Time Nick Message 00:46 kaadmy now working in a Minetest <0.3 "reboot" 00:46 kaadmy with added stuff but the same core mechanics 00:46 kaadmy and better textures and actual gameplay :D 00:46 kaadmy and dungeons 01:00 bashterm hello? 01:01 Void7 hi 01:20 Fixer gn 01:25 bashterm gn 02:12 redblade hi 02:13 redblade as you know since i started my new, buggy-mod-free server, i've been having lots of timing out and slowness despite the lag now being <1 02:13 redblade but i noticed something in the worlds directory 02:14 redblade rollback.sqlite is 1.5 GB 02:14 redblade i dont know if that could be involved in this mystery 02:14 redblade but is it safe to delete rollback.sqlite? 02:15 redblade because i never had this problem on the old server (which used mods like technic and mg, and crashes were why i got rid of it) 02:15 redblade there were timeouts, but not for everyone 02:15 redblade and the slowness is unexplainable, even for a fast computer like mine 02:15 redblade very few people can use this server it seems. most time out 02:16 redblade and every time i check it's <1 lag 02:16 everamzah i don't have any experience using rollback, but i think that backing up the database elsewhere and removing it from your world directory should reveal your answer 02:16 everamzah maybe 02:16 redblade well i eventually did some worldediting to clear out trees from a slow area so i'm wondering if it's storing all that 02:16 everamzah perhaps try running the server without rollback first, and see what changes. if nothing changes, try moving it out of the dir and check results 02:16 redblade and if that's affecting the game 02:18 redblade i dont understand this at all 02:18 redblade how is it possible that a server with <1 lag, not touching server swap, -19 priority, unified_inventory_lite, is slow 02:18 redblade and outright crashing most 02:19 everamzah if your server is crashing then debug.txt should be interesting 02:19 everamzah i think -19 priority is scary, but i don't unix well 02:20 redblade it's not "crashing" 02:20 redblade other people's clients must be crashing 02:20 redblade because most time out 02:20 redblade under the old server, only mobile users timed out 02:20 everamzah well let's see 02:20 redblade but now, a lot do 02:20 everamzah maybe they're all mobile! hehe jk joining ur server to see 02:20 everamzah ofc i'm not mobile 02:20 redblade just started it 02:20 redblade "the creative gardens" 02:21 everamzah i can't figure out these dang digilines thingies anyway 02:21 redblade rollback.sqlite was moved out of the directory, a new one is being created 02:21 redblade what's digilines? 02:21 everamzah a mod by jeija, author of mesecons 02:21 redblade 45.33.65.68:30000 02:21 redblade mesecons is there 02:22 everamzah holy shit u ever run ur client in a terminal? i'm getting flooded with missing textures 02:22 redblade the only difference between the new server and the old is the removal of technic and mg, and the introduction of coloredwood and unifiedbricks, the former of which is not in inventory 02:22 redblade no 02:23 redblade what do you mean a terminal? 02:23 everamzah a terminal emulator, or some sort of console 02:23 redblade oh 02:23 everamzah so you can see what minetest client is printing (errors) 02:23 redblade you mean the errors? 02:23 redblade there are a bunch of missing trees it says 02:23 redblade they aren't added yet i assume 02:23 redblade mostly in tinytrees or plantlife 02:24 everamzah it's a lot of errors 02:24 everamzah i was trying to paste to pastebin but it's not working 02:24 everamzah i dunno any other pastie sites 02:25 everamzah i think the server requires a lot of memory, perhaps the mobiles can't eat it al 02:26 everamzah i don't mean how much ram ur server uses, i mean how much memory a client has to have in order to load ur server and play on it for any amount of time 02:26 everamzah but i could be way off 02:28 everamzah i think it's all those missing textures are kicking off the client? hehe, prolly way off some more 02:29 everamzah http://pastebin.com/bcuFWHmE 02:40 everamzah redblade: are they all GuestXXXX, PlayerXXXX, or unique common names like Bob6843 and Tom5329? 02:41 redblade I have the no guests mod, but very few of them have the four digit endings 02:41 redblade but yes there are a bunch timing out 02:41 redblade does it have to be exactly 4 digits? 02:41 everamzah i'm strictly wondering whether the four digit names are Guest, Player, or common 02:41 redblade no not guest 02:41 everamzah and not PlayerXXXX? 02:42 redblade There is a Player and three PlayerXXXX's 02:42 redblade in the players directory 02:42 everamzah ok must be unrelated -- i've heard tell about players with common names instead of Player or Guest. 02:42 everamzah nevermind 02:42 redblade there are a bunch of nameXXXX 02:42 redblade but they're not all common names 02:43 everamzah what i meant by common was, not "Player" and not "Guest" 02:43 everamzah but instead, unique identifiers followed by four digits... 02:44 everamzah BTW, what are the names that are followed by four digits? 02:45 everamzah (just out of curiousity) 02:46 everamzah i'd fix all those load-time (client) errors before anything else, though. all those "Creating a dummy image for ..." add up 02:46 everamzah maybe 02:46 everamzah 120 missing textures 02:51 redblade and that could crash the client at the beginning? 02:51 redblade it's not exactly at the beginning sometimes they walk around first 02:51 redblade though it is usually at the beginnign 02:51 redblade could you come back? i just set up a large wall of dirt with worldedit in front . let me know if it's faster 02:52 everamzah if i build a hut with four walls and a roof minetest runs much faster indeed. yes, i'll rejoin. 03:00 everamzah i'm afraid i have little to no clue other than that the spawn area is heavily loaded. i don't have experience with those mods, but others might. good luck and good night. 03:01 everamzah (ps it could be nothing to do with your server or setup, but solely the client malfunctioning. there are many illicit minetest clones that are not minetest. nn) 03:04 redblade ok 03:04 redblade it is the client 03:04 redblade it's a lot of clients 03:04 redblade i know about the clones 03:04 redblade goodnight 04:05 MinetestBot 02[git] 04sofar -> 03minetest/minetest: Connected nodes: fix 2 minor bugs 135a40a7d https://git.io/vaWLo (152016-03-14T05:05:04+01:00) 04:17 sofar https://youtu.be/gQ8fo5VBKEM 05:11 botch Hello 05:22 botch screwy code...hehe 06:13 botch Does anyone know much about MT in the Windows environment? 06:15 est31 botch, what is your question 06:15 est31 I dont have windows, but maybe I could help you 06:16 est31 best you ask, then others who read this can look at it and maybe they know, if I don't 06:16 botch ...well, there is an .exe file at https://github.com/mireq/minetest-mapper-cpp/downloads that is a "mapper" type of program. Would that be available for use on someone else's multiplayer server? 06:17 botch or is that just for singleplayer or admin use? 06:17 est31 no 06:17 est31 it was made for multiplayer servers 06:17 est31 but only for the admins, originally 06:18 est31 It is possible though to map a world without the admin doing anything about it 06:19 botch For an instance like that, would that .exe file on github be necessary? 06:19 est31 what instance 06:20 botch Say for example, I was on the LinuxGaming's server and I wanted a big map area much like the admins have on the forum site. Not necessarilly map specific but a huge picture of the area 06:28 botch it's really not that big a deal, more of just a question on where different areas are like the area maps on the LinuxGaming's server posts on the forum 07:40 Calinou https://lut.im/I3e2h3uuAH/prgDqOJM0w1PGdyj.png 07:40 Calinou can I submit to unixporn yet? :D 07:44 Calinou Mumble theme too: https://lut.im/Cs35QORtTh/M8DFt9134LzsEXyi.png 08:05 Megaf Good morning 08:31 germanuel24 I have a problem with mod mesecar: Sometimes when a player punches and is outside he gets 2 or more duplicates in inventory instead of only 1 car... this is the on_punch function of it http://pastebin.com/1ga3FfND 08:33 germanuel24 It looks identical with the other 3 car variations just mesecar1,mesecar2,mesecar3 instead of mesecar4 08:52 MinetestBot 02[git] 04paramat -> 03minetest/minetest: Mapgen: Fix light in tunnels at mapchunk borders 13bb2ee54 https://git.io/vaWaf (152016-03-14T08:45:01Z) 08:52 MinetestBot 02[git] 04HybridDog -> 03minetest/minetest: Fix player teleportation bug whilst sneaking 13c0b6986 https://git.io/vaWaJ (152016-03-14T08:44:28Z) 11:33 rotor__ Hello everyone (sorry for my bad english). I write here because I have a little problem, I do not put in selected objects shortcut, whit my keymap. I think the problem is that I do not have a numeric keypad, and I tried all my keys and only the μ * sends me to the third slot. It's very annoying because I have to open inventory constantly. Do you know the way to parameterize its shortcuts as desired? 11:43 rotor__ I find the solution, it's my bad, i use the touchpad of my netbook... it's hard for select the different item then if need to use a mouse wheel... Sorry for the inconvenience. 11:55 MinetestBot 02[git] 04Jeija -> 03Jeija/minetest-mod-mesecons: Luacontroller: Put clearing debug hook before throwing error back in 1372e513e https://git.io/valtq (152016-03-14T12:51:57+01:00) 12:07 germanuel24 Are "GenericCAO" objects and will be gone when the admin sends /clearobjects ? 12:08 germanuel24 I'm thinking the O stands for objects but it's always better to get a confirmation 12:19 Calinou Client-Active Object or something like t hat 12:21 germanuel24 So will /clearobjects delete ANY objects or just server side ones? 12:21 germanuel24 Or does CAO only mean the client can interact with it? 12:28 Calinou I think they will still disappear 12:29 germanuel24 Okay... cause one mod i have "mesecar" by paramat sometimes duplicates the cars like when you put one and take it away it sometimes adds 2 or 3 of them into the inventory and i wanna make sure that the cars are all gone from the map after clearing objects 13:40 germanuel24 When connecting to a server will the inventar ONLY use the server blocks or client blocks too? Cause i have 5 pages in my inventory (unified) and someone says he has 7..what? 13:40 germanuel24 will the inventory* 13:48 rubenwardy germanuel24, there is no such thing as client blocks... 13:49 rubenwardy all nodes are sent from the server to the client on connection 13:52 germanuel24 Okay but how can the other have 6 x 16 pages and i as admin have 10 x 8? 13:54 germanuel24 It seems like the formspecs are different only... is that caused by the lite mode of unified_inventory? But then why doesn't it display the same for me? 13:54 rubenwardy !c 6*16 13:54 MinetestBot 96 13:55 rubenwardy I don't use UI though 13:55 rubenwardy so wouldn't know 14:01 germanuel24 I said it wrong the dimensions of the other are 6 x 4 so 24 pages and mine are 10 x 8 and 5 pages 14:02 germanuel24 It must be the lite mode which doesn't work as admin i guess 14:04 germanuel24 And another question: If you move inside a mesecar on my server it stutters every few moments... is this a server problem or mod problem likely? 14:06 germanuel24 Same happens when driving in a boost_cart upwards but on straight line no stutter 14:07 rubenwardy !c 6*4*24 14:07 MinetestBot 576 14:07 rubenwardy !c 10*8*5 14:07 MinetestBot 400 14:07 rubenwardy germanuel24, heh 14:07 rubenwardy both 14:07 rubenwardy it depends 14:07 germanuel24 Wait that can't be... well i disabled the lite mode for the next start and will see 14:08 germanuel24 So it's likely cause i adjusted the server step delay? 14:13 germanuel24 But if its the lag why doesn't it happens on straight line? 14:15 germanuel24 In mesecar the behavior is like this: You press forward and the car starts moving but after a little moment it stutters and resets you back 1 node or sometimes 2 14:19 rubenwardy that's due to anticheat 14:19 rubenwardy anticheat doesn't like it when you go too fast, so resets you 14:19 rubenwardy to fix, either give yourself fast or disable_anticheat = true in minetest.conf 14:20 rubenwardy ideally it should be less buggy, but leave that to the core-dev gods 15:38 asie oh, huh. this channel grew since i last came here 15:46 asie did anything change in Minetest over the last year or so? 15:46 asie used to be more hopeful... 16:02 sfan5 asie: well the dev team managed to make at least a single release 16:02 sfan5 also hi 16:05 asie that's an improvement! 16:05 asie i'd help on it but i'm C++-intolerant 16:06 asie i have been fiddling with a friend on a different engine and developing a Minecraft mod inbetween 17:48 RobbieF allo! 17:48 sofar hi 17:49 RobbieF Is anyone here able to help me figure out why Technic Quarries brings my server to its knees? 17:50 sofar constant node and metadata updates, possibly long lua calculation loops 17:50 sofar the usual misery of technic? 17:50 sofar how many quarries are around? 17:51 RobbieF Hmm, not sure, since it's a public server. 17:51 RobbieF I found this old chat log - http://irc.minetest.ru/minetest/2015-01-19#i_4120171 - where VanessaE is discussing a similar issue with another person, but from that thread I don't think it was ever resolved. 17:51 sofar you're the pixelshadow person right? 17:51 RobbieF Essentially it behaves as though there's a CPU leak or something, but CPU time is actually not bad. 17:51 RobbieF Yes, that's me. 17:52 sofar my son loved episode 441 ;) 17:52 RobbieF So glad to hear that, thanks! 17:53 sofar is minetestserver pegged at 100% cpu? I know you have plenty of ram in it... 17:53 RobbieF Server runs GREAT as long as quarries are disabled (comment out the quarries include in the init.lua for technic HV machines. 17:53 RobbieF No that's the weird thing. Plenty of ram free, and not much CPU usage, but the world LAGGGGGS. 17:53 RobbieF Eg., chop a block, and it reappears a few seconds later. 17:54 RobbieF restarting the server physically makes it okay for about 4 hours. 17:54 RobbieF then it happens again. 17:54 sofar so I have my concerns about technic, however I do have a solution to laggyness 17:54 RobbieF disable quarries, and the system is 100% rock solid and fast with no sign of lag. 17:55 sofar so I've posted this PR: https://github.com/minetest/minetest/pull/3805 17:55 sofar the underlying goal of that PR is to expose the bad behavior in core to not process ABM's and NodeTimers for long periods 17:56 sofar with that patch you can set abm_interval and nodetimer_interval 17:56 sofar the default for those is 2.0 and 1.0. I would suggest setting them to 0.5 and 0.2 17:56 sofar and see if that improves the situation 17:57 RobbieF heh, that's all beyond me. 17:57 RobbieF What is it a patch of? 17:57 RobbieF the core? 17:57 sofar yes 17:57 RobbieF so you patch before compile? 17:57 sofar correct 17:58 sofar are you running a distro-provided version at the moment? 17:58 RobbieF no, no. 17:58 RobbieF all compiled from git 17:58 sofar excellent. do you need help applying that patch? 17:59 RobbieF yeah I have no idea how to do that... 17:59 RobbieF do you think it will be added to core? 17:59 RobbieF eg., should I wait and then it'll just be there? 17:59 sofar yes, I'm pretty sure it'll get merged 18:00 sofar make sure to check when it lands, and you still have to change the two settings 18:00 RobbieF how long does that usually take? 18:00 sofar and then restart the server, obviously 18:00 RobbieF oh yes, well, I suppose I could add the conf anyways right? Then when it's merged I'll be all ready 18:00 sofar merging? sometimes weeks, but I think this one should be merged in a few days 18:01 sofar yes, you can apply the config settings already, of course. 18:01 RobbieF but if it's easy enough to patch, I don't mind trying... just that the server is live and quite active... would have to plan for downtime. 18:01 sofar so you can literally do this: cd 18:01 sofar curl https://github.com/sofar/minetest/commit/3b078c1c59a8df401dc7004bcab5e8016f5c67ab.patch | git am 18:02 RobbieF I used git clone 18:02 RobbieF so you mean just cd into that cloned folder? 18:03 sofar right, you've cloned github.com/minetest/minetest, right? 18:03 RobbieF Yeah; git clone https://github.com/minetest/minetest.git 18:03 sofar ok, so `cd` to the minetest folder it created 18:04 sofar then for good measure, update it with `git pull` 18:04 RobbieF Oh cool 18:04 RobbieF that's something I didn't know... 18:04 sofar git is complex, and can do a lot 18:04 sofar after updating try the curl thing 18:04 RobbieF k 18:05 RobbieF need to install curl 18:05 RobbieF done 18:05 RobbieF failed fetch... 18:06 sofar the curl command failed? 18:06 RobbieF git needs more info... says needs my email address.. guess that's my github account? 18:06 RobbieF yeah that worked 18:06 RobbieF k, downloaded and ran git am 18:06 sofar oh `git am` failed 18:06 RobbieF yep 18:06 RobbieF fixed and worked. 18:07 sofar type `git show` 18:07 RobbieF so now do I compile again? 18:07 sofar it should show you the last commit 18:07 RobbieF git show shows your patch 18:07 sofar does it say "Allow Node..." ... OK 18:07 sofar perfect 18:07 RobbieF so do I compile as normal now? 18:07 sofar right 18:07 sofar https://github.com/minetest/minetest/blob/master/README.txt has instructions 18:08 sofar they're also on the wiki: http://dev.minetest.net/Compiling_Minetest 18:08 RobbieF Yeah I made up a nice clean cmake command... 18:10 YuGiOhJCJ hello, in my world there are some parts where I see shadow like here: https://lut.im/CCncsomwfF/2WaW7LLQwrLP93VM.png Destroying the block then rebuild it does not help :( Any idea how to solve that please? 18:12 RobbieF Running the compile now sofar 18:15 RobbieF sofar what do I add to the conf files now that the patch is applied? 18:17 sofar abm_interval = 0.5 18:17 sofar nodetimer_interval = 0.2 18:18 RobbieF thank you 18:19 RobbieF compiled 18:56 Fixer tip for me (block pregen): /emergeblocks (-2000,-500,2000) (2000,300,-2000) 18:57 Fixer 30 min to complete 19:05 YuGiOhJCJ See here again: https://lut.im/gy509o1cEM/5XirwKbEloh4RMad.png Strange shadow isn't it? 19:08 Fixer YuGiOhJCJ, node selector? 19:09 YuGiOhJCJ what you mean? 19:09 Fixer YuGiOhJCJ, nevermind 19:28 Samson1 kaadmy, Hello :) 19:29 kaadmy hi Samson1 19:29 Samson1 HOw are you? 19:29 Samson1 How* 19:29 kaadmy fine 19:29 Samson1 kaadmy, Good :) 19:29 Samson1 New window? 19:42 jai anyone seen this? https://forums.unrealengine.com/showthread.php?102870-I-ve-created-an-Infinite-Voxel-World-similar-to-Minecraft 19:42 Samson1 Waw 19:43 Samson1 jai, You don't know how long I have been waiting for a map generator that is as good as MC's 19:43 jai i know right 19:44 jai and the graphics show exactly what i'm missing in minetest 19:47 RobbieF oh wow 19:49 Fixer is it open source? 20:15 jai Fixer i don't think so. but the author could be asked 20:22 crecca ue4 doesn't seem like free software 20:22 crecca it has eula 20:22 crecca no, its def not free software 20:46 Megaf Best Minetest Server website EVER http://mt.megaf.info/ 20:46 Megaf (that's a joke) 20:46 Megaf !title 20:46 MinetestBot Megaf: Megaf Server 20:46 Megaf Hi all 20:51 Void7 hi 20:52 crecca hi 21:01 sfan5 !server players:most 21:01 MinetestBot sfan5: Switchboard PVP made by yngwie123 | rrhgameservers.ddns.net:48257 | Clients: 20/30, 20/26 | Version: 0.4.13 / switchboardpvp | Ping: 131ms 21:04 Megaf !titleCSS and "template" copied from https://www.gnu.org/software/libc/. 21:04 Megaf and whats !title doing there I dont now 21:54 kaeza greetings 22:57 bashterm Hello? 23:00 sofar sup 23:06 bashterm not much 23:20 kaadmy stone pickaxe for a WIP subgame https://usercontent.irccloud-cdn.com/file/VoiAgO1B/stone_pick_32x32.png 23:32 kaadmy because of git i accidentally lost those source images... 23:37 sofar lol 23:37 sofar if anything git helps you save stuff :) 23:37 kaadmy i had no idea "git rm -rf " actually removed the file 23:37 kaadmy i thought it only removed if from the files to be commited 23:38 sofar heh, no 23:50 kaeza kaadmy, it's still in git history... assuming you actually committed it... 23:52 jai git checkout -- path/to/deleted/file 23:53 kaeza also: http://xkcd.com/1597/ 23:54 kaadmy seen that xkcd already ;) 23:55 kaadmy and no, i didn't commit them :'(