Time Nick Message 00:07 * afflatus finally starts to understand how git submodules work 00:12 afflatus Ive included a couple of 3rd party mods in my game and I want to be able to pull from upstream as well as maintain my own changes 00:12 afflatus Do I essentially need to fork those mods and then push my changes to a new branch? 00:13 afflatus And set the fork as origin and name upstream something like, erm upstream? 00:13 afflatus I think I just answered my own question again 00:14 afflatus lol 00:14 kaeza afflatus, wouldn't submodules work? 00:14 afflatus That's what I'm talking about 00:15 Lugal hey guys 00:15 afflatus But I need to point the submodules at my own fork, not upstream 00:15 Lugal register_entity doesnt work for me 00:15 Lugal whats wrong, it just tells me its not definet 00:15 afflatus At least that's the way it looks from here ... 00:16 Lugal I did that war 00:16 Lugal way* 00:16 Lugal minetest.register_entity("lands:zombie", { 00:16 Lugal physical = true, 00:16 Lugal collisionbox = {0,0,0,0,0,0}, 00:16 Lugal visual = "sprite", 00:16 Lugal textures = {"zombie.png"}, 00:16 Lugal }) 00:16 kaeza lel 00:16 Lugal re^^ 00:16 kaeza Lugal, pastebin pls 00:16 Lugal ok, next time 00:16 Lugal so where is my bug? 00:17 kaeza what is the actual error message? 00:17 rubenwardy isn't collision box meant to be in a node box like format? 00:17 rubenwardy ie, collisionbox = {{0,0,0,0,0,0}} 00:18 kaeza rubenwardy, no, for entities, it's a "simple box" 00:18 rubenwardy ah, entity 00:18 Lugal i dont know, just copied from the wiki 00:19 Lugal but still, its just unknown object in the game 00:20 kaeza Lugal, so, there's no error in register_entity? 00:22 Lugal seems so 00:22 kaeza how are you actually creating the entity? (add_entity call) 00:23 Lugal crafted it and try to place 00:24 Lugal by crafting I already get unknown object 00:24 Lugal http://pastebin.com/Zc4G5XWz 00:24 kaeza Lugal, that's because entities are not items 00:25 Lugal oh, ok 00:25 kaeza you should add some sort of item that when placed adds the entity itself 00:26 Lugal so how do I make itß 00:26 Lugal ? 00:26 Lugal can u pastebin me an example pls? 00:26 Lugal or how register item? 00:27 kaeza see the code for this mod: https://forum.minetest.net/viewtopic.php?id=7283 00:27 kaeza for example, here: https://github.com/kaeza/minetest-doppelganger/blob/master/init.lua#L72 00:46 Lugal what too u use to edit file like model.x ? 00:47 rubenwardy blender 00:47 rubenwardy !g blender 3d modelling 00:47 MinetestBot rubenwardy: https://www.blender.org/ 00:48 Lugal ok, thanks 00:54 Lugal cant open it with this 00:56 rubenwardy you may need to enable the .x extension 00:56 rubenwardy also 00:56 rubenwardy you don't open it with it, you first open blender then import it 00:57 Lugal is .x a proprietary format? 00:57 rubenwardy Don't think so 00:57 Lugal its direct X? not? and direct x = microsoft? 00:57 rubenwardy I'd recommend 3ds over it, though. At least I've heard it 00:57 rubenwardy !g is 3d model .x proprietary 00:57 MinetestBot rubenwardy: https://en.wikipedia.org/wiki/Comparison_of_3D_computer_graphics_software 00:57 Lugal can i use all types of model files in minetest? 00:58 rubenwardy !g irrlicht 3d model supported formats 00:58 MinetestBot rubenwardy: http://irrlicht.sourceforge.net/?page_id=45 00:58 rubenwardy http://irrlicht.sourceforge.net/?page_id=45#supportedformats 00:59 rubenwardy Irrlicht supports .x, and irrlicht is under MIT, so you'd assume .x can be used freely 01:00 rubenwardy oh, it might be b3d which is recommended 01:01 rubenwardy see http://wiki.minetest.net/Using_Blender#On_file_formats 01:01 rubenwardy and that whole file 01:01 rubenwardy whole page, that is 02:12 jordan4ibanez So are entities that are attached to other entities invisible? 02:24 jordan4ibanez Oh I see, why are the entities that are attached so small? 02:27 jordan4ibanez Got it 02:57 Hijiri anybody used lsqlite3 before? 02:58 Hijiri does the bind method for statements automatically escape strings? 03:11 Hijiri it looks like it does 03:40 jordan4ibanez Whoa, I think I just had a breakthrough 03:52 kaadmy ? 04:19 jordan4ibanez kaadmy, I don't know if anyone else has come out with anything like this so I don't know if I should even be excited about releasing it anyways 04:19 jordan4ibanez I'll have a video up in a minute 04:20 kaadmy uh, ok 04:24 kaadmy what's your youtube channel? 04:24 kaadmy searching "jordan4ibanez" comes up empty 04:24 kaadmy ^ youtube search 04:24 jordan4ibanez 313hummer 04:24 kaadmy ah 04:25 jordan4ibanez hang on hold on I'm trying to get the param2 facedir intune so that this looks as good as it can today haha 04:49 jordan4ibanez kaadmy, https://youtu.be/iLRjfJiYZZk 04:49 jordan4ibanez I wonder if I can modify this code to work with rails too 04:51 jordan4ibanez Also, with this code you can park your ship and walk around in it, I don't know if stairs and half slabs work in entity form though 04:56 jordan4ibanez Implimenting the detach code has proven that you can infact walk around your ship while it's in entity form, this might allow me to impliment seats, guns, fishing trolling, anchors, etc. So exciting 05:10 kaadmy jordan4ibanez: wow :D 05:10 kaadmy nice, those are on the TODO list already 05:10 kaadmy having voxel area entities 05:12 jordan4ibanez That would be awesome, I wish I could rotate the collision box 05:12 jordan4ibanez But I have to sleep now, peace out 05:21 afflatus Lots of crashes over the last 24 05:21 afflatus ERROR[Emerge-0]: An unhandled exception occurred: Invalid range (max < min) 05:22 afflatus Obviously this is mapgen related but what range does this refer to? 05:23 afflatus It seems to be triggered by specific players - I don't know if that's because they're mining 05:24 afflatus but the game often crashes as soon as they log in 05:27 afflatus They were both several thousand nodes away from spawn 05:27 afflatus like 2- 10 thousand 05:34 est31 afflatus, do you run latest master? 05:36 est31 it really looks like https://github.com/minetest/minetest/issues/3228 05:41 afflatus yes 4c65455 05:42 afflatus It's similar, this is on grailtest, so my mods are all different 05:43 afflatus thanks for the pointer est31 I'l have a read of that 05:43 est31 it highly depends on mod setting 05:44 est31 you should run minetest from gdb to find out the backtrace 05:44 afflatus Ug ok 05:45 afflatus I think I am narrowing it down to ore mapgen 05:45 afflatus That's difficult as this is a live game 05:46 afflatus but ... it needs sorting so ... 05:47 RealBadAngel gdb doesnt slow the game that much, just after crash you will be able to get more info about crash 05:47 * est31 using gdb right now to debug bug in godot 05:47 est31 they use int for array sizes lol 05:48 est31 and there is an int overflow happening 05:48 est31 so a negative size array gets allocated 05:48 afflatus That sounds about right 06:00 afflatus Well I can see one thing - I should be using column_height_max instead of clust_size in my sheet oredefs 06:48 afflatus OK, I've never used gdb before 06:49 afflatus I'm running minetest via systemctl, so I can attach gdb to its PID yes? 06:55 est31 i think so 06:59 afflatus This isn't going to work 06:59 est31 why 07:00 est31 probably gdb has to be root 07:00 afflatus because I've never used gdb before, therefore it's a lot of work 07:00 afflatus tplus it just kicksall the players out 07:01 afflatus I was running as root 07:01 afflatus It attaches fine 07:01 afflatus But so little of wha I have installed has any debugging symbols anyway 07:02 afflatus My ug was about the learning curve 07:02 est31 the important part is minetest debugging symboks 07:02 est31 symbols* 07:02 afflatus ok, 07:03 afflatus I'll persevere ;-) 07:09 afflatus It burps: 0xb7799c38 in __kernel_vsyscall () 07:09 afflatus then hangs and I can't restart the game until I detach gdb 07:10 afflatus I'm not being much help here lol 07:12 est31 do bt 07:12 est31 from inside gdb 07:13 afflatus No stack. 07:16 afflatus I'm guessing the system isn't finding minetestserver? 07:16 afflatus or gdb isn't 07:16 afflatus I tried the full path 07:16 afflatus ok, I'm goin to read the manual properly 07:17 afflatus see you in a few days ... 07:18 est31 gdb --args 07:18 est31 its incredibly useful 07:18 est31 ah you try to connect 07:18 afflatus thanks est31 07:18 est31 thats different 07:18 est31 --args is if you want to start a process not to connect to existing one 07:19 afflatus maybe I should just run it from the command line for debugging 07:19 afflatus that sounds easier 07:21 afflatus aha 07:24 afflatus got something out of bt http://paste.debian.net/398553/ 07:24 afflatus but it doesn't look very useful and it freezes the game up 07:24 est31 ah not really useful 07:24 est31 can you do bt full 07:25 est31 probably you'll have to restart the server 07:25 est31 either by typing "continue" 07:25 est31 or by typing "r" 07:25 est31 I think you need continue 07:25 est31 its not really restarting 07:25 est31 its like you pressed the pause button when you started gdb 07:26 est31 and now you have to press the play button so that the show continues 07:26 est31 but with the oversight of mr. gdb 07:28 afflatus ok 07:30 afflatus http://paste.debian.net/398554/ 07:31 est31 ah 07:31 est31 have you done the continue thingß 07:31 est31 ? 07:31 afflatus yes, we're in :) 07:31 est31 oka 07:31 est31 y 07:32 afflatus Now I just have to get the players mining again 07:32 est31 next time server crashes it will print the error in gdb 07:32 est31 then you have to do gdb full 07:32 afflatus cool 07:32 est31 and send me the output 07:32 afflatus will do 07:32 est31 or do a bug report on issue tracker 07:32 afflatus Thanks for the training :-) 07:38 afflatus not bad. In the last 24 hours I have got my head around git submodules rebasing and basic use of gdb 07:38 afflatus you'll make a proper programmer out of me yet ;-) 07:39 est31 :) 07:40 est31 I've learned today many useful things about gdb too 07:40 est31 mostly only useful to programmers though, you wont really know what I talk about when I praised the features i discovered 07:41 afflatus :D 09:08 afflatus What are all these attempted logins from Chinese IPs in the form of Name####? They never supply a password. Strongly suspect not human 09:14 afflatus banned DonaldTrump last night. That felt good. 09:15 turd help meh! problem compile minetestserver on ubuntu server 64 http://pastebin.com/xaGygzSi 09:18 turd anyone here? 11:19 MinetestBot 02[git] 04Jeija -> 03Jeija/minetest-mod-mesecons: Remove unused VERSION file 137fbbab5 https://git.io/v2vpQ (152016-02-19T12:17:35+01:00) 11:19 MinetestBot 02[git] 04Jeija -> 03Jeija/minetest-mod-mesecons: Force-load areas with mesecon usage 13cfd4f7c https://git.io/v2vp7 (152016-02-19T12:11:38+01:00) 11:24 MinetestBot 02[git] 04Jeija -> 03Jeija/minetest-mod-mesecons: Remove unused VERSION file 13c7428d8 https://git.io/v2vhu (152016-02-19T12:20:52+01:00) 11:53 jim__ hello, i have a q:) 11:54 jim__ its about saving worlds on usb during reinstalling the os 11:54 jim__ where do i find de savegame files? 11:57 jim__ oh the manchines are running mint17.3kde 11:57 jim__ oh no its 12.04edubuntu.. 13:32 jim__ my question is solved on the minetest-de irc:) 13:32 jim__ i havet had a world on my test machine 13:32 jim__ after updatedb i could locate the worlds file with locate:) 13:32 jim__ cheers 13:33 jim__ and have fun 13:52 melzua afflatus: these are portscans. Chinese IPs do it massively 14:05 emj melzua: I don't get any failed login attempts in minetest if I start a server from ui and then do a portscan.. 14:06 emj Ah maybe you waren't talking about minetest.. :-) I just found it very strange that people would try to login on minetest servers. 14:22 melzua nmap -p30000 -sU detect the port as open|filtered in my server. What they'll try to do next, idk. 14:47 afflatus Thanks melzua, that's what I suspected 14:48 afflatus emj: I wouldn't notice if I wasn't running no_bad_names 15:00 MinetestBot 02[git] 04RealBadAngel -> 03minetest/minetest: Camera: Don't count camera offset twice for Nametagged CAOs 135dbaa68 https://git.io/v2f6h (152016-02-19T14:52:19Z) 15:00 MinetestBot 02[git] 04ShadowNinja -> 03minetest/minetest: Require request_insecure_environment to be called from the mod's main scope 134827ee1 https://git.io/v2f6j (152016-02-19T14:52:10Z) 15:00 MinetestBot 02[git] 04paramat -> 03minetest/minetest: Clientmap: Define p_nodes_min/max as v3s32 instead of v3s16 13997be66 https://git.io/v2fie (152016-02-19T14:51:41Z) 15:23 greeter hmm, my local minetest server got horribly messed up somehow lol 15:25 gpapuc Any mod writers here? 16:59 YuGiOhJCJ hello, do you know why the "7" character (at least on the french AZERTY keyboard) does not work in Minetest dialogs? 17:38 turd someone help me! I'm trying to run minetestserver on ubuntu server 64 bit. I copiled, that seemed to work, but "minetestserver not found" 17:39 turd Here's the msg I get when i try to compile the server only http://pastebin.com/xaGygzSi 17:39 Krock Hi. When something's repeated, it's redundant. 17:39 Krock It's redundant when something's repeated. 17:42 Krock -DBUILD_CLIENT=0cd 17:42 Krock why the 'cd', turd? 17:42 greeter looks like you're missing quite a few dependencies, but i could be mistaken. i'm no programmer 17:43 turd That's the instructions devdotminetest gave 17:43 sofar it shouldn't be there 17:43 sofar it's just -DBUILD_CLIENT=0 17:44 Krock You'll need zlib and irrlicht at least. Everythnig other is just soft-dependency 17:44 turd the cmake compile seemed to work without errors, however there's no minetestserver when i type "minetestsever" 17:44 sofar it'll be put in the 'bin' folder 17:44 sofar unless you `sudo make install`, it's not going to magically show up in yout $PATH either 17:45 turd ok, i tried minetest/bin/minetestserver, didnt work 17:45 ElectronLibre YuGiOhJCJ, the "7" key doesn't work because of Irrlicht. That's all I know, and we cannot fix it. 17:45 turd so what's irrlicht and how do i install on ubuntu server? 17:46 ElectronLibre You don't need it to build servers. 17:46 ElectronLibre Well, cr*p. 17:47 Krock ElectronLibre, '7' switches perspective.. there's no fail 17:47 ElectronLibre (Or rather "turd".) 17:50 sofar tell him to read the instructions, they're literally made for ubuntu/debian 17:50 * Fixer slaps everyone with very large bug 17:51 greeter a hercules beetle by any chance? 17:51 ElectronLibre turd, you do not need the graphical engine to build a minetestserver. 17:51 turd i lost power like a moron, pulled the plugin out 17:52 sofar turd: the exact instructions for ubuntu/debian are in the minetest README.txt 17:52 ElectronLibre Technically you should be able to build the server by using "make". 17:52 sofar turd: https://github.com/minetest/minetest/blob/master/README.txt 17:52 sofar turd: please follow the instructions 17:53 turd ok 17:53 ElectronLibre There's also that, but I think it might be outdated : http://dev.minetest.net/Compiling_Minetest#Compiling_on_GNU.2FLinux 17:53 ElectronLibre Nevermind it's up-to-date. 17:53 sofar those are correct, I even had them adjusted 2 weeks back 17:54 turd ok these link, i've tried both, i copied and paste in the terminal 17:56 turd on the dev instructions, everything seemed to work, i get all the way to "cd bin/./minetest" of course it doesnt work because im on ubuntu server, but install seemed fine without error. I just cant figure out minetestserver 17:57 turd i've tried minetest/bin/minetestserver, minetest --server, and a few others with ".", whatever i can think of. I think the server part didnt install for some reason, just the client 17:59 ElectronLibre Hang on a second. 18:00 ElectronLibre You told CMake not to compile the client. 18:00 ElectronLibre But did you tell it to build the server? 18:00 ElectronLibre -DBUILD_SERVER=1 18:01 turd No i did instrctions from http://dev.minetest.net/Compiling_Minetest#Compiling_on_GNU.2FLinux and that worked, my pasebin is from 2nd attempt 18:01 turd i used cmake . -DENABLE_GETTEXT=1 -DENABLE_FREETYPE=1 -DENABLE_LEVELDB=1 -DENABLE_REDIS=1 18:01 turd make -j$(grep -c processor /proc/cpuinfo) 18:02 ElectronLibre Just add -DBUILD_SERVER=1 in the cmake command. 18:02 turd that seemed to build correctly, ended with a clean terminal prompt and a minetest directory full of files and other directories 18:03 turd so try "cmake -DBUILD_SERVER=1" only that, exactly? 18:03 ElectronLibre No you add it to the other options in the previous cmake command you used. 18:04 turd so this " cmake . -DBUILD_SERVER=1 -DENABLE_GETTEXT=1 -DENABLE_FREETYPE=1 -DENABLE_LEVELDB=1 -DENABLE_REDIS=1" 18:04 ElectronLibre Yes, that's right. 18:04 ElectronLibre Then just launch the make command and wait. 18:05 turd ok one more thin, should i delete /minetest and start over clean? 18:06 ElectronLibre No, there is no need. 18:06 ElectronLibre You will only need to recompile with make. 18:06 turd ok thanks everyone I'm going to try this now 18:06 turd ok so after that it should go back to prompt and i just type "make" 18:07 ElectronLibre Yes you should. 18:07 turd not "make install" or anything 18:07 ElectronLibre CMake will only configure the compilation (to simplify) whereas make will actually compile the sources. 18:07 turd ok well luck to me, thanks again. bye 18:07 ElectronLibre make install would install it in your system. You don't need that. 18:07 turd ok 18:08 turd alright, i hope it works this time, been many hours trying 18:09 ElectronLibre If it was CMake's defaults fault that makes a lot of time wasted. 18:36 * blaise hugs ShadowBot 18:36 ssieb Jeija: mesecons force load, thank you :-) 18:37 Jeija Yeah, I hope it works fine for servers and doesn't cause too much lag 18:37 ssieb I'll test it out soon 18:37 Jeija Turn up the max_forceloaded_blocks setting to get even better performance 18:37 ssieb yes, I saw that comment 18:40 ssieb Jeija: any thought about vertical movestones? I modified my sticky pistons to pull multiple blocks, but that isn't ideal 18:43 Jeija ssieb, movestones have always been a bit tricky and getting them to work is pretty exhausting 18:43 Jeija I have though about making some super-long pistons that can push nodes for more than just one block, just as an idea 18:45 ssieb sure, anything that would be able to push and pull multiple nodes vertically would be nice 18:47 ssieb Jeija: The other thing I was looking at was being able to push liquid nodes. That does get a bit tricky. 18:48 ElectronLibre Turd hasn't shown up again. The cmake configuration key must have worked. 18:49 ElectronLibre (For those who didn't understand : I swear there's context) 18:49 Jeija ssieb, sure. The thing is, I don't want to extend mesecons much further, it is already more than I can maintain well. So if you want some more specific mesecon functionality you might want to ask the moremesecons guy 19:12 Calinou just released something on GitHub: https://github.com/Calinou/beauty.css 19:49 Fixer Calinou, have you looked by any chance at that moreblocks glass bug i posted? 19:49 sofar the obsidian glass blocks? 19:49 sofar slabs*? 19:49 Fixer yes 19:51 sofar I'm thinking it was a mistake to add those shapes to glass nodes 19:56 Fixer that sudden water opacity fix feels sooo goood 19:57 greeter ok my minetest just smelted 50 lumps of copper in 10 seconds :-S lol 19:59 MinetestBot 02[git] 04sofar -> 03minetest/minetest_game: Call on_place_node() callbacks after placing door. 13ed9fd47 https://git.io/v2JSM (152016-02-19T19:54:55Z) 19:59 MinetestBot 02[git] 04sofar -> 03minetest/minetest_game: Open doors when right-clicking a door with a door. 132cc6640 https://git.io/v2JSD (152016-02-19T19:54:50Z) 19:59 MinetestBot 02[git] 04sofar -> 03minetest/minetest_game: Allow building doors on buildable_to nodes. 13bbf17c9 https://git.io/v2JSy (152016-02-19T19:54:50Z) 19:59 MinetestBot 02[git] 04MT-Modder -> 03minetest/minetest_game: Add background image to book formspec 131ab0fc1 https://git.io/v2JSS (152016-02-19T19:54:45Z) 19:59 MinetestBot 02[git] 04sofar -> 03minetest/minetest_game: New gravel texture. 135569950 https://git.io/v2JS9 (152016-02-19T19:54:40Z) 20:14 sofar greeter: which subgame? 20:15 greeter umm, i'm not sure to be honest. although smelting is working normally now 20:15 sofar greeter: normal furnace? 20:15 greeter i suspect what happened was it did that because i decided to issue a /clearobjects command while waiting for smelting to finish 20:15 greeter sofar: yes 20:16 sofar oh, yeah, if you did a /clearobjects in between 20:16 greeter ok, all makes sense again :-) 20:34 MinetestBot 02[git] 04RealBadAngel -> 03minetest/minetest: Minimap: show player markers 135f4ed94 https://git.io/v2JbP (152016-02-19T21:31:22+01:00) 20:37 Megaf [83104.145170] chrome[5023]: segfault at 0 ip (null) sp 00007ffc8ba1f138 error 14 20:37 Megaf Oo 20:38 est31 that's cool 20:39 sofar did you get a backtrace? :) 21:01 Fixer sofar, update, looks like it affects moreblocks obsidian glass in general in all forms, feels like it does not respect "glasslike_framed_optional" thing or smth 21:01 Fixer sofar, default mtg is fine thought, it is moreblocks problem 21:02 sofar it can't respect "glasslike_framed_optional" since it's now a mesh 21:02 Fixer glass? 21:02 sofar the change in drawtype doesn't work for transparent nodes 21:02 Fixer crap, so what now %) 21:02 sofar it's never worked 21:03 LazyJ Uh-oh. What update "affects" MoreBlocks and how? 21:03 sofar none 21:03 sofar afaict moreblocks' cut glass nodes should have always been broken 21:04 LazyJ You mean the sides becoming invisible from one point of view. 21:04 LazyJ *? 21:05 sofar they're invisible for me from any point of view 21:05 Fixer sofar, but uncut version is broken too, while uncut from default mtg works 21:05 LazyJ So if you created a wall with the thin slabs from the saw, from one side the wall would appear invisible, that glitch? 21:06 sofar uncut obsidian glass broken? 21:08 sofar not for me... 21:08 Fixer LazyJ, yes 21:08 LazyJ Ah. 21:09 LazyJ The work-around I came up for that was to create a second set of glasses that didn't use the combining texture (old-style) with a swap recipe for each. Not perfect but workable for most situations on the server. 21:10 sofar huh, the tiledef for the slab looks odd 21:10 Fixer sofar, hold on, it works on singleplayer, but in Liberty server it looks connected for some reason 21:11 sofar yeah no 21:11 sofar the side texture is set to 21:12 sofar textures/default_obsidian_glass_detail.png 21:12 sofar that's just an entirely transparent texture 21:14 Fixer sofar, example https://i.imgur.com/sM0O5lb.png 21:14 sofar dude, please, turn a light on 21:14 Fixer can't 21:15 Fixer sofar, each block should have border, but there are practically none 21:15 Fixer only on perpendicular intersection 21:15 Fixer hmhmh 21:16 sofar it's a moreblocks mistake to add these nodes, I think, at least with this method 21:17 Fixer sofar, i've enabled moreblocks in singleplayer, and glass there looks ok, i have no idea :( 21:17 sofar it's fixable 21:17 sofar but I'm eating leftover pizza for lunch 21:19 Fixer sofar, or maybe they are using older version of moreblocks, hmm? 21:20 Fixer sofar, linux gaming has good glass with moreblocks, funny 21:20 sofar they may have fixed it themselves? 21:21 Fixer sofar, wait, i think there are usual obsidian glass and glass from saw or smth 21:21 Fixer sofar, need to put obsidian block in saw o.O 21:29 sofar got a fix 21:29 Out`Of`Control Fixer: i think yes, i add it some months a go 21:29 Out`Of`Control moreblocks mod 21:30 Fixer having interesting bug 21:30 Fixer i've placed circular saw, but it is not activating :( 21:30 Fixer clicking on it, no effect :( 21:30 Out`Of`Control hit it or dig and place again 21:31 Out`Of`Control lag can cause this 21:32 Fixer oh 21:32 Out`Of`Control Fixer: there is one more bug, i don't know how fix it, shared chest does not work, from landrush mod 21:33 Fixer shared chest? is not it from protector mod? 21:33 Out`Of`Control this happen after i update minetest_game mods + server to 4.13-dev from 4.10-dev 21:33 Out`Of`Control landrush mod i think 21:34 Out`Of`Control if you place it turns into node, none can place anything in it 21:35 Out`Of`Control but old chests ( placed before) work fine 21:35 Out`Of`Control shared_chest 21:35 Fixer no idea about this 21:36 Fixer but i know that tenplus1 got working shared chests in his protector mod 21:37 Out`Of`Control i use landrush mod, not protector 21:44 Fixer moreblock was updated 21:45 sofar very simple fix, should work well for everyone 21:46 Fixer i will try it in singleplayer 21:51 Fixer Out`Of`Control, try updating moreblocks again 21:51 Out`Of`Control Fixer: ok ty 21:58 Fixer Out`Of`Control, tried in singleplayer with that house and it looks okay 21:59 Fixer glass is visible 21:59 Out`Of`Control Fixer: i just add commits and restart server 22:00 Out`Of`Control Fixer: its fixed great 22:00 sofar thanks for testing 22:01 Fixer sofar, thanks for fixing (to you and kilbith) 22:03 Megaf !server Megaf 22:03 MinetestBot Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 0/9, 1/6 | Version: 0.4.13-Megaf / MegafXploreNext | Ping: 7ms 22:06 Out`Of`Control thanks for fixing sofar 22:07 Fixer sofar, another thing that i noticed just now, mipmapping and thing glass don't get along well on big distances, it dissapears 22:10 Fixer sofar, like this https://i.imgur.com/uXuw3xf.png to https://i.imgur.com/hJ6vD04.png 22:10 Fixer not sure if bug 22:10 Fixer slab_glass_1 22:11 sofar try it with regular glass blocks, file a bug against core if reproducable? 22:13 Fixer sofar, looks like moreblock one is affected 22:13 Fixer RealBadAngel, you here? 22:14 nrzkt Fixer, anoying 22:15 Fixer nrzkt, ? 22:18 Fixer what is interesting is that yellow blocks are rendered normally 22:18 nrzkt huge music for your ears : https://www.youtube.com/watch?v=IMTaoZSAMqc 22:21 sofar Fixer: I don't see it as a bug per se, but it looks odd 22:21 sofar I can't repro, not with ordinary glass and obsidian glass 22:21 Fixer sofar, enable mipmapping 22:21 sofar is enabled 22:23 Fixer sofar, try this config http://pastebin.com/fLgAQtNw 22:24 sofar no, I mean, I can see mipmapping work 22:24 Fixer sofar, but that glass remains? 22:24 sofar it just doesn't mipmap them oddly like your screen 22:24 sofar that's just what mipmapping does 22:24 Fixer slab_glass_1 22:24 Fixer i know 22:24 Ronsor` !server Ronsor 22:24 MinetestBot Ronsor`: Ronsor | 108.196.9.243 | Clients: 0/100, 0/1 | Version: 0.4.13-dev / minetest_game | Ping: 129ms 22:24 sfan5 !server players:most 22:24 MinetestBot sfan5: Xanadu | 98.166.90.48 | Clients: 22/40, 16/25 | Version: 0.4.13-dev / minetest | Ping: 113ms 22:25 Fixer sofar, but funny how it looks on my screenshot, yellow ones look good but slab glass is invisib 22:25 sfan5 !server ping:least 22:25 MinetestBot sfan5: Capture the Flag (Guns!) | minetest.rubenwardy.com | Clients: 18/20, 17/19 | Version: 0.4.13-dev / capturetheflag | Ping: 1ms 22:25 sofar I can't repro with normal blocks 22:25 Fixer sofar, please try my config, maybe it is some additional thing that affects it 22:26 sofar if this is a core bug, then I'm interested 22:26 sofar but it's likely not 22:26 sofar like I said, try reproducing without moreblocks 22:26 Fixer sofar, happens only with moreblock slab glass 22:27 sofar how are the slabs oriented? 22:27 sofar could be the slab mesh isn't exactly -0.5 - 0.0 22:28 Fixer o.O 22:28 sofar wait, it's using a nodebox for that 22:29 Fixer sofar, that house looks as usual, it dissapears when viewing from all directions 22:29 * sofar afk 22:29 Fixer will file a buug at moreblock just for luck 22:58 iio7 The "video_driver" option in "minetest.conf" is only for clients right? It doesn't facilitate the GPU on servers? 23:01 Obani client side only 23:02 Obani If graphics were handled by server that way, I think we would need several Mega/Gigabytes per seconds connections :p 23:14 iio7 Thanks. 23:15 greeter hmm, wonder if anyone else has inadvertently tried to run irc commands within minetest 23:15 Obani minetest commands in irc yes 23:15 Obani irc commands in minetest, it depends 23:33 greeter i just tried to set a topic :-S 23:56 MinetestBot 02[git] 04Jeija -> 03minetest/minetest: Ignore spaces in secure.trusted_mods setting 131b9aef4 https://git.io/v2UrW (152016-02-19T18:50:42-05:00)