Time Nick Message 00:08 [[ABun]] Hmm... anyone know what is /spawn command mod? 00:37 cheapie Here's what I'm currently working on: https://cheapiesystems.com/media/images/2016-04-25-193609_1918x1179_scrot.png 00:38 cheapie It's a recreation of my original mesecons discrete logic Tic-Tac-Toe machine, but split across multiple boards this time instead of spread out over one huge one. 00:38 cheapie That's the only completed board so far (XM), and I plan to do about 1-2 boards per day. 00:39 cheapie The OM, TX, TO, TL, XW1, XW2, OW1, OW2, and WL boards still need to be done. 01:00 Makyuu Still having a problem with local players(any player, any profile, connecting to the server from the same machine) being forced to have all privs. Those privs *cannot* be revoked(both /revoke and auth.txt edit) as long as that player/profile is connecting from the local machine. Default privs are set. Only local players are affected, remote clients are not. This happens across five builds(one of which is a server in a chroot) on t 01:00 Makyuu hree machines and has been occurring for at least three months(all are built from git). Starting a server through the GUI, connecting to a minetestserver in the same build, and connecting to a minetestserver in a chroot on the same machine all result in the same thing. Creative mode is off. 01:01 Makyuu This behaviour is non-fatal, but annoying, as it is preventing use of the crafting guide. 01:05 est31 Makyuu, you can start the game from the console 01:05 est31 I mean the server 01:05 est31 then it runs headless and independently from who connects 01:06 Makyuu You missed the part where I mentioned that I've tried that. 01:06 Makyuu "Starting a server through the GUI, connecting to a minetestserver in the same build, and connecting to a minetestserver in a chroot on the same machine all result in the same thing." 01:06 Makyuu That's my normal way of starting the server. 01:06 rubenwardy "name" in minetest.conf is the admin name 01:06 est31 that may be it 01:06 rubenwardy the admin cannot have their privs revokes 01:07 rubenwardy change name to something else 01:07 est31 I don't think we do special exception for 127.0.0.1 connections 01:07 Makyuu Connecting to it, as *any* player/name, from the same machine, results in this. 01:07 rubenwardy also, why does this prevent use of the crafting guide? 01:07 est31 i doubt it, at least 01:07 est31 rubenwardy, probably because of creative crafting menu 01:07 rubenwardy Why? 01:07 rubenwardy What priv is this? 01:07 Makyuu The creative inventory replaces the crafting guide. 01:08 Makyuu It, unfortunately, has nothing to do with the player's name - as said, *all* profiles, if connecting from the same machine, are hit by this. 01:08 rubenwardy A priv should give the right for a player to do something, not indicate status. So a priv shouldn't be used to make someone in creative mode 01:08 Makyuu rubenwardy, "creative" is a priv. 01:08 rubenwardy Although that's border line 01:09 rubenwardy In any case 01:09 rubenwardy it should not work like that 01:10 rubenwardy only the admin denoted by name should have irrevokable privs 01:10 rubenwardy are you using separate conf files for the server and clients? 01:10 est31 if he's doing it from a chroot, then I guess yes 01:11 Makyuu Yes and no. Again, I've tried both same-build and with a separate build in a chroot. 01:11 est31 but common conf files may be a problem 01:11 Makyuu The chroot server is an entirely separate build. 01:11 est31 the client can set "name", and the server reads it, then the server thinks they are admin 01:11 Makyuu (Using it's own conf files) 01:13 rubenwardy is there a command line param for username? 01:13 rubenwardy --name?7 01:13 * Makyuu experiments with the "name" value 01:14 est31 rubenwardy, there is one i think but its only used by the client 01:14 est31 (i think) 01:14 rubenwardy ok 01:14 rubenwardy not clear from here: http://wiki.minetest.net/Command_line 01:14 rubenwardy The command line interface needs some better defining 01:15 Makyuu Strange... Setting the "name" key in the server's conf file *seems* to have stopped this. Previously, *all* accounts were affected, not just the one that was listed under "name". 01:15 est31 it looks like it has started with a direct copy of minetest --help 01:16 Makyuu I'm wondering if this was related to copying the old server's conf file and dropping it in. 01:16 rubenwardy I created that page using --help, yes, est31 01:17 est31 xD 01:17 rubenwardy 2 and a bit years ago 01:17 rubenwardy Feb 2014 01:17 est31 Feb 2014 01:17 est31 man time flies 01:18 est31 >2 years ago... 01:19 Makyuu If this fixes it, it may be good to add this to the FAQ. What I find especially odd, however, is that this behaviour seemed to only crop up a few months ago. 01:23 Makyuu rubenwardy, est31, it seems(for now, at least) that an edit of the "name" field corrected the issue. 01:24 rubenwardy Time sure does fly 01:24 rubenwardy Yay! 01:24 est31 tempus fugit 01:24 Makyuu Thanks for the help, I would never have thought to try that 01:24 est31 knowledge of latin surely escapes my mind but that phrase stayed :) 01:24 Makyuu Time flees like a purse snatcher 09:23 MinetestBot 02[git] 04MoNTE48 -> 03minetest/minetest: Android: Update dependencies, GMP was required as a dependency 1326a9a85 https://git.io/vwg6j (152016-04-26T10:17:04+01:00) 09:23 MinetestBot 02[git] 04hunterdelyx1 -> 03minetest/minetest: Inventory: Make ItemStack with different metadata not stackable 13ae7fb9b https://git.io/vwgie (152016-04-26T10:16:20+01:00) 12:37 Michaukso hi 15:15 bas080 You could write mods in clojure! 15:15 bas080 https://github.com/raph-amiard/clojurescript-lua 15:52 jin_xi someone please confirm i am reading this right: looking at how some inventory meshes are generated, for example acacia leaves. 15:53 jin_xi it uses mapblock_mesh::fillsinglenode, which allocates mapnodes for one whole block and its neighbors, which then are filled with air and one node in the middle of acacia leaves 15:54 jin_xi so of course i did try to make it use less space around the nodes and get same visual, but with some garbage materials in addition 15:54 jin_xi these and their number vary on every run 15:59 jin_xi oh, not block neighbors, there is a misleading comment also, but still, why whole block? are there some enormous nodes? 16:54 DFeniks im getting Lua OOM error from some mod . well why it is causing it is another question . but it crashes sometimes with current 11 MB usage sometimes 25 MB . im using one of windows 0.4.13 builds . is there way to give it more memory or something? 16:55 DFeniks also it seems to happen when near big structures of glass or similar 16:56 sfan5 nope minetest should use all memory that's available to it 17:45 MinetestBot 02[git] 04Jeija -> 03Jeija/minetest-mod-mesecons: Mese as conductor: Fix light source, make code more flexible 134249ed4 https://git.io/vwaTz (152016-04-26T19:44:05+02:00) 18:01 STHGOM I've run into an odd problem: I have several items that play a sound when used or punched, but only one of the sound files seems to fade out, when you get farther away, the others cut off abruptly at the max hear distance) 18:02 STHGOM its something the sound file/s, not the item. so its kinda odd to me. if i had all my items have that same sound file, they would all fade out nicely 18:03 sofar STHGOM: you made stereo sounds 18:03 sofar STHGOM: you need to convert all your sounds to mono 18:03 STHGOM ahhhhh 18:04 STHGOM duh :P 18:04 STHGOM thanks! 18:23 CWz i realized that staring at font that you normally don't see and then going back to the regular fonts makes the regular fonts look weird to me. I am definitely nuts 18:42 MinetestBot 02[git] 04electrodude -> 03Jeija/minetest-mod-mesecons: Luacontroller: Fix `remove_functions` stack overflow bug 136cae381 https://git.io/vwaGn (152016-04-26T20:40:12+02:00) 20:35 Milan hi, just a small performance question: there was 4 players active on my server. the server itself was nowhere highly loaded, it was _all_ fine. but every player had a big lag and now i wonder how this can happening? 21:14 Fixer maybe mobs? 21:39 MinetestBot 02[git] 04sofar -> 03minetest/minetest_game: TNT: make tnt:boom visual a particle, and larger 135cd4b5a https://git.io/vwaH7 (152016-04-26T22:34:00+01:00) 21:39 MinetestBot 02[git] 04sofar -> 03minetest/minetest_game: TNT: lower smoke particle count and speed. 13f62afa0 https://git.io/vwaH5 (152016-04-26T22:34:00+01:00) 21:39 MinetestBot 02[git] 04sofar -> 03minetest/minetest_game: TNT: self-start boom removal timer. 137a892c7 https://git.io/vwaHd (152016-04-26T22:34:00+01:00) 22:29 Fixer https://www.youtube.com/user/msadaghd/videos this is nuts 22:35 kaadmy yeah Fixer 22:35 kaadmy *that* guy again .-, 22:41 Fixer eheh 22:49 Fixer https://www.youtube.com/watch?v=L5E4NiP4hpM LOL