Time |
Nick |
Message |
00:25 |
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00:49 |
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00:50 |
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00:51 |
lordcirth |
Trying to run "mobs" mod and when I hit a mod, I get "attempt to call method 'get_armor_groups' (a nil value)" do I need to update minetest? I am running fedora repo version, 4.12. |
01:11 |
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01:27 |
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01:37 |
diemartin |
lordcirth, which "mobs" mod? |
01:37 |
H-H-H |
maybe add the armour mod |
01:37 |
diemartin |
there are several, IIRC |
01:39 |
lordcirth |
diemartin, it's literally called "mobs" https://github.com/tenplus1/mobs.git, I'm testing in minetest-git now |
01:42 |
diemartin |
lordcirth, try updating to 0.4.13; get_armor_groups was probably not in .12 |
01:42 |
lordcirth |
diemartin, yeah, like I said, I'm trying minetest-git now, just trying to find a mob to hit... |
01:42 |
diemartin |
that function was added in May 2015 |
01:43 |
lordcirth |
Yeah it's fixed |
01:43 |
lordcirth |
hopefully I can copy my save over |
01:44 |
diemartin |
map shouldn't break at all, but you may have to update or replace lots of mods |
01:44 |
lordcirth |
Yeah I think I'll start over with technic_game |
01:45 |
lordcirth |
Any opinions on the best survival mods? Hunger, mobs, etc? |
01:48 |
diemartin |
it's pretty much all there is |
01:49 |
diemartin |
my old survival_modpack <https://github.com/kaeza/minetest-survival_modpack> has thirst if you want |
01:49 |
diemartin |
all the other stuff there (hunger, and drowning) is already available via other means |
01:49 |
lordcirth |
minetest really needs more survival stuff. I love the idea of open-world but I always get bored without something trying to kill me |
01:50 |
diemartin |
that's what I feel too :/ |
01:51 |
diemartin |
at least DMs make "nice" company in mining trips |
01:51 |
lordcirth |
DM? |
01:51 |
diemartin |
Dungeon Masters |
01:52 |
lordcirth |
how deep do they start? |
01:52 |
diemartin |
they just need a hug |
01:55 |
diemartin |
-70 or so, according to the code |
01:57 |
lordcirth |
I wonder if that's what killed me earlier |
01:57 |
lordcirth |
I just took damage a few times and died, never saw what |
01:58 |
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02:12 |
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02:12 |
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02:14 |
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02:15 |
Asad3ainJalout |
Hello guys. whenever i start up my minetest server it says that it could not find a locale directory. what does that mean? |
02:15 |
sofar |
ignore that, that's just a warning |
02:16 |
Asad3ainJalout |
ok and how about "WARNING[Main]: NodeDefManager: Ignoring CONTENT_IGNORE redefinition" |
02:16 |
sofar |
a potential bug in a mod |
02:16 |
diemartin |
it's from builtin |
02:17 |
Asad3ainJalout |
oh and high again sofar. and im resetting up my server as i kinda threw mods in hay wire so im doing it one at a time and making sure i fix it up this time. This error shows up with just minetest_game |
02:17 |
Asad3ainJalout |
hi again sofar* |
02:17 |
diemartin |
oh wait, it isn't |
02:18 |
sofar |
the content_ignore? interesting, no mods loaded you say? |
02:18 |
Asad3ainJalout |
fresh compiled from source. here let me get my cmake command |
02:18 |
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02:18 |
Asad3ainJalout |
cmake . -DRUN_IN_PLACE=TRUE -DBUILD_CLIENT=FALSE -DBUILD_SERVER=TRUE -DCMAKE_BUILD_TYPE=RELEASE -DENABLE_CURSES=TRUE |
02:19 |
Asad3ainJalout |
and then i used the two gits given in the readme for both the source code and minecraft_game |
02:19 |
sofar |
no worries, looks like a bug snuck into minetest_game or builtin |
02:20 |
Asad3ainJalout |
so i can safely ignore it and start adding mods? |
02:20 |
sofar |
yes |
02:20 |
sofar |
we'll track it down |
02:21 |
diemartin |
sofar, # grep 'ignore"' -nHr builtin |
02:21 |
diemartin |
builtin/game/register.lua:306:core.register_node(":ignore", { |
02:22 |
diemartin |
it is after all |
02:34 |
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02:37 |
Asad3ainJalout |
so question. so i used to host a MC server for an online community. I plan to replace it with a minetest server. seeing how every world allows me to pick which mods are running allows me to believe i can host multiple servers fairly easily. |
02:37 |
Asad3ainJalout |
multiple on the same machine that is |
02:38 |
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02:38 |
Asad3ainJalout |
so is it possible for me to run 3 servers. Upon first connecting players are put in a "hub world" there are two portals. one reconnectes their client to the tutorial subgame, whos world would be modified to have an exit portal at the end. |
02:39 |
Asad3ainJalout |
and the other reconnects them to the main server itself, either running a subgame or a mix match of mods |
02:39 |
Asad3ainJalout |
or am i overthinking this |
02:43 |
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02:54 |
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02:54 |
diemartin |
there's no way to transfer players between servers |
02:55 |
diemartin |
but you can host as many servers as your CPU/disk/memory will allow in a single machine |
02:56 |
diemartin |
VanessaE hosts 5 or 6 IIRC |
03:00 |
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03:00 |
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03:00 |
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03:10 |
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03:16 |
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03:20 |
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03:31 |
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03:33 |
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03:44 |
Asad3ainJalout |
ok, so how could I set it up so someone has can choose to play through the tutorial. or bette ryet, has to |
03:45 |
lordcirth |
Asad3ainJalout, spawn all new players into an indoor tutorial, then tele them out when it's done? |
03:46 |
Asad3ainJalout |
lordcirth: I guess i could just copy paste the tutorial world over. make it protected etc. |
04:28 |
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06:10 |
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06:31 |
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06:35 |
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06:52 |
ssieb |
!seen hybriddog |
06:52 |
MinetestBot |
ssieb: Sorry, I haven't seen hybriddog around. |
06:52 |
ssieb |
~seen hybriddog |
06:52 |
ShadowBot |
ssieb: I haven't seen hybriddog in #minetest. |
06:54 |
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06:57 |
Markow |
I just completed the procedure for compiling Minecraft on openSUSE Linux. It differs somewhat from the tutorial given on the MT Dev wiki: Irrlicht must be downloaded and compiled separately with libs and header files copied separately. Also, package names differ including additional packages required. Should I add this to the wiki? |
06:57 |
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06:57 |
Markow |
The wiki is for Debian based distros and Ubuntu |
07:00 |
ssieb |
Markow: opensuse doesn't have Irrlicht? |
07:01 |
Markow |
Nope |
07:01 |
Markow |
I looked through many repos |
07:01 |
Markow |
Also performed a search on my repos |
07:02 |
Markow |
Besides, the naming conventions for packages are slightly different. Also, I needed additional packages: doxygen libsnappy1 libleveldb1 leveldb-devel libspatialindex4 spatialindex-devel |
07:04 |
Markow |
The compilation for irrlicht was quite easy, but it's the shared vs static libs compile which may confuse people. Also, the copying of *.h (header) files to /usr/include may confuse some. |
07:05 |
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07:08 |
Markow |
I should actually submit my compiled work for irrlicht as a package to openSUSE build service |
07:08 |
Markow |
It was compiled with no errors, works fine |
07:19 |
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07:19 |
germanuel24 |
Is there a way to make fire have infinity lifetime? Like once placed on block X it always burns |
07:21 |
sofar |
there's a permanent fire node one can obtain with /give or creative |
07:21 |
sofar |
fire:permanent_fire, I believe |
07:22 |
Markow |
The only issue I had upon using the default settings from my fresh compile was due to my non-state-of-the-art Intel Celeron CPU (2.20 GHz). My movement was choppy. I then disabled fog and lowered my view from 100 to 40. Very fast now, but I lose distance. Any other suggestions for tweeks? |
07:23 |
openfbtd |
Minetest runs so well |
07:23 |
openfbtd |
Shame all my favourite elaborate mods are for mc :< |
07:23 |
Markow |
I would prefer to have a better view distance (> 60) and tweek something else for better movement. |
07:25 |
germanuel24 |
sofar, nope there is only one node fire:basic_flame..maybe i need to install another mod for that? |
07:27 |
Markow |
Oh, a suggestion: The key for "place/use" is unchangeable (two **), using the Left-Mouse. Would be really great if it could be changed. On MC, I use CTL and it's much faster to place blocks, etc. |
07:27 |
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07:28 |
Markow |
Overall, MT is a beautiful piece of coding and game. Love it! |
07:29 |
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07:30 |
Markow |
I also disabled 3D Clouds, another tweek |
07:30 |
sofar |
germanuel24: fire:permanent_flame |
07:31 |
sofar |
Markow: submit a feature request... that's not an unreasonable request |
07:32 |
Markow |
Will do! |
07:32 |
sofar |
3d clouds is a simple setting, use numpad +/- for view range adjustment |
07:32 |
germanuel24 |
sofar, no i looked through the mod code and all it registers is fire:basic_flame ... does 0.4.13 stable have a deprecated version of the fore mod? |
07:32 |
germanuel24 |
fire* |
07:32 |
sofar |
I don't use 0.4.13 stable... it's useless when I'm developing as I'm working on 0.4.14 atm |
07:34 |
Markow |
sofar: I only tried to increase my movement speed by minimizing any fancier graphics, hence, disabling fog, reducing view distance. What else could I do? |
07:35 |
germanuel24 |
Okay i will try the fake_fire mod by LazyJ |
07:35 |
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07:37 |
ssieb |
Markow: movement speed or FPS? |
07:38 |
sofar |
germanuel24: /give <self> fire:permanent_flame |
07:38 |
Markow |
Well, when I initially began, my movement was choppy due to my lame CPU. So, it is probably FPS. I did notice though, there was only a "Max FPS" adjustment, and not an absolute one. |
07:39 |
Markow |
Unless I missed more options |
07:39 |
Markow |
Also my integrated Intel Graphics card isn't exactly gaming material |
07:41 |
Markow |
The initial choppiness affected my jumping to a higher single block, I was unable to do it. When I disabled fog and lowered view distance to 40, I could move faster and jump on to higher blocks. |
07:41 |
Markow |
Would that be FPS or movement speed? |
07:42 |
germanuel24 |
sofar, the entire fire code is this http://pastebin.com/8jgwSPLA (< 250 lines) |
07:42 |
sofar |
ok, so old code doesn't have that node |
07:43 |
germanuel24 |
So can i just install the newer fire version? |
07:43 |
sofar |
that's a new minetest_game |
07:43 |
sofar |
but that needs a newer minetest engine as well likely |
07:44 |
Markow |
Mine? Yes, using the latest git source for the dev version. |
07:46 |
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07:50 |
ssieb |
Markow: the movement speed is fixed (unless you use fast), so it's probably an FPS problem. If you press F5 once, it will show you the current speed. |
07:50 |
Markow |
Ah, thanks! |
07:50 |
ssieb |
s/speed/FPS and various other debugging info/ |
07:50 |
Markow |
Can I manually adjust FPS speed (not just indicate a max?) |
07:51 |
ssieb |
there's no way to force a faster FPS |
07:51 |
Markow |
I mean a slower one |
07:51 |
ssieb |
why would you want that? |
07:51 |
Markow |
Instead of disabling distaince view and fog |
07:51 |
Markow |
When I adjusted those two, my FPS improved |
07:52 |
ssieb |
right, why would you want a lower FPS? |
07:52 |
germanuel24 |
Set wanted_fps in minetest.conf and try |
07:52 |
Markow |
To retain a better distance view? |
07:52 |
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07:53 |
ssieb |
it's also accessible in the advanced settings now |
07:53 |
ssieb |
if you set a higher distance, it will give you lower FPS. there's no need to force it lower |
07:54 |
Markow |
ok |
07:55 |
Markow |
In advanced settings (latest dev), I only see: "Maximum FPS" and "FPS in pause menu" |
07:55 |
germanuel24 |
I actually don't see why 60 blocks distance is not enough? I have 30 set with mine and am satisfied |
07:56 |
Markow |
I have 40 set and it works perfectly now, no choppiness |
07:56 |
Markow |
germanuel24: Did you disable fog? |
07:57 |
Markow |
Well, those distant, attractive vistas are quite nice! ;) |
07:57 |
germanuel24 |
enable_3d_clouds = false enable_particles = falseenable_shaders = false leaves_style = simple |
07:58 |
* ssieb |
goes to sleep |
07:58 |
germanuel24 |
The fog is only visible in shot range mode i think |
07:58 |
germanuel24 |
short* |
07:58 |
Markow |
You also disabled particles? |
07:59 |
germanuel24 |
Yup my computer is old and with everything above disabled plus 30 block distance i get 25 fps |
07:59 |
Markow |
ok |
07:59 |
Markow |
What CPU do you have? |
07:59 |
germanuel24 |
Intel Celeron |
07:59 |
Markow |
GHz and cores? |
08:00 |
germanuel24 |
Singlecore 2.6 Ghz |
08:00 |
Markow |
Me too: Intel Celeron 2.20 GHz (Dual Core) |
08:00 |
Markow |
Then I'm surprised you must lower view to only 30 |
08:00 |
germanuel24 |
If you need particles it's fine..but maybe try disabling them once and see if the fps improve? |
08:01 |
Markow |
I'll try that. But I have particles enabled with view of 40 |
08:01 |
Markow |
And it's smooth now |
08:01 |
germanuel24 |
Yes but more FPS = you can go higher with distance |
08:02 |
germanuel24 |
In case you want more than 40 |
08:02 |
Markow |
I'll do that test |
08:02 |
Markow |
Good idea |
08:04 |
germanuel24 |
Minetest barely needs perticles IMO...i think only 5 mods of the 30 i have installed even use them |
08:05 |
germanuel24 |
particles* |
08:07 |
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08:08 |
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08:12 |
Markow |
That's true |
08:15 |
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08:15 |
Markow |
germanuel24: You have FPS of 25? |
08:15 |
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08:15 |
Markow |
I've got FPS 5 ;) |
08:16 |
Markow |
Time to disable particles |
08:16 |
Markow |
FPS is lowest where there are many trees it seems |
08:17 |
germanuel24 |
Try to disable everything first and then enable one by one when you think the FPS are ok |
08:17 |
Markow |
I'll do that |
08:18 |
openfbtd |
Glorious PC gaming on old rigs |
08:18 |
openfbtd |
Brings me back |
08:18 |
openfbtd |
Running F.E.A.R. on a machine that is barely capable of running it at ~25 FPS with everything disabled |
08:19 |
Markow |
germanuel24: What do you have for smooth lighting? |
08:19 |
germanuel24 |
false |
08:19 |
openfbtd |
Well to be fair, heavily modded minecraft gave me a max of 40 FPS on an 8800GTX |
08:20 |
Markow |
openfbtd: CPU ? |
08:21 |
openfbtd |
Markow, some Core 2 Duo at the time |
08:21 |
openfbtd |
Don't remember the specs |
08:21 |
openfbtd |
I *think* it was a 2.8GHz one |
08:22 |
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08:24 |
Markow |
I better purchase a new motherboard and CPU ;) |
08:26 |
openfbtd |
Heh. I have an i5 3.4 GHz now. And a 680GTX. And Minecraft with direwolf20 2.0 STILL dips to 30 sometimes |
08:26 |
Markow |
brb |
08:26 |
Markow |
Must exit IRC and restart, testing something |
08:27 |
openfbtd |
It's ridiculous how badly that thing runs |
08:29 |
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08:32 |
Markow |
Wow, disabling "shaders" alone increased my FPS from 5 to 15! |
08:32 |
Markow |
Actually 17 |
08:33 |
Markow |
Shaders made the biggest difference |
08:34 |
Markow |
Now at 20. I guess the game loaded more. |
08:34 |
germanuel24 |
Shaders need up to 50% more performance |
08:36 |
Markow |
germanuel24: I'm more than happy with the performance now, thanks for the tip. |
08:38 |
Markow |
I'll even enable particles now to see the effect |
08:39 |
Markow |
Enabling particles had minimal effect, FPS down only 1 or 2, so it's worth keeping |
08:39 |
Markow |
Shaders was key |
08:42 |
Markow |
For best FPS test, walk through heavy forest |
08:43 |
Markow |
I now increased view to 50, and FPS went down to an acceptable 16. I'm fine with that compromise, for a farther view. |
08:44 |
openfbtd |
I'd be really pissed if I had to play at 16 FPS these days .-. |
08:45 |
Markow |
lol |
08:51 |
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12:18 |
CWz |
I found another blocker |
12:18 |
CWz |
bug |
12:20 |
CWz |
this error message is related CollisionMoveSimple: Loop count exceeded, aborting to avoid infinite loop" |
12:26 |
CWz |
gonna file a issue report on git hub |
12:31 |
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12:52 |
Fixer |
CWz, post it on #minetest-dev too |
12:54 |
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13:02 |
PilzAdam |
CWz, thats not a blocker; it's known for some time |
13:07 |
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15:27 |
rubenwardy |
kcachegrind wants to instll 376MB of KDE packages, I use xfce, what should I do instead? |
15:27 |
rubenwardy |
sudo apt-get install kcachegrind |
15:29 |
Fixer |
lol |
15:29 |
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15:32 |
Fixer |
rubenwardy, try without recommended packages |
15:33 |
rubenwardy |
--no-install-recommends still wants to install kde |
15:33 |
Fixer |
damned |
15:33 |
Fixer |
rubenwardy, only way is probably compile it yourself without that packages? |
15:34 |
rubenwardy |
it probably depends on kde |
15:34 |
Fixer |
https://kcachegrind.github.io/images/KcgShot3Large.gif fonts are horrible ^_> |
15:34 |
openfbtd |
Depends On : kdebase-runtime |
15:35 |
openfbtd |
Yeah, it actually depends on a piece of KDE |
15:35 |
Fixer |
NO |
15:35 |
rubenwardy |
heh |
15:35 |
Fixer |
wait |
15:35 |
rubenwardy |
will have to install a Kubuntu VM, then |
15:35 |
Fixer |
rubenwardy, there is QCachegrind and KCachegrind |
15:35 |
rubenwardy |
Qt? |
15:35 |
rubenwardy |
E: Unable to locate package QCachegrin |
15:36 |
rubenwardy |
+d |
15:36 |
Fixer |
rubenwardy, requires Qt5.x (x >=0) or Qt4.y (y >=5) |
15:36 |
Fixer |
rubenwardy, it is included in KCachegrind source |
15:36 |
openfbtd |
qcachegrind: |
15:36 |
openfbtd |
Depends On : qt5-base desktop-file-utils hicolor-icon-theme libxkbcommon-x11 |
15:36 |
openfbtd |
:D |
15:36 |
Fixer |
rubenwardy, just download that sucker and compile it ._. |
15:39 |
Fixer |
For demonstration purpose, qcachegrind can be build without KDE libs |
15:39 |
Fixer |
at all, using just qmake with the example qcachegrind.pro file. |
15:39 |
Fixer |
For this, run "qmake; make". |
15:39 |
Fixer |
This directory just contains _example_ code for using KCachegrind's |
15:39 |
Fixer |
libcore/libviews in Qt-only apps, such as IDEs. |
15:39 |
Fixer |
damned |
15:40 |
Fixer |
but maybe it will work |
15:40 |
Fixer |
installing 376mb of libs to run a program is embaracing |
15:40 |
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15:41 |
Fixer |
it is not that i have no free space, but... fuck that |
15:41 |
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15:42 |
rubenwardy |
huh. It's doing something... |
15:42 |
rubenwardy |
this is the sort of thing that I'll end up messing up, and then breaking my os again |
15:43 |
rubenwardy |
One of the things I like about Linux is breaking things |
15:44 |
rubenwardy |
yay! appears to work... |
15:44 |
Fixer |
rubenwardy, why break? satisfy depends, compile, place it in your ./home, ???, probable success |
15:45 |
Fixer |
rubenwardy, it can be somewhat stripped |
15:47 |
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15:50 |
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15:58 |
YuGiOhJCJ |
hello, I don't understand how password is stored into the auth.txt file. In old minetest versions, the password was encrypted with sha1 then encoded with base64 but that's not true with the new minetest versions. Indeed, if I call core.get_password_hash(player_name, player_password), the returned value is not the one stored in auth.txt file. Can you explain me how I can get the real stored value please? |
16:10 |
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16:39 |
rubenwardy |
YuGiOhJCJ, srp |
16:39 |
rubenwardy |
YuGiOhJCJ, talk to est31 |
16:39 |
rubenwardy |
(srp is the name of the alg |
16:41 |
YuGiOhJCJ |
ok |
16:42 |
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16:47 |
Fixer |
damn |
16:47 |
Fixer |
i'm very sad panda |
16:47 |
Fixer |
pal bring note to help install smth, no fucking cd-rom, and it was not cheap :/ |
16:48 |
Fixer |
fucking joke |
16:48 |
Fixer |
and this shit costs 10 000 |
16:48 |
Fixer |
no fucking way |
16:49 |
Fixer |
in local currency |
16:50 |
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16:57 |
PilzAdam |
rubenwardy, sudo apt-get purge xubuntu-desktop && sudo apt-get install kubuntu-desktop |
16:57 |
PilzAdam |
problem solved |
16:58 |
rubenwardy |
I tried kubuntu, but didn't like it |
16:58 |
rubenwardy |
it was bugged |
16:58 |
PilzAdam |
KDE 5? |
16:59 |
rubenwardy |
No idea |
16:59 |
rubenwardy |
whatever came with 14.04 |
16:59 |
rubenwardy |
or it may have been 12.04 |
16:59 |
rubenwardy |
not as bugged as unity, but still bugged |
17:00 |
rubenwardy |
I'm tempted to try i3 |
17:00 |
Fixer |
xfce was the least evil |
17:00 |
PilzAdam |
these versions use KDE 4 |
17:00 |
PilzAdam |
I use this every day and it's highly stable |
17:04 |
Fixer |
plasma is not crashing? |
17:04 |
Krock |
cool down the plasma. It's dangerous |
17:04 |
PilzAdam |
plasma never crashed for me |
17:04 |
PilzAdam |
I only saw it by someone who used an early version of KDE 5 |
17:05 |
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17:05 |
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17:05 |
nanovad |
rubenwardy: I'm on i3, find it interesting. Had a sorta steep curve to adjusting my habits though :) |
17:06 |
AndDT |
rubenwardy: I use i3wm |
17:06 |
AndDT |
It's cool |
17:06 |
rubenwardy |
What's the difference between that and i3 |
17:06 |
rubenwardy |
!g i3 vs i3wm |
17:06 |
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17:08 |
MinetestBot |
rubenwardy: https://i3wm.org/ |
17:08 |
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17:08 |
Jacob_ |
hello |
17:08 |
Jacob_ |
I am having a problem |
17:08 |
Guest89394 |
On game startup, I can move around for about 30 seconds before getting stuck |
17:09 |
AndDT |
rubenwardy: i3wm is i3 window manager |
17:09 |
rubenwardy |
so i3 == i3wm? |
17:10 |
AndDT |
http://i3wm.org/ |
17:10 |
AndDT |
i3 is a tiling window manager, completely written from scratch. |
17:11 |
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17:13 |
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17:13 |
Partatoes |
Can anyone help me with the problem I am having? |
17:13 |
rubenwardy |
ask, don't ask to ask |
17:14 |
VanessaE |
no, no one can help you |
17:14 |
VanessaE |
you're totally screwed. |
17:14 |
Partatoes |
OSX 10.11.3, latest homebrew build of minetest |
17:14 |
Partatoes |
I start the game, and can move around for about 30 seconds |
17:15 |
Partatoes |
and then i get stuck and cannot move |
17:15 |
Partatoes |
but I can break things |
17:17 |
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17:18 |
PilzAdam |
Partatoes, so, the WASD keys are not working anymore? |
17:19 |
Partatoes |
yes |
17:19 |
Partatoes |
They work again briefly when i restart |
17:19 |
PilzAdam |
did they work correctly in previous versions? |
17:20 |
Partatoes |
I haven't tried any previous versions. Heard about the game yesterday. |
17:20 |
PilzAdam |
does jumping work? |
17:22 |
Partatoes |
Not once i get stuck. No movement works |
17:22 |
Partatoes |
I tried `/grant singleplayer all`, then pressing `k` to fly |
17:22 |
Partatoes |
Still no dice |
17:23 |
PilzAdam |
have you installed any mods? |
17:24 |
Partatoes |
No. Vanilla minetest_game installation. |
17:25 |
PilzAdam |
can you show us a screenshot of when you get stuck? |
17:27 |
Partatoes |
http://imgur.com/a/Bpuzx |
17:30 |
PilzAdam |
do you mean that you are stuck in this ravine or do you mean that you can't move at all (not even a millimeter)? |
17:30 |
Partatoes |
Cannot move at all |
17:31 |
PilzAdam |
do any other keys work (inventory, chat, etc.)? |
17:31 |
sfan5 |
rubenwardy: i3 is a intel cpu series and a window manager |
17:31 |
rubenwardy |
... |
17:31 |
Partatoes |
J and K both let me enable fast move and free move |
17:31 |
Partatoes |
but I can't move at all |
17:31 |
rubenwardy |
I knew it as i3, when AndDT said i3wm it threw me |
17:32 |
PilzAdam |
does rebinding the movement keys work? |
17:32 |
PilzAdam |
*does it work, if you rebind the movement keys? |
17:33 |
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17:39 |
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17:39 |
Arron |
hello there |
17:39 |
Arron |
i m looking for UjEdwin |
17:40 |
Arron |
He post a bot |
17:40 |
Arron |
and i activate it but i don"t know how to start it on my map ? |
17:40 |
Arron |
https://forum.minetest.net/viewtopic.php?f=5&t=14204&start=25 |
17:41 |
rubenwardy |
/giveme abot:test_spawner |
17:41 |
rubenwardy |
from reading the code |
17:42 |
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17:42 |
Arron |
where u see that |
17:42 |
Arron |
i have not found it in the code |
17:45 |
STHGOM |
!seen UjEdwin |
17:45 |
MinetestBot |
STHGOM: Sorry, I haven't seen ujedwin around. |
17:45 |
Krock |
sfan5, important URL! http://www.panix.com/~kludge/mrcat.jpg |
17:48 |
sfan5 |
yes |
17:49 |
Arron |
i create a Army of bot frechdesign.free.fr/minetest/screenshot_20160406_194540.png |
17:49 |
Arron |
but no one moving :/ |
17:51 |
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17:51 |
Rawriful |
Hey guys. Does minetest have any form of easy to use package manager? |
17:51 |
Rawriful |
For mods/subgames etc? |
17:51 |
Krock |
there was one, called minetest mod database |
17:51 |
Krock |
but it was dicontinued |
17:51 |
sofar |
for android there's a mod manager |
17:52 |
Krock |
^ |
17:52 |
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17:53 |
Rawriful |
cool thanks guys :> |
17:53 |
Krock |
Side note: There's also a mod search engine for the mods that were publised somewhere on the MT forums |
17:54 |
Krock |
*published |
17:54 |
Rawriful |
Oh also can someone recommend a subgame ideally with monsters + mechanics for auto digging etc |
17:54 |
Rawriful |
I realise I'm asking a lot sorry. |
17:54 |
Krock |
mosd_redo and technic |
17:54 |
Krock |
*mobs_redo |
17:54 |
Rawriful |
Krock: you're a star thanks! |
17:55 |
Krock |
But that's not a subgame at all |
17:55 |
Krock |
A star (*)? Oh nice, I seem to be bright |
17:55 |
Rawriful |
ah so I could have a subgame underneath it all likeBFD? |
17:55 |
Rawriful |
or carbone NG? |
17:55 |
Krock |
yes sure. A subgame and mods on top of it |
17:55 |
Krock |
give carbone a try ^^ |
17:56 |
Rawriful |
will do |
17:56 |
Obani |
Carbone is food for survival yes |
17:56 |
Obani |
mechanics for auto digging, I don't think you'll find these in a good subgame for now |
17:56 |
Krock |
BFD has the target somewhere near "make the game as difficult/realistic as possible" but it has amazing trees and landscapes in general |
17:58 |
Rawriful |
Cool so I'll install technic along side it |
18:04 |
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18:08 |
Rawriful |
holy shit installing those mods was really easy lol |
18:15 |
Krock |
Some people forget to rename the directories correctly but yeah, it's easy ^^ |
18:16 |
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18:56 |
Fixer |
1600:900 is HD+? What kind of bullshit is that? |
18:56 |
Fixer |
it is 15 year old resolution :/ |
19:01 |
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19:17 |
crecca |
does anyone remembers OCD subgame? |
19:19 |
iamafriend200 |
I doo |
19:19 |
iamafriend200 |
subgames minetest |
19:20 |
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19:22 |
crecca |
I'd love to run it on v7, but it doesn't work |
19:24 |
crecca |
plus there are other issues with recent minetest |
19:24 |
kaadmy |
yea' |
19:24 |
crecca |
like textures not aligning |
19:24 |
crecca |
this subgame needs some reviving |
19:24 |
kaadmy |
basically vanilla except very flat, clean textures and nearly all nodeboxes ;) |
19:24 |
kaadmy |
it was a partial inspiration for pixture ;) |
19:25 |
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19:25 |
crecca |
OCD was inspiration to pixture? |
19:25 |
kaadmy |
plus voxus |
19:26 |
kaadmy |
i really like the simple/flat/cartoon artstyle with everything possible as models, ie. nodeboxes instead of flat drawtypes |
19:27 |
crecca |
yeah |
19:29 |
crecca |
I don't like drawtypes at all |
19:30 |
crecca |
visually, the tree looks like tree, and even with semi-realistic minetest_game trees I get uncanny valley effect |
19:31 |
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19:31 |
Milan |
wellwell crecca...got you :D |
19:31 |
crecca |
maybe I do have OCD... pixture is very nice work, but I don't like textures with many dots or lines |
19:31 |
crecca |
hey Milan :) |
19:31 |
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19:32 |
kaadmy |
yeah, the "detailed" textures bother me too |
19:32 |
kaadmy |
like trees |
19:32 |
kaadmy |
grass, sand, stone |
19:33 |
kaadmy |
MT really should have an option to have random texture rotation |
19:33 |
kaadmy |
grass would be much better ;) |
19:37 |
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20:29 |
Calinou |
<Fixer> 1600:900 is HD+? What kind of bullshit is that? |
20:29 |
Calinou |
commercial name, yes |
20:29 |
Calinou |
"HD" is just 1280x720 actually |
20:29 |
Calinou |
or 1366x768, I don't remember |
20:35 |
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20:35 |
sfan5 |
Calinou: 1366x768 is HD ready |
20:38 |
PilzAdam |
1280x720 is "HD ready" |
20:38 |
PilzAdam |
https://de.wikipedia.org/wiki/HD_ready |
20:39 |
PilzAdam |
1920×1080 is "Full HD" |
20:39 |
Fixer |
1280*720 as HD ready? this is soo full of shit |
20:45 |
sfan5 |
huh? |
20:45 |
sfan5 |
all TVs i've seen with HD ready are at least 1366x768 |
20:51 |
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20:52 |
kaeza |
o/ |
20:52 |
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20:53 |
kaeza |
why is 99% of the Android CrAppStore crap? |
20:53 |
kaeza |
it's like, "here, have an Ad! WARNING: contains an actual application!" |
20:53 |
crecca |
because "app" is short for crapp |
20:53 |
crecca |
don't confuse it with software :) |
20:54 |
kaeza |
or "may contain" rather |
20:59 |
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21:02 |
Asad3ainJalout |
kaeza: the itunes store suffers the same fate for the most part. |
21:04 |
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21:05 |
rubenwardy |
kaeza, I agree |
21:06 |
rubenwardy |
Google play has a completely different mentality to the app store |
21:06 |
rubenwardy |
Everyone expects apps to be free on google pla |
21:06 |
rubenwardy |
on the App Store they may cost like 50p |
21:07 |
rubenwardy |
It's a lot easier to sell an app on the app store |
21:07 |
rubenwardy |
as Apple does all the tax for you |
21:07 |
rubenwardy |
whereas you'll need setup tax stuff for each country you sell in for google play |
21:07 |
Asad3ainJalout |
i feel like both mobile appstores suck |
21:08 |
Asad3ainJalout |
both are plagued with pay 2 win microtransaction games with a few gems here and there |
21:08 |
rubenwardy |
That is the worst |
21:08 |
Asad3ainJalout |
in my ipod touch swordigo is fine |
21:08 |
Asad3ainJalout |
and on my android i use minetest and kodi |
21:09 |
Asad3ainJalout |
i know kodi is not a game per say, but i use it regularly |
21:10 |
rubenwardy |
I read an article about the pyschology around p2w and energy etc |
21:10 |
rubenwardy |
and it seems that it is mostly unavoidable |
21:10 |
Asad3ainJalout |
its basically scratches the addiction itch |
21:10 |
Asad3ainJalout |
you can find quite a few games on android that doenst suffer this fate, but they are few and far between |
21:11 |
rubenwardy |
People get more addicted if they have to have breaks than if they constantly play the game |
21:11 |
Asad3ainJalout |
i have found very little on ios that is not somethig you have to pay for |
21:11 |
Asad3ainJalout |
in the end though, this is phone software. real gaming is on a pc |
21:11 |
rubenwardy |
exactly |
21:11 |
rubenwardy |
not on a mobile device, not on a console |
21:13 |
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21:13 |
Asad3ainJalout |
my phone is for work stuff. the only entertainment i use is kodi (when im lounging around) minetest and hearthstone when im out and about but have a second to spare. |
21:14 |
kaeza |
there's also the whole shitton of Angry Temple Candy Jeweled Run clone army and whatnot |
21:14 |
rubenwardy |
my phone is for social stuff (fb, etc) and I use it to check MT forums, irc logs and github |
21:14 |
rubenwardy |
I don't game on it |
21:14 |
rubenwardy |
except for a heavy QuizUp addiction a month ago |
21:14 |
rubenwardy |
(I was 2nd in the UK for a while) |
21:15 |
kaeza |
only thing I have is 2048 :) |
21:16 |
kaeza |
and FPSE with two or three (legit ripped) games |
21:16 |
Asad3ainJalout |
for work my phone does phone calls (duh), texting, whatsapp, telegram, hangouts. Then for tools i have a ti-84 emulator, a network mapper, a wifi analyzer, ssh manager, pgp key manager, vpn, email |
21:17 |
Asad3ainJalout |
oh and a settlers of catan map randomizer |
21:17 |
Asad3ainJalout |
i also use reddit on there |
21:17 |
Asad3ainJalout |
but i dont usually browse forums ad they tend to be really badly setup to readon a p hone |
21:18 |
kaeza |
MT forums are a pain to read on a phone, but c55 has ignored requests to add a mobile theme :( |
21:18 |
rubenwardy |
lol |
21:19 |
rubenwardy |
They're not that bad on my phone, but I have good eyesight though :S |
21:19 |
Asad3ainJalout |
i have a small phone, i like my thumb to be able to reach over the entire screen |
21:19 |
rubenwardy |
My phone is a Sony Xperia M4 Aqua |
21:20 |
rubenwardy |
Quite large |
21:20 |
Asad3ainJalout |
i got the moto g |
21:20 |
Asad3ainJalout |
budget phone, but it gets stuff done |
21:22 |
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21:34 |
kaeza |
rubenwardy, http://imgur.com/a/F9QXt |
21:35 |
kaeza |
imagine viewing that on a 4in phone |
21:36 |
rubenwardy |
I zoom in quite a bit more |
21:36 |
rubenwardy |
but yeah, true |
21:38 |
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22:01 |
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22:03 |
Asad3ainJalout |
so guys i just installed the ethereal mod onto my server and it gives me these warnings before it loads |
22:04 |
Asad3ainJalout |
http://pastebin.com/6GaZ3Cgz |
22:31 |
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22:32 |
sofar |
Asad3ainJalout: you can ignore those warnings |
22:32 |
Asad3ainJalout |
sofar: i figured, I am currently trying o get the crafting guide to work |
22:39 |
Asad3ainJalout |
sofar: ahhh, you have to craft it.... so whats the point of a crafting guide you have to craft |
22:40 |
sofar |
the idea is that the give_initial_stuff mod gives it to new players |
22:40 |
sofar |
I think |
22:40 |
sofar |
no idea though, it's not my mod |
22:41 |
Fixer |
jeez, who made those lenovo keyboards? epic shit |
22:44 |
Asad3ainJalout |
hmm thats ok, i can make it work |
22:44 |
sofar |
some are good, some are bad |
22:44 |
sofar |
and some are really, really sad |
22:44 |
Fixer |
it is horrifying |
22:44 |
Asad3ainJalout |
I have a thinkpad, its not too bad |
22:45 |
Asad3ainJalout |
the keyboard that is |
22:50 |
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23:12 |
afflatus |
ssieb: are you anywhere near a keyboard? |
23:13 |
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23:19 |
STHGOM |
does "max_clearobjects_extra_loaded_blocks" use all the memory it has access to, if you comment it out? |
23:19 |
STHGOM |
or is there a default it does, and i could speed the command up by etting the option higher? |
23:20 |
STHGOM |
setting* |
23:24 |
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23:27 |
ssieb |
afflatus: yes, but unfortunately I'm just about to go offline :-/ |
23:27 |
ssieb |
any progress? |
23:28 |
* ssieb |
should check the issue again |
23:28 |
ssieb |
I don't get any notifications from it! |
23:29 |
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23:29 |
afflatus |
none |
23:29 |
afflatus |
Due to time constraints and lack of any clue basically |
23:29 |
afflatus |
In fact today it's just got worse |
23:30 |
afflatus |
ok we'll have to catch up another time |
23:30 |
afflatus |
tthanks for responding anyway :) |
23:30 |
ssieb |
how long will you be around here? |
23:31 |
afflatus |
Today I don't know, I'm close to just turning the server off and giving up for today ... |
23:31 |
ssieb |
Have you tried disabling that mod? |
23:31 |
afflatus |
which mod? |
23:31 |
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23:31 |
afflatus |
oh that one |
23:31 |
afflatus |
no I suppose I should |
23:32 |
ssieb |
I was going to try testing that one locally, but forgot... |
23:32 |
afflatus |
I'll just end up with a lot of unreadable players with rude names if I do that |
23:32 |
ssieb |
yeah :-( |
23:32 |
afflatus |
np |
23:33 |
ssieb |
I'll check out that mod and see what it does. |
23:33 |
ssieb |
gotta run now though |
23:33 |
afflatus |
yeah ok I'll try again tomorrow |
23:40 |
kaeza |
http://i.imgur.com/onvxtZN.png good times |
23:40 |
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23:45 |
Fixer |
yeah |
23:54 |
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