Time |
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Message |
00:02 |
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rubenwardy |
<offtopic> Started adding an inventory to my top down sandbox game: http://pasteboard.co/2PQD1myl.png |
00:19 |
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05:00 |
Asad3ainJalout |
Hey guys, i just installed the animal modpack, the one that uses mobf and set it up on my existing world. Now ti says that mods are only spawned at world creation, how can i foce spawn some mobs temporarily |
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08:03 |
MinetestBot |
[git] kwolekr -> minetest/minetest: Re-add and disable blit_with_interpolate_overlay c3993f6 https://git.io/vVKus (2016-04-07T04:01:43-04:00) |
08:03 |
MinetestBot |
[git] samuelsieb.net -> minetest/minetest: Clearer explanation of [colorize with alpha ecdd592 https://git.io/vVKuG (2016-04-07T03:55:17-04:00) |
08:30 |
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08:51 |
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08:56 |
openfbtd |
Hmm. Minetest has a pretty insane world height. What's the usual ground level tho? |
08:58 |
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09:03 |
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09:03 |
Calinou |
openfbtd, sea level is 0 |
09:04 |
Calinou |
makes it easy |
09:04 |
openfbtd |
Uem. My question is what's your distance to bedrock on average |
09:04 |
Calinou |
there is no bedrock |
09:04 |
openfbtd |
Oh |
09:04 |
Calinou |
in fact, there isn't even void you can fall into |
09:04 |
Calinou |
the world is 62000 nodes high |
09:05 |
Calinou |
which means there's about 31000 layers of stone and caves to mine |
09:05 |
openfbtd |
Jesus |
09:05 |
openfbtd |
Ok then the question is what layers diamonds are on on average |
09:05 |
openfbtd |
Oh, there is a wiki |
09:06 |
openfbtd |
128+, aha |
09:07 |
openfbtd |
Sweet |
09:08 |
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09:11 |
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09:13 |
openfbtd |
Wait, and below the lowest layer the world just stops? |
09:13 |
Calinou_ |
openfbtd, yes, you can even walk on void |
09:13 |
Calinou_ |
the best depth for mining diamonds/mese starts at -256 |
09:13 |
Calinou_ |
-1024 if you want Mese blocks |
09:15 |
openfbtd |
Ooh. |
09:17 |
openfbtd |
I don't see any mention of anything like Redstone... |
09:18 |
openfbtd |
http://mesecons.net heh |
09:19 |
openfbtd |
That works |
09:25 |
Markow |
What mods add most lag to Minetest? |
09:26 |
Markow |
That is, if any do. Haven't tried any mods, yet. |
09:27 |
Calinou_ |
Markow, Mesecons probably :P |
09:27 |
Calinou_ |
also any mobs mod |
09:27 |
Markow |
Thanks |
09:28 |
Preuk |
hi |
09:28 |
Preuk |
took a look a a few other voxel games yesterday |
09:28 |
Calinou_ |
Terasoloslow? |
09:28 |
Calinou_ |
Teraslowlogy? |
09:29 |
Preuk |
there are a few derivatives/ex-derivatives that focus on game experiendce rather than modding engine |
09:29 |
Calinou_ |
neither Freeminer nor Voxelands look convincing to me |
09:29 |
Calinou_ |
both are development playgrounds, mostly |
09:30 |
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09:30 |
Preuk |
Calinou_: yep, voxelands is "no modding" albeit pretty slow |
09:31 |
Preuk |
wether from freeminer is a nice feature, but it's CPU-intensive |
09:31 |
Markow |
Is there a mod to color any block the color of your choice? If so, which is the best mod? |
09:31 |
Preuk |
and both kept crashing on me |
09:31 |
Preuk |
Calinou_: Teraslowlogy? i'll take a look |
09:34 |
Preuk |
looks beautiful ... but java :( |
09:39 |
openfbtd |
Everyone I tell about Minetest says something along the lines of “if it grows, Microsoft will kill it with a lawsuit†|
09:40 |
openfbtd |
Knowing the history of gaming, Minetest doesn't seem to do anything you can sue for, but people still think that :( |
09:47 |
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09:57 |
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10:08 |
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10:09 |
germanuel24 |
Can someone explain this setting to me? It's not well documented full_block_send_enable_min_time_from_building = 3.0 |
10:11 |
Calinou_ |
it's not really useful these days, it was when node placement wasn't predicted client-side |
10:11 |
Calinou_ |
if I remember correctly, it's used to slow down block (16x16x16 area) sends while someone is building, for N seconds |
10:11 |
Calinou_ |
to reduce lag |
10:11 |
germanuel24 |
So it's not even s server setting? |
10:11 |
Calinou_ |
it is a server setting |
10:14 |
germanuel24 |
Okay and will a higher map_save_interval mean more RAM usage in between? |
10:16 |
LazyJ |
o/, germanuel24 |
10:34 |
germanuel24 |
LazyJ app crashed one sec |
10:44 |
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10:50 |
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10:51 |
Calinou__ |
germanuel24, probably |
10:51 |
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10:53 |
srifqi |
Anybody know how can my IP get blacklisted in DroneBL but I didn't do anything? But, it only last for few days. |
11:14 |
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11:15 |
germanuel24 |
Why should one disable anticheat again? Its very buggy i heard and causes jittery? |
11:16 |
openfbtd |
minetest has anticheat?! |
11:17 |
openfbtd |
Ah, same as minecraft: detection of suspicious actions |
11:18 |
germanuel24 |
Well...it supposedly has an anticheat feature but it doesn't help at all since fly/noclip are not being checked by it IIRC |
11:20 |
germanuel24 |
It tries to prevent fast move without priv but if players have slow connection the feature might even reset their positions even though they did nothing wrong |
11:21 |
LazyJ |
Or are moving fast because of a trampoline block or teleporter. |
11:23 |
germanuel24 |
I dont't remember exactly who told me but someone here said a while back the feature is useless and everyone should disable it if they experience jittery issues |
11:29 |
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11:32 |
Calinou |
openfbtd, server-side anticheat, yes |
11:32 |
Calinou |
but it's not very useful, and buggy |
11:32 |
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11:33 |
openfbtd |
It's completely useless to me, as playing with randos who would cheat is not fun |
11:33 |
Calinou |
cheaters are still not that common in my experience |
11:33 |
openfbtd |
Oh. You can't run in minetest O_o |
11:33 |
Calinou |
there is no sprinting out of the box, yes |
11:34 |
Calinou |
also, the best prevention against cheating is active moderators |
11:35 |
openfbtd |
Also. Is there really no FOV slider |
11:35 |
openfbtd |
Ah, only in the conf |
11:35 |
Calinou |
openfbtd, go to advanced settings, change FOV in client settings |
11:35 |
Calinou |
(only with latest Git, not available in 0.4.13) |
11:35 |
Calinou |
also it's vertical FOV, not horizontal FOV |
11:35 |
Calinou |
so, don't use values like 110, they'll be way too large |
11:36 |
openfbtd |
That's... unhelpful |
11:36 |
LazyJ |
Calinou, what exactly is Minetest's anticheat setting designed to prevent? |
11:37 |
Calinou |
speedhacks, mining blocks that you normally can't mine, interacting with stuff that's too far away |
11:37 |
Calinou |
that's basically it |
11:37 |
LazyJ |
Mining blocks that can't normally be mined - like nodes protected by Areas? |
11:38 |
LazyJ |
How far away is too far away? |
11:38 |
Calinou |
no, eg. mining stone without a pickaxe |
11:38 |
LazyJ |
Hmm... |
11:38 |
Calinou |
https://gist.github.com/Calinou/295b7d2a5607f32da24f2defa4ee902e |
11:38 |
Calinou |
taken from doc/lua_api.txt |
11:39 |
openfbtd |
90 FOV looks good |
11:39 |
LazyJ |
Phttt... hard to determine a balance with what some mods can do. |
11:39 |
LazyJ |
Gloopblocks evil picks can mow through stuff very quickly. |
11:40 |
LazyJ |
Would that be under "dug_too_fast"? |
11:40 |
Calinou |
openfbtd, it's probably too much for 16:9 screen |
11:40 |
Calinou |
LazyJ, "dug_too_fast" is for when you use eg. a wooden pickaxe, and mine at the speed of a diamond pickaxe |
11:40 |
LazyJ |
Digging stone without a pick does concern me though. |
11:40 |
openfbtd |
Calinou, that's personal though |
11:40 |
Calinou |
when it's way too fast compared to the typical speed of the tool |
11:41 |
openfbtd |
78 feels wrong |
11:41 |
Calinou |
openfbtd, for me, a good FOV does not overly stretch anything |
11:41 |
openfbtd |
It's supposed to be 110, but it feels wrong |
11:41 |
Calinou |
I used to play FPSes with FOV 130 |
11:41 |
openfbtd |
85 actually feels really good |
11:41 |
Calinou |
it does not really make you a better player |
11:41 |
openfbtd |
Not by itself |
11:41 |
Calinou |
note: an horizontal FOV of 90 in 4:3 screen is equivalent to FOV ~107 on 16:9 |
11:42 |
Calinou |
but sadly, some games don't let you change FOV and disregard that |
11:43 |
openfbtd |
So apparently my comfortable FOV is around ~117 |
11:43 |
openfbtd |
Horizontal |
11:43 |
Calinou |
what screen aspect ratio do you have? |
11:43 |
openfbtd |
Good to know |
11:43 |
openfbtd |
16:9 |
11:43 |
Calinou |
for 16:10 it's 103 I think |
11:43 |
openfbtd |
Yeah at home I have a 16:10 monitor |
11:44 |
Calinou |
the more "horizontal" your screen is, the higher horizontal FOV you need to simulate FOV 90 on 4:3 screens |
11:44 |
openfbtd |
Will set it up a bit differently |
11:44 |
Calinou |
also, some games automatically compensate for wider aspect ratios |
11:44 |
Calinou |
like ET:Legacy, where if you set cg_fov 90 you'll actually have cg_fov 106.666... on 16:9 |
11:44 |
openfbtd |
I would really like just a horizontal FOV slider tho |
11:44 |
Calinou |
being able to choose between vertical and horizontal FOV would be nice indeed |
11:45 |
openfbtd |
Most players are used to setting the horizontal FOV anyway |
11:46 |
openfbtd |
I'm also really sad how many modern first person pc games don't allow you to change FOV |
11:46 |
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11:46 |
openfbtd |
it's a very important thing that isn't even that hard to implement |
11:47 |
openfbtd |
It's also sad how competitive shooters would lock FOV “for balance reasons†|
11:47 |
Calinou |
Smokin' Guns sets FOV to 90 for everyone, even those with 21:9 screens :P |
11:47 |
openfbtd |
Yes, you do get somewhat of an edge with a wider FOV |
11:47 |
Calinou |
and it doesn't compensate for wide monitors |
11:48 |
Calinou |
if it at least did that, it'd be acceptable |
11:48 |
openfbtd |
You also get an edge with a nice keyboard and mouse |
11:48 |
openfbtd |
Should we implement a DRM check for “mouse niceness� |
11:48 |
openfbtd |
It's silly |
11:48 |
openfbtd |
DRM-like* |
11:49 |
openfbtd |
It would involve some sort of a proprietary signed driver that sends mouse info to the server :D |
11:50 |
openfbtd |
What does wanted_fps do? |
11:50 |
openfbtd |
I get max fps, but not wanted |
11:50 |
Calinou |
in latest Git, I don't think it does anything |
11:52 |
openfbtd |
Also I've enabled ever setting imaginable and minetest runs smooth (50-60) on my work PC |
11:52 |
openfbtd |
Shit's great, yo |
11:53 |
openfbtd |
every* |
11:53 |
Calinou |
Minetest is not that demanding |
11:54 |
Calinou |
a GTX 750 (non-Ti) is enough to play the game well on high settings |
11:54 |
openfbtd |
Well Minecraft brings this machine to its knees. |
11:54 |
Calinou |
and modern Intel graphics should be enough too |
11:54 |
openfbtd |
It has an APU for a graphics chip |
11:54 |
openfbtd |
Iris Pro |
11:54 |
Calinou |
Minecraft got a lot of optimizations in 1.8, last time I heard |
11:55 |
openfbtd |
I'm playing 1.7.10, as all the good mods are on that version |
11:55 |
openfbtd |
Heavily modded minecraft can't be played on this machine, period. |
11:55 |
openfbtd |
12 FPS max |
11:55 |
openfbtd |
With the mods we have |
11:55 |
Calinou |
I wish there was a "faithful HD" pack for Minetest |
11:56 |
Calinou |
:D |
11:56 |
openfbtd |
I suspect Minetest also won't run terribly well with badly optimized mods written by amature coders. |
11:56 |
openfbtd |
But I doubt it will be that bad |
11:56 |
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11:56 |
Calinou |
we can't do much about optimization, we use Lua (and typically LuaJIT)... |
11:57 |
openfbtd |
btw does minetest also rely on world ticks for everything? |
11:57 |
Calinou |
those languages are naturally slower than Java |
11:57 |
Calinou |
there's a callback/event system of some sort, but it is far from complete |
11:57 |
Calinou |
for example, if you want to check whether the player has stepped on a node, you need to check every tick, default tick rate is 10 Hz |
11:57 |
Calinou |
(can be changed, dedicated_server_step = 0.05 sets it to 20 Hz for example) |
11:57 |
Preuk |
well not even talking about "low-level optimization", it's still better to avoir 3level depp iterations |
11:58 |
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11:58 |
openfbtd |
Hmm. 10. I don't remember what's the default tick rate in MC |
11:58 |
openfbtd |
20 |
11:58 |
Preuk |
Calinou: event registration wuld be soo good |
11:58 |
openfbtd |
When tick rate drops, Minecraft servers become unuseable |
11:58 |
Calinou |
it is 20 in Minecraft |
11:59 |
Calinou |
20 Hz is a fine value, it's kind of "standard" too, lots of games like Quake 3 Arena use that value |
11:59 |
Calinou |
though many modern games go 30/40/50/60 Hz |
11:59 |
openfbtd |
My server, for exaple, recently had a problem when some wanker went exploring and a factory basically destroyed itself due to tick rate being inconsistent :D |
11:59 |
openfbtd |
He “went†exploring |
12:00 |
openfbtd |
Flying on a jetpack |
12:03 |
openfbtd |
That's with 4 players on the map |
12:04 |
openfbtd |
But, to be fair, every player's base is littered with chunk loaders |
12:04 |
openfbtd |
And the bases are relatively big |
12:04 |
openfbtd |
I prefer to have mine in a single loader's radius, so mine are always compact. |
12:04 |
Preuk |
what kind of hardware for your serve r? |
12:05 |
openfbtd |
But people like big bases |
12:06 |
openfbtd |
Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz, 48G RAM, two 6Gb/s SATA HDDs in a software mirror |
12:06 |
openfbtd |
The container for the server is limited to two cores though |
12:07 |
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12:09 |
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12:12 |
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12:21 |
openfbtd |
There is no chunk loading mod for minetest yet, huh |
12:21 |
openfbtd |
I've assumed that would be a very obvious one |
12:26 |
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12:27 |
Calinou |
openfbtd, you can force-load blocks (they're called blocks, not chunks) |
12:28 |
openfbtd |
http://dev.minetest.net/minetest.forceload_block oh |
12:29 |
openfbtd |
And https://forum.minetest.net/viewtopic.php?f=11&t=10006 |
12:32 |
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13:00 |
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13:00 |
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13:05 |
Preuk |
openfbtd: pretty beefy rig |
13:06 |
openfbtd |
It is. |
13:12 |
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13:12 |
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13:14 |
H-H-H |
makes my new system look like a wristwatch :( |
13:15 |
openfbtd |
Well |
13:15 |
openfbtd |
I am paying €50/mo for it |
13:15 |
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13:31 |
afflatus |
ssieb: hi (low pressure ping) |
13:33 |
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13:59 |
Fixer |
interesting |
14:02 |
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14:11 |
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14:14 |
Calinou_ |
openfbtd, I pay €48/year for 4-core, 4 GB RAM, 64 GB SSD VPS :P |
14:17 |
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14:27 |
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14:35 |
Preuk |
openfbtd: which provider ? I pay about as much for half the spec |
14:35 |
openfbtd |
Preuk, https://www.hetzner.de/us/hosting/ |
14:35 |
Preuk |
Calinou_: OVH VPS-SSD ? :) |
14:36 |
Preuk |
good to know |
14:36 |
rom1504 |
if they had a decent website, I bet they could have like 2 times more clients |
14:36 |
Preuk |
https://www.hetzner.de/us/hosting/produkte_vserver/cx60 yay that's a nice VPS |
14:37 |
rom1504 |
but maybe that's the strategy, they don't want to have too many orders like ovh |
14:40 |
Preuk |
got that : https://www.soyoustart.com/fr/offres/e3-sat-3.xml |
14:40 |
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14:40 |
Preuk |
but it's metal, not VPS |
14:42 |
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14:42 |
openfbtd |
Preuk, https://www.hetzner.de/us/hosting/produkte_rootserver/ex41 |
14:42 |
openfbtd |
€40 and better than that VPS :) |
14:42 |
openfbtd |
Hetzner are good for their dedis |
14:43 |
Preuk |
do they offer freebsd? |
14:43 |
openfbtd |
You can install whatever you want from their rescue system |
14:43 |
Preuk |
that's the one reason i didn't go for a VPS |
14:43 |
rom1504 |
it's not a vps |
14:43 |
rom1504 |
and is it better ? |
14:44 |
rom1504 |
some more disk space I guess |
14:44 |
Calinou_ |
Preuk, no, PulseHeberg |
14:44 |
Preuk |
yep nice one |
14:44 |
openfbtd |
It's what I did (I have a custom Arch meta-distro) |
14:44 |
Calinou_ |
OVH would never rent a VPS like that at that price |
14:44 |
Preuk |
CPU is a bit better |
14:44 |
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14:44 |
openfbtd |
Arch-based* |
14:44 |
Preuk |
well, you should see the local provider we use at my job ... |
14:45 |
Preuk |
2core-8gig-10Mbps network for a few hundreds a month -_-' |
14:45 |
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14:52 |
sfan5 |
Preuk: just 10mbps? is it located in india by chance? |
14:55 |
Preuk |
nope... right on top of a european backbone |
14:55 |
Preuk |
but they still sell bandwidth like it's 1995 |
14:58 |
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15:01 |
Niebieski |
I'm experiencing high lag on some servers. |
15:01 |
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15:07 |
sfan5 |
that's a quite short problem description |
15:07 |
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15:13 |
aix |
!seen turd |
15:13 |
MinetestBot |
aix: turd was last seen at 2016-04-04 04:13:52 UTC on #minetest |
15:14 |
aix |
~seen turd |
15:14 |
ShadowBot |
aix: I saw turd in #minetest 3 days, 11 hours, and 10 seconds ago saying "well thanks for help put me a ease, gonna go look some cartoon girls then watch walking dead" |
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15:40 |
sfan5 |
oh that guy |
15:40 |
sfan5 |
aix: do you know him |
15:40 |
aix |
kinda |
15:42 |
sfan5 |
hm looks like MinetestBot failed to deliver the tell |
15:42 |
aix |
did she? |
15:43 |
sfan5 |
it's still in the list of not delivered tells so.. |
15:44 |
aix |
oh yeah |
15:44 |
aix |
hm |
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15:58 |
ssieb |
afflatus: that was really early :-) I'll be available in about two hours. |
16:02 |
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16:04 |
afflatus |
OK ssieb cool, I realisedthat afterwards .. |
16:04 |
afflatus |
See you soon :) |
16:04 |
afflatus |
tor later .. |
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16:15 |
cimbakahn |
Is there something wrong with Niglel's server? After i put in my password it loads 3/4 of the way and the entire gui disappears/crashes. I get this error ----> 2016-04-07 12:07:45: WARNING[Main]: Irrlicht: PNG warning: Incorrect bKGD chunk length |
16:16 |
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16:18 |
cimbakahn |
nyje.e-it.gr |
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16:38 |
okh |
ok |
16:38 |
okh |
has quit lave |
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17:19 |
cimbakahn |
Yes. It is confirmed. There is something wrong with Nigel's server. I had others try to connect but they couldn't, their gui crashed. Here is the error ----> 2016-04-07 12:07:45: WARNING[Main]: Irrlicht: PNG warning: Incorrect bKGD chunk length |
17:19 |
cimbakahn |
Can anyone contact him to tell him? nyje.e-it.gr |
17:21 |
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17:21 |
Ashley_ |
? |
17:21 |
Ashley_ |
where am I |
17:22 |
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17:25 |
Markow |
Irrlicht is the primary graphics engine for Minetest. Is it a server issue, or the library itself? |
17:28 |
Calinou_ |
Markow, the server does not rely on Irrlicht at all |
17:28 |
Calinou_ |
you can run a Minetest server without X and all Irrlicht dependencies |
17:28 |
Markow |
So then why is the server error related to Irrlicht? |
17:29 |
Calinou_ |
cimbakahn must be talking about their client |
17:29 |
Calinou_ |
that's connecting to a server |
17:29 |
Markow |
Exactly. It almost sounds contradictory |
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18:14 |
STHGOM |
whats a good cpu power for a minetest server? |
18:15 |
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18:16 |
Calinou__ |
STHGOM, anything dual-core should go |
18:16 |
Calinou__ |
(or more) |
18:16 |
Calinou__ |
preferably one with decent single-thread performance |
18:19 |
STHGOM |
hmm, i compiled minetest with "cmake ./CMakeLists.txt" and "make install", there isnt any special options i need to have it use both cores, or anything, right? |
18:21 |
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18:22 |
STHGOM |
i have 7GHz, it seems, but they fill up when players move around |
18:22 |
STHGOM |
hmm |
18:23 |
STHGOM |
wups |
18:23 |
STHGOM |
3.5 GHz, single core, afaik |
18:24 |
STHGOM |
no, dual |
18:24 |
STHGOM |
:P |
18:24 |
sofar |
threading disabled? |
18:25 |
STHGOM |
what do you mean? |
18:25 |
sofar |
grep -i name /proc/cpuinfo |
18:26 |
STHGOM |
model name: AMD Phenom(tm) 9550 Quad-Core Processor |
18:26 |
STHGOM |
model name: AMD Phenom(tm) 9550 Quad-Core Processor |
18:26 |
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18:26 |
sofar |
so you have 2 cores |
18:26 |
sofar |
not one |
18:26 |
STHGOM |
ok.. |
18:27 |
STHGOM |
hm |
18:27 |
sofar |
each line is a core or thread |
18:27 |
STHGOM |
this threw me off, then: cpu cores: 1 |
18:27 |
STHGOM |
cat /proc/cpuinfo |
18:28 |
sofar |
grep core.id /proc/cpuinfo |
18:28 |
STHGOM |
core id: 0 |
18:28 |
STHGOM |
core id: 0 |
18:28 |
sofar |
ok, so one core with 2 threads |
18:30 |
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18:30 |
STHGOM |
wpild i have 7GHz, or 3.5, then? |
18:31 |
STHGOM |
would* |
18:31 |
Krock |
you can't multiply the clock frequency with the number of cores |
18:32 |
STHGOM |
ok |
18:32 |
STHGOM |
thast too bad :P |
18:34 |
STHGOM |
so, there isnt anything special i should do to minetest while compiling, to make it get the most out of the cpu? |
18:35 |
Krock |
there's an option -j3 for MinGW (?) to use both cores |
18:36 |
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18:36 |
Krock |
sorry, it's actually "make -j<num of cores + 1>" |
18:39 |
STHGOM |
ok |
18:51 |
ssieb |
but that's just for compiling, not for running the server |
18:52 |
ssieb |
And that's a really weird result for /proc/cpuinfo. I didn't think AMD used hyper-threading... |
18:53 |
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19:01 |
afflatus |
ssieb: I diabled no_bad_names and still locked up - it's not so bad today, possibly due to having less players on, so that doesn't help much |
19:01 |
rubenwardy |
no_guests ftw (blocks Admin etc too) |
19:02 |
Calinou |
name_restrictions |
19:03 |
afflatus |
are these suggestions of better mods? |
19:03 |
rubenwardy |
They all do the same thing |
19:03 |
rubenwardy |
!mod no_bad_names |
19:03 |
MinetestBot |
rubenwardy: Could not find anything. |
19:03 |
afflatus |
thanks I'll look |
19:03 |
rubenwardy |
!mod no guest |
19:03 |
MinetestBot |
rubenwardy: Could not find anything. |
19:04 |
ssieb |
I couldn't reproduce the problem using a little mod I made to test it. |
19:04 |
afflatus |
no_bad_names is now called forbidden_names and VannessaE is no longer maintaining it |
19:04 |
afflatus |
AFAICT |
19:04 |
ssieb |
The very strange thing is that the server is not replying to the INIT request for some reason. That appears to be the failure point. |
19:05 |
ssieb |
afflatus: Can I try my client against your server? |
19:05 |
afflatus |
My understanding of network issues is negligible, so you may have to go slowly |
19:05 |
afflatus |
Certainly ssieb |
19:05 |
ssieb |
oh, I'll need the external address |
19:06 |
afflatus |
91.125.223.122:30001 |
19:09 |
afflatus |
dl's no_guests and name_restrictions for futher study thanks rubenwardy & Calinou :) |
19:10 |
rubenwardy |
Not sure which of those block Player**** |
19:10 |
rubenwardy |
Multicraft made the very very innotive decision to change Guest1234 to Player1234 |
19:11 |
afflatus |
As they're both in Lua I'm sure I can work it out and mod if need be |
19:11 |
afflatus |
That's the default in MMC? ok |
19:12 |
ssieb |
afflatus: did you disable the name blocking? |
19:12 |
afflatus |
Yes |
19:12 |
ssieb |
oh, can you put it back? |
19:12 |
afflatus |
still had a lockup this afternoon |
19:12 |
afflatus |
Sure |
19:12 |
afflatus |
One mo |
19:13 |
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19:13 |
sfan5 |
!up 91.125.223.122:30001 |
19:13 |
MinetestBot |
sfan5: use 'example.org 1337' instead of 'example.org:1337' |
19:13 |
sfan5 |
!up 91.125.223.122 30001 |
19:13 |
MinetestBot |
91.125.223.122:30001 is up (20ms) |
19:14 |
afflatus |
running with no_bad_names again |
19:15 |
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19:22 |
ssieb |
strange, looking at the packet dump again, the server *is* still responding to the other clients |
19:29 |
afflatus |
The lockups get triggered by specific users - I haven't sussed any pattern to it yet |
19:29 |
afflatus |
I know one was running 0.4.13 on Windows 10 |
19:30 |
rubenwardy |
where are the users? What mods? What des lookup mean? |
19:30 |
afflatus |
AFAICT none of the lockups featured handheld users |
19:31 |
afflatus |
where? mostly the states or futher away - I'm the UK |
19:31 |
afflatus |
The server locks up - i.e. doesn't crash remotely gracefully, so I have to restart it |
19:32 |
afflatus |
I'm running as a daemon under systemctl on Debian testing |
19:32 |
afflatus |
mod list can be seen on http://servers.minetest.net/ |
19:34 |
afflatus |
And I'm running Grailtest natch on the latest dev |
19:35 |
rubenwardy |
where, as in ingame position |
19:35 |
afflatus |
It would be great if I could even have the server crash and reboot rather than just hang :/ |
19:35 |
rubenwardy |
they may be near a corrupted mapblock |
19:35 |
rubenwardy |
Can you run using gdb? Then we can get a stack traceback if it's an infinite loop |
19:35 |
afflatus |
Now that has definitely been the case for some of the lockups |
19:36 |
rubenwardy |
it's probably a mutex issue, at a guess |
19:36 |
afflatus |
Yes I can |
19:36 |
afflatus |
Right, that sounds more like my experience rubenwardy |
19:36 |
afflatus |
Lockups seem to go away for a while after I run recover.py on the map too |
19:37 |
afflatus |
ok, I'll recompile a debug version and run gdb for a bit |
19:39 |
afflatus |
I think this is #3307 but who knows? |
19:40 |
ssieb |
afflatus: I sent you a PM |
19:40 |
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19:49 |
ssieb |
rubenwardy: the symptom is that someone tries to connect, but the server doesn't respond to the INIT requests. However, it does keep trying to ping the client which the client ACKs. Eventually the client gives up, but the server keeps trying to ping and since the client isn't ACKing any longer, the pings start to pile up. |
19:55 |
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19:57 |
afflatus |
It's a bit like being accidentally ddos'd by my own players :D |
19:58 |
afflatus |
Ishouldn't laugh ... |
20:00 |
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20:07 |
Mity |
Hello! |
20:07 |
Mity |
I am having trouble setting up my minetest server on my Raspberry Pi 3 |
20:08 |
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20:09 |
afflatus |
ok gdb session begun ... |
20:10 |
Mity |
How do I install Minetest server on raspi 3? |
20:11 |
sfan5 |
what have you tried so far |
20:26 |
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20:45 |
germanuel24 |
Is there something that gets called when a player uses tool X? Like detecting that the player tried to use tool X for a node and if no permission the block doesn't get removed? |
20:45 |
germanuel24 |
node* |
20:51 |
sofar |
germanuel24: yes, tools have various methods attached that will get called |
20:51 |
sofar |
germanuel24: also, the nodes that the tool is using have callbacks |
20:52 |
sofar |
germanuel24: and there are global callbacks that can catch the events involved |
20:52 |
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20:52 |
sofar |
it's all documented in the lua_api.txt in git |
21:09 |
germanuel24 |
I was looking at minetest.register_on_dignode() but that doesn't seem to contain the tool data |
21:11 |
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21:14 |
PilzAdam |
germanuel24, digger:get_wielded_item() |
21:14 |
germanuel24 |
Ah thanks! |
21:18 |
germanuel24 |
And if the tool is not allowed i do a return or remove_node()? |
21:19 |
germanuel24 |
Not remove_node xD sorry...umm |
21:22 |
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21:23 |
germanuel24 |
local digtool = digger:get_wielded_item() if digtool == "admintools:universal_tool" then ??? |
21:26 |
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21:32 |
ssieb |
germanuel24: most of the tools already handle permissions. What are you trying to do? |
21:33 |
germanuel24 |
I want to add an own permission and when someone tries to dig with tool X without its permission it should ignore the action |
21:35 |
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21:36 |
kaeza |
greetings |
21:36 |
germanuel24 |
It also works with register_on_place_node() ... the code checks the node name and if the player doesn't have the permission to place it, it is removed right after |
21:38 |
germanuel24 |
I remove forbidden nodes with remove_node() but i don't think there is a undo_removal function |
21:39 |
PilzAdam |
germanuel24, better override the tool itself |
21:39 |
PilzAdam |
which mod is this from? |
21:39 |
germanuel24 |
admintools |
21:40 |
PilzAdam |
link? |
21:41 |
germanuel24 |
https://github.com/JBBgameich/admintools |
21:44 |
germanuel24 |
So you say you can add permissions to tools that either allow or deny digging with it? |
21:44 |
PilzAdam |
no, I thought it may be implemented differently |
21:44 |
PilzAdam |
if it would use on_use to just call remove_node then it would be trivial to add additional checks to it |
21:45 |
germanuel24 |
Oh so my best bet now is calling set_node() after digging? |
21:46 |
germanuel24 |
So the node is back |
21:46 |
PilzAdam |
that would destroy metadata, of e.g. chests |
21:47 |
PilzAdam |
you could (ab)use minetest.is_protected(pos, name) |
21:47 |
PilzAdam |
minetest.get_player_by_name(name):get_wielded_item == "admintool" or something like this |
21:47 |
germanuel24 |
But what would the name be then? |
21:48 |
PilzAdam |
it's a callback; it's the name of a player that tries to dig a node |
21:48 |
germanuel24 |
Oh so minetest.is_protected(pos, name) will protect ANY node thats at the position? |
21:49 |
PilzAdam |
no |
21:49 |
PilzAdam |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L2427 |
21:52 |
germanuel24 |
I would have to protect the digged node somehow? |
21:54 |
germanuel24 |
WAIT... i have a protection mod "areas" that already handles protection violation..so if i use set_node() outside of protection i think no real damage is being made even if some unprotected chests are gone |
21:54 |
germanuel24 |
Or the meta data of the chests |
21:57 |
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22:47 |
afflatus |
Never crashes when you want it to does it? |
22:53 |
rubenwardy |
are you using a gdb script like here, afflatus? gdbopts http://digitalaudioconcepts.com/vanessa/hobbies/minetest/Server-scripts/ |
22:57 |
ssieb |
afflatus: it probably will never crash as long as you're debugging it :-) |
22:58 |
ssieb |
afflatus: if it does get stuck again, post the stack trace to that issue. |
22:59 |
* ssieb |
is away for a bit |
23:01 |
afflatus |
no I'm new to gdb rubenwardy, so I had no idea such things existed. :D |
23:03 |
afflatus |
Didn't have the benefit of a youniversity ejumacation see? |
23:04 |
afflatus |
So dl'd and studying. Thanks :) |
23:05 |
rubenwardy |
Learnt that from VanessaE and some mt devs, actually |
23:06 |
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23:06 |
afflatus |
Cool, that link could come in handy |
23:07 |
afflatus |
I've only just rationalised my server scripts, as I have realised that I do nee to be able to backup and recompile in my sleep sometimes |
23:09 |
Fixer |
in valleys found HUGE cave |
23:09 |
Fixer |
with water above and lava below |
23:09 |
Fixer |
amount of obsidian is huge |
23:09 |
afflatus |
nice :) |
23:12 |
afflatus |
Found a waterfall in front of a lava fall on my server a couple of weeks back, nice effect ... |
23:13 |
Fixer |
screenshot: layered? |
23:14 |
Fixer |
i will my show screen |
23:14 |
afflatus |
yeah did I screenshot it? mmh ... |
23:14 |
Fixer |
upload suck |
23:16 |
afflatus |
no I'll have to see if I can find it again - it only worked because there was an overhang |
23:16 |
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23:18 |
Fixer |
still uploading o_0 |
23:22 |
Fixer |
https://i.imgur.com/4ZVKr7u.png |
23:22 |
Fixer |
^^ |
23:22 |
afflatus |
000 |
23:23 |
Fixer |
it is not all of it ._. |
23:23 |
Fixer |
more to right and behind |
23:23 |
afflatus |
sure |
23:23 |
Fixer |
^_^ |
23:25 |
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23:32 |
afflatus |
found it |
23:34 |
afflatus |
Fixer: /home/tim/Pictures/screenshots/maps/avalonia7_full_160407.png |
23:34 |
afflatus |
sorry woops |
23:34 |
afflatus |
http://grailtest.pathilorra.co.uk/images/waterlavafall.png |
23:35 |
afflatus |
that ^^ |
23:35 |
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23:40 |
Fixer |
afflatus, lol, interesting effect |
23:43 |
Fixer |
gn & hf |
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