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IRC log for #minetest, 2016-03-14

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Time Nick Message
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00:46 kaadmy now working in a Minetest <0.3 "reboot"
00:46 kaadmy with added stuff but the same core mechanics
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00:46 kaadmy and better textures and actual gameplay :D
00:46 kaadmy and dungeons
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01:00 bashterm hello?
01:01 Void7 hi
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01:20 Fixer gn
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02:12 redblade hi
02:13 redblade as you know since i started my new, buggy-mod-free server, i've been having lots of timing out and slowness despite the lag now being <1
02:13 redblade but i noticed something in the worlds directory
02:14 redblade rollback.sqlite is 1.5 GB
02:14 redblade i dont know if that could be involved in this mystery
02:14 redblade but is it safe to delete rollback.sqlite?
02:15 redblade because i never had this problem on the old server (which used mods like technic and mg, and crashes were why i got rid of it)
02:15 redblade there were timeouts, but not for everyone
02:15 redblade and the slowness is unexplainable, even for a fast computer like mine
02:15 redblade very few people can use this server it seems. most time out
02:16 redblade and every time i check it's <1 lag
02:16 everamzah i don't have any experience using rollback, but i think that backing up the database elsewhere and removing it from your world directory should reveal your answer
02:16 everamzah maybe
02:16 redblade well i eventually did some worldediting to clear out trees from a slow area so i'm wondering if it's storing all that
02:16 everamzah perhaps try running the server without rollback first, and see what changes.  if nothing changes, try moving it out of the dir and check results
02:16 redblade and if that's affecting the game
02:18 redblade i dont understand this at all
02:18 redblade how is it possible that a server with <1 lag, not touching server swap, -19 priority, unified_inventory_lite, is slow
02:18 redblade and outright crashing most
02:19 everamzah if your server is crashing then debug.txt should be interesting
02:19 everamzah i think -19 priority is scary, but i don't unix well
02:20 redblade it's not "crashing"
02:20 redblade other people's clients must be crashing
02:20 redblade because most time out
02:20 redblade under the old server, only mobile users timed out
02:20 everamzah well let's see
02:20 redblade but now, a lot do
02:20 everamzah maybe they're all mobile! hehe jk joining ur server to see
02:20 everamzah ofc i'm not mobile
02:20 redblade just started it
02:20 redblade "the creative gardens"
02:21 everamzah i can't figure out these dang digilines thingies anyway
02:21 redblade rollback.sqlite was moved out of the directory, a new one is being created
02:21 redblade what's digilines?
02:21 everamzah a mod by jeija, author of mesecons
02:21 redblade 45.33.65.68:30000
02:21 redblade mesecons is there
02:22 everamzah holy shit u ever run ur client in a terminal?  i'm getting flooded with missing textures
02:22 redblade the only difference between the new server and the old is the removal of technic and mg, and the introduction of coloredwood and unifiedbricks, the former of which is not in inventory
02:22 redblade no
02:23 redblade what do you mean a terminal?
02:23 everamzah a terminal emulator, or some sort of console
02:23 redblade oh
02:23 everamzah so you can see what minetest client is printing (errors)
02:23 redblade you mean the errors?
02:23 redblade there are a bunch of missing trees it says
02:23 redblade they aren't added yet i assume
02:23 redblade mostly in tinytrees or plantlife
02:24 everamzah it's a lot of errors
02:24 everamzah i was trying to paste to pastebin but it's not working
02:24 everamzah i dunno any other pastie sites
02:25 everamzah i think the server requires a lot of memory, perhaps the mobiles can't eat it al
02:26 everamzah i don't mean how much ram ur server uses, i mean how much memory a client has to have in order to load ur server and play on it for any amount of time
02:26 everamzah but i could be way off
02:28 everamzah i think it's all those missing textures are kicking off the client?  hehe, prolly way off some more
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02:29 everamzah http://pastebin.com/bcuFWHmE
02:40 everamzah redblade: are they all GuestXXXX, PlayerXXXX, or unique common names like Bob6843 and Tom5329?
02:41 redblade I have the no guests mod, but very few of them have the four digit endings
02:41 redblade but yes there are a bunch timing out
02:41 redblade does it have to be exactly 4 digits?
02:41 everamzah i'm strictly wondering whether the four digit names are Guest, Player, or common
02:41 redblade no not guest
02:41 everamzah and not PlayerXXXX?
02:42 redblade There is a Player and three PlayerXXXX's
02:42 redblade in the players directory
02:42 everamzah ok must be unrelated -- i've heard tell about players with common names instead of Player or Guest.
02:42 everamzah nevermind
02:42 redblade there are a bunch of nameXXXX
02:42 redblade but they're not all common names
02:43 everamzah what i meant by common was, not "Player" and not "Guest"
02:43 everamzah but instead, unique identifiers followed by four digits...
02:44 everamzah BTW, what are the names that are followed by four digits?
02:45 everamzah (just out of curiousity)
02:46 everamzah i'd fix all those load-time (client) errors before anything else, though.  all those "Creating a dummy image for ..." add up
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02:46 everamzah maybe
02:46 everamzah 120 missing textures
02:51 redblade and that could crash the client at the beginning?
02:51 redblade it's not exactly at the beginning sometimes they walk around first
02:51 redblade though it is usually at the beginnign
02:51 redblade could you come back? i just set up a large wall of dirt with worldedit in front . let me know if it's faster
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02:52 everamzah if i build a hut with four walls and a roof minetest runs much faster indeed.  yes, i'll rejoin.
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03:00 everamzah i'm afraid i have little to no clue other than that the spawn area is heavily loaded.  i don't have experience with those mods, but others might.  good luck and good night.
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03:01 everamzah (ps it could be nothing to do with your server or setup, but solely the client malfunctioning.  there are many illicit minetest clones that are not minetest. nn)
03:04 redblade ok
03:04 redblade it is the client
03:04 redblade it's a lot of clients
03:04 redblade i know about the clones
03:04 redblade goodnight
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04:05 MinetestBot [git] sofar -> minetest/minetest: Connected nodes: fix 2 minor bugs 5a40a7d https://git.io/vaWLo (2016-03-14T05:05:04+01:00)
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04:17 sofar https://youtu.be/gQ8fo5VBKEM
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05:11 botch Hello
05:22 botch screwy code...hehe
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06:13 botch Does anyone know much about MT in the Windows environment?
06:15 est31 botch, what is your question
06:15 est31 I dont have windows, but maybe I could help you
06:16 est31 best you ask, then others who read this can look at it and maybe they know, if I don't
06:16 botch ...well, there is an .exe file at https://github.com/mireq/minetest-mapper-cpp/downloads that is a "mapper" type of program.  Would that be available for use on someone else's multiplayer server?
06:17 botch or is that just for singleplayer or admin use?
06:17 est31 no
06:17 est31 it was made for multiplayer servers
06:17 est31 but only for the admins, originally
06:18 est31 It is possible though to map a world without the admin doing anything about it
06:19 botch For an instance like that, would that .exe file on github be necessary?
06:19 est31 what instance
06:20 botch Say for example, I was on the LinuxGaming's server and I wanted a big map area much like the admins have on the forum site.  Not necessarilly map specific but a huge picture of the area
06:28 botch it's really not that big a deal, more of just a question on where different areas are like the area maps on the LinuxGaming's server posts on the forum
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07:40 Calinou https://lut.im/I3e2h3uuAH/prgDqOJM0w1PGdyj.png
07:40 Calinou can I submit to unixporn yet? :D
07:44 Calinou Mumble theme too: https://lut.im/Cs35QORtTh/M8DFt9134LzsEXyi.png
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08:05 Megaf Good morning
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08:31 germanuel24 I have a problem with mod mesecar: Sometimes when a player punches and is outside he gets 2 or more duplicates in inventory instead of only 1 car... this is the on_punch function of it http://pastebin.com/1ga3FfND
08:33 germanuel24 It looks identical with the other 3 car variations just mesecar1,mesecar2,mesecar3 instead of mesecar4
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08:52 MinetestBot [git] paramat -> minetest/minetest: Mapgen: Fix light in tunnels at mapchunk borders bb2ee54 https://git.io/vaWaf (2016-03-14T08:45:01Z)
08:52 MinetestBot [git] HybridDog -> minetest/minetest: Fix player teleportation bug whilst sneaking c0b6986 https://git.io/vaWaJ (2016-03-14T08:44:28Z)
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11:33 rotor__ Hello everyone (sorry for my bad english). I write here because I have a little problem, I do not put in selected objects shortcut, whit my keymap. I think the problem is that I do not have a numeric keypad, and I tried all my keys and only the μ * sends me to the third slot. It's very annoying because I have to open inventory constantly. Do you know the way to parameterize its shortcuts as desired?
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11:43 rotor__ I find the solution, it's my bad, i use the touchpad of my netbook... it's hard for select the different item then if need to use a mouse wheel... Sorry for the inconvenience.
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11:55 MinetestBot [git] Jeija -> Jeija/minetest-mod-mesecons: Luacontroller: Put clearing debug hook before throwing error back in 72e513e https://git.io/valtq (2016-03-14T12:51:57+01:00)
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12:07 germanuel24 Are "GenericCAO" objects and will be gone when the admin sends /clearobjects ?
12:08 germanuel24 I'm thinking the O stands for objects but it's always better to get a confirmation
12:19 Calinou Client-Active Object or something like t hat
12:21 germanuel24 So will /clearobjects delete ANY objects or just server side ones?
12:21 germanuel24 Or does CAO only mean the client can interact with it?
12:28 Calinou I think they will still disappear
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12:29 germanuel24 Okay... cause one mod i have "mesecar" by paramat sometimes duplicates the cars like when you put one and take it away it sometimes adds 2 or 3 of them into the inventory and i wanna make sure that the cars are all gone from the map after clearing objects
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13:40 germanuel24 When connecting to a server will the inventar ONLY use the server blocks or client blocks too? Cause i have 5 pages in my inventory (unified) and someone says he has 7..what?
13:40 germanuel24 will the inventory*
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13:48 rubenwardy germanuel24, there is no such thing as client blocks...
13:49 rubenwardy all nodes are sent from the server to the client on connection
13:52 germanuel24 Okay but how can the other have 6 x 16 pages and i as admin have 10 x 8?
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13:54 germanuel24 It seems like the formspecs are different only... is that caused by the lite mode of unified_inventory? But then why doesn't it display the same for me?
13:54 rubenwardy !c 6*16
13:54 MinetestBot 96
13:55 rubenwardy I don't use UI though
13:55 rubenwardy so wouldn't know
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14:01 germanuel24 I said it wrong the dimensions of the other are 6 x 4 so 24 pages and mine are 10 x 8 and 5 pages
14:02 germanuel24 It must be the lite mode which doesn't work as admin i guess
14:04 germanuel24 And another question: If you move inside a mesecar on my server it stutters every few moments... is this a server problem or mod problem likely?
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14:06 germanuel24 Same happens when driving in a boost_cart upwards but on straight line no stutter
14:07 rubenwardy !c 6*4*24
14:07 MinetestBot 576
14:07 rubenwardy !c 10*8*5
14:07 MinetestBot 400
14:07 rubenwardy germanuel24, heh
14:07 rubenwardy both
14:07 rubenwardy it depends
14:07 germanuel24 Wait that can't be... well i disabled the lite mode for the next start and will see
14:08 germanuel24 So it's likely cause i adjusted the server step delay?
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14:13 germanuel24 But if its the lag why doesn't it happens on straight line?
14:15 germanuel24 In mesecar the behavior is like this: You press forward and the car starts moving but after a little moment it stutters and resets you back 1 node or sometimes 2
14:19 rubenwardy that's due to anticheat
14:19 rubenwardy anticheat doesn't like it when you go too fast, so resets you
14:19 rubenwardy to fix, either give yourself fast or disable_anticheat = true in minetest.conf
14:20 rubenwardy ideally it should be less buggy, but leave that to the core-dev gods
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15:38 asie oh, huh. this channel grew since i last came here
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15:46 asie did anything change in Minetest over the last year or so?
15:46 asie used to be more hopeful...
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16:02 sfan5 asie: well the dev team managed to make at least a single release
16:02 sfan5 also hi
16:05 asie that's an improvement!
16:05 asie i'd help on it but i'm C++-intolerant
16:06 asie i have been fiddling with a friend on a different engine and developing a Minecraft mod inbetween
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17:48 RobbieF allo!
17:48 sofar hi
17:49 RobbieF Is anyone here able to help me figure out why Technic Quarries brings my server to its knees?
17:50 sofar constant node and metadata updates, possibly long lua calculation loops
17:50 sofar the usual misery of technic?
17:50 sofar how many quarries are around?
17:51 RobbieF Hmm, not sure, since it's a public server.
17:51 RobbieF I found this old chat log - http://irc.minetest.ru/minetest/2015-01-19#i_4120171 - where VanessaE is discussing a similar issue with another person, but from that thread I don't think it was ever resolved.
17:51 sofar you're the pixelshadow person right?
17:51 RobbieF Essentially it behaves as though there's a CPU leak or something, but CPU time is actually not bad.
17:51 RobbieF Yes, that's me.
17:52 sofar my son loved episode 441 ;)
17:52 RobbieF So glad to hear that, thanks!
17:53 sofar is minetestserver pegged at 100% cpu? I know you have plenty of ram in it...
17:53 RobbieF Server runs GREAT as long as quarries are disabled (comment out the quarries include in the init.lua for technic HV machines.
17:53 RobbieF No that's the weird thing. Plenty of ram free, and not much CPU usage, but the world LAGGGGGS.
17:53 RobbieF Eg., chop a block, and it reappears a few seconds later.
17:54 RobbieF restarting the server physically makes it okay for about 4 hours.
17:54 RobbieF then it happens again.
17:54 sofar so I have my concerns about technic, however I do have a solution to laggyness
17:54 RobbieF disable quarries, and the system is 100% rock solid and fast with no sign of lag.
17:55 sofar so I've posted this PR: https://github.com/minetest/minetest/pull/3805
17:55 sofar the underlying goal of that PR is to expose the bad behavior in core to not process ABM's and NodeTimers for long periods
17:56 sofar with that patch you can set abm_interval and nodetimer_interval
17:56 sofar the default for those is 2.0 and 1.0. I would suggest setting them to 0.5 and 0.2
17:56 sofar and see if that improves the situation
17:57 RobbieF heh, that's all beyond me.
17:57 RobbieF What is it a patch of?
17:57 RobbieF the core?
17:57 sofar yes
17:57 RobbieF so you patch before compile?
17:57 sofar correct
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17:58 sofar are you running a distro-provided version at the moment?
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17:58 RobbieF no, no.
17:58 RobbieF all compiled from git
17:58 sofar excellent. do you need help applying that patch?
17:59 RobbieF yeah I have no idea how to do that...
17:59 RobbieF do you think it will be added to core?
17:59 RobbieF eg., should I wait and then it'll just be there?
17:59 sofar yes, I'm pretty sure it'll get merged
18:00 sofar make sure to check when it lands, and you still have to change the two settings
18:00 RobbieF how long does that usually take?
18:00 sofar and then restart the server, obviously
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18:00 RobbieF oh yes, well, I suppose I could add the conf anyways right? Then when it's merged I'll be all ready
18:00 sofar merging? sometimes weeks, but I think this one should be merged in a few days
18:01 sofar yes, you can apply the config settings already, of course.
18:01 RobbieF but if it's easy enough to patch, I don't mind trying... just that the server is live and quite active... would have to plan for downtime.
18:01 sofar so you can literally do this: cd <minetest git tree>
18:01 sofar curl https://github.com/sofar/minetest/commit/3b078c1c59a8df401dc7004bcab5e8016f5c67ab.patch | git am
18:02 RobbieF I used git clone
18:02 RobbieF so you mean just cd into that cloned folder?
18:03 sofar right, you've cloned github.com/minetest/minetest, right?
18:03 RobbieF Yeah; git clone https://github.com/minetest/minetest.git
18:03 sofar ok, so `cd` to the minetest folder it created
18:04 sofar then for good measure, update it with `git pull`
18:04 RobbieF Oh cool
18:04 RobbieF that's something I didn't know...
18:04 sofar git is complex, and can do a lot
18:04 sofar after updating try the curl thing
18:04 RobbieF k
18:05 RobbieF need to install curl
18:05 RobbieF done
18:05 RobbieF failed fetch...
18:06 sofar the curl command failed?
18:06 RobbieF git needs more info... says needs my email address.. guess that's my github account?
18:06 RobbieF yeah that worked
18:06 RobbieF k, downloaded and ran git am
18:06 sofar oh `git am` failed
18:06 RobbieF yep
18:06 RobbieF fixed and worked.
18:07 sofar type `git show`
18:07 RobbieF so now do I compile again?
18:07 sofar it should show you the last commit
18:07 RobbieF git show shows your patch
18:07 sofar does it say "Allow Node..." ... OK
18:07 sofar perfect
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18:07 RobbieF so do I compile as normal now?
18:07 sofar right
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18:07 sofar https://github.com/minetest/minetest/blob/master/README.txt has instructions
18:08 sofar they're also on the wiki: http://dev.minetest.net/Compiling_Minetest
18:08 RobbieF Yeah I made up a nice clean cmake command...
18:10 YuGiOhJCJ hello, in my world there are some parts where I see shadow like here: https://lut.im/CCncsomwfF/2WaW7LLQwrLP93VM.png Destroying the block then rebuild it does not help :( Any idea how to solve that please?
18:12 RobbieF Running the compile now sofar
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18:15 RobbieF sofar what do I add to the conf files now that the patch is applied?
18:17 sofar abm_interval = 0.5
18:17 sofar nodetimer_interval = 0.2
18:18 RobbieF thank you
18:19 RobbieF compiled
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18:56 Fixer tip for me (block pregen): /emergeblocks (-2000,-500,2000) (2000,300,-2000)
18:57 Fixer 30 min to complete
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19:05 YuGiOhJCJ See here again: https://lut.im/gy509o1cEM/5XirwKbEloh4RMad.png Strange shadow isn't it?
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19:08 Fixer YuGiOhJCJ, node selector?
19:09 YuGiOhJCJ what you mean?
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19:09 Fixer YuGiOhJCJ, nevermind
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19:28 Samson1 kaadmy, Hello :)
19:29 kaadmy hi Samson1
19:29 Samson1 HOw are you?
19:29 Samson1 How*
19:29 kaadmy fine
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19:29 Samson1 kaadmy, Good :)
19:29 Samson1 New window?
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19:42 jai anyone seen this? https://forums.unrealengine.com/showthread.php?102870-I-ve-created-an-Infinite-Voxel-World-similar-to-Minecraft
19:42 Samson1 Waw
19:43 Samson1 jai, You don't know how long I have been waiting for a map generator that is as good as MC's
19:43 jai i know right
19:44 jai and the graphics show exactly what i'm missing in minetest
19:47 RobbieF oh wow
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19:49 Fixer is it open source?
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20:15 jai Fixer i don't think so. but the author could be asked
20:22 crecca ue4 doesn't seem like free software
20:22 crecca it has eula
20:22 crecca no, its def not free software
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20:46 Megaf Best Minetest Server website EVER http://mt.megaf.info/
20:46 Megaf (that's a joke)
20:46 Megaf !title
20:46 MinetestBot Megaf: Megaf Server
20:46 Megaf Hi all
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20:51 Void7 hi
20:52 crecca hi
21:01 sfan5 !server players:most
21:01 MinetestBot sfan5: Switchboard PVP made by yngwie123 | rrhgameservers.ddns.net:48257 | Clients: 20/30, 20/26 | Version: 0.4.13 / switchboardpvp | Ping: 131ms
21:04 Megaf !titleCSS and "template" copied from https://www.gnu.org/software/libc/.
21:04 Megaf and whats !title doing there I dont now
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21:54 kaeza greetings
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22:57 bashterm Hello?
23:00 sofar sup
23:06 bashterm not  much
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23:20 kaadmy stone pickaxe for a WIP subgame https://usercontent.irccloud-cdn.com/file/VoiAgO1B/stone_pick_32x32.png
23:32 kaadmy because of git i accidentally lost those source images...
23:37 sofar lol
23:37 sofar if anything git helps you save stuff :)
23:37 kaadmy i had no idea "git rm -rf <file>" actually removed the file
23:37 kaadmy i thought it only removed if from the files to be commited
23:38 sofar heh, no
23:50 kaeza kaadmy, it's still in git history... assuming you actually committed it...
23:52 jai git checkout -- path/to/deleted/file
23:53 kaeza also: http://xkcd.com/1597/
23:54 kaadmy seen that xkcd already ;)
23:55 kaadmy and no, i didn't commit them :'(

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