Time |
Nick |
Message |
00:07 |
* afflatus |
finally starts to understand how git submodules work |
00:12 |
afflatus |
Ive included a couple of 3rd party mods in my game and I want to be able to pull from upstream as well as maintain my own changes |
00:12 |
afflatus |
Do I essentially need to fork those mods and then push my changes to a new branch? |
00:13 |
afflatus |
And set the fork as origin and name upstream something like, erm upstream? |
00:13 |
afflatus |
I think I just answered my own question again |
00:14 |
afflatus |
lol |
00:14 |
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00:14 |
kaeza |
afflatus, wouldn't submodules work? |
00:14 |
afflatus |
That's what I'm talking about |
00:15 |
|
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00:15 |
Lugal |
hey guys |
00:15 |
afflatus |
But I need to point the submodules at my own fork, not upstream |
00:15 |
Lugal |
register_entity doesnt work for me |
00:15 |
Lugal |
whats wrong, it just tells me its not definet |
00:15 |
afflatus |
At least that's the way it looks from here ... |
00:16 |
Lugal |
I did that war |
00:16 |
Lugal |
way* |
00:16 |
Lugal |
minetest.register_entity("lands:zombie", { |
00:16 |
Lugal |
physical = true, |
00:16 |
Lugal |
collisionbox = {0,0,0,0,0,0}, |
00:16 |
Lugal |
visual = "sprite", |
00:16 |
Lugal |
textures = {"zombie.png"}, |
00:16 |
Lugal |
}) |
00:16 |
|
Lugal was kicked by ShadowBot: Message flood detected. |
00:16 |
kaeza |
lel |
00:16 |
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00:16 |
Lugal |
re^^ |
00:16 |
kaeza |
Lugal, pastebin pls |
00:16 |
Lugal |
ok, next time |
00:16 |
Lugal |
so where is my bug? |
00:17 |
kaeza |
what is the actual error message? |
00:17 |
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00:17 |
rubenwardy |
isn't collision box meant to be in a node box like format? |
00:17 |
rubenwardy |
ie, collisionbox = {{0,0,0,0,0,0}} |
00:18 |
kaeza |
rubenwardy, no, for entities, it's a "simple box" |
00:18 |
rubenwardy |
ah, entity |
00:18 |
Lugal |
i dont know, just copied from the wiki |
00:19 |
Lugal |
but still, its just unknown object in the game |
00:19 |
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00:19 |
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00:20 |
kaeza |
Lugal, so, there's no error in register_entity? |
00:22 |
Lugal |
seems so |
00:22 |
kaeza |
how are you actually creating the entity? (add_entity call) |
00:23 |
Lugal |
crafted it and try to place |
00:24 |
Lugal |
by crafting I already get unknown object |
00:24 |
Lugal |
http://pastebin.com/Zc4G5XWz |
00:24 |
kaeza |
Lugal, that's because entities are not items |
00:25 |
Lugal |
oh, ok |
00:25 |
kaeza |
you should add some sort of item that when placed adds the entity itself |
00:26 |
Lugal |
so how do I make itß |
00:26 |
Lugal |
? |
00:26 |
Lugal |
can u pastebin me an example pls? |
00:26 |
Lugal |
or how register item? |
00:27 |
kaeza |
see the code for this mod: https://forum.minetest.net/viewtopic.php?id=7283 |
00:27 |
kaeza |
for example, here: https://github.com/kaeza/minetest-doppelganger/blob/master/init.lua#L72 |
00:29 |
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00:46 |
Lugal |
what too u use to edit file like model.x ? |
00:47 |
rubenwardy |
blender |
00:47 |
rubenwardy |
!g blender 3d modelling |
00:47 |
MinetestBot |
rubenwardy: https://www.blender.org/ |
00:48 |
Lugal |
ok, thanks |
00:51 |
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00:54 |
Lugal |
cant open it with this |
00:56 |
rubenwardy |
you may need to enable the .x extension |
00:56 |
rubenwardy |
also |
00:56 |
rubenwardy |
you don't open it with it, you first open blender then import it |
00:57 |
Lugal |
is .x a proprietary format? |
00:57 |
rubenwardy |
Don't think so |
00:57 |
Lugal |
its direct X? not? and direct x = microsoft? |
00:57 |
rubenwardy |
I'd recommend 3ds over it, though. At least I've heard it |
00:57 |
rubenwardy |
!g is 3d model .x proprietary |
00:57 |
MinetestBot |
rubenwardy: https://en.wikipedia.org/wiki/Comparison_of_3D_computer_graphics_software |
00:57 |
Lugal |
can i use all types of model files in minetest? |
00:58 |
rubenwardy |
!g irrlicht 3d model supported formats |
00:58 |
MinetestBot |
rubenwardy: http://irrlicht.sourceforge.net/?page_id=45 |
00:58 |
rubenwardy |
http://irrlicht.sourceforge.net/?page_id=45#supportedformats |
00:59 |
rubenwardy |
Irrlicht supports .x, and irrlicht is under MIT, so you'd assume .x can be used freely |
01:00 |
rubenwardy |
oh, it might be b3d which is recommended |
01:01 |
rubenwardy |
see http://wiki.minetest.net/Using_Blender#On_file_formats |
01:01 |
rubenwardy |
and that whole file |
01:01 |
rubenwardy |
whole page, that is |
01:29 |
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02:12 |
jordan4ibanez |
So are entities that are attached to other entities invisible? |
02:24 |
jordan4ibanez |
Oh I see, why are the entities that are attached so small? |
02:27 |
jordan4ibanez |
Got it |
02:57 |
Hijiri |
anybody used lsqlite3 before? |
02:58 |
Hijiri |
does the bind method for statements automatically escape strings? |
03:11 |
Hijiri |
it looks like it does |
03:17 |
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03:25 |
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03:30 |
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03:39 |
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03:40 |
jordan4ibanez |
Whoa, I think I just had a breakthrough |
03:52 |
kaadmy |
? |
04:19 |
jordan4ibanez |
kaadmy, I don't know if anyone else has come out with anything like this so I don't know if I should even be excited about releasing it anyways |
04:19 |
jordan4ibanez |
I'll have a video up in a minute |
04:20 |
kaadmy |
uh, ok |
04:24 |
kaadmy |
what's your youtube channel? |
04:24 |
kaadmy |
searching "jordan4ibanez" comes up empty |
04:24 |
kaadmy |
^ youtube search |
04:24 |
jordan4ibanez |
313hummer |
04:24 |
kaadmy |
ah |
04:25 |
jordan4ibanez |
hang on hold on I'm trying to get the param2 facedir intune so that this looks as good as it can today haha |
04:47 |
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04:49 |
jordan4ibanez |
kaadmy, https://youtu.be/iLRjfJiYZZk |
04:49 |
jordan4ibanez |
I wonder if I can modify this code to work with rails too |
04:51 |
jordan4ibanez |
Also, with this code you can park your ship and walk around in it, I don't know if stairs and half slabs work in entity form though |
04:56 |
jordan4ibanez |
Implimenting the detach code has proven that you can infact walk around your ship while it's in entity form, this might allow me to impliment seats, guns, fishing trolling, anchors, etc. So exciting |
05:04 |
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05:06 |
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05:10 |
kaadmy |
jordan4ibanez: wow :D |
05:10 |
kaadmy |
nice, those are on the TODO list already |
05:10 |
kaadmy |
having voxel area entities |
05:12 |
jordan4ibanez |
That would be awesome, I wish I could rotate the collision box |
05:12 |
jordan4ibanez |
But I have to sleep now, peace out |
05:20 |
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05:21 |
afflatus |
Lots of crashes over the last 24 |
05:21 |
afflatus |
ERROR[Emerge-0]: An unhandled exception occurred: Invalid range (max < min) |
05:22 |
afflatus |
Obviously this is mapgen related but what range does this refer to? |
05:23 |
afflatus |
It seems to be triggered by specific players - I don't know if that's because they're mining |
05:24 |
afflatus |
but the game often crashes as soon as they log in |
05:27 |
afflatus |
They were both several thousand nodes away from spawn |
05:27 |
afflatus |
like 2- 10 thousand |
05:34 |
est31 |
afflatus, do you run latest master? |
05:36 |
est31 |
it really looks like https://github.com/minetest/minetest/issues/3228 |
05:41 |
afflatus |
yes 4c65455 |
05:42 |
afflatus |
It's similar, this is on grailtest, so my mods are all different |
05:43 |
afflatus |
thanks for the pointer est31 I'l have a read of that |
05:43 |
est31 |
it highly depends on mod setting |
05:44 |
est31 |
you should run minetest from gdb to find out the backtrace |
05:44 |
afflatus |
Ug ok |
05:45 |
afflatus |
I think I am narrowing it down to ore mapgen |
05:45 |
afflatus |
That's difficult as this is a live game |
05:46 |
afflatus |
but ... it needs sorting so ... |
05:47 |
RealBadAngel |
gdb doesnt slow the game that much, just after crash you will be able to get more info about crash |
05:47 |
* est31 |
using gdb right now to debug bug in godot |
05:47 |
est31 |
they use int for array sizes lol |
05:48 |
est31 |
and there is an int overflow happening |
05:48 |
est31 |
so a negative size array gets allocated |
05:48 |
afflatus |
That sounds about right |
05:53 |
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06:00 |
afflatus |
Well I can see one thing - I should be using column_height_max instead of clust_size in my sheet oredefs |
06:38 |
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06:48 |
afflatus |
OK, I've never used gdb before |
06:49 |
afflatus |
I'm running minetest via systemctl, so I can attach gdb to its PID yes? |
06:53 |
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06:55 |
est31 |
i think so |
06:59 |
afflatus |
This isn't going to work |
06:59 |
est31 |
why |
07:00 |
est31 |
probably gdb has to be root |
07:00 |
afflatus |
because I've never used gdb before, therefore it's a lot of work |
07:00 |
afflatus |
tplus it just kicksall the players out |
07:01 |
afflatus |
I was running as root |
07:01 |
afflatus |
It attaches fine |
07:01 |
afflatus |
But so little of wha I have installed has any debugging symbols anyway |
07:02 |
afflatus |
My ug was about the learning curve |
07:02 |
est31 |
the important part is minetest debugging symboks |
07:02 |
est31 |
symbols* |
07:02 |
afflatus |
ok, |
07:03 |
afflatus |
I'll persevere ;-) |
07:09 |
afflatus |
It burps: 0xb7799c38 in __kernel_vsyscall () |
07:09 |
afflatus |
then hangs and I can't restart the game until I detach gdb |
07:10 |
afflatus |
I'm not being much help here lol |
07:11 |
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07:12 |
est31 |
do bt |
07:12 |
est31 |
from inside gdb |
07:13 |
afflatus |
No stack. |
07:16 |
afflatus |
I'm guessing the system isn't finding minetestserver? |
07:16 |
afflatus |
or gdb isn't |
07:16 |
afflatus |
I tried the full path |
07:16 |
afflatus |
ok, I'm goin to read the manual properly |
07:17 |
afflatus |
see you in a few days ... |
07:17 |
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07:18 |
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07:18 |
est31 |
gdb --args |
07:18 |
est31 |
its incredibly useful |
07:18 |
est31 |
ah you try to connect |
07:18 |
afflatus |
thanks est31 |
07:18 |
est31 |
thats different |
07:18 |
est31 |
--args is if you want to start a process not to connect to existing one |
07:19 |
afflatus |
maybe I should just run it from the command line for debugging |
07:19 |
afflatus |
that sounds easier |
07:21 |
afflatus |
aha |
07:24 |
afflatus |
got something out of bt http://paste.debian.net/398553/ |
07:24 |
afflatus |
but it doesn't look very useful and it freezes the game up |
07:24 |
est31 |
ah not really useful |
07:24 |
est31 |
can you do bt full |
07:25 |
est31 |
probably you'll have to restart the server |
07:25 |
est31 |
either by typing "continue" |
07:25 |
est31 |
or by typing "r" |
07:25 |
est31 |
I think you need continue |
07:25 |
est31 |
its not really restarting |
07:25 |
est31 |
its like you pressed the pause button when you started gdb |
07:26 |
est31 |
and now you have to press the play button so that the show continues |
07:26 |
est31 |
but with the oversight of mr. gdb |
07:27 |
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07:28 |
afflatus |
ok |
07:30 |
afflatus |
http://paste.debian.net/398554/ |
07:31 |
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07:31 |
est31 |
ah |
07:31 |
est31 |
have you done the continue thingß |
07:31 |
est31 |
? |
07:31 |
afflatus |
yes, we're in :) |
07:31 |
est31 |
oka |
07:31 |
est31 |
y |
07:32 |
afflatus |
Now I just have to get the players mining again |
07:32 |
est31 |
next time server crashes it will print the error in gdb |
07:32 |
est31 |
then you have to do gdb full |
07:32 |
afflatus |
cool |
07:32 |
est31 |
and send me the output |
07:32 |
afflatus |
will do |
07:32 |
est31 |
or do a bug report on issue tracker |
07:32 |
afflatus |
Thanks for the training :-) |
07:38 |
afflatus |
not bad. In the last 24 hours I have got my head around git submodules rebasing and basic use of gdb |
07:38 |
afflatus |
you'll make a proper programmer out of me yet ;-) |
07:39 |
est31 |
:) |
07:40 |
est31 |
I've learned today many useful things about gdb too |
07:40 |
est31 |
mostly only useful to programmers though, you wont really know what I talk about when I praised the features i discovered |
07:41 |
afflatus |
:D |
07:50 |
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09:08 |
afflatus |
What are all these attempted logins from Chinese IPs in the form of Name####? They never supply a password. Strongly suspect not human |
09:14 |
afflatus |
banned DonaldTrump last night. That felt good. |
09:15 |
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09:15 |
turd |
help meh! problem compile minetestserver on ubuntu server 64 http://pastebin.com/xaGygzSi |
09:18 |
turd |
anyone here? |
10:00 |
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11:19 |
MinetestBot |
[git] Jeija -> Jeija/minetest-mod-mesecons: Remove unused VERSION file 7fbbab5 https://git.io/v2vpQ (2016-02-19T12:17:35+01:00) |
11:19 |
MinetestBot |
[git] Jeija -> Jeija/minetest-mod-mesecons: Force-load areas with mesecon usage cfd4f7c https://git.io/v2vp7 (2016-02-19T12:11:38+01:00) |
11:24 |
MinetestBot |
[git] Jeija -> Jeija/minetest-mod-mesecons: Remove unused VERSION file c7428d8 https://git.io/v2vhu (2016-02-19T12:20:52+01:00) |
11:29 |
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11:53 |
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11:53 |
jim__ |
hello, i have a q:) |
11:54 |
jim__ |
its about saving worlds on usb during reinstalling the os |
11:54 |
jim__ |
where do i find de savegame files? |
11:57 |
jim__ |
oh the manchines are running mint17.3kde |
11:57 |
jim__ |
oh no its 12.04edubuntu.. |
12:59 |
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13:00 |
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Topic for #minetest is now Welcome to #minetest, official Minetest channel | Latest version: 0.4.13 (2015-08-20) | Responses may take a while, be patient | Rules: http://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: http://minetest.net/servers | IRC logs: http://irc.minetest.ru/minetest/ |
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13:32 |
jim__ |
my question is solved on the minetest-de irc:) |
13:32 |
jim__ |
i havet had a world on my test machine |
13:32 |
jim__ |
after updatedb i could locate the worlds file with locate:) |
13:32 |
jim__ |
cheers |
13:33 |
jim__ |
and have fun |
13:34 |
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13:52 |
melzua |
afflatus: these are portscans. Chinese IPs do it massively |
13:55 |
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14:05 |
emj |
melzua: I don't get any failed login attempts in minetest if I start a server from ui and then do a portscan.. |
14:06 |
emj |
Ah maybe you waren't talking about minetest.. :-) I just found it very strange that people would try to login on minetest servers. |
14:13 |
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14:22 |
melzua |
nmap -p30000 -sU detect the port as open|filtered in my server. What they'll try to do next, idk. |
14:47 |
afflatus |
Thanks melzua, that's what I suspected |
14:48 |
afflatus |
emj: I wouldn't notice if I wasn't running no_bad_names |
14:56 |
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15:00 |
MinetestBot |
[git] RealBadAngel -> minetest/minetest: Camera: Don't count camera offset twice for Nametagged CAOs 5dbaa68 https://git.io/v2f6h (2016-02-19T14:52:19Z) |
15:00 |
MinetestBot |
[git] ShadowNinja -> minetest/minetest: Require request_insecure_environment to be called from the mod's main scope 4827ee1 https://git.io/v2f6j (2016-02-19T14:52:10Z) |
15:00 |
MinetestBot |
[git] paramat -> minetest/minetest: Clientmap: Define p_nodes_min/max as v3s32 instead of v3s16 997be66 https://git.io/v2fie (2016-02-19T14:51:41Z) |
15:05 |
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15:23 |
greeter |
hmm, my local minetest server got horribly messed up somehow lol |
15:24 |
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15:25 |
gpapuc |
Any mod writers here? |
15:26 |
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Topic for #minetest is now Welcome to #minetest, official Minetest channel | Latest version: 0.4.13 (2015-08-20) | Responses may take a while, be patient | Rules: http://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: http://minetest.net/servers | IRC logs: http://irc.minetest.ru/minetest/ |
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Topic for #minetest is now Welcome to #minetest, official Minetest channel | Latest version: 0.4.13 (2015-08-20) | Responses may take a while, be patient | Rules: http://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: http://minetest.net/servers | IRC logs: http://irc.minetest.ru/minetest/ |
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16:59 |
YuGiOhJCJ |
hello, do you know why the "7" character (at least on the french AZERTY keyboard) does not work in Minetest dialogs? |
17:08 |
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17:38 |
turd |
someone help me! I'm trying to run minetestserver on ubuntu server 64 bit. I copiled, that seemed to work, but "minetestserver not found" |
17:39 |
turd |
Here's the msg I get when i try to compile the server only http://pastebin.com/xaGygzSi |
17:39 |
Krock |
Hi. When something's repeated, it's redundant. |
17:39 |
Krock |
It's redundant when something's repeated. |
17:42 |
Krock |
-DBUILD_CLIENT=0cd |
17:42 |
Krock |
why the 'cd', turd? |
17:42 |
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17:42 |
greeter |
looks like you're missing quite a few dependencies, but i could be mistaken. i'm no programmer |
17:43 |
turd |
That's the instructions devdotminetest gave |
17:43 |
sofar |
it shouldn't be there |
17:43 |
sofar |
it's just -DBUILD_CLIENT=0 |
17:44 |
Krock |
You'll need zlib and irrlicht at least. Everythnig other is just soft-dependency |
17:44 |
turd |
the cmake compile seemed to work without errors, however there's no minetestserver when i type "minetestsever" |
17:44 |
sofar |
it'll be put in the 'bin' folder |
17:44 |
sofar |
unless you `sudo make install`, it's not going to magically show up in yout $PATH either |
17:45 |
turd |
ok, i tried minetest/bin/minetestserver, didnt work |
17:45 |
ElectronLibre |
YuGiOhJCJ, the "7" key doesn't work because of Irrlicht. That's all I know, and we cannot fix it. |
17:45 |
turd |
so what's irrlicht and how do i install on ubuntu server? |
17:46 |
ElectronLibre |
You don't need it to build servers. |
17:46 |
ElectronLibre |
Well, cr*p. |
17:47 |
Krock |
ElectronLibre, '7' switches perspective.. there's no fail |
17:47 |
ElectronLibre |
(Or rather "turd".) |
17:50 |
sofar |
tell him to read the instructions, they're literally made for ubuntu/debian |
17:50 |
* Fixer |
slaps everyone with very large bug |
17:51 |
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17:51 |
greeter |
a hercules beetle by any chance? |
17:51 |
ElectronLibre |
turd, you do not need the graphical engine to build a minetestserver. |
17:51 |
turd |
i lost power like a moron, pulled the plugin out |
17:52 |
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17:52 |
sofar |
turd: the exact instructions for ubuntu/debian are in the minetest README.txt |
17:52 |
ElectronLibre |
Technically you should be able to build the server by using "make". |
17:52 |
sofar |
turd: https://github.com/minetest/minetest/blob/master/README.txt |
17:52 |
sofar |
turd: please follow the instructions |
17:53 |
turd |
ok |
17:53 |
ElectronLibre |
There's also that, but I think it might be outdated : http://dev.minetest.net/Compiling_Minetest#Compiling_on_GNU.2FLinux |
17:53 |
ElectronLibre |
Nevermind it's up-to-date. |
17:53 |
sofar |
those are correct, I even had them adjusted 2 weeks back |
17:54 |
turd |
ok these link, i've tried both, i copied and paste in the terminal |
17:56 |
turd |
on the dev instructions, everything seemed to work, i get all the way to "cd bin/./minetest" of course it doesnt work because im on ubuntu server, but install seemed fine without error. I just cant figure out minetestserver |
17:57 |
turd |
i've tried minetest/bin/minetestserver, minetest --server, and a few others with ".", whatever i can think of. I think the server part didnt install for some reason, just the client |
17:59 |
ElectronLibre |
Hang on a second. |
18:00 |
ElectronLibre |
You told CMake not to compile the client. |
18:00 |
ElectronLibre |
But did you tell it to build the server? |
18:00 |
ElectronLibre |
-DBUILD_SERVER=1 |
18:01 |
turd |
No i did instrctions from http://dev.minetest.net/Compiling_Minetest#Compiling_on_GNU.2FLinux and that worked, my pasebin is from 2nd attempt |
18:01 |
turd |
i used cmake . -DENABLE_GETTEXT=1 -DENABLE_FREETYPE=1 -DENABLE_LEVELDB=1 -DENABLE_REDIS=1 |
18:01 |
turd |
make -j$(grep -c processor /proc/cpuinfo) |
18:02 |
ElectronLibre |
Just add -DBUILD_SERVER=1 in the cmake command. |
18:02 |
turd |
that seemed to build correctly, ended with a clean terminal prompt and a minetest directory full of files and other directories |
18:03 |
turd |
so try "cmake -DBUILD_SERVER=1" only that, exactly? |
18:03 |
ElectronLibre |
No you add it to the other options in the previous cmake command you used. |
18:03 |
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18:04 |
turd |
so this " cmake . -DBUILD_SERVER=1 -DENABLE_GETTEXT=1 -DENABLE_FREETYPE=1 -DENABLE_LEVELDB=1 -DENABLE_REDIS=1" |
18:04 |
ElectronLibre |
Yes, that's right. |
18:04 |
ElectronLibre |
Then just launch the make command and wait. |
18:05 |
turd |
ok one more thin, should i delete /minetest and start over clean? |
18:06 |
ElectronLibre |
No, there is no need. |
18:06 |
ElectronLibre |
You will only need to recompile with make. |
18:06 |
turd |
ok thanks everyone I'm going to try this now |
18:06 |
turd |
ok so after that it should go back to prompt and i just type "make" |
18:07 |
ElectronLibre |
Yes you should. |
18:07 |
turd |
not "make install" or anything |
18:07 |
ElectronLibre |
CMake will only configure the compilation (to simplify) whereas make will actually compile the sources. |
18:07 |
turd |
ok well luck to me, thanks again. bye |
18:07 |
ElectronLibre |
make install would install it in your system. You don't need that. |
18:07 |
turd |
ok |
18:08 |
turd |
alright, i hope it works this time, been many hours trying |
18:09 |
ElectronLibre |
If it was CMake's defaults fault that makes a lot of time wasted. |
18:13 |
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18:36 |
* blaise |
hugs ShadowBot |
18:36 |
ssieb |
Jeija: mesecons force load, thank you :-) |
18:37 |
Jeija |
Yeah, I hope it works fine for servers and doesn't cause too much lag |
18:37 |
ssieb |
I'll test it out soon |
18:37 |
Jeija |
Turn up the max_forceloaded_blocks setting to get even better performance |
18:37 |
ssieb |
yes, I saw that comment |
18:40 |
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18:40 |
ssieb |
Jeija: any thought about vertical movestones? I modified my sticky pistons to pull multiple blocks, but that isn't ideal |
18:40 |
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18:41 |
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18:42 |
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18:43 |
Jeija |
ssieb, movestones have always been a bit tricky and getting them to work is pretty exhausting |
18:43 |
Jeija |
I have though about making some super-long pistons that can push nodes for more than just one block, just as an idea |
18:45 |
ssieb |
sure, anything that would be able to push and pull multiple nodes vertically would be nice |
18:47 |
ssieb |
Jeija: The other thing I was looking at was being able to push liquid nodes. That does get a bit tricky. |
18:48 |
ElectronLibre |
Turd hasn't shown up again. The cmake configuration key must have worked. |
18:49 |
ElectronLibre |
(For those who didn't understand : I swear there's context) |
18:49 |
Jeija |
ssieb, sure. The thing is, I don't want to extend mesecons much further, it is already more than I can maintain well. So if you want some more specific mesecon functionality you might want to ask the moremesecons guy |
18:52 |
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18:57 |
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19:12 |
Calinou |
just released something on GitHub: https://github.com/Calinou/beauty.css |
19:12 |
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19:49 |
Fixer |
Calinou, have you looked by any chance at that moreblocks glass bug i posted? |
19:49 |
sofar |
the obsidian glass blocks? |
19:49 |
sofar |
slabs*? |
19:49 |
Fixer |
yes |
19:51 |
sofar |
I'm thinking it was a mistake to add those shapes to glass nodes |
19:54 |
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19:56 |
Fixer |
that sudden water opacity fix feels sooo goood |
19:57 |
greeter |
ok my minetest just smelted 50 lumps of copper in 10 seconds :-S lol |
19:59 |
MinetestBot |
[git] sofar -> minetest/minetest_game: Call on_place_node() callbacks after placing door. ed9fd47 https://git.io/v2JSM (2016-02-19T19:54:55Z) |
19:59 |
MinetestBot |
[git] sofar -> minetest/minetest_game: Open doors when right-clicking a door with a door. 2cc6640 https://git.io/v2JSD (2016-02-19T19:54:50Z) |
19:59 |
MinetestBot |
[git] sofar -> minetest/minetest_game: Allow building doors on buildable_to nodes. bbf17c9 https://git.io/v2JSy (2016-02-19T19:54:50Z) |
19:59 |
MinetestBot |
[git] MT-Modder -> minetest/minetest_game: Add background image to book formspec 1ab0fc1 https://git.io/v2JSS (2016-02-19T19:54:45Z) |
19:59 |
MinetestBot |
[git] sofar -> minetest/minetest_game: New gravel texture. 5569950 https://git.io/v2JS9 (2016-02-19T19:54:40Z) |
20:08 |
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20:14 |
sofar |
greeter: which subgame? |
20:15 |
greeter |
umm, i'm not sure to be honest. although smelting is working normally now |
20:15 |
sofar |
greeter: normal furnace? |
20:15 |
greeter |
i suspect what happened was it did that because i decided to issue a /clearobjects command while waiting for smelting to finish |
20:15 |
greeter |
sofar: yes |
20:16 |
sofar |
oh, yeah, if you did a /clearobjects in between |
20:16 |
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20:16 |
greeter |
ok, all makes sense again :-) |
20:21 |
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20:33 |
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20:34 |
MinetestBot |
[git] RealBadAngel -> minetest/minetest: Minimap: show player markers 5f4ed94 https://git.io/v2JbP (2016-02-19T21:31:22+01:00) |
20:34 |
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20:37 |
Megaf |
[83104.145170] chrome[5023]: segfault at 0 ip (null) sp 00007ffc8ba1f138 error 14 |
20:37 |
Megaf |
Oo |
20:38 |
est31 |
that's cool |
20:39 |
sofar |
did you get a backtrace? :) |
20:51 |
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21:01 |
Fixer |
sofar, update, looks like it affects moreblocks obsidian glass in general in all forms, feels like it does not respect "glasslike_framed_optional" thing or smth |
21:01 |
Fixer |
sofar, default mtg is fine thought, it is moreblocks problem |
21:02 |
sofar |
it can't respect "glasslike_framed_optional" since it's now a mesh |
21:02 |
Fixer |
glass? |
21:02 |
sofar |
the change in drawtype doesn't work for transparent nodes |
21:02 |
Fixer |
crap, so what now %) |
21:02 |
sofar |
it's never worked |
21:03 |
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21:03 |
LazyJ |
Uh-oh. What update "affects" MoreBlocks and how? |
21:03 |
sofar |
none |
21:03 |
sofar |
afaict moreblocks' cut glass nodes should have always been broken |
21:04 |
LazyJ |
You mean the sides becoming invisible from one point of view. |
21:04 |
LazyJ |
*? |
21:05 |
sofar |
they're invisible for me from any point of view |
21:05 |
Fixer |
sofar, but uncut version is broken too, while uncut from default mtg works |
21:05 |
LazyJ |
So if you created a wall with the thin slabs from the saw, from one side the wall would appear invisible, that glitch? |
21:06 |
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21:06 |
sofar |
uncut obsidian glass broken? |
21:08 |
sofar |
not for me... |
21:08 |
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21:08 |
Fixer |
LazyJ, yes |
21:08 |
LazyJ |
Ah. |
21:09 |
LazyJ |
The work-around I came up for that was to create a second set of glasses that didn't use the combining texture (old-style) with a swap recipe for each. Not perfect but workable for most situations on the server. |
21:10 |
sofar |
huh, the tiledef for the slab looks odd |
21:10 |
Fixer |
sofar, hold on, it works on singleplayer, but in Liberty server it looks connected for some reason |
21:11 |
sofar |
yeah no |
21:11 |
sofar |
the side texture is set to |
21:12 |
sofar |
textures/default_obsidian_glass_detail.png |
21:12 |
sofar |
that's just an entirely transparent texture |
21:13 |
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21:14 |
Fixer |
sofar, example https://i.imgur.com/sM0O5lb.png |
21:14 |
sofar |
dude, please, turn a light on |
21:14 |
Fixer |
can't |
21:15 |
Fixer |
sofar, each block should have border, but there are practically none |
21:15 |
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21:15 |
Fixer |
only on perpendicular intersection |
21:15 |
Fixer |
hmhmh |
21:16 |
sofar |
it's a moreblocks mistake to add these nodes, I think, at least with this method |
21:17 |
Fixer |
sofar, i've enabled moreblocks in singleplayer, and glass there looks ok, i have no idea :( |
21:17 |
sofar |
it's fixable |
21:17 |
sofar |
but I'm eating leftover pizza for lunch |
21:19 |
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21:19 |
Fixer |
sofar, or maybe they are using older version of moreblocks, hmm? |
21:20 |
Fixer |
sofar, linux gaming has good glass with moreblocks, funny |
21:20 |
sofar |
they may have fixed it themselves? |
21:21 |
Fixer |
sofar, wait, i think there are usual obsidian glass and glass from saw or smth |
21:21 |
Fixer |
sofar, need to put obsidian block in saw o.O |
21:29 |
sofar |
got a fix |
21:29 |
Out`Of`Control |
Fixer: i think yes, i add it some months a go |
21:29 |
Out`Of`Control |
moreblocks mod |
21:30 |
Fixer |
having interesting bug |
21:30 |
Fixer |
i've placed circular saw, but it is not activating :( |
21:30 |
Fixer |
clicking on it, no effect :( |
21:30 |
Out`Of`Control |
hit it or dig and place again |
21:31 |
Out`Of`Control |
lag can cause this |
21:32 |
Fixer |
oh |
21:32 |
Out`Of`Control |
Fixer: there is one more bug, i don't know how fix it, shared chest does not work, from landrush mod |
21:33 |
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21:33 |
Fixer |
shared chest? is not it from protector mod? |
21:33 |
Out`Of`Control |
this happen after i update minetest_game mods + server to 4.13-dev from 4.10-dev |
21:33 |
Out`Of`Control |
landrush mod i think |
21:34 |
Out`Of`Control |
if you place it turns into node, none can place anything in it |
21:35 |
Out`Of`Control |
but old chests ( placed before) work fine |
21:35 |
Out`Of`Control |
shared_chest |
21:35 |
Fixer |
no idea about this |
21:36 |
Fixer |
but i know that tenplus1 got working shared chests in his protector mod |
21:37 |
Out`Of`Control |
i use landrush mod, not protector |
21:37 |
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21:44 |
Fixer |
moreblock was updated |
21:45 |
sofar |
very simple fix, should work well for everyone |
21:46 |
Fixer |
i will try it in singleplayer |
21:51 |
Fixer |
Out`Of`Control, try updating moreblocks again |
21:51 |
Out`Of`Control |
Fixer: ok ty |
21:56 |
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21:58 |
Fixer |
Out`Of`Control, tried in singleplayer with that house and it looks okay |
21:59 |
Fixer |
glass is visible |
21:59 |
Out`Of`Control |
Fixer: i just add commits and restart server |
22:00 |
Out`Of`Control |
Fixer: its fixed great |
22:00 |
sofar |
thanks for testing |
22:01 |
Fixer |
sofar, thanks for fixing (to you and kilbith) |
22:03 |
Megaf |
!server Megaf |
22:03 |
MinetestBot |
Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 0/9, 1/6 | Version: 0.4.13-Megaf / MegafXploreNext | Ping: 7ms |
22:06 |
Out`Of`Control |
thanks for fixing sofar |
22:06 |
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22:07 |
Fixer |
sofar, another thing that i noticed just now, mipmapping and thing glass don't get along well on big distances, it dissapears |
22:10 |
Fixer |
sofar, like this https://i.imgur.com/uXuw3xf.png to https://i.imgur.com/hJ6vD04.png |
22:10 |
Fixer |
not sure if bug |
22:10 |
Fixer |
slab_glass_1 |
22:11 |
sofar |
try it with regular glass blocks, file a bug against core if reproducable? |
22:13 |
Fixer |
sofar, looks like moreblock one is affected |
22:13 |
Fixer |
RealBadAngel, you here? |
22:14 |
nrzkt |
Fixer, anoying |
22:15 |
Fixer |
nrzkt, ? |
22:18 |
Fixer |
what is interesting is that yellow blocks are rendered normally |
22:18 |
nrzkt |
huge music for your ears : https://www.youtube.com/watch?v=IMTaoZSAMqc |
22:21 |
sofar |
Fixer: I don't see it as a bug per se, but it looks odd |
22:21 |
sofar |
I can't repro, not with ordinary glass and obsidian glass |
22:21 |
Fixer |
sofar, enable mipmapping |
22:21 |
sofar |
is enabled |
22:23 |
Fixer |
sofar, try this config http://pastebin.com/fLgAQtNw |
22:24 |
sofar |
no, I mean, I can see mipmapping work |
22:24 |
Fixer |
sofar, but that glass remains? |
22:24 |
sofar |
it just doesn't mipmap them oddly like your screen |
22:24 |
sofar |
that's just what mipmapping does |
22:24 |
Fixer |
slab_glass_1 |
22:24 |
Fixer |
i know |
22:24 |
Ronsor` |
!server Ronsor |
22:24 |
MinetestBot |
Ronsor`: Ronsor | 108.196.9.243 | Clients: 0/100, 0/1 | Version: 0.4.13-dev / minetest_game | Ping: 129ms |
22:24 |
sfan5 |
!server players:most |
22:24 |
MinetestBot |
sfan5: Xanadu | 98.166.90.48 | Clients: 22/40, 16/25 | Version: 0.4.13-dev / minetest | Ping: 113ms |
22:25 |
Fixer |
sofar, but funny how it looks on my screenshot, yellow ones look good but slab glass is invisib |
22:25 |
sfan5 |
!server ping:least |
22:25 |
MinetestBot |
sfan5: Capture the Flag (Guns!) | minetest.rubenwardy.com | Clients: 18/20, 17/19 | Version: 0.4.13-dev / capturetheflag | Ping: 1ms |
22:25 |
sofar |
I can't repro with normal blocks |
22:25 |
Fixer |
sofar, please try my config, maybe it is some additional thing that affects it |
22:26 |
sofar |
if this is a core bug, then I'm interested |
22:26 |
sofar |
but it's likely not |
22:26 |
sofar |
like I said, try reproducing without moreblocks |
22:26 |
Fixer |
sofar, happens only with moreblock slab glass |
22:27 |
sofar |
how are the slabs oriented? |
22:27 |
sofar |
could be the slab mesh isn't exactly -0.5 - 0.0 |
22:28 |
Fixer |
o.O |
22:28 |
sofar |
wait, it's using a nodebox for that |
22:29 |
Fixer |
sofar, that house looks as usual, it dissapears when viewing from all directions |
22:29 |
* sofar |
afk |
22:29 |
Fixer |
will file a buug at moreblock just for luck |
22:30 |
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22:58 |
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22:58 |
iio7 |
The "video_driver" option in "minetest.conf" is only for clients right? It doesn't facilitate the GPU on servers? |
23:01 |
Obani |
client side only |
23:02 |
Obani |
If graphics were handled by server that way, I think we would need several Mega/Gigabytes per seconds connections :p |
23:14 |
iio7 |
Thanks. |
23:15 |
greeter |
hmm, wonder if anyone else has inadvertently tried to run irc commands within minetest |
23:15 |
Obani |
minetest commands in irc yes |
23:15 |
Obani |
irc commands in minetest, it depends |
23:25 |
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23:33 |
greeter |
i just tried to set a topic :-S |
23:56 |
MinetestBot |
[git] Jeija -> minetest/minetest: Ignore spaces in secure.trusted_mods setting 1b9aef4 https://git.io/v2UrW (2016-02-19T18:50:42-05:00) |