothing like living on a craton
20:11 sofar I'm sure most of UKR classifies as craton
20:12 Fixer sofar, right, it has ukrainian shield, ancient one
20:12 Fixer and I even have some rocks from it obviously
20:12 sofar neat!
20:12 Fixer granite and gabbro-like rocks
20:13 * sofar used to lick rocks for studies
20:13 dr4Ke left #minetest
20:13 Telesight Are you in rocks?
20:13 Fixer also, probably intermidiate kind of rock
20:13 sofar the netherlands has very little rocks to lick, we used to have to import them or go find them abroad
20:13 dr4Ke joined #minetest
20:13 sofar Telesight: structural geology, free university of Amsterdam
20:13 Fixer i have small rock collection
20:14 Fixer ahhh
20:14 Fixer nice
20:14 Fixer i liked geology but never go into
20:14 Telesight Ah ok
20:15 Telesight Are the layers in Minetest correct ?  ;-)
20:15 sfan5 yes minetest is very realistically accurate
20:16 * sofar nearly vomits
20:16 Telesight There are no dykes ...
20:16 Fixer i have pyrite (Spain one, with chunk of limestone), plagioclase, orthoclase, granite, gabbro, antracite, limestones (shell and nonshell), volcanic rocks, dolotime (probably)
20:16 sfan5 have you tried smelting them in a furnace
20:16 sofar there's also no geologists walking around in minetest licking rocks
20:16 Fixer rocks with very small yellow mica
20:16 sfan5 maybe you can make a mese pick
20:16 sfan5 :P
20:17 Fixer also, probably smoky quartz
20:17 Niebieski sfan5, I saw you at #minecraft ! You're betraying us! xD
20:17 Telesight What can you do in Munster ?
20:17 Fixer we have pegmatits in Uktaine
20:18 sofar munster cheese
20:18 sofar old hanze town
20:18 sofar good university
20:18 Telesight Yes an old city
20:18 sofar that sums up my knowledge of munster
20:18 sfan5 Niebieski: oh no!
20:19 kaadmy pretty sure a big portion of us Minetesters have a past in Meincraup
20:19 Fixer My realistic minetest would be boring: few meters of soil, 500-1000 meters of limestone, sand, and igneous once below
20:20 Fixer flat terrain
20:20 sofar but what about salt domes?
20:20 sofar and actual functioning fault lines?
20:20 Fixer only salt i have is evaporite one
20:20 Fixer from the lake
20:20 Telesight WE have gas ;-)
20:20 Fixer didn't mined it yet though
20:20 sofar and pyroclastic clouds?
20:20 sofar and meteorites?
20:20 sofar and continental drift?
20:21 sofar "Slow, And Furious!"
20:21 Fixer earthquakes
20:21 cheapie Hmm... where on the forum would I put a topic about a program for a Luacontroller (content /for/ a mod, basically)?
20:21 sofar mod forum? it's mod related
20:21 theTroy joined #minetest
20:21 sfan5 modding discussion is fine
20:22 cheapie sfan5: Thanks.
20:22 * cheapie heads off to make the topic
20:22 sfan5 just be sure not to put it into general discussion
20:22 sfan5 there are waay to many topics that clearly belong somewhere else in general d.
20:22 Telesight Sofar, do you also run a server or what ...?
20:23 sfan5 !server players:most
20:23 MinetestBot sfan5: NO RULES | 23.28.76.50:30003 | Clients: 21/50, 19/27 | Version: 0.4.13-15e1dcc / grieftest | Ping: 174ms
20:23 Fixer sofar, so, first - rocks, now - computers?
20:23 sofar Telesight: https://www.youtube.com/channel/UCh9MQOJe_7sfqEPGsz_gEBg
20:24 Fixer ohh, mutated sheep
20:26 Telesight Oh, I like the nature things ...
20:26 rubenwardy joined #minetest
20:26 Void7 hi
20:28 Fixer sofar, have some rocks with you?
20:28 sofar well, I'm at work, but yes, I have a rock here with me
20:29 Fixer interesting, will look what is the age of bedrock in Netherlands
20:30 Fixer that small confusing benelux states
20:30 sofar there is only a tiny part in NL where you can find bedrock
20:31 Fixer my granite rocks I have near should be 2 Gyr old
20:31 Fixer there are few spots in Ukraine that have amazingly ~4 Gyr old rocks
20:31 Fixer really old
20:31 sofar nothing like that in .nl
20:32 sofar although they did find mosasaurus there originally
20:32 sofar hence the name "mosa" == maas
20:32 Fixer place were i live was ocean for large emount of time
20:32 Fixer amount*
20:32 Fixer i live near shield, not on it
20:32 sofar https://en.wikipedia.org/wiki/Mosasaurus
20:33 Fixer on the edge of craton as you say
20:33 sofar The first remains known to science were a fragmentary skull from a chalk quarry in the St Pietersberg, a hill near Maastricht, Netherlands, found in 1764 and collected by lieutenant Jean Baptiste Drouin in 1766
20:33 sofar I've actually seen that skull
20:33 Fixer nice
20:34 Fixer we got only recent crap, like 10-20 mil years old
20:34 sofar so that's about the oldest rocks you can find near the surface in .nl
20:34 sofar apart from glacial drift stones
20:34 Fixer Ukraine also have this drift stones
20:34 Fixer glacier was present in northern part
20:35 Telesight Ok I have to go, make my duty round on the servers ...;-)
20:35 Fixer let me see Google Earth with some overlays i found
20:35 Fixer sofar, ah, i see
20:36 Fixer sofar, it is probably very recent rocks on all territory
20:36 sofar NL?
20:36 sofar yeah
20:36 Fixer yes
20:36 Fixer crappy
20:36 Fixer worse than even my sedimentary basin
20:36 Fixer probably
20:37 Fixer i like Scandinavia
20:37 Fixer it has some very weird and nice rocks
20:38 Fixer and very old
20:40 sofar I'll tell ya, I'm gonna be waiting for one of the volcanoes near me to to explode
20:40 Fixer sofar, US one?
20:40 swift110 joined #minetest
20:40 sofar yup. I'm like near 11 or so
20:41 Fixer erm, west USA?
20:41 sofar I'm less than 80 miles away from St. Helens
20:41 sofar 75 from Mt. Hood
20:41 Fixer ah, nice one, i've read about it
20:41 sofar 95 from Mt. Adams
20:42 Fixer and you can see them from those distances?
20:42 sofar sec
20:42 Fixer i was surprised that 6km mountain can be seen for like 200 km or so
20:42 sfan5 full disclosure: someone requested his logged stuff from 2013 to be deleted because privacy
20:43 sfan5 because it understand the reason and it wasn't much i did it
20:43 sfan5 it now looks like this http://irc.minetest.net/minetest/2013-02-09#i_2862812
20:43 Fixer lol
20:43 Fixer nice
20:43 cheapie Here's that topic I was asking about earlier, if anyone is curious: https://forum.minetest.net/viewtopic.php?f=47&amp;t=14505
20:43 sfan5 (660 logged lines)
20:44 Fixer cheapie, omg
20:44 Fixer cheapie, must be lagging like on calculator
20:44 Fixer nice
20:44 Fixer cheapie, dat range... what is fps?
20:44 sofar http://i.imgur.com/cQN2Fji.jpg
20:44 cheapie Doesn't seem to lag at all, although the server that a bunch of those are deployed on is running with LuaJIT.
20:45 sofar that's the view from where I'm building a house
20:45 cheapie As far as FPS, like 5.
20:45 cheapie I had "R" on for the screenshot.
20:45 Fixer sofar, OKAY
20:45 Fixer as i expected
20:45 Fixer it is seen nicely
20:46 cheapie With fglrx I can get like 20 FPS with that sort of range, but using radeon instead is worth it even if it is slower.
20:46 Fixer sofar, guns allowed? *cough*
20:46 sofar Fixer: yup, and you can shoot them there too
20:46 Fixer house + shooting range + forest = f-ing brilliant
20:46 sofar gotta be careful in fire season
20:46 Fixer oh yes
20:47 Fixer trees I always forget them, because we have very few of them >_V
20:47 cheapie If anybody finds the "TrafficNeXt" name odd, it's called that because TrafficNeXt 1 (way back when) replaced an old program called "TrafficNet".
20:47 kaadmy sofar: great view ;)
20:47 kaadmy a ton more trees than around my area
20:47 Fixer sofar, stone house? or wooden?
20:48 kaadmy cobblestone, duh
20:48 Fixer do USA people even live in stone houses?
20:48 kaadmy wood would(heh) get burnt down by a dungeon master
20:48 Fixer i only seen some thing crap
20:48 sofar depends
20:48 sofar more stone in cities
20:48 Fixer we have stone everywhere, 50cm of limestone
20:48 cheapie TrafficNet was horrible, TrafficNeXt 1 wasn't much better, TrafficNeXt 2 was okayish, and I've never seen TrafficNeXt 3 overheat a LuaC /ever/.
20:48 sofar suburbs mostly wood
20:48 Fixer i never seen wooden house in my life probably
20:49 Fixer no forests :/
20:49 Fixer except of planted once
20:49 kaadmy Fixer: in the US, we build houses in such a way so they can be removed easily when required!
20:49 kaadmy we use wood!
20:49 cheapie FWIW, the house I'm living in here (I'm in the USA) is a wood-frame one.
20:49 Fixer kaadmy, removed = burned?
20:49 kaadmy yep :D
20:49 Fixer lol
20:49 Fixer damn americans
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20:49 Fixer stone rocks
20:49 kaadmy heheheheehehehehhehheheeh
20:50 Fixer only tank is a problem for stone
20:50 Fixer military one
20:50 cheapie Not only does this one have a wood frame, but the outside is wood too...
20:50 kaadmy tank you
20:50 Fixer it feels creepy
20:50 Fixer to live in a house with thin walls
20:50 Fixer can you make a hole in a wall with your fists?
20:50 Fixer just for fun?
20:51 sofar sledge hammer, sure
20:51 sofar if your siding is bad, yes
20:51 sofar but there's multiple layers
20:51 kaadmy drywall=dentfest
20:51 sofar usually a thin outside "siding"
20:51 cheapie I could probably put my hand through an interior wall here if I wanted.
20:51 serp from room to room you could make holes with your fist if you miss the studs
20:51 sofar then waterproof layer
20:51 kaadmy gets pitted when you pretty much do anything short of blowing at it
20:51 sofar then plywood (inch thick)
20:51 sofar then studs and insulation
20:51 sofar then drywall
20:52 kaadmy drywall is probably the weakest, next to the insulation
20:52 Fixer maybe 0.5 meter of stone is overkill, i dunno
20:52 kaadmy and afaik(in the US), the foam sheeting insulation is considered the same asplywood compression-wise
20:52 kaadmy as plywood*
20:54 Fixer cheapie, erm, how exactly I should "drive" on such roads? Last time i was on vanessas server with roads i don't remember any vehicles
20:54 cheapie Fixer: By walking :P
20:54 Fixer lol
20:54 cheapie Make engine noises if it helps.
20:54 Fixer we need car mod or smth
20:54 cheapie I wrote one, but she didn't like it.
20:55 cheapie (my mail mod did get accepted, though)
20:55 Fixer thin US walls, i would imagine a car would smash trough entire house right away
20:55 * kaadmy makes vroom-vroom noises
20:55 cheapie Probably.
20:55 Fixer we got some accidents
20:55 Fixer but that was stone
20:55 Fixer car still damage a wall badly
20:55 cheapie http://www.tbo.com/storyimage/TB/20130909/ARTICLE/130909279/AR/0/car-into-house-Sun-City-Florida.jpg
20:56 kaadmy <cheapie> Make engine noises if it helps.
20:56 kaadmy cheapie> Make engine noises if it helps.
20:56 kaadmy oops
20:56 Fixer if driver was alcoholic one
20:56 kaadmy https://www.youtube.com/watch?v=vSK3maq8Cyk
20:56 kaadmy there
20:56 Fixer cheapie, lol, thats weak
20:56 Fixer biggest question, why americans build wooden houses in Tornado valley??? wth?
20:57 cheapie Dunno.
20:57 Fixer this crap is literally will fly away
20:57 Fixer stone one will lose roof
20:58 Fixer feels like thin paper wall
20:58 kaadmy wood houses also will lose the roof in winds :]
20:58 kaadmy also the walls, but that's irrelevant
20:59 * cheapie looks at the most recent building he built in MT
21:00 cheapie Hollow marble cylinder... I don't think *that's* going anywhere.
21:00 Fixer http://image.tsn.ua/media/images2/608xX/Aug2011/383471271.jpg
21:00 Fixer should be stone one
21:05 Fixer i do like that lawn
21:05 Fixer looks good
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21:26 Fixer sofar, minetest startup idea for you, rough geologic mapgen for minetest
21:31 Fixer sofar, you should add "Press X key to open Y" in your tutor tultips
21:32 Fixer sofar, sound effect a bit loud
21:34 swift110 joined #minetest
21:40 moma I'm having a very unhealthy response to my first griefing experience
21:40 sofar Fixer: ahh yes, the tutor totally needs content
21:40 sofar I told myself to "write one tutor section every day"
21:40 sofar guess how well that went?
21:40 moma if I install world edit can I return the world to it's starting point?
21:41 Fixer sofar, bad?
21:41 sofar Fixer: yup!
21:41 Fixer as always :}
21:41 sofar moma: sorry to hear. do you want to revert the entire world back to the original state?
21:41 Fixer or as usual*
21:48 Fixer moma, is not minetest has rollback database to revert griefing on some parts? never tried but try searching on forum
21:55 Ohso joined #minetest
21:56 moma thanks fixer sofar\
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22:12 Fixer sofar, what is this find_path function? minetest has no mobs, yet it have walk function?
22:13 sofar correct
22:13 Fixer ha, interesting
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