Time Nick Message 06:05 DI3HARD139 VanessaE: Do you have to do any port forwarding on OVH/SoYouStart/Kimsufi networks or does it just work? 06:05 VanessaE it "just works". 06:05 VanessaE my server machine has a live IP so I don't need port forwarding 06:06 DI3HARD139 ok. I got a server that im configuring atm and was wondering I needed to do anything asside from the usual. ty 07:37 germanuel24 If someone happens to get the auth.txt file of a server they can easily hack the accounts right? 07:40 MinetestBot 02[git] 04gregorycu -> 03minetest/minetest: Make GUIEngine use pause_fps_max not fps_max 1346da0e8 https://git.io/vw0Z3 (152016-04-24T17:40:16+10:00) 07:41 germanuel24 My problem: I had a problem with my server and wanted someone else to give the world data so that he can setup his computer for a while and the world is online so i put everything into a .zip file and uploaded it... then i posted the link to it on my personal website in the chat and some others may have seen and downloaded it 07:43 est31 germanuel24, yes, with the old scheme it was trivial to impersonate 07:43 est31 with the new scheme it still is possible if a brute force attack is successful 07:44 est31 (there is nothing we can improve about that) 07:44 germanuel24 est31, but i mean if someone now has the auth.txt file with the pw hashes...can they just decrypt those and login? 07:46 est31 germanuel24, it depends 07:47 est31 if the old password scheme is used for the accounts (if they used pre 0.4.13 clients the last time the password was written), no decryption is needed, they can log in directly 07:47 est31 if the new password scheme is used, it is possible to brute force the password and log in using the brute forced password 07:47 est31 but the more compilcated your password is, the harder the brute force 07:48 est31 best is to change all admin account passwords immediately, and ask users to change their passwords as well 07:50 germanuel24 est31, okay thanks 07:52 germanuel24 est31, But just to make sure: One CANNOT simply translate the SRP hashes into the plaintext password? 07:54 est31 no 07:54 est31 not even the SHA-1 hashes used by the old protocol 07:54 est31 not directly at least 07:55 est31 of course, with the SHA-1 hashes they are unsalted, you can easily look them up in a rainbow table 07:55 est31 (if you have one) 07:56 est31 but that's not considered as "direct" :) as it only works on passwords with are already easily bruteforceable 07:56 est31 it just makes life easier for the brute forcing person 07:56 germanuel24 Okay seems like the auth file alone doesn't really help hackers all that mich then but i'll change the passwords to be secure 07:57 est31 yeah the situation improved when we adopted SRP 08:14 cheapie Does anybody have any ideas as to what I should put in this building? https://cheapiesystems.com/media/images/2016-04-24-031248_1918x1179_scrot.png 08:29 DI3HARD139 Maybe some sort of business offices 08:30 cheapie That's what I was thinking, but for what business? All of the ones I "own" already have offices. 08:31 DI3HARD139 What businesses do you already have? 08:31 DI3HARD139 types anyways 08:34 cheapie Cheapie Systems (does pretty much everything, offices in a nearby tower, https://cheapiesystems.com/) and MineDOT (semi-governmentish, handles public road/rail/travelnet on the server, located in Cheapie Tower). 08:35 XeonSquared nice building 08:35 XeonSquared also letsencrypt best 08:36 DI3HARD139 Do you have any Dr. Offices or Lawyer offices? 08:37 cheapie I do not, but bulldog1 has a hospital-type thing in the area that I'd rather not compete with. 08:37 cheapie The law office suggestion might be the way to go. 08:38 cheapie I'm currently putting lights in, and then I'll probably do that if I don't have any better ideas by then. 08:39 cheapie OK, lights are in. I'll grab a few screenshots and then get to work on that. 08:42 cheapie OK, here are the screenshots I took. Elevators, as viewed from the first floor: https://cheapiesystems.com/media/images/2016-04-24-033954_1918x1179_scrot.png 08:42 cheapie As well as the machine room in the basement: https://cheapiesystems.com/media/images/2016-04-24-034019_1918x1179_scrot.png 08:54 Calinou I should set up remote_media for CTF 08:55 Calinou I presume I can't use HTTPS or HTTP2 though : ( 09:24 sfan5 Calinou: the windows builds most likely do not support https 09:24 Calinou yeah, I already have a subdomain ready, will be used for plain HTTP 1.1 09:24 Calinou with nginx 09:28 Krock CURL says it has HTTPS support here 10:18 Calinou http://gamedev.stackexchange.com/questions/120054/is-udp-still-better-than-tcp-for-data-heavy-realtime-games 10:18 Calinou *popcorn* 10:36 sfan5 "recent TCP optimizations" 10:36 sfan5 wat 10:36 sfan5 also it's impossible that TCP is bettter than UDP for transfer of unordered data packets 10:39 sfan5 "The roundtrip latency is [...] 50-200 ms on the internet." 10:39 sfan5 hm 10:39 sfan5 not quite 10:39 sfan5 it can be as low as 20ms with good connections 10:39 sfan5 or as high as 500ms if you talk about europe<->small island states in oceania 10:41 Calinou 2-8ms if you do a speedtest with FTTH in France 10:41 Calinou from France to another Frenchs server 10:41 Calinou but that's not typical game use, typical game use is 12-15ms at least 10:41 Calinou which is basically localhost-level 10:43 sfan5 speedtest show the best possibly latency and performance 10:43 sfan5 you won't be having a server in your country or very close to you when gaming usually 11:08 Calinou sfan5: that's true only with open source games because of lack of players :P 11:09 Calinou play TF2, there will always be populated servers in your country... 13:08 fireglow Hi. I have an idea for a mod: A mesecon-enabled switch/turnout for rails, this is to demonstrate: http://i.imgur.com/gb0kEa0.png The cart should be routed to where the current is. 13:09 LNJ2GO fireglow, fridolin has asked me if I can make a mod for that just now :D 13:09 fireglow hehe 13:10 LNJ2GO But not at the moment, I'm more interested in improving TNG 13:10 fireglow ok 13:10 LNJ2GO but that should be possible 13:10 fireglow maybe someone in here would like a challenge 13:11 fireglow Krock: you're SmallJoker, yesno? 13:11 LNJ2GO yes 13:11 LNJ2GO he is 13:11 fireglow kk 13:11 fireglow we're using his mod boost_cart extensively 13:13 Krock fireglow, same profile image, same website, same location and same email address 13:13 Krock and the same person 13:14 Krock so I think I am me 13:14 fireglow that's good 13:14 Krock yeah.. won't have a personal crisis 13:17 fireglow Krock: do you think such a task could be solved with Lua? 13:18 Krock if you use an entity to move that stuff around and attach the cart on it.. yes sure 13:19 Krock but the cart's direction must be updated too 13:20 Krock whenever you get a mesecons signal, check for a cart on top and then center it on your entity and attach it 13:20 fireglow hmm I see 13:20 Krock so it will move like the rail crossing plate 13:20 Krock but I'm not sure how to do that rotation well 13:21 fireglow that the actual cart with the player inside is turned? 13:21 Krock the player isn't really needed .. but yeah 13:21 fireglow does it make a difference if it's a 3way or 4way crossing? 13:22 Krock not really, no. 13:23 Krock just the code with the turning would become a bit more complex because you'd have to skip one direction 13:23 Krock and do a 180° turn sometimes 13:23 Krock which is kinda useless 13:25 fireglow true 14:07 fireglow Krock: is it possible to remove any and all acceleration from a cart, in just one rail segment? 14:07 fireglow (when powered) 14:07 fireglow I've looked at the code and only found the relative stuff 14:07 Krock you'd need an ABM for it, otherwise no. 14:08 fireglow hmm 14:08 fireglow ABM, that replaces the moving cart with a still one? 14:08 Krock an ABM that checks if there's a cart on top of the node 14:08 Krock gets the cart entity and sets the velocity to zero 14:09 Krock poorly ineffective. Better ask for a new API function 14:09 Krock (a new carts API function) 14:10 Krock like a callback which calls "on_cart_touch" or similar of the node def 14:26 fireglow hmm 16:28 Out`Of`Control hi snow mod keeps causing server to crash 16:29 Out`Of`Control http://paste.debian.net/hidden/469d2492/ 16:43 Krock !mod snow 16:43 MinetestBot Krock: Better Snow [better_snow] by mtmodder148 - https://forum.minetest.net/viewtopic.php?t=10659 16:43 Krock !mod [snow 16:43 MinetestBot Krock: Simple Snow [snow] by Frai - https://forum.minetest.net/viewtopic.php?t=9270 16:44 Krock Out`Of`Control, there are three snow mods 16:44 Out`Of`Control Krock: i use https://github.com/Splizard/minetest-mod-snow 16:45 Out`Of`Control Krock: did not knew other exist 16:45 Krock http://krock-works.16mb.com/MTstuff/modSearch.php?st=0&at=0&q=snow 16:47 Krock "(wsx[x]+wsz[z]*5" 16:48 Krock index x and/or z are nil ni this case 16:48 Krock *in 16:48 Out`Of`Control line 488? 16:49 Krock yes 16:50 Krock did you change the chunksize? 16:50 Out`Of`Control i did not change anything in snow mod 16:50 Krock I mean.. in your world settings 16:51 Out`Of`Control Krock: let me see 16:51 Krock map_meta.txt 16:51 Out`Of`Control chunksize is 5 16:51 Krock ok 16:51 Out`Of`Control i did not change it 16:52 Out`Of`Control Krock: should i change line 488? 16:53 Krock no, change line 61 16:53 Krock for _x = x, x + default_sidelen do 16:53 Krock v[_x] = do_ws_func(a, _x) 16:55 Krock can't find anything other.. too less information 17:01 Out`Of`Control Krock: thanks, lets see 17:04 Out`Of`Control Krock: it happens when mapgen create area, but not always 17:04 Krock that's strange 17:05 Out`Of`Control so now i delete area wtih WE, server whent into death loop, when i connect ( activate that area) 17:09 Krock no idea if this actually fixes the bug 17:09 romulo27 any 1 wanna play minetest mp? 17:09 Krock tomorrow 17:10 Out`Of`Control what if i switch to mg7? 17:27 Krock I doubt that would fix it 18:04 DI3HARD139 Is rubenwardy around? 19:33 * Calinou made https://github.com/derbyjs/derby reach 4,000 stars 19:33 Calinou I looked, saw 3,999 stars, told myself "why not? :D" 19:38 Fixer oh no 19:39 Fixer JS again, oh ctulhu why? 19:40 Fixer ugh, too bad i don't starred it earlier to unstar it back to 3999 23:04 LinuxGuy2020 Hello I am running minetest on a Debian box, MATE desktop, and I'm looking for a package to install or setting in minetest to flip the mouse scroll wheel direction just for use with minetest. Its completely bass ackwards compared to every other game I have ever played and is very time consuming having to guess which direction I need to go with it every time I change blocks. 23:10 sofar LinuxGuy2020: I just checked and you know, it's actually the same direction as in MineCraft? 23:12 LinuxGuy2020 sofar: But still the exact oposite of every other game I have ever played. Ever. 23:12 sofar have you ever player minecraft? 23:13 LinuxGuy2020 sofar: Just on my phone. 23:13 LinuxGuy2020 sofar: It would sure be nice to have a GUI option for this. 23:17 rubenwardy Do you compile MT yourself? 23:18 sofar there's no keybinding setting for scrollwheel, unfortunately. So you'd have to patch it. 23:18 rubenwardy If you go to client/inputhandler.h:84 23:19 rubenwardy you can change mouse_wheel += to mouse_wheel -= 23:19 rubenwardy untested, but that should flp the direction 23:19 rubenwardy That shouldn't affect formspec windows, afaik 23:40 PilzAdam ugh, these mac users with their "natural scrolling" 23:41 sofar almost every single FPS game has tuning options for inverting mouse Y, at minimum. nobody knows anymore what a sane default is :) 23:42 PilzAdam sofar, it's not about y movement; it's about mouse wheel scrolling 23:42 PilzAdam and there is a coherent control scheme for that since decades 23:42 PilzAdam until apple came along and said "everything should scroll like a tablet" 23:42 sofar I have no issue with the current scrollwheel style in minetest 23:55 H-H-H hey guys is there a standalone craft guide that works properly on current MT ? 23:56 PilzAdam other than the wiki? 23:56 sofar H-H-H: try kilbith's craftguide mod? 23:56 H-H-H i used to use https://github.com/cornernote/minetest-craft_guide but that doesnt do groups unless its been updated 23:56 sofar !mod craftguide 23:56 MinetestBot sofar: Crafting Guide [craftguide] by jp - https://forum.minetest.net/viewtopic.php?t=14088 23:57 H-H-H ty sofar and PilzAdam i will look at both 23:57 PilzAdam I guess our definitions of "standalone" differ... 23:58 H-H-H how so? 23:58 PilzAdam a mod is not standalone 23:59 sofar standalone could mean "not in minetest_game"... 23:59 sofar but I'm fairly pedantic ;)