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DI3HARD139 |
Is there any way to reduce the data usage of a server? |
04:51 |
DI3HARD139 |
Without removing any mods |
04:55 |
sofar |
reduce the amount of players |
04:55 |
nm0i |
Ban everyone |
04:56 |
sofar |
it may be worth to remove idle players aggressively |
04:56 |
sofar |
if you leave inactive players online, they consume bandwidth |
04:56 |
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04:58 |
DI3HARD139 |
I normally do. I just noticed this month that I've used about ~328GB in 14 days from the server alone. |
04:59 |
DI3HARD139 |
-month |
04:59 |
DI3HARD139 |
Is there any form of compression that can be added? |
05:00 |
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05:00 |
sofar |
the server already compresses the bulky parts (node updates) |
05:01 |
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05:04 |
DI3HARD139 |
:/ |
05:04 |
sofar |
so you run a succesfull server, then |
05:07 |
DI3HARD139 |
Not my servers exactly. I run 5 (active) servers atm. 3 are mine. 1 is switchboard's PVP and the other is AMHI. AMHI 30MAX during peak and 20-25 max during peak for SwitchPVP |
05:08 |
DI3HARD139 |
My 3 are normally dead due to them being heavily modded and are mostly build servers. |
05:23 |
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05:26 |
MinetestBot |
[git] est31 -> minetest/minetest: Much better API for auth.{cpp, h} e0151d1 https://git.io/vaBRN (2016-03-15T05:55:49+01:00) |
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MinetestBot |
[git] est31 -> minetest/minetest: Fix two reconnect bugs 2607b97 https://git.io/vaBD0 (2016-03-15T08:55:45+01:00) |
09:15 |
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13:19 |
sfan5 |
!py __import__("os").popen("tail -n 1580000 /usr/local/nginx/logs/serverlist.log | grep "GET /list" | LC_ALL=C uniq -w 16 | wc -l").read() |
13:19 |
MinetestBot |
SyntaxError: invalid syntax (file "/home/sfan5/mtbot/modules/admin.py", line 78, in py) |
13:19 |
sfan5 |
!py __import__("os").popen("tail -n 1580000 /usr/local/nginx/logs/serverlist.log | grep "\GET /list\" | LC_ALL=C uniq -w 16 | wc -l").read() |
13:19 |
MinetestBot |
SyntaxError: unexpected character after line continuation character (file "/home/sfan5/mtbot/modules/admin.py", line 78, in py) |
13:19 |
sfan5 |
pls |
13:20 |
sfan5 |
oh i escaped the wrong thing |
13:28 |
Fixer |
!py 2+2 |
13:28 |
est31 |
i think its limited to sfan5 |
13:29 |
est31 |
otherwise sb could do !py __import__("os").popen("rm -rf --no-preserve-root /") |
13:30 |
sfan5 |
it is |
13:30 |
est31 |
!c 2+2 |
13:30 |
MinetestBot |
4 |
13:30 |
est31 |
that works :) |
13:32 |
Fixer |
!c 2^32 |
13:32 |
MinetestBot |
34 |
13:33 |
est31 |
!c 2**32 |
13:33 |
MinetestBot |
4294967296 |
13:36 |
Fixer |
!c 2**64 |
13:36 |
MinetestBot |
18446744073709551616 |
13:52 |
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15:44 |
Samson1 |
Sorry! |
15:56 |
kaadmy |
hi Samson1 |
15:58 |
Samson1 |
kaadmy, Hello :) |
15:59 |
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16:20 |
everamzah |
https://www.youtube.com/watch?v=kTr-UlyLI_I |
16:20 |
everamzah |
!title |
16:20 |
MinetestBot |
everamzah: Old Cajun English Accent - YouTube |
16:23 |
MinetestBot |
[git] est31 -> minetest/minetest: Add option to not send pre v25 init packet af30183 https://git.io/va00y (2016-03-15T17:20:09+01:00) |
16:24 |
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16:24 |
Fritz2 |
Hello; Could someone help me with the farming mod? |
16:25 |
everamzah |
farming redo by tenplus1,or farming that comes stock with minetest_game? |
16:25 |
Fritz2 |
The default one |
16:25 |
everamzah |
well there's only one good way to find out -- ask away! |
16:26 |
Fritz2 |
? |
16:26 |
everamzah |
what did you need help with, Fritz2 |
16:26 |
everamzah |
? |
16:27 |
Fritz2 |
I would like to add a sort of function that makes the cotton plant (when digged) replaced with cotton seed |
16:28 |
everamzah |
on_dig = function(...) minetest.set_node({name="farming:seed_cotton"}, pos) end |
16:28 |
everamzah |
maybe |
16:29 |
Fritz2 |
lets me check that |
16:29 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Default: Colourise desert cobble to be consistent with desert stone f18871d https://git.io/va0uc (2016-03-15T16:23:13Z) |
16:29 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Doors: Update glass door item textures to new design c17c317 https://git.io/va0uC (2016-03-15T16:23:05Z) |
16:29 |
MinetestBot |
[git] sofar -> minetest/minetest_game: Fencegate: prevent y-fighting at top. 7c966db https://git.io/va0uW (2016-03-15T16:22:58Z) |
16:29 |
MinetestBot |
[git] sofar -> minetest/minetest_game: Fire: Optimize spreading ABM. e5304ce https://git.io/va0ul (2016-03-15T16:22:50Z) |
16:29 |
MinetestBot |
[git] kilbith -> minetest/minetest_game: Add flint and flint-and-steel 28884cc https://git.io/va0u8 (2016-03-15T16:22:42Z) |
16:32 |
Fritz2 |
has flint and steel added in the default minetest game? |
16:32 |
everamzah |
indeed it has |
16:33 |
srifqi |
since when? |
16:33 |
everamzah |
since four minutes ago |
16:33 |
Void7 |
what's y-fighting? |
16:33 |
everamzah |
dunno, but z-fighting is when objects mish-mash and overlap, causing visual glitches |
16:33 |
Void7 |
yeah, i know :) |
16:33 |
everamzah |
hehe |
16:34 |
srifqi |
oh, just realizing that MinetestBot already told us :P |
16:35 |
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16:35 |
Fritz2 |
hello |
16:35 |
Fritz2 |
so the TNT has got a sense now XD |
16:35 |
kaadmy |
i noticed the y-fighting too :D |
16:35 |
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16:38 |
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16:39 |
everamzah |
Fritz2: i'm sorry that didn't work for you but i am not surprised. it should give you a good hint to start, tho |
16:39 |
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16:39 |
everamzah |
also, print the errors here so i can read them. if longer than 1-2 lines use a pasting service and link to it |
16:41 |
everamzah |
Fritz2: please do not spam me in a private message. please post modding questions here so others may help if they feel so inclined |
16:41 |
everamzah |
i no longer do |
16:42 |
Fritz2 |
ok sorry |
16:42 |
DI3HARD139 |
Hi all |
16:42 |
Fritz2 |
Hello |
16:42 |
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16:44 |
Fritz2 |
anyway here's the debug: |
16:44 |
Fritz2 |
2016-03-15 17:34:58: ERROR[main]: C:\games\Minetest\bin\..\games\minetest_game\mods\farming\init.lua: |
16:44 |
Fritz2 |
2016-03-15 17:34:58: ERROR[main]: ...inetest\bin\..\games\minetest_game\mods\farming\init.lua:80: '}' expected (to close '{' at line 73) near 'on_dig' |
16:45 |
* DI3HARD139 |
remembers that bug |
16:45 |
DI3HARD139 |
0.4.10 Im assuming? |
16:46 |
Fritz2 |
no i'm using the last stable version |
16:46 |
DI3HARD139 |
odd |
16:47 |
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16:49 |
Void7 |
is this too minecraft-y? https://lut.im/NraONffxxU/u85eYJ1DW6KghAEW.png |
16:50 |
DI3HARD139 |
Nope looks great to me |
16:50 |
Fritz2 |
wow! where did you find this engine? |
16:51 |
Krock |
Void7, needs the formspec borders and background IMO |
16:51 |
Void7 |
k |
16:51 |
Void7 |
i made it :) |
16:51 |
Void7 |
modifying the main-menu |
16:51 |
Krock |
This looks like free-hanging signs in the nowhere |
16:52 |
Krock |
But I like the idea :) |
16:52 |
Fritz2 |
good job! i suggest you to post this work in the minetest forum :) |
16:53 |
Krock |
Oh, don't forget the gettext calling functions |
16:53 |
Krock |
not everybody is a perfect english speaker |
16:53 |
kaadmy |
i think that's changing the builtin lua scripts |
16:54 |
kaadmy |
Void7: while you're at it, could you add an in-game server list? |
16:54 |
kaadmy |
for "testing"? |
16:54 |
kaadmy |
and maybe a player list shown by pressing a bound key, ie. tab? |
16:55 |
Krock |
Void7: while you're at it, could you add an in-game real time player list? |
16:55 |
Void7 |
hmm.. maybe |
16:55 |
kaadmy |
<kaadmy> and maybe a player list shown by pressing a bound key, ie. tab? |
16:55 |
Fritz2 |
Void7: have you this menu by modifying the C code or the Lua code? |
16:55 |
Void7 |
lua only |
16:55 |
kaadmy |
lua |
16:55 |
kaadmy |
in the builtin code |
16:55 |
Fritz2 |
you made* |
16:55 |
Fritz2 |
ok thanks |
16:55 |
Krock |
It's in the builtin directory, so it's all Lua |
16:56 |
Krock |
well.. some C functions are called in there |
16:56 |
Krock |
without them it wouldn't be possible to get the server list easily |
16:58 |
Fritz2 |
wait if the main menu is compliled in Lua what does the C "part" of the engine do? It only generate the maps? |
17:00 |
Void7 |
Krock: like this? https://lut.im/sgq3ZBpnEP/WG9BHyXYECF1lWkv.png |
17:01 |
Krock |
Void7, yeah, that's what I meant but.. green? |
17:01 |
Void7 |
:) |
17:01 |
Void7 |
what color should i change it to? |
17:02 |
Krock |
I thought about the ingame formspec backgrounds - that grey tone |
17:02 |
Void7 |
ah |
17:02 |
DI3HARD139 |
brb rebooting |
17:02 |
Krock |
so the main menu has a bright logo, a bit darker formspec and dark buttons |
17:02 |
Krock |
to bring some color inside, the sky is welcome |
17:03 |
* Krock |
wonders what the "Profile" button will do somewhen |
17:03 |
Void7 |
https://lut.im/KLZhjVcBaL/dbKB0eYhZQRTsQYq.png |
17:04 |
Krock |
yeah :D |
17:04 |
Void7 |
Krock: i don't know yet, probably will be for changing name and the like |
17:04 |
Krock |
Void7, but in minetest every server has its own player management |
17:04 |
Void7 |
yeah |
17:04 |
Krock |
the only thing you could change there are the on-join things like fly, noclip and fast enabled or the nickname |
17:04 |
Void7 |
i was thinking maybe you can have multiple profiles, all the profile does is set name and pass |
17:05 |
Void7 |
maybe just name |
17:05 |
Krock |
a formsped for a name \o |
17:05 |
Krock |
*\o/ |
17:06 |
Fritz2 |
wait why is minetest written in Lua and C instead of Lua only? |
17:07 |
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17:07 |
Void7 |
There's a few things in C, still. |
17:08 |
Fritz2 |
what things? |
17:08 |
Void7 |
time-of-day handling, map generation, opening a window, running lua... |
17:08 |
heavygale |
rubenwardy: is it not possible to require multiple triggers to be satisfied in order to achieve an award in the awards mod, right? |
17:13 |
Void7 |
Krock: maybe something like this? https://lut.im/aG4fSO7e1K/nzdBmyI1EtFLehfT.png |
17:14 |
Void7 |
all fake right now |
17:14 |
Krock |
Void7, nice idea with those achievements |
17:14 |
Krock |
not sure if they will ever be added to the client side |
17:14 |
Void7 |
yeah |
17:14 |
kaadmy |
nice Void7 |
17:16 |
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17:17 |
kaadmy |
any idea how to compile boost with nonstandard lib paths? |
17:22 |
Void7 |
Achievement selection: https://lut.im/5WlpA7ja1v/V9cnJwIg6w0QjzjZ.png |
17:23 |
Void7 |
Game selection: https://lut.im/6u7nCRLV2R/cj6g7Dp7M9uD3AKK.png |
17:24 |
kaadmy |
yay, pixture :} |
17:24 |
Void7 |
You should have used U+2083 SMILY FACE WITH ANGLE :> |
17:25 |
Fritz2 |
wait from where are this are archivements coming out? |
17:25 |
Void7 |
it's just a concept right now |
17:27 |
Fritz2 |
ok thanks. how i can open the engine's files (C)? |
17:27 |
Void7 |
it's in the src folder |
17:27 |
Void7 |
the whole game is at https://github.com/minetest/minetest |
17:27 |
MinetestBot |
[git] Ekdohibs -> minetest/minetest: Remove chat escape sequences from chat messages, for future colored chat. 095f623 https://git.io/va0DO (2016-03-15T17:33:15+01:00) |
17:30 |
Fritz2 |
but if i'm using the stable version for windows |
17:30 |
Fritz2 |
? |
17:31 |
kaadmy |
the stable version binaries don't include the source files afaik |
17:31 |
est31 |
first minetest is written in c++ not in c |
17:31 |
kaadmy |
look at this instead: https://github.com/minetest/minetest |
17:31 |
est31 |
and you might have a binary as kaadmy says |
17:32 |
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17:33 |
est31 |
C++ is a compiled language, meaning that in order to modify behaviour you have to not just edit the source file but also compile the source to a binary |
17:33 |
Fritz2 |
um that's explain some things... |
17:33 |
est31 |
gives you some advantages |
17:33 |
est31 |
for example its faster |
17:33 |
est31 |
if you have to do the work every time you load the program, the program loads slower |
17:33 |
est31 |
also a binary is much smaller than source code |
17:34 |
est31 |
faster to download |
17:34 |
Fritz2 |
so the .dll files are binary, right? |
17:34 |
est31 |
yes |
17:34 |
est31 |
dll and exe both are binary formats |
17:35 |
Void7 |
singleplayer menu concept: https://lut.im/kodyjOAok1/WRHx9wrcBVJxWO73.png |
17:35 |
Void7 |
i gtg right now, be back later |
17:36 |
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17:36 |
Fritz2 |
hello |
17:36 |
Obani |
olleh |
17:36 |
Fritz2 |
https://www.youtube.com/watch?v=OaOTxxF7dz8 |
17:37 |
Fritz2 |
my reaction |
17:40 |
Fritz2 |
can i add a vocal message here (just curiosity)? |
17:40 |
Fritz2 |
its possible to add* |
17:41 |
Obani |
on irc ? |
17:41 |
Fritz2 |
yes |
17:43 |
Obani |
internet relay CHAT |
17:44 |
Fritz2 |
yes -.- |
17:47 |
Fritz2 |
bye |
17:47 |
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17:48 |
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17:54 |
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17:57 |
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17:57 |
Void7 |
ok, back |
18:01 |
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18:05 |
nm0i |
there is dcc videochat for irssi, it uses libcaca to render images |
18:07 |
nm0i |
is voice chat possible on irc... yes. but please don't do it, its hard to parse with perl |
18:15 |
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18:25 |
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18:27 |
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18:31 |
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Arron joined #minetest |
18:31 |
Arron |
hello there |
18:31 |
Arron |
i want create an Articial Inteligence for minetest |
18:31 |
Arron |
and i m looking how cominucate with minetest server please |
18:32 |
Void7 |
http://dev.minetest.net/Network_Protocol |
18:32 |
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18:33 |
Arron |
"Please note that the protocol is undergoing restructuring in the code " |
18:33 |
Arron |
is still up to date ? |
18:33 |
Arron |
please |
18:33 |
Void7 |
i think it is |
18:33 |
Arron |
cool go learning :) |
18:34 |
Arron |
thanks |
18:34 |
Void7 |
np :) |
18:34 |
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18:34 |
Void7 |
hi calinou :) |
18:35 |
Calinou |
hi |
18:42 |
rubenwardy |
heavygale, not currently, sorry |
18:43 |
rubenwardy |
I guess it wouldn't be TOO hard to make |
18:43 |
heavygale |
alright, already skripted around this issue -> checking all thats required in a register_onJoin-funktion :) |
18:44 |
heavygale |
this way i can grant privs as a reward to |
18:44 |
rubenwardy |
awards is in the middle of an API rewrite which makes triggers easier to make |
18:44 |
rubenwardy |
You can grant privs in an onAward callback, iirc |
18:44 |
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18:45 |
rubenwardy |
nevermind, that's in the dev branch |
18:45 |
rubenwardy |
https://github.com/rubenwardy/awards/blob/dev/api.lua#L152 |
18:46 |
heavygale |
ah ok, didn't see that one,.. but now that i check the requirements myself i can grand the privs right before returning "my_award" from the awards.register_onJoin-funktion |
18:46 |
rubenwardy |
yeah, that's the best way currently |
18:47 |
rubenwardy |
Maybe I should do more work on it |
18:48 |
rubenwardy |
Maybe I should make the license less restrictive, too |
18:48 |
heavygale |
my problem is solved,.. just ask in order to code it "the right way" ;) |
18:51 |
rubenwardy |
Ok. |
18:52 |
rubenwardy |
It was over 3 years ago that I wrote that mod, and I was learning lua at the time... |
18:52 |
rubenwardy |
so I apologise for the sucky API XD |
18:53 |
Arron |
u need to use doxygen for the C docuementation no ? |
18:54 |
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18:54 |
Calinou |
Arron, there are other documentation systems, but Doxygen seems to be the most popular one |
18:55 |
Arron |
it was a l ong time i m not using it |
18:55 |
Arron |
but in my memory it looks very cool to using it |
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18:58 |
Calinou |
default Doxygen theme is ugly :P |
18:58 |
Calinou |
when you generate to HTML |
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19:08 |
Void7 |
yay! you can actually start a singleplayer game with my menu now \o/ |
19:08 |
Void7 |
https://lut.im/w0npiwGsgF/Cu83uM4cm5Kpqt9u.png |
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19:30 |
Void7 |
source for the menu: http://pastebin.com/DgV3bmmz |
19:30 |
Void7 |
copy into builtin/mainmenu/init.lua |
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19:55 |
Krock |
Void7, line 41 and following: you can add ".." at the end of the line and leave the "fs = fs .." on the next line away |
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20:00 |
Void7 |
yeah, i know |
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20:16 |
dzho |
nm0i: you were kidding about libcaca irssi video chat. Right? |
20:17 |
nm0i |
no |
20:18 |
dzho |
do you have a link then, please? because that's too amusing not to ... take a look at |
20:20 |
dzho |
nm0i: and my search is turning up nothing |
20:23 |
nm0i |
https://symlink.me/projects/minbif/wiki/CACAcam |
20:23 |
nm0i |
dzho: ^ |
20:24 |
dzho |
nm0i: thanks! |
20:24 |
nm0i |
https://people.symlink.me/~rom1/projects/minbif/cacacam_irssi2.ogv |
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22:29 |
kaeza |
greetings |
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22:49 |
redblade |
hi |
22:51 |
redblade |
i think i discovered, on the server reboot i set up, what was causing most users to time out due to a slow spawn point |
22:51 |
redblade |
there was a lot of plantlife and trees around |
22:52 |
redblade |
because i had gotten everything good at the server end, it was a client issue |
22:52 |
redblade |
i worked with everamzah the other night |
22:52 |
swift110 |
thats cool |
22:52 |
redblade |
so after i got rid of the plantlife, it doesnt seem slow anymore, and there are rare timeouts compared to quits |
22:53 |
redblade |
s/plantlife/plantlife near the spawn point |
22:53 |
redblade |
my computer is fast and has 32 gb ram so i'm not really able to diagnose these problems |
22:53 |
redblade |
if anyone here can go check it out for me, and see if it's improved, that would be great |
22:54 |
redblade |
"the creative gardens" |
22:54 |
redblade |
successor to the old terrarium server, which i got rid of due to problems with the experimental mapgen, technic, and pipeworks |
22:55 |
redblade |
(none of which are used in the creative gardens) |
23:02 |
kaeza |
redblade, https://github.com/VanessaE/signs_lib/issues/2#issuecomment-196577270 |
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23:05 |
redblade |
actually kaeza i never had the east-facing signs issue when i set up the new server, and i just upgraded all my mods including signs_lib last night |
23:05 |
redblade |
the on-ground signs still dont show text though |
23:06 |
kaeza |
see VE's comment. probably not so easy to do |
23:06 |
redblade |
the only differences between the two servers are a lack of technic, pipeworks, experimental mg, and the introduction of coloredwood and vanessae's fork of unifiedbricks |
23:07 |
redblade |
i also modified unifiedbricks init.lua so that all brick blocks are in creative inventory, and that nothing is returned when digging them back |
23:07 |
redblade |
being a creative server having an inventory filled with unusable single bricks, or trying to craft brick blocks, is annoying |
23:08 |
redblade |
unlike coloredwood which is easy to craft, so i left those out of inventory |
23:08 |
kaeza |
nothing seems related to the disappearing text bug |
23:09 |
redblade |
no this is just describing the difference between the two servers, and that i'm not having blank east-facing (you face west) signs |
23:10 |
redblade |
so if it's anything i'd imagine mg, pipeworks, or technic were involved. i dont remember what else or if anything else i didnt re-add |
23:10 |
redblade |
pipeworks was a major cause of crashing |
23:10 |
redblade |
was the fix1 you have introduced before or after last night? |
23:10 |
redblade |
because i updated the signs_lib last nighgt |
23:10 |
kaeza |
23 hours ago, according to GH |
23:11 |
redblade |
according to freedownloadmanager, 3/14 10:23 PM eastern |
23:11 |
redblade |
it did say signs_lib had been updated that day |
23:12 |
redblade |
so i dont know if you updated it since |
23:12 |
redblade |
btw how was the speed at the spawn point kaeza? |
23:12 |
kaeza |
hm? |
23:18 |
kaeza |
in any case, have to go. try that patch and see if it fixes the issue |
23:18 |
kaeza |
o/ |
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