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06:05 |
DI3HARD139 |
VanessaE: Do you have to do any port forwarding on OVH/SoYouStart/Kimsufi networks or does it just work? |
06:05 |
VanessaE |
it "just works". |
06:05 |
VanessaE |
my server machine has a live IP so I don't need port forwarding |
06:06 |
DI3HARD139 |
ok. I got a server that im configuring atm and was wondering I needed to do anything asside from the usual. ty |
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07:37 |
germanuel24 |
If someone happens to get the auth.txt file of a server they can easily hack the accounts right? |
07:40 |
MinetestBot |
[git] gregorycu -> minetest/minetest: Make GUIEngine use pause_fps_max not fps_max 46da0e8 https://git.io/vw0Z3 (2016-04-24T17:40:16+10:00) |
07:41 |
germanuel24 |
My problem: I had a problem with my server and wanted someone else to give the world data so that he can setup his computer for a while and the world is online so i put everything into a .zip file and uploaded it... then i posted the link to it on my personal website in the chat and some others may have seen and downloaded it |
07:43 |
est31 |
germanuel24, yes, with the old scheme it was trivial to impersonate |
07:43 |
est31 |
with the new scheme it still is possible if a brute force attack is successful |
07:44 |
est31 |
(there is nothing we can improve about that) |
07:44 |
germanuel24 |
est31, but i mean if someone now has the auth.txt file with the pw hashes...can they just decrypt those and login? |
07:46 |
est31 |
germanuel24, it depends |
07:46 |
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07:47 |
est31 |
if the old password scheme is used for the accounts (if they used pre 0.4.13 clients the last time the password was written), no decryption is needed, they can log in directly |
07:47 |
est31 |
if the new password scheme is used, it is possible to brute force the password and log in using the brute forced password |
07:47 |
est31 |
but the more compilcated your password is, the harder the brute force |
07:48 |
est31 |
best is to change all admin account passwords immediately, and ask users to change their passwords as well |
07:50 |
germanuel24 |
est31, okay thanks |
07:52 |
germanuel24 |
est31, But just to make sure: One CANNOT simply translate the SRP hashes into the plaintext password? |
07:54 |
est31 |
no |
07:54 |
est31 |
not even the SHA-1 hashes used by the old protocol |
07:54 |
est31 |
not directly at least |
07:55 |
est31 |
of course, with the SHA-1 hashes they are unsalted, you can easily look them up in a rainbow table |
07:55 |
est31 |
(if you have one) |
07:56 |
est31 |
but that's not considered as "direct" :) as it only works on passwords with are already easily bruteforceable |
07:56 |
est31 |
it just makes life easier for the brute forcing person |
07:56 |
germanuel24 |
Okay seems like the auth file alone doesn't really help hackers all that mich then but i'll change the passwords to be secure |
07:57 |
est31 |
yeah the situation improved when we adopted SRP |
08:14 |
cheapie |
Does anybody have any ideas as to what I should put in this building? https://cheapiesystems.com/media/images/2016-04-24-031248_1918x1179_scrot.png |
08:29 |
DI3HARD139 |
Maybe some sort of business offices |
08:30 |
cheapie |
That's what I was thinking, but for what business? All of the ones I "own" already have offices. |
08:30 |
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08:31 |
DI3HARD139 |
What businesses do you already have? |
08:31 |
DI3HARD139 |
types anyways |
08:32 |
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08:34 |
cheapie |
Cheapie Systems (does pretty much everything, offices in a nearby tower, https://cheapiesystems.com/) and MineDOT (semi-governmentish, handles public road/rail/travelnet on the server, located in Cheapie Tower). |
08:35 |
XeonSquared |
nice building |
08:35 |
XeonSquared |
also letsencrypt best |
08:36 |
DI3HARD139 |
Do you have any Dr. Offices or Lawyer offices? |
08:37 |
cheapie |
I do not, but bulldog1 has a hospital-type thing in the area that I'd rather not compete with. |
08:37 |
cheapie |
The law office suggestion might be the way to go. |
08:38 |
cheapie |
I'm currently putting lights in, and then I'll probably do that if I don't have any better ideas by then. |
08:39 |
cheapie |
OK, lights are in. I'll grab a few screenshots and then get to work on that. |
08:42 |
cheapie |
OK, here are the screenshots I took. Elevators, as viewed from the first floor: https://cheapiesystems.com/media/images/2016-04-24-033954_1918x1179_scrot.png |
08:42 |
cheapie |
As well as the machine room in the basement: https://cheapiesystems.com/media/images/2016-04-24-034019_1918x1179_scrot.png |
08:54 |
Calinou |
I should set up remote_media for CTF |
08:55 |
Calinou |
I presume I can't use HTTPS or HTTP2 though : ( |
08:56 |
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09:24 |
sfan5 |
Calinou: the windows builds most likely do not support https |
09:24 |
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09:24 |
Calinou |
yeah, I already have a subdomain ready, will be used for plain HTTP 1.1 |
09:24 |
Calinou |
with nginx |
09:27 |
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09:28 |
Krock |
CURL says it has HTTPS support here |
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10:18 |
Calinou |
http://gamedev.stackexchange.com/questions/120054/is-udp-still-better-than-tcp-for-data-heavy-realtime-games |
10:18 |
Calinou |
*popcorn* |
10:30 |
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10:36 |
sfan5 |
"recent TCP optimizations" |
10:36 |
sfan5 |
wat |
10:36 |
sfan5 |
also it's impossible that TCP is bettter than UDP for transfer of unordered data packets |
10:39 |
sfan5 |
"The roundtrip latency is [...] 50-200 ms on the internet." |
10:39 |
sfan5 |
hm |
10:39 |
sfan5 |
not quite |
10:39 |
sfan5 |
it can be as low as 20ms with good connections |
10:39 |
sfan5 |
or as high as 500ms if you talk about europe<->small island states in oceania |
10:41 |
Calinou |
2-8ms if you do a speedtest with FTTH in France |
10:41 |
Calinou |
from France to another Frenchs server |
10:41 |
Calinou |
but that's not typical game use, typical game use is 12-15ms at least |
10:41 |
Calinou |
which is basically localhost-level |
10:43 |
sfan5 |
speedtest show the best possibly latency and performance |
10:43 |
sfan5 |
you won't be having a server in your country or very close to you when gaming usually |
10:45 |
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11:08 |
Calinou |
sfan5: that's true only with open source games because of lack of players :P |
11:09 |
Calinou |
play TF2, there will always be populated servers in your country... |
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13:08 |
fireglow |
Hi. I have an idea for a mod: A mesecon-enabled switch/turnout for rails, this is to demonstrate: http://i.imgur.com/gb0kEa0.png The cart should be routed to where the current is. |
13:09 |
LNJ2GO |
fireglow, fridolin has asked me if I can make a mod for that just now :D |
13:09 |
fireglow |
hehe |
13:10 |
LNJ2GO |
But not at the moment, I'm more interested in improving TNG |
13:10 |
fireglow |
ok |
13:10 |
LNJ2GO |
but that should be possible |
13:10 |
fireglow |
maybe someone in here would like a challenge |
13:11 |
fireglow |
Krock: you're SmallJoker, yesno? |
13:11 |
LNJ2GO |
yes |
13:11 |
LNJ2GO |
he is |
13:11 |
fireglow |
kk |
13:11 |
fireglow |
we're using his mod boost_cart extensively |
13:13 |
Krock |
fireglow, same profile image, same website, same location and same email address |
13:13 |
Krock |
and the same person |
13:14 |
Krock |
so I think I am me |
13:14 |
fireglow |
that's good |
13:14 |
Krock |
yeah.. won't have a personal crisis |
13:14 |
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13:17 |
fireglow |
Krock: do you think such a task could be solved with Lua? |
13:18 |
Krock |
if you use an entity to move that stuff around and attach the cart on it.. yes sure |
13:19 |
Krock |
but the cart's direction must be updated too |
13:20 |
Krock |
whenever you get a mesecons signal, check for a cart on top and then center it on your entity and attach it |
13:20 |
fireglow |
hmm I see |
13:20 |
Krock |
so it will move like the rail crossing plate |
13:20 |
Krock |
but I'm not sure how to do that rotation well |
13:21 |
fireglow |
that the actual cart with the player inside is turned? |
13:21 |
Krock |
the player isn't really needed .. but yeah |
13:21 |
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13:21 |
fireglow |
does it make a difference if it's a 3way or 4way crossing? |
13:22 |
Krock |
not really, no. |
13:23 |
Krock |
just the code with the turning would become a bit more complex because you'd have to skip one direction |
13:23 |
Krock |
and do a 180° turn sometimes |
13:23 |
Krock |
which is kinda useless |
13:25 |
fireglow |
true |
13:31 |
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14:07 |
fireglow |
Krock: is it possible to remove any and all acceleration from a cart, in just one rail segment? |
14:07 |
fireglow |
(when powered) |
14:07 |
fireglow |
I've looked at the code and only found the relative stuff |
14:07 |
Krock |
you'd need an ABM for it, otherwise no. |
14:08 |
fireglow |
hmm |
14:08 |
fireglow |
ABM, that replaces the moving cart with a still one? |
14:08 |
Krock |
an ABM that checks if there's a cart on top of the node |
14:08 |
Krock |
gets the cart entity and sets the velocity to zero |
14:09 |
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14:09 |
Krock |
poorly ineffective. Better ask for a new API function |
14:09 |
Krock |
(a new carts API function) |
14:10 |
Krock |
like a callback which calls "on_cart_touch" or similar of the node def |
14:18 |
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fireglow |
hmm |
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16:28 |
Out`Of`Control |
hi snow mod keeps causing server to crash |
16:29 |
Out`Of`Control |
http://paste.debian.net/hidden/469d2492/ |
16:43 |
Krock |
!mod snow |
16:43 |
MinetestBot |
Krock: Better Snow [better_snow] by mtmodder148 - https://forum.minetest.net/viewtopic.php?t=10659 |
16:43 |
Krock |
!mod [snow |
16:43 |
MinetestBot |
Krock: Simple Snow [snow] by Frai - https://forum.minetest.net/viewtopic.php?t=9270 |
16:44 |
Krock |
Out`Of`Control, there are three snow mods |
16:44 |
Out`Of`Control |
Krock: i use https://github.com/Splizard/minetest-mod-snow |
16:45 |
Out`Of`Control |
Krock: did not knew other exist |
16:45 |
Krock |
http://krock-works.16mb.com/MTstuff/modSearch.php?st=0&at=0&q=snow |
16:47 |
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16:47 |
Krock |
"(wsx[x]+wsz[z]*5" |
16:48 |
Krock |
index x and/or z are nil ni this case |
16:48 |
Krock |
*in |
16:48 |
Out`Of`Control |
line 488? |
16:49 |
Krock |
yes |
16:50 |
Krock |
did you change the chunksize? |
16:50 |
Out`Of`Control |
i did not change anything in snow mod |
16:50 |
Krock |
I mean.. in your world settings |
16:51 |
Out`Of`Control |
Krock: let me see |
16:51 |
Krock |
map_meta.txt |
16:51 |
Out`Of`Control |
chunksize is 5 |
16:51 |
Krock |
ok |
16:51 |
Out`Of`Control |
i did not change it |
16:52 |
Out`Of`Control |
Krock: should i change line 488? |
16:53 |
Krock |
no, change line 61 |
16:53 |
Krock |
for _x = x, x + default_sidelen do |
16:53 |
Krock |
v[_x] = do_ws_func(a, _x) |
16:55 |
Krock |
can't find anything other.. too less information |
17:01 |
Out`Of`Control |
Krock: thanks, lets see |
17:04 |
Out`Of`Control |
Krock: it happens when mapgen create area, but not always |
17:04 |
Krock |
that's strange |
17:05 |
Out`Of`Control |
so now i delete area wtih WE, server whent into death loop, when i connect ( activate that area) |
17:09 |
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17:09 |
Krock |
no idea if this actually fixes the bug |
17:09 |
romulo27 |
any 1 wanna play minetest mp? |
17:09 |
Krock |
tomorrow |
17:10 |
Out`Of`Control |
what if i switch to mg7? |
17:12 |
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17:27 |
Krock |
I doubt that would fix it |
17:27 |
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18:04 |
DI3HARD139 |
Is rubenwardy around? |
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19:33 |
* Calinou |
made https://github.com/derbyjs/derby reach 4,000 stars |
19:33 |
Calinou |
I looked, saw 3,999 stars, told myself "why not? :D" |
19:35 |
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19:38 |
Fixer |
oh no |
19:39 |
Fixer |
JS again, oh ctulhu why? |
19:40 |
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19:40 |
Fixer |
ugh, too bad i don't starred it earlier to unstar it back to 3999 |
19:40 |
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23:04 |
LinuxGuy2020 |
Hello I am running minetest on a Debian box, MATE desktop, and I'm looking for a package to install or setting in minetest to flip the mouse scroll wheel direction just for use with minetest. Its completely bass ackwards compared to every other game I have ever played and is very time consuming having to guess which direction I need to go with it every time I change blocks. |
23:10 |
sofar |
LinuxGuy2020: I just checked and you know, it's actually the same direction as in MineCraft? |
23:12 |
LinuxGuy2020 |
sofar: But still the exact oposite of every other game I have ever played. Ever. |
23:12 |
sofar |
have you ever player minecraft? |
23:13 |
LinuxGuy2020 |
sofar: Just on my phone. |
23:13 |
LinuxGuy2020 |
sofar: It would sure be nice to have a GUI option for this. |
23:17 |
rubenwardy |
Do you compile MT yourself? |
23:18 |
sofar |
there's no keybinding setting for scrollwheel, unfortunately. So you'd have to patch it. |
23:18 |
rubenwardy |
If you go to client/inputhandler.h:84 |
23:19 |
rubenwardy |
you can change mouse_wheel += to mouse_wheel -= |
23:19 |
rubenwardy |
untested, but that should flp the direction |
23:19 |
rubenwardy |
That shouldn't affect formspec windows, afaik |
23:26 |
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23:40 |
PilzAdam |
ugh, these mac users with their "natural scrolling" |
23:41 |
sofar |
almost every single FPS game has tuning options for inverting mouse Y, at minimum. nobody knows anymore what a sane default is :) |
23:42 |
PilzAdam |
sofar, it's not about y movement; it's about mouse wheel scrolling |
23:42 |
PilzAdam |
and there is a coherent control scheme for that since decades |
23:42 |
PilzAdam |
until apple came along and said "everything should scroll like a tablet" |
23:42 |
sofar |
I have no issue with the current scrollwheel style in minetest |
23:55 |
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23:55 |
H-H-H |
hey guys is there a standalone craft guide that works properly on current MT ? |
23:56 |
PilzAdam |
other than the wiki? |
23:56 |
sofar |
H-H-H: try kilbith's craftguide mod? |
23:56 |
H-H-H |
i used to use https://github.com/cornernote/minetest-craft_guide but that doesnt do groups unless its been updated |
23:56 |
sofar |
!mod craftguide |
23:56 |
MinetestBot |
sofar: Crafting Guide [craftguide] by jp - https://forum.minetest.net/viewtopic.php?t=14088 |
23:57 |
H-H-H |
ty sofar and PilzAdam i will look at both |
23:57 |
PilzAdam |
I guess our definitions of "standalone" differ... |
23:58 |
H-H-H |
how so? |
23:58 |
PilzAdam |
a mod is not standalone |
23:58 |
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23:59 |
sofar |
standalone could mean "not in minetest_game"... |
23:59 |
sofar |
but I'm fairly pedantic ;) |