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IRC log for #minetest, 2016-02-21

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All times shown according to UTC.

Time Nick Message
00:21 Hijiri do beds change respawn point?
00:21 est31 yes some do
00:21 Hijiri what about the beds in the beds mod from mt_game
00:29 sofar -- respawn player at bed if enabled and valid position is found
00:29 sofar minetest.register_on_respawnplayer(function(player)
00:29 sofar that's from minetest_game/mods/beds/
00:29 sofar so yeah, it respawns at the bed
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00:52 Erthome Hello
00:55 kaadmy hi
00:56 jordan4ibanez Hey
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01:34 jordan4ibanez Any cool new mods out?
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02:37 sofar jordan4ibanez: https://github.com/minetest-mods a few new additions...
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06:37 Alex_L_Armstrong THE ART OF IRC HAS BEEN PASSED DOWN IN THE ARMSTRONG LINE FOR GENERATIONS
06:41 sofar I'd say the later generations are not as strong at it
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08:35 afflatus I think I'm making some progress with #3743
08:36 afflatus Does anyone have experience of using sheet or puff type ore placement in mapgen?
08:40 afflatus Will switching to PcgRandom help any of this?
08:44 afflatus I guess I'm SOMO with this :(
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08:59 XeonSquared Does Minetest use UDP or TCP?
09:04 Krock UDP
09:04 Krock ^ XeonSquared
09:08 XeonSquared Thanks
09:12 Krock np
09:13 gamemanj Alex_L_Armstrong: I suppose you're an alchemist or something?
09:13 afflatus I'm coming to the conclusion that the documentation for Ore Types is an unmitigated POS
09:14 afflatus I don't believe anyone understands it
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09:34 afflatus Crashed again
09:35 gamemanj Has minetest become very crash-happy in recent times?
09:35 gamemanj Or just crash-amiable? :)
09:35 afflatus same message ERROR[Emerge-0]: An unhandled exception occurred: Invalid range (max < min)
09:35 afflatus My game has, that's for sure
09:35 Krock could be a mapgen error
09:35 afflatus It IS a mapgen error
09:36 afflatus That much is obvious
09:36 Krock is there any deeper error traceback?
09:36 afflatus Probably to do with the generation of sheet ores
09:36 afflatus Krock yes #3743
09:37 afflatus Except that no-one was even mining on that last one, although they may have triggered mapgen
09:37 gamemanj EmergeThread... CurlFetchThread?
09:37 afflatus The trouble I'm having is that so much of this is guesswork
09:38 afflatus gamemanj: wut?
09:38 gamemanj https://github.com/minetest/minetest/issues/3743
09:38 gamemanj 2016-02-19 13:13:36: ERROR[Emerge-0]: /home/tim/src/minetest/src/emerge.cpp:2d4: virtual void* EmergeThread::run(): A fatal error occured: Invalid range (max < min)
09:38 gamemanj 2016-02-19 13:13:36: ERROR[Emerge-0]: Debug stacks:
09:38 gamemanj 2016-02-19 13:13:36: ERROR[Emerge-0]: DEBUG STACK FOR THREAD b2afeb40:
09:38 gamemanj 2016-02-19 13:13:36: ERROR[Emerge-0]: #0  virtual void* EmergeThread::run()
09:38 gamemanj was kicked by ShadowBot: Paste flood detected. Use a pastebin like pastebin.ubuntu.com or gist.github.com.
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09:38 gamemanj To be entirely honest, I should've expected that.
09:38 afflatus lol
09:39 gamemanj However, I did not.
09:39 afflatus Thanks, that cheered me up
09:39 gamemanj Point is, all 3 entries say DEBUG STACK FOR THREAD b32ffb40:
09:39 afflatus Are you suggesting this isn't to do with mapgen?
09:39 gamemanj no
09:39 gamemanj I'm wondering why the flip they're all saying the same thread ID
09:40 gamemanj and yet "CurlFetchThread" is on there
09:40 gamemanj it makes no sense
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09:41 afflatus I think the critical one is:
09:41 afflatus #8  0x08438aa2 in OreSheet::generate (this=0x8fae070, vm=0xb063d120, mapseed=150421032, blockseed=2509110330, nmin=..., nmax=..., biomemap=0x92a6f70 '\031' <repeats 200 times>...)
09:41 Krock throw PrngException("Invalid range (max < min)");
09:42 Krock has to do with the seed number
09:42 afflatus really?
09:42 Krock https://github.com/minetest/minetest/search?utf8=%E2%9C%93&amp;q=Invalid+range
09:43 gamemanj uh, afflatus: that #8... Am I not seeing something, or is it not actually in the traces in the issue...? Oh, wait, it's in a comment further down
09:43 afflatus yes noise.cpp is implicated
09:43 afflatus I'm only just learning to use gdb
09:44 gamemanj noise.cpp is doing what it should, but OreSheet should be trying to detect this at register_ore time or somesuch, i.e. not completely random crashes
09:45 afflatus OK, but what you're suggesting is that it is not getting a map seed? Do I understand you correctly?
09:45 afflatus This could make sense
09:45 gamemanj uh, what on earth does the map seed have to do with range calculations...
09:46 Krock more randomness?
09:47 afflatus You mean the seed in noise_params then?
09:48 gamemanj TBH, I think somehow column_height_max is negative
09:48 afflatus it isn't
09:48 gamemanj https://github.com/minetest/minetest/blob/master/src/mg_ore.cpp#L182
09:48 gamemanj That's the failing range
09:49 gamemanj oh, wait, or it could be nmin or nmax
09:49 gamemanj flip
09:49 gamemanj ...does this rabbit hole have an end?
09:50 afflatus lol that's what I'm wondering :p
09:50 gamemanj ORE_RANGE_MIRROR seems interesting...
09:50 Krock an infinite rabbit hole :)
09:51 afflatus Ah I see we are using PcgRandom already
09:52 gamemanj great, ORE_RANGE_MIRROR is used to check a flag somewhere but not used to set it in the first place
09:52 gamemanj So you have to go check what ORE_RANGE_MIRROR is in order to find out where it's set
09:53 gamemanj ORE_RANGE_ACTUAL: in_range |= (nmin.Y <= y_max && nmax.Y >= y_min);
09:54 gamemanj and if OREFLAG_ABSHEIGHT is enabled, then ORE_RANGE_MIRROR might be used
09:54 gamemanj in_range |= (nmin.Y >= -y_max && nmax.Y <= -y_min) << 1;
09:55 gamemanj If anyone gets a headache, aspirin dispensaries are available in the second boardroom in the left hallway of the central cross.
09:56 afflatus lol I'm just about following you ...
09:57 gamemanj well, in which case you're doing better than I am
09:57 gamemanj since I have no idea what on earth this is for or why it has a good reason to exist
09:57 afflatus the absheight flag refects ore placement above sea-level IIUC
09:59 gamemanj using reversed coordinates for what I shall simply describe as "no sane reason"
09:59 afflatus hmmm
09:59 gamemanj if they really want it so that it represents depth, not a Y coordinate, then stick a - on the front when defining the ore
09:59 gamemanj to get > sea level ores.
10:00 afflatus gamemanj: well at least you've got me laughing about it, that's an improvement
10:01 gamemanj then there's using MYMAX on the minimum value and using MYMIN on the maximum value
10:02 gamemanj what could possibly go wrong?
10:02 afflatus XD
10:03 gamemanj presumably it's to reduce the range to that which the ore actually covers, but OBJECTION: why the flip do they need to do all the complicated mirroring and such if all it does is flip the flipping coordinates about
10:04 gamemanj And why do they need to go ahead and have several special cases for this "mirror" scenario, why not just swap maxy and miny and negate both into temp variables, then use that
10:04 afflatus Is it to avoid crossing chunk boundaries or something?
10:04 gamemanj No, that's probably the other point of the MYMAX MYMIN thing
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10:05 gamemanj to bound the range between the chunk boundary and the ore boundary
10:05 * afflatus facepalms
10:05 gamemanj But there's no good reason why on earth the whole mirror thing exists
10:05 afflatus I can only make vague guesses
10:06 gamemanj because it makes everything more confusing when two temp variables, a swap, and two negations would make it easily reducable to "ABSHEIGHT negates the coordinates" and everything would be fine
10:06 afflatus I know we switched to using PcgRandom relatively recently (since oct 2015)
10:07 gamemanj I think PcgRandom might only be the symptom, the cause being that these invalid ranges were getting in in the first place...
10:07 afflatus from PseudoRandom
10:07 afflatus they were as https://github.com/minetest/minetest/issues/3228 suggests
10:09 afflatus however my oregen problems became much more obvious since the switch
10:09 gamemanj Ok, tbh I don't understand this, can I go hide in a corner now?
10:10 afflatus Sure :-)
10:10 afflatus It isn't your problem, but thanks for trying to help me understand
10:10 gamemanj go bother... *reads git blame* kwolekr
10:10 afflatus You've given me some grist at least
10:10 afflatus who else?
10:11 gamemanj kwolekr seems to be the person who's touched most of mg_ore.cpp
10:11 afflatus Ultimately my problem appears to be that nobody else understands this code, not even paramat probably
10:12 gamemanj I suggest, for now, perhaps try to catch the exception in ore.cpp and have it report which ore is going wrong before passing the exception on
10:13 afflatus I think that's what we're aiming for
10:13 afflatus I don't do C++ so I'm reliant on those who do
10:14 gamemanj great, well, I don't really know that much C++ magic, and not how C++ exceptions work... time to go kidnap a catch block from somewhere else in the code
10:20 gamemanj oh, yay, ore is a content_t
10:20 gamemanj how on earth are we supposed to understand a content_t
10:20 * afflatus blinks
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10:24 gamemanj I don't even... src/pathfinder.h
10:25 gamemanj is that actually used anywhere?
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10:25 afflatus Mobs redo
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10:29 afflatus gamemanj: thanks. At least I don't feel SOMO any more :D
10:30 gamemanj ...welp, I tried to create a try-catch block, but got stalled on attempting to turn a content_t into something humans are actually capable of comprehending.
10:30 gamemanj Well done, Minetest sources. You have defeated me.
10:30 gamemanj (Aren't you glad Lua people live in a world of "air" and "ignore" and "default:nyan_cat" now?)
10:33 afflatus Just "air" and "ignore" in my case
10:33 gamemanj no nyan cat? :(
10:33 afflatus Lua is lovely and almost cute
10:34 afflatus not in my game, no
10:34 afflatus no poptarts either, sorry :p
10:34 Dragonop default:nyan_cat gets all the hate, but I bet you would be disapointed if you knew the true meaning of mese hahahaha
10:35 afflatus Oddly enough I don't have Mese in grailtest either
10:35 gamemanj Dragonop: *gulp*
10:35 afflatus Or kevlar for that matter
10:35 gamemanj the real meaning of mese?
10:35 Dragonop gamemanj: well, the original meaning, yes
10:35 gamemanj which is what?
10:36 Dragonop instant messenger
10:36 gamemanj ....what.
10:36 Dragonop hahaha
10:36 afflatus It means the aliens have taken over ... no wait
10:36 Dragonop no, that is the "new" meaning (from 2012)
10:36 Dragonop or origin, or whatever
10:37 afflatus ok, my bad
10:37 Dragonop man minetest sure was a funny game in 2011, greenguy, nyancats, rats everywhere, "mese"
10:38 gamemanj Dragonop: then it got boring and serious? :)
10:39 Dragonop gamemanj: I guess it got serious, but not really boring :p
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10:49 * gamemanj goes looking at grail_test
10:49 gamemanj "The Kingdom Of Spectrum... why do I get the feeling they're going to be trying to build a massive ZX Spectrum or something there...
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11:14 paramat the absheight flag should be removed
11:15 paramat i'll look at oresheet and see what i can do
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12:03 Luan Hey there guys, can someone please help me?
12:03 Luan I am looking to host a dedicated minetest server. What files do i need to use?
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12:27 afflatus thanks paramat
12:29 Obani joined #minetest
12:29 paramat ok i understand it now, fix should hopefully be easy
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12:36 afflatus :-)
12:36 Lunatrius` joined #minetest
12:37 afflatus paramat: I have adjusted scale to 1 on sheet ores as you suggested and rebooted.
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13:04 Fixer sofar, it is not only grass nodes, you can replant leaves until you get a saplink :}
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13:07 afflatus Luan minetestserver (seriously) - there are several setup guides. I know how to do it on Debian
13:07 afflatus can't help if you're on Wndows
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13:46 paramat afflatus #3762 can you test with a column height of 64 or any value between 40 and 79?
13:46 paramat https://github.com/minetest/minetest/pull/3762
13:48 afflatus paramat: just seen. yes, sure.
13:48 paramat i'll test too
13:49 paramat a good way to 'see' ores underground is to use default:meselamp as ore
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14:05 paramat well it works but has side effects
14:06 afflatus Ah I haven't got that far yet, I'm not used to fetchinh patches
14:09 paramat only test if you want to. anyway i know how to fix the side effects
14:09 afflatus It's all good practice
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14:29 paramat ok it's fairly robust now, even with column height min and max = 160, so you can generate super-thick seams with it now
14:31 Matrixiumn joined #minetest
14:33 afflatus excellent! Thanks paramat
14:34 paramat updating soon to remove side effects
14:39 Fixer what time is it? it is compile time
14:39 afflatus That works for me, what were the side effects?
14:45 afflatus tp'd into a nice fat sheet of greenstone and dug a sneak-jump ladder through it.
14:45 afflatus nice
14:47 paramat updated the PR
14:48 rubenwardy Does anyone know about fork and spawnvp? https://github.com/rubenwardy/NodeBoxEditor/pull/81
14:48 paramat see thread for details
14:51 gamemanj paramat: hmm... so you could utilize the mapgen to dig out a cave, then use scatter confined to one horizontal plane to place seeds which would then auto-locate themselves at the bottom and spawn stuff via an ABM?
14:53 paramat erm possibly, i guess air could be an ore, then afterwards place spawner nodes as an ore in air
14:54 paramat crazy stuff seems possible
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16:02 Obani est31, can we play musics in-game via the "sounds" folder ?
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16:08 DatJohnDoe I'm trying to set up a Minetest server but I am not sure how to port forward with the way my router is set up http://imgur.com/AGGskY7
16:09 est31 DatJohnDoe, you must select port 30000
16:09 est31 and udp
16:09 est31 not tcp
16:11 DatJohnDoe Ok
16:12 DatJohnDoe As external or internal?
16:12 DatJohnDoe and what are the ip's?
16:21 DatJohnDoe What is the local ip?
16:21 est31 the ip of the server
16:22 est31 inside your local network
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16:30 iqualfragile DatJohnDoe: most likely the ip of your pc
16:30 DatJohnDoe Ok
16:30 Calinou https://lut.im/6qCwWRohRU/TAJg6N4Kc0TcZLWy.png
16:30 Calinou kaadmy, if you here, you can join on QW
16:30 Calinou a 10on10 is going to be hosted
16:30 DatJohnDoe So like 192.168.0.2
16:31 kaadmy Calinou: okey dokey ;)
16:31 Calinou too late I think now :/
16:31 Calinou but you can spec
16:31 kaadmy dang
16:31 kaadmy will still try
16:31 grimelle joined #minetest
16:31 kaadmy 12 players
16:31 kaadmy will try
16:31 kaadmy darn, match in progress >:{
16:32 kaadmy wth i can't connect but it tells me to spec...
16:32 kaadmy gah setting "spectator 1" doesn't help
16:32 Calinou maybe server supports QTV
16:33 kaadmy gaaah "spectator" is reset before i join
16:33 SylvieLorxu joined #minetest
16:33 kaadmy no idea what QTV is ;)
16:33 Calinou it's something you can use in ezQUake
16:33 Calinou Quake TV…
16:34 kaadmy not part of nQuake, is it?
16:35 Calinou it is part of nQuake
16:35 Calinou press Enter on server dialog
16:35 Calinou then look at the keys
16:36 kaadmy hmm
16:36 kaadmy didn't check there
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16:38 Obani est31, RealBadAngel, can we play musics in-game via the "sounds" folder ?
16:38 RealBadAngel no
16:38 Obani Or is it just for soundpacks, like texturepacks ?
16:38 RealBadAngel theres no such folder ;)
16:38 RealBadAngel use /testsounds
16:38 Obani -.-
16:38 Obani Oh
16:38 est31 there are mods which add music
16:38 Obani but sounds work too
16:38 est31 but if you want to play music for yourself while playing minetest
16:38 Obani works*
16:38 est31 use a separate player :)
16:39 RealBadAngel hehehe
16:39 RealBadAngel Obani, told ya ;)
16:40 Obani RealBadAngel, doesn't seem to work with testsounds
16:40 Obani oh
16:40 Obani wait
16:40 Obani ?.?
16:40 RealBadAngel est31, http://irc.minetest.ru/minetest-dev/2016-02-21#i_4540679
16:40 Obani Ok so main_menu doesn't work, rest works
16:41 RealBadAngel one should fix the mess with those folders
16:41 RealBadAngel and to use only /sounds in main folder
16:41 est31 haw haw
16:41 Calinou kaadmy, you can join now
16:43 Obani Ok so let's make another music
16:45 kaadmy Calinou: coming asap
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16:54 kaadmy Calinou: can't play, 200+ ping
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17:10 Obani ok new music made
17:10 Fixer Obani, or just use this as soundtrack - https://www.youtube.com/watch?v=8fvTxv46ano
17:11 Obani Fixer, no interest for a musician to use the music of others, excepted for sampling
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17:21 Obani Fixer, WTF ?
17:21 Samson1 kaadmy, Hello :)
17:23 ElectronLibre joined #minetest
17:23 kaadmy hi Samson1
17:24 Samson1 kaadmy, How are you? Could we talk in a different tab? It's just this one is for MT
17:24 Samson1 :)
17:26 kaadmy ok
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17:35 Obani Fixer, https://up1.ca/#GrlnvH588OWu1PkZFGQa3A https://up1.ca/#3lGIKMhHumgiJ6EJzg_klQ
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17:48 Obani RealBadAngel, does inventory_animations depend on another parameter ?
17:52 RealBadAngel only on/off setting
17:52 Fixer Obani, not bad! hard to tell if it really suits minetest
17:52 Obani Fixer, yes ^^
17:53 Obani RealBadAngel, seems broken in last dev
17:53 RealBadAngel Obani, and client restart
17:53 RealBadAngel anyway will check it
17:53 Obani wait
17:53 Obani ok
17:53 Obani it was the client restart
17:53 Obani should be precised :p
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17:57 Luan Can anyone help me make a dedicated server?
17:57 greeter i might be able to provide a little help on that. what do you need?
17:58 Luan What files do i need to use? Since it will be running on a dedicated server
18:00 greeter well, what i did for my ubuntu server was simply install the minetestserver executable from the repos and then figured out what commands i needed to run it properly. i had to add a few modules but that was all
18:01 greeter if you don't have a system where you can fetch the executable from a repository though, then you might have to compile from source. if you're on windows, then i can't offer a huge amount of help, except that the minetest site probably has a download somewhere to help you get started
18:08 Fixer lol http://cdn.ghacks.net/wp-content/uploads/2016/02/w10privacy-windows-update.jpg
18:08 Fixer --- with windows is back!
18:08 greeter i'm afraid i don't understand what i'm looking at there :-S
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18:11 gamemanj greeter: Fixer is just describing how many different options people need to turn off to get any privacy nowadays...
18:11 greeter oh lol
18:11 Fixer yes
18:11 gamemanj "Disable sending of information on writing behavior" wow, like, I knew W10 was evil, but...
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18:13 gamemanj there is evil, and then there's having "advertising IDs", and then there's "having to setup fake update servers" (if I'm reading that correctly)
18:14 gamemanj just to stop updates
18:15 Fixer it is more needed to stop updates with ads
18:15 Fixer because they are going for sure
18:15 Fixer little later
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18:18 greeter hmm
18:19 greeter so glad i'm a linux user that doesn't care much about privacy. so much easier rofl
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19:06 everamzah so the player movement physics changed with the jump at node commit.  i'm bouncin all around
19:12 sofar lol
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19:18 everamzah no i mean on small nodeboxes, odd collision boxes are shaking everything
19:27 greeter -_- i was wondering why my minetest had no sound, then i saw my headphones were still plugged in. maybe now isn't the best time to play a game lol
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19:31 YuGiOhJCJ hello, I am reading the description of Locked Chest on the Minetest Wiki and it is written "Other players may view its content" and that's not the case in practice on my server. Is it a wrong information?
19:36 CWz YuGiOhJCJ, more outdated info
19:36 CWz at some point that was true though
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19:49 thefamilygrog66 howdy folks
19:49 greeter hmm, i just cut down a bunch of trees, but the area they were standing is still very dark
19:49 Krock howdy
19:49 greeter greetings thefamilygrog66
19:49 thefamilygrog66 greeter: do you use world edit?
19:50 Krock greeter, then someone forgot to update the chunk light after removing the tree
19:50 greeter thefamilygrog66: no. and Krock, the chunk light?
19:50 Krock greeter, yeah. That what describes how bright it is
19:51 greeter ah i see. how would i fix that?
19:51 Krock !mod mapfix
19:51 Krock MinetestBot!!
19:51 Krock sfan5!
19:51 greeter i'll find it, i know what to look for at least
19:52 sofar mapfix was never posted on the forum
19:52 sofar https://github.com/Gael-de-Sailly/mapfix
19:52 Krock greeter, if it happens everytime, it's a mod bug
19:52 Krock http://krock-works.16mb.com/MTstuff/modSearch.php?st=0&amp;at=0&amp;q=mapfix
19:52 thefamilygrog66 It happens sometimes when I use world edit
19:52 Krock sofar, it was posted.
19:53 greeter this is the second time i've observed it. but it's only the second time i've cut down a large concentration of trees
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19:55 sofar we should move it to minetest-mods...
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19:57 greeter perfect :-D
19:57 greeter it worked. meant to add that to the last line
19:58 greeter i really should look at what other mods i might want to have to make the game more interesting
19:59 everamzah it happens just planting a few saplings and waiting for them to grow... dark spots appear sometimes
19:59 greeter ah i see
20:08 greeter and i think i found one :-D
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20:29 greeter hmm, well i got the mesecons mod, but i can't find any documentation anywhere about how to craft any of the items :-S
20:36 greeter never mind, seems my browser wasn't properly parsing the mesecons.net website -_-
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21:56 afflatus New minor bug - I have a fixed spawn point, one of my players, who has a bed, keeps spawning at 0,0,0 - which is underground. I think this may have something to do with the changes in findSpawnPos, but I'm using mg_v7. Is this fixable in Lua?
22:00 Obani https://forum.minetest.net/viewtopic.php?f=3&amp;t=14093
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22:09 Fixer crap, another one
22:09 greeter hmm?
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22:21 diemartin o/
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22:22 greeter the electrician in me loves this mod
22:38 gamemanj ? which mod?
22:43 Fixer ._.
22:43 sofar lightning ;)
22:45 diemartin hah
23:04 greeter i'm gonna build a city and light it up with electricity :-D
23:06 sofar greeter: which mod are you talking about?
23:06 greeter mesecons
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23:31 rubenwardy Introducing rufunge: https://github.com/rubenwardy/rufunge
23:32 rubenwardy Befunge but with more functionality, as I felt befunge wasn't serious enough
23:33 kaadmy gah
23:33 kaadmy 33% compileed..
23:33 kaadmy 66% compiled..
23:33 kaadmy "NULL was not declared!"
23:33 kaadmy befunge is really quite simple
23:34 kaadmy i've written simple(and slow) implementations in python
23:35 rubenwardy what OS? I use gcc ubuntu-based
23:35 kaadmy debian-based
23:35 kaadmy gcc 4.7.2
23:35 rubenwardy huh. Isn't NULL part of the standard, no need to include?
23:35 kaadmy seems like NULL isn't defined here
23:36 kaadmy not sure, before i've seen programs that check for NULL and #define if need be
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23:38 kaadmy rubenwardy: fixed
23:38 kaadmy added "#include <cstddef>" at the top of file src/canvas.hpp
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23:40 rubenwardy btw, it's a WIP so I haven't added the include functions yet
23:40 rubenwardy commited
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23:53 Fritigern sfan5: WE still does not want to play nice with the new creative inventory. WE icon is hidden behind the first inventory item, and WE prevents tabs from being selected. What's even worse is that WE makes it impossible to browse through the inventory.
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23:57 nolsen TIL the game isn't free as in freedom
23:57 nolsen Because there's no license
23:57 kaadmy nolsen: LGPLv2.1+?
23:57 nolsen oh
23:58 nolsen didn't see it
23:58 kaadmy i think
23:58 kaadmy checking now
23:58 nolsen My favorite is the GNU General license v3 :3
23:58 kaadmy https://github.com/minetest/minetest/blob/master/README.txt#L365
23:59 kaadmy v3 of anything is the best
23:59 nolsen the year on it is old
23:59 nolsen 2010 - 2013
23:59 nolsen its 2016 now
23:59 kaadmy unlike Valve >.<
23:59 kaadmy it is
23:59 kaadmy i guess..
23:59 kaadmy 2012 actually

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