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IRC log for #minetest, 2016-02-19

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All times shown according to UTC.

Time Nick Message
00:07 * afflatus finally starts to understand how git submodules work
00:12 afflatus Ive included a couple of 3rd party mods in my game and I want to be able to pull from upstream as well as maintain my own changes
00:12 afflatus Do I essentially need to fork those mods and then push my changes to a new branch?
00:13 afflatus And set the fork as origin and name upstream something like, erm upstream?
00:13 afflatus I think I just answered my own question again
00:14 afflatus lol
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00:14 kaeza afflatus, wouldn't submodules work?
00:14 afflatus That's what I'm talking about
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00:15 Lugal hey guys
00:15 afflatus But I need to point the submodules at my own fork, not upstream
00:15 Lugal register_entity doesnt work for me
00:15 Lugal whats wrong, it just tells me its not definet
00:15 afflatus At least that's the way it looks from here ...
00:16 Lugal I did that war
00:16 Lugal way*
00:16 Lugal minetest.register_entity("lands:zombie", {
00:16 Lugal physical = true,
00:16 Lugal collisionbox = {0,0,0,0,0,0},
00:16 Lugal visual = "sprite",
00:16 Lugal textures = {"zombie.png"},
00:16 Lugal })
00:16 Lugal was kicked by ShadowBot: Message flood detected.
00:16 kaeza lel
00:16 Lugal joined #minetest
00:16 Lugal re^^
00:16 kaeza Lugal, pastebin pls
00:16 Lugal ok, next time
00:16 Lugal so where is my bug?
00:17 kaeza what is the actual error message?
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00:17 rubenwardy isn't collision box meant to be in a node box like format?
00:17 rubenwardy ie, collisionbox = {{0,0,0,0,0,0}}
00:18 kaeza rubenwardy, no, for entities, it's a "simple box"
00:18 rubenwardy ah, entity
00:18 Lugal i dont know, just copied from the wiki
00:19 Lugal but still, its just unknown object in the game
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00:20 kaeza Lugal, so, there's no error in register_entity?
00:22 Lugal seems so
00:22 kaeza how are you actually creating the entity? (add_entity call)
00:23 Lugal crafted it and try to place
00:24 Lugal by crafting I already get unknown object
00:24 Lugal http://pastebin.com/Zc4G5XWz
00:24 kaeza Lugal, that's because entities are not items
00:25 Lugal oh, ok
00:25 kaeza you should add some sort of item that when placed adds the entity itself
00:26 Lugal so how do I make itß
00:26 Lugal ?
00:26 Lugal can u pastebin me an example pls?
00:26 Lugal or how register item?
00:27 kaeza see the code for this mod: https://forum.minetest.net/viewtopic.php?id=7283
00:27 kaeza for example, here: https://github.com/kaeza/minetest-doppelganger/blob/master/init.lua#L72
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00:46 Lugal what too u use to edit file like model.x ?
00:47 rubenwardy blender
00:47 rubenwardy !g blender 3d modelling
00:47 MinetestBot rubenwardy: https://www.blender.org/
00:48 Lugal ok, thanks
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00:54 Lugal cant open it with this
00:56 rubenwardy you may need to enable the .x extension
00:56 rubenwardy also
00:56 rubenwardy you don't open it with it, you first open blender then import it
00:57 Lugal is .x a proprietary format?
00:57 rubenwardy Don't think so
00:57 Lugal its direct X? not? and direct x = microsoft?
00:57 rubenwardy I'd recommend 3ds over it, though. At least I've heard it
00:57 rubenwardy !g is 3d model .x proprietary
00:57 MinetestBot rubenwardy: https://en.wikipedia.org/wiki/Comparison_of_3D_computer_graphics_software
00:57 Lugal can i use all types of model files in minetest?
00:58 rubenwardy !g irrlicht 3d model supported formats
00:58 MinetestBot rubenwardy: http://irrlicht.sourceforge.net/?page_id=45
00:58 rubenwardy http://irrlicht.sourceforge.net/?page_id=45#supportedformats
00:59 rubenwardy Irrlicht supports .x, and irrlicht is under MIT, so you'd assume .x can be used freely
01:00 rubenwardy oh, it might be b3d which is recommended
01:01 rubenwardy see http://wiki.minetest.net/Using_Blender#On_file_formats
01:01 rubenwardy and that whole file
01:01 rubenwardy whole page, that is
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02:12 jordan4ibanez So are entities that are attached to other entities invisible?
02:24 jordan4ibanez Oh I see, why are the entities that are attached so small?
02:27 jordan4ibanez Got it
02:57 Hijiri anybody used lsqlite3 before?
02:58 Hijiri does the bind method for statements automatically escape strings?
03:11 Hijiri it looks like it does
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03:40 jordan4ibanez Whoa, I think I just had a breakthrough
03:52 kaadmy ?
04:19 jordan4ibanez kaadmy, I don't know if anyone else has come out with anything like this so I don't know if I should even be excited about releasing it anyways
04:19 jordan4ibanez I'll have a video up in a minute
04:20 kaadmy uh, ok
04:24 kaadmy what's your youtube channel?
04:24 kaadmy searching "jordan4ibanez" comes up empty
04:24 kaadmy ^ youtube search
04:24 jordan4ibanez 313hummer
04:24 kaadmy ah
04:25 jordan4ibanez hang on hold on I'm trying to get the param2 facedir intune so that this looks as good as it can today haha
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04:49 jordan4ibanez kaadmy, https://youtu.be/iLRjfJiYZZk
04:49 jordan4ibanez I wonder if I can modify this code to work with rails too
04:51 jordan4ibanez Also, with this code you can park your ship and walk around in it, I don't know if stairs and half slabs work in entity form though
04:56 jordan4ibanez Implimenting the detach code has proven that you can infact walk around your ship while it's in entity form, this might allow me to impliment seats, guns, fishing trolling, anchors, etc. So exciting
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05:10 kaadmy jordan4ibanez: wow :D
05:10 kaadmy nice, those are on the TODO list already
05:10 kaadmy having voxel area entities
05:12 jordan4ibanez That would be awesome, I wish I could rotate the collision box
05:12 jordan4ibanez But I have to sleep now, peace out
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05:21 afflatus Lots of crashes over the last 24
05:21 afflatus ERROR[Emerge-0]: An unhandled exception occurred: Invalid range (max < min)
05:22 afflatus Obviously this is mapgen related but what range does this refer to?
05:23 afflatus It seems to be triggered by specific players - I don't know if that's because they're mining
05:24 afflatus but the game often crashes as soon as they log in
05:27 afflatus They were both several thousand nodes away from spawn
05:27 afflatus like 2- 10 thousand
05:34 est31 afflatus, do you run latest master?
05:36 est31 it really looks like https://github.com/minetest/minetest/issues/3228
05:41 afflatus yes 4c65455
05:42 afflatus It's similar, this is on grailtest, so my mods are all different
05:43 afflatus thanks for the pointer est31 I'l have a read of that
05:43 est31 it highly depends on mod setting
05:44 est31 you should run minetest from gdb to find out the backtrace
05:44 afflatus Ug ok
05:45 afflatus I think I am narrowing it down to ore mapgen
05:45 afflatus That's difficult as this is a live game
05:46 afflatus but ... it needs sorting so ...
05:47 RealBadAngel gdb doesnt slow the game that much, just after crash you will be able to get more info about crash
05:47 * est31 using gdb right now to debug bug in godot
05:47 est31 they use int for array sizes lol
05:48 est31 and there is an int overflow happening
05:48 est31 so a negative size array gets allocated
05:48 afflatus That sounds about right
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06:00 afflatus Well I can see one thing - I should be using column_height_max instead of clust_size in my sheet oredefs
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06:48 afflatus OK, I've never used gdb before
06:49 afflatus I'm running minetest via systemctl, so I can attach gdb to its PID yes?
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06:55 est31 i think so
06:59 afflatus This isn't going to work
06:59 est31 why
07:00 est31 probably gdb has to be root
07:00 afflatus because I've never used gdb before, therefore it's a lot of work
07:00 afflatus tplus it just kicksall the players out
07:01 afflatus I was running as root
07:01 afflatus It attaches fine
07:01 afflatus But so little of wha I have installed has any debugging symbols anyway
07:02 afflatus My ug was about the learning curve
07:02 est31 the important part is minetest debugging symboks
07:02 est31 symbols*
07:02 afflatus ok,
07:03 afflatus I'll persevere ;-)
07:09 afflatus It burps: 0xb7799c38 in __kernel_vsyscall ()
07:09 afflatus then hangs and I can't restart the game until I detach gdb
07:10 afflatus I'm not being much help here lol
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07:12 est31 do bt
07:12 est31 from inside gdb
07:13 afflatus No stack.
07:16 afflatus I'm guessing the system isn't finding minetestserver?
07:16 afflatus or gdb isn't
07:16 afflatus I tried the full path
07:16 afflatus ok, I'm goin to read the manual properly
07:17 afflatus see you in a few days ...
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07:18 est31 gdb --args
07:18 est31 its incredibly useful
07:18 est31 ah you try to connect
07:18 afflatus thanks est31
07:18 est31 thats different
07:18 est31 --args is if you want to start a process not to connect to existing one
07:19 afflatus maybe I should just run it from the command line for debugging
07:19 afflatus that sounds easier
07:21 afflatus aha
07:24 afflatus got something out of bt http://paste.debian.net/398553/
07:24 afflatus but it doesn't look very useful and it freezes the game up
07:24 est31 ah not really useful
07:24 est31 can you do bt full
07:25 est31 probably you'll have to restart the server
07:25 est31 either by typing "continue"
07:25 est31 or by typing "r"
07:25 est31 I think you need continue
07:25 est31 its not really restarting
07:25 est31 its like you pressed the pause button when you started gdb
07:26 est31 and now you have to press the play button so that the show continues
07:26 est31 but with the oversight of mr. gdb
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07:28 afflatus ok
07:30 afflatus http://paste.debian.net/398554/
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07:31 est31 ah
07:31 est31 have you done the continue thingß
07:31 est31 ?
07:31 afflatus yes, we're in :)
07:31 est31 oka
07:31 est31 y
07:32 afflatus Now I just have to get the players mining again
07:32 est31 next time server crashes it will print the error in gdb
07:32 est31 then you have to do gdb full
07:32 afflatus cool
07:32 est31 and send me the output
07:32 afflatus will do
07:32 est31 or do a bug report on issue tracker
07:32 afflatus Thanks for the training :-)
07:38 afflatus not bad. In the last 24 hours I have got my head around git submodules rebasing and basic use of gdb
07:38 afflatus you'll make a proper programmer out of me yet ;-)
07:39 est31 :)
07:40 est31 I've learned today many useful things about gdb too
07:40 est31 mostly only useful to programmers though, you wont really know what I talk about when I praised the features i discovered
07:41 afflatus :D
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09:08 afflatus What are all these attempted logins from Chinese IPs in the form of Name####? They never supply a password. Strongly suspect not human
09:14 afflatus banned DonaldTrump last night. That felt good.
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09:15 turd help meh!  problem compile minetestserver on ubuntu server 64 http://pastebin.com/xaGygzSi
09:18 turd anyone here?
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11:19 MinetestBot [git] Jeija -> Jeija/minetest-mod-mesecons: Remove unused VERSION file 7fbbab5 https://git.io/v2vpQ (2016-02-19T12:17:35+01:00)
11:19 MinetestBot [git] Jeija -> Jeija/minetest-mod-mesecons: Force-load areas with mesecon usage cfd4f7c https://git.io/v2vp7 (2016-02-19T12:11:38+01:00)
11:24 MinetestBot [git] Jeija -> Jeija/minetest-mod-mesecons: Remove unused VERSION file c7428d8 https://git.io/v2vhu (2016-02-19T12:20:52+01:00)
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11:53 jim__ hello, i have a q:)
11:54 jim__ its about saving worlds on usb during reinstalling the os
11:54 jim__ where do i find de savegame files?
11:57 jim__ oh the manchines are running mint17.3kde
11:57 jim__ oh no its 12.04edubuntu..
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13:00 Topic for #minetest is now Welcome to #minetest, official Minetest channel | Latest version: 0.4.13 (2015-08-20) | Responses may take a while, be patient | Rules: http://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: http://minetest.net/servers | IRC logs: http://irc.minetest.ru/minetest/
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13:32 jim__ my question is solved on the minetest-de irc:)
13:32 jim__ i havet had a world on my test machine
13:32 jim__ after updatedb i could locate the worlds file with locate:)
13:32 jim__ cheers
13:33 jim__ and have fun
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13:52 melzua afflatus: these are portscans. Chinese IPs do it massively
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14:05 emj melzua: I don't get any failed login attempts in minetest if I start a server from ui and then do a portscan..
14:06 emj Ah maybe you waren't talking about minetest.. :-) I just found it very strange that people would try to login on minetest servers.
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14:22 melzua nmap -p30000 -sU detect the port as open|filtered in my server. What they'll try to do next, idk.
14:47 afflatus Thanks melzua, that's what I suspected
14:48 afflatus emj: I wouldn't notice if I wasn't running no_bad_names
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15:00 MinetestBot [git] RealBadAngel -> minetest/minetest: Camera: Don't count camera offset twice for Nametagged CAOs 5dbaa68 https://git.io/v2f6h (2016-02-19T14:52:19Z)
15:00 MinetestBot [git] ShadowNinja -> minetest/minetest: Require request_insecure_environment to be called from the mod's main scope 4827ee1 https://git.io/v2f6j (2016-02-19T14:52:10Z)
15:00 MinetestBot [git] paramat -> minetest/minetest: Clientmap: Define p_nodes_min/max as v3s32 instead of v3s16 997be66 https://git.io/v2fie (2016-02-19T14:51:41Z)
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15:23 greeter hmm, my local minetest server got horribly messed up somehow lol
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15:25 gpapuc Any mod writers here?
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16:02 Topic for #minetest is now Welcome to #minetest, official Minetest channel | Latest version: 0.4.13 (2015-08-20) | Responses may take a while, be patient | Rules: http://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: http://minetest.net/servers | IRC logs: http://irc.minetest.ru/minetest/
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16:50 Topic for #minetest is now Welcome to #minetest, official Minetest channel | Latest version: 0.4.13 (2015-08-20) | Responses may take a while, be patient | Rules: http://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: http://minetest.net/servers | IRC logs: http://irc.minetest.ru/minetest/
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16:59 YuGiOhJCJ hello, do you know why the "7" character (at least on the french AZERTY keyboard) does not work in Minetest dialogs?
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17:38 turd someone help me! I'm trying to run minetestserver on ubuntu server 64 bit.  I copiled, that seemed to work, but "minetestserver not found"
17:39 turd Here's the msg I get when i try to compile the server only http://pastebin.com/xaGygzSi
17:39 Krock Hi. When something's repeated, it's redundant.
17:39 Krock It's redundant when something's repeated.
17:42 Krock -DBUILD_CLIENT=0cd
17:42 Krock why the 'cd', turd?
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17:42 greeter looks like you're missing quite a few dependencies, but i could be mistaken. i'm no programmer
17:43 turd That's the instructions devdotminetest gave
17:43 sofar it shouldn't be there
17:43 sofar it's just -DBUILD_CLIENT=0
17:44 Krock You'll need zlib and irrlicht at least. Everythnig other is just soft-dependency
17:44 turd the cmake compile seemed to work without errors, however there's no minetestserver when i type "minetestsever"
17:44 sofar it'll be put in the 'bin' folder
17:44 sofar unless you `sudo make install`, it's not going to magically show up in yout $PATH either
17:45 turd ok, i tried minetest/bin/minetestserver, didnt work
17:45 ElectronLibre YuGiOhJCJ, the "7" key doesn't work because of Irrlicht. That's all I know, and we cannot fix it.
17:45 turd so what's irrlicht and how do i install on ubuntu server?
17:46 ElectronLibre You don't need it to build servers.
17:46 ElectronLibre Well, cr*p.
17:47 Krock ElectronLibre, '7' switches perspective.. there's no fail
17:47 ElectronLibre (Or rather "turd".)
17:50 sofar tell him to read the instructions, they're literally made for ubuntu/debian
17:50 * Fixer slaps everyone with very large bug
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17:51 greeter a hercules beetle by any chance?
17:51 ElectronLibre turd, you do not need the graphical engine to build a minetestserver.
17:51 turd i lost power like a moron, pulled the plugin out
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17:52 sofar turd: the exact instructions for ubuntu/debian are in the minetest README.txt
17:52 ElectronLibre Technically you should be able to build the server by using "make".
17:52 sofar turd: https://github.com/minetest/minetest/blob/master/README.txt
17:52 sofar turd: please follow the instructions
17:53 turd ok
17:53 ElectronLibre There's also that, but I think it might be outdated : http://dev.minetest.net/Compiling_Minetest#Compiling_on_GNU.2FLinux
17:53 ElectronLibre Nevermind it's up-to-date.
17:53 sofar those are correct, I even had them adjusted 2 weeks back
17:54 turd ok these link, i've tried both, i copied and paste in the terminal
17:56 turd on the dev instructions, everything seemed to work, i get all the way to "cd bin/./minetest" of course it doesnt work because im on ubuntu server, but install seemed fine without error. I just cant figure out minetestserver
17:57 turd i've tried minetest/bin/minetestserver, minetest --server, and a few others with ".", whatever i can think of. I think the server part didnt install for some reason, just the client
17:59 ElectronLibre Hang on a second.
18:00 ElectronLibre You told CMake not to compile the client.
18:00 ElectronLibre But did you tell it to build the server?
18:00 ElectronLibre -DBUILD_SERVER=1
18:01 turd No i did instrctions from http://dev.minetest.net/Compiling_Minetest#Compiling_on_GNU.2FLinux and that worked, my pasebin is from 2nd attempt
18:01 turd i used cmake . -DENABLE_GETTEXT=1 -DENABLE_FREETYPE=1 -DENABLE_LEVELDB=1 -DENABLE_REDIS=1
18:01 turd make -j$(grep -c processor /proc/cpuinfo)
18:02 ElectronLibre Just add -DBUILD_SERVER=1 in the cmake command.
18:02 turd that seemed to build correctly, ended with a clean terminal prompt and a minetest directory full of files and other directories
18:03 turd so try "cmake  -DBUILD_SERVER=1" only that, exactly?
18:03 ElectronLibre No you add it to the other options in the previous cmake command you used.
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18:04 turd so this " cmake .  -DBUILD_SERVER=1 -DENABLE_GETTEXT=1 -DENABLE_FREETYPE=1 -DENABLE_LEVELDB=1 -DENABLE_REDIS=1"
18:04 ElectronLibre Yes, that's right.
18:04 ElectronLibre Then just launch the make command and wait.
18:05 turd ok one more thin, should i delete /minetest and start over clean?
18:06 ElectronLibre No, there is no need.
18:06 ElectronLibre You will only need to recompile with make.
18:06 turd ok thanks everyone I'm going to try this now
18:06 turd ok so after that it should go back to prompt and i just type "make"
18:07 ElectronLibre Yes you should.
18:07 turd not "make install" or anything
18:07 ElectronLibre CMake will only configure the compilation (to simplify) whereas make will actually compile the sources.
18:07 turd ok well luck to me, thanks again. bye
18:07 ElectronLibre make install would install it in your system. You don't need that.
18:07 turd ok
18:08 turd alright, i hope it works this time, been many hours trying
18:09 ElectronLibre If it was CMake's defaults fault that makes a lot of time wasted.
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18:36 * blaise hugs ShadowBot
18:36 ssieb Jeija: mesecons force load, thank you :-)
18:37 Jeija Yeah, I hope it works fine for servers and doesn't cause too much lag
18:37 ssieb I'll test it out soon
18:37 Jeija Turn up the max_forceloaded_blocks setting to get even better performance
18:37 ssieb yes, I saw that comment
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18:40 ssieb Jeija: any thought about vertical movestones?  I modified my sticky pistons to pull multiple blocks, but that isn't ideal
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18:43 Jeija ssieb, movestones have always been a bit tricky and getting them to work is pretty exhausting
18:43 Jeija I have though about making some super-long pistons that can push nodes for more than just one block, just as an idea
18:45 ssieb sure, anything that would be able to push and pull multiple nodes vertically would be nice
18:47 ssieb Jeija: The other thing I was looking at was being able to push liquid nodes.  That does get a bit tricky.
18:48 ElectronLibre Turd hasn't shown up again. The cmake configuration key must have worked.
18:49 ElectronLibre (For those who didn't understand : I swear there's context)
18:49 Jeija ssieb, sure. The thing is, I don't want to extend mesecons much further, it is already more than I can maintain well. So if you want some more specific mesecon functionality you might want to ask the moremesecons guy
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19:12 Calinou just released something on GitHub: https://github.com/Calinou/beauty.css
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19:49 Fixer Calinou, have you looked by any chance at that moreblocks glass bug i posted?
19:49 sofar the obsidian glass blocks?
19:49 sofar slabs*?
19:49 Fixer yes
19:51 sofar I'm thinking it was a mistake to add those shapes to glass nodes
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19:56 Fixer that sudden water opacity fix feels sooo goood
19:57 greeter ok my minetest just smelted 50 lumps of copper in 10 seconds :-S lol
19:59 MinetestBot [git] sofar -> minetest/minetest_game: Call on_place_node() callbacks after placing door. ed9fd47 https://git.io/v2JSM (2016-02-19T19:54:55Z)
19:59 MinetestBot [git] sofar -> minetest/minetest_game: Open doors when right-clicking a door with a door. 2cc6640 https://git.io/v2JSD (2016-02-19T19:54:50Z)
19:59 MinetestBot [git] sofar -> minetest/minetest_game: Allow building doors on buildable_to nodes. bbf17c9 https://git.io/v2JSy (2016-02-19T19:54:50Z)
19:59 MinetestBot [git] MT-Modder -> minetest/minetest_game: Add background image to book formspec 1ab0fc1 https://git.io/v2JSS (2016-02-19T19:54:45Z)
19:59 MinetestBot [git] sofar -> minetest/minetest_game: New gravel texture. 5569950 https://git.io/v2JS9 (2016-02-19T19:54:40Z)
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20:14 sofar greeter: which subgame?
20:15 greeter umm, i'm not sure to be honest. although smelting is working normally now
20:15 sofar greeter: normal furnace?
20:15 greeter i suspect what happened was it did that because i decided to issue a /clearobjects command while waiting for smelting to finish
20:15 greeter sofar: yes
20:16 sofar oh, yeah, if you did a /clearobjects in between
20:16 Fixer joined #minetest
20:16 greeter ok, all makes sense again :-)
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20:34 MinetestBot [git] RealBadAngel -> minetest/minetest: Minimap: show player markers 5f4ed94 https://git.io/v2JbP (2016-02-19T21:31:22+01:00)
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20:37 Megaf [83104.145170] chrome[5023]: segfault at 0 ip           (null) sp 00007ffc8ba1f138 error 14
20:37 Megaf Oo
20:38 est31 that's cool
20:39 sofar did you get a backtrace? :)
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21:01 Fixer sofar, update, looks like it affects moreblocks obsidian glass in general in all forms, feels like it does not respect "glasslike_framed_optional" thing or smth
21:01 Fixer sofar, default mtg is fine thought, it is moreblocks problem
21:02 sofar it can't respect "glasslike_framed_optional" since it's now a mesh
21:02 Fixer glass?
21:02 sofar the change in drawtype doesn't work for transparent nodes
21:02 Fixer crap, so what now %)
21:02 sofar it's never worked
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21:03 LazyJ Uh-oh. What update "affects" MoreBlocks and how?
21:03 sofar none
21:03 sofar afaict moreblocks' cut glass nodes should have always been broken
21:04 LazyJ You mean the sides becoming invisible from one point of view.
21:04 LazyJ *?
21:05 sofar they're invisible for me from any point of view
21:05 Fixer sofar, but uncut version is broken too, while uncut from default mtg works
21:05 LazyJ So if you created a wall with the thin slabs from the saw, from one side the wall would appear invisible, that glitch?
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21:06 sofar uncut obsidian glass broken?
21:08 sofar not for me...
21:08 Gael-de-Sailly joined #minetest
21:08 Fixer LazyJ, yes
21:08 LazyJ Ah.
21:09 LazyJ The work-around I came up for that was to create a second set of glasses that didn't use the combining texture (old-style) with a swap recipe for each. Not perfect but workable for most situations on the server.
21:10 sofar huh, the tiledef for the slab looks odd
21:10 Fixer sofar, hold on, it works on singleplayer, but in Liberty server it looks connected for some reason
21:11 sofar yeah no
21:11 sofar the side texture is set to
21:12 sofar textures/default_obsidian_glass_detail.png
21:12 sofar that's just an entirely transparent texture
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21:14 Fixer sofar, example https://i.imgur.com/sM0O5lb.png
21:14 sofar dude, please, turn a light on
21:14 Fixer can't
21:15 Fixer sofar, each block should have border, but there are practically none
21:15 Wuzzy joined #minetest
21:15 Fixer only on perpendicular intersection
21:15 Fixer hmhmh
21:16 sofar it's a moreblocks mistake to add these nodes, I think, at least with this method
21:17 Fixer sofar, i've enabled moreblocks in singleplayer, and glass there looks ok, i have no idea :(
21:17 sofar it's fixable
21:17 sofar but I'm eating leftover pizza for lunch
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21:19 Fixer sofar, or maybe they are using older version of moreblocks, hmm?
21:20 Fixer sofar, linux gaming has good glass with moreblocks, funny
21:20 sofar they may have fixed it themselves?
21:21 Fixer sofar, wait, i think there are usual obsidian glass and glass from saw or smth
21:21 Fixer sofar, need to put obsidian block in saw o.O
21:29 sofar got a fix
21:29 Out`Of`Control Fixer: i think yes, i add it some months a go
21:29 Out`Of`Control moreblocks mod
21:30 Fixer having interesting bug
21:30 Fixer i've placed circular saw, but it is not activating :(
21:30 Fixer clicking on it, no effect :(
21:30 Out`Of`Control hit it or dig  and place again
21:31 Out`Of`Control lag can cause this
21:32 Fixer oh
21:32 Out`Of`Control Fixer:  there is one more bug, i don't know how fix it, shared chest does not work, from landrush mod
21:33 alket_ joined #minetest
21:33 Fixer shared chest? is not it from protector mod?
21:33 Out`Of`Control this happen after i update minetest_game mods  + server to 4.13-dev from 4.10-dev
21:33 Out`Of`Control landrush mod i think
21:34 Out`Of`Control if you place it turns into node, none can place anything in it
21:35 Out`Of`Control but old chests ( placed before) work fine
21:35 Out`Of`Control shared_chest
21:35 Fixer no idea about this
21:36 Fixer but i know that tenplus1 got working shared chests in his protector mod
21:37 Out`Of`Control i use landrush mod, not protector
21:37 Gael-de-Sailly joined #minetest
21:44 Fixer moreblock was updated
21:45 sofar very simple fix, should work well for everyone
21:46 Fixer i will try it in singleplayer
21:51 Fixer Out`Of`Control, try updating moreblocks again
21:51 Out`Of`Control Fixer:  ok ty
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21:58 Fixer Out`Of`Control, tried in singleplayer with that house and it looks okay
21:59 Fixer glass is visible
21:59 Out`Of`Control Fixer:  i just add commits and restart server
22:00 Out`Of`Control Fixer:  its fixed great
22:00 sofar thanks for testing
22:01 Fixer sofar, thanks for fixing (to you and kilbith)
22:03 Megaf !server Megaf
22:03 MinetestBot Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 0/9, 1/6 | Version: 0.4.13-Megaf / MegafXploreNext | Ping: 7ms
22:06 Out`Of`Control thanks for fixing sofar
22:06 Fixer joined #minetest
22:07 Fixer sofar, another thing that i noticed just now, mipmapping and thing glass don't get along well on big distances, it dissapears
22:10 Fixer sofar, like this https://i.imgur.com/uXuw3xf.png to https://i.imgur.com/hJ6vD04.png
22:10 Fixer not sure if bug
22:10 Fixer slab_glass_1
22:11 sofar try it with regular glass blocks, file a bug against core if reproducable?
22:13 Fixer sofar, looks like moreblock one is affected
22:13 Fixer RealBadAngel, you here?
22:14 nrzkt Fixer, anoying
22:15 Fixer nrzkt, ?
22:18 Fixer what is interesting is that yellow blocks are rendered normally
22:18 nrzkt huge music for your ears : https://www.youtube.com/watch?v=IMTaoZSAMqc
22:21 sofar Fixer: I don't see it as a bug per se, but it looks odd
22:21 sofar I can't repro, not with ordinary glass and obsidian glass
22:21 Fixer sofar, enable mipmapping
22:21 sofar is enabled
22:23 Fixer sofar, try this config http://pastebin.com/fLgAQtNw
22:24 sofar no, I mean, I can see mipmapping work
22:24 Fixer sofar, but that glass remains?
22:24 sofar it just doesn't mipmap them oddly like your screen
22:24 sofar that's just what mipmapping does
22:24 Fixer slab_glass_1
22:24 Fixer i know
22:24 Ronsor` !server Ronsor
22:24 MinetestBot Ronsor`: Ronsor | 108.196.9.243 | Clients: 0/100, 0/1 | Version: 0.4.13-dev / minetest_game | Ping: 129ms
22:24 sfan5 !server players:most
22:24 MinetestBot sfan5: Xanadu | 98.166.90.48 | Clients: 22/40, 16/25 | Version: 0.4.13-dev / minetest | Ping: 113ms
22:25 Fixer sofar, but funny how it looks on my screenshot, yellow ones look good but slab glass is invisib
22:25 sfan5 !server ping:least
22:25 MinetestBot sfan5: Capture the Flag (Guns!) | minetest.rubenwardy.com | Clients: 18/20, 17/19 | Version: 0.4.13-dev / capturetheflag | Ping: 1ms
22:25 sofar I can't repro with normal blocks
22:25 Fixer sofar, please try my config, maybe it is some additional thing that affects it
22:26 sofar if this is a core bug, then I'm interested
22:26 sofar but it's likely not
22:26 sofar like I said, try reproducing without moreblocks
22:26 Fixer sofar, happens only with moreblock slab glass
22:27 sofar how are the slabs oriented?
22:27 sofar could be the slab mesh isn't exactly -0.5 - 0.0
22:28 Fixer o.O
22:28 sofar wait, it's using a nodebox for that
22:29 Fixer sofar, that house looks as usual, it dissapears when viewing from all directions
22:29 * sofar afk
22:29 Fixer will file a buug at moreblock just for luck
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22:58 iio7 The "video_driver" option in "minetest.conf" is only for clients right? It doesn't facilitate the GPU on servers?
23:01 Obani client side only
23:02 Obani If graphics were handled by server that way, I think we would need several Mega/Gigabytes per seconds connections :p
23:14 iio7 Thanks.
23:15 greeter hmm, wonder if anyone else has inadvertently tried to run irc commands within minetest
23:15 Obani minetest commands in irc yes
23:15 Obani irc commands in minetest, it depends
23:25 Hirato joined #minetest
23:33 greeter i just tried to set a topic :-S
23:56 MinetestBot [git] Jeija -> minetest/minetest: Ignore spaces in secure.trusted_mods setting 1b9aef4 https://git.io/v2UrW (2016-02-19T18:50:42-05:00)

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