Time |
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MinetestBot |
[git] ShadowNinja -> minetest/minetest: Don't print locale directory error message when GetText is disabled a44393e https://git.io/v2U1M (2016-02-19T19:56:34-05:00) |
01:09 |
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01:11 |
MinetestBot |
[git] gregorycu -> minetest/minetest: Fix jumping at node edge 60dc01d https://git.io/v2UMS (2016-02-19T20:05:58-05:00) |
01:20 |
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02:55 |
jordan4ibanez |
Can I rotate an entity using it's definition? |
03:20 |
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06:22 |
pgimeno |
hi, I have installed a map, but how do I use it? |
06:27 |
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06:27 |
sofar |
pgimeno: put it in the "worlds" folder, then start a singleplayer game with it? |
06:30 |
pgimeno |
sofar: that worked for games but I tried with a map and it's not working |
06:30 |
pgimeno |
maybe it's faulty? |
06:41 |
pgimeno |
hm, tried with another, same problem |
06:45 |
pgimeno |
I have a list of games on the bottom. Currently 5 games. When I select each, it displays the worlds that I created with them. |
06:46 |
pgimeno |
I didn't create the newly installed world, obviously. When I try to create a world with that name, it says it already exists (which is logical), but it's not in any list that I can pick. |
06:48 |
pgimeno |
May that be because I'm using current head instead of a stable version? |
06:51 |
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06:55 |
pgimeno |
ahh, got some success by not replacing world.mt so apparently that's the reason, an incompatibility |
06:57 |
sofar |
could be 'gameid' |
06:57 |
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06:57 |
sofar |
maybe it requires a subgame you don't have? |
06:58 |
pgimeno |
it's possible, I haven't installed many (I have "Minetest Game" most notably) |
06:58 |
sofar |
what does gameid say in world.mt ? |
06:58 |
sofar |
for the downloaded map? |
06:58 |
pgimeno |
gameid = minetest |
06:58 |
pgimeno |
ah, got it |
06:59 |
pgimeno |
in the newly created one it's called minetest_game-master |
06:59 |
pgimeno |
thank you! |
06:59 |
sofar |
rename the minetest_game-master folder to 'minetest' |
06:59 |
sofar |
that should make it a lot easier |
07:00 |
pgimeno |
yeah |
07:00 |
pgimeno |
thanks :) problem solved |
07:01 |
pgimeno |
and fixed the worlds I had already created that referenced it |
07:34 |
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07:35 |
afflatus |
yes? |
07:41 |
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07:56 |
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08:00 |
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08:11 |
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08:20 |
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08:21 |
edakiri |
For the circular map in the upper right, there was a view which showed color coded blobs |
08:22 |
edakiri |
They appeared to be types of ores. How do I view that again? |
08:22 |
edakiri |
and what was it? |
08:33 |
sofar |
colored circles? |
08:35 |
edakiri |
i think they were squares on the map. |
08:36 |
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08:36 |
edakiri |
in the circular map |
08:36 |
sofar |
the map currently just shows the map, nothing more, nothing less. No special treatment for ore nodes |
08:45 |
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08:49 |
RealBadAngel |
actually minimap now shows positions of other players |
08:50 |
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08:51 |
RealBadAngel |
but as sofar said, ores or anything else is not highlighted |
08:53 |
LazyJ |
Is there a way to turn off the player positions in the minimap? |
08:54 |
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09:19 |
CWz |
hello LazyJ |
09:19 |
RealBadAngel |
LazyJ, there will be |
09:19 |
LazyJ |
Howdy, CWz ;) |
09:20 |
LazyJ |
Thanks, RealBadAngel. I had/have concerns about too many dots cluttering up the small space of the minimap. |
09:21 |
LazyJ |
And curious if the extra info adds to server or client lag? |
09:21 |
RealBadAngel |
no |
09:22 |
LazyJ |
Great! |
09:22 |
RealBadAngel |
this is only client side feature |
09:23 |
RealBadAngel |
client have already players (and their names loaded), it doesnt add any extra traffic |
09:23 |
RealBadAngel |
in the future minimap will also show active waypoints and mobs |
09:24 |
LazyJ |
Hmm... When waypoints were an active part of Unified Inventory, they would cause corrupted player files which in turn would crash the server when the player logged in. |
09:25 |
LazyJ |
Can servers disable the minimap info going to the clients? For example, on a hard-core server, the minimap may be a cheat. |
09:27 |
LazyJ |
Hmm,... probably not if minimap is client-side. |
09:28 |
CWz |
yes. |
09:29 |
CWz |
there is a config or mod that disables the minimap somewhere |
09:30 |
melzua |
emable_minimap = true|false |
09:30 |
CWz |
i think that client side only |
09:30 |
RealBadAngel |
LazyJ, https://github.com/minetest/minetest/pull/3747 |
09:30 |
LazyJ |
I think I read, somewhere on GitHub or the forums, that the waypoints corrupted the player files when the player started to setup a waypoint but then logged-out or timed-out before completing the waypoint process. |
09:31 |
LazyJ |
Ok, thanks, RealBadAngel. Reading now... |
09:31 |
RealBadAngel |
LazyJ, i dont remember any reports on such issues |
09:32 |
RealBadAngel |
i will check that out |
09:32 |
LazyJ |
I had UI's waypoints enabled on my server about a year ago. After a couple corrupted-player file caused crashes, I removed the waypoints. |
09:33 |
RealBadAngel |
you should report the issue then |
09:33 |
RealBadAngel |
if i knew about it, it would be already fixed |
09:34 |
LazyJ |
Here's an old post: |
09:34 |
LazyJ |
https://forum.minetest.net/viewtopic.php?p=146950&sid=6273133c4ffe5161f6f668f053d31cc7#p146950 |
09:36 |
LazyJ |
|
09:36 |
LazyJ |
https://github.com/minetest-technic/unified_inventory/issues/14 |
09:36 |
LazyJ |
|
09:41 |
LazyJ |
In this commit's title, VanessaE doesn't sound 100% sure that the fix works: |
09:41 |
LazyJ |
https://github.com/minetest-technic/unified_inventory/commit/8338b406d3e142d0163c95fa9b7dd6e14f5ccec9 |
09:41 |
LazyJ |
|
09:44 |
* VanessaE |
looks at LazyJ |
09:45 |
* LazyJ |
shrinks and dashes back under his rock. |
09:45 |
VanessaE |
that commit message was the result of guessing at the cause of the crash |
09:45 |
RealBadAngel |
i will fix that today |
09:46 |
VanessaE |
sorry if my attempt didn't help, it was a hack after all. |
09:46 |
VanessaE |
no one else was helping at the time :-/ |
09:47 |
LazyJ |
I disabled waypoints back then and haven't tried since. |
09:47 |
LazyJ |
But I remember seeing something about it recently and then when RBA mentioned that waypoints might become part of the minimap, the old concern came back. |
09:48 |
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09:48 |
VanessaE |
well to be fair, the minimap is a better place for it than UI :P |
09:49 |
LazyJ |
I can see usefulness in having both. |
09:50 |
LazyJ |
Taking it a step further, having the ability for admins to set waypoints that all players could toggle on and off in addition to the individual player's waypoints. |
09:51 |
VanessaE |
might be useful. |
09:52 |
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09:52 |
LazyJ |
For example, the admins could set server-wide waypoints for spawn, travelent hubs, supply chests, points of tourist interest, historic builds of the server, major landmarks for reference on overview maps. |
09:53 |
LazyJ |
Then, if the waypoints could be triggered one-by-one by an action, like pressing a Mesecon button, they might have a useful in adventure/story-line maps. |
09:53 |
LazyJ |
Reach this destination, push the button to reveal the next waypoint. |
09:55 |
LazyJ |
Now if I could only find a waypoint to a good BLT and a bowl of chili... |
09:55 |
CWz |
VanessaE, hey |
09:55 |
* LazyJ |
is hungry again. |
09:55 |
VanessaE |
hi |
09:57 |
* CWz |
devours LazyJ |
09:57 |
CWz |
Yum |
09:57 |
LazyJ |
Heh. Crusty with age and extra salty with experience. |
09:58 |
CWz |
i wonder if tt-surivial is declining now |
09:58 |
LazyJ |
CWz, don't focus on quantity. |
09:59 |
LazyJ |
Good folk are better than lots of drama-queen players. |
09:59 |
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10:01 |
CWz |
LazyJ, you mean the turd herd |
10:01 |
LazyJ |
Heh. |
10:03 |
LazyJ |
Server hopping players have very short attention spans and are usually more interested in the social aspect, hence they follow the herd where ever it goes. |
10:03 |
LazyJ |
No chance of long-term commitment from that lot. |
10:05 |
LazyJ |
Every server goes through peaks and lows in player traffic; always have, always will. You just have to be the steady rock of the server and cultivate the community over time. |
10:06 |
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10:07 |
LazyJ |
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10:42 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Little collision.cpp cleanups c6d7d20 https://git.io/v2Ttt (2016-02-20T09:44:22+01:00) |
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11:12 |
Megaf |
meh, will UK leave EU or not |
11:12 |
Megaf |
I'm not sure |
11:12 |
Megaf |
http://news.sky.com/watch-live |
11:28 |
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Topic for #minetest is now Welcome to #minetest, official Minetest channel | Latest version: 0.4.13 (2015-08-20) | Responses may take a while, be patient | Rules: http://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: http://minetest.net/servers | IRC logs: http://irc.minetest.ru/minetest/ |
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15:06 |
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15:07 |
Megaf |
I'm blue da ba dee da ba die |
15:07 |
Megaf |
http://www.azlyrics.com/lyrics/eiffel65/bluedabade.html |
15:07 |
Megaf |
best mix on spotify so far https://play.spotify.com/user/spotify_uk_/playlist/5UYhZCbxqlZ0CtWJDjW3e7 |
15:19 |
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15:49 |
Obani |
Megaf, you shouldn't sing that devil song here |
15:52 |
Megaf |
devil song, lol |
15:54 |
Obani |
Yes, it cannOT GO OUT OF MY HEAD AAAAAAAAAAAAAAAAAAAAAAAAAAAH |
15:55 |
Megaf |
:) |
15:56 |
Megaf |
Obani, I have the cure. https://play.spotify.com/album/45uNWPJUtdxscj6QxOizZN |
15:56 |
Megaf |
meh, 530 tracking/add/spy stuff blocked on Spotify by adblock plus and 8 by ghostery |
15:59 |
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16:08 |
gamemanj |
Obani: I'm pretty sure you would be against arbitrarily calling out stuff as devilish... :) |
16:08 |
gamemanj |
Unless I'm getting names confused. |
16:24 |
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16:41 |
Obani |
gamemanj, excepted if it's for trolling and for awful songs :) |
16:56 |
CWz |
seem that setting alpha to 0 for the player name tag once again is broken. |
16:56 |
CWz |
in latest dev |
16:59 |
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17:00 |
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17:03 |
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17:06 |
STHGOM |
would a server config setting that turns the tags off be possible? |
17:08 |
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17:09 |
STHGOM |
also I was wondering how to use this: "Added get_player_velocity() method. Fixes #1176 (Elia Argentieri)" |
17:15 |
ElectronLibre |
To use that you would need to patch your game's sources and recompile. |
17:16 |
ElectronLibre |
I could help you through it but you'll need some few tools like git, make and cmake (if you have already compiled MT on your server you must have them). |
17:19 |
gamemanj |
It could probably all be done on the server if nametags are implemented as an attribute of objects, or in some other way that allows two players to exist with an empty nametag :) |
17:21 |
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17:21 |
STHGOM |
I have those tools |
17:28 |
gamemanj |
possible config option insertion point, though debatable if "server disabling name tags" is at all a good idea, here's where it could be done: https://github.com/minetest/minetest/blob/master/src/content_sao.cpp#L851 |
17:34 |
STHGOM |
cool! :D |
17:38 |
RealBadAngel |
CWz why would you set to 0? |
17:38 |
CWz |
for invisibility mod |
17:39 |
RealBadAngel |
read, for cheating? |
17:40 |
CWz |
no moderation |
17:40 |
RealBadAngel |
anyway, nametags are done now totally different way |
17:41 |
RealBadAngel |
im not even sure if theres possible to draw text with alpha |
17:42 |
RealBadAngel |
you can open issue with request for it, i will check if thats possible |
17:43 |
Obani |
...within a year ;p |
17:43 |
Obani |
/troll |
17:44 |
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17:47 |
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17:48 |
ElectronLibre |
STHGOM, go in the directory containing the compiled sources of the game. |
17:48 |
STHGOM |
k |
17:48 |
ElectronLibre |
You should then download the patch file from the pull-request (just add .diff at the end of the PR's URL) and apply it in the cloned git repository with git am <patch file>. |
17:52 |
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19:03 |
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19:07 |
CWz |
"<KatnixxEverdeen> BOXY BUYER is now an official store . See our website Boxy Buyer.com to look at our huge range of items.If ordered before 12am free delievery the next day." in game minetest spam |
19:07 |
CWz |
it starts |
19:07 |
* CWz |
runs away |
19:08 |
* CWz |
the monemnt when he relised that character was "roleplaying" |
19:08 |
CWz |
not may day |
19:08 |
CWz |
*my |
19:09 |
gamemanj |
still |
19:09 |
gamemanj |
minetest join spam |
19:09 |
gamemanj |
wow |
19:09 |
gamemanj |
I'm guessing this was on a "hunger games" server :) |
19:13 |
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19:15 |
ElectronLibre |
(once the game is patched STHGOM don't forget to recompile, just in case you didn't think of it) |
19:18 |
STHGOM |
yea sorry some things are keeping me busy |
19:24 |
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19:24 |
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19:45 |
STHGOM |
ElectronLibre, what am I downloading? |
19:46 |
ElectronLibre |
A file that represents the modifications made in the pull request. |
19:46 |
ElectronLibre |
To get it, add .diff or .patch at the end of the pull request's URL. |
19:53 |
sofar |
RealBadAngel: is the technic chainsaw broken? I can't cut any tree with it atm. |
19:57 |
jn__ |
sofar: did you charge it? |
19:58 |
sofar |
oh of course, even in creative it doesn't charge |
20:02 |
sofar |
doesn't work on a pine tree, but apple tree works now |
20:02 |
RealBadAngel |
shall be added to defs propably |
20:03 |
sofar |
["default:pinetree"] = true, |
20:03 |
sofar |
old name |
20:07 |
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20:14 |
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20:15 |
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20:16 |
Megaf |
how is the chainsaw different from a regular axe? |
20:17 |
gamemanj |
presumably it's cooler |
20:18 |
Megaf |
we have Leprechaun axe in my server, how can anything be any cooler than a leprechaun tool!? |
20:19 |
Megaf |
just kidding... Now, so the chainsaw works as an axe right? |
20:19 |
Megaf |
or does it take the whole tree at once |
20:20 |
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20:20 |
Samson1 |
Could Minetest run on a Windows XP ? |
20:20 |
ElectronLibre |
There's one easy way to check. |
20:21 |
gamemanj |
Megaf: seems it does cut down the whole tree |
20:21 |
gamemanj |
at least, if I'm reading this correctly... |
20:22 |
RealBadAngel |
Megaf, it never breaks, just need to recharge it. also cuts more at once |
20:23 |
RealBadAngel |
http://imgur.com/a/Bc6jf |
20:23 |
Samson1 |
Calinou, Do you know if MT would run on Windows XP ? |
20:23 |
RealBadAngel |
how do you like halo with highlighting selected face? |
20:24 |
Obani |
Samson1, try ^^ |
20:24 |
Samson1 |
Obani, I would love to but I don't have one :\ |
20:25 |
Samson1 |
Obani, I was just trying to find out for a friend :) |
20:25 |
Obani |
Samson1, ask him to try :p |
20:25 |
Obani |
RealBadAngel, should be lighter IMO, and more obvious |
20:25 |
Samson1 |
Obani, I am going to ask her to try now :) |
20:25 |
Dragonop |
Samson1: Yes, it works |
20:25 |
Obani |
her* ok |
20:26 |
Samson1 |
Dragonop, Okay:0 |
20:26 |
Samson1 |
:) |
20:26 |
Obani |
RealBadAngel, also I can't really see it one img1 |
20:26 |
Samson1 |
Dragonop, Windows 98 ? |
20:26 |
Dragonop |
Samson1: She will probably have to install openAL and OpenGL |
20:26 |
Obani |
Dragonop, DOS ? |
20:26 |
Dragonop |
Hahaha lol |
20:26 |
Samson1 |
That's my favourite Windows operating system :P |
20:26 |
Samson1 |
Okay :) |
20:26 |
Dragonop |
not sure about Win98 |
20:27 |
afflatus |
I almost liked win98 |
20:27 |
Obani |
I think if you have Win98, it shall not work |
20:27 |
Obani |
Not because of the OS but mostly because of the computer :p |
20:27 |
Dragonop |
Wouldn't running minetest.exe in compatibility mode work if you want to check that? |
20:27 |
afflatus |
It was XP that moved me to Linux |
20:27 |
gamemanj |
Dragonop: Compatibility mode does more or less nothing when it comes to that kind of testing |
20:27 |
gamemanj |
s/when it comes to that kind of testing// |
20:28 |
gamemanj |
Dragonop: someone start an issue to get minetest compiling on OpenWatcom, if at all possible |
20:28 |
Dragonop |
gamemanj, thanks, it's good to know that |
20:29 |
gamemanj |
Dragonop: ofc Irrlicht would also have to be tested |
20:30 |
Dragonop |
gamemanj: Ah, that's true, I don't know if Irrlitch would work with an old OS |
20:30 |
gamemanj |
Dragonop: Irrlicht has a software renderer I think, but... |
20:31 |
gamemanj |
Dragonop: Really, the difficult bit would be finding a compiler that meets two requirements |
20:31 |
gamemanj |
1. The compiler's output will run on Win98 |
20:31 |
gamemanj |
2. The compiler accepts Irrlicht and Minetest's sources with a sensibly low amount of modification |
20:32 |
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20:33 |
Dragonop |
I see. I'm reading a little bit and apparently OpenAL won't work in Win98 |
20:33 |
MyTeke_ChrisWMas |
does Minetest use SRV DNS Zones to query Servers. Example.. |
20:33 |
MyTeke_ChrisWMas |
_http._tcp.www600INSRV105080servernet1 |
20:33 |
MyTeke_ChrisWMas |
_http._tcp.www600INSRV105080ds2 |
20:33 |
MyTeke_ChrisWMas |
_http._tcp.www600INSRV106080ds3 |
20:33 |
MyTeke_ChrisWMas |
_30000._udp600INSRV105039000servernet1 |
20:33 |
MyTeke_ChrisWMas |
_30000._udp600INSRV105039000ds2 |
20:33 |
|
MyTeke_ChrisWMas was kicked by ShadowBot: Paste flood detected. Use a pastebin like pastebin.ubuntu.com or gist.github.com. |
20:33 |
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20:34 |
MyTeke_ChrisWMas |
Thanks. In Advance. |
20:36 |
gamemanj |
SRV DNS Zones for querying servers??? Is that for listing servers, or getting their names? |
20:37 |
Calinou |
Minetest works on Windosw XP, Samson1 |
20:37 |
Calinou |
the core developers aren't too keen on dropping support |
20:37 |
Calinou |
thanks to Krock I guess |
20:37 |
Samson1 |
Calinou, Okay :) |
20:37 |
Krock |
^^ |
20:37 |
Samson1 |
Krock does help a lot |
20:37 |
Samson1 |
Krock, And deals with some good mod as well |
20:38 |
gamemanj |
MyTeke_ChrisWMas: Because I'm pretty sure they just use a master server :) |
20:38 |
Samson1 |
Krock, I can't keep that one a secret |
20:39 |
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20:42 |
MyTeke_ChrisWMas |
changing Website Names into ports while using SRV Zones for Load balancing by sending players to an active server if a specific server gets overloaded or restarts for 10-30-120 seconds |
20:51 |
STHGOM |
ElectronLibre, the patch url would look like "https://github.com/minetest/minetest.git.diff/" ? |
20:52 |
ElectronLibre |
No, something like https://github.com/minetest/minetest/pull/<pull id here>.patch |
20:53 |
gamemanj |
MyTeke_ChrisWMas: Oh, you mean for the website, not the actual game itself. In which case, I have no idea ^.^; |
20:55 |
STHGOM |
hm, i don think its working ElectronLibre. besides, I dont think I need to patch. ""Added get_player_velocity() method." is in the 0.4.12 > 0.4.13 changelog. so it should be in the github normally |
20:56 |
ElectronLibre |
Oh if the pull was merged then yes. |
20:56 |
ElectronLibre |
s/pull/pull request |
20:59 |
Samson1 |
Calinou, do you know if there is a way to add links into signs instead of having the hole address? |
21:01 |
MyTeke_ChrisWMas |
The Game.. |
21:02 |
MyTeke_ChrisWMas |
Yeah.. gamemanj I would not really worry, until Minetest is Ready for High End Servers. |
21:02 |
Samson1 |
MattJ, Oh |
21:03 |
Samson1 |
MattJ, Hello MJ4000 :) |
21:03 |
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21:08 |
kaeza |
o/ |
21:08 |
Out`Of`Control |
\o |
21:14 |
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21:20 |
Fixer |
every time I join Red Crab, i'm always in awesome mood |
21:20 |
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21:20 |
kaadmy |
heh |
21:21 |
Fixer |
one big awesome country |
21:28 |
kaadmy |
hi Samson1 |
21:34 |
Calinou |
Samson1, no |
21:36 |
kaadmy |
Calinou: what |
21:37 |
Calinou |
there is no way to make clickable links in Minetest |
21:39 |
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21:40 |
sofar |
and you can't copy+paste text, either |
21:41 |
Fixer |
https://i.imgur.com/qZ3m6R7.png |
21:42 |
kaadmy |
sofar: i think copy/paste works on windows, sdl problem |
21:42 |
Calinou |
Irrlicht does not use SDL |
21:44 |
est31 |
copy paste problem is upstream bug and I fixed it |
21:45 |
est31 |
just need to wait for new irrlicht release |
21:45 |
est31 |
both 1.8 and 1.9 branches are fixed |
21:50 |
Dragonop |
sofar: kaadmy is right, copy paste works perfectly on windoes. |
21:50 |
Dragonop |
windows* |
21:52 |
Obani |
est31, do you still work on https://github.com/minetest/minetest/pull/2885 ? |
21:53 |
est31 |
Obani, theoretically I want to get it merged yes |
21:53 |
est31 |
but in a perfect world I would hear about users that experience wstring problems |
21:54 |
est31 |
because that would help me find out that its a real world issue I am fixing |
21:54 |
est31 |
you know I dont want to have such a basic change done completely on some theory I have |
21:56 |
sfan5 |
MyTeke_ChrisWMas: minetest does not care about your SRV records |
22:06 |
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22:08 |
* afflatus |
Ctrl+V's a new Irrlicht release into existence |
22:08 |
Obani |
WE FUCKING NEED THIS https://github.com/minetest/minetest/pull/2445 |
22:09 |
est31 |
"I'll fix (rebase) this if people want the feature" |
22:09 |
est31 |
said zeno |
22:09 |
nrzkt |
est31, a real chat to replace this ugly minetest shit could be good |
22:10 |
kaadmy |
+1 to everything ^ |
22:10 |
nrzkt |
but maybe for next release, maybe having a 0.4.14 is required before |
22:10 |
Obani |
nrzkt, You mean like in MineClone ? |
22:11 |
Obani |
:) |
22:11 |
est31 |
i plan to have at least moddable minimap in 0.4.14 |
22:11 |
nrzkt |
Obani, MineClone ? |
22:11 |
Obani |
Linking it to you |
22:11 |
Obani |
nrzkt, https://forum.minetest.net/viewtopic.php?f=50&t=11467 |
22:12 |
Obani |
If you hide chat, it as a minecraft-like chat |
22:12 |
Obani |
has* |
22:13 |
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22:17 |
YuGiOhJCJ |
hello, my mod writes a content to a file when a command is typed. If two players type this command at the same time, is there a risk that the file does not contain the two contents? |
22:17 |
nrzkt |
it's sequential |
22:17 |
YuGiOhJCJ |
sure? |
22:18 |
est31 |
yes |
22:19 |
YuGiOhJCJ |
ok good I prefer that :p |
22:25 |
MyTeke_ChrisWMas |
(16:49:11) sfan5, Yes.. I know.. This is why the main developers didn't careless to build the "MODERN" DNS SRV standards into minetest. Now i wonder why Minetest has been split into FreeMiner.. |
22:25 |
sfan5 |
nice way of being butthurt |
22:25 |
sfan5 |
it's just a missing feature |
22:25 |
sfan5 |
it has not been deemed important probably |
22:26 |
sfan5 |
and imo it's not really that important really |
22:27 |
est31 |
we use this libc function |
22:27 |
est31 |
infamous getaddrinfo |
22:27 |
sfan5 |
i don't think getaddrinfo does SRV stuff |
22:27 |
MyTeke_ChrisWMas |
Thank You sfan5.. |
22:30 |
MyTeke_ChrisWMas |
sfan5, It is oka, I have found a way to succeed by using the A/AAAA Zones to balance the DNS Buffer problems with Minetest.. |
22:30 |
sfan5 |
dns buffer problems? |
22:32 |
afflatus |
The weirdest thing - I've got an orange tree spawned at 0,0,0 |
22:33 |
afflatus |
I dug it out yesterday and now it's respawned |
22:33 |
afflatus |
This is 17m undergroubd btw |
22:34 |
afflatus |
WTAF? |
22:34 |
kaeza |
orange trees? isn't that in food mod or something? |
22:34 |
afflatus |
No I made it |
22:34 |
kaeza |
ah |
22:35 |
afflatus |
Because oranges grow on trees, not tiny shrubs |
22:35 |
afflatus |
Or so I'm told anyway |
22:36 |
afflatus |
One of the players has a tendency to mis-spawn |
22:36 |
afflatus |
That's how we found it |
22:36 |
MyTeke_ChrisWMas |
Minetest clash with DNS due to DNS not registering Minetest server/client as a DBUS service for use with Red Hat Server Clusters. |
22:37 |
Fixer |
o_0 |
22:41 |
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22:52 |
Samson1 |
Calinou, Okay :\ |
22:52 |
Samson1 |
I will have to find an alternative |
22:52 |
Samson1 |
Samson1 signing off |
22:59 |
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23:04 |
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23:20 |
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23:24 |
Pulec |
when you take a lots of photos of one item with same camera location and then play those photos in few seconds, how do you call it? |
23:27 |
Out`Of`Control |
time laps? |
23:38 |
Fixer |
Out`Of`Control, btw, have you noticed some glass turning to transperent from big distance on your server? i mean this https://github.com/minetest-mods/moreblocks/issues/33 |
23:38 |
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23:40 |
Out`Of`Control |
Fixer: yeah have seen it |
23:40 |
Fixer |
Out`Of`Control, o_0 |
23:40 |
Out`Of`Control |
Fixer: i have one more bug, need update my client |
23:40 |
Fixer |
Out`Of`Control, funny thing is that we can't reproduce it on singleplayer %) |
23:40 |
Out`Of`Control |
Fixer: i did change a bit moreblocks mod, maybe i cause it? |
23:41 |
Fixer |
hard to tell |
23:41 |
Out`Of`Control |
i only add some alias |
23:41 |
Fixer |
Out`Of`Control, make copy of the server, run it locally with clean moreblocks, observer if bug |
23:42 |
Fixer |
observe* |
23:42 |
Out`Of`Control |
https://gitlab.com/00C/moreblocks/commit/2269524ed0b8b6f5aea963948969351f12b78a9b |
23:43 |
Out`Of`Control |
ok |
23:43 |
Out`Of`Control |
Fixer: will do it |
23:43 |
Fixer |
Out`Of`Control, looks good, maybe it is because of old minetest_game |
23:43 |
Out`Of`Control |
Fixer: i have update it too |
23:44 |
Fixer |
Out`Of`Control, you running 0.4.13 stable? |
23:44 |
Fixer |
or -dev? |
23:44 |
Out`Of`Control |
dev |
23:45 |
Fixer |
weird bug, i don't see it in singleplayer on newest everything |
23:45 |
Fixer |
Out`Of`Control, some xpanes also have this problem, not sure really wht |
23:46 |
Out`Of`Control |
i use xpanes |
23:46 |
Out`Of`Control |
not sure if i update that mod |
23:49 |
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23:50 |
Fixer |
Out`Of`Control, really weird bug, don't ask why it bugs like that, in singleplayer/local server with everything recent it is good |
23:50 |
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23:50 |
Fixer |
Out`Of`Control, anyway maybe it is not worth the trouble |
23:50 |
Fixer |
Out`Of`Control, just for liberty land |
23:50 |
Fixer |
Out`Of`Control, maybe nobody uses mipmapping anyway (it is off by default) |
23:51 |
Fixer |
except me, it reduces moire |
23:53 |
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23:54 |
Out`Of`Control |
Fixer: ok |
23:58 |
kaeza |
blah https://gist.github.com/kaeza/1a970dec497ffd2e453a |