Time |
Nick |
Message |
00:21 |
Hijiri |
do beds change respawn point? |
00:21 |
est31 |
yes some do |
00:21 |
Hijiri |
what about the beds in the beds mod from mt_game |
00:29 |
sofar |
-- respawn player at bed if enabled and valid position is found |
00:29 |
sofar |
minetest.register_on_respawnplayer(function(player) |
00:29 |
sofar |
that's from minetest_game/mods/beds/ |
00:29 |
sofar |
so yeah, it respawns at the bed |
00:42 |
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00:52 |
Erthome |
Hello |
00:55 |
kaadmy |
hi |
00:56 |
jordan4ibanez |
Hey |
01:07 |
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01:12 |
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01:23 |
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01:34 |
jordan4ibanez |
Any cool new mods out? |
01:36 |
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01:42 |
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01:58 |
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02:02 |
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02:37 |
sofar |
jordan4ibanez: https://github.com/minetest-mods a few new additions... |
04:20 |
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04:55 |
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05:28 |
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05:28 |
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06:37 |
Alex_L_Armstrong |
THE ART OF IRC HAS BEEN PASSED DOWN IN THE ARMSTRONG LINE FOR GENERATIONS |
06:41 |
sofar |
I'd say the later generations are not as strong at it |
06:49 |
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07:14 |
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08:35 |
afflatus |
I think I'm making some progress with #3743 |
08:36 |
afflatus |
Does anyone have experience of using sheet or puff type ore placement in mapgen? |
08:40 |
afflatus |
Will switching to PcgRandom help any of this? |
08:44 |
afflatus |
I guess I'm SOMO with this :( |
08:48 |
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08:54 |
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08:59 |
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08:59 |
XeonSquared |
Does Minetest use UDP or TCP? |
09:04 |
Krock |
UDP |
09:04 |
Krock |
^ XeonSquared |
09:08 |
XeonSquared |
Thanks |
09:12 |
Krock |
np |
09:13 |
gamemanj |
Alex_L_Armstrong: I suppose you're an alchemist or something? |
09:13 |
afflatus |
I'm coming to the conclusion that the documentation for Ore Types is an unmitigated POS |
09:14 |
afflatus |
I don't believe anyone understands it |
09:19 |
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09:20 |
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09:34 |
afflatus |
Crashed again |
09:35 |
gamemanj |
Has minetest become very crash-happy in recent times? |
09:35 |
gamemanj |
Or just crash-amiable? :) |
09:35 |
afflatus |
same message ERROR[Emerge-0]: An unhandled exception occurred: Invalid range (max < min) |
09:35 |
afflatus |
My game has, that's for sure |
09:35 |
Krock |
could be a mapgen error |
09:35 |
afflatus |
It IS a mapgen error |
09:36 |
afflatus |
That much is obvious |
09:36 |
Krock |
is there any deeper error traceback? |
09:36 |
afflatus |
Probably to do with the generation of sheet ores |
09:36 |
afflatus |
Krock yes #3743 |
09:37 |
afflatus |
Except that no-one was even mining on that last one, although they may have triggered mapgen |
09:37 |
gamemanj |
EmergeThread... CurlFetchThread? |
09:37 |
afflatus |
The trouble I'm having is that so much of this is guesswork |
09:38 |
afflatus |
gamemanj: wut? |
09:38 |
gamemanj |
https://github.com/minetest/minetest/issues/3743 |
09:38 |
gamemanj |
2016-02-19 13:13:36: ERROR[Emerge-0]: /home/tim/src/minetest/src/emerge.cpp:2d4: virtual void* EmergeThread::run(): A fatal error occured: Invalid range (max < min) |
09:38 |
gamemanj |
2016-02-19 13:13:36: ERROR[Emerge-0]: Debug stacks: |
09:38 |
gamemanj |
2016-02-19 13:13:36: ERROR[Emerge-0]: DEBUG STACK FOR THREAD b2afeb40: |
09:38 |
gamemanj |
2016-02-19 13:13:36: ERROR[Emerge-0]: #0 virtual void* EmergeThread::run() |
09:38 |
|
gamemanj was kicked by ShadowBot: Paste flood detected. Use a pastebin like pastebin.ubuntu.com or gist.github.com. |
09:38 |
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09:38 |
gamemanj |
To be entirely honest, I should've expected that. |
09:38 |
afflatus |
lol |
09:39 |
gamemanj |
However, I did not. |
09:39 |
afflatus |
Thanks, that cheered me up |
09:39 |
gamemanj |
Point is, all 3 entries say DEBUG STACK FOR THREAD b32ffb40: |
09:39 |
afflatus |
Are you suggesting this isn't to do with mapgen? |
09:39 |
gamemanj |
no |
09:39 |
gamemanj |
I'm wondering why the flip they're all saying the same thread ID |
09:40 |
gamemanj |
and yet "CurlFetchThread" is on there |
09:40 |
gamemanj |
it makes no sense |
09:40 |
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09:41 |
afflatus |
I think the critical one is: |
09:41 |
afflatus |
#8 0x08438aa2 in OreSheet::generate (this=0x8fae070, vm=0xb063d120, mapseed=150421032, blockseed=2509110330, nmin=..., nmax=..., biomemap=0x92a6f70 '\031' <repeats 200 times>...) |
09:41 |
Krock |
throw PrngException("Invalid range (max < min)"); |
09:42 |
Krock |
has to do with the seed number |
09:42 |
afflatus |
really? |
09:42 |
Krock |
https://github.com/minetest/minetest/search?utf8=%E2%9C%93&q=Invalid+range |
09:43 |
gamemanj |
uh, afflatus: that #8... Am I not seeing something, or is it not actually in the traces in the issue...? Oh, wait, it's in a comment further down |
09:43 |
afflatus |
yes noise.cpp is implicated |
09:43 |
afflatus |
I'm only just learning to use gdb |
09:44 |
gamemanj |
noise.cpp is doing what it should, but OreSheet should be trying to detect this at register_ore time or somesuch, i.e. not completely random crashes |
09:45 |
afflatus |
OK, but what you're suggesting is that it is not getting a map seed? Do I understand you correctly? |
09:45 |
afflatus |
This could make sense |
09:45 |
gamemanj |
uh, what on earth does the map seed have to do with range calculations... |
09:46 |
Krock |
more randomness? |
09:47 |
afflatus |
You mean the seed in noise_params then? |
09:48 |
gamemanj |
TBH, I think somehow column_height_max is negative |
09:48 |
afflatus |
it isn't |
09:48 |
gamemanj |
https://github.com/minetest/minetest/blob/master/src/mg_ore.cpp#L182 |
09:48 |
gamemanj |
That's the failing range |
09:49 |
gamemanj |
oh, wait, or it could be nmin or nmax |
09:49 |
gamemanj |
flip |
09:49 |
gamemanj |
...does this rabbit hole have an end? |
09:50 |
afflatus |
lol that's what I'm wondering :p |
09:50 |
gamemanj |
ORE_RANGE_MIRROR seems interesting... |
09:50 |
Krock |
an infinite rabbit hole :) |
09:51 |
afflatus |
Ah I see we are using PcgRandom already |
09:52 |
gamemanj |
great, ORE_RANGE_MIRROR is used to check a flag somewhere but not used to set it in the first place |
09:52 |
gamemanj |
So you have to go check what ORE_RANGE_MIRROR is in order to find out where it's set |
09:53 |
gamemanj |
ORE_RANGE_ACTUAL: in_range |= (nmin.Y <= y_max && nmax.Y >= y_min); |
09:54 |
gamemanj |
and if OREFLAG_ABSHEIGHT is enabled, then ORE_RANGE_MIRROR might be used |
09:54 |
gamemanj |
in_range |= (nmin.Y >= -y_max && nmax.Y <= -y_min) << 1; |
09:55 |
gamemanj |
If anyone gets a headache, aspirin dispensaries are available in the second boardroom in the left hallway of the central cross. |
09:56 |
afflatus |
lol I'm just about following you ... |
09:57 |
gamemanj |
well, in which case you're doing better than I am |
09:57 |
gamemanj |
since I have no idea what on earth this is for or why it has a good reason to exist |
09:57 |
afflatus |
the absheight flag refects ore placement above sea-level IIUC |
09:59 |
gamemanj |
using reversed coordinates for what I shall simply describe as "no sane reason" |
09:59 |
afflatus |
hmmm |
09:59 |
gamemanj |
if they really want it so that it represents depth, not a Y coordinate, then stick a - on the front when defining the ore |
09:59 |
gamemanj |
to get > sea level ores. |
10:00 |
afflatus |
gamemanj: well at least you've got me laughing about it, that's an improvement |
10:01 |
gamemanj |
then there's using MYMAX on the minimum value and using MYMIN on the maximum value |
10:02 |
gamemanj |
what could possibly go wrong? |
10:02 |
afflatus |
XD |
10:03 |
gamemanj |
presumably it's to reduce the range to that which the ore actually covers, but OBJECTION: why the flip do they need to do all the complicated mirroring and such if all it does is flip the flipping coordinates about |
10:04 |
gamemanj |
And why do they need to go ahead and have several special cases for this "mirror" scenario, why not just swap maxy and miny and negate both into temp variables, then use that |
10:04 |
afflatus |
Is it to avoid crossing chunk boundaries or something? |
10:04 |
gamemanj |
No, that's probably the other point of the MYMAX MYMIN thing |
10:04 |
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10:05 |
gamemanj |
to bound the range between the chunk boundary and the ore boundary |
10:05 |
* afflatus |
facepalms |
10:05 |
gamemanj |
But there's no good reason why on earth the whole mirror thing exists |
10:05 |
afflatus |
I can only make vague guesses |
10:06 |
gamemanj |
because it makes everything more confusing when two temp variables, a swap, and two negations would make it easily reducable to "ABSHEIGHT negates the coordinates" and everything would be fine |
10:06 |
afflatus |
I know we switched to using PcgRandom relatively recently (since oct 2015) |
10:07 |
gamemanj |
I think PcgRandom might only be the symptom, the cause being that these invalid ranges were getting in in the first place... |
10:07 |
afflatus |
from PseudoRandom |
10:07 |
afflatus |
they were as https://github.com/minetest/minetest/issues/3228 suggests |
10:09 |
afflatus |
however my oregen problems became much more obvious since the switch |
10:09 |
gamemanj |
Ok, tbh I don't understand this, can I go hide in a corner now? |
10:10 |
afflatus |
Sure :-) |
10:10 |
afflatus |
It isn't your problem, but thanks for trying to help me understand |
10:10 |
gamemanj |
go bother... *reads git blame* kwolekr |
10:10 |
afflatus |
You've given me some grist at least |
10:10 |
afflatus |
who else? |
10:11 |
gamemanj |
kwolekr seems to be the person who's touched most of mg_ore.cpp |
10:11 |
afflatus |
Ultimately my problem appears to be that nobody else understands this code, not even paramat probably |
10:12 |
gamemanj |
I suggest, for now, perhaps try to catch the exception in ore.cpp and have it report which ore is going wrong before passing the exception on |
10:13 |
afflatus |
I think that's what we're aiming for |
10:13 |
afflatus |
I don't do C++ so I'm reliant on those who do |
10:14 |
gamemanj |
great, well, I don't really know that much C++ magic, and not how C++ exceptions work... time to go kidnap a catch block from somewhere else in the code |
10:20 |
gamemanj |
oh, yay, ore is a content_t |
10:20 |
gamemanj |
how on earth are we supposed to understand a content_t |
10:20 |
* afflatus |
blinks |
10:23 |
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10:24 |
gamemanj |
I don't even... src/pathfinder.h |
10:25 |
gamemanj |
is that actually used anywhere? |
10:25 |
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10:25 |
afflatus |
Mobs redo |
10:27 |
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10:29 |
afflatus |
gamemanj: thanks. At least I don't feel SOMO any more :D |
10:30 |
gamemanj |
...welp, I tried to create a try-catch block, but got stalled on attempting to turn a content_t into something humans are actually capable of comprehending. |
10:30 |
gamemanj |
Well done, Minetest sources. You have defeated me. |
10:30 |
gamemanj |
(Aren't you glad Lua people live in a world of "air" and "ignore" and "default:nyan_cat" now?) |
10:33 |
afflatus |
Just "air" and "ignore" in my case |
10:33 |
gamemanj |
no nyan cat? :( |
10:33 |
afflatus |
Lua is lovely and almost cute |
10:34 |
afflatus |
not in my game, no |
10:34 |
afflatus |
no poptarts either, sorry :p |
10:34 |
Dragonop |
default:nyan_cat gets all the hate, but I bet you would be disapointed if you knew the true meaning of mese hahahaha |
10:35 |
afflatus |
Oddly enough I don't have Mese in grailtest either |
10:35 |
gamemanj |
Dragonop: *gulp* |
10:35 |
afflatus |
Or kevlar for that matter |
10:35 |
gamemanj |
the real meaning of mese? |
10:35 |
Dragonop |
gamemanj: well, the original meaning, yes |
10:35 |
gamemanj |
which is what? |
10:36 |
Dragonop |
instant messenger |
10:36 |
gamemanj |
....what. |
10:36 |
Dragonop |
hahaha |
10:36 |
afflatus |
It means the aliens have taken over ... no wait |
10:36 |
Dragonop |
no, that is the "new" meaning (from 2012) |
10:36 |
Dragonop |
or origin, or whatever |
10:37 |
afflatus |
ok, my bad |
10:37 |
Dragonop |
man minetest sure was a funny game in 2011, greenguy, nyancats, rats everywhere, "mese" |
10:38 |
gamemanj |
Dragonop: then it got boring and serious? :) |
10:39 |
Dragonop |
gamemanj: I guess it got serious, but not really boring :p |
10:43 |
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10:49 |
* gamemanj |
goes looking at grail_test |
10:49 |
gamemanj |
"The Kingdom Of Spectrum... why do I get the feeling they're going to be trying to build a massive ZX Spectrum or something there... |
11:01 |
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11:05 |
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11:09 |
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11:14 |
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11:14 |
paramat |
the absheight flag should be removed |
11:15 |
paramat |
i'll look at oresheet and see what i can do |
11:17 |
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12:00 |
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12:03 |
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12:03 |
Luan |
Hey there guys, can someone please help me? |
12:03 |
Luan |
I am looking to host a dedicated minetest server. What files do i need to use? |
12:16 |
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12:27 |
afflatus |
thanks paramat |
12:29 |
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12:29 |
paramat |
ok i understand it now, fix should hopefully be easy |
12:30 |
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12:35 |
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12:36 |
afflatus |
:-) |
12:36 |
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12:37 |
afflatus |
paramat: I have adjusted scale to 1 on sheet ores as you suggested and rebooted. |
12:44 |
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12:55 |
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13:04 |
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13:04 |
Fixer |
sofar, it is not only grass nodes, you can replant leaves until you get a saplink :} |
13:05 |
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13:07 |
afflatus |
Luan minetestserver (seriously) - there are several setup guides. I know how to do it on Debian |
13:07 |
afflatus |
can't help if you're on Wndows |
13:35 |
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13:46 |
paramat |
afflatus #3762 can you test with a column height of 64 or any value between 40 and 79? |
13:46 |
paramat |
https://github.com/minetest/minetest/pull/3762 |
13:48 |
afflatus |
paramat: just seen. yes, sure. |
13:48 |
paramat |
i'll test too |
13:49 |
paramat |
a good way to 'see' ores underground is to use default:meselamp as ore |
13:56 |
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14:05 |
paramat |
well it works but has side effects |
14:06 |
afflatus |
Ah I haven't got that far yet, I'm not used to fetchinh patches |
14:09 |
paramat |
only test if you want to. anyway i know how to fix the side effects |
14:09 |
afflatus |
It's all good practice |
14:18 |
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14:24 |
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14:29 |
paramat |
ok it's fairly robust now, even with column height min and max = 160, so you can generate super-thick seams with it now |
14:31 |
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14:33 |
afflatus |
excellent! Thanks paramat |
14:34 |
paramat |
updating soon to remove side effects |
14:39 |
Fixer |
what time is it? it is compile time |
14:39 |
afflatus |
That works for me, what were the side effects? |
14:45 |
afflatus |
tp'd into a nice fat sheet of greenstone and dug a sneak-jump ladder through it. |
14:45 |
afflatus |
nice |
14:47 |
paramat |
updated the PR |
14:48 |
rubenwardy |
Does anyone know about fork and spawnvp? https://github.com/rubenwardy/NodeBoxEditor/pull/81 |
14:48 |
paramat |
see thread for details |
14:51 |
gamemanj |
paramat: hmm... so you could utilize the mapgen to dig out a cave, then use scatter confined to one horizontal plane to place seeds which would then auto-locate themselves at the bottom and spawn stuff via an ABM? |
14:53 |
paramat |
erm possibly, i guess air could be an ore, then afterwards place spawner nodes as an ore in air |
14:54 |
paramat |
crazy stuff seems possible |
14:56 |
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15:22 |
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16:01 |
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16:02 |
Obani |
est31, can we play musics in-game via the "sounds" folder ? |
16:03 |
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16:03 |
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16:08 |
DatJohnDoe |
I'm trying to set up a Minetest server but I am not sure how to port forward with the way my router is set up http://imgur.com/AGGskY7 |
16:09 |
est31 |
DatJohnDoe, you must select port 30000 |
16:09 |
est31 |
and udp |
16:09 |
est31 |
not tcp |
16:11 |
DatJohnDoe |
Ok |
16:12 |
DatJohnDoe |
As external or internal? |
16:12 |
DatJohnDoe |
and what are the ip's? |
16:21 |
DatJohnDoe |
What is the local ip? |
16:21 |
est31 |
the ip of the server |
16:22 |
est31 |
inside your local network |
16:27 |
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16:30 |
iqualfragile |
DatJohnDoe: most likely the ip of your pc |
16:30 |
DatJohnDoe |
Ok |
16:30 |
Calinou |
https://lut.im/6qCwWRohRU/TAJg6N4Kc0TcZLWy.png |
16:30 |
Calinou |
kaadmy, if you here, you can join on QW |
16:30 |
Calinou |
a 10on10 is going to be hosted |
16:30 |
DatJohnDoe |
So like 192.168.0.2 |
16:31 |
kaadmy |
Calinou: okey dokey ;) |
16:31 |
Calinou |
too late I think now :/ |
16:31 |
Calinou |
but you can spec |
16:31 |
kaadmy |
dang |
16:31 |
kaadmy |
will still try |
16:31 |
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16:31 |
kaadmy |
12 players |
16:31 |
kaadmy |
will try |
16:31 |
kaadmy |
darn, match in progress >:{ |
16:32 |
kaadmy |
wth i can't connect but it tells me to spec... |
16:32 |
kaadmy |
gah setting "spectator 1" doesn't help |
16:32 |
Calinou |
maybe server supports QTV |
16:33 |
kaadmy |
gaaah "spectator" is reset before i join |
16:33 |
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16:33 |
kaadmy |
no idea what QTV is ;) |
16:33 |
Calinou |
it's something you can use in ezQUake |
16:33 |
Calinou |
Quake TV… |
16:34 |
kaadmy |
not part of nQuake, is it? |
16:35 |
Calinou |
it is part of nQuake |
16:35 |
Calinou |
press Enter on server dialog |
16:35 |
Calinou |
then look at the keys |
16:36 |
kaadmy |
hmm |
16:36 |
kaadmy |
didn't check there |
16:36 |
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16:38 |
Obani |
est31, RealBadAngel, can we play musics in-game via the "sounds" folder ? |
16:38 |
RealBadAngel |
no |
16:38 |
Obani |
Or is it just for soundpacks, like texturepacks ? |
16:38 |
RealBadAngel |
theres no such folder ;) |
16:38 |
RealBadAngel |
use /testsounds |
16:38 |
Obani |
-.- |
16:38 |
Obani |
Oh |
16:38 |
est31 |
there are mods which add music |
16:38 |
Obani |
but sounds work too |
16:38 |
est31 |
but if you want to play music for yourself while playing minetest |
16:38 |
Obani |
works* |
16:38 |
est31 |
use a separate player :) |
16:39 |
RealBadAngel |
hehehe |
16:39 |
RealBadAngel |
Obani, told ya ;) |
16:40 |
Obani |
RealBadAngel, doesn't seem to work with testsounds |
16:40 |
Obani |
oh |
16:40 |
Obani |
wait |
16:40 |
Obani |
?.? |
16:40 |
RealBadAngel |
est31, http://irc.minetest.ru/minetest-dev/2016-02-21#i_4540679 |
16:40 |
Obani |
Ok so main_menu doesn't work, rest works |
16:41 |
RealBadAngel |
one should fix the mess with those folders |
16:41 |
RealBadAngel |
and to use only /sounds in main folder |
16:41 |
est31 |
haw haw |
16:41 |
Calinou |
kaadmy, you can join now |
16:43 |
Obani |
Ok so let's make another music |
16:45 |
kaadmy |
Calinou: coming asap |
16:48 |
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16:51 |
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16:54 |
kaadmy |
Calinou: can't play, 200+ ping |
17:00 |
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17:00 |
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17:10 |
Obani |
ok new music made |
17:10 |
Fixer |
Obani, or just use this as soundtrack - https://www.youtube.com/watch?v=8fvTxv46ano |
17:11 |
Obani |
Fixer, no interest for a musician to use the music of others, excepted for sampling |
17:16 |
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17:16 |
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17:21 |
Obani |
Fixer, WTF ? |
17:21 |
Samson1 |
kaadmy, Hello :) |
17:23 |
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17:23 |
kaadmy |
hi Samson1 |
17:24 |
Samson1 |
kaadmy, How are you? Could we talk in a different tab? It's just this one is for MT |
17:24 |
Samson1 |
:) |
17:26 |
kaadmy |
ok |
17:30 |
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17:35 |
Obani |
Fixer, https://up1.ca/#GrlnvH588OWu1PkZFGQa3A https://up1.ca/#3lGIKMhHumgiJ6EJzg_klQ |
17:36 |
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17:48 |
Obani |
RealBadAngel, does inventory_animations depend on another parameter ? |
17:52 |
RealBadAngel |
only on/off setting |
17:52 |
Fixer |
Obani, not bad! hard to tell if it really suits minetest |
17:52 |
Obani |
Fixer, yes ^^ |
17:53 |
Obani |
RealBadAngel, seems broken in last dev |
17:53 |
RealBadAngel |
Obani, and client restart |
17:53 |
RealBadAngel |
anyway will check it |
17:53 |
Obani |
wait |
17:53 |
Obani |
ok |
17:53 |
Obani |
it was the client restart |
17:53 |
Obani |
should be precised :p |
17:54 |
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17:57 |
Luan |
Can anyone help me make a dedicated server? |
17:57 |
greeter |
i might be able to provide a little help on that. what do you need? |
17:58 |
Luan |
What files do i need to use? Since it will be running on a dedicated server |
18:00 |
greeter |
well, what i did for my ubuntu server was simply install the minetestserver executable from the repos and then figured out what commands i needed to run it properly. i had to add a few modules but that was all |
18:01 |
greeter |
if you don't have a system where you can fetch the executable from a repository though, then you might have to compile from source. if you're on windows, then i can't offer a huge amount of help, except that the minetest site probably has a download somewhere to help you get started |
18:08 |
Fixer |
lol http://cdn.ghacks.net/wp-content/uploads/2016/02/w10privacy-windows-update.jpg |
18:08 |
Fixer |
--- with windows is back! |
18:08 |
greeter |
i'm afraid i don't understand what i'm looking at there :-S |
18:10 |
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18:11 |
gamemanj |
greeter: Fixer is just describing how many different options people need to turn off to get any privacy nowadays... |
18:11 |
greeter |
oh lol |
18:11 |
Fixer |
yes |
18:11 |
gamemanj |
"Disable sending of information on writing behavior" wow, like, I knew W10 was evil, but... |
18:12 |
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18:13 |
gamemanj |
there is evil, and then there's having "advertising IDs", and then there's "having to setup fake update servers" (if I'm reading that correctly) |
18:14 |
gamemanj |
just to stop updates |
18:15 |
Fixer |
it is more needed to stop updates with ads |
18:15 |
Fixer |
because they are going for sure |
18:15 |
Fixer |
little later |
18:17 |
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18:18 |
greeter |
hmm |
18:19 |
greeter |
so glad i'm a linux user that doesn't care much about privacy. so much easier rofl |
18:23 |
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19:06 |
everamzah |
so the player movement physics changed with the jump at node commit. i'm bouncin all around |
19:12 |
sofar |
lol |
19:15 |
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19:18 |
everamzah |
no i mean on small nodeboxes, odd collision boxes are shaking everything |
19:27 |
greeter |
-_- i was wondering why my minetest had no sound, then i saw my headphones were still plugged in. maybe now isn't the best time to play a game lol |
19:30 |
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19:31 |
YuGiOhJCJ |
hello, I am reading the description of Locked Chest on the Minetest Wiki and it is written "Other players may view its content" and that's not the case in practice on my server. Is it a wrong information? |
19:36 |
CWz |
YuGiOhJCJ, more outdated info |
19:36 |
CWz |
at some point that was true though |
19:36 |
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19:49 |
thefamilygrog66 |
howdy folks |
19:49 |
greeter |
hmm, i just cut down a bunch of trees, but the area they were standing is still very dark |
19:49 |
Krock |
howdy |
19:49 |
greeter |
greetings thefamilygrog66 |
19:49 |
thefamilygrog66 |
greeter: do you use world edit? |
19:50 |
Krock |
greeter, then someone forgot to update the chunk light after removing the tree |
19:50 |
greeter |
thefamilygrog66: no. and Krock, the chunk light? |
19:50 |
Krock |
greeter, yeah. That what describes how bright it is |
19:51 |
greeter |
ah i see. how would i fix that? |
19:51 |
Krock |
!mod mapfix |
19:51 |
Krock |
MinetestBot!! |
19:51 |
Krock |
sfan5! |
19:51 |
greeter |
i'll find it, i know what to look for at least |
19:52 |
sofar |
mapfix was never posted on the forum |
19:52 |
sofar |
https://github.com/Gael-de-Sailly/mapfix |
19:52 |
Krock |
greeter, if it happens everytime, it's a mod bug |
19:52 |
Krock |
http://krock-works.16mb.com/MTstuff/modSearch.php?st=0&at=0&q=mapfix |
19:52 |
thefamilygrog66 |
It happens sometimes when I use world edit |
19:52 |
Krock |
sofar, it was posted. |
19:53 |
greeter |
this is the second time i've observed it. but it's only the second time i've cut down a large concentration of trees |
19:55 |
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19:55 |
sofar |
we should move it to minetest-mods... |
19:56 |
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19:57 |
greeter |
perfect :-D |
19:57 |
greeter |
it worked. meant to add that to the last line |
19:58 |
greeter |
i really should look at what other mods i might want to have to make the game more interesting |
19:59 |
everamzah |
it happens just planting a few saplings and waiting for them to grow... dark spots appear sometimes |
19:59 |
greeter |
ah i see |
20:08 |
greeter |
and i think i found one :-D |
20:28 |
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20:29 |
greeter |
hmm, well i got the mesecons mod, but i can't find any documentation anywhere about how to craft any of the items :-S |
20:36 |
greeter |
never mind, seems my browser wasn't properly parsing the mesecons.net website -_- |
20:51 |
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21:56 |
afflatus |
New minor bug - I have a fixed spawn point, one of my players, who has a bed, keeps spawning at 0,0,0 - which is underground. I think this may have something to do with the changes in findSpawnPos, but I'm using mg_v7. Is this fixable in Lua? |
22:00 |
Obani |
https://forum.minetest.net/viewtopic.php?f=3&t=14093 |
22:01 |
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22:09 |
Fixer |
crap, another one |
22:09 |
greeter |
hmm? |
22:18 |
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22:21 |
diemartin |
o/ |
22:22 |
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22:22 |
greeter |
the electrician in me loves this mod |
22:38 |
gamemanj |
? which mod? |
22:43 |
Fixer |
._. |
22:43 |
sofar |
lightning ;) |
22:45 |
diemartin |
hah |
23:04 |
greeter |
i'm gonna build a city and light it up with electricity :-D |
23:06 |
sofar |
greeter: which mod are you talking about? |
23:06 |
greeter |
mesecons |
23:14 |
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23:31 |
rubenwardy |
Introducing rufunge: https://github.com/rubenwardy/rufunge |
23:32 |
rubenwardy |
Befunge but with more functionality, as I felt befunge wasn't serious enough |
23:33 |
kaadmy |
gah |
23:33 |
kaadmy |
33% compileed.. |
23:33 |
kaadmy |
66% compiled.. |
23:33 |
kaadmy |
"NULL was not declared!" |
23:33 |
kaadmy |
befunge is really quite simple |
23:34 |
kaadmy |
i've written simple(and slow) implementations in python |
23:35 |
rubenwardy |
what OS? I use gcc ubuntu-based |
23:35 |
kaadmy |
debian-based |
23:35 |
kaadmy |
gcc 4.7.2 |
23:35 |
rubenwardy |
huh. Isn't NULL part of the standard, no need to include? |
23:35 |
kaadmy |
seems like NULL isn't defined here |
23:36 |
kaadmy |
not sure, before i've seen programs that check for NULL and #define if need be |
23:37 |
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23:38 |
kaadmy |
rubenwardy: fixed |
23:38 |
kaadmy |
added "#include <cstddef>" at the top of file src/canvas.hpp |
23:39 |
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23:40 |
rubenwardy |
btw, it's a WIP so I haven't added the include functions yet |
23:40 |
rubenwardy |
commited |
23:46 |
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23:53 |
Fritigern |
sfan5: WE still does not want to play nice with the new creative inventory. WE icon is hidden behind the first inventory item, and WE prevents tabs from being selected. What's even worse is that WE makes it impossible to browse through the inventory. |
23:55 |
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23:57 |
nolsen |
TIL the game isn't free as in freedom |
23:57 |
nolsen |
Because there's no license |
23:57 |
kaadmy |
nolsen: LGPLv2.1+? |
23:57 |
nolsen |
oh |
23:58 |
nolsen |
didn't see it |
23:58 |
kaadmy |
i think |
23:58 |
kaadmy |
checking now |
23:58 |
nolsen |
My favorite is the GNU General license v3 :3 |
23:58 |
kaadmy |
https://github.com/minetest/minetest/blob/master/README.txt#L365 |
23:59 |
kaadmy |
v3 of anything is the best |
23:59 |
nolsen |
the year on it is old |
23:59 |
nolsen |
2010 - 2013 |
23:59 |
nolsen |
its 2016 now |
23:59 |
kaadmy |
unlike Valve >.< |
23:59 |
kaadmy |
it is |
23:59 |
kaadmy |
i guess.. |
23:59 |
kaadmy |
2012 actually |