Time Nick Message 00:51 lordcirth Trying to run "mobs" mod and when I hit a mod, I get "attempt to call method 'get_armor_groups' (a nil value)" do I need to update minetest? I am running fedora repo version, 4.12. 01:37 diemartin lordcirth, which "mobs" mod? 01:37 H-H-H maybe add the armour mod 01:37 diemartin there are several, IIRC 01:39 lordcirth diemartin, it's literally called "mobs" https://github.com/tenplus1/mobs.git, I'm testing in minetest-git now 01:42 diemartin lordcirth, try updating to 0.4.13; get_armor_groups was probably not in .12 01:42 lordcirth diemartin, yeah, like I said, I'm trying minetest-git now, just trying to find a mob to hit... 01:42 diemartin that function was added in May 2015 01:43 lordcirth Yeah it's fixed 01:43 lordcirth hopefully I can copy my save over 01:44 diemartin map shouldn't break at all, but you may have to update or replace lots of mods 01:44 lordcirth Yeah I think I'll start over with technic_game 01:45 lordcirth Any opinions on the best survival mods? Hunger, mobs, etc? 01:48 diemartin it's pretty much all there is 01:49 diemartin my old survival_modpack has thirst if you want 01:49 diemartin all the other stuff there (hunger, and drowning) is already available via other means 01:49 lordcirth minetest really needs more survival stuff. I love the idea of open-world but I always get bored without something trying to kill me 01:50 diemartin that's what I feel too :/ 01:51 diemartin at least DMs make "nice" company in mining trips 01:51 lordcirth DM? 01:51 diemartin Dungeon Masters 01:52 lordcirth how deep do they start? 01:52 diemartin they just need a hug 01:55 diemartin -70 or so, according to the code 01:57 lordcirth I wonder if that's what killed me earlier 01:57 lordcirth I just took damage a few times and died, never saw what 02:15 Asad3ainJalout Hello guys. whenever i start up my minetest server it says that it could not find a locale directory. what does that mean? 02:15 sofar ignore that, that's just a warning 02:16 Asad3ainJalout ok and how about "WARNING[Main]: NodeDefManager: Ignoring CONTENT_IGNORE redefinition" 02:16 sofar a potential bug in a mod 02:16 diemartin it's from builtin 02:17 Asad3ainJalout oh and high again sofar. and im resetting up my server as i kinda threw mods in hay wire so im doing it one at a time and making sure i fix it up this time. This error shows up with just minetest_game 02:17 Asad3ainJalout hi again sofar* 02:17 diemartin oh wait, it isn't 02:18 sofar the content_ignore? interesting, no mods loaded you say? 02:18 Asad3ainJalout fresh compiled from source. here let me get my cmake command 02:18 Asad3ainJalout cmake . -DRUN_IN_PLACE=TRUE -DBUILD_CLIENT=FALSE -DBUILD_SERVER=TRUE -DCMAKE_BUILD_TYPE=RELEASE -DENABLE_CURSES=TRUE 02:19 Asad3ainJalout and then i used the two gits given in the readme for both the source code and minecraft_game 02:19 sofar no worries, looks like a bug snuck into minetest_game or builtin 02:20 Asad3ainJalout so i can safely ignore it and start adding mods? 02:20 sofar yes 02:20 sofar we'll track it down 02:21 diemartin sofar, # grep 'ignore"' -nHr builtin 02:21 diemartin builtin/game/register.lua:306:core.register_node(":ignore", { 02:22 diemartin it is after all 02:37 Asad3ainJalout so question. so i used to host a MC server for an online community. I plan to replace it with a minetest server. seeing how every world allows me to pick which mods are running allows me to believe i can host multiple servers fairly easily. 02:37 Asad3ainJalout multiple on the same machine that is 02:38 Asad3ainJalout so is it possible for me to run 3 servers. Upon first connecting players are put in a "hub world" there are two portals. one reconnectes their client to the tutorial subgame, whos world would be modified to have an exit portal at the end. 02:39 Asad3ainJalout and the other reconnects them to the main server itself, either running a subgame or a mix match of mods 02:39 Asad3ainJalout or am i overthinking this 02:54 diemartin there's no way to transfer players between servers 02:55 diemartin but you can host as many servers as your CPU/disk/memory will allow in a single machine 02:56 diemartin VanessaE hosts 5 or 6 IIRC 03:44 Asad3ainJalout ok, so how could I set it up so someone has can choose to play through the tutorial. or bette ryet, has to 03:45 lordcirth Asad3ainJalout, spawn all new players into an indoor tutorial, then tele them out when it's done? 03:46 Asad3ainJalout lordcirth: I guess i could just copy paste the tutorial world over. make it protected etc. 06:52 ssieb !seen hybriddog 06:52 MinetestBot ssieb: Sorry, I haven't seen hybriddog around. 06:52 ssieb ~seen hybriddog 06:52 ShadowBot ssieb: I haven't seen hybriddog in #minetest. 06:57 Markow I just completed the procedure for compiling Minecraft on openSUSE Linux. It differs somewhat from the tutorial given on the MT Dev wiki: Irrlicht must be downloaded and compiled separately with libs and header files copied separately. Also, package names differ including additional packages required. Should I add this to the wiki? 06:57 Markow The wiki is for Debian based distros and Ubuntu 07:00 ssieb Markow: opensuse doesn't have Irrlicht? 07:01 Markow Nope 07:01 Markow I looked through many repos 07:01 Markow Also performed a search on my repos 07:02 Markow Besides, the naming conventions for packages are slightly different. Also, I needed additional packages: doxygen libsnappy1 libleveldb1 leveldb-devel libspatialindex4 spatialindex-devel 07:04 Markow The compilation for irrlicht was quite easy, but it's the shared vs static libs compile which may confuse people. Also, the copying of *.h (header) files to /usr/include may confuse some. 07:08 Markow I should actually submit my compiled work for irrlicht as a package to openSUSE build service 07:08 Markow It was compiled with no errors, works fine 07:19 germanuel24 Is there a way to make fire have infinity lifetime? Like once placed on block X it always burns 07:21 sofar there's a permanent fire node one can obtain with /give or creative 07:21 sofar fire:permanent_fire, I believe 07:22 Markow The only issue I had upon using the default settings from my fresh compile was due to my non-state-of-the-art Intel Celeron CPU (2.20 GHz). My movement was choppy. I then disabled fog and lowered my view from 100 to 40. Very fast now, but I lose distance. Any other suggestions for tweeks? 07:23 openfbtd Minetest runs so well 07:23 openfbtd Shame all my favourite elaborate mods are for mc :< 07:23 Markow I would prefer to have a better view distance (> 60) and tweek something else for better movement. 07:25 germanuel24 sofar, nope there is only one node fire:basic_flame..maybe i need to install another mod for that? 07:27 Markow Oh, a suggestion: The key for "place/use" is unchangeable (two **), using the Left-Mouse. Would be really great if it could be changed. On MC, I use CTL and it's much faster to place blocks, etc. 07:28 Markow Overall, MT is a beautiful piece of coding and game. Love it! 07:30 Markow I also disabled 3D Clouds, another tweek 07:30 sofar germanuel24: fire:permanent_flame 07:31 sofar Markow: submit a feature request... that's not an unreasonable request 07:32 Markow Will do! 07:32 sofar 3d clouds is a simple setting, use numpad +/- for view range adjustment 07:32 germanuel24 sofar, no i looked through the mod code and all it registers is fire:basic_flame ... does 0.4.13 stable have a deprecated version of the fore mod? 07:32 germanuel24 fire* 07:32 sofar I don't use 0.4.13 stable... it's useless when I'm developing as I'm working on 0.4.14 atm 07:34 Markow sofar: I only tried to increase my movement speed by minimizing any fancier graphics, hence, disabling fog, reducing view distance. What else could I do? 07:35 germanuel24 Okay i will try the fake_fire mod by LazyJ 07:37 ssieb Markow: movement speed or FPS? 07:38 sofar germanuel24: /give fire:permanent_flame 07:38 Markow Well, when I initially began, my movement was choppy due to my lame CPU. So, it is probably FPS. I did notice though, there was only a "Max FPS" adjustment, and not an absolute one. 07:39 Markow Unless I missed more options 07:39 Markow Also my integrated Intel Graphics card isn't exactly gaming material 07:41 Markow The initial choppiness affected my jumping to a higher single block, I was unable to do it. When I disabled fog and lowered view distance to 40, I could move faster and jump on to higher blocks. 07:41 Markow Would that be FPS or movement speed? 07:42 germanuel24 sofar, the entire fire code is this http://pastebin.com/8jgwSPLA (< 250 lines) 07:42 sofar ok, so old code doesn't have that node 07:43 germanuel24 So can i just install the newer fire version? 07:43 sofar that's a new minetest_game 07:43 sofar but that needs a newer minetest engine as well likely 07:44 Markow Mine? Yes, using the latest git source for the dev version. 07:50 ssieb Markow: the movement speed is fixed (unless you use fast), so it's probably an FPS problem. If you press F5 once, it will show you the current speed. 07:50 Markow Ah, thanks! 07:50 ssieb s/speed/FPS and various other debugging info/ 07:50 Markow Can I manually adjust FPS speed (not just indicate a max?) 07:51 ssieb there's no way to force a faster FPS 07:51 Markow I mean a slower one 07:51 ssieb why would you want that? 07:51 Markow Instead of disabling distaince view and fog 07:51 Markow When I adjusted those two, my FPS improved 07:52 ssieb right, why would you want a lower FPS? 07:52 germanuel24 Set wanted_fps in minetest.conf and try 07:52 Markow To retain a better distance view? 07:53 ssieb it's also accessible in the advanced settings now 07:53 ssieb if you set a higher distance, it will give you lower FPS. there's no need to force it lower 07:54 Markow ok 07:55 Markow In advanced settings (latest dev), I only see: "Maximum FPS" and "FPS in pause menu" 07:55 germanuel24 I actually don't see why 60 blocks distance is not enough? I have 30 set with mine and am satisfied 07:56 Markow I have 40 set and it works perfectly now, no choppiness 07:56 Markow germanuel24: Did you disable fog? 07:57 Markow Well, those distant, attractive vistas are quite nice! ;) 07:57 germanuel24 enable_3d_clouds = false enable_particles = falseenable_shaders = false leaves_style = simple 07:58 * ssieb goes to sleep 07:58 germanuel24 The fog is only visible in shot range mode i think 07:58 germanuel24 short* 07:58 Markow You also disabled particles? 07:59 germanuel24 Yup my computer is old and with everything above disabled plus 30 block distance i get 25 fps 07:59 Markow ok 07:59 Markow What CPU do you have? 07:59 germanuel24 Intel Celeron 07:59 Markow GHz and cores? 08:00 germanuel24 Singlecore 2.6 Ghz 08:00 Markow Me too: Intel Celeron 2.20 GHz (Dual Core) 08:00 Markow Then I'm surprised you must lower view to only 30 08:00 germanuel24 If you need particles it's fine..but maybe try disabling them once and see if the fps improve? 08:01 Markow I'll try that. But I have particles enabled with view of 40 08:01 Markow And it's smooth now 08:01 germanuel24 Yes but more FPS = you can go higher with distance 08:02 germanuel24 In case you want more than 40 08:02 Markow I'll do that test 08:02 Markow Good idea 08:04 germanuel24 Minetest barely needs perticles IMO...i think only 5 mods of the 30 i have installed even use them 08:05 germanuel24 particles* 08:12 Markow That's true 08:15 Markow germanuel24: You have FPS of 25? 08:15 Markow I've got FPS 5 ;) 08:16 Markow Time to disable particles 08:16 Markow FPS is lowest where there are many trees it seems 08:17 germanuel24 Try to disable everything first and then enable one by one when you think the FPS are ok 08:17 Markow I'll do that 08:18 openfbtd Glorious PC gaming on old rigs 08:18 openfbtd Brings me back 08:18 openfbtd Running F.E.A.R. on a machine that is barely capable of running it at ~25 FPS with everything disabled 08:19 Markow germanuel24: What do you have for smooth lighting? 08:19 germanuel24 false 08:19 openfbtd Well to be fair, heavily modded minecraft gave me a max of 40 FPS on an 8800GTX 08:20 Markow openfbtd: CPU ? 08:21 openfbtd Markow, some Core 2 Duo at the time 08:21 openfbtd Don't remember the specs 08:21 openfbtd I *think* it was a 2.8GHz one 08:24 Markow I better purchase a new motherboard and CPU ;) 08:26 openfbtd Heh. I have an i5 3.4 GHz now. And a 680GTX. And Minecraft with direwolf20 2.0 STILL dips to 30 sometimes 08:26 Markow brb 08:26 Markow Must exit IRC and restart, testing something 08:27 openfbtd It's ridiculous how badly that thing runs 08:32 Markow Wow, disabling "shaders" alone increased my FPS from 5 to 15! 08:32 Markow Actually 17 08:33 Markow Shaders made the biggest difference 08:34 Markow Now at 20. I guess the game loaded more. 08:34 germanuel24 Shaders need up to 50% more performance 08:36 Markow germanuel24: I'm more than happy with the performance now, thanks for the tip. 08:38 Markow I'll even enable particles now to see the effect 08:39 Markow Enabling particles had minimal effect, FPS down only 1 or 2, so it's worth keeping 08:39 Markow Shaders was key 08:42 Markow For best FPS test, walk through heavy forest 08:43 Markow I now increased view to 50, and FPS went down to an acceptable 16. I'm fine with that compromise, for a farther view. 08:44 openfbtd I'd be really pissed if I had to play at 16 FPS these days .-. 08:45 Markow lol 12:18 CWz I found another blocker 12:18 CWz bug 12:20 CWz this error message is related CollisionMoveSimple: Loop count exceeded, aborting to avoid infinite loop" 12:26 CWz gonna file a issue report on git hub 12:52 Fixer CWz, post it on #minetest-dev too 13:02 PilzAdam CWz, thats not a blocker; it's known for some time 15:27 rubenwardy kcachegrind wants to instll 376MB of KDE packages, I use xfce, what should I do instead? 15:27 rubenwardy sudo apt-get install kcachegrind 15:29 Fixer lol 15:32 Fixer rubenwardy, try without recommended packages 15:33 rubenwardy --no-install-recommends still wants to install kde 15:33 Fixer damned 15:33 Fixer rubenwardy, only way is probably compile it yourself without that packages? 15:34 rubenwardy it probably depends on kde 15:34 Fixer https://kcachegrind.github.io/images/KcgShot3Large.gif fonts are horrible ^_> 15:34 openfbtd Depends On : kdebase-runtime 15:35 openfbtd Yeah, it actually depends on a piece of KDE 15:35 Fixer NO 15:35 rubenwardy heh 15:35 Fixer wait 15:35 rubenwardy will have to install a Kubuntu VM, then 15:35 Fixer rubenwardy, there is QCachegrind and KCachegrind 15:35 rubenwardy Qt? 15:35 rubenwardy E: Unable to locate package QCachegrin 15:36 rubenwardy +d 15:36 Fixer rubenwardy, requires Qt5.x (x >=0) or Qt4.y (y >=5) 15:36 Fixer rubenwardy, it is included in KCachegrind source 15:36 openfbtd qcachegrind: 15:36 openfbtd Depends On : qt5-base desktop-file-utils hicolor-icon-theme libxkbcommon-x11 15:36 openfbtd :D 15:36 Fixer rubenwardy, just download that sucker and compile it ._. 15:39 Fixer For demonstration purpose, qcachegrind can be build without KDE libs 15:39 Fixer at all, using just qmake with the example qcachegrind.pro file. 15:39 Fixer For this, run "qmake; make". 15:39 Fixer This directory just contains _example_ code for using KCachegrind's 15:39 Fixer libcore/libviews in Qt-only apps, such as IDEs. 15:39 Fixer damned 15:40 Fixer but maybe it will work 15:40 Fixer installing 376mb of libs to run a program is embaracing 15:41 Fixer it is not that i have no free space, but... fuck that 15:42 rubenwardy huh. It's doing something... 15:42 rubenwardy this is the sort of thing that I'll end up messing up, and then breaking my os again 15:43 rubenwardy One of the things I like about Linux is breaking things 15:44 rubenwardy yay! appears to work... 15:44 Fixer rubenwardy, why break? satisfy depends, compile, place it in your ./home, ???, probable success 15:45 Fixer rubenwardy, it can be somewhat stripped 15:58 YuGiOhJCJ hello, I don't understand how password is stored into the auth.txt file. In old minetest versions, the password was encrypted with sha1 then encoded with base64 but that's not true with the new minetest versions. Indeed, if I call core.get_password_hash(player_name, player_password), the returned value is not the one stored in auth.txt file. Can you explain me how I can get the real stored value please? 16:39 rubenwardy YuGiOhJCJ, srp 16:39 rubenwardy YuGiOhJCJ, talk to est31 16:39 rubenwardy (srp is the name of the alg 16:41 YuGiOhJCJ ok 16:47 Fixer damn 16:47 Fixer i'm very sad panda 16:47 Fixer pal bring note to help install smth, no fucking cd-rom, and it was not cheap :/ 16:48 Fixer fucking joke 16:48 Fixer and this shit costs 10 000 16:48 Fixer no fucking way 16:49 Fixer in local currency 16:57 PilzAdam rubenwardy, sudo apt-get purge xubuntu-desktop && sudo apt-get install kubuntu-desktop 16:57 PilzAdam problem solved 16:58 rubenwardy I tried kubuntu, but didn't like it 16:58 rubenwardy it was bugged 16:58 PilzAdam KDE 5? 16:59 rubenwardy No idea 16:59 rubenwardy whatever came with 14.04 16:59 rubenwardy or it may have been 12.04 16:59 rubenwardy not as bugged as unity, but still bugged 17:00 rubenwardy I'm tempted to try i3 17:00 Fixer xfce was the least evil 17:00 PilzAdam these versions use KDE 4 17:00 PilzAdam I use this every day and it's highly stable 17:04 Fixer plasma is not crashing? 17:04 Krock cool down the plasma. It's dangerous 17:04 PilzAdam plasma never crashed for me 17:04 PilzAdam I only saw it by someone who used an early version of KDE 5 17:05 nanovad rubenwardy: I'm on i3, find it interesting. Had a sorta steep curve to adjusting my habits though :) 17:06 AndDT rubenwardy: I use i3wm 17:06 AndDT It's cool 17:06 rubenwardy What's the difference between that and i3 17:06 rubenwardy !g i3 vs i3wm 17:08 MinetestBot rubenwardy: https://i3wm.org/ 17:08 Jacob_ hello 17:08 Jacob_ I am having a problem 17:08 Guest89394 On game startup, I can move around for about 30 seconds before getting stuck 17:09 AndDT rubenwardy: i3wm is i3 window manager 17:09 rubenwardy so i3 == i3wm? 17:10 AndDT http://i3wm.org/ 17:10 AndDT i3 is a tiling window manager, completely written from scratch. 17:13 Partatoes Can anyone help me with the problem I am having? 17:13 rubenwardy ask, don't ask to ask 17:14 VanessaE no, no one can help you 17:14 VanessaE you're totally screwed. 17:14 Partatoes OSX 10.11.3, latest homebrew build of minetest 17:14 Partatoes I start the game, and can move around for about 30 seconds 17:15 Partatoes and then i get stuck and cannot move 17:15 Partatoes but I can break things 17:18 PilzAdam Partatoes, so, the WASD keys are not working anymore? 17:19 Partatoes yes 17:19 Partatoes They work again briefly when i restart 17:19 PilzAdam did they work correctly in previous versions? 17:20 Partatoes I haven't tried any previous versions. Heard about the game yesterday. 17:20 PilzAdam does jumping work? 17:22 Partatoes Not once i get stuck. No movement works 17:22 Partatoes I tried `/grant singleplayer all`, then pressing `k` to fly 17:22 Partatoes Still no dice 17:23 PilzAdam have you installed any mods? 17:24 Partatoes No. Vanilla minetest_game installation. 17:25 PilzAdam can you show us a screenshot of when you get stuck? 17:27 Partatoes http://imgur.com/a/Bpuzx 17:30 PilzAdam do you mean that you are stuck in this ravine or do you mean that you can't move at all (not even a millimeter)? 17:30 Partatoes Cannot move at all 17:31 PilzAdam do any other keys work (inventory, chat, etc.)? 17:31 sfan5 rubenwardy: i3 is a intel cpu series and a window manager 17:31 rubenwardy ... 17:31 Partatoes J and K both let me enable fast move and free move 17:31 Partatoes but I can't move at all 17:31 rubenwardy I knew it as i3, when AndDT said i3wm it threw me 17:32 PilzAdam does rebinding the movement keys work? 17:32 PilzAdam *does it work, if you rebind the movement keys? 17:39 Arron hello there 17:39 Arron i m looking for UjEdwin 17:40 Arron He post a bot 17:40 Arron and i activate it but i don"t know how to start it on my map ? 17:40 Arron https://forum.minetest.net/viewtopic.php?f=5&t=14204&start=25 17:41 rubenwardy /giveme abot:test_spawner 17:41 rubenwardy from reading the code 17:42 Arron where u see that 17:42 Arron i have not found it in the code 17:45 STHGOM !seen UjEdwin 17:45 MinetestBot STHGOM: Sorry, I haven't seen ujedwin around. 17:45 Krock sfan5, important URL! http://www.panix.com/~kludge/mrcat.jpg 17:48 sfan5 yes 17:49 Arron i create a Army of bot frechdesign.free.fr/minetest/screenshot_20160406_194540.png 17:49 Arron but no one moving :/ 17:51 Rawriful Hey guys. Does minetest have any form of easy to use package manager? 17:51 Rawriful For mods/subgames etc? 17:51 Krock there was one, called minetest mod database 17:51 Krock but it was dicontinued 17:51 sofar for android there's a mod manager 17:52 Krock ^ 17:53 Rawriful cool thanks guys :> 17:53 Krock Side note: There's also a mod search engine for the mods that were publised somewhere on the MT forums 17:54 Krock *published 17:54 Rawriful Oh also can someone recommend a subgame ideally with monsters + mechanics for auto digging etc 17:54 Rawriful I realise I'm asking a lot sorry. 17:54 Krock mosd_redo and technic 17:54 Krock *mobs_redo 17:54 Rawriful Krock: you're a star thanks! 17:55 Krock But that's not a subgame at all 17:55 Krock A star (*)? Oh nice, I seem to be bright 17:55 Rawriful ah so I could have a subgame underneath it all likeBFD? 17:55 Rawriful or carbone NG? 17:55 Krock yes sure. A subgame and mods on top of it 17:55 Krock give carbone a try ^^ 17:56 Rawriful will do 17:56 Obani Carbone is food for survival yes 17:56 Obani mechanics for auto digging, I don't think you'll find these in a good subgame for now 17:56 Krock BFD has the target somewhere near "make the game as difficult/realistic as possible" but it has amazing trees and landscapes in general 17:58 Rawriful Cool so I'll install technic along side it 18:08 Rawriful holy shit installing those mods was really easy lol 18:15 Krock Some people forget to rename the directories correctly but yeah, it's easy ^^ 18:56 Fixer 1600:900 is HD+? What kind of bullshit is that? 18:56 Fixer it is 15 year old resolution :/ 19:17 crecca does anyone remembers OCD subgame? 19:19 iamafriend200 I doo 19:19 iamafriend200 subgames minetest 19:22 crecca I'd love to run it on v7, but it doesn't work 19:24 crecca plus there are other issues with recent minetest 19:24 kaadmy yea' 19:24 crecca like textures not aligning 19:24 crecca this subgame needs some reviving 19:24 kaadmy basically vanilla except very flat, clean textures and nearly all nodeboxes ;) 19:24 kaadmy it was a partial inspiration for pixture ;) 19:25 crecca OCD was inspiration to pixture? 19:25 kaadmy plus voxus 19:26 kaadmy i really like the simple/flat/cartoon artstyle with everything possible as models, ie. nodeboxes instead of flat drawtypes 19:27 crecca yeah 19:29 crecca I don't like drawtypes at all 19:30 crecca visually, the tree looks like tree, and even with semi-realistic minetest_game trees I get uncanny valley effect 19:31 Milan wellwell crecca...got you :D 19:31 crecca maybe I do have OCD... pixture is very nice work, but I don't like textures with many dots or lines 19:31 crecca hey Milan :) 19:32 kaadmy yeah, the "detailed" textures bother me too 19:32 kaadmy like trees 19:32 kaadmy grass, sand, stone 19:33 kaadmy MT really should have an option to have random texture rotation 19:33 kaadmy grass would be much better ;) 20:29 Calinou 1600:900 is HD+? What kind of bullshit is that? 20:29 Calinou commercial name, yes 20:29 Calinou "HD" is just 1280x720 actually 20:29 Calinou or 1366x768, I don't remember 20:35 sfan5 Calinou: 1366x768 is HD ready 20:38 PilzAdam 1280x720 is "HD ready" 20:38 PilzAdam https://de.wikipedia.org/wiki/HD_ready 20:39 PilzAdam 1920×1080 is "Full HD" 20:39 Fixer 1280*720 as HD ready? this is soo full of shit 20:45 sfan5 huh? 20:45 sfan5 all TVs i've seen with HD ready are at least 1366x768 20:52 kaeza o/ 20:53 kaeza why is 99% of the Android CrAppStore crap? 20:53 kaeza it's like, "here, have an Ad! WARNING: contains an actual application!" 20:53 crecca because "app" is short for crapp 20:53 crecca don't confuse it with software :) 20:54 kaeza or "may contain" rather 21:02 Asad3ainJalout kaeza: the itunes store suffers the same fate for the most part. 21:05 rubenwardy kaeza, I agree 21:06 rubenwardy Google play has a completely different mentality to the app store 21:06 rubenwardy Everyone expects apps to be free on google pla 21:06 rubenwardy on the App Store they may cost like 50p 21:07 rubenwardy It's a lot easier to sell an app on the app store 21:07 rubenwardy as Apple does all the tax for you 21:07 rubenwardy whereas you'll need setup tax stuff for each country you sell in for google play 21:07 Asad3ainJalout i feel like both mobile appstores suck 21:08 Asad3ainJalout both are plagued with pay 2 win microtransaction games with a few gems here and there 21:08 rubenwardy That is the worst 21:08 Asad3ainJalout in my ipod touch swordigo is fine 21:08 Asad3ainJalout and on my android i use minetest and kodi 21:09 Asad3ainJalout i know kodi is not a game per say, but i use it regularly 21:10 rubenwardy I read an article about the pyschology around p2w and energy etc 21:10 rubenwardy and it seems that it is mostly unavoidable 21:10 Asad3ainJalout its basically scratches the addiction itch 21:10 Asad3ainJalout you can find quite a few games on android that doenst suffer this fate, but they are few and far between 21:11 rubenwardy People get more addicted if they have to have breaks than if they constantly play the game 21:11 Asad3ainJalout i have found very little on ios that is not somethig you have to pay for 21:11 Asad3ainJalout in the end though, this is phone software. real gaming is on a pc 21:11 rubenwardy exactly 21:11 rubenwardy not on a mobile device, not on a console 21:13 Asad3ainJalout my phone is for work stuff. the only entertainment i use is kodi (when im lounging around) minetest and hearthstone when im out and about but have a second to spare. 21:14 kaeza there's also the whole shitton of Angry Temple Candy Jeweled Run clone army and whatnot 21:14 rubenwardy my phone is for social stuff (fb, etc) and I use it to check MT forums, irc logs and github 21:14 rubenwardy I don't game on it 21:14 rubenwardy except for a heavy QuizUp addiction a month ago 21:14 rubenwardy (I was 2nd in the UK for a while) 21:15 kaeza only thing I have is 2048 :) 21:16 kaeza and FPSE with two or three (legit ripped) games 21:16 Asad3ainJalout for work my phone does phone calls (duh), texting, whatsapp, telegram, hangouts. Then for tools i have a ti-84 emulator, a network mapper, a wifi analyzer, ssh manager, pgp key manager, vpn, email 21:17 Asad3ainJalout oh and a settlers of catan map randomizer 21:17 Asad3ainJalout i also use reddit on there 21:17 Asad3ainJalout but i dont usually browse forums ad they tend to be really badly setup to readon a p hone 21:18 kaeza MT forums are a pain to read on a phone, but c55 has ignored requests to add a mobile theme :( 21:18 rubenwardy lol 21:19 rubenwardy They're not that bad on my phone, but I have good eyesight though :S 21:19 Asad3ainJalout i have a small phone, i like my thumb to be able to reach over the entire screen 21:19 rubenwardy My phone is a Sony Xperia M4 Aqua 21:20 rubenwardy Quite large 21:20 Asad3ainJalout i got the moto g 21:20 Asad3ainJalout budget phone, but it gets stuff done 21:34 kaeza rubenwardy, http://imgur.com/a/F9QXt 21:35 kaeza imagine viewing that on a 4in phone 21:36 rubenwardy I zoom in quite a bit more 21:36 rubenwardy but yeah, true 22:03 Asad3ainJalout so guys i just installed the ethereal mod onto my server and it gives me these warnings before it loads 22:04 Asad3ainJalout http://pastebin.com/6GaZ3Cgz 22:32 sofar Asad3ainJalout: you can ignore those warnings 22:32 Asad3ainJalout sofar: i figured, I am currently trying o get the crafting guide to work 22:39 Asad3ainJalout sofar: ahhh, you have to craft it.... so whats the point of a crafting guide you have to craft 22:40 sofar the idea is that the give_initial_stuff mod gives it to new players 22:40 sofar I think 22:40 sofar no idea though, it's not my mod 22:41 Fixer jeez, who made those lenovo keyboards? epic shit 22:44 Asad3ainJalout hmm thats ok, i can make it work 22:44 sofar some are good, some are bad 22:44 sofar and some are really, really sad 22:44 Fixer it is horrifying 22:44 Asad3ainJalout I have a thinkpad, its not too bad 22:45 Asad3ainJalout the keyboard that is 23:12 afflatus ssieb: are you anywhere near a keyboard? 23:19 STHGOM does "max_clearobjects_extra_loaded_blocks" use all the memory it has access to, if you comment it out? 23:19 STHGOM or is there a default it does, and i could speed the command up by etting the option higher? 23:20 STHGOM setting* 23:27 ssieb afflatus: yes, but unfortunately I'm just about to go offline :-/ 23:27 ssieb any progress? 23:28 * ssieb should check the issue again 23:28 ssieb I don't get any notifications from it! 23:29 afflatus none 23:29 afflatus Due to time constraints and lack of any clue basically 23:29 afflatus In fact today it's just got worse 23:30 afflatus ok we'll have to catch up another time 23:30 afflatus tthanks for responding anyway :) 23:30 ssieb how long will you be around here? 23:31 afflatus Today I don't know, I'm close to just turning the server off and giving up for today ... 23:31 ssieb Have you tried disabling that mod? 23:31 afflatus which mod? 23:31 afflatus oh that one 23:31 afflatus no I suppose I should 23:32 ssieb I was going to try testing that one locally, but forgot... 23:32 afflatus I'll just end up with a lot of unreadable players with rude names if I do that 23:32 ssieb yeah :-( 23:32 afflatus np 23:33 ssieb I'll check out that mod and see what it does. 23:33 ssieb gotta run now though 23:33 afflatus yeah ok I'll try again tomorrow 23:40 kaeza http://i.imgur.com/onvxtZN.png good times 23:45 Fixer yeah