Time |
Nick |
Message |
00:06 |
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00:25 |
Asad3ainJalout |
Hello guys, so I just got into minetest (coming from minecraft). I had a couple questions. Is there a cinema mod? I am hosting the server on my media server, so all the files are right there. Google gave me a dead forum post. 2) for some reason, despite installing ncurses and ncurses-dev I cannot seem to compile with -ENABLE_NCURSES=TRUE. Thank you for your help :) |
00:29 |
sofar |
cinema mod? what would that do? |
00:29 |
Asad3ainJalout |
some way to stream videos into the minetest world |
00:30 |
Asad3ainJalout |
personally id be happy with just local file streaming of some sorts (I have an ftp and samba setup for kodi and web streaming) |
00:30 |
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00:30 |
sofar |
I don't think that mod did that |
00:31 |
VanessaE |
we'd need client-side modding for that, I think |
00:31 |
sofar |
I think it just basically played schematics back |
00:31 |
VanessaE |
server could instruct the client to open a stream and display the output as a texture on some specific node, that sorta thing |
00:31 |
sofar |
it's open source so technically it's all possible, but none of the code to actually stream videos exists, nor would it work well without a complete redesign |
00:32 |
VanessaE |
nope. |
00:32 |
VanessaE |
definitely something long into the future. |
00:32 |
Asad3ainJalout |
my programming knowledge is as far as some basic scripts (most complex one had some tags woo hoo) |
00:32 |
jin_xi |
use libcaca and upcoming colored text maybe |
00:32 |
sofar |
Asad3ainJalout: try some of the other cool mods, though, you can do a lot with minetest that MC can't :D |
00:35 |
blaaaaargh |
that's kinda low priority. seriousy, I see no reason for streaming |
00:35 |
sofar |
it's not anywhere near on the priority list for anyone. |
00:35 |
blaaaaargh |
separate cameras with RTT on the other hand... |
00:36 |
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00:36 |
Asad3ainJalou |
sorry back dc. Anyways yah i switched from MC to MT for a variety of reasons |
00:36 |
Asad3ainJalou |
I used to run a modded MC server and that was a pain, the way mintest does modding is so much better. |
00:37 |
Asad3ainJalou |
which is why im surprised some form of streaming does nto exist. I would think that it would be quite popular for a mintest community to want to watch something together |
00:38 |
Asad3ainJalou |
a csgo or dota 2 match livestreamed over twitch |
00:38 |
Asad3ainJalou |
or some opensource/free movies hosted ont he server itself |
00:40 |
Asad3ainJalou |
could the streaming be done by calling a lightweight browser or video player ont he clientend? |
00:41 |
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00:41 |
Asad3ainJalou |
say surf from suckless.org and mplayer or mpv? |
00:42 |
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00:42 |
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00:44 |
sofar |
suckless.org? they should read their own domain name out loud more often, lol |
00:46 |
Asad3ainJalou |
lol, they design alternative programs that suck less than the originals. not always true, but sometimes they come up with gems. surf is an extremely lightweight browser runs on the weakest hardware buttery smooth. i also used dmenu (application manager) for a long time before rofi came along |
00:46 |
blaaaaargh |
still better than therapistfinder.com |
00:46 |
blaaaaargh |
<_< |
00:48 |
Asad3ainJalou |
butsay when you look at a group of "screen" blocks, on your screen its surf opened to a page set by the server admin (in my case ftp://localhost) when someone punches a link it changes |
00:48 |
Asad3ainJalou |
the trick here would be making so everyone sees the same thing |
00:48 |
Asad3ainJalou |
this is what i used when i was running my mc servers, but its not good enough to stay on MC http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1291044-web-displays-browse-on-the-internet-in-minecraft |
00:49 |
sofar |
Asad3ainJalou: most of their arguments are "this sucks because (tin foil hat argument)", and that doesn't translate to actually better programs that make progress, just stagnation in development |
00:50 |
Asad3ainJalou |
sofar: as a computer security major, i subscribe to said tinfoil hat argument. |
00:50 |
sofar |
disclaimer: my employer has paid me to work on systemd, but I did it with pleasure :) |
00:51 |
sofar |
writing a secondary implementation makes two unsecure implementations, not one good one. |
00:51 |
Asad3ainJalou |
I dont mind systemd at all i still write service Daemon Start out of habit |
00:52 |
sofar |
anyway, minetest modding is nice |
00:52 |
sofar |
you could make (and people have) made displays in minetest |
00:52 |
Asad3ainJalou |
mintest modding is pretty cool |
00:52 |
sofar |
there's digilines |
00:52 |
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00:52 |
sofar |
it's text, but still a display |
00:52 |
sofar |
also, lua could fetch http data and convert it to wool blocks |
00:52 |
sofar |
don't |
00:52 |
sofar |
give |
00:52 |
sofar |
me |
00:52 |
sofar |
any |
00:52 |
sofar |
ideas |
00:52 |
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sofar was kicked by ShadowBot: Message flood detected. |
00:52 |
blaaaaargh |
hah |
00:53 |
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00:53 |
VanessaE |
FAIL! :) |
00:53 |
sofar |
lol |
00:53 |
sofar |
ask VanessaE what happens when you give me ideas. |
00:53 |
* blaaaaargh |
slaps sofar with imageloader mod |
00:53 |
VanessaE |
shit gets real ;) |
00:53 |
blaaaaargh |
just needs HTTP fetch |
00:53 |
sofar |
rendering youtube to wool. hmmm. |
00:53 |
Asad3ainJalou |
so my main apeals to MT over MC are Open source. I dont have to pay over 100 dollars for more than just me and my wife to play together. (btw Vanessae loving the better trees) managing the serverside is way easier |
00:54 |
Asad3ainJalou |
etc. |
00:54 |
sofar |
I used to code bukkit |
00:54 |
VanessaE |
sofar: well, there ARE bright green, blue, and purple :) |
00:54 |
rubenwardy |
are there any good sniper mods? Firearms has one but is major buggy |
00:54 |
Asad3ainJalou |
sofar if you like rendering pixel art try mpv --really-quiet -vo aa --pixel-aspect 0.1 youtube.com/linktovideo |
00:54 |
blaaaaargh |
rubenwardy, :( |
00:54 |
VanessaE |
(purple used to be the most common choice for the chroma key on the GPU itself) |
00:55 |
sofar |
all done, dropped it, ported my mods and all MT now |
00:55 |
Asad3ainJalou |
https://www.youtube.com/watch?v=04fcgFs-mjA this video works quite wellin black and white terminal ascii |
00:55 |
blaaaaargh |
rubenwardy, rip away the "set fov" code there |
00:55 |
blaaaaargh |
it's actually an engine patch :P |
00:55 |
blaaaaargh |
(not merged because of Mushroom Man) |
00:56 |
Asad3ainJalou |
im trying to convince a former minecraft modder friend, Abrarsyed to switch to MT. |
00:56 |
VanessaE |
blaaaaargh: oh, so I've started a thing there now? :) |
00:56 |
VanessaE |
("Mushroom Man" I mean) |
00:57 |
blaaaaargh |
VanessaE, O.o |
00:57 |
blaaaaargh |
probably :P |
00:57 |
VanessaE |
heh |
00:58 |
Asad3ainJalou |
my daughter and I are actually playing minetest right now so please disregard if i take a second to respond |
00:58 |
sofar |
btw there's a few dad-slash-server operators around in here |
00:58 |
sofar |
pixelshadow guy, for instance, is one |
00:58 |
sofar |
electra's UK is another |
00:59 |
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00:59 |
Asad3ainJalou |
cool.so i didnt add any of the mobs mods cuse monsters nd shes four, going through the scared at night stage. Do those mods have a config to disable certain mobs |
01:00 |
Asad3ainJalou |
my a key is spazzinh out sorry |
01:01 |
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01:03 |
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01:03 |
Asad3ainJalou |
see you guys |
01:06 |
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01:14 |
Markow |
Good morning |
01:14 |
Markow |
When will version 4.14 be released (ETA)? Thanks. |
01:15 |
sofar |
there's no fixed date |
01:15 |
sofar |
maybe 3 weeks from now? |
01:15 |
sofar |
who knows... |
01:25 |
Markow |
Thanks |
01:26 |
Markow |
That's why I asked "ETA" (Estimated Time of Arrival), and not a fixed date |
01:26 |
blaaaaargh |
4.14? we're not even at 1.0! |
01:27 |
Markow |
Oh my, technicalities: 0.4.14 |
01:28 |
Markow |
...you know what I mean! |
01:28 |
Markow |
preceding "0" ! |
01:30 |
Markow |
On the 'railnet' mod, is there any "estimated" time when one will be able to sit in a minecart first, then launch it w/o having to quickly push it and jump inside of it? |
01:30 |
blaaaaargh |
heh, I remember when everyone thought "OMG, 0.4.9! the next one is 0.5.0!!!". cue 0.4.10 |
01:31 |
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01:31 |
blaaaaargh |
Markow, probably ask the railnet author on the forums |
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02:37 |
bashterm |
hey |
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02:50 |
Markow |
Yo! |
02:51 |
sofar |
hi |
02:52 |
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03:00 |
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03:26 |
sofar |
VanessaE: https://forum.minetest.net/viewtopic.php?f=3&t=156&p=213198#p213198 |
03:28 |
VanessaE |
cool |
03:28 |
sofar |
it's fantastic, btw |
03:28 |
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03:28 |
sofar |
sorry, it just makes our texture pack cry |
03:29 |
VanessaE |
I tend to agree. |
03:29 |
sofar |
I've gotten really far with the conversion |
03:29 |
sofar |
even the hotbar textures I can now convert |
03:29 |
VanessaE |
at one time, hmmmm thought gold blocks looked like american cheese :) |
03:29 |
sofar |
and health hearts too |
03:31 |
sofar |
man this looks crazy good |
03:50 |
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03:56 |
sofar |
VanessaE: http://i.imgur.com/Co3B3Ki.png |
03:56 |
sofar |
lol |
03:57 |
VanessaE |
looks like macaroni and cheese ;) |
03:57 |
sofar |
in the bucket? |
03:57 |
sofar |
ah, the lava |
03:57 |
sofar |
it's the actual MC texture for lava |
03:57 |
VanessaE |
yeah |
03:59 |
sofar |
I've learned a lot from studying their texture packs |
03:59 |
sofar |
they do all sorts of randomness tricks |
03:59 |
sofar |
like, you can specify multiple textures for blocks, and it'll pick a random one |
03:59 |
VanessaE |
tricks MT could possibly do? |
03:59 |
sofar |
totally |
04:00 |
sofar |
default_cobble.1.png default_cobble.2.png |
04:00 |
sofar |
like we do for sounds |
04:00 |
VanessaE |
right |
04:01 |
sofar |
also, the way they do leaves is fantastic |
04:01 |
VanessaE |
how so? |
04:02 |
sofar |
MT has a fluid biome system, and exposes the biome parameters to the runtime game engine |
04:02 |
sofar |
this results in a matrix by heat & humidity |
04:02 |
sofar |
it has a triangular shape, but works the same otherwise |
04:04 |
sofar |
http://i102.photobucket.com/albums/m111/Sonidzero/foliagecolor.png?t=1288827700 |
04:04 |
sofar |
so they ship a bitmap like that |
04:04 |
sofar |
and the engine colors leaves of trees with the color that's relevant for the biome |
04:04 |
VanessaE |
you meant "MC has a fluid biome..." right? |
04:04 |
sofar |
so same tree is red in one area, green in another, brown somewhere else |
04:05 |
sofar |
mc, yes, sorry |
04:05 |
VanessaE |
that's pretty interesting |
04:05 |
VanessaE |
could mT be made to do that? |
04:05 |
sofar |
not without fully exposing biome heat&humidity after mapgen |
04:05 |
VanessaE |
(seems like it would need some kind of very basic realtime compositing) |
04:05 |
sofar |
that's one of many reasons I've been hammering on that |
04:05 |
sofar |
could all be done client-side |
04:06 |
sofar |
MT would have to send perlin noise params to client |
04:06 |
sofar |
and then the client colors vegetation based on the color maps |
04:06 |
VanessaE |
that's easily done I think |
04:06 |
VanessaE |
at least getting the biome params to the client |
04:06 |
sofar |
the image is just an asset, that's easy |
04:06 |
VanessaE |
it would make HDX a ....bit of a pain.... though. |
04:06 |
sofar |
it's the mapgen params exposure that's the hiccup |
04:20 |
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04:29 |
blaaaaargh |
hmm... it looks like it might actually work under MSYS bash |
04:29 |
blaaaaargh |
(mcresconvert I mean) |
04:30 |
blaaaaargh |
don't see any weird (Unix-only) commands there |
04:30 |
blaaaaargh |
eh... except maybe `zenity` |
04:32 |
blaaaaargh |
may want to change that to a plain `read X; test $X -eq y` or something |
04:35 |
blaaaaargh |
also assumes ~/.minetest (I have RUN_IN_PLACE=1) |
04:36 |
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04:36 |
blaaaaargh |
bleh |
04:36 |
blaaaaargh |
still nice that it works :P |
04:37 |
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04:39 |
sofar |
I'm not doing non-bash... 15 years of writing bash code, lol, can't hit me with non-bash code ;P |
04:40 |
sofar |
zenity might even be portable, it's gtk after all |
04:40 |
sofar |
imagemagick parts, though, are gonna be really hard I bet |
04:41 |
sofar |
blaaaaargh: it's impossible to determine whether minetest was compiled with -DRUN_IN_PLACE=1 or not. after all, the script doesn't even look at the minetest binary :) |
04:41 |
sofar |
any guess would be... likely wrong |
04:44 |
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04:44 |
blaaaaargh |
sofar, ./mcresconvert.sh -i /path/to/.minecraft/textures -o /path/to/.minetest/textures |
04:44 |
blaaaaargh |
[request] |
04:52 |
blaaaaargh |
...this will need lots of work to get rid of zenity |
04:52 |
sofar |
I'm not removing zenity |
04:52 |
sofar |
unless you can replace it with something identical in user friendlyness |
04:53 |
sofar |
I'm willing to add getopt flags for those paths, that seems fine |
04:53 |
sofar |
send patches? |
04:55 |
blaaaaargh |
sure |
04:57 |
blaaaaargh |
I suggest rewriting this in Python |
04:57 |
blaaaaargh |
ALL HAIL PYTHON |
04:57 |
* blaaaaargh |
hides |
04:58 |
VanessaE |
<insert "hypnotoad" sound here> |
04:58 |
sofar |
just because we let them live in the everglades, doesn't mean we won't shoot them on sight elsewhere |
04:58 |
* sofar |
reloads |
04:58 |
VanessaE |
oh wait, that's "all glory to..." |
04:58 |
blaaaaargh |
actually, Python sucks |
04:58 |
sofar |
blaaaaargh: thought had crossed my mind. but fuck no :) |
04:58 |
blaaaaargh |
sofar, indeed, fuck no |
04:58 |
VanessaE |
how about classic BASIC? :) |
04:59 |
sofar |
(how (about(((lisp))))) ?) |
04:59 |
VanessaE |
https://xkcd.com/859/ |
04:59 |
blaaaaargh |
hah |
05:00 |
blaaaaargh |
in this case, right one :) |
05:00 |
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05:02 |
VanessaE |
better one, https://xkcd.com/224/ |
05:26 |
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05:29 |
YuGiOhJCJ |
hello, I am looking carefully to the content of the "auth.txt" file and it seems that there are two kinds of passwords stored. Some are encrypted with sha1 then encoded with base64 but the other kind I don't know how it is produced. Any help please? |
05:31 |
YuGiOhJCJ |
(in the other kind of password I can see the '#' character for example that is not part of a base64 encoding) |
05:49 |
YuGiOhJCJ |
oh yeah I see there are two authentication mechanisms: the legacy based on SHA1 and the new based on SHA256. It means that in order to verify the nickname + password, I need to support each mechanism. |
05:51 |
YuGiOhJCJ |
I think it is related to that: https://github.com/minetest/minetest/issues/1943 |
05:51 |
YuGiOhJCJ |
OK then, more work for me :p |
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08:15 |
XeroRatorXox |
https://www.youtube.com/watch?v=lpOxgsjBoo8 |
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08:17 |
XeroRatorXox |
Lazy |
08:17 |
XeroRatorXox |
Check my first video: https://www.youtube.com/watch?v=lpOxgsjBoo8 |
08:18 |
XeroRatorXox |
Gtg btw |
08:28 |
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08:37 |
Markow |
I'd like to compile Minetest (latest version from GIT) on openSUSE Linux. One issue, in the repository, there is no libirrlicht package. |
08:49 |
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10:29 |
Preuk |
Markow: https://build.opensuse.org/package/show/games/irrlicht might help? |
10:29 |
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10:30 |
Markow |
I'll take a look thanks. Otherwise, right now I downloaded the entire Irr Licht Engine source code from their website which includes the lib directory from which I could extract it. |
10:48 |
Markow |
Haha..the lib files in the Irr Licht sdk for Linux don't come precompiled. So, I'm doing now myself. Just to clarifhy, I need the "shared" lib file, right? Not the "static". |
10:49 |
Markow |
*clarify |
10:49 |
Preuk |
https://forum.minetest.net/viewtopic.php?id=7919 |
11:04 |
Markow |
Ok, successfully compiled both the shared and static libIrrlicht from the SDK source code |
11:10 |
Markow |
/temp6/irrlicht-1.8.3/lib/Linux> ls -dl * -> -rw-r--r-- 1 ejm users 65215924 Apr 5 12:51 libIrrlicht.a | -rwxr-xr-x 1 ejm users 22750976 Apr 5 13:06 libIrrlicht.so.1.8.3 |
11:11 |
Markow |
So far, so good ;) |
11:14 |
Markow |
Now I'll just manually copy the libs and header (include) files into my /usr directories |
11:14 |
Markow |
Still a mystery why SUSE doesn't have these packages...but what the hell! |
11:16 |
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12:03 |
sfan5 |
hmm |
12:03 |
sfan5 |
why doesnt that banmask work |
12:03 |
sfan5 |
!ban *@gateway/web/cgi-irc/kiwiirc.com/ip.201.229.13.52 |
12:04 |
Preuk |
can't test it right now, but what exactly does happen on recipe conflict? |
12:07 |
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12:25 |
jin_xi |
Preuk: last defined recipe is used i believe |
12:27 |
Preuk |
ok thankx, i'll try it tonight |
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12:45 |
sfan5 |
https://www.reddit.com/r/linux/comments/4dg0ca/why_the_free_and_open_minetest_not_microsofts/ |
12:45 |
sfan5 |
huh |
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13:02 |
rom1504 |
except there is a lot more opensource dev around minecraft than around minetest |
13:02 |
rom1504 |
that little detail |
13:03 |
Preuk |
opensource dev around a closed-obfuscated-source software with no mod support |
13:04 |
Preuk |
but yes. |
13:04 |
rom1504 |
yes |
13:04 |
rom1504 |
I'm not saying minecraft is open, it certainly isn't. But tons of clients and servers compatible with the protocol are open |
13:06 |
Preuk |
until Ms puts a stop to all of it like "hey ! MC is now .NET with paying mod shop !" |
13:08 |
est31 |
minetest is no minecraft remake |
13:08 |
AnotherBrick |
MS owns MC?? O_o |
13:08 |
Preuk |
yup, bought it 2 years ago IIRC |
13:08 |
Calinou_ |
Minecrosoft |
13:08 |
est31 |
and yes minecraft is vastly more popular, so there is more open source dev around minecraft |
13:08 |
AnotherBrick |
lol |
13:08 |
Preuk |
they use it as a flagship demo app for Holo |
13:08 |
est31 |
but still minetest has advantages over minecraft |
13:09 |
est31 |
eg. you dont have to install mods on the client |
13:09 |
est31 |
only on the server |
13:09 |
AnotherBrick |
that's not just advantage, also source of lags |
13:09 |
Preuk |
est31: or just "you can mod it without having to decompile/deobfuscate/inject your code somehow/compile/obfuscate" |
13:09 |
est31 |
well perhaps one day we'll get sandboxing |
13:09 |
Calinou_ |
it's not source of lagsq |
13:10 |
Calinou_ |
it's source of lack of client-side prediction, and wasting of server resources |
13:10 |
est31 |
Preuk, isn't there an actual modding API now? or do you still have to hack it that way? |
13:10 |
Calinou_ |
Preuk, fun fact: Mojang still provides to date deobfuscation tables to the MCP team (Minecraft Coder Pack) |
13:10 |
Calinou_ |
est31, there is, with Minecraft Forge which is third-party |
13:11 |
Preuk |
yes, tried to mod it a bit a while ago ... |
13:11 |
Preuk |
did the exact same thing in MT in half an hour ; took me 4 hours on MC (and i'm a java dev, i don't know lua) |
13:11 |
rubenwardy |
we need client side lua so bad |
13:12 |
rubenwardy |
for good client side prediction |
13:12 |
Calinou_ |
yeah, even Quake got CSQC eventually :p |
13:12 |
Calinou_ |
basically, client downloads csprogs.dat when joining, then executes it |
13:12 |
Calinou_ |
at least that's how it works in Xonotic |
13:13 |
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13:14 |
Preuk |
what is xonotic? |
13:14 |
Calinou_ |
http://xonotic.org |
13:14 |
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13:15 |
est31 |
which language do they write mods in |
13:16 |
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13:17 |
rubenwardy |
https://www.youtube.com/watch?v=7Pq-S557XQU |
13:17 |
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13:17 |
est31 |
Calinou, ? |
13:17 |
Calinou |
QuakeC |
13:17 |
Calinou |
which is horrible |
13:17 |
Calinou |
but what they do can sure be done with Lua |
13:17 |
Calinou |
(QuakeC doesn't even have structs, last time I heard) |
13:17 |
Calinou |
also nearly no editor can syntax-highlight it |
13:20 |
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13:30 |
Fixer |
hmmm, dat pos avast from 2012 i forcibly downgraded to somehow forcibly upgraded again, and.... f--ing UI is changed AGAIN |
13:31 |
Fixer |
i lost count how many times they ruined the interface |
13:31 |
Calinou |
why do you use Avast? |
13:31 |
Hirato |
a/Avast/AV/ |
13:31 |
Fixer |
good question |
13:31 |
Calinou |
[PLEASE UPGRADE TO MINETEST PREMIER PRO PREMIUM PROFESSIONAL PLUS] |
13:31 |
Fixer |
Calinou, any viable alternatives? (can't install linux on it) |
13:31 |
Calinou |
don't use anything |
13:31 |
Fixer |
only alternative is uninstall that shit |
13:31 |
Calinou |
in fact, you can even use RegEdit to disable Windows Defender |
13:32 |
Calinou |
since it eats CPU as well |
13:32 |
Preuk |
windows defender / security essentials / whatever the current name of the thing is |
13:32 |
Hirato |
and grinds my drives to a halt |
13:32 |
Hirato |
makes all I/O take much longer since it scans everything before it programs read them |
13:32 |
Fixer |
uninstall AV and just ban execution of EXE files in download dir |
13:33 |
Fixer |
any downloaded exe can be checked on virustotal |
13:33 |
Preuk |
buy a SSD |
13:33 |
Fixer |
i;m tired of this UI changesa |
13:33 |
Hirato |
Preuk: I'd rather disable windows defender and have the problem solve itself |
13:33 |
est31 |
install GNU/linux |
13:33 |
Hirato |
the shitware i'd fall prey to wouldn't get blocked by AV anyway |
13:33 |
est31 |
and don't do funny stuff |
13:33 |
est31 |
that's my antivirus concept |
13:33 |
Preuk |
Hirato: so true |
13:34 |
Fixer |
if iirc 2012 UI was managable, than they RUIN EVERYTHING with brand new POS UI, and after that they REDO IT again and it is still POS |
13:34 |
Fixer |
even worse |
13:34 |
est31 |
rubenwardy, interesting video you shared, at one point in technological development we will need socialism, there is no other way except banning automation or letting people starve in the streets. |
13:34 |
Fixer |
big whitespace in center, ad below and some really shitty few icons above that is pain to navigate |
13:34 |
Preuk |
except "funny stuff" today could just be "browse reddit with firefox" |
13:35 |
est31 |
lol |
13:35 |
Fixer |
est31, but ofc not in russian interpretation // spoiler: it is evil |
13:35 |
Fixer |
and no god damn Venesuela |
13:35 |
Hirato |
you'd do well to use things like uBlock and uMatrix in Firefox |
13:36 |
rubenwardy |
I just hope programming isn't completely replaced |
13:36 |
Fixer |
socialism + capitalism with human face (trololo) |
13:36 |
est31 |
yes of course Fixer those are dictatures that pretended to be socialism. Take what we have in europe for example, that's partial socialism |
13:36 |
Fixer |
yes |
13:37 |
Preuk |
Hirato: the main use for my AV in windows is when browsing old backups and games :) |
13:37 |
Hirato |
heh |
13:37 |
Fixer |
in USSR it was kill everybody who does not agree with you and head to the bright horizon of future that never comes :( |
13:37 |
Hirato |
Fixer: close, but no |
13:38 |
Hirato |
Fixer: they convinced people to get them into power then disposed of them before they could turn on them |
13:38 |
est31 |
yeah in fact USSR was the reason why the western powers like england have welcomed hitler at the start |
13:38 |
est31 |
saying that he protects them from socialism |
13:38 |
Fixer |
est31, well, nazi germany cooperated with ussr in many bad endevours |
13:39 |
Fixer |
just different sorts of shit |
13:39 |
est31 |
yeah there was the hitler stalin pact |
13:39 |
est31 |
but that was i think already after he invaded poland |
13:39 |
Fixer |
funny thing is how russians (and some other people) perceive it |
13:39 |
est31 |
(when hitler invaded poland, he has lost support of the western powers, this was too much for them) |
13:39 |
Fixer |
stalin + hitler sign pact, divide europe, annex all the things |
13:40 |
Fixer |
example |
13:40 |
Fixer |
invasion and annexation of say Latvia |
13:40 |
Fixer |
so to Latvia USSR is ocupant |
13:40 |
Fixer |
now comes Hitler and occupies it |
13:40 |
Fixer |
ocupant again |
13:40 |
Fixer |
now USSR reocuppies it again |
13:40 |
Fixer |
and |
13:40 |
Fixer |
final part |
13:41 |
Fixer |
they finally gain independence from ocupant |
13:41 |
Fixer |
they start taking down soviet symbols |
13:41 |
Fixer |
and russians anger |
13:41 |
Fixer |
like we helped you to be free from nazi |
13:41 |
Calinou |
and this is how Wolfenstein was born |
13:41 |
* Calinou |
runs |
13:42 |
Fixer |
and you are taking down our symbols you hipocrits |
13:42 |
Fixer |
but for latvians it is: they both ocupants |
13:42 |
est31 |
yeah |
13:43 |
Fixer |
and many people still don't get this :/ |
13:44 |
Fixer |
same for poland and many other countries |
13:44 |
Fixer |
worst for countries that were invaded by soviet troops early |
13:44 |
est31 |
yeah whole east block |
13:44 |
Fixer |
people were basically told to hate their national everything |
13:45 |
est31 |
germany had this special story |
13:45 |
est31 |
it was separated into various parts, each power one part of germany |
13:45 |
est31 |
some powers took parts of germany away, like the french or the soviets |
13:45 |
Fixer |
right |
13:46 |
est31 |
the least nice were the soviets |
13:46 |
est31 |
both with taking away land and with how they treated the population |
13:46 |
Fixer |
my relative actually was serving as soldier in East Germany, but I know very little info about that (that was after 45 ofc) |
13:46 |
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13:46 |
est31 |
east germans served an extra 40 term of dictature |
13:46 |
Fixer |
yes |
13:47 |
est31 |
40 yrs* |
13:47 |
Fixer |
and there is still a difference i believe |
13:47 |
Fixer |
fun fact about my country |
13:48 |
Fixer |
Ukraine in 1991 had _5000_ Lenin statues |
13:48 |
Fixer |
and thousands of Lenin main streets, Lenin parks, Lenin hospitals (!!!), Lenin islands (!!!) |
13:49 |
Fixer |
and it started to take them down only since 2010 or so |
13:49 |
Fixer |
my Lenin central street was renamed few month ago |
13:49 |
Fixer |
it was Lenin Country for real |
13:50 |
Fixer |
Russian got only 6000 with 3x more population |
13:50 |
Fixer |
so we had a world record |
13:50 |
Fixer |
every small city got central Lenin street with Lenin on it $) |
13:50 |
Fixer |
not joking |
13:50 |
est31 |
O.o |
13:51 |
Fixer |
some cities will also be renamed |
13:51 |
Fixer |
mostly villages will be renamed |
13:51 |
Fixer |
so with batshit insane names |
13:51 |
Fixer |
I loled a lot |
13:51 |
Fixer |
i don't even know how to translate some of them |
13:52 |
Fixer |
village of Bright Path of Lenin |
13:52 |
Fixer |
lol |
13:52 |
Fixer |
or smth like that |
13:52 |
est31 |
hah |
13:52 |
Fixer |
it is not bad one |
13:52 |
est31 |
but didn't know that, interesting |
13:53 |
Fixer |
or "Star of the Communism" |
13:53 |
Fixer |
Kim |
13:53 |
Preuk |
take any chinese restaurant name and replace one of the words with "Lenin" ? |
13:53 |
Fixer |
*cough* |
13:53 |
Fixer |
Karl Marx |
13:53 |
Fixer |
classics :} |
13:54 |
est31 |
german city leipzig was named karl marx city |
13:54 |
est31 |
ah no |
13:54 |
Fixer |
small city named Lenin |
13:54 |
Fixer |
oh well |
13:54 |
est31 |
it was Chemnitz |
13:54 |
Fixer |
village "Lenin First" |
13:54 |
Fixer |
"Lenin Second" |
13:54 |
Fixer |
"Lenin-Ulyanov" |
13:55 |
Fixer |
Lenintal |
13:55 |
Fixer |
"Memory of Lenin" |
13:55 |
Fixer |
%) |
13:55 |
Fixer |
nuts |
13:55 |
Fixer |
hi, where are you from? I from "Memory of lenin" |
13:55 |
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13:56 |
Fixer |
Rosa Luxemburg (probably from Germany) |
13:56 |
Fixer |
village "Social competition" |
13:56 |
Fixer |
f-ing nuts |
13:57 |
Fixer |
"Path of the unmarried" |
13:57 |
Fixer |
o.O |
13:57 |
Fixer |
nah |
13:58 |
Preuk |
';DROP TABLE towns; -- |
13:58 |
Fixer |
little less than 1000 mostly villages to remain |
13:58 |
Fixer |
but there are some big cities that is fucked |
13:59 |
Fixer |
are* |
13:59 |
Fixer |
one can be easily renamed, but second has some shitty candidates oh well |
14:00 |
Fixer |
meanwhile, on occupied territories few new Stalin statues are already installed |
14:00 |
Fixer |
oh well |
14:00 |
Fixer |
"it is always one asshole in the family" (tm) |
14:02 |
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14:39 |
Preuk |
is there any way to reduce formspec lag? I mean even in singleplayer using inventory or any other formspec feels awfully laggy |
14:41 |
rubenwardy |
Which inventory? |
14:41 |
rubenwardy |
Are you in creative mod? |
14:41 |
rubenwardy |
*mode |
14:41 |
rubenwardy |
what are you doing? |
14:42 |
rubenwardy |
What OS do you use, and what MT version? |
14:42 |
rubenwardy |
Can you try the latest dev of Minetest and see if that helps? |
14:49 |
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15:03 |
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15:09 |
Markow |
When I run cmake for "Minetest", I get the following warnings. Then, when I ran make, the binary was never built, it had errors in the end. http://pastebin.com/bCBJ1zhf |
15:10 |
Markow |
I compiled the library irrlicht from source successfully |
15:10 |
Markow |
I used the latest source from git |
15:11 |
H-H-H |
looks like a 32/64 bit lib problem :( not my area of ability sorry |
15:12 |
Markow |
Here is my output from "make": http://pastebin.com/VYV73M7B |
15:12 |
Markow |
The irrlicht files I compiled from source are all 64 bit |
15:23 |
germanuel24 |
Does anyone know if the server loads objects also into memory that are in an unloaded mapblock? Like will clearing objects regularly make the server faster? |
15:23 |
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15:25 |
CWz |
now that minetest is getting relatively popular we can expect the "Please host my server" threads to popup everywhere but the server forum... |
15:25 |
germanuel24 |
Or another question: Do objects remain after server shutdown? |
15:27 |
Markow |
The entire "Make" process looked clean up to "100%", then after that, some errors and the binary/executable was never built |
15:32 |
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15:34 |
Preuk |
linking error maybe |
15:35 |
AnotherBrick |
it's definetely linking error, but why? |
15:36 |
AnotherBrick |
ARNING: Target "minetest" requests linking to directory "/usr/lib64/irrlicht". Targets may link only to libraries. CMake is dropping the item. |
15:36 |
Markow |
When I see this, :WARNING: Target "minetest" requests linking to directory "/usr/lib64/irrlicht". Targets may link only to libraries. CMake is dropping the item.". How do I fix this. What "target"? |
15:36 |
Markow |
yes, exactly |
15:36 |
Markow |
So where do I set a "target" prior to compilation? |
15:37 |
Krock |
seems like irrlicht is missing |
15:37 |
Markow |
It's not, I have it in /usr/lib64 |
15:37 |
AnotherBrick |
try to set irrlight.dll or how does it called.. |
15:37 |
Markow |
and the headers are in /usr/include |
15:37 |
Markow |
I'm on Linux, no "dll" |
15:37 |
Krock |
I'd use cmake-gui to configure the stuff, dunno if it exists on Linux |
15:37 |
sfan5 |
yes it does |
15:37 |
AnotherBrick |
ok, then it's libIrrlight.a |
15:38 |
sfan5 |
Markow: you/whatever program does stuff needs to pass the path to the irrlicht library |
15:38 |
sfan5 |
not just /usr/lib64 |
15:38 |
Krock |
sfan5, doing some cleanups in the ban list? ^^ |
15:38 |
Markow |
That must be it, I never placed libIrrlicht.a in the /usr/lib64 directiory |
15:38 |
sfan5 |
Krock: yes and correcting a ban |
15:38 |
AnotherBrick |
what is your IRRLIGHT_LIBRARY variable in CMake? |
15:38 |
Krock |
that's libIrrlicht.a |
15:38 |
Krock |
err |
15:39 |
Markow |
-DIRRLICHT_LIBRARY=/usr/lib64/irrlicht |
15:39 |
* Krock |
hides - doesn't know about linux extentions |
15:39 |
AnotherBrick |
and that's wrong |
15:39 |
Markow |
That doesn't have the libIrrlicht.a though, it's static |
15:39 |
AnotherBrick |
that should point to libIrrlight.a |
15:39 |
Markow |
Ah! |
15:39 |
Markow |
and not the directory itself? |
15:39 |
AnotherBrick |
yup |
15:40 |
AnotherBrick |
that's what that warning saying |
15:40 |
sfan5 |
Markow: that is what i was trying to say |
15:40 |
AnotherBrick |
lol |
15:40 |
sfan5 |
also you should probably point it to the .so not the .a |
15:40 |
Markow |
sfan5: Agreed. the .so is 'shared' |
15:40 |
Markow |
Ok, I'll give it a try |
15:40 |
Markow |
That probably bust my entire make process, eh? |
15:40 |
Markow |
*busted |
15:40 |
AnotherBrick |
i'm on win and IRRLIGHT_LIBRARY point to .a |
15:40 |
sfan5 |
you'll need to recompile |
15:41 |
Markow |
yes, will do everything now~! |
15:41 |
sfan5 |
AnotherBrick: thats because windows does not use shared libraries how they're used on linux |
15:41 |
Preuk |
rubenwardy: sorry missed your replies |
15:41 |
AnotherBrick |
yeeeah, but iirc mingw can link with shared libs directly without static libs %) |
15:42 |
Markow |
Which one should I link to? The first two are 'soft links' pointed to the 3rd: libIrrlicht.so.1 libIrrlicht.so.1.8 libIrrlicht.so.1.8.3 |
15:42 |
Preuk |
for my lag issues, its in local latest stable, both win10 and debian sid, in main inventory creative or forms from mods (pipes mainly) |
15:43 |
AnotherBrick |
i'd say 1.8. but i'm not sure |
15:43 |
sfan5 |
Markow: it doesn't matter, for "portability" you should point cmake to the least specific |
15:43 |
Markow |
ok, will do it now |
15:43 |
Markow |
..see what happens |
15:43 |
Markow |
should take literally several seconds |
15:43 |
Markow |
;) |
15:44 |
AnotherBrick |
there aren't many variants, you can try them all one by one) |
15:44 |
Preuk |
i guess this lag is from core design but it gets worse with "big" forms or mods with a lot of ABM |
15:45 |
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15:45 |
Preuk |
so my question was: what are the "good practices" for formspecs? |
15:46 |
Markow |
Beautiful, worked! No more warnings...now for my "make"!!! |
15:47 |
Markow |
I used: -DIRRLICHT_LIBRARY=/usr/lib64/irrlicht/libIrrlicht.so.1 |
15:47 |
Markow |
Do you think those warnings affected my previous 'make' and bombed out? |
15:47 |
AnotherBrick |
that looked exactly like that |
15:47 |
Markow |
Ok, cool |
15:48 |
AnotherBrick |
cmake couldn't find irrlight lib, so all calls to irrlight became undefined references |
15:48 |
Markow |
Now building in "make" at 25%, another several minutes and should be done |
15:49 |
Markow |
AnotherBrick: Yes, that was what happened |
15:49 |
Markow |
And libirrlicht is probably one of the most important libs for Minetest |
15:49 |
Markow |
It's the 'graphics engine', right? |
15:50 |
AnotherBrick |
you can still build server without it... |
15:50 |
Markow |
That's what I read |
15:50 |
AnotherBrick |
yes, that's graphic engine |
15:50 |
Markow |
Btw, I'm conducted this build on openSUSE Linux |
15:50 |
Markow |
..if anyone is curious |
15:51 |
Markow |
Over 50% now, moment of truth quickly approaching, lol |
15:52 |
* AnotherBrick |
gets nervous |
15:52 |
Markow |
haha |
15:52 |
Markow |
I want that binary! |
15:53 |
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15:58 |
Markow |
Success! :) |
15:59 |
Markow |
No errors |
15:59 |
AnotherBrick |
phew)) |
16:00 |
Markow |
binary is there, time for ./minetest |
16:00 |
Markow |
My thanks to all of you fine people ;) |
16:01 |
Markow |
My Minetest Version: Minetest 0.4.13-dev-01ae43c |
16:02 |
Markow |
From the latest git source |
16:02 |
AnotherBrick |
sooo it does work? |
16:02 |
Markow |
I'll do it now, lol |
16:02 |
Markow |
Yes, GUI popped up instantly..very fast |
16:02 |
Markow |
clouds hovering on it |
16:03 |
Markow |
I must let you know, I never played Minetest yet, this is my first time |
16:03 |
Markow |
I wanted my first time to be with this dev version ;) |
16:03 |
AnotherBrick |
yay |
16:04 |
Markow |
I guess it's safe to say, this is very close to 0.4.14, right? |
16:04 |
AnotherBrick |
it's closest you can get atm |
16:04 |
Markow |
Should I first allow creative mode, or not? |
16:05 |
Markow |
And anything I should set first? (I should read the instructions, I know!) |
16:05 |
AnotherBrick |
try to connect to any server. singleplayer isn't very entertaining |
16:06 |
AnotherBrick |
for me |
16:06 |
Markow |
I must practice first, my only experience is with Minecraft |
16:06 |
Markow |
I'm sure crafting may be different, etc |
16:07 |
AnotherBrick |
in basic things difference is that you have 3x3 crafting grid and therefore doesn't need bench |
16:08 |
Markow |
O dpm |
16:08 |
Markow |
ooops |
16:08 |
Markow |
I don't have any servers in my list showing up, it's blank |
16:08 |
AnotherBrick |
did you selected "Client" tab? |
16:09 |
AnotherBrick |
and checked "public servers" checkbox? |
16:09 |
Markow |
Ah, right, "client"! |
16:09 |
Markow |
Now I see it |
16:09 |
Markow |
Thanks!@ |
16:09 |
AnotherBrick |
i'm very curious about your first impression after minecraft, actually :D |
16:10 |
Markow |
Server is for if I want my own server of course |
16:10 |
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16:10 |
AnotherBrick |
like, "wow, blazingly fast" or "booo, blocks should be smaller" |
16:10 |
Markow |
Just alone from the way the GUI popped up, and the cloud movement, it's fast! |
16:10 |
Markow |
But hold on, I'll get into an actual game |
16:10 |
Markow |
Single player first, just for practice |
16:11 |
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16:11 |
Markow |
What "mapgen" should I use? |
16:11 |
AnotherBrick |
v6 |
16:12 |
AnotherBrick |
v7 produce crazy surreal stone desert only iirc |
16:12 |
Markow |
How come it says "Minimal Development Test" under v6? |
16:13 |
AnotherBrick |
there are two buttons at the bottom of that form |
16:13 |
AnotherBrick |
one if for default game and the second - minimal dev test |
16:13 |
Markow |
Create and Cancel |
16:13 |
Markow |
Not on this form, perhaps on the previous menu? |
16:14 |
Markow |
Ah, I see this green-arrowed button |
16:14 |
AnotherBrick |
isn't there listbox containing "minetest" and "min dev test" ? |
16:15 |
Markow |
no |
16:16 |
Markow |
let me restart? |
16:16 |
AnotherBrick |
have you pulled this one? https://github.com/minetest/minetest_game |
16:17 |
AnotherBrick |
cause what you've just built is just engine, you need minetest_game to actually play anything |
16:17 |
Markow |
I pulled both according to instructions |
16:17 |
Markow |
the engine and game |
16:17 |
Markow |
but I only compiled according to instructions |
16:17 |
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16:18 |
lotsoftuna |
aha |
16:18 |
lotsoftuna |
Hi |
16:18 |
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16:18 |
AnotherBrick |
did you places minetest_game into minetest/games dir? |
16:18 |
AnotherBrick |
s/places/placed |
16:18 |
Markow |
I followed this: http://dev.minetest.net/Compiling_Minetest |
16:19 |
Markow |
damn, I didn't! |
16:19 |
Markow |
I didn't do the 2nd cd |
16:19 |
Markow |
into games |
16:19 |
AnotherBrick |
hehehe) |
16:20 |
Markow |
I overlooked it because I did it quickly! |
16:20 |
Markow |
I'll do it all over again! |
16:20 |
Markow |
lol |
16:20 |
Markow |
sh*t |
16:20 |
Markow |
;) |
16:21 |
AnotherBrick |
my first attempt at building it myself took me three days or so |
16:21 |
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16:21 |
Markow |
I got the compilation and all dependencies right, but not the lousy directory! ;) |
16:21 |
Markow |
Took me overall, about 4 hours? |
16:22 |
Markow |
ok, time rm -r |
16:23 |
AnotherBrick |
it's easier on linux, i guess. when it finally worked turns our there's no sound cause i did smth wrong with libogg :D |
16:23 |
Markow |
I'll compile quickly and test it all, including sound ;) |
16:23 |
Markow |
First, my git extract |
16:25 |
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16:25 |
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16:25 |
Markow |
Linux is awesome, love it |
16:25 |
Markow |
I always compile my own custom Kernels |
16:25 |
Jacksepticeye |
Is zeno here |
16:25 |
Markow |
I never used the packaged kernel |
16:26 |
AnotherBrick |
i heard people who do this usually use gentoo |
16:28 |
Markow |
openSUSE man here! ;) |
16:29 |
Markow |
Great Linux distro |
16:29 |
Markow |
Wow, my output from cmake is twice as along now, no errors |
16:29 |
Markow |
Now I'm expecting my 'make' to be longer :) |
16:30 |
Markow |
Ok, it's crunching.... |
16:30 |
Markow |
I enjoy compiling from source, but...Gentoo is overdoing it |
16:31 |
H-H-H |
i used to run an lfs system lol now thats fun |
16:32 |
Markow |
lol |
16:32 |
H-H-H |
http://www.linuxfromscratch.org/ |
16:32 |
Markow |
That comes in handy if you wish to build your own distro |
16:33 |
Markow |
The first Unix based distro which got my feet wet with Linux was FreeBSD. I learned the basics there, then I became hooked, and hungry for more. |
16:33 |
H-H-H |
it took forever and then it became a bit much to keep uptodate lol so i switched to manjaro while i rethink my lfs situation lol |
16:34 |
Markow |
Then moved from BSD to: Arch Linux, Ubuntu, Debian, and then openSUSE. I remained with the latter as I like it best |
16:34 |
Markow |
I would like to try Fedora though |
16:34 |
H-H-H |
i even added the package managment system from arch (pacman) but still had to roll all the packages lol |
16:35 |
Markow |
[at 64%] |
16:35 |
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16:35 |
Markow |
I like the rolling release distros, and with SUSE, I'm on Tumbleweed |
16:35 |
Markow |
It's well maintained |
16:36 |
Markow |
My preferred DE are LXDE and LXQt |
16:36 |
Markow |
Very light and fast |
16:36 |
H-H-H |
im a xfce fanboy sorry lol |
16:37 |
Markow |
Tried Xfce but didn't like it too much, but that was the earlier versions |
16:37 |
Markow |
I know it got much better |
16:38 |
H-H-H |
all good things mature with age lol |
16:38 |
Markow |
Yes! lol |
16:38 |
H-H-H |
except windows lol |
16:38 |
Markow |
Exactly! haha! |
16:38 |
Markow |
With age, Windows only becomes more bloated |
16:39 |
Markow |
[90%] |
16:39 |
H-H-H |
what sytem are you building on? |
16:39 |
Markow |
openSUSE Linux (64 bit) Tumbleweed |
16:40 |
H-H-H |
i meant hardware |
16:40 |
Markow |
System, a desktop with intel Cpu |
16:40 |
Markow |
Intel Celeron, not the best |
16:40 |
Markow |
4 GB ram |
16:40 |
Markow |
hdd |
16:40 |
Krock |
omg wow. a HDD |
16:40 |
Markow |
yes |
16:40 |
H-H-H |
lol |
16:41 |
Markow |
I have a SSD, but haven't used it yet |
16:41 |
Markow |
It's brand new |
16:41 |
lotsoftuna |
XFCE!!! |
16:41 |
lotsoftuna |
WOO |
16:41 |
lotsoftuna |
LIGHWeGITH |
16:41 |
Markow |
make finished, no errors, time to start! |
16:41 |
AnotherBrick |
try to compile minetest on it. i bet it would be momentally |
16:41 |
lotsoftuna |
Anyway so |
16:41 |
lotsoftuna |
it seems that |
16:41 |
lotsoftuna |
oh |
16:42 |
lotsoftuna |
This is indeed #minetest |
16:42 |
lotsoftuna |
I forgot what channel I was in, sorry |
16:42 |
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16:42 |
Markow |
Now I see two icons at the bottom, yay! Minetest Game and Minimal Development Test |
16:43 |
AnotherBrick |
and you should have choose between minetest_game and min dev test when puch "new" button |
16:43 |
AnotherBrick |
*choise, dammit |
16:43 |
H-H-H |
choice? |
16:43 |
AnotherBrick |
maybe? |
16:44 |
AnotherBrick |
you're right! lol |
16:44 |
Markow |
Wow, very nice map! |
16:44 |
Markow |
My first taste |
16:45 |
AnotherBrick |
does vanilla minetest_game have mobs? |
16:45 |
sofar |
no |
16:45 |
H-H-H |
nope |
16:46 |
Markow |
None |
16:46 |
Markow |
What's the inventory key? |
16:47 |
H-H-H |
i |
16:47 |
H-H-H |
unless you have changed the keys :) |
16:47 |
AnotherBrick |
ok, then close it, connect to 'just test' and plunge into wonderful cruel world of spawnkilling griefing and desperate search of mese |
16:48 |
H-H-H |
i usually change the movement keys to the arrows as i hate wasd lol |
16:48 |
rubenwardy |
Preuk, you should try latest dev, there are a lot of improvements there |
16:49 |
Markow |
"i" works, thanks |
16:49 |
AnotherBrick |
how do you change weapons when your fingers sit on arrows? |
16:50 |
sofar |
switch to wasd |
16:51 |
H-H-H |
middle mouse scroll wheel lol |
16:51 |
sofar |
I change "i" to "e" for inventory myself, but should really be using "tab" |
16:51 |
H-H-H |
ermmm i mean mouse scroll wheel sorry |
16:52 |
AnotherBrick |
oh. scroll. right :-D |
16:52 |
Krock |
About two months ago I got an RPI 2b and wondered what the key for inventory in MC was.. found it after pressing random keys :3 |
16:53 |
H-H-H |
e |
16:53 |
Krock |
was so used to Minetest |
16:53 |
H-H-H |
lol |
16:57 |
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16:59 |
Markow |
This is awesome. I'm going to play around with it and make some tea. Thanks again all. bbl! |
17:00 |
H-H-H |
another satisfied customer :) |
17:04 |
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17:10 |
Krock |
H-H-H, !next |
17:11 |
AnotherBrick |
isn't it possible to make compilation process easier? |
17:12 |
AnotherBrick |
like, dedicated repo with third-party dependencies or something %) |
17:17 |
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17:55 |
rubenwardy |
AnotherBrick, what OS? |
17:55 |
AnotherBrick |
windows |
17:55 |
AnotherBrick |
7 |
17:58 |
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17:58 |
rubenwardy |
that's your problem ;) |
17:58 |
rubenwardy |
I tried it once, it's quite difficult |
17:58 |
AnotherBrick |
i did it long ago and now it's easy since i have makefile ready. there was some dude hour ago, on openSUSE, he struggled with CMake as well |
17:58 |
rubenwardy |
on debian linux it's just cmake . -DRUN_IN_PLACE=1 && make -j3 |
17:59 |
ssieb |
AnotherBrick: v7 is a full mapgen now |
17:59 |
AnotherBrick |
to be specific - he messed up setting irrlight variable |
18:00 |
AnotherBrick |
oh, cool! |
18:00 |
ssieb |
you should check it out :-) |
18:00 |
AnotherBrick |
i'll do it right now! |
18:01 |
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18:02 |
AnotherBrick |
same crazy stone desert. i should update probably. or change something in config? |
18:02 |
rubenwardy |
you need to get the latest version of MTG too |
18:04 |
ssieb |
AnotherBrick: you have a recent dev minetest? |
18:05 |
AnotherBrick |
not very recent |
18:05 |
ssieb |
that could be a problem too then |
18:05 |
AnotherBrick |
six month old or so |
18:10 |
ssieb |
oh, definitely a problem! |
18:11 |
ssieb |
update already! :-P |
18:11 |
AnotherBrick |
building already |
18:12 |
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18:17 |
AnotherBrick |
woooaaahh |
18:18 |
ssieb |
haha, I assume you just tried out the new version? |
18:19 |
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18:19 |
ssieb |
AnotherBrick: try the valleys mapgen too |
18:20 |
AnotherBrick |
biomes! it has biomes!! |
18:20 |
AnotherBrick |
and they are huge |
18:21 |
AnotherBrick |
and it crashed lol |
18:21 |
ssieb |
crashed?? |
18:21 |
AnotherBrick |
fast flying over generating world is hard on cpu, i guess |
18:21 |
ssieb |
you got latest minetest_game as well? |
18:21 |
AnotherBrick |
yup |
18:21 |
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18:22 |
ssieb |
do you have the crash log output? |
18:23 |
AnotherBrick |
i do http://pastebin.com/6H1fuxRq |
18:23 |
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18:25 |
ssieb |
emerge.cpp:2d4 what?? |
18:26 |
AnotherBrick |
2d4 line is: END_DEBUG_EXCEPTION_HANDLER |
18:26 |
AnotherBrick |
i hope 2d4 is line number %) |
18:28 |
ssieb |
how do you turn that into a line number? |
18:28 |
AnotherBrick |
default value for enable_mapgen_debug_info is false? |
18:28 |
ssieb |
probably |
18:28 |
AnotherBrick |
i supposed that 2d4 is line number in hex |
18:28 |
AnotherBrick |
and it's 724 in dec |
18:29 |
ssieb |
odd, normally lines numbers are in decimal... |
18:29 |
ssieb |
is that windows? |
18:29 |
AnotherBrick |
that's what i thought! |
18:29 |
AnotherBrick |
it's windows |
18:29 |
ssieb |
ah, that might explain it then |
18:29 |
AnotherBrick |
but i can assure you, we normally use decimal base for line numbers too... |
18:31 |
AnotherBrick |
set enable_mapgen_debug_info=true, gonna fly fast again |
18:32 |
ssieb |
ok, that line number makes sense |
18:32 |
AnotherBrick |
fallen trees with mushrooms how cuute! |
18:32 |
AnotherBrick |
damn i probably sound like 8 grade school girl, i'm sorry |
18:32 |
ssieb |
it's too bad it doesn't give a stack trace though :-( |
18:33 |
ssieb |
minetest is very visually nice now, especially if you add the extra mods for more foliage and trees |
18:36 |
sfan5 |
ITT images magically execute themselves as code https://www.reddit.com/r/linux/comments/4dg0ca/why_the_free_and_open_minetest_not_microsofts/d1qyho2 |
18:44 |
rubenwardy |
there have been insecurities in PNG and Jpeg libraries in the past |
18:44 |
rubenwardy |
but they're bugs |
18:45 |
AnotherBrick |
is that what he means? i'm waiting impatiently for his response |
18:47 |
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19:07 |
realbadangel__ |
Sorry that Me Mati`1 |
19:07 |
realbadangel__ |
i have now computer von RBA |
19:08 |
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20:23 |
WookieWarlock |
Erh, how's it goin'? |
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22:08 |
STHGOM |
what is the mod with good looking/actiong npcs? |
22:08 |
STHGOM |
acting* |
22:08 |
STHGOM |
most of the ones i found walk into walls and things |
22:10 |
STHGOM |
though i guess I could say my town is inhabited solely on drunkards |
22:10 |
STHGOM |
:P |
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22:37 |
MinetestBot |
[git] ssieb -> minetest/minetest: Fix compiler warnings from "Add an option to colorize to respect the destination alpha" 24b32ab https://git.io/vVaRz (2016-04-06T00:36:24+02:00) |
22:48 |
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23:01 |
Fixer |
compilation: great success |
23:04 |
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23:12 |
MinetestBot |
[git] Ekdohibs -> minetest/minetest: Fix #3955 (player dying on login). 15e1dcc https://git.io/vVa2e (2016-04-06T01:11:36+02:00) |
23:18 |
Fixer |
this >>> |
23:19 |
Fixer |
!tell Krock critical "die on login" was fixed just now I encourage you to update your builds :) |
23:19 |
MinetestBot |
Fixer: I'll pass that on when Krock is around |
23:29 |
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23:40 |
diemartin |
o/ |
23:45 |
domtron |
\o |